318 lines
11 KiB
C++
318 lines
11 KiB
C++
//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2012-2013 LunarG, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _POOLALLOC_INCLUDED_
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#define _POOLALLOC_INCLUDED_
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#ifdef _DEBUG
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# define GUARD_BLOCKS // define to enable guard block sanity checking
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#endif
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//
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// This header defines an allocator that can be used to efficiently
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// allocate a large number of small requests for heap memory, with the
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// intention that they are not individually deallocated, but rather
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// collectively deallocated at one time.
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//
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// This simultaneously
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//
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// * Makes each individual allocation much more efficient; the
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// typical allocation is trivial.
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// * Completely avoids the cost of doing individual deallocation.
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// * Saves the trouble of tracking down and plugging a large class of leaks.
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//
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// Individual classes can use this allocator by supplying their own
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// new and delete methods.
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//
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// STL containers can use this allocator by using the pool_allocator
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// class as the allocator (second) template argument.
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//
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#include <cstddef>
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#include <cstring>
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#include <vector>
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namespace glslang {
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// If we are using guard blocks, we must track each individual
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// allocation. If we aren't using guard blocks, these
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// never get instantiated, so won't have any impact.
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//
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class TAllocation {
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public:
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TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
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size(size), mem(mem), prevAlloc(prev) {
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// Allocations are bracketed:
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// [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
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// This would be cleaner with if (guardBlockSize)..., but that
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// makes the compiler print warnings about 0 length memsets,
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// even with the if() protecting them.
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# ifdef GUARD_BLOCKS
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memset(preGuard(), guardBlockBeginVal, guardBlockSize);
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memset(data(), userDataFill, size);
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memset(postGuard(), guardBlockEndVal, guardBlockSize);
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# endif
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}
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void check() const {
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checkGuardBlock(preGuard(), guardBlockBeginVal, "before");
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checkGuardBlock(postGuard(), guardBlockEndVal, "after");
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}
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void checkAllocList() const;
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// Return total size needed to accommodate user buffer of 'size',
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// plus our tracking data.
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inline static size_t allocationSize(size_t size) {
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return size + 2 * guardBlockSize + headerSize();
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}
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// Offset from surrounding buffer to get to user data buffer.
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inline static unsigned char* offsetAllocation(unsigned char* m) {
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return m + guardBlockSize + headerSize();
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}
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private:
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void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const;
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// Find offsets to pre and post guard blocks, and user data buffer
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unsigned char* preGuard() const { return mem + headerSize(); }
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unsigned char* data() const { return preGuard() + guardBlockSize; }
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unsigned char* postGuard() const { return data() + size; }
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size_t size; // size of the user data area
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unsigned char* mem; // beginning of our allocation (pts to header)
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TAllocation* prevAlloc; // prior allocation in the chain
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const static unsigned char guardBlockBeginVal;
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const static unsigned char guardBlockEndVal;
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const static unsigned char userDataFill;
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const static size_t guardBlockSize;
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# ifdef GUARD_BLOCKS
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inline static size_t headerSize() { return sizeof(TAllocation); }
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# else
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inline static size_t headerSize() { return 0; }
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# endif
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};
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//
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// There are several stacks. One is to track the pushing and popping
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// of the user, and not yet implemented. The others are simply a
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// repositories of free pages or used pages.
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//
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// Page stacks are linked together with a simple header at the beginning
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// of each allocation obtained from the underlying OS. Multi-page allocations
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// are returned to the OS. Individual page allocations are kept for future
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// re-use.
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//
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// The "page size" used is not, nor must it match, the underlying OS
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// page size. But, having it be about that size or equal to a set of
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// pages is likely most optimal.
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//
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class TPoolAllocator {
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public:
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TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16);
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//
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// Don't call the destructor just to free up the memory, call pop()
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//
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~TPoolAllocator();
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//
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// Call push() to establish a new place to pop memory too. Does not
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// have to be called to get things started.
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//
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void push();
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//
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// Call pop() to free all memory allocated since the last call to push(),
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// or if no last call to push, frees all memory since first allocation.
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//
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void pop();
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//
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// Call popAll() to free all memory allocated.
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//
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void popAll();
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//
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// Call allocate() to actually acquire memory. Returns 0 if no memory
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// available, otherwise a properly aligned pointer to 'numBytes' of memory.
