xenia/third_party/glslang-spirv/Include/intermediate.h

1487 lines
47 KiB
C++

//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2012-2016 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//
// Definition of the in-memory high-level intermediate representation
// of shaders. This is a tree that parser creates.
//
// Nodes in the tree are defined as a hierarchy of classes derived from
// TIntermNode. Each is a node in a tree. There is no preset branching factor;
// each node can have it's own type of list of children.
//
#ifndef __INTERMEDIATE_H
#define __INTERMEDIATE_H
#if _MSC_VER >= 1900
#pragma warning(disable : 4464) // relative include path contains '..'
#pragma warning(disable : 5026) // 'glslang::TIntermUnary': move constructor was implicitly defined as deleted
#endif
#include "../Include/Common.h"
#include "../Include/Types.h"
#include "../Include/ConstantUnion.h"
namespace glslang {
class TIntermediate;
//
// Operators used by the high-level (parse tree) representation.
//
enum TOperator {
EOpNull, // if in a node, should only mean a node is still being built
EOpSequence, // denotes a list of statements, or parameters, etc.
EOpLinkerObjects, // for aggregate node of objects the linker may need, if not reference by the rest of the AST
EOpFunctionCall,
EOpFunction, // For function definition
EOpParameters, // an aggregate listing the parameters to a function
//
// Unary operators
//
EOpNegative,
EOpLogicalNot,
EOpVectorLogicalNot,
EOpBitwiseNot,
EOpPostIncrement,
EOpPostDecrement,
EOpPreIncrement,
EOpPreDecrement,
EOpConvIntToBool,
EOpConvUintToBool,
EOpConvFloatToBool,
EOpConvDoubleToBool,
EOpConvInt64ToBool,
EOpConvUint64ToBool,
EOpConvBoolToFloat,
EOpConvIntToFloat,
EOpConvUintToFloat,
EOpConvDoubleToFloat,
EOpConvInt64ToFloat,
EOpConvUint64ToFloat,
EOpConvUintToInt,
EOpConvFloatToInt,
EOpConvBoolToInt,
EOpConvDoubleToInt,
EOpConvInt64ToInt,
EOpConvUint64ToInt,
EOpConvIntToUint,
EOpConvFloatToUint,
EOpConvBoolToUint,
EOpConvDoubleToUint,
EOpConvInt64ToUint,
EOpConvUint64ToUint,
EOpConvIntToDouble,
EOpConvUintToDouble,
EOpConvFloatToDouble,
EOpConvBoolToDouble,
EOpConvInt64ToDouble,
EOpConvUint64ToDouble,
EOpConvBoolToInt64,
EOpConvIntToInt64,
EOpConvUintToInt64,
EOpConvFloatToInt64,
EOpConvDoubleToInt64,
EOpConvUint64ToInt64,
EOpConvBoolToUint64,
EOpConvIntToUint64,
EOpConvUintToUint64,
EOpConvFloatToUint64,
EOpConvDoubleToUint64,
EOpConvInt64ToUint64,
#ifdef AMD_EXTENSIONS
EOpConvBoolToFloat16,
EOpConvIntToFloat16,
EOpConvUintToFloat16,
EOpConvFloatToFloat16,
EOpConvDoubleToFloat16,
EOpConvInt64ToFloat16,
EOpConvUint64ToFloat16,
EOpConvFloat16ToBool,
EOpConvFloat16ToInt,
EOpConvFloat16ToUint,
EOpConvFloat16ToFloat,
EOpConvFloat16ToDouble,
EOpConvFloat16ToInt64,
EOpConvFloat16ToUint64,
EOpConvBoolToInt16,
EOpConvIntToInt16,
EOpConvUintToInt16,
EOpConvFloatToInt16,
EOpConvDoubleToInt16,
EOpConvFloat16ToInt16,
EOpConvInt64ToInt16,
EOpConvUint64ToInt16,
EOpConvUint16ToInt16,
EOpConvInt16ToBool,
EOpConvInt16ToInt,
EOpConvInt16ToUint,
EOpConvInt16ToFloat,
EOpConvInt16ToDouble,
EOpConvInt16ToFloat16,
EOpConvInt16ToInt64,
EOpConvInt16ToUint64,
EOpConvBoolToUint16,
EOpConvIntToUint16,
EOpConvUintToUint16,
EOpConvFloatToUint16,
EOpConvDoubleToUint16,
EOpConvFloat16ToUint16,
EOpConvInt64ToUint16,
EOpConvUint64ToUint16,
EOpConvInt16ToUint16,
EOpConvUint16ToBool,
EOpConvUint16ToInt,
EOpConvUint16ToUint,
EOpConvUint16ToFloat,
EOpConvUint16ToDouble,
EOpConvUint16ToFloat16,
EOpConvUint16ToInt64,
EOpConvUint16ToUint64,
#endif
//
// binary operations
//
EOpAdd,
EOpSub,
EOpMul,
EOpDiv,
EOpMod,
EOpRightShift,
EOpLeftShift,
EOpAnd,
EOpInclusiveOr,
EOpExclusiveOr,
EOpEqual,
EOpNotEqual,
EOpVectorEqual,
EOpVectorNotEqual,
EOpLessThan,
EOpGreaterThan,
EOpLessThanEqual,
EOpGreaterThanEqual,
EOpComma,
EOpVectorTimesScalar,
EOpVectorTimesMatrix,
EOpMatrixTimesVector,
EOpMatrixTimesScalar,
EOpLogicalOr,
EOpLogicalXor,
EOpLogicalAnd,
EOpIndexDirect,
EOpIndexIndirect,
EOpIndexDirectStruct,
EOpVectorSwizzle,
EOpMethod,
EOpScoping,
//
// Built-in functions mapped to operators
//
EOpRadians,
EOpDegrees,
EOpSin,
EOpCos,
EOpTan,
EOpAsin,
EOpAcos,
EOpAtan,
EOpSinh,
EOpCosh,
EOpTanh,
EOpAsinh,
EOpAcosh,
EOpAtanh,
EOpPow,
EOpExp,
EOpLog,
EOpExp2,
EOpLog2,
EOpSqrt,
EOpInverseSqrt,
EOpAbs,
EOpSign,
EOpFloor,
EOpTrunc,
EOpRound,
