/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net> ** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> ** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <GL/glew.h> #if defined(_WIN32) #include <GL/wglew.h> #elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) #include <GL/glxew.h> #endif #ifdef GLEW_REGAL #include <GL/Regal.h> #endif static FILE* f; #ifdef GLEW_MX GLEWContext _glewctx; #define glewGetContext() (&_glewctx) #ifdef _WIN32 WGLEWContext _wglewctx; #define wglewGetContext() (&_wglewctx) #elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) GLXEWContext _glxewctx; #define glxewGetContext() (&_glxewctx) #endif #endif #if defined(_WIN32) GLboolean glewCreateContext (int* pixelformat); #elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) GLboolean glewCreateContext (const char* display, int* visual); #else GLboolean glewCreateContext (); #endif #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual); #endif void glewDestroyContext (); /* ------------------------------------------------------------------------- */ static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) { unsigned int i; fprintf(f, "\n%s:", name); for (i=0; i<62-strlen(name); i++) fprintf(f, " "); fprintf(f, "%s ", def1 ? "OK" : "MISSING"); if (def1 != def2) fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); if (def1 != def3) fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); else fprintf(f, "\n"); for (i=0; i<strlen(name)+1; i++) fprintf(f, "-"); fprintf(f, "\n"); fflush(f); } static void glewInfoFunc (const char* name, GLint undefined) { unsigned int i; fprintf(f, " %s:", name); for (i=0; i<60-strlen(name); i++) fprintf(f, " "); fprintf(f, "%s\n", undefined ? "MISSING" : "OK"); fflush(f); } /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifdef GL_VERSION_1_1 static void _glewInfo_GL_VERSION_1_1 (void) { glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1); } #endif /* GL_VERSION_1_1 */ #ifdef GL_VERSION_1_2 static void _glewInfo_GL_VERSION_1_2 (void) { glewPrintExt("GL_VERSION_1_2", GLEW_VERSION_1_2, GLEW_VERSION_1_2, GLEW_VERSION_1_2); glewInfoFunc("glCopyTexSubImage3D", glCopyTexSubImage3D == NULL); glewInfoFunc("glDrawRangeElements", glDrawRangeElements == NULL); glewInfoFunc("glTexImage3D", glTexImage3D == NULL); glewInfoFunc("glTexSubImage3D", glTexSubImage3D == NULL); } #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_2_1 static void _glewInfo_GL_VERSION_1_2_1 (void) { glewPrintExt("GL_VERSION_1_2_1", GLEW_VERSION_1_2_1, GLEW_VERSION_1_2_1, GLEW_VERSION_1_2_1); } #endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 static void _glewInfo_GL_VERSION_1_3 (void) { glewPrintExt("GL_VERSION_1_3", GLEW_VERSION_1_3, GLEW_VERSION_1_3, GLEW_VERSION_1_3); glewInfoFunc("glActiveTexture", glActiveTexture == NULL); glewInfoFunc("glClientActiveTexture", glClientActiveTexture == NULL); glewInfoFunc("glCompressedTexImage1D", glCompressedTexImage1D == NULL); glewInfoFunc("glCompressedTexImage2D", glCompressedTexImage2D == NULL); glewInfoFunc("glCompressedTexImage3D", glCompressedTexImage3D == NULL); glewInfoFunc("glCompressedTexSubImage1D", glCompressedTexSubImage1D == NULL); glewInfoFunc("glCompressedTexSubImage2D", glCompressedTexSubImage2D == NULL); glewInfoFunc("glCompressedTexSubImage3D", glCompressedTexSubImage3D == NULL); glewInfoFunc("glGetCompressedTexImage", glGetCompressedTexImage == NULL); glewInfoFunc("glLoadTransposeMatrixd", glLoadTransposeMatrixd == NULL); glewInfoFunc("glLoadTransposeMatrixf", glLoadTransposeMatrixf == NULL); glewInfoFunc("glMultTransposeMatrixd", glMultTransposeMatrixd == NULL); glewInfoFunc("glMultTransposeMatrixf", glMultTransposeMatrixf == NULL); glewInfoFunc("glMultiTexCoord1d", glMultiTexCoord1d == NULL); glewInfoFunc("glMultiTexCoord1dv", glMultiTexCoord1dv == NULL); glewInfoFunc("glMultiTexCoord1f", glMultiTexCoord1f == NULL); glewInfoFunc("glMultiTexCoord1fv", glMultiTexCoord1fv == NULL); glewInfoFunc("glMultiTexCoord1i", glMultiTexCoord1i == NULL); glewInfoFunc("glMultiTexCoord1iv", glMultiTexCoord1iv == NULL); glewInfoFunc("glMultiTexCoord1s", glMultiTexCoord1s == NULL); glewInfoFunc("glMultiTexCoord1sv", glMultiTexCoord1sv == NULL); glewInfoFunc("glMultiTexCoord2d", glMultiTexCoord2d == NULL); glewInfoFunc("glMultiTexCoord2dv", glMultiTexCoord2dv == NULL); glewInfoFunc("glMultiTexCoord2f", glMultiTexCoord2f == NULL); glewInfoFunc("glMultiTexCoord2fv", glMultiTexCoord2fv == NULL); glewInfoFunc("glMultiTexCoord2i", glMultiTexCoord2i == NULL); glewInfoFunc("glMultiTexCoord2iv", glMultiTexCoord2iv == NULL); glewInfoFunc("glMultiTexCoord2s", glMultiTexCoord2s == NULL); glewInfoFunc("glMultiTexCoord2sv", glMultiTexCoord2sv == NULL); glewInfoFunc("glMultiTexCoord3d", glMultiTexCoord3d == NULL); glewInfoFunc("glMultiTexCoord3dv", glMultiTexCoord3dv == NULL); glewInfoFunc("glMultiTexCoord3f", glMultiTexCoord3f == NULL); glewInfoFunc("glMultiTexCoord3fv", glMultiTexCoord3fv == NULL); glewInfoFunc("glMultiTexCoord3i", glMultiTexCoord3i == NULL); glewInfoFunc("glMultiTexCoord3iv", glMultiTexCoord3iv == NULL); glewInfoFunc("glMultiTexCoord3s", glMultiTexCoord3s == NULL); glewInfoFunc("glMultiTexCoord3sv", glMultiTexCoord3sv == NULL); glewInfoFunc("glMultiTexCoord4d", glMultiTexCoord4d == NULL); glewInfoFunc("glMultiTexCoord4dv", glMultiTexCoord4dv == NULL); glewInfoFunc("glMultiTexCoord4f", glMultiTexCoord4f == NULL); glewInfoFunc("glMultiTexCoord4fv", glMultiTexCoord4fv == NULL); glewInfoFunc("glMultiTexCoord4i", glMultiTexCoord4i == NULL); glewInfoFunc("glMultiTexCoord4iv", glMultiTexCoord4iv == NULL); glewInfoFunc("glMultiTexCoord4s", glMultiTexCoord4s == NULL); glewInfoFunc("glMultiTexCoord4sv", glMultiTexCoord4sv == NULL); glewInfoFunc("glSampleCoverage", glSampleCoverage == NULL); } #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 static void _glewInfo_GL_VERSION_1_4 (void) { glewPrintExt("GL_VERSION_1_4", GLEW_VERSION_1_4, GLEW_VERSION_1_4, GLEW_VERSION_1_4); glewInfoFunc("glBlendColor", glBlendColor == NULL); glewInfoFunc("glBlendEquation", glBlendEquation == NULL); glewInfoFunc("glBlendFuncSeparate", glBlendFuncSeparate == NULL); glewInfoFunc("glFogCoordPointer", glFogCoordPointer == NULL); glewInfoFunc("glFogCoordd", glFogCoordd == NULL); glewInfoFunc("glFogCoorddv", glFogCoorddv == NULL); glewInfoFunc("glFogCoordf", glFogCoordf == NULL); glewInfoFunc("glFogCoordfv", glFogCoordfv == NULL); glewInfoFunc("glMultiDrawArrays", glMultiDrawArrays == NULL); glewInfoFunc("glMultiDrawElements", glMultiDrawElements == NULL); glewInfoFunc("glPointParameterf", glPointParameterf == NULL); glewInfoFunc("glPointParameterfv", glPointParameterfv == NULL); glewInfoFunc("glPointParameteri", glPointParameteri == NULL); glewInfoFunc("glPointParameteriv", glPointParameteriv == NULL); glewInfoFunc("glSecondaryColor3b", glSecondaryColor3b == NULL); glewInfoFunc("glSecondaryColor3bv", glSecondaryColor3bv == NULL); glewInfoFunc("glSecondaryColor3d", glSecondaryColor3d == NULL); glewInfoFunc("glSecondaryColor3dv", glSecondaryColor3dv == NULL); glewInfoFunc("glSecondaryColor3f", glSecondaryColor3f == NULL); glewInfoFunc("glSecondaryColor3fv", glSecondaryColor3fv == NULL); glewInfoFunc("glSecondaryColor3i", glSecondaryColor3i == NULL); glewInfoFunc("glSecondaryColor3iv", glSecondaryColor3iv == NULL); glewInfoFunc("glSecondaryColor3s", glSecondaryColor3s == NULL); glewInfoFunc("glSecondaryColor3sv", glSecondaryColor3sv == NULL); glewInfoFunc("glSecondaryColor3ub", glSecondaryColor3ub == NULL); glewInfoFunc("glSecondaryColor3ubv", glSecondaryColor3ubv == NULL); glewInfoFunc("glSecondaryColor3ui", glSecondaryColor3ui == NULL); glewInfoFunc("glSecondaryColor3uiv", glSecondaryColor3uiv == NULL); glewInfoFunc("glSecondaryColor3us", glSecondaryColor3us == NULL); glewInfoFunc("glSecondaryColor3usv", glSecondaryColor3usv == NULL); glewInfoFunc("glSecondaryColorPointer", glSecondaryColorPointer == NULL); glewInfoFunc("glWindowPos2d", glWindowPos2d == NULL); glewInfoFunc("glWindowPos2dv", glWindowPos2dv == NULL); glewInfoFunc("glWindowPos2f", glWindowPos2f == NULL); glewInfoFunc("glWindowPos2fv", glWindowPos2fv == NULL); glewInfoFunc("glWindowPos2i", glWindowPos2i == NULL); glewInfoFunc("glWindowPos2iv", glWindowPos2iv == NULL); glewInfoFunc("glWindowPos2s", glWindowPos2s == NULL); glewInfoFunc("glWindowPos2sv", glWindowPos2sv == NULL); glewInfoFunc("glWindowPos3d", glWindowPos3d == NULL); glewInfoFunc("glWindowPos3dv", glWindowPos3dv == NULL); glewInfoFunc("glWindowPos3f", glWindowPos3f == NULL); glewInfoFunc("glWindowPos3fv", glWindowPos3fv == NULL); glewInfoFunc("glWindowPos3i", glWindowPos3i == NULL); glewInfoFunc("glWindowPos3iv", glWindowPos3iv == NULL); glewInfoFunc("glWindowPos3s", glWindowPos3s == NULL); glewInfoFunc("glWindowPos3sv", glWindowPos3sv == NULL); } #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 static void _glewInfo_GL_VERSION_1_5 (void) { glewPrintExt("GL_VERSION_1_5", GLEW_VERSION_1_5, GLEW_VERSION_1_5, GLEW_VERSION_1_5); glewInfoFunc("glBeginQuery", glBeginQuery == NULL); glewInfoFunc("glBindBuffer", glBindBuffer == NULL); glewInfoFunc("glBufferData", glBufferData == NULL); glewInfoFunc("glBufferSubData", glBufferSubData == NULL); glewInfoFunc("glDeleteBuffers", glDeleteBuffers == NULL); glewInfoFunc("glDeleteQueries", glDeleteQueries == NULL); glewInfoFunc("glEndQuery", glEndQuery == NULL); glewInfoFunc("glGenBuffers", glGenBuffers == NULL); glewInfoFunc("glGenQueries", glGenQueries == NULL); glewInfoFunc("glGetBufferParameteriv", glGetBufferParameteriv == NULL); glewInfoFunc("glGetBufferPointerv", glGetBufferPointerv == NULL); glewInfoFunc("glGetBufferSubData", glGetBufferSubData == NULL); glewInfoFunc("glGetQueryObjectiv", glGetQueryObjectiv == NULL); glewInfoFunc("glGetQueryObjectuiv", glGetQueryObjectuiv == NULL); glewInfoFunc("glGetQueryiv", glGetQueryiv == NULL); glewInfoFunc("glIsBuffer", glIsBuffer == NULL); glewInfoFunc("glIsQuery", glIsQuery == NULL); glewInfoFunc("glMapBuffer", glMapBuffer == NULL); glewInfoFunc("glUnmapBuffer", glUnmapBuffer == NULL); } #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 static void _glewInfo_GL_VERSION_2_0 (void) { glewPrintExt("GL_VERSION_2_0", GLEW_VERSION_2_0, GLEW_VERSION_2_0, GLEW_VERSION_2_0); glewInfoFunc("glAttachShader", glAttachShader == NULL); glewInfoFunc("glBindAttribLocation", glBindAttribLocation == NULL); glewInfoFunc("glBlendEquationSeparate", glBlendEquationSeparate == NULL); glewInfoFunc("glCompileShader", glCompileShader == NULL); glewInfoFunc("glCreateProgram", glCreateProgram == NULL); glewInfoFunc("glCreateShader", glCreateShader == NULL); glewInfoFunc("glDeleteProgram", glDeleteProgram == NULL); glewInfoFunc("glDeleteShader", glDeleteShader == NULL); glewInfoFunc("glDetachShader", glDetachShader == NULL); glewInfoFunc("glDisableVertexAttribArray", glDisableVertexAttribArray == NULL); glewInfoFunc("glDrawBuffers", glDrawBuffers == NULL); glewInfoFunc("glEnableVertexAttribArray", glEnableVertexAttribArray == NULL); glewInfoFunc("glGetActiveAttrib", glGetActiveAttrib == NULL); glewInfoFunc("glGetActiveUniform", glGetActiveUniform == NULL); glewInfoFunc("glGetAttachedShaders", glGetAttachedShaders == NULL); glewInfoFunc("glGetAttribLocation", glGetAttribLocation == NULL); glewInfoFunc("glGetProgramInfoLog", glGetProgramInfoLog == NULL); glewInfoFunc("glGetProgramiv", glGetProgramiv == NULL); glewInfoFunc("glGetShaderInfoLog", glGetShaderInfoLog == NULL); glewInfoFunc("glGetShaderSource", glGetShaderSource == NULL); glewInfoFunc("glGetShaderiv", glGetShaderiv == NULL); glewInfoFunc("glGetUniformLocation", glGetUniformLocation == NULL); glewInfoFunc("glGetUniformfv", glGetUniformfv == NULL); glewInfoFunc("glGetUniformiv", glGetUniformiv == NULL); glewInfoFunc("glGetVertexAttribPointerv", glGetVertexAttribPointerv == NULL); glewInfoFunc("glGetVertexAttribdv", glGetVertexAttribdv == NULL); glewInfoFunc("glGetVertexAttribfv", glGetVertexAttribfv == NULL); glewInfoFunc("glGetVertexAttribiv", glGetVertexAttribiv == NULL); glewInfoFunc("glIsProgram", glIsProgram == NULL); glewInfoFunc("glIsShader", glIsShader == NULL); glewInfoFunc("glLinkProgram", glLinkProgram == NULL); glewInfoFunc("glShaderSource", glShaderSource == NULL); glewInfoFunc("glStencilFuncSeparate", glStencilFuncSeparate == NULL); glewInfoFunc("glStencilMaskSeparate", glStencilMaskSeparate == NULL); glewInfoFunc("glStencilOpSeparate", glStencilOpSeparate == NULL); glewInfoFunc("glUniform1f", glUniform1f == NULL); glewInfoFunc("glUniform1fv", glUniform1fv == NULL); glewInfoFunc("glUniform1i", glUniform1i == NULL); glewInfoFunc("glUniform1iv", glUniform1iv == NULL); glewInfoFunc("glUniform2f", glUniform2f == NULL); glewInfoFunc("glUniform2fv", glUniform2fv == NULL); glewInfoFunc("glUniform2i", glUniform2i == NULL); glewInfoFunc("glUniform2iv", glUniform2iv == NULL); glewInfoFunc("glUniform3f", glUniform3f == NULL); glewInfoFunc("glUniform3fv", glUniform3fv == NULL); glewInfoFunc("glUniform3i", glUniform3i == NULL); glewInfoFunc("glUniform3iv", glUniform3iv == NULL); glewInfoFunc("glUniform4f", glUniform4f == NULL); glewInfoFunc("glUniform4fv", glUniform4fv == NULL); glewInfoFunc("glUniform4i", glUniform4i == NULL); glewInfoFunc("glUniform4iv", glUniform4iv == NULL); glewInfoFunc("glUniformMatrix2fv", glUniformMatrix2fv == NULL); glewInfoFunc("glUniformMatrix3fv", glUniformMatrix3fv == NULL); glewInfoFunc("glUniformMatrix4fv", glUniformMatrix4fv == NULL); glewInfoFunc("glUseProgram", glUseProgram == NULL); glewInfoFunc("glValidateProgram", glValidateProgram == NULL); glewInfoFunc("glVertexAttrib1d", glVertexAttrib1d == NULL); glewInfoFunc("glVertexAttrib1dv", glVertexAttrib1dv == NULL); glewInfoFunc("glVertexAttrib1f", glVertexAttrib1f == NULL); glewInfoFunc("glVertexAttrib1fv", glVertexAttrib1fv == NULL); glewInfoFunc("glVertexAttrib1s", glVertexAttrib1s == NULL); glewInfoFunc("glVertexAttrib1sv", glVertexAttrib1sv == NULL); glewInfoFunc("glVertexAttrib2d", glVertexAttrib2d == NULL); glewInfoFunc("glVertexAttrib2dv", glVertexAttrib2dv == NULL); glewInfoFunc("glVertexAttrib2f", glVertexAttrib2f == NULL); glewInfoFunc("glVertexAttrib2fv", glVertexAttrib2fv == NULL); glewInfoFunc("glVertexAttrib2s", glVertexAttrib2s == NULL); glewInfoFunc("glVertexAttrib2sv", glVertexAttrib2sv == NULL); glewInfoFunc("glVertexAttrib3d", glVertexAttrib3d == NULL); glewInfoFunc("glVertexAttrib3dv", glVertexAttrib3dv == NULL); glewInfoFunc("glVertexAttrib3f", glVertexAttrib3f == NULL); glewInfoFunc("glVertexAttrib3fv", glVertexAttrib3fv == NULL); glewInfoFunc("glVertexAttrib3s", glVertexAttrib3s == NULL); glewInfoFunc("glVertexAttrib3sv", glVertexAttrib3sv == NULL); glewInfoFunc("glVertexAttrib4Nbv", glVertexAttrib4Nbv == NULL); glewInfoFunc("glVertexAttrib4Niv", glVertexAttrib4Niv == NULL); glewInfoFunc("glVertexAttrib4Nsv", glVertexAttrib4Nsv == NULL); glewInfoFunc("glVertexAttrib4Nub", glVertexAttrib4Nub == NULL); glewInfoFunc("glVertexAttrib4Nubv", glVertexAttrib4Nubv == NULL); glewInfoFunc("glVertexAttrib4Nuiv", glVertexAttrib4Nuiv == NULL); glewInfoFunc("glVertexAttrib4Nusv", glVertexAttrib4Nusv == NULL); glewInfoFunc("glVertexAttrib4bv", glVertexAttrib4bv == NULL); glewInfoFunc("glVertexAttrib4d", glVertexAttrib4d == NULL); glewInfoFunc("glVertexAttrib4dv", glVertexAttrib4dv == NULL); glewInfoFunc("glVertexAttrib4f", glVertexAttrib4f == NULL); glewInfoFunc("glVertexAttrib4fv", glVertexAttrib4fv == NULL); glewInfoFunc("glVertexAttrib4iv", glVertexAttrib4iv == NULL); glewInfoFunc("glVertexAttrib4s", glVertexAttrib4s == NULL); glewInfoFunc("glVertexAttrib4sv", glVertexAttrib4sv == NULL); glewInfoFunc("glVertexAttrib4ubv", glVertexAttrib4ubv == NULL); glewInfoFunc("glVertexAttrib4uiv", glVertexAttrib4uiv == NULL); glewInfoFunc("glVertexAttrib4usv", glVertexAttrib4usv == NULL); glewInfoFunc("glVertexAttribPointer", glVertexAttribPointer == NULL); } #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 static void _glewInfo_GL_VERSION_2_1 (void) { glewPrintExt("GL_VERSION_2_1", GLEW_VERSION_2_1, GLEW_VERSION_2_1, GLEW_VERSION_2_1); glewInfoFunc("glUniformMatrix2x3fv", glUniformMatrix2x3fv == NULL); glewInfoFunc("glUniformMatrix2x4fv", glUniformMatrix2x4fv == NULL); glewInfoFunc("glUniformMatrix3x2fv", glUniformMatrix3x2fv == NULL); glewInfoFunc("glUniformMatrix3x4fv", glUniformMatrix3x4fv == NULL); glewInfoFunc("glUniformMatrix4x2fv", glUniformMatrix4x2fv == NULL); glewInfoFunc("glUniformMatrix4x3fv", glUniformMatrix4x3fv == NULL); } #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 static void _glewInfo_GL_VERSION_3_0 (void) { glewPrintExt("GL_VERSION_3_0", GLEW_VERSION_3_0, GLEW_VERSION_3_0, GLEW_VERSION_3_0); glewInfoFunc("glBeginConditionalRender", glBeginConditionalRender == NULL); glewInfoFunc("glBeginTransformFeedback", glBeginTransformFeedback == NULL); glewInfoFunc("glBindFragDataLocation", glBindFragDataLocation == NULL); glewInfoFunc("glClampColor", glClampColor == NULL); glewInfoFunc("glClearBufferfi", glClearBufferfi == NULL); glewInfoFunc("glClearBufferfv", glClearBufferfv == NULL); glewInfoFunc("glClearBufferiv", glClearBufferiv == NULL); glewInfoFunc("glClearBufferuiv", glClearBufferuiv == NULL); glewInfoFunc("glColorMaski", glColorMaski == NULL); glewInfoFunc("glDisablei", glDisablei == NULL); glewInfoFunc("glEnablei", glEnablei == NULL); glewInfoFunc("glEndConditionalRender", glEndConditionalRender == NULL); glewInfoFunc("glEndTransformFeedback", glEndTransformFeedback == NULL); glewInfoFunc("glGetBooleani_v", glGetBooleani_v == NULL); glewInfoFunc("glGetFragDataLocation", glGetFragDataLocation == NULL); glewInfoFunc("glGetStringi", glGetStringi == NULL); glewInfoFunc("glGetTexParameterIiv", glGetTexParameterIiv == NULL); glewInfoFunc("glGetTexParameterIuiv", glGetTexParameterIuiv == NULL); glewInfoFunc("glGetTransformFeedbackVarying", glGetTransformFeedbackVarying == NULL); glewInfoFunc("glGetUniformuiv", glGetUniformuiv == NULL); glewInfoFunc("glGetVertexAttribIiv", glGetVertexAttribIiv == NULL); glewInfoFunc("glGetVertexAttribIuiv", glGetVertexAttribIuiv == NULL); glewInfoFunc("glIsEnabledi", glIsEnabledi == NULL); glewInfoFunc("glTexParameterIiv", glTexParameterIiv == NULL); glewInfoFunc("glTexParameterIuiv", glTexParameterIuiv == NULL); glewInfoFunc("glTransformFeedbackVaryings", glTransformFeedbackVaryings == NULL); glewInfoFunc("glUniform1ui", glUniform1ui == NULL); glewInfoFunc("glUniform1uiv", glUniform1uiv == NULL); glewInfoFunc("glUniform2ui", glUniform2ui == NULL); glewInfoFunc("glUniform2uiv", glUniform2uiv == NULL); glewInfoFunc("glUniform3ui", glUniform3ui == NULL); glewInfoFunc("glUniform3uiv", glUniform3uiv == NULL); glewInfoFunc("glUniform4ui", glUniform4ui == NULL); glewInfoFunc("glUniform4uiv", glUniform4uiv == NULL); glewInfoFunc("glVertexAttribI1i", glVertexAttribI1i == NULL); glewInfoFunc("glVertexAttribI1iv", glVertexAttribI1iv == NULL); glewInfoFunc("glVertexAttribI1ui", glVertexAttribI1ui == NULL); glewInfoFunc("glVertexAttribI1uiv", glVertexAttribI1uiv == NULL); glewInfoFunc("glVertexAttribI2i", glVertexAttribI2i == NULL); glewInfoFunc("glVertexAttribI2iv", glVertexAttribI2iv == NULL); glewInfoFunc("glVertexAttribI2ui", glVertexAttribI2ui == NULL); glewInfoFunc("glVertexAttribI2uiv", glVertexAttribI2uiv == NULL); glewInfoFunc("glVertexAttribI3i", glVertexAttribI3i == NULL); glewInfoFunc("glVertexAttribI3iv", glVertexAttribI3iv == NULL); glewInfoFunc("glVertexAttribI3ui", glVertexAttribI3ui == NULL); glewInfoFunc("glVertexAttribI3uiv", glVertexAttribI3uiv == NULL); glewInfoFunc("glVertexAttribI4bv", glVertexAttribI4bv == NULL); glewInfoFunc("glVertexAttribI4i", glVertexAttribI4i == NULL); glewInfoFunc("glVertexAttribI4iv", glVertexAttribI4iv == NULL); glewInfoFunc("glVertexAttribI4sv", glVertexAttribI4sv == NULL); glewInfoFunc("glVertexAttribI4ubv", glVertexAttribI4ubv == NULL); glewInfoFunc("glVertexAttribI4ui", glVertexAttribI4ui == NULL); glewInfoFunc("glVertexAttribI4uiv", glVertexAttribI4uiv == NULL); glewInfoFunc("glVertexAttribI4usv", glVertexAttribI4usv == NULL); glewInfoFunc("glVertexAttribIPointer", glVertexAttribIPointer == NULL); } #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 static void _glewInfo_GL_VERSION_3_1 (void) { glewPrintExt("GL_VERSION_3_1", GLEW_VERSION_3_1, GLEW_VERSION_3_1, GLEW_VERSION_3_1); glewInfoFunc("glDrawArraysInstanced", glDrawArraysInstanced == NULL); glewInfoFunc("glDrawElementsInstanced", glDrawElementsInstanced == NULL); glewInfoFunc("glPrimitiveRestartIndex", glPrimitiveRestartIndex == NULL); glewInfoFunc("glTexBuffer", glTexBuffer == NULL); } #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 static void _glewInfo_GL_VERSION_3_2 (void) { glewPrintExt("GL_VERSION_3_2", GLEW_VERSION_3_2, GLEW_VERSION_3_2, GLEW_VERSION_3_2); glewInfoFunc("glFramebufferTexture", glFramebufferTexture == NULL); glewInfoFunc("glGetBufferParameteri64v", glGetBufferParameteri64v == NULL); glewInfoFunc("glGetInteger64i_v", glGetInteger64i_v == NULL); } #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 static void _glewInfo_GL_VERSION_3_3 (void) { glewPrintExt("GL_VERSION_3_3", GLEW_VERSION_3_3, GLEW_VERSION_3_3, GLEW_VERSION_3_3); glewInfoFunc("glVertexAttribDivisor", glVertexAttribDivisor == NULL); } #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 static void _glewInfo_GL_VERSION_4_0 (void) { glewPrintExt("GL_VERSION_4_0", GLEW_VERSION_4_0, GLEW_VERSION_4_0, GLEW_VERSION_4_0); glewInfoFunc("glBlendEquationSeparatei", glBlendEquationSeparatei == NULL); glewInfoFunc("glBlendEquationi", glBlendEquationi == NULL); glewInfoFunc("glBlendFuncSeparatei", glBlendFuncSeparatei == NULL); glewInfoFunc("glBlendFunci", glBlendFunci == NULL); glewInfoFunc("glMinSampleShading", glMinSampleShading == NULL); } #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_1 static void _glewInfo_GL_VERSION_4_1 (void) { glewPrintExt("GL_VERSION_4_1", GLEW_VERSION_4_1, GLEW_VERSION_4_1, GLEW_VERSION_4_1); } #endif /* GL_VERSION_4_1 */ #ifdef GL_VERSION_4_2 static void _glewInfo_GL_VERSION_4_2 (void) { glewPrintExt("GL_VERSION_4_2", GLEW_VERSION_4_2, GLEW_VERSION_4_2, GLEW_VERSION_4_2); } #endif /* GL_VERSION_4_2 */ #ifdef GL_VERSION_4_3 static void _glewInfo_GL_VERSION_4_3 (void) { glewPrintExt("GL_VERSION_4_3", GLEW_VERSION_4_3, GLEW_VERSION_4_3, GLEW_VERSION_4_3); } #endif /* GL_VERSION_4_3 */ #ifdef GL_VERSION_4_4 static void _glewInfo_GL_VERSION_4_4 (void) { glewPrintExt("GL_VERSION_4_4", GLEW_VERSION_4_4, GLEW_VERSION_4_4, GLEW_VERSION_4_4); } #endif /* GL_VERSION_4_4 */ #ifdef GL_VERSION_4_5 static void _glewInfo_GL_VERSION_4_5 (void) { glewPrintExt("GL_VERSION_4_5", GLEW_VERSION_4_5, GLEW_VERSION_4_5, GLEW_VERSION_4_5); } #endif /* GL_VERSION_4_5 */ #ifdef GL_3DFX_multisample static void _glewInfo_GL_3DFX_multisample (void) { glewPrintExt("GL_3DFX_multisample", GLEW_3DFX_multisample, glewIsSupported("GL_3DFX_multisample"), glewGetExtension("GL_3DFX_multisample")); } #endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer static void _glewInfo_GL_3DFX_tbuffer (void) { glewPrintExt("GL_3DFX_tbuffer", GLEW_3DFX_tbuffer, glewIsSupported("GL_3DFX_tbuffer"), glewGetExtension("GL_3DFX_tbuffer")); glewInfoFunc("glTbufferMask3DFX", glTbufferMask3DFX == NULL); } #endif /* GL_3DFX_tbuffer */ #ifdef GL_3DFX_texture_compression_FXT1 static void _glewInfo_GL_3DFX_texture_compression_FXT1 (void) { glewPrintExt("GL_3DFX_texture_compression_FXT1", GLEW_3DFX_texture_compression_FXT1, glewIsSupported("GL_3DFX_texture_compression_FXT1"), glewGetExtension("GL_3DFX_texture_compression_FXT1")); } #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef GL_AMD_blend_minmax_factor static void _glewInfo_GL_AMD_blend_minmax_factor (void) { glewPrintExt("GL_AMD_blend_minmax_factor", GLEW_AMD_blend_minmax_factor, glewIsSupported("GL_AMD_blend_minmax_factor"), glewGetExtension("GL_AMD_blend_minmax_factor")); } #endif /* GL_AMD_blend_minmax_factor */ #ifdef GL_AMD_conservative_depth static void _glewInfo_GL_AMD_conservative_depth (void) { glewPrintExt("GL_AMD_conservative_depth", GLEW_AMD_conservative_depth, glewIsSupported("GL_AMD_conservative_depth"), glewGetExtension("GL_AMD_conservative_depth")); } #endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output static void _glewInfo_GL_AMD_debug_output (void) { glewPrintExt("GL_AMD_debug_output", GLEW_AMD_debug_output, glewIsSupported("GL_AMD_debug_output"), glewGetExtension("GL_AMD_debug_output")); glewInfoFunc("glDebugMessageCallbackAMD", glDebugMessageCallbackAMD == NULL); glewInfoFunc("glDebugMessageEnableAMD", glDebugMessageEnableAMD == NULL); glewInfoFunc("glDebugMessageInsertAMD", glDebugMessageInsertAMD == NULL); glewInfoFunc("glGetDebugMessageLogAMD", glGetDebugMessageLogAMD == NULL); } #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_depth_clamp_separate static void _glewInfo_GL_AMD_depth_clamp_separate (void) { glewPrintExt("GL_AMD_depth_clamp_separate", GLEW_AMD_depth_clamp_separate, glewIsSupported("GL_AMD_depth_clamp_separate"), glewGetExtension("GL_AMD_depth_clamp_separate")); } #endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend static void _glewInfo_GL_AMD_draw_buffers_blend (void) { glewPrintExt("GL_AMD_draw_buffers_blend", GLEW_AMD_draw_buffers_blend, glewIsSupported("GL_AMD_draw_buffers_blend"), glewGetExtension("GL_AMD_draw_buffers_blend")); glewInfoFunc("glBlendEquationIndexedAMD", glBlendEquationIndexedAMD == NULL); glewInfoFunc("glBlendEquationSeparateIndexedAMD", glBlendEquationSeparateIndexedAMD == NULL); glewInfoFunc("glBlendFuncIndexedAMD", glBlendFuncIndexedAMD == NULL); glewInfoFunc("glBlendFuncSeparateIndexedAMD", glBlendFuncSeparateIndexedAMD == NULL); } #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_gcn_shader static void _glewInfo_GL_AMD_gcn_shader (void) { glewPrintExt("GL_AMD_gcn_shader", GLEW_AMD_gcn_shader, glewIsSupported("GL_AMD_gcn_shader"), glewGetExtension("GL_AMD_gcn_shader")); } #endif /* GL_AMD_gcn_shader */ #ifdef GL_AMD_gpu_shader_int64 static void _glewInfo_GL_AMD_gpu_shader_int64 (void) { glewPrintExt("GL_AMD_gpu_shader_int64", GLEW_AMD_gpu_shader_int64, glewIsSupported("GL_AMD_gpu_shader_int64"), glewGetExtension("GL_AMD_gpu_shader_int64")); } #endif /* GL_AMD_gpu_shader_int64 */ #ifdef GL_AMD_interleaved_elements static void _glewInfo_GL_AMD_interleaved_elements (void) { glewPrintExt("GL_AMD_interleaved_elements", GLEW_AMD_interleaved_elements, glewIsSupported("GL_AMD_interleaved_elements"), glewGetExtension("GL_AMD_interleaved_elements")); glewInfoFunc("glVertexAttribParameteriAMD", glVertexAttribParameteriAMD == NULL); } #endif /* GL_AMD_interleaved_elements */ #ifdef GL_AMD_multi_draw_indirect static void _glewInfo_GL_AMD_multi_draw_indirect (void) { glewPrintExt("GL_AMD_multi_draw_indirect", GLEW_AMD_multi_draw_indirect, glewIsSupported("GL_AMD_multi_draw_indirect"), glewGetExtension("GL_AMD_multi_draw_indirect")); glewInfoFunc("glMultiDrawArraysIndirectAMD", glMultiDrawArraysIndirectAMD == NULL); glewInfoFunc("glMultiDrawElementsIndirectAMD", glMultiDrawElementsIndirectAMD == NULL); } #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete static void _glewInfo_GL_AMD_name_gen_delete (void) { glewPrintExt("GL_AMD_name_gen_delete", GLEW_AMD_name_gen_delete, glewIsSupported("GL_AMD_name_gen_delete"), glewGetExtension("GL_AMD_name_gen_delete")); glewInfoFunc("glDeleteNamesAMD", glDeleteNamesAMD == NULL); glewInfoFunc("glGenNamesAMD", glGenNamesAMD == NULL); glewInfoFunc("glIsNameAMD", glIsNameAMD == NULL); } #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_occlusion_query_event static void _glewInfo_GL_AMD_occlusion_query_event (void) { glewPrintExt("GL_AMD_occlusion_query_event", GLEW_AMD_occlusion_query_event, glewIsSupported("GL_AMD_occlusion_query_event"), glewGetExtension("GL_AMD_occlusion_query_event")); glewInfoFunc("glQueryObjectParameteruiAMD", glQueryObjectParameteruiAMD == NULL); } #endif /* GL_AMD_occlusion_query_event */ #ifdef GL_AMD_performance_monitor static void _glewInfo_GL_AMD_performance_monitor (void) { glewPrintExt("GL_AMD_performance_monitor", GLEW_AMD_performance_monitor, glewIsSupported("GL_AMD_performance_monitor"), glewGetExtension("GL_AMD_performance_monitor")); glewInfoFunc("glBeginPerfMonitorAMD", glBeginPerfMonitorAMD == NULL); glewInfoFunc("glDeletePerfMonitorsAMD", glDeletePerfMonitorsAMD == NULL); glewInfoFunc("glEndPerfMonitorAMD", glEndPerfMonitorAMD == NULL); glewInfoFunc("glGenPerfMonitorsAMD", glGenPerfMonitorsAMD == NULL); glewInfoFunc("glGetPerfMonitorCounterDataAMD", glGetPerfMonitorCounterDataAMD == NULL); glewInfoFunc("glGetPerfMonitorCounterInfoAMD", glGetPerfMonitorCounterInfoAMD == NULL); glewInfoFunc("glGetPerfMonitorCounterStringAMD", glGetPerfMonitorCounterStringAMD == NULL); glewInfoFunc("glGetPerfMonitorCountersAMD", glGetPerfMonitorCountersAMD == NULL); glewInfoFunc("glGetPerfMonitorGroupStringAMD", glGetPerfMonitorGroupStringAMD == NULL); glewInfoFunc("glGetPerfMonitorGroupsAMD", glGetPerfMonitorGroupsAMD == NULL); glewInfoFunc("glSelectPerfMonitorCountersAMD", glSelectPerfMonitorCountersAMD == NULL); } #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_pinned_memory static void _glewInfo_GL_AMD_pinned_memory (void) { glewPrintExt("GL_AMD_pinned_memory", GLEW_AMD_pinned_memory, glewIsSupported("GL_AMD_pinned_memory"), glewGetExtension("GL_AMD_pinned_memory")); } #endif /* GL_AMD_pinned_memory */ #ifdef GL_AMD_query_buffer_object static void _glewInfo_GL_AMD_query_buffer_object (void) { glewPrintExt("GL_AMD_query_buffer_object", GLEW_AMD_query_buffer_object, glewIsSupported("GL_AMD_query_buffer_object"), glewGetExtension("GL_AMD_query_buffer_object")); } #endif /* GL_AMD_query_buffer_object */ #ifdef GL_AMD_sample_positions static void _glewInfo_GL_AMD_sample_positions (void) { glewPrintExt("GL_AMD_sample_positions", GLEW_AMD_sample_positions, glewIsSupported("GL_AMD_sample_positions"), glewGetExtension("GL_AMD_sample_positions")); glewInfoFunc("glSetMultisamplefvAMD", glSetMultisamplefvAMD == NULL); } #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_seamless_cubemap_per_texture static void _glewInfo_GL_AMD_seamless_cubemap_per_texture (void) { glewPrintExt("GL_AMD_seamless_cubemap_per_texture", GLEW_AMD_seamless_cubemap_per_texture, glewIsSupported("GL_AMD_seamless_cubemap_per_texture"), glewGetExtension("GL_AMD_seamless_cubemap_per_texture")); } #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef GL_AMD_shader_atomic_counter_ops static void _glewInfo_GL_AMD_shader_atomic_counter_ops (void) { glewPrintExt("GL_AMD_shader_atomic_counter_ops", GLEW_AMD_shader_atomic_counter_ops, glewIsSupported("GL_AMD_shader_atomic_counter_ops"), glewGetExtension("GL_AMD_shader_atomic_counter_ops")); } #endif /* GL_AMD_shader_atomic_counter_ops */ #ifdef GL_AMD_shader_stencil_export static void _glewInfo_GL_AMD_shader_stencil_export (void) { glewPrintExt("GL_AMD_shader_stencil_export", GLEW_AMD_shader_stencil_export, glewIsSupported("GL_AMD_shader_stencil_export"), glewGetExtension("GL_AMD_shader_stencil_export")); } #endif /* GL_AMD_shader_stencil_export */ #ifdef GL_AMD_shader_stencil_value_export static void _glewInfo_GL_AMD_shader_stencil_value_export (void) { glewPrintExt("GL_AMD_shader_stencil_value_export", GLEW_AMD_shader_stencil_value_export, glewIsSupported("GL_AMD_shader_stencil_value_export"), glewGetExtension("GL_AMD_shader_stencil_value_export")); } #endif /* GL_AMD_shader_stencil_value_export */ #ifdef GL_AMD_shader_trinary_minmax static void _glewInfo_GL_AMD_shader_trinary_minmax (void) { glewPrintExt("GL_AMD_shader_trinary_minmax", GLEW_AMD_shader_trinary_minmax, glewIsSupported("GL_AMD_shader_trinary_minmax"), glewGetExtension("GL_AMD_shader_trinary_minmax")); } #endif /* GL_AMD_shader_trinary_minmax */ #ifdef GL_AMD_sparse_texture static void _glewInfo_GL_AMD_sparse_texture (void) { glewPrintExt("GL_AMD_sparse_texture", GLEW_AMD_sparse_texture, glewIsSupported("GL_AMD_sparse_texture"), glewGetExtension("GL_AMD_sparse_texture")); glewInfoFunc("glTexStorageSparseAMD", glTexStorageSparseAMD == NULL); glewInfoFunc("glTextureStorageSparseAMD", glTextureStorageSparseAMD == NULL); } #endif /* GL_AMD_sparse_texture */ #ifdef GL_AMD_stencil_operation_extended static void _glewInfo_GL_AMD_stencil_operation_extended (void) { glewPrintExt("GL_AMD_stencil_operation_extended", GLEW_AMD_stencil_operation_extended, glewIsSupported("GL_AMD_stencil_operation_extended"), glewGetExtension("GL_AMD_stencil_operation_extended")); glewInfoFunc("glStencilOpValueAMD", glStencilOpValueAMD == NULL); } #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_texture_texture4 static void _glewInfo_GL_AMD_texture_texture4 (void) { glewPrintExt("GL_AMD_texture_texture4", GLEW_AMD_texture_texture4, glewIsSupported("GL_AMD_texture_texture4"), glewGetExtension("GL_AMD_texture_texture4")); } #endif /* GL_AMD_texture_texture4 */ #ifdef GL_AMD_transform_feedback3_lines_triangles static void _glewInfo_GL_AMD_transform_feedback3_lines_triangles (void) { glewPrintExt("GL_AMD_transform_feedback3_lines_triangles", GLEW_AMD_transform_feedback3_lines_triangles, glewIsSupported("GL_AMD_transform_feedback3_lines_triangles"), glewGetExtension("GL_AMD_transform_feedback3_lines_triangles")); } #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef GL_AMD_transform_feedback4 static void _glewInfo_GL_AMD_transform_feedback4 (void) { glewPrintExt("GL_AMD_transform_feedback4", GLEW_AMD_transform_feedback4, glewIsSupported("GL_AMD_transform_feedback4"), glewGetExtension("GL_AMD_transform_feedback4")); } #endif /* GL_AMD_transform_feedback4 */ #ifdef GL_AMD_vertex_shader_layer static void _glewInfo_GL_AMD_vertex_shader_layer (void) { glewPrintExt("GL_AMD_vertex_shader_layer", GLEW_AMD_vertex_shader_layer, glewIsSupported("GL_AMD_vertex_shader_layer"), glewGetExtension("GL_AMD_vertex_shader_layer")); } #endif /* GL_AMD_vertex_shader_layer */ #ifdef GL_AMD_vertex_shader_tessellator static void _glewInfo_GL_AMD_vertex_shader_tessellator (void) { glewPrintExt("GL_AMD_vertex_shader_tessellator", GLEW_AMD_vertex_shader_tessellator, glewIsSupported("GL_AMD_vertex_shader_tessellator"), glewGetExtension("GL_AMD_vertex_shader_tessellator")); glewInfoFunc("glTessellationFactorAMD", glTessellationFactorAMD == NULL); glewInfoFunc("glTessellationModeAMD", glTessellationModeAMD == NULL); } #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_AMD_vertex_shader_viewport_index static void _glewInfo_GL_AMD_vertex_shader_viewport_index (void) { glewPrintExt("GL_AMD_vertex_shader_viewport_index", GLEW_AMD_vertex_shader_viewport_index, glewIsSupported("GL_AMD_vertex_shader_viewport_index"), glewGetExtension("GL_AMD_vertex_shader_viewport_index")); } #endif /* GL_AMD_vertex_shader_viewport_index */ #ifdef GL_ANGLE_depth_texture static void _glewInfo_GL_ANGLE_depth_texture (void) { glewPrintExt("GL_ANGLE_depth_texture", GLEW_ANGLE_depth_texture, glewIsSupported("GL_ANGLE_depth_texture"), glewGetExtension("GL_ANGLE_depth_texture")); } #endif /* GL_ANGLE_depth_texture */ #ifdef GL_ANGLE_framebuffer_blit static void _glewInfo_GL_ANGLE_framebuffer_blit (void) { glewPrintExt("GL_ANGLE_framebuffer_blit", GLEW_ANGLE_framebuffer_blit, glewIsSupported("GL_ANGLE_framebuffer_blit"), glewGetExtension("GL_ANGLE_framebuffer_blit")); glewInfoFunc("glBlitFramebufferANGLE", glBlitFramebufferANGLE == NULL); } #endif /* GL_ANGLE_framebuffer_blit */ #ifdef GL_ANGLE_framebuffer_multisample static void _glewInfo_GL_ANGLE_framebuffer_multisample (void) { glewPrintExt("GL_ANGLE_framebuffer_multisample", GLEW_ANGLE_framebuffer_multisample, glewIsSupported("GL_ANGLE_framebuffer_multisample"), glewGetExtension("GL_ANGLE_framebuffer_multisample")); glewInfoFunc("glRenderbufferStorageMultisampleANGLE", glRenderbufferStorageMultisampleANGLE == NULL); } #endif /* GL_ANGLE_framebuffer_multisample */ #ifdef GL_ANGLE_instanced_arrays static void _glewInfo_GL_ANGLE_instanced_arrays (void) { glewPrintExt("GL_ANGLE_instanced_arrays", GLEW_ANGLE_instanced_arrays, glewIsSupported("GL_ANGLE_instanced_arrays"), glewGetExtension("GL_ANGLE_instanced_arrays")); glewInfoFunc("glDrawArraysInstancedANGLE", glDrawArraysInstancedANGLE == NULL); glewInfoFunc("glDrawElementsInstancedANGLE", glDrawElementsInstancedANGLE == NULL); glewInfoFunc("glVertexAttribDivisorANGLE", glVertexAttribDivisorANGLE == NULL); } #endif /* GL_ANGLE_instanced_arrays */ #ifdef GL_ANGLE_pack_reverse_row_order static void _glewInfo_GL_ANGLE_pack_reverse_row_order (void) { glewPrintExt("GL_ANGLE_pack_reverse_row_order", GLEW_ANGLE_pack_reverse_row_order, glewIsSupported("GL_ANGLE_pack_reverse_row_order"), glewGetExtension("GL_ANGLE_pack_reverse_row_order")); } #endif /* GL_ANGLE_pack_reverse_row_order */ #ifdef GL_ANGLE_program_binary static void _glewInfo_GL_ANGLE_program_binary (void) { glewPrintExt("GL_ANGLE_program_binary", GLEW_ANGLE_program_binary, glewIsSupported("GL_ANGLE_program_binary"), glewGetExtension("GL_ANGLE_program_binary")); } #endif /* GL_ANGLE_program_binary */ #ifdef GL_ANGLE_texture_compression_dxt1 static void _glewInfo_GL_ANGLE_texture_compression_dxt1 (void) { glewPrintExt("GL_ANGLE_texture_compression_dxt1", GLEW_ANGLE_texture_compression_dxt1, glewIsSupported("GL_ANGLE_texture_compression_dxt1"), glewGetExtension("GL_ANGLE_texture_compression_dxt1")); } #endif /* GL_ANGLE_texture_compression_dxt1 */ #ifdef GL_ANGLE_texture_compression_dxt3 static void _glewInfo_GL_ANGLE_texture_compression_dxt3 (void) { glewPrintExt("GL_ANGLE_texture_compression_dxt3", GLEW_ANGLE_texture_compression_dxt3, glewIsSupported("GL_ANGLE_texture_compression_dxt3"), glewGetExtension("GL_ANGLE_texture_compression_dxt3")); } #endif /* GL_ANGLE_texture_compression_dxt3 */ #ifdef GL_ANGLE_texture_compression_dxt5 static void _glewInfo_GL_ANGLE_texture_compression_dxt5 (void) { glewPrintExt("GL_ANGLE_texture_compression_dxt5", GLEW_ANGLE_texture_compression_dxt5, glewIsSupported("GL_ANGLE_texture_compression_dxt5"), glewGetExtension("GL_ANGLE_texture_compression_dxt5")); } #endif /* GL_ANGLE_texture_compression_dxt5 */ #ifdef GL_ANGLE_texture_usage static void _glewInfo_GL_ANGLE_texture_usage (void) { glewPrintExt("GL_ANGLE_texture_usage", GLEW_ANGLE_texture_usage, glewIsSupported("GL_ANGLE_texture_usage"), glewGetExtension("GL_ANGLE_texture_usage")); } #endif /* GL_ANGLE_texture_usage */ #ifdef GL_ANGLE_timer_query static void _glewInfo_GL_ANGLE_timer_query (void) { glewPrintExt("GL_ANGLE_timer_query", GLEW_ANGLE_timer_query, glewIsSupported("GL_ANGLE_timer_query"), glewGetExtension("GL_ANGLE_timer_query")); glewInfoFunc("glBeginQueryANGLE", glBeginQueryANGLE == NULL); glewInfoFunc("glDeleteQueriesANGLE", glDeleteQueriesANGLE == NULL); glewInfoFunc("glEndQueryANGLE", glEndQueryANGLE == NULL); glewInfoFunc("glGenQueriesANGLE", glGenQueriesANGLE == NULL); glewInfoFunc("glGetQueryObjecti64vANGLE", glGetQueryObjecti64vANGLE == NULL); glewInfoFunc("glGetQueryObjectivANGLE", glGetQueryObjectivANGLE == NULL); glewInfoFunc("glGetQueryObjectui64vANGLE", glGetQueryObjectui64vANGLE == NULL); glewInfoFunc("glGetQueryObjectuivANGLE", glGetQueryObjectuivANGLE == NULL); glewInfoFunc("glGetQueryivANGLE", glGetQueryivANGLE == NULL); glewInfoFunc("glIsQueryANGLE", glIsQueryANGLE == NULL); glewInfoFunc("glQueryCounterANGLE", glQueryCounterANGLE == NULL); } #endif /* GL_ANGLE_timer_query */ #ifdef GL_ANGLE_translated_shader_source static void _glewInfo_GL_ANGLE_translated_shader_source (void) { glewPrintExt("GL_ANGLE_translated_shader_source", GLEW_ANGLE_translated_shader_source, glewIsSupported("GL_ANGLE_translated_shader_source"), glewGetExtension("GL_ANGLE_translated_shader_source")); glewInfoFunc("glGetTranslatedShaderSourceANGLE", glGetTranslatedShaderSourceANGLE == NULL); } #endif /* GL_ANGLE_translated_shader_source */ #ifdef GL_APPLE_aux_depth_stencil static void _glewInfo_GL_APPLE_aux_depth_stencil (void) { glewPrintExt("GL_APPLE_aux_depth_stencil", GLEW_APPLE_aux_depth_stencil, glewIsSupported("GL_APPLE_aux_depth_stencil"), glewGetExtension("GL_APPLE_aux_depth_stencil")); } #endif /* GL_APPLE_aux_depth_stencil */ #ifdef GL_APPLE_client_storage static void _glewInfo_GL_APPLE_client_storage (void) { glewPrintExt("GL_APPLE_client_storage", GLEW_APPLE_client_storage, glewIsSupported("GL_APPLE_client_storage"), glewGetExtension("GL_APPLE_client_storage")); } #endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array static void _glewInfo_GL_APPLE_element_array (void) { glewPrintExt("GL_APPLE_element_array", GLEW_APPLE_element_array, glewIsSupported("GL_APPLE_element_array"), glewGetExtension("GL_APPLE_element_array")); glewInfoFunc("glDrawElementArrayAPPLE", glDrawElementArrayAPPLE == NULL); glewInfoFunc("glDrawRangeElementArrayAPPLE", glDrawRangeElementArrayAPPLE == NULL); glewInfoFunc("glElementPointerAPPLE", glElementPointerAPPLE == NULL); glewInfoFunc("glMultiDrawElementArrayAPPLE", glMultiDrawElementArrayAPPLE == NULL); glewInfoFunc("glMultiDrawRangeElementArrayAPPLE", glMultiDrawRangeElementArrayAPPLE == NULL); } #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence static void _glewInfo_GL_APPLE_fence (void) { glewPrintExt("GL_APPLE_fence", GLEW_APPLE_fence, glewIsSupported("GL_APPLE_fence"), glewGetExtension("GL_APPLE_fence")); glewInfoFunc("glDeleteFencesAPPLE", glDeleteFencesAPPLE == NULL); glewInfoFunc("glFinishFenceAPPLE", glFinishFenceAPPLE == NULL); glewInfoFunc("glFinishObjectAPPLE", glFinishObjectAPPLE == NULL); glewInfoFunc("glGenFencesAPPLE", glGenFencesAPPLE == NULL); glewInfoFunc("glIsFenceAPPLE", glIsFenceAPPLE == NULL); glewInfoFunc("glSetFenceAPPLE", glSetFenceAPPLE == NULL); glewInfoFunc("glTestFenceAPPLE", glTestFenceAPPLE == NULL); glewInfoFunc("glTestObjectAPPLE", glTestObjectAPPLE == NULL); } #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_float_pixels static void _glewInfo_GL_APPLE_float_pixels (void) { glewPrintExt("GL_APPLE_float_pixels", GLEW_APPLE_float_pixels, glewIsSupported("GL_APPLE_float_pixels"), glewGetExtension("GL_APPLE_float_pixels")); } #endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range static void _glewInfo_GL_APPLE_flush_buffer_range (void) { glewPrintExt("GL_APPLE_flush_buffer_range", GLEW_APPLE_flush_buffer_range, glewIsSupported("GL_APPLE_flush_buffer_range"), glewGetExtension("GL_APPLE_flush_buffer_range")); glewInfoFunc("glBufferParameteriAPPLE", glBufferParameteriAPPLE == NULL); glewInfoFunc("glFlushMappedBufferRangeAPPLE", glFlushMappedBufferRangeAPPLE == NULL); } #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable static void _glewInfo_GL_APPLE_object_purgeable (void) { glewPrintExt("GL_APPLE_object_purgeable", GLEW_APPLE_object_purgeable, glewIsSupported("GL_APPLE_object_purgeable"), glewGetExtension("GL_APPLE_object_purgeable")); glewInfoFunc("glGetObjectParameterivAPPLE", glGetObjectParameterivAPPLE == NULL); glewInfoFunc("glObjectPurgeableAPPLE", glObjectPurgeableAPPLE == NULL); glewInfoFunc("glObjectUnpurgeableAPPLE", glObjectUnpurgeableAPPLE == NULL); } #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_pixel_buffer static void _glewInfo_GL_APPLE_pixel_buffer (void) { glewPrintExt("GL_APPLE_pixel_buffer", GLEW_APPLE_pixel_buffer, glewIsSupported("GL_APPLE_pixel_buffer"), glewGetExtension("GL_APPLE_pixel_buffer")); } #endif /* GL_APPLE_pixel_buffer */ #ifdef GL_APPLE_rgb_422 static void _glewInfo_GL_APPLE_rgb_422 (void) { glewPrintExt("GL_APPLE_rgb_422", GLEW_APPLE_rgb_422, glewIsSupported("GL_APPLE_rgb_422"), glewGetExtension("GL_APPLE_rgb_422")); } #endif /* GL_APPLE_rgb_422 */ #ifdef GL_APPLE_row_bytes static void _glewInfo_GL_APPLE_row_bytes (void) { glewPrintExt("GL_APPLE_row_bytes", GLEW_APPLE_row_bytes, glewIsSupported("GL_APPLE_row_bytes"), glewGetExtension("GL_APPLE_row_bytes")); } #endif /* GL_APPLE_row_bytes */ #ifdef GL_APPLE_specular_vector static void _glewInfo_GL_APPLE_specular_vector (void) { glewPrintExt("GL_APPLE_specular_vector", GLEW_APPLE_specular_vector, glewIsSupported("GL_APPLE_specular_vector"), glewGetExtension("GL_APPLE_specular_vector")); } #endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range static void _glewInfo_GL_APPLE_texture_range (void) { glewPrintExt("GL_APPLE_texture_range", GLEW_APPLE_texture_range, glewIsSupported("GL_APPLE_texture_range"), glewGetExtension("GL_APPLE_texture_range")); glewInfoFunc("glGetTexParameterPointervAPPLE", glGetTexParameterPointervAPPLE == NULL); glewInfoFunc("glTextureRangeAPPLE", glTextureRangeAPPLE == NULL); } #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_transform_hint static void _glewInfo_GL_APPLE_transform_hint (void) { glewPrintExt("GL_APPLE_transform_hint", GLEW_APPLE_transform_hint, glewIsSupported("GL_APPLE_transform_hint"), glewGetExtension("GL_APPLE_transform_hint")); } #endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object static void _glewInfo_GL_APPLE_vertex_array_object (void) { glewPrintExt("GL_APPLE_vertex_array_object", GLEW_APPLE_vertex_array_object, glewIsSupported("GL_APPLE_vertex_array_object"), glewGetExtension("GL_APPLE_vertex_array_object")); glewInfoFunc("glBindVertexArrayAPPLE", glBindVertexArrayAPPLE == NULL); glewInfoFunc("glDeleteVertexArraysAPPLE", glDeleteVertexArraysAPPLE == NULL); glewInfoFunc("glGenVertexArraysAPPLE", glGenVertexArraysAPPLE == NULL); glewInfoFunc("glIsVertexArrayAPPLE", glIsVertexArrayAPPLE == NULL); } #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range static void _glewInfo_GL_APPLE_vertex_array_range (void) { glewPrintExt("GL_APPLE_vertex_array_range", GLEW_APPLE_vertex_array_range, glewIsSupported("GL_APPLE_vertex_array_range"), glewGetExtension("GL_APPLE_vertex_array_range")); glewInfoFunc("glFlushVertexArrayRangeAPPLE", glFlushVertexArrayRangeAPPLE == NULL); glewInfoFunc("glVertexArrayParameteriAPPLE", glVertexArrayParameteriAPPLE == NULL); glewInfoFunc("glVertexArrayRangeAPPLE", glVertexArrayRangeAPPLE == NULL); } #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators static void _glewInfo_GL_APPLE_vertex_program_evaluators (void) { glewPrintExt("GL_APPLE_vertex_program_evaluators", GLEW_APPLE_vertex_program_evaluators, glewIsSupported("GL_APPLE_vertex_program_evaluators"), glewGetExtension("GL_APPLE_vertex_program_evaluators")); glewInfoFunc("glDisableVertexAttribAPPLE", glDisableVertexAttribAPPLE == NULL); glewInfoFunc("glEnableVertexAttribAPPLE", glEnableVertexAttribAPPLE == NULL); glewInfoFunc("glIsVertexAttribEnabledAPPLE", glIsVertexAttribEnabledAPPLE == NULL); glewInfoFunc("glMapVertexAttrib1dAPPLE", glMapVertexAttrib1dAPPLE == NULL); glewInfoFunc("glMapVertexAttrib1fAPPLE", glMapVertexAttrib1fAPPLE == NULL); glewInfoFunc("glMapVertexAttrib2dAPPLE", glMapVertexAttrib2dAPPLE == NULL); glewInfoFunc("glMapVertexAttrib2fAPPLE", glMapVertexAttrib2fAPPLE == NULL); } #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_APPLE_ycbcr_422 static void _glewInfo_GL_APPLE_ycbcr_422 (void) { glewPrintExt("GL_APPLE_ycbcr_422", GLEW_APPLE_ycbcr_422, glewIsSupported("GL_APPLE_ycbcr_422"), glewGetExtension("GL_APPLE_ycbcr_422")); } #endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility static void _glewInfo_GL_ARB_ES2_compatibility (void) { glewPrintExt("GL_ARB_ES2_compatibility", GLEW_ARB_ES2_compatibility, glewIsSupported("GL_ARB_ES2_compatibility"), glewGetExtension("GL_ARB_ES2_compatibility")); glewInfoFunc("glClearDepthf", glClearDepthf == NULL); glewInfoFunc("glDepthRangef", glDepthRangef == NULL); glewInfoFunc("glGetShaderPrecisionFormat", glGetShaderPrecisionFormat == NULL); glewInfoFunc("glReleaseShaderCompiler", glReleaseShaderCompiler == NULL); glewInfoFunc("glShaderBinary", glShaderBinary == NULL); } #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_1_compatibility static void _glewInfo_GL_ARB_ES3_1_compatibility (void) { glewPrintExt("GL_ARB_ES3_1_compatibility", GLEW_ARB_ES3_1_compatibility, glewIsSupported("GL_ARB_ES3_1_compatibility"), glewGetExtension("GL_ARB_ES3_1_compatibility")); glewInfoFunc("glMemoryBarrierByRegion", glMemoryBarrierByRegion == NULL); } #endif /* GL_ARB_ES3_1_compatibility */ #ifdef GL_ARB_ES3_compatibility static void _glewInfo_GL_ARB_ES3_compatibility (void) { glewPrintExt("GL_ARB_ES3_compatibility", GLEW_ARB_ES3_compatibility, glewIsSupported("GL_ARB_ES3_compatibility"), glewGetExtension("GL_ARB_ES3_compatibility")); } #endif /* GL_ARB_ES3_compatibility */ #ifdef GL_ARB_arrays_of_arrays static void _glewInfo_GL_ARB_arrays_of_arrays (void) { glewPrintExt("GL_ARB_arrays_of_arrays", GLEW_ARB_arrays_of_arrays, glewIsSupported("GL_ARB_arrays_of_arrays"), glewGetExtension("GL_ARB_arrays_of_arrays")); } #endif /* GL_ARB_arrays_of_arrays */ #ifdef GL_ARB_base_instance static void _glewInfo_GL_ARB_base_instance (void) { glewPrintExt("GL_ARB_base_instance", GLEW_ARB_base_instance, glewIsSupported("GL_ARB_base_instance"), glewGetExtension("GL_ARB_base_instance")); glewInfoFunc("glDrawArraysInstancedBaseInstance", glDrawArraysInstancedBaseInstance == NULL); glewInfoFunc("glDrawElementsInstancedBaseInstance", glDrawElementsInstancedBaseInstance == NULL); glewInfoFunc("glDrawElementsInstancedBaseVertexBaseInstance", glDrawElementsInstancedBaseVertexBaseInstance == NULL); } #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_bindless_texture static void _glewInfo_GL_ARB_bindless_texture (void) { glewPrintExt("GL_ARB_bindless_texture", GLEW_ARB_bindless_texture, glewIsSupported("GL_ARB_bindless_texture"), glewGetExtension("GL_ARB_bindless_texture")); glewInfoFunc("glGetImageHandleARB", glGetImageHandleARB == NULL); glewInfoFunc("glGetTextureHandleARB", glGetTextureHandleARB == NULL); glewInfoFunc("glGetTextureSamplerHandleARB", glGetTextureSamplerHandleARB == NULL); glewInfoFunc("glGetVertexAttribLui64vARB", glGetVertexAttribLui64vARB == NULL); glewInfoFunc("glIsImageHandleResidentARB", glIsImageHandleResidentARB == NULL); glewInfoFunc("glIsTextureHandleResidentARB", glIsTextureHandleResidentARB == NULL); glewInfoFunc("glMakeImageHandleNonResidentARB", glMakeImageHandleNonResidentARB == NULL); glewInfoFunc("glMakeImageHandleResidentARB", glMakeImageHandleResidentARB == NULL); glewInfoFunc("glMakeTextureHandleNonResidentARB", glMakeTextureHandleNonResidentARB == NULL); glewInfoFunc("glMakeTextureHandleResidentARB", glMakeTextureHandleResidentARB == NULL); glewInfoFunc("glProgramUniformHandleui64ARB", glProgramUniformHandleui64ARB == NULL); glewInfoFunc("glProgramUniformHandleui64vARB", glProgramUniformHandleui64vARB == NULL); glewInfoFunc("glUniformHandleui64ARB", glUniformHandleui64ARB == NULL); glewInfoFunc("glUniformHandleui64vARB", glUniformHandleui64vARB == NULL); glewInfoFunc("glVertexAttribL1ui64ARB", glVertexAttribL1ui64ARB == NULL); glewInfoFunc("glVertexAttribL1ui64vARB", glVertexAttribL1ui64vARB == NULL); } #endif /* GL_ARB_bindless_texture */ #ifdef GL_ARB_blend_func_extended static void _glewInfo_GL_ARB_blend_func_extended (void) { glewPrintExt("GL_ARB_blend_func_extended", GLEW_ARB_blend_func_extended, glewIsSupported("GL_ARB_blend_func_extended"), glewGetExtension("GL_ARB_blend_func_extended")); glewInfoFunc("glBindFragDataLocationIndexed", glBindFragDataLocationIndexed == NULL); glewInfoFunc("glGetFragDataIndex", glGetFragDataIndex == NULL); } #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_buffer_storage static void _glewInfo_GL_ARB_buffer_storage (void) { glewPrintExt("GL_ARB_buffer_storage", GLEW_ARB_buffer_storage, glewIsSupported("GL_ARB_buffer_storage"), glewGetExtension("GL_ARB_buffer_storage")); glewInfoFunc("glBufferStorage", glBufferStorage == NULL); glewInfoFunc("glNamedBufferStorageEXT", glNamedBufferStorageEXT == NULL); } #endif /* GL_ARB_buffer_storage */ #ifdef GL_ARB_cl_event static void _glewInfo_GL_ARB_cl_event (void) { glewPrintExt("GL_ARB_cl_event", GLEW_ARB_cl_event, glewIsSupported("GL_ARB_cl_event"), glewGetExtension("GL_ARB_cl_event")); glewInfoFunc("glCreateSyncFromCLeventARB", glCreateSyncFromCLeventARB == NULL); } #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object static void _glewInfo_GL_ARB_clear_buffer_object (void) { glewPrintExt("GL_ARB_clear_buffer_object", GLEW_ARB_clear_buffer_object, glewIsSupported("GL_ARB_clear_buffer_object"), glewGetExtension("GL_ARB_clear_buffer_object")); glewInfoFunc("glClearBufferData", glClearBufferData == NULL); glewInfoFunc("glClearBufferSubData", glClearBufferSubData == NULL); glewInfoFunc("glClearNamedBufferDataEXT", glClearNamedBufferDataEXT == NULL); glewInfoFunc("glClearNamedBufferSubDataEXT", glClearNamedBufferSubDataEXT == NULL); } #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_clear_texture static void _glewInfo_GL_ARB_clear_texture (void) { glewPrintExt("GL_ARB_clear_texture", GLEW_ARB_clear_texture, glewIsSupported("GL_ARB_clear_texture"), glewGetExtension("GL_ARB_clear_texture")); glewInfoFunc("glClearTexImage", glClearTexImage == NULL); glewInfoFunc("glClearTexSubImage", glClearTexSubImage == NULL); } #endif /* GL_ARB_clear_texture */ #ifdef GL_ARB_clip_control static void _glewInfo_GL_ARB_clip_control (void) { glewPrintExt("GL_ARB_clip_control", GLEW_ARB_clip_control, glewIsSupported("GL_ARB_clip_control"), glewGetExtension("GL_ARB_clip_control")); glewInfoFunc("glClipControl", glClipControl == NULL); } #endif /* GL_ARB_clip_control */ #ifdef GL_ARB_color_buffer_float static void _glewInfo_GL_ARB_color_buffer_float (void) { glewPrintExt("GL_ARB_color_buffer_float", GLEW_ARB_color_buffer_float, glewIsSupported("GL_ARB_color_buffer_float"), glewGetExtension("GL_ARB_color_buffer_float")); glewInfoFunc("glClampColorARB", glClampColorARB == NULL); } #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compatibility static void _glewInfo_GL_ARB_compatibility (void) { glewPrintExt("GL_ARB_compatibility", GLEW_ARB_compatibility, glewIsSupported("GL_ARB_compatibility"), glewGetExtension("GL_ARB_compatibility")); } #endif /* GL_ARB_compatibility */ #ifdef GL_ARB_compressed_texture_pixel_storage static void _glewInfo_GL_ARB_compressed_texture_pixel_storage (void) { glewPrintExt("GL_ARB_compressed_texture_pixel_storage", GLEW_ARB_compressed_texture_pixel_storage, glewIsSupported("GL_ARB_compressed_texture_pixel_storage"), glewGetExtension("GL_ARB_compressed_texture_pixel_storage")); } #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifdef GL_ARB_compute_shader static void _glewInfo_GL_ARB_compute_shader (void) { glewPrintExt("GL_ARB_compute_shader", GLEW_ARB_compute_shader, glewIsSupported("GL_ARB_compute_shader"), glewGetExtension("GL_ARB_compute_shader")); glewInfoFunc("glDispatchCompute", glDispatchCompute == NULL); glewInfoFunc("glDispatchComputeIndirect", glDispatchComputeIndirect == NULL); } #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_compute_variable_group_size static void _glewInfo_GL_ARB_compute_variable_group_size (void) { glewPrintExt("GL_ARB_compute_variable_group_size", GLEW_ARB_compute_variable_group_size, glewIsSupported("GL_ARB_compute_variable_group_size"), glewGetExtension("GL_ARB_compute_variable_group_size")); glewInfoFunc("glDispatchComputeGroupSizeARB", glDispatchComputeGroupSizeARB == NULL); } #endif /* GL_ARB_compute_variable_group_size */ #ifdef GL_ARB_conditional_render_inverted static void _glewInfo_GL_ARB_conditional_render_inverted (void) { glewPrintExt("GL_ARB_conditional_render_inverted", GLEW_ARB_conditional_render_inverted, glewIsSupported("GL_ARB_conditional_render_inverted"), glewGetExtension("GL_ARB_conditional_render_inverted")); } #endif /* GL_ARB_conditional_render_inverted */ #ifdef GL_ARB_conservative_depth static void _glewInfo_GL_ARB_conservative_depth (void) { glewPrintExt("GL_ARB_conservative_depth", GLEW_ARB_conservative_depth, glewIsSupported("GL_ARB_conservative_depth"), glewGetExtension("GL_ARB_conservative_depth")); } #endif /* GL_ARB_conservative_depth */ #ifdef GL_ARB_copy_buffer static void _glewInfo_GL_ARB_copy_buffer (void) { glewPrintExt("GL_ARB_copy_buffer", GLEW_ARB_copy_buffer, glewIsSupported("GL_ARB_copy_buffer"), glewGetExtension("GL_ARB_copy_buffer")); glewInfoFunc("glCopyBufferSubData", glCopyBufferSubData == NULL); } #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image static void _glewInfo_GL_ARB_copy_image (void) { glewPrintExt("GL_ARB_copy_image", GLEW_ARB_copy_image, glewIsSupported("GL_ARB_copy_image"), glewGetExtension("GL_ARB_copy_image")); glewInfoFunc("glCopyImageSubData", glCopyImageSubData == NULL); } #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_cull_distance static void _glewInfo_GL_ARB_cull_distance (void) { glewPrintExt("GL_ARB_cull_distance", GLEW_ARB_cull_distance, glewIsSupported("GL_ARB_cull_distance"), glewGetExtension("GL_ARB_cull_distance")); } #endif /* GL_ARB_cull_distance */ #ifdef GL_ARB_debug_output static void _glewInfo_GL_ARB_debug_output (void) { glewPrintExt("GL_ARB_debug_output", GLEW_ARB_debug_output, glewIsSupported("GL_ARB_debug_output"), glewGetExtension("GL_ARB_debug_output")); glewInfoFunc("glDebugMessageCallbackARB", glDebugMessageCallbackARB == NULL); glewInfoFunc("glDebugMessageControlARB", glDebugMessageControlARB == NULL); glewInfoFunc("glDebugMessageInsertARB", glDebugMessageInsertARB == NULL); glewInfoFunc("glGetDebugMessageLogARB", glGetDebugMessageLogARB == NULL); } #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_depth_buffer_float static void _glewInfo_GL_ARB_depth_buffer_float (void) { glewPrintExt("GL_ARB_depth_buffer_float", GLEW_ARB_depth_buffer_float, glewIsSupported("GL_ARB_depth_buffer_float"), glewGetExtension("GL_ARB_depth_buffer_float")); } #endif /* GL_ARB_depth_buffer_float */ #ifdef GL_ARB_depth_clamp static void _glewInfo_GL_ARB_depth_clamp (void) { glewPrintExt("GL_ARB_depth_clamp", GLEW_ARB_depth_clamp, glewIsSupported("GL_ARB_depth_clamp"), glewGetExtension("GL_ARB_depth_clamp")); } #endif /* GL_ARB_depth_clamp */ #ifdef GL_ARB_depth_texture static void _glewInfo_GL_ARB_depth_texture (void) { glewPrintExt("GL_ARB_depth_texture", GLEW_ARB_depth_texture, glewIsSupported("GL_ARB_depth_texture"), glewGetExtension("GL_ARB_depth_texture")); } #endif /* GL_ARB_depth_texture */ #ifdef GL_ARB_derivative_control static