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//
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void* allocate(size_t numBytes);
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//
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// There is no deallocate. The point of this class is that
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// deallocation can be skipped by the user of it, as the model
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// of use is to simultaneously deallocate everything at once
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// by calling pop(), and to not have to solve memory leak problems.
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//
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protected:
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friend struct tHeader;
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struct tHeader {
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tHeader(tHeader* nextPage, size_t pageCount) :
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#ifdef GUARD_BLOCKS
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lastAllocation(0),
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#endif
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nextPage(nextPage), pageCount(pageCount) { }
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~tHeader() {
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#ifdef GUARD_BLOCKS
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if (lastAllocation)
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lastAllocation->checkAllocList();
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#endif
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}
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#ifdef GUARD_BLOCKS
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TAllocation* lastAllocation;
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#endif
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tHeader* nextPage;
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size_t pageCount;
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};
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struct tAllocState {
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size_t offset;
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tHeader* page;
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};
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typedef std::vector<tAllocState> tAllocStack;
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// Track allocations if and only if we're using guard blocks
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#ifndef GUARD_BLOCKS
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void* initializeAllocation(tHeader*, unsigned char* memory, size_t) {
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#else
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void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) {
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new(memory) TAllocation(numBytes, memory, block->lastAllocation);
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block->lastAllocation = reinterpret_cast<TAllocation*>(memory);
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#endif
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// This is optimized entirely away if GUARD_BLOCKS is not defined.
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return TAllocation::offsetAllocation(memory);
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}
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size_t pageSize; // granularity of allocation from the OS
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size_t alignment; // all returned allocations will be aligned at
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// this granularity, which will be a power of 2
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size_t alignmentMask;
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size_t headerSkip; // amount of memory to skip to make room for the
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// header (basically, size of header, rounded
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// up to make it aligned
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size_t currentPageOffset; // next offset in top of inUseList to allocate from
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tHeader* freeList; // list of popped memory
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tHeader* inUseList; // list of all memory currently being used
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tAllocStack stack; // stack of where to allocate from, to partition pool
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int numCalls; // just an interesting statistic
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size_t totalBytes; // just an interesting statistic
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private:
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TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator
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TPoolAllocator(const TPoolAllocator&); // don't allow default copy constructor
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};
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//
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// There could potentially be many pools with pops happening at
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// different times. But a simple use is to have a global pop
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// with everyone using the same global allocator.
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//
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extern TPoolAllocator& GetThreadPoolAllocator();
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void SetThreadPoolAllocator(TPoolAllocator* poolAllocator);
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//
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// This STL compatible allocator is intended to be used as the allocator
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// parameter to templatized STL containers, like vector and map.
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//
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// It will use the pools for allocation, and not
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// do any deallocation, but will still do destruction.
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//
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template<class T>
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class pool_allocator {
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public:
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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typedef T *pointer;
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typedef const T *const_pointer;
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typedef T& reference;
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typedef const T& const_reference;
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typedef T value_type;
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template<class Other>
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struct rebind {
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typedef pool_allocator<Other> other;
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};
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pointer address(reference x) const { return &x; }
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const_pointer address(const_reference x) const { return &x; }
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pool_allocator() : allocator(GetThreadPoolAllocator()) { }
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pool_allocator(TPoolAllocator& a) : allocator(a) { }
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pool_allocator(const pool_allocator<T>& p) : allocator(p.allocator) { }
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template<class Other>
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pool_allocator(const pool_allocator<Other>& p) : allocator(p.getAllocator()) { }
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pointer allocate(size_type n) {
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return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); }
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pointer allocate(size_type n, const void*) {
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return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); }
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void deallocate(void*, size_type) { }
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void deallocate(pointer, size_type) { }
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pointer _Charalloc(size_t n) {
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return reinterpret_cast<pointer>(getAllocator().allocate(n)); }
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void construct(pointer p, const T& val) { new ((void *)p) T(val); }
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void destroy(pointer p) { p->T::~T(); }
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bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); }
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bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); }
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size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
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size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
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void setAllocator(TPoolAllocator* a) { allocator = *a; }
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TPoolAllocator& getAllocator() const { return allocator; }
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protected:
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pool_allocator& operator=(const pool_allocator&) { return *this; }
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TPoolAllocator& allocator;
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};
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} // end namespace glslang
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#endif // _POOLALLOC_INCLUDED_
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