xenia/third_party/crunch/crnlib/crn_rect.h

187 lines
5.0 KiB
C++

// File: crn_rect.h
// See Copyright Notice and license at the end of inc/crnlib.h
#pragma once
#include "crn_vec.h"
#include "crn_hash.h"
namespace crnlib
{
class rect
{
public:
inline rect()
{
}
inline rect(eClear)
{
clear();
}
// up to, but not including right/bottom
inline rect(int left, int top, int right, int bottom)
{
set(left, top, right, bottom);
}
inline rect(const vec2I& lo, const vec2I& hi)
{
m_corner[0] = lo;
m_corner[1] = hi;
}
inline rect(const vec2I& point)
{
m_corner[0] = point;
m_corner[1].set(point[0] + 1, point[1] + 1);
}
inline bool operator== (const rect& r) const
{
return (m_corner[0] == r.m_corner[0]) && (m_corner[1] == r.m_corner[1]);
}
inline bool operator< (const rect& r) const
{
for (uint i = 0; i < 2; i++)
{
if (m_corner[i] < r.m_corner[i])
return true;
else if (!(m_corner[i] == r.m_corner[i]))
return false;
}
return false;
}
inline void clear()
{
m_corner[0].clear();
m_corner[1].clear();
}
inline void set(int left, int top, int right, int bottom)
{
m_corner[0].set(left, top);
m_corner[1].set(right, bottom);
}
inline void set(const vec2I& lo, const vec2I& hi)
{
m_corner[0] = lo;
m_corner[1] = hi;
}
inline void set(const vec2I& point)
{
m_corner[0] = point;
m_corner[1].set(point[0] + 1, point[1] + 1);
}
inline uint get_width() const { return m_corner[1][0] - m_corner[0][0]; }
inline uint get_height() const { return m_corner[1][1] - m_corner[0][1]; }
inline int get_left() const { return m_corner[0][0]; }
inline int get_top() const { return m_corner[0][1]; }
inline int get_right() const { return m_corner[1][0]; }
inline int get_bottom() const { return m_corner[1][1]; }
inline bool is_empty() const { return (m_corner[1][0] <= m_corner[0][0]) || (m_corner[1][1] <= m_corner[0][1]); }
inline uint get_dimension(uint axis) const { return m_corner[1][axis] - m_corner[0][axis]; }
inline uint get_area() const { return get_dimension(0) * get_dimension(1); }
inline const vec2I& operator[] (uint i) const { CRNLIB_ASSERT(i < 2); return m_corner[i]; }
inline vec2I& operator[] (uint i) { CRNLIB_ASSERT(i < 2); return m_corner[i]; }
inline rect& translate(int x_ofs, int y_ofs)
{
m_corner[0][0] += x_ofs;
m_corner[0][1] += y_ofs;
m_corner[1][0] += x_ofs;
m_corner[1][1] += y_ofs;
return *this;
}
inline rect& init_expand()
{
m_corner[0].set(INT_MAX);
m_corner[1].set(INT_MIN);
return *this;
}
inline rect& expand(int x, int y)
{
m_corner[0][0] = math::minimum(m_corner[0][0], x);
m_corner[0][1] = math::minimum(m_corner[0][1], y);
m_corner[1][0] = math::maximum(m_corner[1][0], x + 1);
m_corner[1][1] = math::maximum(m_corner[1][1], y + 1);
return *this;
}
inline rect& expand(const rect& r)
{
m_corner[0][0] = math::minimum(m_corner[0][0], r[0][0]);
m_corner[0][1] = math::minimum(m_corner[0][1], r[0][1]);
m_corner[1][0] = math::maximum(m_corner[1][0], r[1][0]);
m_corner[1][1] = math::maximum(m_corner[1][1], r[1][1]);
return *this;
}
inline bool touches(const rect& r) const
{
for (uint i = 0; i < 2; i++)
{
if (r[1][i] <= m_corner[0][i])
return false;
else if (r[0][i] >= m_corner[1][i])
return false;
}
return true;
}
inline bool within(const rect& r) const
{
for (uint i = 0; i < 2; i++)
{
if (m_corner[0][i] < r[0][i])
return false;
else if (m_corner[1][i] > r[1][i])
return false;
}
return true;
}
inline bool intersect(const rect& r)
{
if (!touches(r))
{
clear();
return false;
}
for (uint i = 0; i < 2; i++)
{
m_corner[0][i] = math::maximum<int>(m_corner[0][i], r[0][i]);
m_corner[1][i] = math::minimum<int>(m_corner[1][i], r[1][i]);
}
return true;
}
inline bool contains(int x, int y) const
{
return (x >= m_corner[0][0]) && (x < m_corner[1][0]) &&
(y >= m_corner[0][1]) && (y < m_corner[1][1]);
}
inline bool contains(const vec2I& p) const { return contains(p[0], p[1]); }
private:
vec2I m_corner[2];
};
} // namespace crnlib