EOpRoundEven,
EOpCeil,
EOpFract,
EOpModf,
EOpMin,
EOpMax,
EOpClamp,
EOpMix,
EOpStep,
EOpSmoothStep,
EOpIsNan,
EOpIsInf,
EOpFma,
EOpFrexp,
EOpLdexp,
EOpFloatBitsToInt,
EOpFloatBitsToUint,
EOpIntBitsToFloat,
EOpUintBitsToFloat,
EOpDoubleBitsToInt64,
EOpDoubleBitsToUint64,
EOpInt64BitsToDouble,
EOpUint64BitsToDouble,
#ifdef AMD_EXTENSIONS
EOpFloat16BitsToInt16,
EOpFloat16BitsToUint16,
EOpInt16BitsToFloat16,
EOpUint16BitsToFloat16,
#endif
EOpPackSnorm2x16,
EOpUnpackSnorm2x16,
EOpPackUnorm2x16,
EOpUnpackUnorm2x16,
EOpPackSnorm4x8,
EOpUnpackSnorm4x8,
EOpPackUnorm4x8,
EOpUnpackUnorm4x8,
EOpPackHalf2x16,
EOpUnpackHalf2x16,
EOpPackDouble2x32,
EOpUnpackDouble2x32,
EOpPackInt2x32,
EOpUnpackInt2x32,
EOpPackUint2x32,
EOpUnpackUint2x32,
#ifdef AMD_EXTENSIONS
EOpPackFloat2x16,
EOpUnpackFloat2x16,
EOpPackInt2x16,
EOpUnpackInt2x16,
EOpPackUint2x16,
EOpUnpackUint2x16,
EOpPackInt4x16,
EOpUnpackInt4x16,
EOpPackUint4x16,
EOpUnpackUint4x16,
#endif
EOpLength,
EOpDistance,
EOpDot,
EOpCross,
EOpNormalize,
EOpFaceForward,
EOpReflect,
EOpRefract,
#ifdef AMD_EXTENSIONS
EOpMin3,
EOpMax3,
EOpMid3,
#endif
EOpDPdx, // Fragment only
EOpDPdy, // Fragment only
EOpFwidth, // Fragment only
EOpDPdxFine, // Fragment only
EOpDPdyFine, // Fragment only
EOpFwidthFine, // Fragment only
EOpDPdxCoarse, // Fragment only
EOpDPdyCoarse, // Fragment only
EOpFwidthCoarse, // Fragment only
EOpInterpolateAtCentroid, // Fragment only
EOpInterpolateAtSample, // Fragment only
EOpInterpolateAtOffset, // Fragment only
#ifdef AMD_EXTENSIONS
EOpInterpolateAtVertex,
#endif
EOpMatrixTimesMatrix,
EOpOuterProduct,
EOpDeterminant,
EOpMatrixInverse,
EOpTranspose,
EOpFtransform,
EOpNoise,
EOpEmitVertex, // geometry only
EOpEndPrimitive, // geometry only
EOpEmitStreamVertex, // geometry only
EOpEndStreamPrimitive, // geometry only
EOpBarrier,
EOpMemoryBarrier,
EOpMemoryBarrierAtomicCounter,
EOpMemoryBarrierBuffer,
EOpMemoryBarrierImage,
EOpMemoryBarrierShared, // compute only
EOpGroupMemoryBarrier, // compute only
EOpBallot,
EOpReadInvocation,
EOpReadFirstInvocation,
EOpAnyInvocation,
EOpAllInvocations,
EOpAllInvocationsEqual,
#ifdef AMD_EXTENSIONS
EOpMinInvocations,
EOpMaxInvocations,
EOpAddInvocations,
EOpMinInvocationsNonUniform,
EOpMaxInvocationsNonUniform,
EOpAddInvocationsNonUniform,
EOpMinInvocationsInclusiveScan,
EOpMaxInvocationsInclusiveScan,
EOpAddInvocationsInclusiveScan,
EOpMinInvocationsInclusiveScanNonUniform,
EOpMaxInvocationsInclusiveScanNonUniform,
EOpAddInvocationsInclusiveScanNonUniform,
EOpMinInvocationsExclusiveScan,
EOpMaxInvocationsExclusiveScan,
EOpAddInvocationsExclusiveScan,
EOpMinInvocationsExclusiveScanNonUniform,
EOpMaxInvocationsExclusiveScanNonUniform,
EOpAddInvocationsExclusiveScanNonUniform,
EOpSwizzleInvocations,
EOpSwizzleInvocationsMasked,
EOpWriteInvocation,
EOpMbcnt,
EOpCubeFaceIndex,
EOpCubeFaceCoord,
EOpTime,
#endif
EOpAtomicAdd,
EOpAtomicMin,
EOpAtomicMax,
EOpAtomicAnd,
EOpAtomicOr,
EOpAtomicXor,
EOpAtomicExchange,
EOpAtomicCompSwap,
EOpAtomicCounterIncrement, // results in pre-increment value
EOpAtomicCounterDecrement, // results in post-decrement value
EOpAtomicCounter,
EOpAtomicCounterAdd,
EOpAtomicCounterSubtract,
EOpAtomicCounterMin,
EOpAtomicCounterMax,
EOpAtomicCounterAnd,
EOpAtomicCounterOr,
EOpAtomicCounterXor,
EOpAtomicCounterExchange,
EOpAtomicCounterCompSwap,
EOpAny,
EOpAll,
//
// Branch
//
EOpKill, // Fragment only
EOpReturn,
EOpBreak,
EOpContinue,
EOpCase,
EOpDefault,
//
// Constructors
//
EOpConstructGuardStart,
EOpConstructInt, // these first scalar forms also identify what implicit conversion is needed
EOpConstructUint,
EOpConstructInt64,
EOpConstructUint64,
#ifdef AMD_EXTENSIONS
EOpConstructInt16,
EOpConstructUint16,
#endif
EOpConstructBool,
EOpConstructFloat,
EOpConstructDouble,
#ifdef AMD_EXTENSIONS
EOpConstructFloat16,
#endif
EOpConstructVec2,
EOpConstructVec3,
EOpConstructVec4,
EOpConstructDVec2,
EOpConstructDVec3,
EOpConstructDVec4,
#ifdef AMD_EXTENSIONS
EOpConstructF16Vec2,
EOpConstructF16Vec3,
EOpConstructF16Vec4,
#endif
EOpConstructBVec2,
EOpConstructBVec3,
EOpConstructBVec4,
EOpConstructIVec2,
EOpConstructIVec3,
EOpConstructIVec4,
EOpConstructUVec2,
EOpConstructUVec3,
EOpConstructUVec4,
EOpConstructI64Vec2,
EOpConstructI64Vec3,
EOpConstructI64Vec4,
EOpConstructU64Vec2,
EOpConstructU64Vec3,
