71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <alloy/alloy.h>
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#include <alloy/backend/ivm/ivm_backend.h>
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#include <alloy/backend/x64/x64_backend.h>
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#include <alloy/runtime/raw_module.h>
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#include <xenia/export_resolver.h>
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#include <xenia/cpu/xenon_memory.h>
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#include <xenia/cpu/xenon_runtime.h>
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#include <xenia/cpu/xenon_thread_state.h>
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#include <gflags/gflags.h>
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using namespace alloy;
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using namespace alloy::backend;
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using namespace alloy::runtime;
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using namespace xe;
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using namespace xe::cpu;
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int alloy_sandbox(int argc, xechar_t** argv) {
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Profiler::Initialize();
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xe::Profiler::ThreadEnter("main");
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XenonMemory* memory = new XenonMemory();
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ExportResolver* export_resolver = new ExportResolver();
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XenonRuntime* runtime = new XenonRuntime(memory, export_resolver);
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std::unique_ptr<Backend> backend;
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// backend.reset(new alloy::backend::ivm::IVMBackend(runtime));
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// backend.reset(new alloy::backend::x64::X64Backend(runtime));
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runtime->Initialize(std::move(backend));
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RawModule* module = new RawModule(runtime);
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module->LoadFile(0x82000000, "test\\codegen\\instr_add.bin");
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runtime->AddModule(module);
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XenonThreadState* thread_state =
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new XenonThreadState(runtime, 100, 64 * 1024, 0);
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Function* fn;
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runtime->ResolveFunction(0x82000000, &fn);
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auto ctx = thread_state->context();
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ctx->lr = 0xBEBEBEBE;
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ctx->r[5] = 10;
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ctx->r[25] = 25;
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fn->Call(thread_state, ctx->lr);
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auto result = ctx->r[11];
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printf("%llu", result);
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delete thread_state;
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delete runtime;
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delete memory;
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xe::Profiler::Dump();
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xe::Profiler::ThreadExit();
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return 0;
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}
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// ehhh
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#include <xenia/platform.cc>
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XE_MAIN_THUNK(alloy_sandbox, "alloy-sandbox");
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