EOpConstructU64Vec4,
#ifdef AMD_EXTENSIONS
EOpConstructI16Vec2,
EOpConstructI16Vec3,
EOpConstructI16Vec4,
EOpConstructU16Vec2,
EOpConstructU16Vec3,
EOpConstructU16Vec4,
#endif
EOpConstructMat2x2,
EOpConstructMat2x3,
EOpConstructMat2x4,
EOpConstructMat3x2,
EOpConstructMat3x3,
EOpConstructMat3x4,
EOpConstructMat4x2,
EOpConstructMat4x3,
EOpConstructMat4x4,
EOpConstructDMat2x2,
EOpConstructDMat2x3,
EOpConstructDMat2x4,
EOpConstructDMat3x2,
EOpConstructDMat3x3,
EOpConstructDMat3x4,
EOpConstructDMat4x2,
EOpConstructDMat4x3,
EOpConstructDMat4x4,
EOpConstructIMat2x2,
EOpConstructIMat2x3,
EOpConstructIMat2x4,
EOpConstructIMat3x2,
EOpConstructIMat3x3,
EOpConstructIMat3x4,
EOpConstructIMat4x2,
EOpConstructIMat4x3,
EOpConstructIMat4x4,
EOpConstructUMat2x2,
EOpConstructUMat2x3,
EOpConstructUMat2x4,
EOpConstructUMat3x2,
EOpConstructUMat3x3,
EOpConstructUMat3x4,
EOpConstructUMat4x2,
EOpConstructUMat4x3,
EOpConstructUMat4x4,
EOpConstructBMat2x2,
EOpConstructBMat2x3,
EOpConstructBMat2x4,
EOpConstructBMat3x2,
EOpConstructBMat3x3,
EOpConstructBMat3x4,
EOpConstructBMat4x2,
EOpConstructBMat4x3,
EOpConstructBMat4x4,
#ifdef AMD_EXTENSIONS
EOpConstructF16Mat2x2,
EOpConstructF16Mat2x3,
EOpConstructF16Mat2x4,
EOpConstructF16Mat3x2,
EOpConstructF16Mat3x3,
EOpConstructF16Mat3x4,
EOpConstructF16Mat4x2,
EOpConstructF16Mat4x3,
EOpConstructF16Mat4x4,
#endif
EOpConstructStruct,
EOpConstructTextureSampler,
EOpConstructGuardEnd,
//
// moves
//
EOpAssign,
EOpAddAssign,
EOpSubAssign,
EOpMulAssign,
EOpVectorTimesMatrixAssign,
EOpVectorTimesScalarAssign,
EOpMatrixTimesScalarAssign,
EOpMatrixTimesMatrixAssign,
EOpDivAssign,
EOpModAssign,
EOpAndAssign,
EOpInclusiveOrAssign,
EOpExclusiveOrAssign,
EOpLeftShiftAssign,
EOpRightShiftAssign,
//
// Array operators
//
EOpArrayLength, // "Array" distinguishes from length(v) built-in function, but it applies to vectors and matrices as well.
//
// Image operations
//
EOpImageGuardBegin,
EOpImageQuerySize,
EOpImageQuerySamples,
EOpImageLoad,
EOpImageStore,
#ifdef AMD_EXTENSIONS
EOpImageLoadLod,
EOpImageStoreLod,
#endif
EOpImageAtomicAdd,
EOpImageAtomicMin,
EOpImageAtomicMax,
EOpImageAtomicAnd,
EOpImageAtomicOr,
EOpImageAtomicXor,
EOpImageAtomicExchange,
EOpImageAtomicCompSwap,
EOpSubpassLoad,
EOpSubpassLoadMS,
EOpSparseImageLoad,
#ifdef AMD_EXTENSIONS
EOpSparseImageLoadLod,
#endif
EOpImageGuardEnd,
//
// Texture operations
//
EOpTextureGuardBegin,
EOpTextureQuerySize,
EOpTextureQueryLod,
EOpTextureQueryLevels,
EOpTextureQuerySamples,
EOpSamplingGuardBegin,
EOpTexture,
EOpTextureProj,
EOpTextureLod,
EOpTextureOffset,
EOpTextureFetch,
EOpTextureFetchOffset,
EOpTextureProjOffset,
EOpTextureLodOffset,
EOpTextureProjLod,
EOpTextureProjLodOffset,
EOpTextureGrad,
EOpTextureGradOffset,
EOpTextureProjGrad,
EOpTextureProjGradOffset,
EOpTextureGather,
EOpTextureGatherOffset,
EOpTextureGatherOffsets,
EOpTextureClamp,
EOpTextureOffsetClamp,
EOpTextureGradClamp,
EOpTextureGradOffsetClamp,
#ifdef AMD_EXTENSIONS
EOpTextureGatherLod,
EOpTextureGatherLodOffset,
EOpTextureGatherLodOffsets,
EOpFragmentMaskFetch,
EOpFragmentFetch,
#endif
EOpSparseTextureGuardBegin,
EOpSparseTexture,
EOpSparseTextureLod,
EOpSparseTextureOffset,
EOpSparseTextureFetch,
EOpSparseTextureFetchOffset,
EOpSparseTextureLodOffset,
EOpSparseTextureGrad,
EOpSparseTextureGradOffset,
EOpSparseTextureGather,
EOpSparseTextureGatherOffset,
EOpSparseTextureGatherOffsets,
EOpSparseTexelsResident,
EOpSparseTextureClamp,
EOpSparseTextureOffsetClamp,
EOpSparseTextureGradClamp,
EOpSparseTextureGradOffsetClamp,
#ifdef AMD_EXTENSIONS
EOpSparseTextureGatherLod,
EOpSparseTextureGatherLodOffset,
EOpSparseTextureGatherLodOffsets,
#endif
EOpSparseTextureGuardEnd,
EOpSamplingGuardEnd,
EOpTextureGuardEnd,
//
// Integer operations
//
EOpAddCarry,
EOpSubBorrow,
EOpUMulExtended,
EOpIMulExtended,
EOpBitfieldExtract,
EOpBitfieldInsert,
EOpBitFieldReverse,
EOpBitCount,
EOpFindLSB,
EOpFindMSB,
//
// HLSL operations
//
EOpClip, // discard if input value < 0
EOpIsFinite,
EOpLog10, // base 10 log
EOpRcp, // 1/x
EOpSaturate, // clamp from 0 to 1
EOpSinCos, // sin and cos in out parameters
EOpGenMul, // mul(x,y) on any of mat/vec/scalars
EOpDst, // x = 1, y=src0.y * src1.y, z=src0.z, w=src1.w
EOpInterlockedAdd, // atomic ops, but uses [optional] out arg instead of return
EOpInterlockedAnd, // ...
EOpInterlockedCompareExchange, // ...
EOpInterlockedCompareStore, // ...
EOpInterlockedExchange, // ...
EOpInterlockedMax, // ...
EOpInterlockedMin, // ...
EOpInterlockedOr, // ...
EOpInterlockedXor, // ...
EOpAllMemoryBarrierWithGroupSync, // memory barriers without non-hlsl AST equivalents
EOpDeviceMemoryBarrier, // ...
EOpDeviceMemoryBarrierWithGroupSync, // ...
EOpWorkgroupMemoryBarrier, // ...
EOpWorkgroupMemoryBarrierWithGroupSync, // ...
EOpEvaluateAttributeSnapped, // InterpolateAtOffset with int position on 16x16 grid
EOpF32tof16, // HLSL conversion: half of a PackHalf2x16
EOpF16tof32, // HLSL conversion: half of an UnpackHalf2x16
EOpLit, // HLSL lighting coefficient vector
EOpTextureBias, // HLSL texture bias: will be lowered to EOpTexture
EOpAsDouble, // slightly different from EOpUint64BitsToDouble
EOpD3DCOLORtoUBYTE4, // convert and swizzle 4-component color to UBYTE4 range
EOpMethodSample, // Texture object methods. These are translated to existing
EOpMethodSampleBias, // AST methods, and exist to represent HLSL semantics until that
EOpMethodSampleCmp, // translation is performed. See HlslParseContext::decomposeSampleMethods().
EOpMethodSampleCmpLevelZero, // ...
EOpMethodSampleGrad, // ...
EOpMethodSampleLevel, // ...
EOpMethodLoad, // ...
EOpMethodGetDimensions, // ...
EOpMethodGetSamplePosition, // ...
EOpMethodGather, // ...
EOpMethodCalculateLevelOfDetail, // ...
EOpMethodCalculateLevelOfDetailUnclamped, // ...
// Load already defined above for textures
EOpMethodLoad2, // Structure buffer object methods. These are translated to existing
EOpMethodLoad3, // AST methods, and exist to represent HLSL semantics until that
EOpMethodLoad4, // translation is performed. See HlslParseContext::decomposeSampleMethods().
EOpMethodStore, // ...
EOpMethodStore2, // ...
EOpMethodStore3, // ...
EOpMethodStore4, // ...
EOpMethodIncrementCounter, // ...
EOpMethodDecrementCounter, // ...
// EOpMethodAppend is defined for geo shaders below
EOpMethodConsume,
// SM5 texture methods
EOpMethodGatherRed, // These are covered under the above EOpMethodSample comment about
EOpMethodGatherGreen, // translation to existing AST opcodes. They exist temporarily
EOpMethodGatherBlue, // because HLSL arguments are slightly different.
EOpMethodGatherAlpha, // ...
EOpMethodGatherCmp, // ...
EOpMethodGatherCmpRed, // ...
EOpMethodGatherCmpGreen, // ...
EOpMethodGatherCmpBlue, // ...
EOpMethodGatherCmpAlpha, // ...
// geometry methods
EOpMethodAppend, // Geometry shader methods
EOpMethodRestartStrip, // ...
// matrix
EOpMatrixSwizzle, // select multiple matrix components (non-column)
};
class TIntermTraverser;
class TIntermOperator;
class TIntermAggregate;
class TIntermUnary;
class TIntermBinary;
class TIntermConstantUnion;
class TIntermSelection;
class TIntermSwitch;
class TIntermBranch;
class TIntermTyped;
class TIntermMethod;
class TIntermSymbol;
class TIntermLoop;
} // end namespace glslang
//
// Base class for the tree nodes
//
// (Put outside the glslang namespace, as it's used as part of the external interface.)
//
class TIntermNode {
public:
POOL_ALLOCATOR_NEW_DELETE(glslang::GetThreadPoolAllocator())
TIntermNode() { loc.init(); }
virtual const glslang::TSourceLoc& getLoc() const { return loc; }
virtual void setLoc(const glslang::TSourceLoc& l) { loc = l; }
virtual void traverse(glslang::TIntermTraverser*) = 0;
virtual glslang::TIntermTyped* getAsTyped() { return 0; }
virtual glslang::TIntermOperator* getAsOperator() { return 0; }
virtual glslang::TIntermConstantUnion* getAsConstantUnion() { return 0; }
virtual glslang::TIntermAggregate* getAsAggregate() { return 0; }
virtual glslang::TIntermUnary* getAsUnaryNode() { return 0; }
virtual glslang::TIntermBinary* getAsBinaryNode() { return 0; }
virtual glslang::TIntermSelection* getAsSelectionNode() { return 0; }
virtual glslang::TIntermSwitch* getAsSwitchNode() { return 0; }
virtual glslang::TIntermMethod* getAsMethodNode() { return 0; }
virtual glslang::TIntermSymbol* getAsSymbolNode() { return 0; }
virtual glslang::TIntermBranch* getAsBranchNode() { return 0; }
virtual glslang::TIntermLoop* getAsLoopNode() { return 0; }
virtual const glslang::TIntermTyped* getAsTyped() const { return 0; }
virtual const glslang::TIntermOperator* getAsOperator() const { return 0; }
virtual const glslang::TIntermConstantUnion* getAsConstantUnion() const { return 0; }
virtual const glslang::TIntermAggregate* getAsAggregate() const { return 0; }
virtual const glslang::TIntermUnary* getAsUnaryNode() const { return 0; }
virtual const glslang::TIntermBinary* getAsBinaryNode() const { return 0; }
virtual const glslang::TIntermSelection* getAsSelectionNode() const { return 0; }
virtual const glslang::TIntermSwitch* getAsSwitchNode() const { return 0; }
virtual const glslang::TIntermMethod* getAsMethodNode() const { return 0; }
virtual const glslang::TIntermSymbol* getAsSymbolNode() const { return 0; }
virtual const glslang::TIntermBranch* getAsBranchNode() const { return 0; }
virtual const glslang::TIntermLoop* getAsLoopNode() const { return 0; }
virtual ~TIntermNode() { }
protected:
TIntermNode(const TIntermNode&);
TIntermNode& operator=(const TIntermNode&);
glslang::TSourceLoc loc;
};
namespace glslang {
//
// This is just to help yacc.
//
struct TIntermNodePair {
TIntermNode* node1;
TIntermNode* node2;
};
//
// Intermediate class for nodes that have a type.
//
class TIntermTyped : public TIntermNode {
public:
TIntermTyped(const TType& t) { type.shallowCopy(t); }
TIntermTyped(TBasicType basicType) { TType bt(basicType); type.shallowCopy(bt); }
virtual TIntermTyped* getAsTyped() { return this; }
virtual const TIntermTyped* getAsTyped() const { return this; }
virtual void setType(const TType& t) { type.shallowCopy(t); }
virtual const TType& getType() const { return type; }
virtual TType& getWritableType() { return type; }
virtual TBasicType getBasicType() const { return type.getBasicType(); }
virtual TQualifier& getQualifier() { return type.getQualifier(); }
virtual const TQualifier& getQualifier() const { return type.getQualifier(); }
virtual void propagatePrecision(TPrecisionQualifier);
virtual int getVectorSize() const { return type.getVectorSize(); }
virtual int getMatrixCols() const { return type.getMatrixCols(); }
virtual int getMatrixRows() const { return type.getMatrixRows(); }
virtual bool isMatrix() const { return type.isMatrix(); }
virtual bool isArray() const { return type.isArray(); }
virtual bool isVector() const { return type.isVector(); }
virtual bool isScalar() const { return type.isScalar(); }
virtual bool isStruct() const { return type.isStruct(); }
virtual bool isFloatingDomain() const { return type.isFloatingDomain(); }
virtual bool isIntegerDomain() const { return type.isIntegerDomain(); }
TString getCompleteString() const { return type.getCompleteString(); }
protected:
TIntermTyped& operator=(const TIntermTyped&);
TType type;
};
//
// Handle for, do-while, and while loops.
//
class TIntermLoop : public TIntermNode {
public:
TIntermLoop(TIntermNode* aBody, TIntermTyped* aTest, TIntermTyped* aTerminal, bool testFirst) :
body(aBody),
test(aTest),
terminal(aTerminal),
first(testFirst),
unroll(false),
dontUnroll(false),
dependency(0)
{ }
virtual TIntermLoop* getAsLoopNode() { return this; }
virtual const TIntermLoop* getAsLoopNode() const { return this; }
virtual void traverse(TIntermTraverser*);
TIntermNode* getBody() const { return body; }
TIntermTyped* getTest() const { return test; }
TIntermTyped* getTerminal() const { return terminal; }
bool testFirst() const { return first; }
void setUnroll() { unroll = true; }
void setDontUnroll() { dontUnroll = true; }
bool getUnroll() const { return unroll; }
bool getDontUnroll() const { return dontUnroll; }
static const unsigned int dependencyInfinite = 0xFFFFFFFF;
void setLoopDependency(int d) { dependency = d; }
int getLoopDependency() const { return dependency; }
protected:
TIntermNode* body; // code to loop over
TIntermTyped* test; // exit condition associated with loop, could be 0 for 'for' loops
TIntermTyped* terminal; // exists for for-loops
bool first; // true for while and for, not for do-while
bool unroll; // true if unroll requested
bool dontUnroll; // true if request to not unroll
unsigned int dependency; // loop dependency hint; 0 means not set or unknown
};
//
// Handle case, break, continue, return, and kill.
//
class TIntermBranch : public TIntermNode {
public:
TIntermBranch(TOperator op, TIntermTyped* e) :
flowOp(op),
expression(e) { }
virtual TIntermBranch* getAsBranchNode() { return this; }
virtual const TIntermBranch* getAsBranchNode() const { return this; }
virtual void traverse(TIntermTraverser*);
TOperator getFlowOp() const { return flowOp; }
TIntermTyped* getExpression() const { return expression; }
protected:
TOperator flowOp;
TIntermTyped* expression;
};
//
// Represent method names before seeing their calling signature
// or resolving them to operations. Just an expression as the base object
// and a textural name.
//
class TIntermMethod : public TIntermTyped {
public:
TIntermMethod(TIntermTyped* o, const TType& t, const TString& m) : TIntermTyped(t), object(o), method(m) { }
virtual TIntermMethod* getAsMethodNode() { return this; }
virtual const TIntermMethod* getAsMethodNode() const { return this; }
virtual const TString& getMethodName() const { return method; }
virtual TIntermTyped* getObject() const { return object; }
virtual void traverse(TIntermTraverser*);
protected:
TIntermTyped* object;
TString method;
};
//
// Nodes that correspond to symbols or constants in the source code.
//
class TIntermSymbol : public TIntermTyped {
public:
// if symbol is initialized as symbol(sym), the memory comes from the pool allocator of sym. If sym comes from
// per process threadPoolAllocator, then it causes increased memory usage per compile
// it is essential to use "symbol = sym" to assign to symbol
TIntermSymbol(int i, const TString& n, const TType& t)
: TIntermTyped(t), id(i),
#ifdef ENABLE_HLSL
flattenSubset(-1),
#endif
constSubtree(nullptr)
{ name = n; }
virtual int getId() const { return id; }
virtual const TString& getName() const { return name; }
virtual void traverse(TIntermTraverser*);
virtual TIntermSymbol* getAsSymbolNode() { return this; }
virtual const TIntermSymbol* getAsSymbolNode() const { return this; }
void setConstArray(const TConstUnionArray& c) { constArray = c; }
const TConstUnionArray& getConstArray() const { return constArray; }
void setConstSubtree(TIntermTyped* subtree) { constSubtree = subtree; }
TIntermTyped* getConstSubtree() const { return constSubtree; }
#ifdef ENABLE_HLSL
void setFlattenSubset(int subset) { flattenSubset = subset; }
int getFlattenSubset() const { return flattenSubset; } // -1 means full object
#endif
// This is meant for cases where a node has already been constructed, and
// later on, it becomes necessary to switch to a different symbol.
virtual void switchId(int newId) { id = newId; }
protected:
int id; // the unique id of the symbol this node represents
#ifdef ENABLE_HLSL
int flattenSubset; // how deeply the flattened object rooted at id has been dereferenced
#endif
TString name; // the name of the symbol this node represents
TConstUnionArray constArray; // if the symbol is a front-end compile-time constant, this is its value
TIntermTyped* constSubtree;
};
class TIntermConstantUnion : public TIntermTyped {
public:
TIntermConstantUnion(const TConstUnionArray& ua, const TType& t) : TIntermTyped(t), constArray(ua), literal(false) { }
const TConstUnionArray& getConstArray() const { return constArray; }
virtual TIntermConstantUnion* getAsConstantUnion() { return this; }
virtual const TIntermConstantUnion* getAsConstantUnion() const { return this; }
virtual void traverse(TIntermTraverser*);
virtual TIntermTyped* fold(TOperator, const TIntermTyped*) const;
virtual TIntermTyped* fold(TOperator, const TType&) const;
void setLiteral() { literal = true; }
void setExpression() { literal = false; }
bool isLiteral() const { return literal; }
protected:
TIntermConstantUnion& operator=(const TIntermConstantUnion&);
const TConstUnionArray constArray;
bool literal; // true if node represents a literal in the source code
};
// Represent the independent aspects of a texturing TOperator
struct TCrackedTextureOp {
bool query;
bool proj;
bool lod;
bool fetch;
bool offset;
bool offsets;
bool gather;
bool grad;
bool subpass;
bool lodClamp;
#ifdef AMD_EXTENSIONS
bool fragMask;
#endif
};
//
// Intermediate class for node types that hold operators.
//
class TIntermOperator : public TIntermTyped {
public:
virtual TIntermOperator* getAsOperator() { return this; }
virtual const TIntermOperator* getAsOperator() const { return this; }
TOperator getOp() const { return op; }
void setOp(TOperator newOp) { op = newOp; }
bool modifiesState() const;
bool isConstructor() const;
bool isTexture() const { return op > EOpTextureGuardBegin && op < EOpTextureGuardEnd; }
bool isSampling() const { return op > EOpSamplingGuardBegin && op < EOpSamplingGuardEnd; }
bool isImage() const { return op > EOpImageGuardBegin && op < EOpImageGuardEnd; }
bool isSparseTexture() const { return op > EOpSparseTextureGuardBegin && op < EOpSparseTextureGuardEnd; }
bool isSparseImage() const { return op == EOpSparseImageLoad; }
void setOperationPrecision(TPrecisionQualifier p) { operationPrecision = p; }
TPrecisionQualifier getOperationPrecision() const { return operationPrecision != EpqNone ?
operationPrecision :
type.getQualifier().precision; }
TString getCompleteString() const
{
TString cs = type.getCompleteString();
if (getOperationPrecision() != type.getQualifier().precision) {
cs += ", operation at ";
cs += GetPrecisionQualifierString(getOperationPrecision());
}
return cs;
}
// Crack the op into the individual dimensions of texturing operation.
void crackTexture(TSampler sampler, TCrackedTextureOp& cracked) const
{
cracked.query = false;
cracked.proj = false;
cracked.lod = false;
cracked.fetch = false;
cracked.offset = false;
cracked.offsets = false;
cracked.gather = false;
cracked.grad = false;
cracked.subpass = false;
cracked.lodClamp = false;
#ifdef AMD_EXTENSIONS
cracked.fragMask = false;
#endif
switch (op) {
case EOpImageQuerySize:
case EOpImageQuerySamples:
case EOpTextureQuerySize:
case EOpTextureQueryLod:
case EOpTextureQueryLevels:
case EOpTextureQuerySamples:
case EOpSparseTexelsResident:
cracked.query = true;
break;
case EOpTexture:
case EOpSparseTexture:
break;
case EOpTextureClamp:
case EOpSparseTextureClamp:
cracked.lodClamp = true;
break;
case EOpTextureProj:
cracked.proj = true;
break;
case EOpTextureLod:
case EOpSparseTextureLod:
cracked.lod = true;
break;
case EOpTextureOffset:
case EOpSparseTextureOffset:
cracked.offset = true;
break;
case EOpTextureOffsetClamp:
case EOpSparseTextureOffsetClamp:
cracked.offset = true;
cracked.lodClamp = true;
break;
case EOpTextureFetch:
case EOpSparseTextureFetch:
cracked.fetch = true;
if (sampler.dim == Esd1D || (sampler.dim == Esd2D && ! sampler.ms) || sampler.dim == Esd3D)
cracked.lod = true;
break;
case EOpTextureFetchOffset:
case EOpSparseTextureFetchOffset:
cracked.fetch = true;
cracked.offset = true;
if (sampler.dim == Esd1D || (sampler.dim == Esd2D && ! sampler.ms) || sampler.dim == Esd3D)
cracked.lod = true;
break;
case EOpTextureProjOffset:
cracked.offset = true;
cracked.proj = true;
break;
case EOpTextureLodOffset:
case EOpSparseTextureLodOffset:
cracked.offset = true;
cracked.lod = true;
break;
case EOpTextureProjLod:
cracked.lod = true;
cracked.proj = true;
break;
case EOpTextureProjLodOffset:
cracked.offset = true;
cracked.lod = true;
cracked.proj = true;
break;
case EOpTextureGrad:
case EOpSparseTextureGrad:
cracked.grad = true;
break;
case EOpTextureGradClamp:
case EOpSparseTextureGradClamp:
cracked.grad = true;
cracked.lodClamp = true;
break;
case EOpTextureGradOffset:
case EOpSparseTextureGradOffset:
cracked.grad = true;
cracked.offset = true;
break;
case EOpTextureProjGrad:
cracked.grad = true;
cracked.proj = true;
break;
case EOpTextureProjGradOffset:
cracked.grad = true;
cracked.offset = true;
cracked.proj = true;
break;
case EOpTextureGradOffsetClamp:
case EOpSparseTextureGradOffsetClamp:
cracked.grad = true;
cracked.offset = true;
cracked.lodClamp = true;
break;
case EOpTextureGather:
case EOpSparseTextureGather:
cracked.gather = true;
break;
case EOpTextureGatherOffset:
case EOpSparseTextureGatherOffset:
cracked.gather = true;
cracked.offset = true;
break;
case EOpTextureGatherOffsets:
case EOpSparseTextureGatherOffsets:
cracked.gather = true;
cracked.offsets = true;
break;
#ifdef AMD_EXTENSIONS
case EOpTextureGatherLod:
case EOpSparseTextureGatherLod:
cracked.gather = true;
cracked.lod = true;
break;
case EOpTextureGatherLodOffset:
case EOpSparseTextureGatherLodOffset:
cracked.gather = true;
cracked.offset = true;
cracked.lod = true;
break;
case EOpTextureGatherLodOffsets:
case EOpSparseTextureGatherLodOffsets:
cracked.gather = true;
cracked.offsets = true;
cracked.lod = true;
break;
case EOpImageLoadLod:
case EOpImageStoreLod:
case EOpSparseImageLoadLod:
cracked.lod = true;
break;
case EOpFragmentMaskFetch:
cracked.subpass = sampler.dim == EsdSubpass;
cracked.fragMask = true;
break;
case EOpFragmentFetch:
cracked.subpass = sampler.dim == EsdSubpass;
cracked.fragMask = true;
break;
#endif
case EOpSubpassLoad:
case EOpSubpassLoadMS:
cracked.subpass = true;
break;
default:
break;
}
}
protected:
TIntermOperator(TOperator o) : TIntermTyped(EbtFloat), op(o), operationPrecision(EpqNone) {}
TIntermOperator(TOperator o, TType& t) : TIntermTyped(t), op(o), operationPrecision(EpqNone) {}
TOperator op;
// The result precision is in the inherited TType, and is usually meant to be both
// the operation precision and the result precision. However, some more complex things,
// like built-in function calls, distinguish between the two, in which case non-EqpNone
// 'operationPrecision' overrides the result precision as far as operation precision
// is concerned.
TPrecisionQualifier operationPrecision;
};
//
// Nodes for all the basic binary math operators.
//
class TIntermBinary : public TIntermOperator {
public:
TIntermBinary(TOperator o) : TIntermOperator(o) {}
virtual void traverse(TIntermTraverser*);
virtual void setLeft(TIntermTyped* n) { left = n; }
virtual void setRight(TIntermTyped* n) { right = n; }
virtual TIntermTyped* getLeft() const { return left; }
virtual TIntermTyped* getRight() const { return right; }
virtual TIntermBinary* getAsBinaryNode() { return this; }
virtual const TIntermBinary* getAsBinaryNode() const { return this; }
virtual void updatePrecision();
protected:
TIntermTyped* left;
TIntermTyped* right;
};
//
// Nodes for unary math operators.
//
class TIntermUnary : public TIntermOperator {
public:
TIntermUnary(TOperator o, TType& t) : TIntermOperator(o, t), operand(0) {}
TIntermUnary(TOperator o) : TIntermOperator(o), operand(0) {}
virtual void traverse(TIntermTraverser*);
virtual void setOperand(TIntermTyped* o) { operand = o; }
virtual TIntermTyped* getOperand() { return operand; }
virtual const TIntermTyped* getOperand() const { return operand; }
virtual TIntermUnary* getAsUnaryNode() { return this; }
virtual const TIntermUnary* getAsUnaryNode() const { return this; }
virtual void updatePrecision();
protected:
TIntermTyped* operand;
};
typedef TVector<TIntermNode*> TIntermSequence;
typedef TVector<TStorageQualifier> TQualifierList;
//
// Nodes that operate on an arbitrary sized set of children.
//
class TIntermAggregate : public TIntermOperator {
public:
TIntermAggregate() : TIntermOperator(EOpNull), userDefined(false), pragmaTable(nullptr) { }
TIntermAggregate(TOperator o) : TIntermOperator(o), pragmaTable(nullptr) { }
~TIntermAggregate() { delete pragmaTable; }
virtual TIntermAggregate* getAsAggregate() { return this; }
virtual const TIntermAggregate* getAsAggregate() const { return this; }
virtual void setOperator(TOperator o) { op = o; }
virtual TIntermSequence& getSequence() { return sequence; }
virtual const TIntermSequence& getSequence() const { return sequence; }
virtual void setName(const TString& n) { name = n; }
virtual const TString& getName() const { return name; }
virtual void traverse(TIntermTraverser*);
virtual void setUserDefined() { userDefined = true; }
virtual bool isUserDefined() { return userDefined; }
virtual TQualifierList& getQualifierList() { return qualifier; }
virtual const TQualifierList& getQualifierList() const { return qualifier; }
void setOptimize(bool o) { optimize = o; }
void setDebug(bool d) { debug = d; }
bool getOptimize() const { return optimize; }
bool getDebug() const { return debug; }
void setPragmaTable(const TPragmaTable& pTable);
const TPragmaTable& getPragmaTable() const { return *pragmaTable; }
protected:
TIntermAggregate(const TIntermAggregate&); // disallow copy constructor
TIntermAggregate& operator=(const TIntermAggregate&); // disallow assignment operator
TIntermSequence sequence;
TQualifierList qualifier;
TString name;
bool userDefined; // used for user defined function names
bool optimize;
bool debug;
TPragmaTable* pragmaTable;
};
//
// For if tests.
//
class TIntermSelection : public TIntermTyped {
public:
TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB) :
TIntermTyped(EbtVoid), condition(cond), trueBlock(trueB), falseBlock(falseB),
flatten(false), dontFlatten(false) {}
TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB, const TType& type) :
TIntermTyped(type), condition(cond), trueBlock(trueB), falseBlock(falseB),
flatten(false), dontFlatten(false) {}
virtual void traverse(TIntermTraverser*);
virtual TIntermTyped* getCondition() const { return condition; }
virtual TIntermNode* getTrueBlock() const { return trueBlock; }
virtual TIntermNode* getFalseBlock() const { return falseBlock; }
virtual TIntermSelection* getAsSelectionNode() { return this; }
virtual const TIntermSelection* getAsSelectionNode() const { return this; }
void setFlatten() { flatten = true; }
void setDontFlatten() { dontFlatten = true; }
bool getFlatten() const { return flatten; }
bool getDontFlatten() const { return dontFlatten; }
protected:
TIntermTyped* condition;
TIntermNode* trueBlock;
TIntermNode* falseBlock;
bool flatten; // true if flatten requested
bool dontFlatten; // true if requested to not flatten
};
//
// For switch statements. Designed use is that a switch will have sequence of nodes
// that are either case/default nodes or a *single* node that represents all the code
// in between (if any) consecutive case/defaults. So, a traversal need only deal with
// 0 or 1 nodes per case/default statement.
//
class TIntermSwitch : public TIntermNode {
public:
TIntermSwitch(TIntermTyped* cond, TIntermAggregate* b) : condition(cond), body(b),
flatten(false), dontFlatten(false) {}
virtual void traverse(TIntermTraverser*);
virtual TIntermNode* getCondition() const { return condition; }
virtual TIntermAggregate* getBody() const { return body; }
virtual TIntermSwitch* getAsSwitchNode() { return this; }
virtual const TIntermSwitch* getAsSwitchNode() const { return this; }
void setFlatten() { flatten = true; }
void setDontFlatten() { dontFlatten = true; }
bool getFlatten() const { return flatten; }
bool getDontFlatten() const { return dontFlatten; }
protected:
TIntermTyped* condition;
TIntermAggregate* body;
bool flatten; // true if flatten requested
bool dontFlatten; // true if requested to not flatten
};
enum TVisit
{
EvPreVisit,
EvInVisit,
EvPostVisit
};
//
// For traversing the tree. User should derive from this,
// put their traversal specific data in it, and then pass
// it to a Traverse method.
//
// When using this, just fill in the methods for nodes you want visited.
// Return false from a pre-visit to skip visiting that node's subtree.
//
// Explicitly set postVisit to true if you want post visiting, otherwise,
// filled in methods will only be called at pre-visit time (before processing
// the subtree). Similarly for inVisit for in-order visiting of nodes with
// multiple children.
//
// If you only want post-visits, explicitly turn off preVisit (and inVisit)
// and turn on postVisit.
//
// In general, for the visit*() methods, return true from interior nodes
// to have the traversal continue on to children.
//
// If you process children yourself, or don't want them processed, return false.
//
class TIntermTraverser {
public:
POOL_ALLOCATOR_NEW_DELETE(glslang::GetThreadPoolAllocator())
TIntermTraverser(bool preVisit = true, bool inVisit = false, bool postVisit = false, bool rightToLeft = false) :
preVisit(preVisit),
inVisit(inVisit),
postVisit(postVisit),
rightToLeft(rightToLeft),
depth(0),
maxDepth(0) { }
virtual ~TIntermTraverser() { }
virtual void visitSymbol(TIntermSymbol*) { }
virtual void visitConstantUnion(TIntermConstantUnion*) { }
virtual bool visitBinary(TVisit, TIntermBinary*) { return true; }
virtual bool visitUnary(TVisit, TIntermUnary*) { return true; }
virtual bool visitSelection(TVisit, TIntermSelection*) { return true; }
virtual bool visitAggregate(TVisit, TIntermAggregate*) { return true; }
virtual bool visitLoop(TVisit, TIntermLoop*) { return true; }
virtual bool visitBranch(TVisit, TIntermBranch*) { return true; }
virtual bool visitSwitch(TVisit, TIntermSwitch*) { return true; }
int getMaxDepth() const { return maxDepth; }
void incrementDepth(TIntermNode *current)
{
depth++;
maxDepth = (std::max)(maxDepth, depth);
path.push_back(current);
}
void decrementDepth()
{
depth--;
path.pop_back();
}
TIntermNode *getParentNode()
{
return path.size() == 0 ? NULL : path.back();
}
const bool preVisit;
const bool inVisit;
const bool postVisit;
const bool rightToLeft;
protected:
TIntermTraverser& operator=(TIntermTraverser&);
int depth;
int maxDepth;
// All the nodes from root to the current node's parent during traversing.
TVector<TIntermNode *> path;
};
// KHR_vulkan_glsl says "Two arrays sized with specialization constants are the same type only if
// sized with the same symbol, involving no operations"
inline bool SameSpecializationConstants(TIntermTyped* node1, TIntermTyped* node2)
{
return node1->getAsSymbolNode() && node2->getAsSymbolNode() &&
node1->getAsSymbolNode()->getId() == node2->getAsSymbolNode()->getId();
}
} // end namespace glslang
#endif // __INTERMEDIATE_H