void _glewInfo_GL_ARB_derivative_control (void) { glewPrintExt("GL_ARB_derivative_control", GLEW_ARB_derivative_control, glewIsSupported("GL_ARB_derivative_control"), glewGetExtension("GL_ARB_derivative_control")); } #endif /* GL_ARB_derivative_control */ #ifdef GL_ARB_direct_state_access static void _glewInfo_GL_ARB_direct_state_access (void) { glewPrintExt("GL_ARB_direct_state_access", GLEW_ARB_direct_state_access, glewIsSupported("GL_ARB_direct_state_access"), glewGetExtension("GL_ARB_direct_state_access")); glewInfoFunc("glBindTextureUnit", glBindTextureUnit == NULL); glewInfoFunc("glBlitNamedFramebuffer", glBlitNamedFramebuffer == NULL); glewInfoFunc("glCheckNamedFramebufferStatus", glCheckNamedFramebufferStatus == NULL); glewInfoFunc("glClearNamedBufferData", glClearNamedBufferData == NULL); glewInfoFunc("glClearNamedBufferSubData", glClearNamedBufferSubData == NULL); glewInfoFunc("glClearNamedFramebufferfi", glClearNamedFramebufferfi == NULL); glewInfoFunc("glClearNamedFramebufferfv", glClearNamedFramebufferfv == NULL); glewInfoFunc("glClearNamedFramebufferiv", glClearNamedFramebufferiv == NULL); glewInfoFunc("glClearNamedFramebufferuiv", glClearNamedFramebufferuiv == NULL); glewInfoFunc("glCompressedTextureSubImage1D", glCompressedTextureSubImage1D == NULL); glewInfoFunc("glCompressedTextureSubImage2D", glCompressedTextureSubImage2D == NULL); glewInfoFunc("glCompressedTextureSubImage3D", glCompressedTextureSubImage3D == NULL); glewInfoFunc("glCopyNamedBufferSubData", glCopyNamedBufferSubData == NULL); glewInfoFunc("glCopyTextureSubImage1D", glCopyTextureSubImage1D == NULL); glewInfoFunc("glCopyTextureSubImage2D", glCopyTextureSubImage2D == NULL); glewInfoFunc("glCopyTextureSubImage3D", glCopyTextureSubImage3D == NULL); glewInfoFunc("glCreateBuffers", glCreateBuffers == NULL); glewInfoFunc("glCreateFramebuffers", glCreateFramebuffers == NULL); glewInfoFunc("glCreateProgramPipelines", glCreateProgramPipelines == NULL); glewInfoFunc("glCreateQueries", glCreateQueries == NULL); glewInfoFunc("glCreateRenderbuffers", glCreateRenderbuffers == NULL); glewInfoFunc("glCreateSamplers", glCreateSamplers == NULL); glewInfoFunc("glCreateTextures", glCreateTextures == NULL); glewInfoFunc("glCreateTransformFeedbacks", glCreateTransformFeedbacks == NULL); glewInfoFunc("glCreateVertexArrays", glCreateVertexArrays == NULL); glewInfoFunc("glDisableVertexArrayAttrib", glDisableVertexArrayAttrib == NULL); glewInfoFunc("glEnableVertexArrayAttrib", glEnableVertexArrayAttrib == NULL); glewInfoFunc("glFlushMappedNamedBufferRange", glFlushMappedNamedBufferRange == NULL); glewInfoFunc("glGenerateTextureMipmap", glGenerateTextureMipmap == NULL); glewInfoFunc("glGetCompressedTextureImage", glGetCompressedTextureImage == NULL); glewInfoFunc("glGetNamedBufferParameteri64v", glGetNamedBufferParameteri64v == NULL); glewInfoFunc("glGetNamedBufferParameteriv", glGetNamedBufferParameteriv == NULL); glewInfoFunc("glGetNamedBufferPointerv", glGetNamedBufferPointerv == NULL); glewInfoFunc("glGetNamedBufferSubData", glGetNamedBufferSubData == NULL); glewInfoFunc("glGetNamedFramebufferAttachmentParameteriv", glGetNamedFramebufferAttachmentParameteriv == NULL); glewInfoFunc("glGetNamedFramebufferParameteriv", glGetNamedFramebufferParameteriv == NULL); glewInfoFunc("glGetNamedRenderbufferParameteriv", glGetNamedRenderbufferParameteriv == NULL); glewInfoFunc("glGetTextureImage", glGetTextureImage == NULL); glewInfoFunc("glGetTextureLevelParameterfv", glGetTextureLevelParameterfv == NULL); glewInfoFunc("glGetTextureLevelParameteriv", glGetTextureLevelParameteriv == NULL); glewInfoFunc("glGetTextureParameterIiv", glGetTextureParameterIiv == NULL); glewInfoFunc("glGetTextureParameterIuiv", glGetTextureParameterIuiv == NULL); glewInfoFunc("glGetTextureParameterfv", glGetTextureParameterfv == NULL); glewInfoFunc("glGetTextureParameteriv", glGetTextureParameteriv == NULL); glewInfoFunc("glGetTransformFeedbacki64_v", glGetTransformFeedbacki64_v == NULL); glewInfoFunc("glGetTransformFeedbacki_v", glGetTransformFeedbacki_v == NULL); glewInfoFunc("glGetTransformFeedbackiv", glGetTransformFeedbackiv == NULL); glewInfoFunc("glGetVertexArrayIndexed64iv", glGetVertexArrayIndexed64iv == NULL); glewInfoFunc("glGetVertexArrayIndexediv", glGetVertexArrayIndexediv == NULL); glewInfoFunc("glGetVertexArrayiv", glGetVertexArrayiv == NULL); glewInfoFunc("glInvalidateNamedFramebufferData", glInvalidateNamedFramebufferData == NULL); glewInfoFunc("glInvalidateNamedFramebufferSubData", glInvalidateNamedFramebufferSubData == NULL); glewInfoFunc("glMapNamedBuffer", glMapNamedBuffer == NULL); glewInfoFunc("glMapNamedBufferRange", glMapNamedBufferRange == NULL); glewInfoFunc("glNamedBufferData", glNamedBufferData == NULL); glewInfoFunc("glNamedBufferStorage", glNamedBufferStorage == NULL); glewInfoFunc("glNamedBufferSubData", glNamedBufferSubData == NULL); glewInfoFunc("glNamedFramebufferDrawBuffer", glNamedFramebufferDrawBuffer == NULL); glewInfoFunc("glNamedFramebufferDrawBuffers", glNamedFramebufferDrawBuffers == NULL); glewInfoFunc("glNamedFramebufferParameteri", glNamedFramebufferParameteri == NULL); glewInfoFunc("glNamedFramebufferReadBuffer", glNamedFramebufferReadBuffer == NULL); glewInfoFunc("glNamedFramebufferRenderbuffer", glNamedFramebufferRenderbuffer == NULL); glewInfoFunc("glNamedFramebufferTexture", glNamedFramebufferTexture == NULL); glewInfoFunc("glNamedFramebufferTextureLayer", glNamedFramebufferTextureLayer == NULL); glewInfoFunc("glNamedRenderbufferStorage", glNamedRenderbufferStorage == NULL); glewInfoFunc("glNamedRenderbufferStorageMultisample", glNamedRenderbufferStorageMultisample == NULL); glewInfoFunc("glTextureBuffer", glTextureBuffer == NULL); glewInfoFunc("glTextureBufferRange", glTextureBufferRange == NULL); glewInfoFunc("glTextureParameterIiv", glTextureParameterIiv == NULL); glewInfoFunc("glTextureParameterIuiv", glTextureParameterIuiv == NULL); glewInfoFunc("glTextureParameterf", glTextureParameterf == NULL); glewInfoFunc("glTextureParameterfv", glTextureParameterfv == NULL); glewInfoFunc("glTextureParameteri", glTextureParameteri == NULL); glewInfoFunc("glTextureParameteriv", glTextureParameteriv == NULL); glewInfoFunc("glTextureStorage1D", glTextureStorage1D == NULL); glewInfoFunc("glTextureStorage2D", glTextureStorage2D == NULL); glewInfoFunc("glTextureStorage2DMultisample", glTextureStorage2DMultisample == NULL); glewInfoFunc("glTextureStorage3D", glTextureStorage3D == NULL); glewInfoFunc("glTextureStorage3DMultisample", glTextureStorage3DMultisample == NULL); glewInfoFunc("glTextureSubImage1D", glTextureSubImage1D == NULL); glewInfoFunc("glTextureSubImage2D", glTextureSubImage2D == NULL); glewInfoFunc("glTextureSubImage3D", glTextureSubImage3D == NULL); glewInfoFunc("glTransformFeedbackBufferBase", glTransformFeedbackBufferBase == NULL); glewInfoFunc("glTransformFeedbackBufferRange", glTransformFeedbackBufferRange == NULL); glewInfoFunc("glUnmapNamedBuffer", glUnmapNamedBuffer == NULL); glewInfoFunc("glVertexArrayAttribBinding", glVertexArrayAttribBinding == NULL); glewInfoFunc("glVertexArrayAttribFormat", glVertexArrayAttribFormat == NULL); glewInfoFunc("glVertexArrayAttribIFormat", glVertexArrayAttribIFormat == NULL); glewInfoFunc("glVertexArrayAttribLFormat", glVertexArrayAttribLFormat == NULL); glewInfoFunc("glVertexArrayBindingDivisor", glVertexArrayBindingDivisor == NULL); glewInfoFunc("glVertexArrayElementBuffer", glVertexArrayElementBuffer == NULL); glewInfoFunc("glVertexArrayVertexBuffer", glVertexArrayVertexBuffer == NULL); glewInfoFunc("glVertexArrayVertexBuffers", glVertexArrayVertexBuffers == NULL); } #endif /* GL_ARB_direct_state_access */ #ifdef GL_ARB_draw_buffers static void _glewInfo_GL_ARB_draw_buffers (void) { glewPrintExt("GL_ARB_draw_buffers", GLEW_ARB_draw_buffers, glewIsSupported("GL_ARB_draw_buffers"), glewGetExtension("GL_ARB_draw_buffers")); glewInfoFunc("glDrawBuffersARB", glDrawBuffersARB == NULL); } #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend static void _glewInfo_GL_ARB_draw_buffers_blend (void) { glewPrintExt("GL_ARB_draw_buffers_blend", GLEW_ARB_draw_buffers_blend, glewIsSupported("GL_ARB_draw_buffers_blend"), glewGetExtension("GL_ARB_draw_buffers_blend")); glewInfoFunc("glBlendEquationSeparateiARB", glBlendEquationSeparateiARB == NULL); glewInfoFunc("glBlendEquationiARB", glBlendEquationiARB == NULL); glewInfoFunc("glBlendFuncSeparateiARB", glBlendFuncSeparateiARB == NULL); glewInfoFunc("glBlendFunciARB", glBlendFunciARB == NULL); } #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex static void _glewInfo_GL_ARB_draw_elements_base_vertex (void) { glewPrintExt("GL_ARB_draw_elements_base_vertex", GLEW_ARB_draw_elements_base_vertex, glewIsSupported("GL_ARB_draw_elements_base_vertex"), glewGetExtension("GL_ARB_draw_elements_base_vertex")); glewInfoFunc("glDrawElementsBaseVertex", glDrawElementsBaseVertex == NULL); glewInfoFunc("glDrawElementsInstancedBaseVertex", glDrawElementsInstancedBaseVertex == NULL); glewInfoFunc("glDrawRangeElementsBaseVertex", glDrawRangeElementsBaseVertex == NULL); glewInfoFunc("glMultiDrawElementsBaseVertex", glMultiDrawElementsBaseVertex == NULL); } #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect static void _glewInfo_GL_ARB_draw_indirect (void) { glewPrintExt("GL_ARB_draw_indirect", GLEW_ARB_draw_indirect, glewIsSupported("GL_ARB_draw_indirect"), glewGetExtension("GL_ARB_draw_indirect")); glewInfoFunc("glDrawArraysIndirect", glDrawArraysIndirect == NULL); glewInfoFunc("glDrawElementsIndirect", glDrawElementsIndirect == NULL); } #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_draw_instanced static void _glewInfo_GL_ARB_draw_instanced (void) { glewPrintExt("GL_ARB_draw_instanced", GLEW_ARB_draw_instanced, glewIsSupported("GL_ARB_draw_instanced"), glewGetExtension("GL_ARB_draw_instanced")); } #endif /* GL_ARB_draw_instanced */ #ifdef GL_ARB_enhanced_layouts static void _glewInfo_GL_ARB_enhanced_layouts (void) { glewPrintExt("GL_ARB_enhanced_layouts", GLEW_ARB_enhanced_layouts, glewIsSupported("GL_ARB_enhanced_layouts"), glewGetExtension("GL_ARB_enhanced_layouts")); } #endif /* GL_ARB_enhanced_layouts */ #ifdef GL_ARB_explicit_attrib_location static void _glewInfo_GL_ARB_explicit_attrib_location (void) { glewPrintExt("GL_ARB_explicit_attrib_location", GLEW_ARB_explicit_attrib_location, glewIsSupported("GL_ARB_explicit_attrib_location"), glewGetExtension("GL_ARB_explicit_attrib_location")); } #endif /* GL_ARB_explicit_attrib_location */ #ifdef GL_ARB_explicit_uniform_location static void _glewInfo_GL_ARB_explicit_uniform_location (void) { glewPrintExt("GL_ARB_explicit_uniform_location", GLEW_ARB_explicit_uniform_location, glewIsSupported("GL_ARB_explicit_uniform_location"), glewGetExtension("GL_ARB_explicit_uniform_location")); } #endif /* GL_ARB_explicit_uniform_location */ #ifdef GL_ARB_fragment_coord_conventions static void _glewInfo_GL_ARB_fragment_coord_conventions (void) { glewPrintExt("GL_ARB_fragment_coord_conventions", GLEW_ARB_fragment_coord_conventions, glewIsSupported("GL_ARB_fragment_coord_conventions"), glewGetExtension("GL_ARB_fragment_coord_conventions")); } #endif /* GL_ARB_fragment_coord_conventions */ #ifdef GL_ARB_fragment_layer_viewport static void _glewInfo_GL_ARB_fragment_layer_viewport (void) { glewPrintExt("GL_ARB_fragment_layer_viewport", GLEW_ARB_fragment_layer_viewport, glewIsSupported("GL_ARB_fragment_layer_viewport"), glewGetExtension("GL_ARB_fragment_layer_viewport")); } #endif /* GL_ARB_fragment_layer_viewport */ #ifdef GL_ARB_fragment_program static void _glewInfo_GL_ARB_fragment_program (void) { glewPrintExt("GL_ARB_fragment_program", GLEW_ARB_fragment_program, glewIsSupported("GL_ARB_fragment_program"), glewGetExtension("GL_ARB_fragment_program")); } #endif /* GL_ARB_fragment_program */ #ifdef GL_ARB_fragment_program_shadow static void _glewInfo_GL_ARB_fragment_program_shadow (void) { glewPrintExt("GL_ARB_fragment_program_shadow", GLEW_ARB_fragment_program_shadow, glewIsSupported("GL_ARB_fragment_program_shadow"), glewGetExtension("GL_ARB_fragment_program_shadow")); } #endif /* GL_ARB_fragment_program_shadow */ #ifdef GL_ARB_fragment_shader static void _glewInfo_GL_ARB_fragment_shader (void) { glewPrintExt("GL_ARB_fragment_shader", GLEW_ARB_fragment_shader, glewIsSupported("GL_ARB_fragment_shader"), glewGetExtension("GL_ARB_fragment_shader")); } #endif /* GL_ARB_fragment_shader */ #ifdef GL_ARB_framebuffer_no_attachments static void _glewInfo_GL_ARB_framebuffer_no_attachments (void) { glewPrintExt("GL_ARB_framebuffer_no_attachments", GLEW_ARB_framebuffer_no_attachments, glewIsSupported("GL_ARB_framebuffer_no_attachments"), glewGetExtension("GL_ARB_framebuffer_no_attachments")); glewInfoFunc("glFramebufferParameteri", glFramebufferParameteri == NULL); glewInfoFunc("glGetFramebufferParameteriv", glGetFramebufferParameteriv == NULL); glewInfoFunc("glGetNamedFramebufferParameterivEXT", glGetNamedFramebufferParameterivEXT == NULL); glewInfoFunc("glNamedFramebufferParameteriEXT", glNamedFramebufferParameteriEXT == NULL); } #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object static void _glewInfo_GL_ARB_framebuffer_object (void) { glewPrintExt("GL_ARB_framebuffer_object", GLEW_ARB_framebuffer_object, glewIsSupported("GL_ARB_framebuffer_object"), glewGetExtension("GL_ARB_framebuffer_object")); glewInfoFunc("glBindFramebuffer", glBindFramebuffer == NULL); glewInfoFunc("glBindRenderbuffer", glBindRenderbuffer == NULL); glewInfoFunc("glBlitFramebuffer", glBlitFramebuffer == NULL); glewInfoFunc("glCheckFramebufferStatus", glCheckFramebufferStatus == NULL); glewInfoFunc("glDeleteFramebuffers", glDeleteFramebuffers == NULL); glewInfoFunc("glDeleteRenderbuffers", glDeleteRenderbuffers == NULL); glewInfoFunc("glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL); glewInfoFunc("glFramebufferTexture1D", glFramebufferTexture1D == NULL); glewInfoFunc("glFramebufferTexture2D", glFramebufferTexture2D == NULL); glewInfoFunc("glFramebufferTexture3D", glFramebufferTexture3D == NULL); glewInfoFunc("glFramebufferTextureLayer", glFramebufferTextureLayer == NULL); glewInfoFunc("glGenFramebuffers", glGenFramebuffers == NULL); glewInfoFunc("glGenRenderbuffers", glGenRenderbuffers == NULL); glewInfoFunc("glGenerateMipmap", glGenerateMipmap == NULL); glewInfoFunc("glGetFramebufferAttachmentParameteriv", glGetFramebufferAttachmentParameteriv == NULL); glewInfoFunc("glGetRenderbufferParameteriv", glGetRenderbufferParameteriv == NULL); glewInfoFunc("glIsFramebuffer", glIsFramebuffer == NULL); glewInfoFunc("glIsRenderbuffer", glIsRenderbuffer == NULL); glewInfoFunc("glRenderbufferStorage", glRenderbufferStorage == NULL); glewInfoFunc("glRenderbufferStorageMultisample", glRenderbufferStorageMultisample == NULL); } #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_framebuffer_sRGB static void _glewInfo_GL_ARB_framebuffer_sRGB (void) { glewPrintExt("GL_ARB_framebuffer_sRGB", GLEW_ARB_framebuffer_sRGB, glewIsSupported("GL_ARB_framebuffer_sRGB"), glewGetExtension("GL_ARB_framebuffer_sRGB")); } #endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 static void _glewInfo_GL_ARB_geometry_shader4 (void) { glewPrintExt("GL_ARB_geometry_shader4", GLEW_ARB_geometry_shader4, glewIsSupported("GL_ARB_geometry_shader4"), glewGetExtension("GL_ARB_geometry_shader4")); glewInfoFunc("glFramebufferTextureARB", glFramebufferTextureARB == NULL); glewInfoFunc("glFramebufferTextureFaceARB", glFramebufferTextureFaceARB == NULL); glewInfoFunc("glFramebufferTextureLayerARB", glFramebufferTextureLayerARB == NULL); glewInfoFunc("glProgramParameteriARB", glProgramParameteriARB == NULL); } #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary static void _glewInfo_GL_ARB_get_program_binary (void) { glewPrintExt("GL_ARB_get_program_binary", GLEW_ARB_get_program_binary, glewIsSupported("GL_ARB_get_program_binary"), glewGetExtension("GL_ARB_get_program_binary")); glewInfoFunc("glGetProgramBinary", glGetProgramBinary == NULL); glewInfoFunc("glProgramBinary", glProgramBinary == NULL); glewInfoFunc("glProgramParameteri", glProgramParameteri == NULL); } #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_get_texture_sub_image static void _glewInfo_GL_ARB_get_texture_sub_image (void) { glewPrintExt("GL_ARB_get_texture_sub_image", GLEW_ARB_get_texture_sub_image, glewIsSupported("GL_ARB_get_texture_sub_image"), glewGetExtension("GL_ARB_get_texture_sub_image")); glewInfoFunc("glGetCompressedTextureSubImage", glGetCompressedTextureSubImage == NULL); glewInfoFunc("glGetTextureSubImage", glGetTextureSubImage == NULL); } #endif /* GL_ARB_get_texture_sub_image */ #ifdef GL_ARB_gpu_shader5 static void _glewInfo_GL_ARB_gpu_shader5 (void) { glewPrintExt("GL_ARB_gpu_shader5", GLEW_ARB_gpu_shader5, glewIsSupported("GL_ARB_gpu_shader5"), glewGetExtension("GL_ARB_gpu_shader5")); } #endif /* GL_ARB_gpu_shader5 */ #ifdef GL_ARB_gpu_shader_fp64 static void _glewInfo_GL_ARB_gpu_shader_fp64 (void) { glewPrintExt("GL_ARB_gpu_shader_fp64", GLEW_ARB_gpu_shader_fp64, glewIsSupported("GL_ARB_gpu_shader_fp64"), glewGetExtension("GL_ARB_gpu_shader_fp64")); glewInfoFunc("glGetUniformdv", glGetUniformdv == NULL); glewInfoFunc("glUniform1d", glUniform1d == NULL); glewInfoFunc("glUniform1dv", glUniform1dv == NULL); glewInfoFunc("glUniform2d", glUniform2d == NULL); glewInfoFunc("glUniform2dv", glUniform2dv == NULL); glewInfoFunc("glUniform3d", glUniform3d == NULL); glewInfoFunc("glUniform3dv", glUniform3dv == NULL); glewInfoFunc("glUniform4d", glUniform4d == NULL); glewInfoFunc("glUniform4dv", glUniform4dv == NULL); glewInfoFunc("glUniformMatrix2dv", glUniformMatrix2dv == NULL); glewInfoFunc("glUniformMatrix2x3dv", glUniformMatrix2x3dv == NULL); glewInfoFunc("glUniformMatrix2x4dv", glUniformMatrix2x4dv == NULL); glewInfoFunc("glUniformMatrix3dv", glUniformMatrix3dv == NULL); glewInfoFunc("glUniformMatrix3x2dv", glUniformMatrix3x2dv == NULL); glewInfoFunc("glUniformMatrix3x4dv", glUniformMatrix3x4dv == NULL); glewInfoFunc("glUniformMatrix4dv", glUniformMatrix4dv == NULL); glewInfoFunc("glUniformMatrix4x2dv", glUniformMatrix4x2dv == NULL); glewInfoFunc("glUniformMatrix4x3dv", glUniformMatrix4x3dv == NULL); } #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_half_float_pixel static void _glewInfo_GL_ARB_half_float_pixel (void) { glewPrintExt("GL_ARB_half_float_pixel", GLEW_ARB_half_float_pixel, glewIsSupported("GL_ARB_half_float_pixel"), glewGetExtension("GL_ARB_half_float_pixel")); } #endif /* GL_ARB_half_float_pixel */ #ifdef GL_ARB_half_float_vertex static void _glewInfo_GL_ARB_half_float_vertex (void) { glewPrintExt("GL_ARB_half_float_vertex", GLEW_ARB_half_float_vertex, glewIsSupported("GL_ARB_half_float_vertex"), glewGetExtension("GL_ARB_half_float_vertex")); } #endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging static void _glewInfo_GL_ARB_imaging (void) { glewPrintExt("GL_ARB_imaging", GLEW_ARB_imaging, glewIsSupported("GL_ARB_imaging"), glewGetExtension("GL_ARB_imaging")); glewInfoFunc("glBlendEquation", glBlendEquation == NULL); glewInfoFunc("glColorSubTable", glColorSubTable == NULL); glewInfoFunc("glColorTable", glColorTable == NULL); glewInfoFunc("glColorTableParameterfv", glColorTableParameterfv == NULL); glewInfoFunc("glColorTableParameteriv", glColorTableParameteriv == NULL); glewInfoFunc("glConvolutionFilter1D", glConvolutionFilter1D == NULL); glewInfoFunc("glConvolutionFilter2D", glConvolutionFilter2D == NULL); glewInfoFunc("glConvolutionParameterf", glConvolutionParameterf == NULL); glewInfoFunc("glConvolutionParameterfv", glConvolutionParameterfv == NULL); glewInfoFunc("glConvolutionParameteri", glConvolutionParameteri == NULL); glewInfoFunc("glConvolutionParameteriv", glConvolutionParameteriv == NULL); glewInfoFunc("glCopyColorSubTable", glCopyColorSubTable == NULL); glewInfoFunc("glCopyColorTable", glCopyColorTable == NULL); glewInfoFunc("glCopyConvolutionFilter1D", glCopyConvolutionFilter1D == NULL); glewInfoFunc("glCopyConvolutionFilter2D", glCopyConvolutionFilter2D == NULL); glewInfoFunc("glGetColorTable", glGetColorTable == NULL); glewInfoFunc("glGetColorTableParameterfv", glGetColorTableParameterfv == NULL); glewInfoFunc("glGetColorTableParameteriv", glGetColorTableParameteriv == NULL); glewInfoFunc("glGetConvolutionFilter", glGetConvolutionFilter == NULL); glewInfoFunc("glGetConvolutionParameterfv", glGetConvolutionParameterfv == NULL); glewInfoFunc("glGetConvolutionParameteriv", glGetConvolutionParameteriv == NULL); glewInfoFunc("glGetHistogram", glGetHistogram == NULL); glewInfoFunc("glGetHistogramParameterfv", glGetHistogramParameterfv == NULL); glewInfoFunc("glGetHistogramParameteriv", glGetHistogramParameteriv == NULL); glewInfoFunc("glGetMinmax", glGetMinmax == NULL); glewInfoFunc("glGetMinmaxParameterfv", glGetMinmaxParameterfv == NULL); glewInfoFunc("glGetMinmaxParameteriv", glGetMinmaxParameteriv == NULL); glewInfoFunc("glGetSeparableFilter", glGetSeparableFilter == NULL); glewInfoFunc("glHistogram", glHistogram == NULL); glewInfoFunc("glMinmax", glMinmax == NULL); glewInfoFunc("glResetHistogram", glResetHistogram == NULL); glewInfoFunc("glResetMinmax", glResetMinmax == NULL); glewInfoFunc("glSeparableFilter2D", glSeparableFilter2D == NULL); } #endif /* GL_ARB_imaging */ #ifdef GL_ARB_indirect_parameters static void _glewInfo_GL_ARB_indirect_parameters (void) { glewPrintExt("GL_ARB_indirect_parameters", GLEW_ARB_indirect_parameters, glewIsSupported("GL_ARB_indirect_parameters"), glewGetExtension("GL_ARB_indirect_parameters")); glewInfoFunc("glMultiDrawArraysIndirectCountARB", glMultiDrawArraysIndirectCountARB == NULL); glewInfoFunc("glMultiDrawElementsIndirectCountARB", glMultiDrawElementsIndirectCountARB == NULL); } #endif /* GL_ARB_indirect_parameters */ #ifdef GL_ARB_instanced_arrays static void _glewInfo_GL_ARB_instanced_arrays (void) { glewPrintExt("GL_ARB_instanced_arrays", GLEW_ARB_instanced_arrays, glewIsSupported("GL_ARB_instanced_arrays"), glewGetExtension("GL_ARB_instanced_arrays")); glewInfoFunc("glDrawArraysInstancedARB", glDrawArraysInstancedARB == NULL); glewInfoFunc("glDrawElementsInstancedARB", glDrawElementsInstancedARB == NULL); glewInfoFunc("glVertexAttribDivisorARB", glVertexAttribDivisorARB == NULL); } #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query static void _glewInfo_GL_ARB_internalformat_query (void) { glewPrintExt("GL_ARB_internalformat_query", GLEW_ARB_internalformat_query, glewIsSupported("GL_ARB_internalformat_query"), glewGetExtension("GL_ARB_internalformat_query")); glewInfoFunc("glGetInternalformativ", glGetInternalformativ == NULL); } #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 static void _glewInfo_GL_ARB_internalformat_query2 (void) { glewPrintExt("GL_ARB_internalformat_query2", GLEW_ARB_internalformat_query2, glewIsSupported("GL_ARB_internalformat_query2"), glewGetExtension("GL_ARB_internalformat_query2")); glewInfoFunc("glGetInternalformati64v", glGetInternalformati64v == NULL); } #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata static void _glewInfo_GL_ARB_invalidate_subdata (void) { glewPrintExt("GL_ARB_invalidate_subdata", GLEW_ARB_invalidate_subdata, glewIsSupported("GL_ARB_invalidate_subdata"), glewGetExtension("GL_ARB_invalidate_subdata")); glewInfoFunc("glInvalidateBufferData", glInvalidateBufferData == NULL); glewInfoFunc("glInvalidateBufferSubData", glInvalidateBufferSubData == NULL); glewInfoFunc("glInvalidateFramebuffer", glInvalidateFramebuffer == NULL); glewInfoFunc("glInvalidateSubFramebuffer", glInvalidateSubFramebuffer == NULL); glewInfoFunc("glInvalidateTexImage", glInvalidateTexImage == NULL); glewInfoFunc("glInvalidateTexSubImage", glInvalidateTexSubImage == NULL); } #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_alignment static void _glewInfo_GL_ARB_map_buffer_alignment (void) { glewPrintExt("GL_ARB_map_buffer_alignment", GLEW_ARB_map_buffer_alignment, glewIsSupported("GL_ARB_map_buffer_alignment"), glewGetExtension("GL_ARB_map_buffer_alignment")); } #endif /* GL_ARB_map_buffer_alignment */ #ifdef GL_ARB_map_buffer_range static void _glewInfo_GL_ARB_map_buffer_range (void) { glewPrintExt("GL_ARB_map_buffer_range", GLEW_ARB_map_buffer_range, glewIsSupported("GL_ARB_map_buffer_range"), glewGetExtension("GL_ARB_map_buffer_range")); glewInfoFunc("glFlushMappedBufferRange", glFlushMappedBufferRange == NULL); glewInfoFunc("glMapBufferRange", glMapBufferRange == NULL); } #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette static void _glewInfo_GL_ARB_matrix_palette (void) { glewPrintExt("GL_ARB_matrix_palette", GLEW_ARB_matrix_palette, glewIsSupported("GL_ARB_matrix_palette"), glewGetExtension("GL_ARB_matrix_palette")); glewInfoFunc("glCurrentPaletteMatrixARB", glCurrentPaletteMatrixARB == NULL); glewInfoFunc("glMatrixIndexPointerARB", glMatrixIndexPointerARB == NULL); glewInfoFunc("glMatrixIndexubvARB", glMatrixIndexubvARB == NULL); glewInfoFunc("glMatrixIndexuivARB", glMatrixIndexuivARB == NULL); glewInfoFunc("glMatrixIndexusvARB", glMatrixIndexusvARB == NULL); } #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_bind static void _glewInfo_GL_ARB_multi_bind (void) { glewPrintExt("GL_ARB_multi_bind", GLEW_ARB_multi_bind, glewIsSupported("GL_ARB_multi_bind"), glewGetExtension("GL_ARB_multi_bind")); glewInfoFunc("glBindBuffersBase", glBindBuffersBase == NULL); glewInfoFunc("glBindBuffersRange", glBindBuffersRange == NULL); glewInfoFunc("glBindImageTextures", glBindImageTextures == NULL); glewInfoFunc("glBindSamplers", glBindSamplers == NULL); glewInfoFunc("glBindTextures", glBindTextures == NULL); glewInfoFunc("glBindVertexBuffers", glBindVertexBuffers == NULL); } #endif /* GL_ARB_multi_bind */ #ifdef GL_ARB_multi_draw_indirect static void _glewInfo_GL_ARB_multi_draw_indirect (void) { glewPrintExt("GL_ARB_multi_draw_indirect", GLEW_ARB_multi_draw_indirect, glewIsSupported("GL_ARB_multi_draw_indirect"), glewGetExtension("GL_ARB_multi_draw_indirect")); glewInfoFunc("glMultiDrawArraysIndirect", glMultiDrawArraysIndirect == NULL); glewInfoFunc("glMultiDrawElementsIndirect", glMultiDrawElementsIndirect == NULL); } #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample static void _glewInfo_GL_ARB_multisample (void) { glewPrintExt("GL_ARB_multisample", GLEW_ARB_multisample, glewIsSupported("GL_ARB_multisample"), glewGetExtension("GL_ARB_multisample")); glewInfoFunc("glSampleCoverageARB", glSampleCoverageARB == NULL); } #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture static void _glewInfo_GL_ARB_multitexture (void) { glewPrintExt("GL_ARB_multitexture", GLEW_ARB_multitexture, glewIsSupported("GL_ARB_multitexture"), glewGetExtension("GL_ARB_multitexture")); glewInfoFunc("glActiveTextureARB", glActiveTextureARB == NULL); glewInfoFunc("glClientActiveTextureARB", glClientActiveTextureARB == NULL); glewInfoFunc("glMultiTexCoord1dARB", glMultiTexCoord1dARB == NULL); glewInfoFunc("glMultiTexCoord1dvARB", glMultiTexCoord1dvARB == NULL); glewInfoFunc("glMultiTexCoord1fARB", glMultiTexCoord1fARB == NULL); glewInfoFunc("glMultiTexCoord1fvARB", glMultiTexCoord1fvARB == NULL); glewInfoFunc("glMultiTexCoord1iARB", glMultiTexCoord1iARB == NULL); glewInfoFunc("glMultiTexCoord1ivARB", glMultiTexCoord1ivARB == NULL); glewInfoFunc("glMultiTexCoord1sARB", glMultiTexCoord1sARB == NULL); glewInfoFunc("glMultiTexCoord1svARB", glMultiTexCoord1svARB == NULL); glewInfoFunc("glMultiTexCoord2dARB", glMultiTexCoord2dARB == NULL); glewInfoFunc("glMultiTexCoord2dvARB", glMultiTexCoord2dvARB == NULL); glewInfoFunc("glMultiTexCoord2fARB", glMultiTexCoord2fARB == NULL); glewInfoFunc("glMultiTexCoord2fvARB", glMultiTexCoord2fvARB == NULL); glewInfoFunc("glMultiTexCoord2iARB", glMultiTexCoord2iARB == NULL); glewInfoFunc("glMultiTexCoord2ivARB", glMultiTexCoord2ivARB == NULL); glewInfoFunc("glMultiTexCoord2sARB", glMultiTexCoord2sARB == NULL); glewInfoFunc("glMultiTexCoord2svARB", glMultiTexCoord2svARB == NULL); glewInfoFunc("glMultiTexCoord3dARB", glMultiTexCoord3dARB == NULL); glewInfoFunc("glMultiTexCoord3dvARB", glMultiTexCoord3dvARB == NULL); glewInfoFunc("glMultiTexCoord3fARB", glMultiTexCoord3fARB == NULL); glewInfoFunc("glMultiTexCoord3fvARB", glMultiTexCoord3fvARB == NULL); glewInfoFunc("glMultiTexCoord3iARB", glMultiTexCoord3iARB == NULL); glewInfoFunc("glMultiTexCoord3ivARB", glMultiTexCoord3ivARB == NULL); glewInfoFunc("glMultiTexCoord3sARB", glMultiTexCoord3sARB == NULL); glewInfoFunc("glMultiTexCoord3svARB", glMultiTexCoord3svARB == NULL); glewInfoFunc("glMultiTexCoord4dARB", glMultiTexCoord4dARB == NULL); glewInfoFunc("glMultiTexCoord4dvARB", glMultiTexCoord4dvARB == NULL); glewInfoFunc("glMultiTexCoord4fARB", glMultiTexCoord4fARB == NULL); glewInfoFunc("glMultiTexCoord4fvARB", glMultiTexCoord4fvARB == NULL); glewInfoFunc("glMultiTexCoord4iARB", glMultiTexCoord4iARB == NULL); glewInfoFunc("glMultiTexCoord4ivARB", glMultiTexCoord4ivARB == NULL); glewInfoFunc("glMultiTexCoord4sARB", glMultiTexCoord4sARB == NULL); glewInfoFunc("glMultiTexCoord4svARB", glMultiTexCoord4svARB == NULL); } #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query static void _glewInfo_GL_ARB_occlusion_query (void) { glewPrintExt("GL_ARB_occlusion_query", GLEW_ARB_occlusion_query, glewIsSupported("GL_ARB_occlusion_query"), glewGetExtension("GL_ARB_occlusion_query")); glewInfoFunc("glBeginQueryARB", glBeginQueryARB == NULL); glewInfoFunc("glDeleteQueriesARB", glDeleteQueriesARB == NULL); glewInfoFunc("glEndQueryARB", glEndQueryARB == NULL); glewInfoFunc("glGenQueriesARB", glGenQueriesARB == NULL); glewInfoFunc("glGetQueryObjectivARB", glGetQueryObjectivARB == NULL); glewInfoFunc("glGetQueryObjectuivARB", glGetQueryObjectuivARB == NULL); glewInfoFunc("glGetQueryivARB", glGetQueryivARB == NULL); glewInfoFunc("glIsQueryARB", glIsQueryARB == NULL); } #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_occlusion_query2 static void _glewInfo_GL_ARB_occlusion_query2 (void) { glewPrintExt("GL_ARB_occlusion_query2", GLEW_ARB_occlusion_query2, glewIsSupported("GL_ARB_occlusion_query2"), glewGetExtension("GL_ARB_occlusion_query2")); } #endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_pipeline_statistics_query static void _glewInfo_GL_ARB_pipeline_statistics_query (void) { glewPrintExt("GL_ARB_pipeline_statistics_query", GLEW_ARB_pipeline_statistics_query, glewIsSupported("GL_ARB_pipeline_statistics_query"), glewGetExtension("GL_ARB_pipeline_statistics_query")); } #endif /* GL_ARB_pipeline_statistics_query */ #ifdef GL_ARB_pixel_buffer_object static void _glewInfo_GL_ARB_pixel_buffer_object (void) { glewPrintExt("GL_ARB_pixel_buffer_object", GLEW_ARB_pixel_buffer_object, glewIsSupported("GL_ARB_pixel_buffer_object"), glewGetExtension("GL_ARB_pixel_buffer_object")); } #endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters static void _glewInfo_GL_ARB_point_parameters (void) { glewPrintExt("GL_ARB_point_parameters", GLEW_ARB_point_parameters, glewIsSupported("GL_ARB_point_parameters"), glewGetExtension("GL_ARB_point_parameters")); glewInfoFunc("glPointParameterfARB", glPointParameterfARB == NULL); glewInfoFunc("glPointParameterfvARB", glPointParameterfvARB == NULL); } #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_point_sprite static void _glewInfo_GL_ARB_point_sprite (void) { glewPrintExt("GL_ARB_point_sprite", GLEW_ARB_point_sprite, glewIsSupported("GL_ARB_point_sprite"), glewGetExtension("GL_ARB_point_sprite")); } #endif /* GL_ARB_point_sprite */ #ifdef GL_ARB_program_interface_query static void _glewInfo_GL_ARB_program_interface_query (void) { glewPrintExt("GL_ARB_program_interface_query", GLEW_ARB_program_interface_query, glewIsSupported("GL_ARB_program_interface_query"), glewGetExtension("GL_ARB_program_interface_query")); glewInfoFunc("glGetProgramInterfaceiv", glGetProgramInterfaceiv == NULL); glewInfoFunc("glGetProgramResourceIndex", glGetProgramResourceIndex == NULL); glewInfoFunc("glGetProgramResourceLocation", glGetProgramResourceLocation == NULL); glewInfoFunc("glGetProgramResourceLocationIndex", glGetProgramResourceLocationIndex == NULL); glewInfoFunc("glGetProgramResourceName", glGetProgramResourceName == NULL); glewInfoFunc("glGetProgramResourceiv", glGetProgramResourceiv == NULL); } #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex static void _glewInfo_GL_ARB_provoking_vertex (void) { glewPrintExt("GL_ARB_provoking_vertex", GLEW_ARB_provoking_vertex, glewIsSupported("GL_ARB_provoking_vertex"), glewGetExtension("GL_ARB_provoking_vertex")); glewInfoFunc("glProvokingVertex", glProvokingVertex == NULL); } #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_query_buffer_object static void _glewInfo_GL_ARB_query_buffer_object (void) { glewPrintExt("GL_ARB_query_buffer_object", GLEW_ARB_query_buffer_object, glewIsSupported("GL_ARB_query_buffer_object"), glewGetExtension("GL_ARB_query_buffer_object")); } #endif /* GL_ARB_query_buffer_object */ #ifdef GL_ARB_robust_buffer_access_behavior static void _glewInfo_GL_ARB_robust_buffer_access_behavior (void) { glewPrintExt("GL_ARB_robust_buffer_access_behavior", GLEW_ARB_robust_buffer_access_behavior, glewIsSupported("GL_ARB_robust_buffer_access_behavior"), glewGetExtension("GL_ARB_robust_buffer_access_behavior")); } #endif /* GL_ARB_robust_buffer_access_behavior */ #ifdef GL_ARB_robustness static void _glewInfo_GL_ARB_robustness (void) { glewPrintExt("GL_ARB_robustness", GLEW_ARB_robustness, glewIsSupported("GL_ARB_robustness"), glewGetExtension("GL_ARB_robustness")); glewInfoFunc("glGetGraphicsResetStatusARB", glGetGraphicsResetStatusARB == NULL); glewInfoFunc("glGetnColorTableARB", glGetnColorTableARB == NULL); glewInfoFunc("glGetnCompressedTexImageARB", glGetnCompressedTexImageARB == NULL); glewInfoFunc("glGetnConvolutionFilterARB", glGetnConvolutionFilterARB == NULL); glewInfoFunc("glGetnHistogramARB", glGetnHistogramARB == NULL); glewInfoFunc("glGetnMapdvARB", glGetnMapdvARB == NULL); glewInfoFunc("glGetnMapfvARB", glGetnMapfvARB == NULL); glewInfoFunc("glGetnMapivARB", glGetnMapivARB == NULL); glewInfoFunc("glGetnMinmaxARB", glGetnMinmaxARB == NULL); glewInfoFunc("glGetnPixelMapfvARB", glGetnPixelMapfvARB == NULL); glewInfoFunc("glGetnPixelMapuivARB", glGetnPixelMapuivARB == NULL); glewInfoFunc("glGetnPixelMapusvARB", glGetnPixelMapusvARB == NULL); glewInfoFunc("glGetnPolygonStippleARB", glGetnPolygonStippleARB == NULL); glewInfoFunc("glGetnSeparableFilterARB", glGetnSeparableFilterARB == NULL); glewInfoFunc("glGetnTexImageARB", glGetnTexImageARB == NULL); glewInfoFunc("glGetnUniformdvARB", glGetnUniformdvARB == NULL); glewInfoFunc("glGetnUniformfvARB", glGetnUniformfvARB == NULL); glewInfoFunc("glGetnUniformivARB", glGetnUniformivARB == NULL); glewInfoFunc("glGetnUniformuivARB", glGetnUniformuivARB == NULL); glewInfoFunc("glReadnPixelsARB", glReadnPixelsARB == NULL); } #endif /* GL_ARB_robustness */ #ifdef GL_ARB_robustness_application_isolation static void _glewInfo_GL_ARB_robustness_application_isolation (void) { glewPrintExt("GL_ARB_robustness_application_isolation", GLEW_ARB_robustness_application_isolation, glewIsSupported("GL_ARB_robustness_application_isolation"), glewGetExtension("GL_ARB_robustness_application_isolation")); } #endif /* GL_ARB_robustness_application_isolation */ #ifdef GL_ARB_robustness_share_group_isolation static void _glewInfo_GL_ARB_robustness_share_group_isolation (void) { glewPrintExt("GL_ARB_robustness_share_group_isolation", GLEW_ARB_robustness_share_group_isolation, glewIsSupported("GL_ARB_robustness_share_group_isolation"), glewGetExtension("GL_ARB_robustness_share_group_isolation")); } #endif /* GL_ARB_robustness_share_group_isolation */ #ifdef GL_ARB_sample_shading static void _glewInfo_GL_ARB_sample_shading (void) { glewPrintExt("GL_ARB_sample_shading", GLEW_ARB_sample_shading, glewIsSupported("GL_ARB_sample_shading"), glewGetExtension("GL_ARB_sample_shading")); glewInfoFunc("glMinSampleShadingARB", glMinSampleShadingARB == NULL); } #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects static void _glewInfo_GL_ARB_sampler_objects (void) { glewPrintExt("GL_ARB_sampler_objects", GLEW_ARB_sampler_objects, glewIsSupported("GL_ARB_sampler_objects"), glewGetExtension("GL_ARB_sampler_objects")); glewInfoFunc("glBindSampler", glBindSampler == NULL); glewInfoFunc("glDeleteSamplers", glDeleteSamplers == NULL); glewInfoFunc("glGenSamplers", glGenSamplers == NULL); glewInfoFunc("glGetSamplerParameterIiv", glGetSamplerParameterIiv == NULL); glewInfoFunc("glGetSamplerParameterIuiv", glGetSamplerParameterIuiv == NULL); glewInfoFunc("glGetSamplerParameterfv", glGetSamplerParameterfv == NULL); glewInfoFunc("glGetSamplerParameteriv", glGetSamplerParameteriv == NULL); glewInfoFunc("glIsSampler", glIsSampler == NULL); glewInfoFunc("glSamplerParameterIiv", glSamplerParameterIiv == NULL); glewInfoFunc("glSamplerParameterIuiv", glSamplerParameterIuiv == NULL); glewInfoFunc("glSamplerParameterf", glSamplerParameterf == NULL); glewInfoFunc("glSamplerParameterfv", glSamplerParameterfv == NULL); glewInfoFunc("glSamplerParameteri", glSamplerParameteri == NULL); glewInfoFunc("glSamplerParameteriv", glSamplerParameteriv == NULL); } #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_seamless_cube_map static void _glewInfo_GL_ARB_seamless_cube_map (void) { glewPrintExt("GL_ARB_seamless_cube_map", GLEW_ARB_seamless_cube_map, glewIsSupported("GL_ARB_seamless_cube_map"), glewGetExtension("GL_ARB_seamless_cube_map")); } #endif /* GL_ARB_seamless_cube_map */ #ifdef GL_ARB_seamless_cubemap_per_texture static void _glewInfo_GL_ARB_seamless_cubemap_per_texture (void) { glewPrintExt("GL_ARB_seamless_cubemap_per_texture", GLEW_ARB_seamless_cubemap_per_texture, glewIsSupported("GL_ARB_seamless_cubemap_per_texture"), glewGetExtension("GL_ARB_seamless_cubemap_per_texture")); } #endif /* GL_ARB_seamless_cubemap_per_texture */ #ifdef GL_ARB_separate_shader_objects static void _glewInfo_GL_ARB_separate_shader_objects (void) { glewPrintExt("GL_ARB_separate_shader_objects", GLEW_ARB_separate_shader_objects, glewIsSupported("GL_ARB_separate_shader_objects"), glewGetExtension("GL_ARB_separate_shader_objects")); glewInfoFunc("glActiveShaderProgram", glActiveShaderProgram == NULL); glewInfoFunc("glBindProgramPipeline", glBindProgramPipeline == NULL); glewInfoFunc("glCreateShaderProgramv", glCreateShaderProgramv == NULL); glewInfoFunc("glDeleteProgramPipelines", glDeleteProgramPipelines == NULL); glewInfoFunc("glGenProgramPipelines", glGenProgramPipelines == NULL); glewInfoFunc("glGetProgramPipelineInfoLog", glGetProgramPipelineInfoLog == NULL); glewInfoFunc("glGetProgramPipelineiv", glGetProgramPipelineiv == NULL); glewInfoFunc("glIsProgramPipeline", glIsProgramPipeline == NULL); glewInfoFunc("glProgramUniform1d", glProgramUniform1d == NULL); glewInfoFunc("glProgramUniform1dv", glProgramUniform1dv == NULL); glewInfoFunc("glProgramUniform1f", glProgramUniform1f == NULL); glewInfoFunc("glProgramUniform1fv", glProgramUniform1fv == NULL); glewInfoFunc("glProgramUniform1i", glProgramUniform1i == NULL); glewInfoFunc("glProgramUniform1iv", glProgramUniform1iv == NULL); glewInfoFunc("glProgramUniform1ui", glProgramUniform1ui == NULL); glewInfoFunc("glProgramUniform1uiv", glProgramUniform1uiv == NULL); glewInfoFunc("glProgramUniform2d", glProgramUniform2d == NULL); glewInfoFunc("glProgramUniform2dv", glProgramUniform2dv == NULL); glewInfoFunc("glProgramUniform2f", glProgramUniform2f == NULL); glewInfoFunc("glProgramUniform2fv", glProgramUniform2fv == NULL); glewInfoFunc("glProgramUniform2i", glProgramUniform2i == NULL); glewInfoFunc("glProgramUniform2iv", glProgramUniform2iv == NULL); glewInfoFunc("glProgramUniform2ui", glProgramUniform2ui == NULL); glewInfoFunc("glProgramUniform2uiv", glProgramUniform2uiv == NULL); glewInfoFunc("glProgramUniform3d", glProgramUniform3d == NULL); glewInfoFunc("glProgramUniform3dv", glProgramUniform3dv == NULL); glewInfoFunc("glProgramUniform3f", glProgramUniform3f == NULL); glewInfoFunc("glProgramUniform3fv", glProgramUniform3fv == NULL); glewInfoFunc("glProgramUniform3i", glProgramUniform3i == NULL); glewInfoFunc("glProgramUniform3iv", glProgramUniform3iv == NULL); glewInfoFunc("glProgramUniform3ui", glProgramUniform3ui == NULL); glewInfoFunc("glProgramUniform3uiv", glProgramUniform3uiv == NULL); glewInfoFunc("glProgramUniform4d", glProgramUniform4d == NULL); glewInfoFunc("glProgramUniform4dv", glProgramUniform4dv == NULL); glewInfoFunc("glProgramUniform4f", glProgramUniform4f == NULL); glewInfoFunc("glProgramUniform4fv", glProgramUniform4fv == NULL); glewInfoFunc("glProgramUniform4i", glProgramUniform4i == NULL); glewInfoFunc("glProgramUniform4iv", glProgramUniform4iv == NULL); glewInfoFunc("glProgramUniform4ui", glProgramUniform4ui == NULL); glewInfoFunc("glProgramUniform4uiv", glProgramUniform4uiv == NULL); glewInfoFunc("glProgramUniformMatrix2dv", glProgramUniformMatrix2dv == NULL); glewInfoFunc("glProgramUniformMatrix2fv", glProgramUniformMatrix2fv == NULL); glewInfoFunc("glProgramUniformMatrix2x3dv", glProgramUniformMatrix2x3dv == NULL); glewInfoFunc("glProgramUniformMatrix2x3fv", glProgramUniformMatrix2x3fv == NULL); glewInfoFunc("glProgramUniformMatrix2x4dv", glProgramUniformMatrix2x4dv == NULL); glewInfoFunc("glProgramUniformMatrix2x4fv", glProgramUniformMatrix2x4fv == NULL); glewInfoFunc("glProgramUniformMatrix3dv", glProgramUniformMatrix3dv == NULL); glewInfoFunc("glProgramUniformMatrix3fv", glProgramUniformMatrix3fv == NULL); glewInfoFunc("glProgramUniformMatrix3x2dv", glProgramUniformMatrix3x2dv == NULL); glewInfoFunc("glProgramUniformMatrix3x2fv", glProgramUniformMatrix3x2fv == NULL); glewInfoFunc("glProgramUniformMatrix3x4dv", glProgramUniformMatrix3x4dv == NULL); glewInfoFunc("glProgramUniformMatrix3x4fv", glProgramUniformMatrix3x4fv == NULL); glewInfoFunc("glProgramUniformMatrix4dv", glProgramUniformMatrix4dv == NULL); glewInfoFunc("glProgramUniformMatrix4fv", glProgramUniformMatrix4fv == NULL); glewInfoFunc("glProgramUniformMatrix4x2dv", glProgramUniformMatrix4x2dv == NULL); glewInfoFunc("glProgramUniformMatrix4x2fv", glProgramUniformMatrix4x2fv == NULL); glewInfoFunc("glProgramUniformMatrix4x3dv", glProgramUniformMatrix4x3dv == NULL); glewInfoFunc("glProgramUniformMatrix4x3fv", glProgramUniformMatrix4x3fv == NULL); glewInfoFunc("glUseProgramStages", glUseProgramStages == NULL); glewInfoFunc("glValidateProgramPipeline", glValidateProgramPipeline == NULL); } #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters static void _glewInfo_GL_ARB_shader_atomic_counters (void) { glewPrintExt("GL_ARB_shader_atomic_counters", GLEW_ARB_shader_atomic_counters, glewIsSupported("GL_ARB_shader_atomic_counters"), glewGetExtension("GL_ARB_shader_atomic_counters")); glewInfoFunc("glGetActiveAtomicCounterBufferiv", glGetActiveAtomicCounterBufferiv == NULL); } #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_bit_encoding static void _glewInfo_GL_ARB_shader_bit_encoding (void) { glewPrintExt("GL_ARB_shader_bit_encoding", GLEW_ARB_shader_bit_encoding, glewIsSupported("GL_ARB_shader_bit_encoding"), glewGetExtension("GL_ARB_shader_bit_encoding")); } #endif /* GL_ARB_shader_bit_encoding */ #ifdef GL_ARB_shader_draw_parameters static void _glewInfo_GL_ARB_shader_draw_parameters (void) { glewPrintExt("GL_ARB_shader_draw_parameters", GLEW_ARB_shader_draw_parameters, glewIsSupported("GL_ARB_shader_draw_parameters"), glewGetExtension("GL_ARB_shader_draw_parameters")); } #endif /* GL_ARB_shader_draw_parameters */ #ifdef GL_ARB_shader_group_vote static void _glewInfo_GL_ARB_shader_group_vote (void) { glewPrintExt("GL_ARB_shader_group_vote", GLEW_ARB_shader_group_vote, glewIsSupported("GL_ARB_shader_group_vote"), glewGetExtension("GL_ARB_shader_group_vote")); } #endif /* GL_ARB_shader_group_vote */ #ifdef GL_ARB_shader_image_load_store static void _glewInfo_GL_ARB_shader_image_load_store (void) { glewPrintExt("GL_ARB_shader_image_load_store", GLEW_ARB_shader_image_load_store, glewIsSupported("GL_ARB_shader_image_load_store"), glewGetExtension("GL_ARB_shader_image_load_store")); glewInfoFunc("glBindImageTexture", glBindImageTexture == NULL); glewInfoFunc("glMemoryBarrier", glMemoryBarrier == NULL); } #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_image_size static void _glewInfo_GL_ARB_shader_image_size (void) { glewPrintExt("GL_ARB_shader_image_size", GLEW_ARB_shader_image_size, glewIsSupported("GL_ARB_shader_image_size"), glewGetExtension("GL_ARB_shader_image_size")); } #endif /* GL_ARB_shader_image_size */ #ifdef GL_ARB_shader_objects static void _glewInfo_GL_ARB_shader_objects (void) { glewPrintExt("GL_ARB_shader_objects", GLEW_ARB_shader_objects, glewIsSupported("GL_ARB_shader_objects"), glewGetExtension("GL_ARB_shader_objects")); glewInfoFunc("glAttachObjectARB", glAttachObjectARB == NULL); glewInfoFunc("glCompileShaderARB", glCompileShaderARB == NULL); glewInfoFunc("glCreateProgramObjectARB", glCreateProgramObjectARB == NULL); glewInfoFunc("glCreateShaderObjectARB", glCreateShaderObjectARB == NULL); glewInfoFunc("glDeleteObjectARB", glDeleteObjectARB == NULL); glewInfoFunc("glDetachObjectARB", glDetachObjectARB == NULL); glewInfoFunc("glGetActiveUniformARB", glGetActiveUniformARB == NULL); glewInfoFunc("glGetAttachedObjectsARB", glGetAttachedObjectsARB == NULL); glewInfoFunc("glGetHandleARB", glGetHandleARB == NULL); glewInfoFunc("glGetInfoLogARB", glGetInfoLogARB == NULL); glewInfoFunc("glGetObjectParameterfvARB", glGetObjectParameterfvARB == NULL); glewInfoFunc("glGetObjectParameterivARB", glGetObjectParameterivARB == NULL); glewInfoFunc("glGetShaderSourceARB", glGetShaderSourceARB == NULL); glewInfoFunc("glGetUniformLocationARB", glGetUniformLocationARB == NULL); glewInfoFunc("glGetUniformfvARB", glGetUniformfvARB == NULL); glewInfoFunc("glGetUniformivARB", glGetUniformivARB == NULL); glewInfoFunc("glLinkProgramARB", glLinkProgramARB == NULL); glewInfoFunc("glShaderSourceARB", glShaderSourceARB == NULL); glewInfoFunc("glUniform1fARB", glUniform1fARB == NULL); glewInfoFunc("glUniform1fvARB", glUniform1fvARB == NULL); glewInfoFunc("glUniform1iARB", glUniform1iARB == NULL); glewInfoFunc("glUniform1ivARB", glUniform1ivARB == NULL); glewInfoFunc("glUniform2fARB", glUniform2fARB == NULL); glewInfoFunc("glUniform2fvARB", glUniform2fvARB == NULL); glewInfoFunc("glUniform2iARB", glUniform2iARB == NULL); glewInfoFunc("glUniform2ivARB", glUniform2ivARB == NULL); glewInfoFunc("glUniform3fARB", glUniform3fARB == NULL); glewInfoFunc("glUniform3fvARB", glUniform3fvARB == NULL); glewInfoFunc("glUniform3iARB", glUniform3iARB == NULL); glewInfoFunc("glUniform3ivARB", glUniform3ivARB == NULL); glewInfoFunc("glUniform4fARB", glUniform4fARB == NULL); glewInfoFunc("glUniform4fvARB", glUniform4fvARB == NULL); glewInfoFunc("glUniform4iARB", glUniform4iARB == NULL); glewInfoFunc("glUniform4ivARB", glUniform4ivARB == NULL); glewInfoFunc("glUniformMatrix2fvARB", glUniformMatrix2fvARB == NULL); glewInfoFunc("glUniformMatrix3fvARB", glUniformMatrix3fvARB == NULL); glewInfoFunc("glUniformMatrix4fvARB", glUniformMatrix4fvARB == NULL); glewInfoFunc("glUseProgramObjectARB", glUseProgramObjectARB == NULL); glewInfoFunc("glValidateProgramARB", glValidateProgramARB == NULL); } #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_precision static void _glewInfo_GL_ARB_shader_precision (void) { glewPrintExt("GL_ARB_shader_precision", GLEW_ARB_shader_precision, glewIsSupported("GL_ARB_shader_precision"), glewGetExtension("GL_ARB_shader_precision")); } #endif /* GL_ARB_shader_precision */ #ifdef GL_ARB_shader_stencil_export static void _glewInfo_GL_ARB_shader_stencil_export (void) { glewPrintExt("GL_ARB_shader_stencil_export", GLEW_ARB_shader_stencil_export, glewIsSupported("GL_ARB_shader_stencil_export"), glewGetExtension("GL_ARB_shader_stencil_export")); } #endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_storage_buffer_object static void _glewInfo_GL_ARB_shader_storage_buffer_object (void) { glewPrintExt("GL_ARB_shader_storage_buffer_object", GLEW_ARB_shader_storage_buffer_object, glewIsSupported("GL_ARB_shader_storage_buffer_object"), glewGetExtension("GL_ARB_shader_storage_buffer_object")); glewInfoFunc("glShaderStorageBlockBinding", glShaderStorageBlockBinding == NULL); } #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine static void _glewInfo_GL_ARB_shader_subroutine (void) { glewPrintExt("GL_ARB_shader_subroutine", GLEW_ARB_shader_subroutine, glewIsSupported("GL_ARB_shader_subroutine"), glewGetExtension("GL_ARB_shader_subroutine")); glewInfoFunc("glGetActiveSubroutineName", glGetActiveSubroutineName == NULL); glewInfoFunc("glGetActiveSubroutineUniformName", glGetActiveSubroutineUniformName == NULL); glewInfoFunc("glGetActiveSubroutineUniformiv", glGetActiveSubroutineUniformiv == NULL); glewInfoFunc("glGetProgramStageiv", glGetProgramStageiv == NULL); glewInfoFunc("glGetSubroutineIndex", glGetSubroutineIndex == NULL); glewInfoFunc("glGetSubroutineUniformLocation", glGetSubroutineUniformLocation == NULL); glewInfoFunc("glGetUniformSubroutineuiv", glGetUniformSubroutineuiv == NULL); glewInfoFunc("glUniformSubroutinesuiv", glUniformSubroutinesuiv == NULL); } #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shader_texture_image_samples static void _glewInfo_GL_ARB_shader_texture_image_samples (void) { glewPrintExt("GL_ARB_shader_texture_image_samples", GLEW_ARB_shader_texture_image_samples, glewIsSupported("GL_ARB_shader_texture_image_samples"), glewGetExtension("GL_ARB_shader_texture_image_samples")); } #endif /* GL_ARB_shader_texture_image_samples */ #ifdef GL_ARB_shader_texture_lod static void _glewInfo_GL_ARB_shader_texture_lod (void) { glewPrintExt("GL_ARB_shader_texture_lod", GLEW_ARB_shader_texture_lod, glewIsSupported("GL_ARB_shader_texture_lod"), glewGetExtension("GL_ARB_shader_texture_lod")); } #endif /* GL_ARB_shader_texture_lod */ #ifdef GL_ARB_shading_language_100 static void _glewInfo_GL_ARB_shading_language_100 (void) { glewPrintExt("GL_ARB_shading_language_100", GLEW_ARB_shading_language_100, glewIsSupported("GL_ARB_shading_language_100"), glewGetExtension("GL_ARB_shading_language_100")); } #endif /* GL_ARB_shading_language_100 */ #ifdef GL_ARB_shading_language_420pack static void _glewInfo_GL_ARB_shading_language_420pack (void) { glewPrintExt("GL_ARB_shading_language_420pack", GLEW_ARB_shading_language_420pack, glewIsSupported("GL_ARB_shading_language_420pack"), glewGetExtension("GL_ARB_shading_language_420pack")); } #endif /* GL_ARB_shading_language_420pack */ #ifdef GL_ARB_shading_language_include static void _glewInfo_GL_ARB_shading_language_include (void) { glewPrintExt("GL_ARB_shading_language_include", GLEW_ARB_shading_language_include, glewIsSupported("GL_ARB_shading_language_include"), glewGetExtension("GL_ARB_shading_language_include")); glewInfoFunc("glCompileShaderIncludeARB", glCompileShaderIncludeARB == NULL); glewInfoFunc("glDeleteNamedStringARB", glDeleteNamedStringARB == NULL); glewInfoFunc("glGetNamedStringARB", glGetNamedStringARB == NULL); glewInfoFunc("glGetNamedStringivARB", glGetNamedStringivARB == NULL); glewInfoFunc("glIsNamedStringARB", glIsNamedStringARB == NULL); glewInfoFunc("glNamedStringARB", glNamedStringARB == NULL); } #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_shading_language_packing static void _glewInfo_GL_ARB_shading_language_packing (void) { glewPrintExt("GL_ARB_shading_language_packing", GLEW_ARB_shading_language_packing, glewIsSupported("GL_ARB_shading_language_packing"), glewGetExtension("GL_ARB_shading_language_packing")); } #endif /* GL_ARB_shading_language_packing */ #ifdef GL_ARB_shadow static void _glewInfo_GL_ARB_shadow (void) { glewPrintExt("GL_ARB_shadow", GLEW_ARB_shadow, glewIsSupported("GL_ARB_shadow"), glewGetExtension("GL_ARB_shadow")); } #endif /* GL_ARB_shadow */ #ifdef GL_ARB_shadow_ambient static void _glewInfo_GL_ARB_shadow_ambient (void) { glewPrintExt("GL_ARB_shadow_ambient", GLEW_ARB_shadow_ambient, glewIsSupported("GL_ARB_shadow_ambient"), glewGetExtension("GL_ARB_shadow_ambient")); } #endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_sparse_buffer static void _glewInfo_GL_ARB_sparse_buffer (void) { glewPrintExt("GL_ARB_sparse_buffer", GLEW_ARB_sparse_buffer, glewIsSupported("GL_ARB_sparse_buffer"), glewGetExtension("GL_ARB_sparse_buffer")); glewInfoFunc("glBufferPageCommitmentARB", glBufferPageCommitmentARB == NULL); } #endif /* GL_ARB_sparse_buffer */ #ifdef GL_ARB_sparse_texture static void _glewInfo_GL_ARB_sparse_texture (void) { glewPrintExt("GL_ARB_sparse_texture", GLEW_ARB_sparse_texture, glewIsSupported("GL_ARB_sparse_texture"), glewGetExtension("GL_ARB_sparse_texture")); glewInfoFunc("glTexPageCommitmentARB", glTexPageCommitmentARB == NULL); glewInfoFunc("glTexturePageCommitmentEXT", glTexturePageCommitmentEXT == NULL); } #endif /* GL_ARB_sparse_texture */ #ifdef GL_ARB_stencil_texturing static void _glewInfo_GL_ARB_stencil_texturing (void) { glewPrintExt("GL_ARB_stencil_texturing", GLEW_ARB_stencil_texturing, glewIsSupported("GL_ARB_stencil_texturing"), glewGetExtension("GL_ARB_stencil_texturing")); } #endif /* GL_ARB_stencil_texturing */ #ifdef GL_ARB_sync static void _glewInfo_GL_ARB_sync (void) { glewPrintExt("GL_ARB_sync", GLEW_ARB_sync, glewIsSupported("GL_ARB_sync"), glewGetExtension("GL_ARB_sync")); glewInfoFunc("glClientWaitSync", glClientWaitSync == NULL); glewInfoFunc("glDeleteSync", glDeleteSync == NULL); glewInfoFunc("glFenceSync", glFenceSync == NULL); glewInfoFunc("glGetInteger64v", glGetInteger64v == NULL); glewInfoFunc("glGetSynciv", glGetSynciv == NULL); glewInfoFunc("glIsSync", glIsSync == NULL); glewInfoFunc("glWaitSync", glWaitSync == NULL); } #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader static void _glewInfo_GL_ARB_tessellation_shader (void) { glewPrintExt("GL_ARB_tessellation_shader", GLEW_ARB_tessellation_shader, glewIsSupported("GL_ARB_tessellation_shader"), glewGetExtension("GL_ARB_tessellation_shader")); glewInfoFunc("glPatchParameterfv", glPatchParameterfv == NULL); glewInfoFunc("glPatchParameteri", glPatchParameteri == NULL); } #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_barrier static void _glewInfo_GL_ARB_texture_barrier (void) { glewPrintExt("GL_ARB_texture_barrier", GLEW_ARB_texture_barrier, glewIsSupported("GL_ARB_texture_barrier"), glewGetExtension("GL_ARB_texture_barrier")); glewInfoFunc("glTextureBarrier", glTextureBarrier == NULL); } #endif /* GL_ARB_texture_barrier */ #ifdef GL_ARB_texture_border_clamp static void _glewInfo_GL_ARB_texture_border_clamp (void) { glewPrintExt("GL_ARB_texture_border_clamp", GLEW_ARB_texture_border_clamp, glewIsSupported("GL_ARB_texture_border_clamp"), glewGetExtension("GL_ARB_texture_border_clamp")); } #endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object static void _glewInfo_GL_ARB_texture_buffer_object (void) { glewPrintExt("GL_ARB_texture_buffer_object", GLEW_ARB_texture_buffer_object, glewIsSupported("GL_ARB_texture_buffer_object"), glewGetExtension("GL_ARB_texture_buffer_object")); glewInfoFunc("glTexBufferARB", glTexBufferARB == NULL); } #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_object_rgb32 static void _glewInfo_GL_ARB_texture_buffer_object_rgb32 (void) { glewPrintExt("GL_ARB_texture_buffer_object_rgb32", GLEW_ARB_texture_buffer_object_rgb32, glewIsSupported("GL_ARB_texture_buffer_object_rgb32"), glewGetExtension("GL_ARB_texture_buffer_object_rgb32")); } #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_buffer_range static void _glewInfo_GL_ARB_texture_buffer_range (void) { glewPrintExt("GL_ARB_texture_buffer_range", GLEW_ARB_texture_buffer_range, glewIsSupported("GL_ARB_texture_buffer_range"), glewGetExtension("GL_ARB_texture_buffer_range")); glewInfoFunc("glTexBufferRange", glTexBufferRange == NULL); glewInfoFunc("glTextureBufferRangeEXT", glTextureBufferRangeEXT == NULL); } #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression static void _glewInfo_GL_ARB_texture_compression (void) { glewPrintExt("GL_ARB_texture_compression", GLEW_ARB_texture_compression, glewIsSupported("GL_ARB_texture_compression"), glewGetExtension("GL_ARB_texture_compression")); glewInfoFunc("glCompressedTexImage1DARB", glCompressedTexImage1DARB == NULL); glewInfoFunc("glCompressedTexImage2DARB", glCompressedTexImage2DARB == NULL); glewInfoFunc("glCompressedTexImage3DARB", glCompressedTexImage3DARB == NULL); glewInfoFunc("glCompressedTexSubImage1DARB", glCompressedTexSubImage1DARB == NULL); glewInfoFunc("glCompressedTexSubImage2DARB", glCompressedTexSubImage2DARB == NULL); glewInfoFunc("glCompressedTexSubImage3DARB", glCompressedTexSubImage3DARB == NULL); glewInfoFunc("glGetCompressedTexImageARB", glGetCompressedTexImageARB == NULL); } #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_compression_bptc static void _glewInfo_GL_ARB_texture_compression_bptc (void) { glewPrintExt("GL_ARB_texture_compression_bptc", GLEW_ARB_texture_compression_bptc, glewIsSupported("GL_ARB_texture_compression_bptc"), glewGetExtension("GL_ARB_texture_compression_bptc")); } #endif /* GL_ARB_texture_compression_bptc */ #ifdef GL_ARB_texture_compression_rgtc static void _glewInfo_GL_ARB_texture_compression_rgtc (void) { glewPrintExt("GL_ARB_texture_compression_rgtc", GLEW_ARB_texture_compression_rgtc, glewIsSupported("GL_ARB_texture_compression_rgtc"), glewGetExtension("GL_ARB_texture_compression_rgtc")); } #endif /* GL_ARB_texture_compression_rgtc */ #ifdef GL_ARB_texture_cube_map static void _glewInfo_GL_ARB_texture_cube_map (void) { glewPrintExt("GL_ARB_texture_cube_map", GLEW_ARB_texture_cube_map, glewIsSupported("GL_ARB_texture_cube_map"), glewGetExtension("GL_ARB_texture_cube_map")); } #endif /* GL_ARB_texture_cube_map */ #ifdef GL_ARB_texture_cube_map_array static void _glewInfo_GL_ARB_texture_cube_map_array (void) { glewPrintExt("GL_ARB_texture_cube_map_array", GLEW_ARB_texture_cube_map_array, glewIsSupported("GL_ARB_texture_cube_map_array"), glewGetExtension("GL_ARB_texture_cube_map_array")); } #endif /* GL_ARB_texture_cube_map_array */ #ifdef GL_ARB_texture_env_add static void _glewInfo_GL_ARB_texture_env_add (void) { glewPrintExt("GL_ARB_texture_env_add", GLEW_ARB_texture_env_add, glewIsSupported("GL_ARB_texture_env_add"), glewGetExtension("GL_ARB_texture_env_add")); } #endif /* GL_ARB_texture_env_add */ #ifdef GL_ARB_texture_env_combine static void _glewInfo_GL_ARB_texture_env_combine (void) { glewPrintExt("GL_ARB_texture_env_combine", GLEW_ARB_texture_env_combine, glewIsSupported("GL_ARB_texture_env_combine"), glewGetExtension("GL_ARB_texture_env_combine")); } #endif /* GL_ARB_texture_env_combine */ #ifdef GL_ARB_texture_env_crossbar static void _glewInfo_GL_ARB_texture_env_crossbar (void) { glewPrintExt("GL_ARB_texture_env_crossbar", GLEW_ARB_texture_env_crossbar, glewIsSupported("GL_ARB_texture_env_crossbar"), glewGetExtension("GL_ARB_texture_env_crossbar")); } #endif /* GL_ARB_texture_env_crossbar */ #ifdef GL_ARB_texture_env_dot3 static void _glewInfo_GL_ARB_texture_env_dot3 (void) { glewPrintExt("GL_ARB_texture_env_dot3", GLEW_ARB_texture_env_dot3, glewIsSupported("GL_ARB_texture_env_dot3"), glewGetExtension("GL_ARB_texture_env_dot3")); } #endif /* GL_ARB_texture_env_dot3 */ #ifdef GL_ARB_texture_float static void _glewInfo_GL_ARB_texture_float (void) { glewPrintExt("GL_ARB_texture_float", GLEW_ARB_texture_float, glewIsSupported("GL_ARB_texture_float"), glewGetExtension("GL_ARB_texture_float")); } #endif /* GL_ARB_texture_float */ #ifdef GL_ARB_texture_gather static void _glewInfo_GL_ARB_texture_gather (void) { glewPrintExt("GL_ARB_texture_gather", GLEW_ARB_texture_gather, glewIsSupported("GL_ARB_texture_gather"), glewGetExtension("GL_ARB_texture_gather")); } #endif /* GL_ARB_texture_gather */ #ifdef GL_ARB_texture_mirror_clamp_to_edge static void _glewInfo_GL_ARB_texture_mirror_clamp_to_edge (void) { glewPrintExt("GL_ARB_texture_mirror_clamp_to_edge", GLEW_ARB_texture_mirror_clamp_to_edge, glewIsSupported("GL_ARB_texture_mirror_clamp_to_edge"), glewGetExtension("GL_ARB_texture_mirror_clamp_to_edge")); } #endif /* GL_ARB_texture_mirror_clamp_to_edge */ #ifdef GL_ARB_texture_mirrored_repeat static void _glewInfo_GL_ARB_texture_mirrored_repeat (void) { glewPrintExt("GL_ARB_texture_mirrored_repeat", GLEW_ARB_texture_mirrored_repeat, glewIsSupported("GL_ARB_texture_mirrored_repeat"), glewGetExtension("GL_ARB_texture_mirrored_repeat")); } #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample static void _glewInfo_GL_ARB_texture_multisample (void) { glewPrintExt("GL_ARB_texture_multisample", GLEW_ARB_texture_multisample, glewIsSupported("GL_ARB_texture_multisample"), glewGetExtension("GL_ARB_texture_multisample")); glewInfoFunc("glGetMultisamplefv", glGetMultisamplefv == NULL); glewInfoFunc("glSampleMaski", glSampleMaski == NULL); glewInfoFunc("glTexImage2DMultisample", glTexImage2DMultisample == NULL); glewInfoFunc("glTexImage3DMultisample", glTexImage3DMultisample == NULL); } #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_non_power_of_two static void _glewInfo_GL_ARB_texture_non_power_of_two (void) { glewPrintExt("GL_ARB_texture_non_power_of_two", GLEW_ARB_texture_non_power_of_two, glewIsSupported("GL_ARB_texture_non_power_of_two"), glewGetExtension("GL_ARB_texture_non_power_of_two")); } #endif /* GL_ARB_texture_non_power_of_two */ #ifdef GL_ARB_texture_query_levels static void _glewInfo_GL_ARB_texture_query_levels (void) { glewPrintExt("GL_ARB_texture_query_levels", GLEW_ARB_texture_query_levels, glewIsSupported("GL_ARB_texture_query_levels"), glewGetExtension("GL_ARB_texture_query_levels")); } #endif /* GL_ARB_texture_query_levels */ #ifdef GL_ARB_texture_query_lod static void _glewInfo_GL_ARB_texture_query_lod (void) { glewPrintExt("GL_ARB_texture_query_lod", GLEW_ARB_texture_query_lod, glewIsSupported("GL_ARB_texture_query_lod"), glewGetExtension("GL_ARB_texture_query_lod")); } #endif /* GL_ARB_texture_query_lod */ #ifdef GL_ARB_texture_rectangle static void _glewInfo_GL_ARB_texture_rectangle (void) { glewPrintExt("GL_ARB_texture_rectangle", GLEW_ARB_texture_rectangle, glewIsSupported("GL_ARB_texture_rectangle"), glewGetExtension("GL_ARB_texture_rectangle")); } #endif /* GL_ARB_texture_rectangle */ #ifdef GL_ARB_texture_rg static void _glewInfo_GL_ARB_texture_rg (void) { glewPrintExt("GL_ARB_texture_rg", GLEW_ARB_texture_rg, glewIsSupported("GL_ARB_texture_rg"), glewGetExtension("GL_ARB_texture_rg")); } #endif /* GL_ARB_texture_rg */ #ifdef GL_ARB_texture_rgb10_a2ui static void _glewInfo_GL_ARB_texture_rgb10_a2ui (void) { glewPrintExt("GL_ARB_texture_rgb10_a2ui", GLEW_ARB_texture_rgb10_a2ui, glewIsSupported("GL_ARB_texture_rgb10_a2ui"), glewGetExtension("GL_ARB_texture_rgb10_a2ui")); } #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef GL_ARB_texture_stencil8 static void _glewInfo_GL_ARB_texture_stencil8 (void) { glewPrintExt("GL_ARB_texture_stencil8", GLEW_ARB_texture_stencil8, glewIsSupported("GL_ARB_texture_stencil8"), glewGetExtension("GL_ARB_texture_stencil8")); } #endif /* GL_ARB_texture_stencil8 */ #ifdef GL_ARB_texture_storage static void _glewInfo_GL_ARB_texture_storage (void) { glewPrintExt("GL_ARB_texture_storage", GLEW_ARB_texture_storage, glewIsSupported("GL_ARB_texture_storage"), glewGetExtension("GL_ARB_texture_storage")); glewInfoFunc("glTexStorage1D", glTexStorage1D == NULL); glewInfoFunc("glTexStorage2D", glTexStorage2D == NULL); glewInfoFunc("glTexStorage3D", glTexStorage3D == NULL); glewInfoFunc("glTextureStorage1DEXT", glTextureStorage1DEXT == NULL); glewInfoFunc("glTextureStorage2DEXT", glTextureStorage2DEXT == NULL); glewInfoFunc("glTextureStorage3DEXT", glTextureStorage3DEXT == NULL); } #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample static void _glewInfo_GL_ARB_texture_storage_multisample (void) { glewPrintExt("GL_ARB_texture_storage_multisample", GLEW_ARB_texture_storage_multisample, glewIsSupported("GL_ARB_texture_storage_multisample"), glewGetExtension("GL_ARB_texture_storage_multisample")); glewInfoFunc("glTexStorage2DMultisample", glTexStorage2DMultisample == NULL); glewInfoFunc("glTexStorage3DMultisample", glTexStorage3DMultisample == NULL); glewInfoFunc("glTextureStorage2DMultisampleEXT", glTextureStorage2DMultisampleEXT == NULL); glewInfoFunc("glTextureStorage3DMultisampleEXT", glTextureStorage3DMultisampleEXT == NULL); } #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_swizzle static void _glewInfo_GL_ARB_texture_swizzle (void) { glewPrintExt("GL_ARB_texture_swizzle", GLEW_ARB_texture_swizzle, glewIsSupported("GL_ARB_texture_swizzle"), glewGetExtension("GL_ARB_texture_swizzle")); } #endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_texture_view static void _glewInfo_GL_ARB_texture_view (void) { glewPrintExt("GL_ARB_texture_view", GLEW_ARB_texture_view, glewIsSupported("GL_ARB_texture_view"), glewGetExtension("GL_ARB_texture_view")); glewInfoFunc("glTextureView", glTextureView == NULL); } #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query static void _glewInfo_GL_ARB_timer_query (void) { glewPrintExt("GL_ARB_timer_query", GLEW_ARB_timer_query, glewIsSupported("GL_ARB_timer_query"), glewGetExtension("GL_ARB_timer_query")); glewInfoFunc("glGetQueryObjecti64v", glGetQueryObjecti64v == NULL); glewInfoFunc("glGetQueryObjectui64v", glGetQueryObjectui64v == NULL); glewInfoFunc("glQueryCounter", glQueryCounter == NULL); } #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 static void _glewInfo_GL_ARB_transform_feedback2 (void) { glewPrintExt("GL_ARB_transform_feedback2", GLEW_ARB_transform_feedback2, glewIsSupported("GL_ARB_transform_feedback2"), glewGetExtension("GL_ARB_transform_feedback2")); glewInfoFunc("glBindTransformFeedback", glBindTransformFeedback == NULL); glewInfoFunc("glDeleteTransformFeedbacks", glDeleteTransformFeedbacks == NULL); glewInfoFunc("glDrawTransformFeedback", glDrawTransformFeedback == NULL); glewInfoFunc("glGenTransformFeedbacks", glGenTransformFeedbacks == NULL); glewInfoFunc("glIsTransformFeedback", glIsTransformFeedback == NULL); glewInfoFunc("glPauseTransformFeedback", glPauseTransformFeedback == NULL); glewInfoFunc("glResumeTransformFeedback", glResumeTransformFeedback == NULL); } #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 static void _glewInfo_GL_ARB_transform_feedback3 (void) { glewPrintExt("GL_ARB_transform_feedback3", GLEW_ARB_transform_feedback3, glewIsSupported("GL_ARB_transform_feedback3"), glewGetExtension("GL_ARB_transform_feedback3")); glewInfoFunc("glBeginQueryIndexed", glBeginQueryIndexed == NULL); glewInfoFunc("glDrawTransformFeedbackStream", glDrawTransformFeedbackStream == NULL); glewInfoFunc("glEndQueryIndexed", glEndQueryIndexed == NULL); glewInfoFunc("glGetQueryIndexediv", glGetQueryIndexediv == NULL); } #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced static void _glewInfo_GL_ARB_transform_feedback_instanced (void) { glewPrintExt("GL_ARB_transform_feedback_instanced", GLEW_ARB_transform_feedback_instanced, glewIsSupported("GL_ARB_transform_feedback_instanced"), glewGetExtension("GL_ARB_transform_feedback_instanced")); glewInfoFunc("glDrawTransformFeedbackInstanced", glDrawTransformFeedbackInstanced == NULL); glewInfoFunc("glDrawTransformFeedbackStreamInstanced", glDrawTransformFeedbackStreamInstanced == NULL); } #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transform_feedback_overflow_query static void _glewInfo_GL_ARB_transform_feedback_overflow_query (void) { glewPrintExt("GL_ARB_transform_feedback_overflow_query", GLEW_ARB_transform_feedback_overflow_query, glewIsSupported("GL_ARB_transform_feedback_overflow_query"), glewGetExtension("GL_ARB_transform_feedback_overflow_query")); } #endif /* GL_ARB_transform_feedback_overflow_query */ #ifdef GL_ARB_transpose_matrix static void _glewInfo_GL_ARB_transpose_matrix (void) { glewPrintExt("GL_ARB_transpose_matrix", GLEW_ARB_transpose_matrix, glewIsSupported("GL_ARB_transpose_matrix"), glewGetExtension("GL_ARB_transpose_matrix")); glewInfoFunc("glLoadTransposeMatrixdARB", glLoadTransposeMatrixdARB == NULL); glewInfoFunc("glLoadTransposeMatrixfARB", glLoadTransposeMatrixfARB == NULL); glewInfoFunc("glMultTransposeMatrixdARB", glMultTransposeMatrixdARB == NULL); glewInfoFunc("glMultTransposeMatrixfARB", glMultTransposeMatrixfARB == NULL); } #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object static void _glewInfo_GL_ARB_uniform_buffer_object (void) { glewPrintExt("GL_ARB_uniform_buffer_object", GLEW_ARB_uniform_buffer_object, glewIsSupported("GL_ARB_uniform_buffer_object"), glewGetExtension("GL_ARB_uniform_buffer_object")); glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL); glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL); glewInfoFunc("glGetActiveUniformBlockName", glGetActiveUniformBlockName == NULL); glewInfoFunc("glGetActiveUniformBlockiv", glGetActiveUniformBlockiv == NULL); glewInfoFunc("glGetActiveUniformName", glGetActiveUniformName == NULL); glewInfoFunc("glGetActiveUniformsiv", glGetActiveUniformsiv == NULL); glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL); glewInfoFunc("glGetUniformBlockIndex", glGetUniformBlockIndex == NULL); glewInfoFunc("glGetUniformIndices", glGetUniformIndices == NULL); glewInfoFunc("glUniformBlockBinding", glUniformBlockBinding == NULL); } #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_bgra static void _glewInfo_GL_ARB_vertex_array_bgra (void) { glewPrintExt("GL_ARB_vertex_array_bgra", GLEW_ARB_vertex_array_bgra, glewIsSupported("GL_ARB_vertex_array_bgra"), glewGetExtension("GL_ARB_vertex_array_bgra")); } #endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object static void _glewInfo_GL_ARB_vertex_array_object (void) { glewPrintExt("GL_ARB_vertex_array_object", GLEW_ARB_vertex_array_object, glewIsSupported("GL_ARB_vertex_array_object"), glewGetExtension("GL_ARB_vertex_array_object")); glewInfoFunc("glBindVertexArray", glBindVertexArray == NULL); glewInfoFunc("glDeleteVertexArrays", glDeleteVertexArrays == NULL); glewInfoFunc("glGenVertexArrays", glGenVertexArrays == NULL); glewInfoFunc("glIsVertexArray", glIsVertexArray == NULL); } #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit static void _glewInfo_GL_ARB_vertex_attrib_64bit (void) { glewPrintExt("GL_ARB_vertex_attrib_64bit", GLEW_ARB_vertex_attrib_64bit, glewIsSupported("GL_ARB_vertex_attrib_64bit"), glewGetExtension("GL_ARB_vertex_attrib_64bit")); glewInfoFunc("glGetVertexAttribLdv", glGetVertexAttribLdv == NULL); glewInfoFunc("glVertexAttribL1d", glVertexAttribL1d == NULL); glewInfoFunc("glVertexAttribL1dv", glVertexAttribL1dv == NULL); glewInfoFunc("glVertexAttribL2d", glVertexAttribL2d == NULL); glewInfoFunc("glVertexAttribL2dv", glVertexAttribL2dv == NULL); glewInfoFunc("glVertexAttribL3d", glVertexAttribL3d == NULL); glewInfoFunc("glVertexAttribL3dv", glVertexAttribL3dv == NULL); glewInfoFunc("glVertexAttribL4d", glVertexAttribL4d == NULL); glewInfoFunc("glVertexAttribL4dv", glVertexAttribL4dv == NULL); glewInfoFunc("glVertexAttribLPointer", glVertexAttribLPointer == NULL); } #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding static void _glewInfo_GL_ARB_vertex_attrib_binding (void) { glewPrintExt("GL_ARB_vertex_attrib_binding", GLEW_ARB_vertex_attrib_binding, glewIsSupported("GL_ARB_vertex_attrib_binding"), glewGetExtension("GL_ARB_vertex_attrib_binding")); glewInfoFunc("glBindVertexBuffer", glBindVertexBuffer == NULL); glewInfoFunc("glVertexArrayBindVertexBufferEXT", glVertexArrayBindVertexBufferEXT == NULL); glewInfoFunc("glVertexArrayVertexAttribBindingEXT", glVertexArrayVertexAttribBindingEXT == NULL); glewInfoFunc("glVertexArrayVertexAttribFormatEXT", glVertexArrayVertexAttribFormatEXT == NULL); glewInfoFunc("glVertexArrayVertexAttribIFormatEXT", glVertexArrayVertexAttribIFormatEXT == NULL); glewInfoFunc("glVertexArrayVertexAttribLFormatEXT", glVertexArrayVertexAttribLFormatEXT == NULL); glewInfoFunc("glVertexArrayVertexBindingDivisorEXT", glVertexArrayVertexBindingDivisorEXT == NULL); glewInfoFunc("glVertexAttribBinding", glVertexAttribBinding == NULL); glewInfoFunc("glVertexAttribFormat", glVertexAttribFormat == NULL); glewInfoFunc("glVertexAttribIFormat", glVertexAttribIFormat == NULL); glewInfoFunc("glVertexAttribLFormat", glVertexAttribLFormat == NULL); glewInfoFunc("glVertexBindingDivisor", glVertexBindingDivisor == NULL); } #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend static void _glewInfo_GL_ARB_vertex_blend (void) { glewPrintExt("GL_ARB_vertex_blend", GLEW_ARB_vertex_blend, glewIsSupported("GL_ARB_vertex_blend"), glewGetExtension("GL_ARB_vertex_blend")); glewInfoFunc("glVertexBlendARB", glVertexBlendARB == NULL); glewInfoFunc("glWeightPointerARB", glWeightPointerARB == NULL); glewInfoFunc("glWeightbvARB", glWeightbvARB == NULL); glewInfoFunc("glWeightdvARB", glWeightdvARB == NULL); glewInfoFunc("glWeightfvARB", glWeightfvARB == NULL); glewInfoFunc("glWeightivARB", glWeightivARB == NULL); glewInfoFunc("glWeightsvARB", glWeightsvARB == NULL); glewInfoFunc("glWeightubvARB", glWeightubvARB == NULL); glewInfoFunc("glWeightuivARB", glWeightuivARB == NULL); glewInfoFunc("glWeightusvARB", glWeightusvARB == NULL); } #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object static void _glewInfo_GL_ARB_vertex_buffer_object (void) { glewPrintExt("GL_ARB_vertex_buffer_object", GLEW_ARB_vertex_buffer_object, glewIsSupported("GL_ARB_vertex_buffer_object"), glewGetExtension("GL_ARB_vertex_buffer_object")); glewInfoFunc("glBindBufferARB", glBindBufferARB == NULL); glewInfoFunc("glBufferDataARB", glBufferDataARB == NULL); glewInfoFunc("glBufferSubDataARB", glBufferSubDataARB == NULL); glewInfoFunc("glDeleteBuffersARB", glDeleteBuffersARB == NULL); glewInfoFunc("glGenBuffersARB", glGenBuffersARB == NULL); glewInfoFunc("glGetBufferParameterivARB", glGetBufferParameterivARB == NULL); glewInfoFunc("glGetBufferPointervARB", glGetBufferPointervARB == NULL); glewInfoFunc("glGetBufferSubDataARB", glGetBufferSubDataARB == NULL); glewInfoFunc("glIsBufferARB", glIsBufferARB == NULL); glewInfoFunc("glMapBufferARB", glMapBufferARB == NULL); glewInfoFunc("glUnmapBufferARB", glUnmapBufferARB == NULL); } #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program static void _glewInfo_GL_ARB_vertex_program (void) { glewPrintExt("GL_ARB_vertex_program", GLEW_ARB_vertex_program, glewIsSupported("GL_ARB_vertex_program"), glewGetExtension("GL_ARB_vertex_program")); glewInfoFunc("glBindProgramARB", glBindProgramARB == NULL); glewInfoFunc("glDeleteProgramsARB", glDeleteProgramsARB == NULL); glewInfoFunc("glDisableVertexAttribArrayARB", glDisableVertexAttribArrayARB == NULL); glewInfoFunc("glEnableVertexAttribArrayARB", glEnableVertexAttribArrayARB == NULL); glewInfoFunc("glGenProgramsARB", glGenProgramsARB == NULL); glewInfoFunc("glGetProgramEnvParameterdvARB", glGetProgramEnvParameterdvARB == NULL); glewInfoFunc("glGetProgramEnvParameterfvARB", glGetProgramEnvParameterfvARB == NULL); glewInfoFunc("glGetProgramLocalParameterdvARB", glGetProgramLocalParameterdvARB == NULL); glewInfoFunc("glGetProgramLocalParameterfvARB", glGetProgramLocalParameterfvARB == NULL); glewInfoFunc("glGetProgramStringARB", glGetProgramStringARB == NULL); glewInfoFunc("glGetProgramivARB", glGetProgramivARB == NULL); glewInfoFunc("glGetVertexAttribPointervARB", glGetVertexAttribPointervARB == NULL); glewInfoFunc("glGetVertexAttribdvARB", glGetVertexAttribdvARB == NULL); glewInfoFunc("glGetVertexAttribfvARB", glGetVertexAttribfvARB == NULL); glewInfoFunc("glGetVertexAttribivARB", glGetVertexAttribivARB == NULL); glewInfoFunc("glIsProgramARB", glIsProgramARB == NULL); glewInfoFunc("glProgramEnvParameter4dARB", glProgramEnvParameter4dARB == NULL); glewInfoFunc("glProgramEnvParameter4dvARB", glProgramEnvParameter4dvARB == NULL); glewInfoFunc("glProgramEnvParameter4fARB", glProgramEnvParameter4fARB == NULL); glewInfoFunc("glProgramEnvParameter4fvARB", glProgramEnvParameter4fvARB == NULL); glewInfoFunc("glProgramLocalParameter4dARB", glProgramLocalParameter4dARB == NULL); glewInfoFunc("glProgramLocalParameter4dvARB", glProgramLocalParameter4dvARB == NULL); glewInfoFunc("glProgramLocalParameter4fARB", glProgramLocalParameter4fARB == NULL); glewInfoFunc("glProgramLocalParameter4fvARB", glProgramLocalParameter4fvARB == NULL); glewInfoFunc("glProgramStringARB", glProgramStringARB == NULL); glewInfoFunc("glVertexAttrib1dARB", glVertexAttrib1dARB == NULL); glewInfoFunc("glVertexAttrib1dvARB", glVertexAttrib1dvARB == NULL); glewInfoFunc("glVertexAttrib1fARB", glVertexAttrib1fARB == NULL); glewInfoFunc("glVertexAttrib1fvARB", glVertexAttrib1fvARB == NULL); glewInfoFunc("glVertexAttrib1sARB", glVertexAttrib1sARB == NULL); glewInfoFunc("glVertexAttrib1svARB", glVertexAttrib1svARB == NULL); glewInfoFunc("glVertexAttrib2dARB", glVertexAttrib2dARB == NULL); glewInfoFunc("glVertexAttrib2dvARB", glVertexAttrib2dvARB == NULL); glewInfoFunc("glVertexAttrib2fARB", glVertexAttrib2fARB == NULL); glewInfoFunc("glVertexAttrib2fvARB", glVertexAttrib2fvARB == NULL); glewInfoFunc("glVertexAttrib2sARB", glVertexAttrib2sARB == NULL); glewInfoFunc("glVertexAttrib2svARB", glVertexAttrib2svARB == NULL); glewInfoFunc("glVertexAttrib3dARB", glVertexAttrib3dARB == NULL); glewInfoFunc("glVertexAttrib3dvARB", glVertexAttrib3dvARB == NULL); glewInfoFunc("glVertexAttrib3fARB", glVertexAttrib3fARB == NULL); glewInfoFunc("glVertexAttrib3fvARB", glVertexAttrib3fvARB == NULL); glewInfoFunc("glVertexAttrib3sARB", glVertexAttrib3sARB == NULL); glewInfoFunc("glVertexAttrib3svARB", glVertexAttrib3svARB == NULL); glewInfoFunc("glVertexAttrib4NbvARB", glVertexAttrib4NbvARB == NULL); glewInfoFunc("glVertexAttrib4NivARB", glVertexAttrib4NivARB == NULL); glewInfoFunc("glVertexAttrib4NsvARB", glVertexAttrib4NsvARB == NULL); glewInfoFunc("glVertexAttrib4NubARB", glVertexAttrib4NubARB == NULL); glewInfoFunc("glVertexAttrib4NubvARB", glVertexAttrib4NubvARB == NULL); glewInfoFunc("glVertexAttrib4NuivARB", glVertexAttrib4NuivARB == NULL); glewInfoFunc("glVertexAttrib4NusvARB", glVertexAttrib4NusvARB == NULL); glewInfoFunc("glVertexAttrib4bvARB", glVertexAttrib4bvARB == NULL); glewInfoFunc("glVertexAttrib4dARB", glVertexAttrib4dARB == NULL); glewInfoFunc("glVertexAttrib4dvARB", glVertexAttrib4dvARB == NULL); glewInfoFunc("glVertexAttrib4fARB", glVertexAttrib4fARB == NULL); glewInfoFunc("glVertexAttrib4fvARB", glVertexAttrib4fvARB == NULL); glewInfoFunc("glVertexAttrib4ivARB", glVertexAttrib4ivARB == NULL); glewInfoFunc("glVertexAttrib4sARB", glVertexAttrib4sARB == NULL); glewInfoFunc("glVertexAttrib4svARB", glVertexAttrib4svARB == NULL); glewInfoFunc("glVertexAttrib4ubvARB", glVertexAttrib4ubvARB == NULL); glewInfoFunc("glVertexAttrib4uivARB", glVertexAttrib4uivARB == NULL); glewInfoFunc("glVertexAttrib4usvARB", glVertexAttrib4usvARB == NULL); glewInfoFunc("glVertexAttribPointerARB", glVertexAttribPointerARB == NULL); } #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader static void _glewInfo_GL_ARB_vertex_shader (void) { glewPrintExt("GL_ARB_vertex_shader", GLEW_ARB_vertex_shader, glewIsSupported("GL_ARB_vertex_shader"), glewGetExtension("GL_ARB_vertex_shader")); glewInfoFunc("glBindAttribLocationARB", glBindAttribLocationARB == NULL); glewInfoFunc("glGetActiveAttribARB", glGetActiveAttribARB == NULL); glewInfoFunc("glGetAttribLocationARB", glGetAttribLocationARB == NULL); } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_10f_11f_11f_rev static void _glewInfo_GL_ARB_vertex_type_10f_11f_11f_rev (void) { glewPrintExt("GL_ARB_vertex_type_10f_11f_11f_rev", GLEW_ARB_vertex_type_10f_11f_11f_rev, glewIsSupported("GL_ARB_vertex_type_10f_11f_11f_rev"), glewGetExtension("GL_ARB_vertex_type_10f_11f_11f_rev")); } #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev static void _glewInfo_GL_ARB_vertex_type_2_10_10_10_rev (void) { glewPrintExt("GL_ARB_vertex_type_2_10_10_10_rev", GLEW_ARB_vertex_type_2_10_10_10_rev, glewIsSupported("GL_ARB_vertex_type_2_10_10_10_rev"), glewGetExtension("GL_ARB_vertex_type_2_10_10_10_rev")); glewInfoFunc("glColorP3ui", glColorP3ui == NULL); glewInfoFunc("glColorP3uiv", glColorP3uiv == NULL); glewInfoFunc("glColorP4ui", glColorP4ui == NULL); glewInfoFunc("glColorP4uiv", glColorP4uiv == NULL); glewInfoFunc("glMultiTexCoordP1ui", glMultiTexCoordP1ui == NULL); glewInfoFunc("glMultiTexCoordP1uiv", glMultiTexCoordP1uiv == NULL); glewInfoFunc("glMultiTexCoordP2ui", glMultiTexCoordP2ui == NULL); glewInfoFunc("glMultiTexCoordP2uiv", glMultiTexCoordP2uiv == NULL); glewInfoFunc("glMultiTexCoordP3ui", glMultiTexCoordP3ui == NULL); glewInfoFunc("glMultiTexCoordP3uiv", glMultiTexCoordP3uiv == NULL); glewInfoFunc("glMultiTexCoordP4ui", glMultiTexCoordP4ui == NULL); glewInfoFunc("glMultiTexCoordP4uiv", glMultiTexCoordP4uiv == NULL); glewInfoFunc("glNormalP3ui", glNormalP3ui == NULL); glewInfoFunc("glNormalP3uiv", glNormalP3uiv == NULL); glewInfoFunc("glSecondaryColorP3ui", glSecondaryColorP3ui == NULL); glewInfoFunc("glSecondaryColorP3uiv", glSecondaryColorP3uiv == NULL); glewInfoFunc("glTexCoordP1ui", glTexCoordP1ui == NULL); glewInfoFunc("glTexCoordP1uiv", glTexCoordP1uiv == NULL); glewInfoFunc("glTexCoordP2ui", glTexCoordP2ui == NULL); glewInfoFunc("glTexCoordP2uiv", glTexCoordP2uiv == NULL); glewInfoFunc("glTexCoordP3ui", glTexCoordP3ui == NULL); glewInfoFunc("glTexCoordP3uiv", glTexCoordP3uiv == NULL); glewInfoFunc("glTexCoordP4ui", glTexCoordP4ui == NULL); glewInfoFunc("glTexCoordP4uiv", glTexCoordP4uiv == NULL); glewInfoFunc("glVertexAttribP1ui", glVertexAttribP1ui == NULL); glewInfoFunc("glVertexAttribP1uiv", glVertexAttribP1uiv == NULL); glewInfoFunc("glVertexAttribP2ui", glVertexAttribP2ui == NULL); glewInfoFunc("glVertexAttribP2uiv", glVertexAttribP2uiv == NULL); glewInfoFunc("glVertexAttribP3ui", glVertexAttribP3ui == NULL); glewInfoFunc("glVertexAttribP3uiv", glVertexAttribP3uiv == NULL); glewInfoFunc("glVertexAttribP4ui", glVertexAttribP4ui == NULL); glewInfoFunc("glVertexAttribP4uiv", glVertexAttribP4uiv == NULL); glewInfoFunc("glVertexP2ui", glVertexP2ui == NULL); glewInfoFunc("glVertexP2uiv", glVertexP2uiv == NULL); glewInfoFunc("glVertexP3ui", glVertexP3ui == NULL); glewInfoFunc("glVertexP3uiv", glVertexP3uiv == NULL); glewInfoFunc("glVertexP4ui", glVertexP4ui == NULL); glewInfoFunc("glVertexP4uiv", glVertexP4uiv == NULL); } #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array static void _glewInfo_GL_ARB_viewport_array (void) { glewPrintExt("GL_ARB_viewport_array", GLEW_ARB_viewport_array, glewIsSupported("GL_ARB_viewport_array"), glewGetExtension("GL_ARB_viewport_array")); glewInfoFunc("glDepthRangeArrayv", glDepthRangeArrayv == NULL); glewInfoFunc("glDepthRangeIndexed", glDepthRangeIndexed == NULL); glewInfoFunc("glGetDoublei_v", glGetDoublei_v == NULL); glewInfoFunc("glGetFloati_v", glGetFloati_v == NULL); glewInfoFunc("glScissorArrayv", glScissorArrayv == NULL); glewInfoFunc("glScissorIndexed", glScissorIndexed == NULL); glewInfoFunc("glScissorIndexedv", glScissorIndexedv == NULL); glewInfoFunc("glViewportArrayv", glViewportArrayv == NULL); glewInfoFunc("glViewportIndexedf", glViewportIndexedf == NULL); glewInfoFunc("glViewportIndexedfv", glViewportIndexedfv == NULL); } #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos static void _glewInfo_GL_ARB_window_pos (void) { glewPrintExt("GL_ARB_window_pos", GLEW_ARB_window_pos, glewIsSupported("GL_ARB_window_pos"), glewGetExtension("GL_ARB_window_pos")); glewInfoFunc("glWindowPos2dARB", glWindowPos2dARB == NULL); glewInfoFunc("glWindowPos2dvARB", glWindowPos2dvARB == NULL); glewInfoFunc("glWindowPos2fARB", glWindowPos2fARB == NULL); glewInfoFunc("glWindowPos2fvARB", glWindowPos2fvARB == NULL); glewInfoFunc("glWindowPos2iARB", glWindowPos2iARB == NULL); glewInfoFunc("glWindowPos2ivARB", glWindowPos2ivARB == NULL); glewInfoFunc("glWindowPos2sARB", glWindowPos2sARB == NULL); glewInfoFunc("glWindowPos2svARB", glWindowPos2svARB == NULL); glewInfoFunc("glWindowPos3dARB", glWindowPos3dARB == NULL); glewInfoFunc("glWindowPos3dvARB", glWindowPos3dvARB == NULL); glewInfoFunc("glWindowPos3fARB", glWindowPos3fARB == NULL); glewInfoFunc("glWindowPos3fvARB", glWindowPos3fvARB == NULL); glewInfoFunc("glWindowPos3iARB", glWindowPos3iARB == NULL); glewInfoFunc("glWindowPos3ivARB", glWindowPos3ivARB == NULL); glewInfoFunc("glWindowPos3sARB", glWindowPos3sARB == NULL); glewInfoFunc("glWindowPos3svARB", glWindowPos3svARB == NULL); } #endif /* GL_ARB_window_pos */ #ifdef GL_ATIX_point_sprites static void _glewInfo_GL_ATIX_point_sprites (void) { glewPrintExt("GL_ATIX_point_sprites", GLEW_ATIX_point_sprites, glewIsSupported("GL_ATIX_point_sprites"), glewGetExtension("GL_ATIX_point_sprites")); } #endif /* GL_ATIX_point_sprites */ #ifdef GL_ATIX_texture_env_combine3 static void _glewInfo_GL_ATIX_texture_env_combine3 (void) { glewPrintExt("GL_ATIX_texture_env_combine3", GLEW_ATIX_texture_env_combine3, glewIsSupported("GL_ATIX_texture_env_combine3"), glewGetExtension("GL_ATIX_texture_env_combine3")); } #endif /* GL_ATIX_texture_env_combine3 */ #ifdef GL_ATIX_texture_env_route static void _glewInfo_GL_ATIX_texture_env_route (void) { glewPrintExt("GL_ATIX_texture_env_route", GLEW_ATIX_texture_env_route, glewIsSupported("GL_ATIX_texture_env_route"), glewGetExtension("GL_ATIX_texture_env_route")); } #endif /* GL_ATIX_texture_env_route */ #ifdef GL_ATIX_vertex_shader_output_point_size static void _glewInfo_GL_ATIX_vertex_shader_output_point_size (void) { glewPrintExt("GL_ATIX_vertex_shader_output_point_size", GLEW_ATIX_vertex_shader_output_point_size, glewIsSupported("GL_ATIX_vertex_shader_output_point_size"), glewGetExtension("GL_ATIX_vertex_shader_output_point_size")); } #endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers static void _glewInfo_GL_ATI_draw_buffers (void) { glewPrintExt("GL_ATI_draw_buffers", GLEW_ATI_draw_buffers, glewIsSupported("GL_ATI_draw_buffers"), glewGetExtension("GL_ATI_draw_buffers")); glewInfoFunc("glDrawBuffersATI", glDrawBuffersATI == NULL); } #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array static void _glewInfo_GL_ATI_element_array (void) { glewPrintExt("GL_ATI_element_array", GLEW_ATI_element_array, glewIsSupported("GL_ATI_element_array"), glewGetExtension("GL_ATI_element_array")); glewInfoFunc("glDrawElementArrayATI", glDrawElementArrayATI == NULL); glewInfoFunc("glDrawRangeElementArrayATI", glDrawRangeElementArrayATI == NULL); glewInfoFunc("glElementPointerATI", glElementPointerATI == NULL); } #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap static void _glewInfo_GL_ATI_envmap_bumpmap (void) { glewPrintExt("GL_ATI_envmap_bumpmap", GLEW_ATI_envmap_bumpmap, glewIsSupported("GL_ATI_envmap_bumpmap"), glewGetExtension("GL_ATI_envmap_bumpmap")); glewInfoFunc("glGetTexBumpParameterfvATI", glGetTexBumpParameterfvATI == NULL); glewInfoFunc("glGetTexBumpParameterivATI", glGetTexBumpParameterivATI == NULL); glewInfoFunc("glTexBumpParameterfvATI", glTexBumpParameterfvATI == NULL); glewInfoFunc("glTexBumpParameterivATI", glTexBumpParameterivATI == NULL); } #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader static void _glewInfo_GL_ATI_fragment_shader (void) { glewPrintExt("GL_ATI_fragment_shader", GLEW_ATI_fragment_shader, glewIsSupported("GL_ATI_fragment_shader"), glewGetExtension("GL_ATI_fragment_shader")); glewInfoFunc("glAlphaFragmentOp1ATI", glAlphaFragmentOp1ATI == NULL); glewInfoFunc("glAlphaFragmentOp2ATI", glAlphaFragmentOp2ATI == NULL); glewInfoFunc("glAlphaFragmentOp3ATI", glAlphaFragmentOp3ATI == NULL); glewInfoFunc("glBeginFragmentShaderATI", glBeginFragmentShaderATI == NULL); glewInfoFunc("glBindFragmentShaderATI", glBindFragmentShaderATI == NULL); glewInfoFunc("glColorFragmentOp1ATI", glColorFragmentOp1ATI == NULL); glewInfoFunc("glColorFragmentOp2ATI", glColorFragmentOp2ATI == NULL); glewInfoFunc("glColorFragmentOp3ATI", glColorFragmentOp3ATI == NULL); glewInfoFunc("glDeleteFragmentShaderATI", glDeleteFragmentShaderATI == NULL); glewInfoFunc("glEndFragmentShaderATI", glEndFragmentShaderATI == NULL); glewInfoFunc("glGenFragmentShadersATI", glGenFragmentShadersATI == NULL); glewInfoFunc("glPassTexCoordATI", glPassTexCoordATI == NULL); glewInfoFunc("glSampleMapATI", glSampleMapATI == NULL); glewInfoFunc("glSetFragmentShaderConstantATI", glSetFragmentShaderConstantATI == NULL); } #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer static void _glewInfo_GL_ATI_map_object_buffer (void) { glewPrintExt("GL_ATI_map_object_buffer", GLEW_ATI_map_object_buffer, glewIsSupported("GL_ATI_map_object_buffer"), glewGetExtension("GL_ATI_map_object_buffer")); glewInfoFunc("glMapObjectBufferATI", glMapObjectBufferATI == NULL); glewInfoFunc("glUnmapObjectBufferATI", glUnmapObjectBufferATI == NULL); } #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_meminfo static void _glewInfo_GL_ATI_meminfo (void) { glewPrintExt("GL_ATI_meminfo", GLEW_ATI_meminfo, glewIsSupported("GL_ATI_meminfo"), glewGetExtension("GL_ATI_meminfo")); } #endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles static void _glewInfo_GL_ATI_pn_triangles (void) { glewPrintExt("GL_ATI_pn_triangles", GLEW_ATI_pn_triangles, glewIsSupported("GL_ATI_pn_triangles"), glewGetExtension("GL_ATI_pn_triangles")); glewInfoFunc("glPNTrianglesfATI", glPNTrianglesfATI == NULL); glewInfoFunc("glPNTrianglesiATI", glPNTrianglesiATI == NULL); } #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil static void _glewInfo_GL_ATI_separate_stencil (void) { glewPrintExt("GL_ATI_separate_stencil", GLEW_ATI_separate_stencil, glewIsSupported("GL_ATI_separate_stencil"), glewGetExtension("GL_ATI_separate_stencil")); glewInfoFunc("glStencilFuncSeparateATI", glStencilFuncSeparateATI == NULL); glewInfoFunc("glStencilOpSeparateATI", glStencilOpSeparateATI == NULL); } #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_shader_texture_lod static void _glewInfo_GL_ATI_shader_texture_lod (void) { glewPrintExt("GL_ATI_shader_texture_lod", GLEW_ATI_shader_texture_lod, glewIsSupported("GL_ATI_shader_texture_lod"), glewGetExtension("GL_ATI_shader_texture_lod")); } #endif /* GL_ATI_shader_texture_lod */ #ifdef GL_ATI_text_fragment_shader static void _glewInfo_GL_ATI_text_fragment_shader (void) { glewPrintExt("GL_ATI_text_fragment_shader", GLEW_ATI_text_fragment_shader, glewIsSupported("GL_ATI_text_fragment_shader"), glewGetExtension("GL_ATI_text_fragment_shader")); } #endif /* GL_ATI_text_fragment_shader */ #ifdef GL_ATI_texture_compression_3dc static void _glewInfo_GL_ATI_texture_compression_3dc (void) { glewPrintExt("GL_ATI_texture_compression_3dc", GLEW_ATI_texture_compression_3dc, glewIsSupported("GL_ATI_texture_compression_3dc"), glewGetExtension("GL_ATI_texture_compression_3dc")); } #endif /* GL_ATI_texture_compression_3dc */ #ifdef GL_ATI_texture_env_combine3 static void _glewInfo_GL_ATI_texture_env_combine3 (void) { glewPrintExt("GL_ATI_texture_env_combine3", GLEW_ATI_texture_env_combine3, glewIsSupported("GL_ATI_texture_env_combine3"), glewGetExtension("GL_ATI_texture_env_combine3")); } #endif /* GL_ATI_texture_env_combine3 */ #ifdef GL_ATI_texture_float static void _glewInfo_GL_ATI_texture_float (void) { glewPrintExt("GL_ATI_texture_float", GLEW_ATI_texture_float, glewIsSupported("GL_ATI_texture_float"), glewGetExtension("GL_ATI_texture_float")); } #endif /* GL_ATI_texture_float */ #ifdef GL_ATI_texture_mirror_once static void _glewInfo_GL_ATI_texture_mirror_once (void) { glewPrintExt("GL_ATI_texture_mirror_once", GLEW_ATI_texture_mirror_once, glewIsSupported("GL_ATI_texture_mirror_once"), glewGetExtension("GL_ATI_texture_mirror_once")); } #endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object static void _glewInfo_GL_ATI_vertex_array_object (void) { glewPrintExt("GL_ATI_vertex_array_object", GLEW_ATI_vertex_array_object, glewIsSupported("GL_ATI_vertex_array_object"), glewGetExtension("GL_ATI_vertex_array_object")); glewInfoFunc("glArrayObjectATI", glArrayObjectATI == NULL); glewInfoFunc("glFreeObjectBufferATI", glFreeObjectBufferATI == NULL); glewInfoFunc("glGetArrayObjectfvATI", glGetArrayObjectfvATI == NULL); glewInfoFunc("glGetArrayObjectivATI", glGetArrayObjectivATI == NULL); glewInfoFunc("glGetObjectBufferfvATI", glGetObjectBufferfvATI == NULL); glewInfoFunc("glGetObjectBufferivATI", glGetObjectBufferivATI == NULL); glewInfoFunc("glGetVariantArrayObjectfvATI", glGetVariantArrayObjectfvATI == NULL); glewInfoFunc("glGetVariantArrayObjectivATI", glGetVariantArrayObjectivATI == NULL); glewInfoFunc("glIsObjectBufferATI", glIsObjectBufferATI == NULL); glewInfoFunc("glNewObjectBufferATI", glNewObjectBufferATI == NULL); glewInfoFunc("glUpdateObjectBufferATI", glUpdateObjectBufferATI == NULL); glewInfoFunc("glVariantArrayObjectATI", glVariantArrayObjectATI == NULL); } #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object static void _glewInfo_GL_ATI_vertex_attrib_array_object (void) { glewPrintExt("GL_ATI_vertex_attrib_array_object", GLEW_ATI_vertex_attrib_array_object, glewIsSupported("GL_ATI_vertex_attrib_array_object"), glewGetExtension("GL_ATI_vertex_attrib_array_object")); glewInfoFunc("glGetVertexAttribArrayObjectfvATI", glGetVertexAttribArrayObjectfvATI == NULL); glewInfoFunc("glGetVertexAttribArrayObjectivATI", glGetVertexAttribArrayObjectivATI == NULL); glewInfoFunc("glVertexAttribArrayObjectATI", glVertexAttribArrayObjectATI == NULL); } #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams static void _glewInfo_GL_ATI_vertex_streams (void) { glewPrintExt("GL_ATI_vertex_streams", GLEW_ATI_vertex_streams, glewIsSupported("GL_ATI_vertex_streams"), glewGetExtension("GL_ATI_vertex_streams")); glewInfoFunc("glClientActiveVertexStreamATI", glClientActiveVertexStreamATI == NULL); glewInfoFunc("glNormalStream3bATI", glNormalStream3bATI == NULL); glewInfoFunc("glNormalStream3bvATI", glNormalStream3bvATI == NULL); glewInfoFunc("glNormalStream3dATI", glNormalStream3dATI == NULL); glewInfoFunc("glNormalStream3dvATI", glNormalStream3dvATI == NULL); glewInfoFunc("glNormalStream3fATI", glNormalStream3fATI == NULL); glewInfoFunc("glNormalStream3fvATI", glNormalStream3fvATI == NULL); glewInfoFunc("glNormalStream3iATI", glNormalStream3iATI == NULL); glewInfoFunc("glNormalStream3ivATI", glNormalStream3ivATI == NULL); glewInfoFunc("glNormalStream3sATI", glNormalStream3sATI == NULL); glewInfoFunc("glNormalStream3svATI", glNormalStream3svATI == NULL); glewInfoFunc("glVertexBlendEnvfATI", glVertexBlendEnvfATI == NULL); glewInfoFunc("glVertexBlendEnviATI", glVertexBlendEnviATI == NULL); glewInfoFunc("glVertexStream1dATI", glVertexStream1dATI == NULL); glewInfoFunc("glVertexStream1dvATI", glVertexStream1dvATI == NULL); glewInfoFunc("glVertexStream1fATI", glVertexStream1fATI == NULL); glewInfoFunc("glVertexStream1fvATI", glVertexStream1fvATI == NULL); glewInfoFunc("glVertexStream1iATI", glVertexStream1iATI == NULL); glewInfoFunc("glVertexStream1ivATI", glVertexStream1ivATI == NULL); glewInfoFunc("glVertexStream1sATI", glVertexStream1sATI == NULL); glewInfoFunc("glVertexStream1svATI", glVertexStream1svATI == NULL); glewInfoFunc("glVertexStream2dATI", glVertexStream2dATI == NULL); glewInfoFunc("glVertexStream2dvATI", glVertexStream2dvATI == NULL); glewInfoFunc("glVertexStream2fATI", glVertexStream2fATI == NULL); glewInfoFunc("glVertexStream2fvATI", glVertexStream2fvATI == NULL); glewInfoFunc("glVertexStream2iATI", glVertexStream2iATI == NULL); glewInfoFunc("glVertexStream2ivATI", glVertexStream2ivATI == NULL); glewInfoFunc("glVertexStream2sATI", glVertexStream2sATI == NULL); glewInfoFunc("glVertexStream2svATI", glVertexStream2svATI == NULL); glewInfoFunc("glVertexStream3dATI", glVertexStream3dATI == NULL); glewInfoFunc("glVertexStream3dvATI", glVertexStream3dvATI == NULL); glewInfoFunc("glVertexStream3fATI", glVertexStream3fATI == NULL); glewInfoFunc("glVertexStream3fvATI", glVertexStream3fvATI == NULL); glewInfoFunc("glVertexStream3iATI", glVertexStream3iATI == NULL); glewInfoFunc("glVertexStream3ivATI", glVertexStream3ivATI == NULL); glewInfoFunc("glVertexStream3sATI", glVertexStream3sATI == NULL); glewInfoFunc("glVertexStream3svATI", glVertexStream3svATI == NULL); glewInfoFunc("glVertexStream4dATI", glVertexStream4dATI == NULL); glewInfoFunc("glVertexStream4dvATI", glVertexStream4dvATI == NULL); glewInfoFunc("glVertexStream4fATI", glVertexStream4fATI == NULL); glewInfoFunc("glVertexStream4fvATI", glVertexStream4fvATI == NULL); glewInfoFunc("glVertexStream4iATI", glVertexStream4iATI == NULL); glewInfoFunc("glVertexStream4ivATI", glVertexStream4ivATI == NULL); glewInfoFunc("glVertexStream4sATI", glVertexStream4sATI == NULL); glewInfoFunc("glVertexStream4svATI", glVertexStream4svATI == NULL); } #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_422_pixels static void _glewInfo_GL_EXT_422_pixels (void) { glewPrintExt("GL_EXT_422_pixels", GLEW_EXT_422_pixels, glewIsSupported("GL_EXT_422_pixels"), glewGetExtension("GL_EXT_422_pixels")); } #endif /* GL_EXT_422_pixels */ #ifdef GL_EXT_Cg_shader static void _glewInfo_GL_EXT_Cg_shader (void) { glewPrintExt("GL_EXT_Cg_shader", GLEW_EXT_Cg_shader, glewIsSupported("GL_EXT_Cg_shader"), glewGetExtension("GL_EXT_Cg_shader")); } #endif /* GL_EXT_Cg_shader */ #ifdef GL_EXT_abgr static void _glewInfo_GL_EXT_abgr (void) { glewPrintExt("GL_EXT_abgr", GLEW_EXT_abgr, glewIsSupported("GL_EXT_abgr"), glewGetExtension("GL_EXT_abgr")); } #endif /* GL_EXT_abgr */ #ifdef GL_EXT_bgra static void _glewInfo_GL_EXT_bgra (void) { glewPrintExt("GL_EXT_bgra", GLEW_EXT_bgra, glewIsSupported("GL_EXT_bgra"), glewGetExtension("GL_EXT_bgra")); } #endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform static void _glewInfo_GL_EXT_bindable_uniform (void) { glewPrintExt("GL_EXT_bindable_uniform", GLEW_EXT_bindable_uniform, glewIsSupported("GL_EXT_bindable_uniform"), glewGetExtension("GL_EXT_bindable_uniform")); glewInfoFunc("glGetUniformBufferSizeEXT", glGetUniformBufferSizeEXT == NULL); glewInfoFunc("glGetUniformOffsetEXT", glGetUniformOffsetEXT == NULL); glewInfoFunc("glUniformBufferEXT", glUniformBufferEXT == NULL); } #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color static void _glewInfo_GL_EXT_blend_color (void) { glewPrintExt("GL_EXT_blend_color", GLEW_EXT_blend_color, glewIsSupported("GL_EXT_blend_color"), glewGetExtension("GL_EXT_blend_color")); glewInfoFunc("glBlendColorEXT", glBlendColorEXT == NULL); } #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate static void _glewInfo_GL_EXT_blend_equation_separate (void) { glewPrintExt("GL_EXT_blend_equation_separate", GLEW_EXT_blend_equation_separate, glewIsSupported("GL_EXT_blend_equation_separate"), glewGetExtension("GL_EXT_blend_equation_separate")); glewInfoFunc("glBlendEquationSeparateEXT", glBlendEquationSeparateEXT == NULL); } #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate static void _glewInfo_GL_EXT_blend_func_separate (void) { glewPrintExt("GL_EXT_blend_func_separate", GLEW_EXT_blend_func_separate, glewIsSupported("GL_EXT_blend_func_separate"), glewGetExtension("GL_EXT_blend_func_separate")); glewInfoFunc("glBlendFuncSeparateEXT", glBlendFuncSeparateEXT == NULL); } #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_logic_op static void _glewInfo_GL_EXT_blend_logic_op (void) { glewPrintExt("GL_EXT_blend_logic_op", GLEW_EXT_blend_logic_op, glewIsSupported("GL_EXT_blend_logic_op"), glewGetExtension("GL_EXT_blend_logic_op")); } #endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax static void _glewInfo_GL_EXT_blend_minmax (void) { glewPrintExt("GL_EXT_blend_minmax", GLEW_EXT_blend_minmax, glewIsSupported("GL_EXT_blend_minmax"), glewGetExtension("GL_EXT_blend_minmax")); glewInfoFunc("glBlendEquationEXT", glBlendEquationEXT == NULL); } #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_subtract static void _glewInfo_GL_EXT_blend_subtract (void) { glewPrintExt("GL_EXT_blend_subtract", GLEW_EXT_blend_subtract, glewIsSupported("GL_EXT_blend_subtract"), glewGetExtension("GL_EXT_blend_subtract")); } #endif /* GL_EXT_blend_subtract */ #ifdef GL_EXT_clip_volume_hint static void _glewInfo_GL_EXT_clip_volume_hint (void) { glewPrintExt("GL_EXT_clip_volume_hint", GLEW_EXT_clip_volume_hint, glewIsSupported("GL_EXT_clip_volume_hint"), glewGetExtension("GL_EXT_clip_volume_hint")); } #endif /* GL_EXT_clip_volume_hint */ #ifdef GL_EXT_cmyka static void _glewInfo_GL_EXT_cmyka (void) { glewPrintExt("GL_EXT_cmyka", GLEW_EXT_cmyka, glewIsSupported("GL_EXT_cmyka"), glewGetExtension("GL_EXT_cmyka")); } #endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable static void _glewInfo_GL_EXT_color_subtable (void) { glewPrintExt("GL_EXT_color_subtable", GLEW_EXT_color_subtable, glewIsSupported("GL_EXT_color_subtable"), glewGetExtension("GL_EXT_color_subtable")); glewInfoFunc("glColorSubTableEXT", glColorSubTableEXT == NULL); glewInfoFunc("glCopyColorSubTableEXT", glCopyColorSubTableEXT == NULL); } #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array static void _glewInfo_GL_EXT_compiled_vertex_array (void) { glewPrintExt("GL_EXT_compiled_vertex_array", GLEW_EXT_compiled_vertex_array, glewIsSupported("GL_EXT_compiled_vertex_array"), glewGetExtension("GL_EXT_compiled_vertex_array")); glewInfoFunc("glLockArraysEXT", glLockArraysEXT == NULL); glewInfoFunc("glUnlockArraysEXT", glUnlockArraysEXT == NULL); } #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution static void _glewInfo_GL_EXT_convolution (void) { glewPrintExt("GL_EXT_convolution", GLEW_EXT_convolution, glewIsSupported("GL_EXT_convolution"), glewGetExtension("GL_EXT_convolution")); glewInfoFunc("glConvolutionFilter1DEXT", glConvolutionFilter1DEXT == NULL); glewInfoFunc("glConvolutionFilter2DEXT", glConvolutionFilter2DEXT == NULL); glewInfoFunc("glConvolutionParameterfEXT", glConvolutionParameterfEXT == NULL); glewInfoFunc("glConvolutionParameterfvEXT", glConvolutionParameterfvEXT == NULL); glewInfoFunc("glConvolutionParameteriEXT", glConvolutionParameteriEXT == NULL); glewInfoFunc("glConvolutionParameterivEXT", glConvolutionParameterivEXT == NULL); glewInfoFunc("glCopyConvolutionFilter1DEXT", glCopyConvolutionFilter1DEXT == NULL); glewInfoFunc("glCopyConvolutionFilter2DEXT", glCopyConvolutionFilter2DEXT == NULL); glewInfoFunc("glGetConvolutionFilterEXT", glGetConvolutionFilterEXT == NULL); glewInfoFunc("glGetConvolutionParameterfvEXT", glGetConvolutionParameterfvEXT == NULL); glewInfoFunc("glGetConvolutionParameterivEXT", glGetConvolutionParameterivEXT == NULL); glewInfoFunc("glGetSeparableFilterEXT", glGetSeparableFilterEXT == NULL); glewInfoFunc("glSeparableFilter2DEXT", glSeparableFilter2DEXT == NULL); } #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame static void _glewInfo_GL_EXT_coordinate_frame (void) { glewPrintExt("GL_EXT_coordinate_frame", GLEW_EXT_coordinate_frame, glewIsSupported("GL_EXT_coordinate_frame"), glewGetExtension("GL_EXT_coordinate_frame")); glewInfoFunc("glBinormalPointerEXT", glBinormalPointerEXT == NULL); glewInfoFunc("glTangentPointerEXT", glTangentPointerEXT == NULL); } #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture static void _glewInfo_GL_EXT_copy_texture (void) { glewPrintExt("GL_EXT_copy_texture", GLEW_EXT_copy_texture, glewIsSupported("GL_EXT_copy_texture"), glewGetExtension("GL_EXT_copy_texture")); glewInfoFunc("glCopyTexImage1DEXT", glCopyTexImage1DEXT == NULL); glewInfoFunc("glCopyTexImage2DEXT", glCopyTexImage2DEXT == NULL); glewInfoFunc("glCopyTexSubImage1DEXT", glCopyTexSubImage1DEXT == NULL); glewInfoFunc("glCopyTexSubImage2DEXT", glCopyTexSubImage2DEXT == NULL); glewInfoFunc("glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT == NULL); } #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex static void _glewInfo_GL_EXT_cull_vertex (void) { glewPrintExt("GL_EXT_cull_vertex", GLEW_EXT_cull_vertex, glewIsSupported("GL_EXT_cull_vertex"), glewGetExtension("GL_EXT_cull_vertex")); glewInfoFunc("glCullParameterdvEXT", glCullParameterdvEXT == NULL); glewInfoFunc("glCullParameterfvEXT", glCullParameterfvEXT == NULL); } #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_label static void _glewInfo_GL_EXT_debug_label (void) { glewPrintExt("GL_EXT_debug_label", GLEW_EXT_debug_label, glewIsSupported("GL_EXT_debug_label"), glewGetExtension("GL_EXT_debug_label")); glewInfoFunc("glGetObjectLabelEXT", glGetObjectLabelEXT == NULL); glewInfoFunc("glLabelObjectEXT", glLabelObjectEXT == NULL); } #endif /* GL_EXT_debug_label */ #ifdef GL_EXT_debug_marker static void _glewInfo_GL_EXT_debug_marker (void) { glewPrintExt("GL_EXT_debug_marker", GLEW_EXT_debug_marker, glewIsSupported("GL_EXT_debug_marker"), glewGetExtension("GL_EXT_debug_marker")); glewInfoFunc("glInsertEventMarkerEXT", glInsertEventMarkerEXT == NULL); glewInfoFunc("glPopGroupMarkerEXT", glPopGroupMarkerEXT == NULL); glewInfoFunc("glPushGroupMarkerEXT", glPushGroupMarkerEXT == NULL); } #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test static void _glewInfo_GL_EXT_depth_bounds_test (void) { glewPrintExt("GL_EXT_depth_bounds_test", GLEW_EXT_depth_bounds_test, glewIsSupported("GL_EXT_depth_bounds_test"), glewGetExtension("GL_EXT_depth_bounds_test")); glewInfoFunc("glDepthBoundsEXT", glDepthBoundsEXT == NULL); } #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access static void _glewInfo_GL_EXT_direct_state_access (void) { glewPrintExt("GL_EXT_direct_state_access", GLEW_EXT_direct_state_access, glewIsSupported("GL_EXT_direct_state_access"), glewGetExtension("GL_EXT_direct_state_access")); glewInfoFunc("glBindMultiTextureEXT", glBindMultiTextureEXT == NULL); glewInfoFunc("glCheckNamedFramebufferStatusEXT", glCheckNamedFramebufferStatusEXT == NULL); glewInfoFunc("glClientAttribDefaultEXT", glClientAttribDefaultEXT == NULL); glewInfoFunc("glCompressedMultiTexImage1DEXT", glCompressedMultiTexImage1DEXT == NULL); glewInfoFunc("glCompressedMultiTexImage2DEXT", glCompressedMultiTexImage2DEXT == NULL); glewInfoFunc("glCompressedMultiTexImage3DEXT", glCompressedMultiTexImage3DEXT == NULL); glewInfoFunc("glCompressedMultiTexSubImage1DEXT", glCompressedMultiTexSubImage1DEXT == NULL); glewInfoFunc("glCompressedMultiTexSubImage2DEXT", glCompressedMultiTexSubImage2DEXT == NULL); glewInfoFunc("glCompressedMultiTexSubImage3DEXT", glCompressedMultiTexSubImage3DEXT == NULL); glewInfoFunc("glCompressedTextureImage1DEXT", glCompressedTextureImage1DEXT == NULL); glewInfoFunc("glCompressedTextureImage2DEXT", glCompressedTextureImage2DEXT == NULL); glewInfoFunc("glCompressedTextureImage3DEXT", glCompressedTextureImage3DEXT == NULL); glewInfoFunc("glCompressedTextureSubImage1DEXT", glCompressedTextureSubImage1DEXT == NULL); glewInfoFunc("glCompressedTextureSubImage2DEXT", glCompressedTextureSubImage2DEXT == NULL); glewInfoFunc("glCompressedTextureSubImage3DEXT", glCompressedTextureSubImage3DEXT == NULL); glewInfoFunc("glCopyMultiTexImage1DEXT", glCopyMultiTexImage1DEXT == NULL); glewInfoFunc("glCopyMultiTexImage2DEXT", glCopyMultiTexImage2DEXT == NULL); glewInfoFunc("glCopyMultiTexSubImage1DEXT", glCopyMultiTexSubImage1DEXT == NULL); glewInfoFunc("glCopyMultiTexSubImage2DEXT", glCopyMultiTexSubImage2DEXT == NULL); glewInfoFunc("glCopyMultiTexSubImage3DEXT", glCopyMultiTexSubImage3DEXT == NULL); glewInfoFunc("glCopyTextureImage1DEXT", glCopyTextureImage1DEXT == NULL); glewInfoFunc("glCopyTextureImage2DEXT", glCopyTextureImage2DEXT == NULL); glewInfoFunc("glCopyTextureSubImage1DEXT", glCopyTextureSubImage1DEXT == NULL); glewInfoFunc("glCopyTextureSubImage2DEXT", glCopyTextureSubImage2DEXT == NULL); glewInfoFunc("glCopyTextureSubImage3DEXT", glCopyTextureSubImage3DEXT == NULL); glewInfoFunc("glDisableClientStateIndexedEXT", glDisableClientStateIndexedEXT == NULL); glewInfoFunc("glDisableClientStateiEXT", glDisableClientStateiEXT == NULL); glewInfoFunc("glDisableVertexArrayAttribEXT", glDisableVertexArrayAttribEXT == NULL); glewInfoFunc("glDisableVertexArrayEXT", glDisableVertexArrayEXT == NULL); glewInfoFunc("glEnableClientStateIndexedEXT", glEnableClientStateIndexedEXT == NULL); glewInfoFunc("glEnableClientStateiEXT", glEnableClientStateiEXT == NULL); glewInfoFunc("glEnableVertexArrayAttribEXT", glEnableVertexArrayAttribEXT == NULL); glewInfoFunc("glEnableVertexArrayEXT", glEnableVertexArrayEXT == NULL); glewInfoFunc("glFlushMappedNamedBufferRangeEXT", glFlushMappedNamedBufferRangeEXT == NULL); glewInfoFunc("glFramebufferDrawBufferEXT", glFramebufferDrawBufferEXT == NULL); glewInfoFunc("glFramebufferDrawBuffersEXT", glFramebufferDrawBuffersEXT == NULL); glewInfoFunc("glFramebufferReadBufferEXT", glFramebufferReadBufferEXT == NULL); glewInfoFunc("glGenerateMultiTexMipmapEXT", glGenerateMultiTexMipmapEXT == NULL); glewInfoFunc("glGenerateTextureMipmapEXT", glGenerateTextureMipmapEXT == NULL); glewInfoFunc("glGetCompressedMultiTexImageEXT", glGetCompressedMultiTexImageEXT == NULL); glewInfoFunc("glGetCompressedTextureImageEXT", glGetCompressedTextureImageEXT == NULL); glewInfoFunc("glGetDoubleIndexedvEXT", glGetDoubleIndexedvEXT == NULL); glewInfoFunc("glGetDoublei_vEXT", glGetDoublei_vEXT == NULL); glewInfoFunc("glGetFloatIndexedvEXT", glGetFloatIndexedvEXT == NULL); glewInfoFunc("glGetFloati_vEXT", glGetFloati_vEXT == NULL); glewInfoFunc("glGetFramebufferParameterivEXT", glGetFramebufferParameterivEXT == NULL); glewInfoFunc("glGetMultiTexEnvfvEXT", glGetMultiTexEnvfvEXT == NULL); glewInfoFunc("glGetMultiTexEnvivEXT", glGetMultiTexEnvivEXT == NULL); glewInfoFunc("glGetMultiTexGendvEXT", glGetMultiTexGendvEXT == NULL); glewInfoFunc("glGetMultiTexGenfvEXT", glGetMultiTexGenfvEXT == NULL); glewInfoFunc("glGetMultiTexGenivEXT", glGetMultiTexGenivEXT == NULL); glewInfoFunc("glGetMultiTexImageEXT", glGetMultiTexImageEXT == NULL); glewInfoFunc("glGetMultiTexLevelParameterfvEXT", glGetMultiTexLevelParameterfvEXT == NULL); glewInfoFunc("glGetMultiTexLevelParameterivEXT", glGetMultiTexLevelParameterivEXT == NULL); glewInfoFunc("glGetMultiTexParameterIivEXT", glGetMultiTexParameterIivEXT == NULL); glewInfoFunc("glGetMultiTexParameterIuivEXT", glGetMultiTexParameterIuivEXT == NULL); glewInfoFunc("glGetMultiTexParameterfvEXT", glGetMultiTexParameterfvEXT == NULL); glewInfoFunc("glGetMultiTexParameterivEXT", glGetMultiTexParameterivEXT == NULL); glewInfoFunc("glGetNamedBufferParameterivEXT", glGetNamedBufferParameterivEXT == NULL); glewInfoFunc("glGetNamedBufferPointervEXT", glGetNamedBufferPointervEXT == NULL); glewInfoFunc("glGetNamedBufferSubDataEXT", glGetNamedBufferSubDataEXT == NULL); glewInfoFunc("glGetNamedFramebufferAttachmentParameterivEXT", glGetNamedFramebufferAttachmentParameterivEXT == NULL); glewInfoFunc("glGetNamedProgramLocalParameterIivEXT", glGetNamedProgramLocalParameterIivEXT == NULL); glewInfoFunc("glGetNamedProgramLocalParameterIuivEXT", glGetNamedProgramLocalParameterIuivEXT == NULL); glewInfoFunc("glGetNamedProgramLocalParameterdvEXT", glGetNamedProgramLocalParameterdvEXT == NULL); glewInfoFunc("glGetNamedProgramLocalParameterfvEXT", glGetNamedProgramLocalParameterfvEXT == NULL); glewInfoFunc("glGetNamedProgramStringEXT", glGetNamedProgramStringEXT == NULL); glewInfoFunc("glGetNamedProgramivEXT", glGetNamedProgramivEXT == NULL); glewInfoFunc("glGetNamedRenderbufferParameterivEXT", glGetNamedRenderbufferParameterivEXT == NULL); glewInfoFunc("glGetPointerIndexedvEXT", glGetPointerIndexedvEXT == NULL); glewInfoFunc("glGetPointeri_vEXT", glGetPointeri_vEXT == NULL); glewInfoFunc("glGetTextureImageEXT", glGetTextureImageEXT == NULL); glewInfoFunc("glGetTextureLevelParameterfvEXT", glGetTextureLevelParameterfvEXT == NULL); glewInfoFunc("glGetTextureLevelParameterivEXT", glGetTextureLevelParameterivEXT == NULL); glewInfoFunc("glGetTextureParameterIivEXT", glGetTextureParameterIivEXT == NULL); glewInfoFunc("glGetTextureParameterIuivEXT", glGetTextureParameterIuivEXT == NULL); glewInfoFunc("glGetTextureParameterfvEXT", glGetTextureParameterfvEXT == NULL); glewInfoFunc("glGetTextureParameterivEXT", glGetTextureParameterivEXT == NULL); glewInfoFunc("glGetVertexArrayIntegeri_vEXT", glGetVertexArrayIntegeri_vEXT == NULL); glewInfoFunc("glGetVertexArrayIntegervEXT", glGetVertexArrayIntegervEXT == NULL); glewInfoFunc("glGetVertexArrayPointeri_vEXT", glGetVertexArrayPointeri_vEXT == NULL); glewInfoFunc("glGetVertexArrayPointervEXT", glGetVertexArrayPointervEXT == NULL); glewInfoFunc("glMapNamedBufferEXT", glMapNamedBufferEXT == NULL); glewInfoFunc("glMapNamedBufferRangeEXT", glMapNamedBufferRangeEXT == NULL); glewInfoFunc("glMatrixFrustumEXT", glMatrixFrustumEXT == NULL); glewInfoFunc("glMatrixLoadIdentityEXT", glMatrixLoadIdentityEXT == NULL); glewInfoFunc("glMatrixLoadTransposedEXT", glMatrixLoadTransposedEXT == NULL); glewInfoFunc("glMatrixLoadTransposefEXT", glMatrixLoadTransposefEXT == NULL); glewInfoFunc("glMatrixLoaddEXT", glMatrixLoaddEXT == NULL); glewInfoFunc("glMatrixLoadfEXT", glMatrixLoadfEXT == NULL); glewInfoFunc("glMatrixMultTransposedEXT", glMatrixMultTransposedEXT == NULL); glewInfoFunc("glMatrixMultTransposefEXT", glMatrixMultTransposefEXT == NULL); glewInfoFunc("glMatrixMultdEXT", glMatrixMultdEXT == NULL); glewInfoFunc("glMatrixMultfEXT", glMatrixMultfEXT == NULL); glewInfoFunc("glMatrixOrthoEXT", glMatrixOrthoEXT == NULL); glewInfoFunc("glMatrixPopEXT", glMatrixPopEXT == NULL); glewInfoFunc("glMatrixPushEXT", glMatrixPushEXT == NULL); glewInfoFunc("glMatrixRotatedEXT", glMatrixRotatedEXT == NULL); glewInfoFunc("glMatrixRotatefEXT", glMatrixRotatefEXT == NULL); glewInfoFunc("glMatrixScaledEXT", glMatrixScaledEXT == NULL); glewInfoFunc("glMatrixScalefEXT", glMatrixScalefEXT == NULL); glewInfoFunc("glMatrixTranslatedEXT", glMatrixTranslatedEXT == NULL); glewInfoFunc("glMatrixTranslatefEXT", glMatrixTranslatefEXT == NULL); glewInfoFunc("glMultiTexBufferEXT", glMultiTexBufferEXT == NULL); glewInfoFunc("glMultiTexCoordPointerEXT", glMultiTexCoordPointerEXT == NULL); glewInfoFunc("glMultiTexEnvfEXT", glMultiTexEnvfEXT == NULL); glewInfoFunc("glMultiTexEnvfvEXT", glMultiTexEnvfvEXT == NULL); glewInfoFunc("glMultiTexEnviEXT", glMultiTexEnviEXT == NULL); glewInfoFunc("glMultiTexEnvivEXT", glMultiTexEnvivEXT == NULL); glewInfoFunc("glMultiTexGendEXT", glMultiTexGendEXT == NULL); glewInfoFunc("glMultiTexGendvEXT", glMultiTexGendvEXT == NULL); glewInfoFunc("glMultiTexGenfEXT", glMultiTexGenfEXT == NULL); glewInfoFunc("glMultiTexGenfvEXT", glMultiTexGenfvEXT == NULL); glewInfoFunc("glMultiTexGeniEXT", glMultiTexGeniEXT == NULL); glewInfoFunc("glMultiTexGenivEXT", glMultiTexGenivEXT == NULL); glewInfoFunc("glMultiTexImage1DEXT", glMultiTexImage1DEXT == NULL); glewInfoFunc("glMultiTexImage2DEXT", glMultiTexImage2DEXT == NULL); glewInfoFunc("glMultiTexImage3DEXT", glMultiTexImage3DEXT == NULL); glewInfoFunc("glMultiTexParameterIivEXT", glMultiTexParameterIivEXT == NULL); glewInfoFunc("glMultiTexParameterIuivEXT", glMultiTexParameterIuivEXT == NULL); glewInfoFunc("glMultiTexParameterfEXT", glMultiTexParameterfEXT == NULL); glewInfoFunc("glMultiTexParameterfvEXT", glMultiTexParameterfvEXT == NULL); glewInfoFunc("glMultiTexParameteriEXT", glMultiTexParameteriEXT == NULL); glewInfoFunc("glMultiTexParameterivEXT", glMultiTexParameterivEXT == NULL); glewInfoFunc("glMultiTexRenderbufferEXT", glMultiTexRenderbufferEXT == NULL); glewInfoFunc("glMultiTexSubImage1DEXT", glMultiTexSubImage1DEXT == NULL); glewInfoFunc("glMultiTexSubImage2DEXT", glMultiTexSubImage2DEXT == NULL); glewInfoFunc("glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL); glewInfoFunc("glNamedBufferDataEXT", glNamedBufferDataEXT == NULL); glewInfoFunc("glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL); glewInfoFunc("glNamedCopyBufferSubDataEXT", glNamedCopyBufferSubDataEXT == NULL); glewInfoFunc("glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL); glewInfoFunc("glNamedFramebufferTexture1DEXT", glNamedFramebufferTexture1DEXT == NULL); glewInfoFunc("glNamedFramebufferTexture2DEXT", glNamedFramebufferTexture2DEXT == NULL); glewInfoFunc("glNamedFramebufferTexture3DEXT", glNamedFramebufferTexture3DEXT == NULL); glewInfoFunc("glNamedFramebufferTextureEXT", glNamedFramebufferTextureEXT == NULL); glewInfoFunc("glNamedFramebufferTextureFaceEXT", glNamedFramebufferTextureFaceEXT == NULL); glewInfoFunc("glNamedFramebufferTextureLayerEXT", glNamedFramebufferTextureLayerEXT == NULL); glewInfoFunc("glNamedProgramLocalParameter4dEXT", glNamedProgramLocalParameter4dEXT == NULL); glewInfoFunc("glNamedProgramLocalParameter4dvEXT", glNamedProgramLocalParameter4dvEXT == NULL); glewInfoFunc("glNamedProgramLocalParameter4fEXT", glNamedProgramLocalParameter4fEXT == NULL); glewInfoFunc("glNamedProgramLocalParameter4fvEXT", glNamedProgramLocalParameter4fvEXT == NULL); glewInfoFunc("glNamedProgramLocalParameterI4iEXT", glNamedProgramLocalParameterI4iEXT == NULL); glewInfoFunc("glNamedProgramLocalParameterI4ivEXT", glNamedProgramLocalParameterI4ivEXT == NULL); glewInfoFunc("glNamedProgramLocalParameterI4uiEXT", glNamedProgramLocalParameterI4uiEXT == NULL); glewInfoFunc("glNamedProgramLocalParameterI4uivEXT", glNamedProgramLocalParameterI4uivEXT == NULL); glewInfoFunc("glNamedProgramLocalParameters4fvEXT", glNamedProgramLocalParameters4fvEXT == NULL); glewInfoFunc("glNamedProgramLocalParametersI4ivEXT", glNamedProgramLocalParametersI4ivEXT == NULL); glewInfoFunc("glNamedProgramLocalParametersI4uivEXT", glNamedProgramLocalParametersI4uivEXT == NULL); glewInfoFunc("glNamedProgramStringEXT", glNamedProgramStringEXT == NULL); glewInfoFunc("glNamedRenderbufferStorageEXT", glNamedRenderbufferStorageEXT == NULL); glewInfoFunc("glNamedRenderbufferStorageMultisampleCoverageEXT", glNamedRenderbufferStorageMultisampleCoverageEXT == NULL); glewInfoFunc("glNamedRenderbufferStorageMultisampleEXT", glNamedRenderbufferStorageMultisampleEXT == NULL); glewInfoFunc("glProgramUniform1fEXT", glProgramUniform1fEXT == NULL); glewInfoFunc("glProgramUniform1fvEXT", glProgramUniform1fvEXT == NULL); glewInfoFunc("glProgramUniform1iEXT", glProgramUniform1iEXT == NULL); glewInfoFunc("glProgramUniform1ivEXT", glProgramUniform1ivEXT == NULL); glewInfoFunc("glProgramUniform1uiEXT", glProgramUniform1uiEXT == NULL); glewInfoFunc("glProgramUniform1uivEXT", glProgramUniform1uivEXT == NULL); glewInfoFunc("glProgramUniform2fEXT", glProgramUniform2fEXT == NULL); glewInfoFunc("glProgramUniform2fvEXT", glProgramUniform2fvEXT == NULL); glewInfoFunc("glProgramUniform2iEXT", glProgramUniform2iEXT == NULL); glewInfoFunc("glProgramUniform2ivEXT", glProgramUniform2ivEXT == NULL); glewInfoFunc("glProgramUniform2uiEXT", glProgramUniform2uiEXT == NULL); glewInfoFunc("glProgramUniform2uivEXT", glProgramUniform2uivEXT == NULL); glewInfoFunc("glProgramUniform3fEXT", glProgramUniform3fEXT == NULL); glewInfoFunc("glProgramUniform3fvEXT", glProgramUniform3fvEXT == NULL); glewInfoFunc("glProgramUniform3iEXT", glProgramUniform3iEXT == NULL); glewInfoFunc("glProgramUniform3ivEXT", glProgramUniform3ivEXT == NULL); glewInfoFunc("glProgramUniform3uiEXT", glProgramUniform3uiEXT == NULL); glewInfoFunc("glProgramUniform3uivEXT", glProgramUniform3uivEXT == NULL); glewInfoFunc("glProgramUniform4fEXT", glProgramUniform4fEXT == NULL); glewInfoFunc("glProgramUniform4fvEXT", glProgramUniform4fvEXT == NULL); glewInfoFunc("glProgramUniform4iEXT", glProgramUniform4iEXT == NULL); glewInfoFunc("glProgramUniform4ivEXT", glProgramUniform4ivEXT == NULL); glewInfoFunc("glProgramUniform4uiEXT", glProgramUniform4uiEXT == NULL); glewInfoFunc("glProgramUniform4uivEXT", glProgramUniform4uivEXT == NULL); glewInfoFunc("glProgramUniformMatrix2fvEXT", glProgramUniformMatrix2fvEXT == NULL); glewInfoFunc("glProgramUniformMatrix2x3fvEXT", glProgramUniformMatrix2x3fvEXT == NULL); glewInfoFunc("glProgramUniformMatrix2x4fvEXT", glProgramUniformMatrix2x4fvEXT == NULL); glewInfoFunc("glProgramUniformMatrix3fvEXT", glProgramUniformMatrix3fvEXT == NULL); glewInfoFunc("glProgramUniformMatrix3x2fvEXT", glProgramUniformMatrix3x2fvEXT == NULL); glewInfoFunc("glProgramUniformMatrix3x4fvEXT", glProgramUniformMatrix3x4fvEXT == NULL); glewInfoFunc("glProgramUniformMatrix4fvEXT", glProgramUniformMatrix4fvEXT == NULL); glewInfoFunc("glProgramUniformMatrix4x2fvEXT", glProgramUniformMatrix4x2fvEXT == NULL); glewInfoFunc("glProgramUniformMatrix4x3fvEXT", glProgramUniformMatrix4x3fvEXT == NULL); glewInfoFunc("glPushClientAttribDefaultEXT", glPushClientAttribDefaultEXT == NULL); glewInfoFunc("glTextureBufferEXT", glTextureBufferEXT == NULL); glewInfoFunc("glTextureImage1DEXT", glTextureImage1DEXT == NULL); glewInfoFunc("glTextureImage2DEXT", glTextureImage2DEXT == NULL); glewInfoFunc("glTextureImage3DEXT", glTextureImage3DEXT == NULL); glewInfoFunc("glTextureParameterIivEXT", glTextureParameterIivEXT == NULL); glewInfoFunc("glTextureParameterIuivEXT", glTextureParameterIuivEXT == NULL); glewInfoFunc("glTextureParameterfEXT", glTextureParameterfEXT == NULL); glewInfoFunc("glTextureParameterfvEXT", glTextureParameterfvEXT == NULL); glewInfoFunc("glTextureParameteriEXT", glTextureParameteriEXT == NULL); glewInfoFunc("glTextureParameterivEXT", glTextureParameterivEXT == NULL); glewInfoFunc("glTextureRenderbufferEXT", glTextureRenderbufferEXT == NULL); glewInfoFunc("glTextureSubImage1DEXT", glTextureSubImage1DEXT == NULL); glewInfoFunc("glTextureSubImage2DEXT", glTextureSubImage2DEXT == NULL); glewInfoFunc("glTextureSubImage3DEXT", glTextureSubImage3DEXT == NULL); glewInfoFunc("glUnmapNamedBufferEXT", glUnmapNamedBufferEXT == NULL); glewInfoFunc("glVertexArrayColorOffsetEXT", glVertexArrayColorOffsetEXT == NULL); glewInfoFunc("glVertexArrayEdgeFlagOffsetEXT", glVertexArrayEdgeFlagOffsetEXT == NULL); glewInfoFunc("glVertexArrayFogCoordOffsetEXT", glVertexArrayFogCoordOffsetEXT == NULL); glewInfoFunc("glVertexArrayIndexOffsetEXT", glVertexArrayIndexOffsetEXT == NULL); glewInfoFunc("glVertexArrayMultiTexCoordOffsetEXT", glVertexArrayMultiTexCoordOffsetEXT == NULL); glewInfoFunc("glVertexArrayNormalOffsetEXT", glVertexArrayNormalOffsetEXT == NULL); glewInfoFunc("glVertexArraySecondaryColorOffsetEXT", glVertexArraySecondaryColorOffsetEXT == NULL); glewInfoFunc("glVertexArrayTexCoordOffsetEXT", glVertexArrayTexCoordOffsetEXT == NULL); glewInfoFunc("glVertexArrayVertexAttribDivisorEXT", glVertexArrayVertexAttribDivisorEXT == NULL); glewInfoFunc("glVertexArrayVertexAttribIOffsetEXT", glVertexArrayVertexAttribIOffsetEXT == NULL); glewInfoFunc("glVertexArrayVertexAttribOffsetEXT", glVertexArrayVertexAttribOffsetEXT == NULL); glewInfoFunc("glVertexArrayVertexOffsetEXT", glVertexArrayVertexOffsetEXT == NULL); } #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 static void _glewInfo_GL_EXT_draw_buffers2 (void) { glewPrintExt("GL_EXT_draw_buffers2", GLEW_EXT_draw_buffers2, glewIsSupported("GL_EXT_draw_buffers2"), glewGetExtension("GL_EXT_draw_buffers2")); glewInfoFunc("glColorMaskIndexedEXT", glColorMaskIndexedEXT == NULL); glewInfoFunc("glDisableIndexedEXT", glDisableIndexedEXT == NULL); glewInfoFunc("glEnableIndexedEXT", glEnableIndexedEXT == NULL); glewInfoFunc("glGetBooleanIndexedvEXT", glGetBooleanIndexedvEXT == NULL); glewInfoFunc("glGetIntegerIndexedvEXT", glGetIntegerIndexedvEXT == NULL); glewInfoFunc("glIsEnabledIndexedEXT", glIsEnabledIndexedEXT == NULL); } #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced static void _glewInfo_GL_EXT_draw_instanced (void) { glewPrintExt("GL_EXT_draw_instanced", GLEW_EXT_draw_instanced, glewIsSupported("GL_EXT_draw_instanced"), glewGetExtension("GL_EXT_draw_instanced")); glewInfoFunc("glDrawArraysInstancedEXT", glDrawArraysInstancedEXT == NULL); glewInfoFunc("glDrawElementsInstancedEXT", glDrawElementsInstancedEXT == NULL); } #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements static void _glewInfo_GL_EXT_draw_range_elements (void) { glewPrintExt("GL_EXT_draw_range_elements", GLEW_EXT_draw_range_elements, glewIsSupported("GL_EXT_draw_range_elements"), glewGetExtension("GL_EXT_draw_range_elements")); glewInfoFunc("glDrawRangeElementsEXT", glDrawRangeElementsEXT == NULL); } #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord static void _glewInfo_GL_EXT_fog_coord (void) { glewPrintExt("GL_EXT_fog_coord", GLEW_EXT_fog_coord, glewIsSupported("GL_EXT_fog_coord"), glewGetExtension("GL_EXT_fog_coord")); glewInfoFunc("glFogCoordPointerEXT", glFogCoordPointerEXT == NULL); glewInfoFunc("glFogCoorddEXT", glFogCoorddEXT == NULL); glewInfoFunc("glFogCoorddvEXT", glFogCoorddvEXT == NULL); glewInfoFunc("glFogCoordfEXT", glFogCoordfEXT == NULL); glewInfoFunc("glFogCoordfvEXT", glFogCoordfvEXT == NULL); } #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting static void _glewInfo_GL_EXT_fragment_lighting (void) { glewPrintExt("GL_EXT_fragment_lighting", GLEW_EXT_fragment_lighting, glewIsSupported("GL_EXT_fragment_lighting"), glewGetExtension("GL_EXT_fragment_lighting")); glewInfoFunc("glFragmentColorMaterialEXT", glFragmentColorMaterialEXT == NULL); glewInfoFunc("glFragmentLightModelfEXT", glFragmentLightModelfEXT == NULL); glewInfoFunc("glFragmentLightModelfvEXT", glFragmentLightModelfvEXT == NULL); glewInfoFunc("glFragmentLightModeliEXT", glFragmentLightModeliEXT == NULL); glewInfoFunc("glFragmentLightModelivEXT", glFragmentLightModelivEXT == NULL); glewInfoFunc("glFragmentLightfEXT", glFragmentLightfEXT == NULL); glewInfoFunc("glFragmentLightfvEXT", glFragmentLightfvEXT == NULL); glewInfoFunc("glFragmentLightiEXT", glFragmentLightiEXT == NULL); glewInfoFunc("glFragmentLightivEXT", glFragmentLightivEXT == NULL); glewInfoFunc("glFragmentMaterialfEXT", glFragmentMaterialfEXT == NULL); glewInfoFunc("glFragmentMaterialfvEXT", glFragmentMaterialfvEXT == NULL); glewInfoFunc("glFragmentMaterialiEXT", glFragmentMaterialiEXT == NULL); glewInfoFunc("glFragmentMaterialivEXT", glFragmentMaterialivEXT == NULL); glewInfoFunc("glGetFragmentLightfvEXT", glGetFragmentLightfvEXT == NULL); glewInfoFunc("glGetFragmentLightivEXT", glGetFragmentLightivEXT == NULL); glewInfoFunc("glGetFragmentMaterialfvEXT", glGetFragmentMaterialfvEXT == NULL); glewInfoFunc("glGetFragmentMaterialivEXT", glGetFragmentMaterialivEXT == NULL); glewInfoFunc("glLightEnviEXT", glLightEnviEXT == NULL); } #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit static void _glewInfo_GL_EXT_framebuffer_blit (void) { glewPrintExt("GL_EXT_framebuffer_blit", GLEW_EXT_framebuffer_blit, glewIsSupported("GL_EXT_framebuffer_blit"), glewGetExtension("GL_EXT_framebuffer_blit")); glewInfoFunc("glBlitFramebufferEXT", glBlitFramebufferEXT == NULL); } #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample static void _glewInfo_GL_EXT_framebuffer_multisample (void) { glewPrintExt("GL_EXT_framebuffer_multisample", GLEW_EXT_framebuffer_multisample, glewIsSupported("GL_EXT_framebuffer_multisample"), glewGetExtension("GL_EXT_framebuffer_multisample")); glewInfoFunc("glRenderbufferStorageMultisampleEXT", glRenderbufferStorageMultisampleEXT == NULL); } #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_multisample_blit_scaled static void _glewInfo_GL_EXT_framebuffer_multisample_blit_scaled (void) { glewPrintExt("GL_EXT_framebuffer_multisample_blit_scaled", GLEW_EXT_framebuffer_multisample_blit_scaled, glewIsSupported("GL_EXT_framebuffer_multisample_blit_scaled"), glewGetExtension("GL_EXT_framebuffer_multisample_blit_scaled")); } #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifdef GL_EXT_framebuffer_object static void _glewInfo_GL_EXT_framebuffer_object (void) { glewPrintExt("GL_EXT_framebuffer_object", GLEW_EXT_framebuffer_object, glewIsSupported("GL_EXT_framebuffer_object"), glewGetExtension("GL_EXT_framebuffer_object")); glewInfoFunc("glBindFramebufferEXT", glBindFramebufferEXT == NULL); glewInfoFunc("glBindRenderbufferEXT", glBindRenderbufferEXT == NULL); glewInfoFunc("glCheckFramebufferStatusEXT", glCheckFramebufferStatusEXT == NULL); glewInfoFunc("glDeleteFramebuffersEXT", glDeleteFramebuffersEXT == NULL); glewInfoFunc("glDeleteRenderbuffersEXT", glDeleteRenderbuffersEXT == NULL); glewInfoFunc("glFramebufferRenderbufferEXT", glFramebufferRenderbufferEXT == NULL); glewInfoFunc("glFramebufferTexture1DEXT", glFramebufferTexture1DEXT == NULL); glewInfoFunc("glFramebufferTexture2DEXT", glFramebufferTexture2DEXT == NULL); glewInfoFunc("glFramebufferTexture3DEXT", glFramebufferTexture3DEXT == NULL); glewInfoFunc("glGenFramebuffersEXT", glGenFramebuffersEXT == NULL); glewInfoFunc("glGenRenderbuffersEXT", glGenRenderbuffersEXT == NULL); glewInfoFunc("glGenerateMipmapEXT", glGenerateMipmapEXT == NULL); glewInfoFunc("glGetFramebufferAttachmentParameterivEXT", glGetFramebufferAttachmentParameterivEXT == NULL); glewInfoFunc("glGetRenderbufferParameterivEXT", glGetRenderbufferParameterivEXT == NULL); glewInfoFunc("glIsFramebufferEXT", glIsFramebufferEXT == NULL); glewInfoFunc("glIsRenderbufferEXT", glIsRenderbufferEXT == NULL); glewInfoFunc("glRenderbufferStorageEXT", glRenderbufferStorageEXT == NULL); } #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_framebuffer_sRGB static void _glewInfo_GL_EXT_framebuffer_sRGB (void) { glewPrintExt("GL_EXT_framebuffer_sRGB", GLEW_EXT_framebuffer_sRGB, glewIsSupported("GL_EXT_framebuffer_sRGB"), glewGetExtension("GL_EXT_framebuffer_sRGB")); } #endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 static void _glewInfo_GL_EXT_geometry_shader4 (void) { glewPrintExt("GL_EXT_geometry_shader4", GLEW_EXT_geometry_shader4, glewIsSupported("GL_EXT_geometry_shader4"), glewGetExtension("GL_EXT_geometry_shader4")); glewInfoFunc("glFramebufferTextureEXT", glFramebufferTextureEXT == NULL); glewInfoFunc("glFramebufferTextureFaceEXT", glFramebufferTextureFaceEXT == NULL); glewInfoFunc("glProgramParameteriEXT", glProgramParameteriEXT == NULL); } #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters static void _glewInfo_GL_EXT_gpu_program_parameters (void) { glewPrintExt("GL_EXT_gpu_program_parameters", GLEW_EXT_gpu_program_parameters, glewIsSupported("GL_EXT_gpu_program_parameters"), glewGetExtension("GL_EXT_gpu_program_parameters")); glewInfoFunc("glProgramEnvParameters4fvEXT", glProgramEnvParameters4fvEXT == NULL); glewInfoFunc("glProgramLocalParameters4fvEXT", glProgramLocalParameters4fvEXT == NULL); } #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 static void _glewInfo_GL_EXT_gpu_shader4 (void) { glewPrintExt("GL_EXT_gpu_shader4", GLEW_EXT_gpu_shader4, glewIsSupported("GL_EXT_gpu_shader4"), glewGetExtension("GL_EXT_gpu_shader4")); glewInfoFunc("glBindFragDataLocationEXT", glBindFragDataLocationEXT == NULL); glewInfoFunc("glGetFragDataLocationEXT", glGetFragDataLocationEXT == NULL); glewInfoFunc("glGetUniformuivEXT", glGetUniformuivEXT == NULL); glewInfoFunc("glGetVertexAttribIivEXT", glGetVertexAttribIivEXT == NULL); glewInfoFunc("glGetVertexAttribIuivEXT", glGetVertexAttribIuivEXT == NULL); glewInfoFunc("glUniform1uiEXT", glUniform1uiEXT == NULL); glewInfoFunc("glUniform1uivEXT", glUniform1uivEXT == NULL); glewInfoFunc("glUniform2uiEXT", glUniform2uiEXT == NULL); glewInfoFunc("glUniform2uivEXT", glUniform2uivEXT == NULL); glewInfoFunc("glUniform3uiEXT", glUniform3uiEXT == NULL); glewInfoFunc("glUniform3uivEXT", glUniform3uivEXT == NULL); glewInfoFunc("glUniform4uiEXT", glUniform4uiEXT == NULL); glewInfoFunc("glUniform4uivEXT", glUniform4uivEXT == NULL); glewInfoFunc("glVertexAttribI1iEXT", glVertexAttribI1iEXT == NULL); glewInfoFunc("glVertexAttribI1ivEXT", glVertexAttribI1ivEXT == NULL); glewInfoFunc("glVertexAttribI1uiEXT", glVertexAttribI1uiEXT == NULL); glewInfoFunc("glVertexAttribI1uivEXT", glVertexAttribI1uivEXT == NULL); glewInfoFunc("glVertexAttribI2iEXT", glVertexAttribI2iEXT == NULL); glewInfoFunc("glVertexAttribI2ivEXT", glVertexAttribI2ivEXT == NULL); glewInfoFunc("glVertexAttribI2uiEXT", glVertexAttribI2uiEXT == NULL); glewInfoFunc("glVertexAttribI2uivEXT", glVertexAttribI2uivEXT == NULL); glewInfoFunc("glVertexAttribI3iEXT", glVertexAttribI3iEXT == NULL); glewInfoFunc("glVertexAttribI3ivEXT", glVertexAttribI3ivEXT == NULL); glewInfoFunc("glVertexAttribI3uiEXT", glVertexAttribI3uiEXT == NULL); glewInfoFunc("glVertexAttribI3uivEXT", glVertexAttribI3uivEXT == NULL); glewInfoFunc("glVertexAttribI4bvEXT", glVertexAttribI4bvEXT == NULL); glewInfoFunc("glVertexAttribI4iEXT", glVertexAttribI4iEXT == NULL); glewInfoFunc("glVertexAttribI4ivEXT", glVertexAttribI4ivEXT == NULL); glewInfoFunc("glVertexAttribI4svEXT", glVertexAttribI4svEXT == NULL); glewInfoFunc("glVertexAttribI4ubvEXT", glVertexAttribI4ubvEXT == NULL); glewInfoFunc("glVertexAttribI4uiEXT", glVertexAttribI4uiEXT == NULL); glewInfoFunc("glVertexAttribI4uivEXT", glVertexAttribI4uivEXT == NULL); glewInfoFunc("glVertexAttribI4usvEXT", glVertexAttribI4usvEXT == NULL); glewInfoFunc("glVertexAttribIPointerEXT", glVertexAttribIPointerEXT == NULL); } #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram static void _glewInfo_GL_EXT_histogram (void) { glewPrintExt("GL_EXT_histogram", GLEW_EXT_histogram, glewIsSupported("GL_EXT_histogram"), glewGetExtension("GL_EXT_histogram")); glewInfoFunc("glGetHistogramEXT", glGetHistogramEXT == NULL); glewInfoFunc("glGetHistogramParameterfvEXT", glGetHistogramParameterfvEXT == NULL); glewInfoFunc("glGetHistogramParameterivEXT", glGetHistogramParameterivEXT == NULL); glewInfoFunc("glGetMinmaxEXT", glGetMinmaxEXT == NULL); glewInfoFunc("glGetMinmaxParameterfvEXT", glGetMinmaxParameterfvEXT == NULL); glewInfoFunc("glGetMinmaxParameterivEXT", glGetMinmaxParameterivEXT == NULL); glewInfoFunc("glHistogramEXT", glHistogramEXT == NULL); glewInfoFunc("glMinmaxEXT", glMinmaxEXT == NULL); glewInfoFunc("glResetHistogramEXT", glResetHistogramEXT == NULL); glewInfoFunc("glResetMinmaxEXT", glResetMinmaxEXT == NULL); } #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_array_formats static void _glewInfo_GL_EXT_index_array_formats (void) { glewPrintExt("GL_EXT_index_array_formats", GLEW_EXT_index_array_formats, glewIsSupported("GL_EXT_index_array_formats"), glewGetExtension("GL_EXT_index_array_formats")); } #endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func static void _glewInfo_GL_EXT_index_func (void) { glewPrintExt("GL_EXT_index_func", GLEW_EXT_index_func, glewIsSupported("GL_EXT_index_func"), glewGetExtension("GL_EXT_index_func")); glewInfoFunc("glIndexFuncEXT", glIndexFuncEXT == NULL); } #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material static void _glewInfo_GL_EXT_index_material (void) { glewPrintExt("GL_EXT_index_material", GLEW_EXT_index_material, glewIsSupported("GL_EXT_index_material"), glewGetExtension("GL_EXT_index_material")); glewInfoFunc("glIndexMaterialEXT", glIndexMaterialEXT == NULL); } #endif /* GL_EXT_index_material */ #ifdef GL_EXT_index_texture static void _glewInfo_GL_EXT_index_texture (void) { glewPrintExt("GL_EXT_index_texture", GLEW_EXT_index_texture, glewIsSupported("GL_EXT_index_texture"), glewGetExtension("GL_EXT_index_texture")); } #endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture static void _glewInfo_GL_EXT_light_texture (void) { glewPrintExt("GL_EXT_light_texture", GLEW_EXT_light_texture, glewIsSupported("GL_EXT_light_texture"), glewGetExtension("GL_EXT_light_texture")); glewInfoFunc("glApplyTextureEXT", glApplyTextureEXT == NULL); glewInfoFunc("glTextureLightEXT", glTextureLightEXT == NULL); glewInfoFunc("glTextureMaterialEXT", glTextureMaterialEXT == NULL); } #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_misc_attribute static void _glewInfo_GL_EXT_misc_attribute (void) { glewPrintExt("GL_EXT_misc_attribute", GLEW_EXT_misc_attribute, glewIsSupported("GL_EXT_misc_attribute"), glewGetExtension("GL_EXT_misc_attribute")); } #endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays static void _glewInfo_GL_EXT_multi_draw_arrays (void) { glewPrintExt("GL_EXT_multi_draw_arrays", GLEW_EXT_multi_draw_arrays, glewIsSupported("GL_EXT_multi_draw_arrays"), glewGetExtension("GL_EXT_multi_draw_arrays")); glewInfoFunc("glMultiDrawArraysEXT", glMultiDrawArraysEXT == NULL); glewInfoFunc("glMultiDrawElementsEXT", glMultiDrawElementsEXT == NULL); } #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample static void _glewInfo_GL_EXT_multisample (void) { glewPrintExt("GL_EXT_multisample", GLEW_EXT_multisample, glewIsSupported("GL_EXT_multisample"), glewGetExtension("GL_EXT_multisample")); glewInfoFunc("glSampleMaskEXT", glSampleMaskEXT == NULL); glewInfoFunc("glSamplePatternEXT", glSamplePatternEXT == NULL); } #endif /* GL_EXT_multisample */ #ifdef GL_EXT_packed_depth_stencil static void _glewInfo_GL_EXT_packed_depth_stencil (void) { glewPrintExt("GL_EXT_packed_depth_stencil", GLEW_EXT_packed_depth_stencil, glewIsSupported("GL_EXT_packed_depth_stencil"), glewGetExtension("GL_EXT_packed_depth_stencil")); } #endif /* GL_EXT_packed_depth_stencil */ #ifdef GL_EXT_packed_float static void _glewInfo_GL_EXT_packed_float (void) { glewPrintExt("GL_EXT_packed_float", GLEW_EXT_packed_float, glewIsSupported("GL_EXT_packed_float"), glewGetExtension("GL_EXT_packed_float")); } #endif /* GL_EXT_packed_float */ #ifdef GL_EXT_packed_pixels static void _glewInfo_GL_EXT_packed_pixels (void) { glewPrintExt("GL_EXT_packed_pixels", GLEW_EXT_packed_pixels, glewIsSupported("GL_EXT_packed_pixels"), glewGetExtension("GL_EXT_packed_pixels")); } #endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture static void _glewInfo_GL_EXT_paletted_texture (void) { glewPrintExt("GL_EXT_paletted_texture", GLEW_EXT_paletted_texture, glewIsSupported("GL_EXT_paletted_texture"), glewGetExtension("GL_EXT_paletted_texture")); glewInfoFunc("glColorTableEXT", glColorTableEXT == NULL); glewInfoFunc("glGetColorTableEXT", glGetColorTableEXT == NULL); glewInfoFunc("glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT == NULL); glewInfoFunc("glGetColorTableParameterivEXT", glGetColorTableParameterivEXT == NULL); } #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_buffer_object static void _glewInfo_GL_EXT_pixel_buffer_object (void) { glewPrintExt("GL_EXT_pixel_buffer_object", GLEW_EXT_pixel_buffer_object, glewIsSupported("GL_EXT_pixel_buffer_object"), glewGetExtension("GL_EXT_pixel_buffer_object")); } #endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform static void _glewInfo_GL_EXT_pixel_transform (void) { glewPrintExt("GL_EXT_pixel_transform", GLEW_EXT_pixel_transform, glewIsSupported("GL_EXT_pixel_transform"), glewGetExtension("GL_EXT_pixel_transform")); glewInfoFunc("glGetPixelTransformParameterfvEXT", glGetPixelTransformParameterfvEXT == NULL); glewInfoFunc("glGetPixelTransformParameterivEXT", glGetPixelTransformParameterivEXT == NULL); glewInfoFunc("glPixelTransformParameterfEXT", glPixelTransformParameterfEXT == NULL); glewInfoFunc("glPixelTransformParameterfvEXT", glPixelTransformParameterfvEXT == NULL); glewInfoFunc("glPixelTransformParameteriEXT", glPixelTransformParameteriEXT == NULL); glewInfoFunc("glPixelTransformParameterivEXT", glPixelTransformParameterivEXT == NULL); } #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_pixel_transform_color_table static void _glewInfo_GL_EXT_pixel_transform_color_table (void) { glewPrintExt("GL_EXT_pixel_transform_color_table", GLEW_EXT_pixel_transform_color_table, glewIsSupported("GL_EXT_pixel_transform_color_table"), glewGetExtension("GL_EXT_pixel_transform_color_table")); } #endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters static void _glewInfo_GL_EXT_point_parameters (void) { glewPrintExt("GL_EXT_point_parameters", GLEW_EXT_point_parameters, glewIsSupported("GL_EXT_point_parameters"), glewGetExtension("GL_EXT_point_parameters")); glewInfoFunc("glPointParameterfEXT", glPointParameterfEXT == NULL); glewInfoFunc("glPointParameterfvEXT", glPointParameterfvEXT == NULL); } #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset static void _glewInfo_GL_EXT_polygon_offset (void) { glewPrintExt("GL_EXT_polygon_offset", GLEW_EXT_polygon_offset, glewIsSupported("GL_EXT_polygon_offset"), glewGetExtension("GL_EXT_polygon_offset")); glewInfoFunc("glPolygonOffsetEXT", glPolygonOffsetEXT == NULL); } #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_provoking_vertex static void _glewInfo_GL_EXT_provoking_vertex (void) { glewPrintExt("GL_EXT_provoking_vertex", GLEW_EXT_provoking_vertex, glewIsSupported("GL_EXT_provoking_vertex"), glewGetExtension("GL_EXT_provoking_vertex")); glewInfoFunc("glProvokingVertexEXT", glProvokingVertexEXT == NULL); } #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_rescale_normal static void _glewInfo_GL_EXT_rescale_normal (void) { glewPrintExt("GL_EXT_rescale_normal", GLEW_EXT_rescale_normal, glewIsSupported("GL_EXT_rescale_normal"), glewGetExtension("GL_EXT_rescale_normal")); } #endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker static void _glewInfo_GL_EXT_scene_marker (void) { glewPrintExt("GL_EXT_scene_marker", GLEW_EXT_scene_marker, glewIsSupported("GL_EXT_scene_marker"), glewGetExtension("GL_EXT_scene_marker")); glewInfoFunc("glBeginSceneEXT", glBeginSceneEXT == NULL); glewInfoFunc("glEndSceneEXT", glEndSceneEXT == NULL); } #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color static void _glewInfo_GL_EXT_secondary_color (void) { glewPrintExt("GL_EXT_secondary_color", GLEW_EXT_secondary_color, glewIsSupported("GL_EXT_secondary_color"), glewGetExtension("GL_EXT_secondary_color")); glewInfoFunc("glSecondaryColor3bEXT", glSecondaryColor3bEXT == NULL); glewInfoFunc("glSecondaryColor3bvEXT", glSecondaryColor3bvEXT == NULL); glewInfoFunc("glSecondaryColor3dEXT", glSecondaryColor3dEXT == NULL); glewInfoFunc("glSecondaryColor3dvEXT", glSecondaryColor3dvEXT == NULL); glewInfoFunc("glSecondaryColor3fEXT", glSecondaryColor3fEXT == NULL); glewInfoFunc("glSecondaryColor3fvEXT", glSecondaryColor3fvEXT == NULL); glewInfoFunc("glSecondaryColor3iEXT", glSecondaryColor3iEXT == NULL); glewInfoFunc("glSecondaryColor3ivEXT", glSecondaryColor3ivEXT == NULL); glewInfoFunc("glSecondaryColor3sEXT", glSecondaryColor3sEXT == NULL); glewInfoFunc("glSecondaryColor3svEXT", glSecondaryColor3svEXT == NULL); glewInfoFunc("glSecondaryColor3ubEXT", glSecondaryColor3ubEXT == NULL); glewInfoFunc("glSecondaryColor3ubvEXT", glSecondaryColor3ubvEXT == NULL); glewInfoFunc("glSecondaryColor3uiEXT", glSecondaryColor3uiEXT == NULL); glewInfoFunc("glSecondaryColor3uivEXT", glSecondaryColor3uivEXT == NULL); glewInfoFunc("glSecondaryColor3usEXT", glSecondaryColor3usEXT == NULL); glewInfoFunc("glSecondaryColor3usvEXT", glSecondaryColor3usvEXT == NULL); glewInfoFunc("glSecondaryColorPointerEXT", glSecondaryColorPointerEXT == NULL); } #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects static void _glewInfo_GL_EXT_separate_shader_objects (void) { glewPrintExt("GL_EXT_separate_shader_objects", GLEW_EXT_separate_shader_objects, glewIsSupported("GL_EXT_separate_shader_objects"), glewGetExtension("GL_EXT_separate_shader_objects")); glewInfoFunc("glActiveProgramEXT", glActiveProgramEXT == NULL); glewInfoFunc("glCreateShaderProgramEXT", glCreateShaderProgramEXT == NULL); glewInfoFunc("glUseShaderProgramEXT", glUseShaderProgramEXT == NULL); } #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color static void _glewInfo_GL_EXT_separate_specular_color (void) { glewPrintExt("GL_EXT_separate_specular_color", GLEW_EXT_separate_specular_color, glewIsSupported("GL_EXT_separate_specular_color"), glewGetExtension("GL_EXT_separate_specular_color")); } #endif /* GL_EXT_separate_specular_color */ #ifdef GL_EXT_shader_image_load_formatted static void _glewInfo_GL_EXT_shader_image_load_formatted (void) { glewPrintExt("GL_EXT_shader_image_load_formatted", GLEW_EXT_shader_image_load_formatted, glewIsSupported("GL_EXT_shader_image_load_formatted"), glewGetExtension("GL_EXT_shader_image_load_formatted")); } #endif /* GL_EXT_shader_image_load_formatted */ #ifdef GL_EXT_shader_image_load_store static void _glewInfo_GL_EXT_shader_image_load_store (void) { glewPrintExt("GL_EXT_shader_image_load_store", GLEW_EXT_shader_image_load_store, glewIsSupported("GL_EXT_shader_image_load_store"), glewGetExtension("GL_EXT_shader_image_load_store")); glewInfoFunc("glBindImageTextureEXT", glBindImageTextureEXT == NULL); glewInfoFunc("glMemoryBarrierEXT", glMemoryBarrierEXT == NULL); } #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shader_integer_mix static void _glewInfo_GL_EXT_shader_integer_mix (void) { glewPrintExt("GL_EXT_shader_integer_mix", GLEW_EXT_shader_integer_mix, glewIsSupported("GL_EXT_shader_integer_mix"), glewGetExtension("GL_EXT_shader_integer_mix")); } #endif /* GL_EXT_shader_integer_mix */ #ifdef GL_EXT_shadow_funcs static void _glewInfo_GL_EXT_shadow_funcs (void) { glewPrintExt("GL_EXT_shadow_funcs", GLEW_EXT_shadow_funcs, glewIsSupported("GL_EXT_shadow_funcs"), glewGetExtension("GL_EXT_shadow_funcs")); } #endif /* GL_EXT_shadow_funcs */ #ifdef GL_EXT_shared_texture_palette static void _glewInfo_GL_EXT_shared_texture_palette (void) { glewPrintExt("GL_EXT_shared_texture_palette", GLEW_EXT_shared_texture_palette, glewIsSupported("GL_EXT_shared_texture_palette"), glewGetExtension("GL_EXT_shared_texture_palette")); } #endif /* GL_EXT_shared_texture_palette */ #ifdef GL_EXT_stencil_clear_tag static void _glewInfo_GL_EXT_stencil_clear_tag (void) { glewPrintExt("GL_EXT_stencil_clear_tag", GLEW_EXT_stencil_clear_tag, glewIsSupported("GL_EXT_stencil_clear_tag"), glewGetExtension("GL_EXT_stencil_clear_tag")); } #endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side static void _glewInfo_GL_EXT_stencil_two_side (void) { glewPrintExt("GL_EXT_stencil_two_side", GLEW_EXT_stencil_two_side, glewIsSupported("GL_EXT_stencil_two_side"), glewGetExtension("GL_EXT_stencil_two_side")); glewInfoFunc("glActiveStencilFaceEXT", glActiveStencilFaceEXT == NULL); } #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_stencil_wrap static void _glewInfo_GL_EXT_stencil_wrap (void) { glewPrintExt("GL_EXT_stencil_wrap", GLEW_EXT_stencil_wrap, glewIsSupported("GL_EXT_stencil_wrap"), glewGetExtension("GL_EXT_stencil_wrap")); } #endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture static void _glewInfo_GL_EXT_subtexture (void) { glewPrintExt("GL_EXT_subtexture", GLEW_EXT_subtexture, glewIsSupported("GL_EXT_subtexture"), glewGetExtension("GL_EXT_subtexture")); glewInfoFunc("glTexSubImage1DEXT", glTexSubImage1DEXT == NULL); glewInfoFunc("glTexSubImage2DEXT", glTexSubImage2DEXT == NULL); glewInfoFunc("glTexSubImage3DEXT", glTexSubImage3DEXT == NULL); } #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture static void _glewInfo_GL_EXT_texture (void) { glewPrintExt("GL_EXT_texture", GLEW_EXT_texture, glewIsSupported("GL_EXT_texture"), glewGetExtension("GL_EXT_texture")); } #endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D static void _glewInfo_GL_EXT_texture3D (void) { glewPrintExt("GL_EXT_texture3D", GLEW_EXT_texture3D, glewIsSupported("GL_EXT_texture3D"), glewGetExtension("GL_EXT_texture3D")); glewInfoFunc("glTexImage3DEXT", glTexImage3DEXT == NULL); } #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array static void _glewInfo_GL_EXT_texture_array (void) { glewPrintExt("GL_EXT_texture_array", GLEW_EXT_texture_array, glewIsSupported("GL_EXT_texture_array"), glewGetExtension("GL_EXT_texture_array")); glewInfoFunc("glFramebufferTextureLayerEXT", glFramebufferTextureLayerEXT == NULL); } #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object static void _glewInfo_GL_EXT_texture_buffer_object (void) { glewPrintExt("GL_EXT_texture_buffer_object", GLEW_EXT_texture_buffer_object, glewIsSupported("GL_EXT_texture_buffer_object"), glewGetExtension("GL_EXT_texture_buffer_object")); glewInfoFunc("glTexBufferEXT", glTexBufferEXT == NULL); } #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_compression_dxt1 static void _glewInfo_GL_EXT_texture_compression_dxt1 (void) { glewPrintExt("GL_EXT_texture_compression_dxt1", GLEW_EXT_texture_compression_dxt1, glewIsSupported("GL_EXT_texture_compression_dxt1"), glewGetExtension("GL_EXT_texture_compression_dxt1")); } #endif /* GL_EXT_texture_compression_dxt1 */ #ifdef GL_EXT_texture_compression_latc static void _glewInfo_GL_EXT_texture_compression_latc (void) { glewPrintExt("GL_EXT_texture_compression_latc", GLEW_EXT_texture_compression_latc, glewIsSupported("GL_EXT_texture_compression_latc"), glewGetExtension("GL_EXT_texture_compression_latc")); } #endif /* GL_EXT_texture_compression_latc */ #ifdef GL_EXT_texture_compression_rgtc static void _glewInfo_GL_EXT_texture_compression_rgtc (void) { glewPrintExt("GL_EXT_texture_compression_rgtc", GLEW_EXT_texture_compression_rgtc, glewIsSupported("GL_EXT_texture_compression_rgtc"), glewGetExtension("GL_EXT_texture_compression_rgtc")); } #endif /* GL_EXT_texture_compression_rgtc */ #ifdef GL_EXT_texture_compression_s3tc static void _glewInfo_GL_EXT_texture_compression_s3tc (void) { glewPrintExt("GL_EXT_texture_compression_s3tc", GLEW_EXT_texture_compression_s3tc, glewIsSupported("GL_EXT_texture_compression_s3tc"), glewGetExtension("GL_EXT_texture_compression_s3tc")); } #endif /* GL_EXT_texture_compression_s3tc */ #ifdef GL_EXT_texture_cube_map static void _glewInfo_GL_EXT_texture_cube_map (void) { glewPrintExt("GL_EXT_texture_cube_map", GLEW_EXT_texture_cube_map, glewIsSupported("GL_EXT_texture_cube_map"), glewGetExtension("GL_EXT_texture_cube_map")); } #endif /* GL_EXT_texture_cube_map */ #ifdef GL_EXT_texture_edge_clamp static void _glewInfo_GL_EXT_texture_edge_clamp (void) { glewPrintExt("GL_EXT_texture_edge_clamp", GLEW_EXT_texture_edge_clamp, glewIsSupported("GL_EXT_texture_edge_clamp"), glewGetExtension("GL_EXT_texture_edge_clamp")); } #endif /* GL_EXT_texture_edge_clamp */ #ifdef GL_EXT_texture_env static void _glewInfo_GL_EXT_texture_env (void) { glewPrintExt("GL_EXT_texture_env", GLEW_EXT_texture_env, glewIsSupported("GL_EXT_texture_env"), glewGetExtension("GL_EXT_texture_env")); } #endif /* GL_EXT_texture_env */ #ifdef GL_EXT_texture_env_add static void _glewInfo_GL_EXT_texture_env_add (void) { glewPrintExt("GL_EXT_texture_env_add", GLEW_EXT_texture_env_add, glewIsSupported("GL_EXT_texture_env_add"), glewGetExtension("GL_EXT_texture_env_add")); } #endif /* GL_EXT_texture_env_add */ #ifdef GL_EXT_texture_env_combine static void _glewInfo_GL_EXT_texture_env_combine (void) { glewPrintExt("GL_EXT_texture_env_combine", GLEW_EXT_texture_env_combine, glewIsSupported("GL_EXT_texture_env_combine"), glewGetExtension("GL_EXT_texture_env_combine")); } #endif /* GL_EXT_texture_env_combine */ #ifdef GL_EXT_texture_env_dot3 static void _glewInfo_GL_EXT_texture_env_dot3 (void) { glewPrintExt("GL_EXT_texture_env_dot3", GLEW_EXT_texture_env_dot3, glewIsSupported("GL_EXT_texture_env_dot3"), glewGetExtension("GL_EXT_texture_env_dot3")); } #endif /* GL_EXT_texture_env_dot3 */ #ifdef GL_EXT_texture_filter_anisotropic static void _glewInfo_GL_EXT_texture_filter_anisotropic (void) { glewPrintExt("GL_EXT_texture_filter_anisotropic", GLEW_EXT_texture_filter_anisotropic, glewIsSupported("GL_EXT_texture_filter_anisotropic"), glewGetExtension("GL_EXT_texture_filter_anisotropic")); } #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef GL_EXT_texture_integer static void _glewInfo_GL_EXT_texture_integer (void) { glewPrintExt("GL_EXT_texture_integer", GLEW_EXT_texture_integer, glewIsSupported("GL_EXT_texture_integer"), glewGetExtension("GL_EXT_texture_integer")); glewInfoFunc("glClearColorIiEXT", glClearColorIiEXT == NULL); glewInfoFunc("glClearColorIuiEXT", glClearColorIuiEXT == NULL); glewInfoFunc("glGetTexParameterIivEXT", glGetTexParameterIivEXT == NULL); glewInfoFunc("glGetTexParameterIuivEXT", glGetTexParameterIuivEXT == NULL); glewInfoFunc("glTexParameterIivEXT", glTexParameterIivEXT == NULL); glewInfoFunc("glTexParameterIuivEXT", glTexParameterIuivEXT == NULL); } #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_lod_bias static void _glewInfo_GL_EXT_texture_lod_bias (void) { glewPrintExt("GL_EXT_texture_lod_bias", GLEW_EXT_texture_lod_bias, glewIsSupported("GL_EXT_texture_lod_bias"), glewGetExtension("GL_EXT_texture_lod_bias")); } #endif /* GL_EXT_texture_lod_bias */ #ifdef GL_EXT_texture_mirror_clamp static void _glewInfo_GL_EXT_texture_mirror_clamp (void) { glewPrintExt("GL_EXT_texture_mirror_clamp", GLEW_EXT_texture_mirror_clamp, glewIsSupported("GL_EXT_texture_mirror_clamp"), glewGetExtension("GL_EXT_texture_mirror_clamp")); } #endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object static void _glewInfo_GL_EXT_texture_object (void) { glewPrintExt("GL_EXT_texture_object", GLEW_EXT_texture_object, glewIsSupported("GL_EXT_texture_object"), glewGetExtension("GL_EXT_texture_object")); glewInfoFunc("glAreTexturesResidentEXT", glAreTexturesResidentEXT == NULL); glewInfoFunc("glBindTextureEXT", glBindTextureEXT == NULL); glewInfoFunc("glDeleteTexturesEXT", glDeleteTexturesEXT == NULL); glewInfoFunc("glGenTexturesEXT", glGenTexturesEXT == NULL); glewInfoFunc("glIsTextureEXT", glIsTextureEXT == NULL); glewInfoFunc("glPrioritizeTexturesEXT", glPrioritizeTexturesEXT == NULL); } #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal static void _glewInfo_GL_EXT_texture_perturb_normal (void) { glewPrintExt("GL_EXT_texture_perturb_normal", GLEW_EXT_texture_perturb_normal, glewIsSupported("GL_EXT_texture_perturb_normal"), glewGetExtension("GL_EXT_texture_perturb_normal")); glewInfoFunc("glTextureNormalEXT", glTextureNormalEXT == NULL); } #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_rectangle static void _glewInfo_GL_EXT_texture_rectangle (void) { glewPrintExt("GL_EXT_texture_rectangle", GLEW_EXT_texture_rectangle, glewIsSupported("GL_EXT_texture_rectangle"), glewGetExtension("GL_EXT_texture_rectangle")); } #endif /* GL_EXT_texture_rectangle */ #ifdef GL_EXT_texture_sRGB static void _glewInfo_GL_EXT_texture_sRGB (void) { glewPrintExt("GL_EXT_texture_sRGB", GLEW_EXT_texture_sRGB, glewIsSupported("GL_EXT_texture_sRGB"), glewGetExtension("GL_EXT_texture_sRGB")); } #endif /* GL_EXT_texture_sRGB */ #ifdef GL_EXT_texture_sRGB_decode static void _glewInfo_GL_EXT_texture_sRGB_decode (void) { glewPrintExt("GL_EXT_texture_sRGB_decode", GLEW_EXT_texture_sRGB_decode, glewIsSupported("GL_EXT_texture_sRGB_decode"), glewGetExtension("GL_EXT_texture_sRGB_decode")); } #endif /* GL_EXT_texture_sRGB_decode */ #ifdef GL_EXT_texture_shared_exponent static void _glewInfo_GL_EXT_texture_shared_exponent (void) { glewPrintExt("GL_EXT_texture_shared_exponent", GLEW_EXT_texture_shared_exponent, glewIsSupported("GL_EXT_texture_shared_exponent"), glewGetExtension("GL_EXT_texture_shared_exponent")); } #endif /* GL_EXT_texture_shared_exponent */ #ifdef GL_EXT_texture_snorm static void _glewInfo_GL_EXT_texture_snorm (void) { glewPrintExt("GL_EXT_texture_snorm", GLEW_EXT_texture_snorm, glewIsSupported("GL_EXT_texture_snorm"), glewGetExtension("GL_EXT_texture_snorm")); } #endif /* GL_EXT_texture_snorm */ #ifdef GL_EXT_texture_swizzle static void _glewInfo_GL_EXT_texture_swizzle (void) { glewPrintExt("GL_EXT_texture_swizzle", GLEW_EXT_texture_swizzle, glewIsSupported("GL_EXT_texture_swizzle"), glewGetExtension("GL_EXT_texture_swizzle")); } #endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query static void _glewInfo_GL_EXT_timer_query (void) { glewPrintExt("GL_EXT_timer_query", GLEW_EXT_timer_query, glewIsSupported("GL_EXT_timer_query"), glewGetExtension("GL_EXT_timer_query")); glewInfoFunc("glGetQueryObjecti64vEXT", glGetQueryObjecti64vEXT == NULL); glewInfoFunc("glGetQueryObjectui64vEXT", glGetQueryObjectui64vEXT == NULL); } #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback static void _glewInfo_GL_EXT_transform_feedback (void) { glewPrintExt("GL_EXT_transform_feedback", GLEW_EXT_transform_feedback, glewIsSupported("GL_EXT_transform_feedback"), glewGetExtension("GL_EXT_transform_feedback")); glewInfoFunc("glBeginTransformFeedbackEXT", glBeginTransformFeedbackEXT == NULL); glewInfoFunc("glBindBufferBaseEXT", glBindBufferBaseEXT == NULL); glewInfoFunc("glBindBufferOffsetEXT", glBindBufferOffsetEXT == NULL); glewInfoFunc("glBindBufferRangeEXT", glBindBufferRangeEXT == NULL); glewInfoFunc("glEndTransformFeedbackEXT", glEndTransformFeedbackEXT == NULL); glewInfoFunc("glGetTransformFeedbackVaryingEXT", glGetTransformFeedbackVaryingEXT == NULL); glewInfoFunc("glTransformFeedbackVaryingsEXT", glTransformFeedbackVaryingsEXT == NULL); } #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array static void _glewInfo_GL_EXT_vertex_array (void) { glewPrintExt("GL_EXT_vertex_array", GLEW_EXT_vertex_array, glewIsSupported("GL_EXT_vertex_array"), glewGetExtension("GL_EXT_vertex_array")); glewInfoFunc("glArrayElementEXT", glArrayElementEXT == NULL); glewInfoFunc("glColorPointerEXT", glColorPointerEXT == NULL); glewInfoFunc("glDrawArraysEXT", glDrawArraysEXT == NULL); glewInfoFunc("glEdgeFlagPointerEXT", glEdgeFlagPointerEXT == NULL); glewInfoFunc("glIndexPointerEXT", glIndexPointerEXT == NULL); glewInfoFunc("glNormalPointerEXT", glNormalPointerEXT == NULL); glewInfoFunc("glTexCoordPointerEXT", glTexCoordPointerEXT == NULL); glewInfoFunc("glVertexPointerEXT", glVertexPointerEXT == NULL); } #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_bgra static void _glewInfo_GL_EXT_vertex_array_bgra (void) { glewPrintExt("GL_EXT_vertex_array_bgra", GLEW_EXT_vertex_array_bgra, glewIsSupported("GL_EXT_vertex_array_bgra"), glewGetExtension("GL_EXT_vertex_array_bgra")); } #endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit static void _glewInfo_GL_EXT_vertex_attrib_64bit (void) { glewPrintExt("GL_EXT_vertex_attrib_64bit", GLEW_EXT_vertex_attrib_64bit, glewIsSupported("GL_EXT_vertex_attrib_64bit"), glewGetExtension("GL_EXT_vertex_attrib_64bit")); glewInfoFunc("glGetVertexAttribLdvEXT", glGetVertexAttribLdvEXT == NULL); glewInfoFunc("glVertexArrayVertexAttribLOffsetEXT", glVertexArrayVertexAttribLOffsetEXT == NULL); glewInfoFunc("glVertexAttribL1dEXT", glVertexAttribL1dEXT == NULL); glewInfoFunc("glVertexAttribL1dvEXT", glVertexAttribL1dvEXT == NULL); glewInfoFunc("glVertexAttribL2dEXT", glVertexAttribL2dEXT == NULL); glewInfoFunc("glVertexAttribL2dvEXT", glVertexAttribL2dvEXT == NULL); glewInfoFunc("glVertexAttribL3dEXT", glVertexAttribL3dEXT == NULL); glewInfoFunc("glVertexAttribL3dvEXT", glVertexAttribL3dvEXT == NULL); glewInfoFunc("glVertexAttribL4dEXT", glVertexAttribL4dEXT == NULL); glewInfoFunc("glVertexAttribL4dvEXT", glVertexAttribL4dvEXT == NULL); glewInfoFunc("glVertexAttribLPointerEXT", glVertexAttribLPointerEXT == NULL); } #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader static void _glewInfo_GL_EXT_vertex_shader (void) { glewPrintExt("GL_EXT_vertex_shader", GLEW_EXT_vertex_shader, glewIsSupported("GL_EXT_vertex_shader"), glewGetExtension("GL_EXT_vertex_shader")); glewInfoFunc("glBeginVertexShaderEXT", glBeginVertexShaderEXT == NULL); glewInfoFunc("glBindLightParameterEXT", glBindLightParameterEXT == NULL); glewInfoFunc("glBindMaterialParameterEXT", glBindMaterialParameterEXT == NULL); glewInfoFunc("glBindParameterEXT", glBindParameterEXT == NULL); glewInfoFunc("glBindTexGenParameterEXT", glBindTexGenParameterEXT == NULL); glewInfoFunc("glBindTextureUnitParameterEXT", glBindTextureUnitParameterEXT == NULL); glewInfoFunc("glBindVertexShaderEXT", glBindVertexShaderEXT == NULL); glewInfoFunc("glDeleteVertexShaderEXT", glDeleteVertexShaderEXT == NULL); glewInfoFunc("glDisableVariantClientStateEXT", glDisableVariantClientStateEXT == NULL); glewInfoFunc("glEnableVariantClientStateEXT", glEnableVariantClientStateEXT == NULL); glewInfoFunc("glEndVertexShaderEXT", glEndVertexShaderEXT == NULL); glewInfoFunc("glExtractComponentEXT", glExtractComponentEXT == NULL); glewInfoFunc("glGenSymbolsEXT", glGenSymbolsEXT == NULL); glewInfoFunc("glGenVertexShadersEXT", glGenVertexShadersEXT == NULL); glewInfoFunc("glGetInvariantBooleanvEXT", glGetInvariantBooleanvEXT == NULL); glewInfoFunc("glGetInvariantFloatvEXT", glGetInvariantFloatvEXT == NULL); glewInfoFunc("glGetInvariantIntegervEXT", glGetInvariantIntegervEXT == NULL); glewInfoFunc("glGetLocalConstantBooleanvEXT", glGetLocalConstantBooleanvEXT == NULL); glewInfoFunc("glGetLocalConstantFloatvEXT", glGetLocalConstantFloatvEXT == NULL); glewInfoFunc("glGetLocalConstantIntegervEXT", glGetLocalConstantIntegervEXT == NULL); glewInfoFunc("glGetVariantBooleanvEXT", glGetVariantBooleanvEXT == NULL); glewInfoFunc("glGetVariantFloatvEXT", glGetVariantFloatvEXT == NULL); glewInfoFunc("glGetVariantIntegervEXT", glGetVariantIntegervEXT == NULL); glewInfoFunc("glGetVariantPointervEXT", glGetVariantPointervEXT == NULL); glewInfoFunc("glInsertComponentEXT", glInsertComponentEXT == NULL); glewInfoFunc("glIsVariantEnabledEXT", glIsVariantEnabledEXT == NULL); glewInfoFunc("glSetInvariantEXT", glSetInvariantEXT == NULL); glewInfoFunc("glSetLocalConstantEXT", glSetLocalConstantEXT == NULL); glewInfoFunc("glShaderOp1EXT", glShaderOp1EXT == NULL); glewInfoFunc("glShaderOp2EXT", glShaderOp2EXT == NULL); glewInfoFunc("glShaderOp3EXT", glShaderOp3EXT == NULL); glewInfoFunc("glSwizzleEXT", glSwizzleEXT == NULL); glewInfoFunc("glVariantPointerEXT", glVariantPointerEXT == NULL); glewInfoFunc("glVariantbvEXT", glVariantbvEXT == NULL); glewInfoFunc("glVariantdvEXT", glVariantdvEXT == NULL); glewInfoFunc("glVariantfvEXT", glVariantfvEXT == NULL); glewInfoFunc("glVariantivEXT", glVariantivEXT == NULL); glewInfoFunc("glVariantsvEXT", glVariantsvEXT == NULL); glewInfoFunc("glVariantubvEXT", glVariantubvEXT == NULL); glewInfoFunc("glVariantuivEXT", glVariantuivEXT == NULL); glewInfoFunc("glVariantusvEXT", glVariantusvEXT == NULL); glewInfoFunc("glWriteMaskEXT", glWriteMaskEXT == NULL); } #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting static void _glewInfo_GL_EXT_vertex_weighting (void) { glewPrintExt("GL_EXT_vertex_weighting", GLEW_EXT_vertex_weighting, glewIsSupported("GL_EXT_vertex_weighting"), glewGetExtension("GL_EXT_vertex_weighting")); glewInfoFunc("glVertexWeightPointerEXT", glVertexWeightPointerEXT == NULL); glewInfoFunc("glVertexWeightfEXT", glVertexWeightfEXT == NULL); glewInfoFunc("glVertexWeightfvEXT", glVertexWeightfvEXT == NULL); } #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_x11_sync_object static void _glewInfo_GL_EXT_x11_sync_object (void) { glewPrintExt("GL_EXT_x11_sync_object", GLEW_EXT_x11_sync_object, glewIsSupported("GL_EXT_x11_sync_object"), glewGetExtension("GL_EXT_x11_sync_object")); glewInfoFunc("glImportSyncEXT", glImportSyncEXT == NULL); } #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator static void _glewInfo_GL_GREMEDY_frame_terminator (void) { glewPrintExt("GL_GREMEDY_frame_terminator", GLEW_GREMEDY_frame_terminator, glewIsSupported("GL_GREMEDY_frame_terminator"), glewGetExtension("GL_GREMEDY_frame_terminator")); glewInfoFunc("glFrameTerminatorGREMEDY", glFrameTerminatorGREMEDY == NULL); } #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker static void _glewInfo_GL_GREMEDY_string_marker (void) { glewPrintExt("GL_GREMEDY_string_marker", GLEW_GREMEDY_string_marker, glewIsSupported("GL_GREMEDY_string_marker"), glewGetExtension("GL_GREMEDY_string_marker")); glewInfoFunc("glStringMarkerGREMEDY", glStringMarkerGREMEDY == NULL); } #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_convolution_border_modes static void _glewInfo_GL_HP_convolution_border_modes (void) { glewPrintExt("GL_HP_convolution_border_modes", GLEW_HP_convolution_border_modes, glewIsSupported("GL_HP_convolution_border_modes"), glewGetExtension("GL_HP_convolution_border_modes")); } #endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform static void _glewInfo_GL_HP_image_transform (void) { glewPrintExt("GL_HP_image_transform", GLEW_HP_image_transform, glewIsSupported("GL_HP_image_transform"), glewGetExtension("GL_HP_image_transform")); glewInfoFunc("glGetImageTransformParameterfvHP", glGetImageTransformParameterfvHP == NULL); glewInfoFunc("glGetImageTransformParameterivHP", glGetImageTransformParameterivHP == NULL); glewInfoFunc("glImageTransformParameterfHP", glImageTransformParameterfHP == NULL); glewInfoFunc("glImageTransformParameterfvHP", glImageTransformParameterfvHP == NULL); glewInfoFunc("glImageTransformParameteriHP", glImageTransformParameteriHP == NULL); glewInfoFunc("glImageTransformParameterivHP", glImageTransformParameterivHP == NULL); } #endif /* GL_HP_image_transform */ #ifdef GL_HP_occlusion_test static void _glewInfo_GL_HP_occlusion_test (void) { glewPrintExt("GL_HP_occlusion_test", GLEW_HP_occlusion_test, glewIsSupported("GL_HP_occlusion_test"), glewGetExtension("GL_HP_occlusion_test")); } #endif /* GL_HP_occlusion_test */ #ifdef GL_HP_texture_lighting static void _glewInfo_GL_HP_texture_lighting (void) { glewPrintExt("GL_HP_texture_lighting", GLEW_HP_texture_lighting, glewIsSupported("GL_HP_texture_lighting"), glewGetExtension("GL_HP_texture_lighting")); } #endif /* GL_HP_texture_lighting */ #ifdef GL_IBM_cull_vertex static void _glewInfo_GL_IBM_cull_vertex (void) { glewPrintExt("GL_IBM_cull_vertex", GLEW_IBM_cull_vertex, glewIsSupported("GL_IBM_cull_vertex"), glewGetExtension("GL_IBM_cull_vertex")); } #endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays static void _glewInfo_GL_IBM_multimode_draw_arrays (void) { glewPrintExt("GL_IBM_multimode_draw_arrays", GLEW_IBM_multimode_draw_arrays, glewIsSupported("GL_IBM_multimode_draw_arrays"), glewGetExtension("GL_IBM_multimode_draw_arrays")); glewInfoFunc("glMultiModeDrawArraysIBM", glMultiModeDrawArraysIBM == NULL); glewInfoFunc("glMultiModeDrawElementsIBM", glMultiModeDrawElementsIBM == NULL); } #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_rasterpos_clip static void _glewInfo_GL_IBM_rasterpos_clip (void) { glewPrintExt("GL_IBM_rasterpos_clip", GLEW_IBM_rasterpos_clip, glewIsSupported("GL_IBM_rasterpos_clip"), glewGetExtension("GL_IBM_rasterpos_clip")); } #endif /* GL_IBM_rasterpos_clip */ #ifdef GL_IBM_static_data static void _glewInfo_GL_IBM_static_data (void) { glewPrintExt("GL_IBM_static_data", GLEW_IBM_static_data, glewIsSupported("GL_IBM_static_data"), glewGetExtension("GL_IBM_static_data")); } #endif /* GL_IBM_static_data */ #ifdef GL_IBM_texture_mirrored_repeat static void _glewInfo_GL_IBM_texture_mirrored_repeat (void) { glewPrintExt("GL_IBM_texture_mirrored_repeat", GLEW_IBM_texture_mirrored_repeat, glewIsSupported("GL_IBM_texture_mirrored_repeat"), glewGetExtension("GL_IBM_texture_mirrored_repeat")); } #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists static void _glewInfo_GL_IBM_vertex_array_lists (void) { glewPrintExt("GL_IBM_vertex_array_lists", GLEW_IBM_vertex_array_lists, glewIsSupported("GL_IBM_vertex_array_lists"), glewGetExtension("GL_IBM_vertex_array_lists")); glewInfoFunc("glColorPointerListIBM", glColorPointerListIBM == NULL); glewInfoFunc("glEdgeFlagPointerListIBM", glEdgeFlagPointerListIBM == NULL); glewInfoFunc("glFogCoordPointerListIBM", glFogCoordPointerListIBM == NULL); glewInfoFunc("glIndexPointerListIBM", glIndexPointerListIBM == NULL); glewInfoFunc("glNormalPointerListIBM", glNormalPointerListIBM == NULL); glewInfoFunc("glSecondaryColorPointerListIBM", glSecondaryColorPointerListIBM == NULL); glewInfoFunc("glTexCoordPointerListIBM", glTexCoordPointerListIBM == NULL); glewInfoFunc("glVertexPointerListIBM", glVertexPointerListIBM == NULL); } #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INGR_color_clamp static void _glewInfo_GL_INGR_color_clamp (void) { glewPrintExt("GL_INGR_color_clamp", GLEW_INGR_color_clamp, glewIsSupported("GL_INGR_color_clamp"), glewGetExtension("GL_INGR_color_clamp")); } #endif /* GL_INGR_color_clamp */ #ifdef GL_INGR_interlace_read static void _glewInfo_GL_INGR_interlace_read (void) { glewPrintExt("GL_INGR_interlace_read", GLEW_INGR_interlace_read, glewIsSupported("GL_INGR_interlace_read"), glewGetExtension("GL_INGR_interlace_read")); } #endif /* GL_INGR_interlace_read */ #ifdef GL_INTEL_fragment_shader_ordering static void _glewInfo_GL_INTEL_fragment_shader_ordering (void) { glewPrintExt("GL_INTEL_fragment_shader_ordering", GLEW_INTEL_fragment_shader_ordering, glewIsSupported("GL_INTEL_fragment_shader_ordering"), glewGetExtension("GL_INTEL_fragment_shader_ordering")); } #endif /* GL_INTEL_fragment_shader_ordering */ #ifdef GL_INTEL_map_texture static void _glewInfo_GL_INTEL_map_texture (void) { glewPrintExt("GL_INTEL_map_texture", GLEW_INTEL_map_texture, glewIsSupported("GL_INTEL_map_texture"), glewGetExtension("GL_INTEL_map_texture")); glewInfoFunc("glMapTexture2DINTEL", glMapTexture2DINTEL == NULL); glewInfoFunc("glSyncTextureINTEL", glSyncTextureINTEL == NULL); glewInfoFunc("glUnmapTexture2DINTEL", glUnmapTexture2DINTEL == NULL); } #endif /* GL_INTEL_map_texture */ #ifdef GL_INTEL_parallel_arrays static void _glewInfo_GL_INTEL_parallel_arrays (void) { glewPrintExt("GL_INTEL_parallel_arrays", GLEW_INTEL_parallel_arrays, glewIsSupported("GL_INTEL_parallel_arrays"), glewGetExtension("GL_INTEL_parallel_arrays")); glewInfoFunc("glColorPointervINTEL", glColorPointervINTEL == NULL); glewInfoFunc("glNormalPointervINTEL", glNormalPointervINTEL == NULL); glewInfoFunc("glTexCoordPointervINTEL", glTexCoordPointervINTEL == NULL); glewInfoFunc("glVertexPointervINTEL", glVertexPointervINTEL == NULL); } #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_performance_query static void _glewInfo_GL_INTEL_performance_query (void) { glewPrintExt("GL_INTEL_performance_query", GLEW_INTEL_performance_query, glewIsSupported("GL_INTEL_performance_query"), glewGetExtension("GL_INTEL_performance_query")); glewInfoFunc("glBeginPerfQueryINTEL", glBeginPerfQueryINTEL == NULL); glewInfoFunc("glCreatePerfQueryINTEL", glCreatePerfQueryINTEL == NULL); glewInfoFunc("glDeletePerfQueryINTEL", glDeletePerfQueryINTEL == NULL); glewInfoFunc("glEndPerfQueryINTEL", glEndPerfQueryINTEL == NULL); glewInfoFunc("glGetFirstPerfQueryIdINTEL", glGetFirstPerfQueryIdINTEL == NULL); glewInfoFunc("glGetNextPerfQueryIdINTEL", glGetNextPerfQueryIdINTEL == NULL); glewInfoFunc("glGetPerfCounterInfoINTEL", glGetPerfCounterInfoINTEL == NULL); glewInfoFunc("glGetPerfQueryDataINTEL", glGetPerfQueryDataINTEL == NULL); glewInfoFunc("glGetPerfQueryIdByNameINTEL", glGetPerfQueryIdByNameINTEL == NULL); glewInfoFunc("glGetPerfQueryInfoINTEL", glGetPerfQueryInfoINTEL == NULL); } #endif /* GL_INTEL_performance_query */ #ifdef GL_INTEL_texture_scissor static void _glewInfo_GL_INTEL_texture_scissor (void) { glewPrintExt("GL_INTEL_texture_scissor", GLEW_INTEL_texture_scissor, glewIsSupported("GL_INTEL_texture_scissor"), glewGetExtension("GL_INTEL_texture_scissor")); glewInfoFunc("glTexScissorFuncINTEL", glTexScissorFuncINTEL == NULL); glewInfoFunc("glTexScissorINTEL", glTexScissorINTEL == NULL); } #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_blend_equation_advanced static void _glewInfo_GL_KHR_blend_equation_advanced (void) { glewPrintExt("GL_KHR_blend_equation_advanced", GLEW_KHR_blend_equation_advanced, glewIsSupported("GL_KHR_blend_equation_advanced"), glewGetExtension("GL_KHR_blend_equation_advanced")); glewInfoFunc("glBlendBarrierKHR", glBlendBarrierKHR == NULL); } #endif /* GL_KHR_blend_equation_advanced */ #ifdef GL_KHR_blend_equation_advanced_coherent static void _glewInfo_GL_KHR_blend_equation_advanced_coherent (void) { glewPrintExt("GL_KHR_blend_equation_advanced_coherent", GLEW_KHR_blend_equation_advanced_coherent, glewIsSupported("GL_KHR_blend_equation_advanced_coherent"), glewGetExtension("GL_KHR_blend_equation_advanced_coherent")); } #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifdef GL_KHR_context_flush_control static void _glewInfo_GL_KHR_context_flush_control (void) { glewPrintExt("GL_KHR_context_flush_control", GLEW_KHR_context_flush_control, glewIsSupported("GL_KHR_context_flush_control"), glewGetExtension("GL_KHR_context_flush_control")); } #endif /* GL_KHR_context_flush_control */ #ifdef GL_KHR_debug static void _glewInfo_GL_KHR_debug (void) { glewPrintExt("GL_KHR_debug", GLEW_KHR_debug, glewIsSupported("GL_KHR_debug"), glewGetExtension("GL_KHR_debug")); glewInfoFunc("glDebugMessageCallback", glDebugMessageCallback == NULL); glewInfoFunc("glDebugMessageControl", glDebugMessageControl == NULL); glewInfoFunc("glDebugMessageInsert", glDebugMessageInsert == NULL); glewInfoFunc("glGetDebugMessageLog", glGetDebugMessageLog == NULL); glewInfoFunc("glGetObjectLabel", glGetObjectLabel == NULL); glewInfoFunc("glGetObjectPtrLabel", glGetObjectPtrLabel == NULL); glewInfoFunc("glObjectLabel", glObjectLabel == NULL); glewInfoFunc("glObjectPtrLabel", glObjectPtrLabel == NULL); glewInfoFunc("glPopDebugGroup", glPopDebugGroup == NULL); glewInfoFunc("glPushDebugGroup", glPushDebugGroup == NULL); } #endif /* GL_KHR_debug */ #ifdef GL_KHR_robust_buffer_access_behavior static void _glewInfo_GL_KHR_robust_buffer_access_behavior (void) { glewPrintExt("GL_KHR_robust_buffer_access_behavior", GLEW_KHR_robust_buffer_access_behavior, glewIsSupported("GL_KHR_robust_buffer_access_behavior"), glewGetExtension("GL_KHR_robust_buffer_access_behavior")); } #endif /* GL_KHR_robust_buffer_access_behavior */ #ifdef GL_KHR_robustness static void _glewInfo_GL_KHR_robustness (void) { glewPrintExt("GL_KHR_robustness", GLEW_KHR_robustness, glewIsSupported("GL_KHR_robustness"), glewGetExtension("GL_KHR_robustness")); glewInfoFunc("glGetnUniformfv", glGetnUniformfv == NULL); glewInfoFunc("glGetnUniformiv", glGetnUniformiv == NULL); glewInfoFunc("glGetnUniformuiv", glGetnUniformuiv == NULL); glewInfoFunc("glReadnPixels", glReadnPixels == NULL); } #endif /* GL_KHR_robustness */ #ifdef GL_KHR_texture_compression_astc_hdr static void _glewInfo_GL_KHR_texture_compression_astc_hdr (void) { glewPrintExt("GL_KHR_texture_compression_astc_hdr", GLEW_KHR_texture_compression_astc_hdr, glewIsSupported("GL_KHR_texture_compression_astc_hdr"), glewGetExtension("GL_KHR_texture_compression_astc_hdr")); } #endif /* GL_KHR_texture_compression_astc_hdr */ #ifdef GL_KHR_texture_compression_astc_ldr static void _glewInfo_GL_KHR_texture_compression_astc_ldr (void) { glewPrintExt("GL_KHR_texture_compression_astc_ldr", GLEW_KHR_texture_compression_astc_ldr, glewIsSupported("GL_KHR_texture_compression_astc_ldr"), glewGetExtension("GL_KHR_texture_compression_astc_ldr")); } #endif /* GL_KHR_texture_compression_astc_ldr */ #ifdef GL_KTX_buffer_region static void _glewInfo_GL_KTX_buffer_region (void) { glewPrintExt("GL_KTX_buffer_region", GLEW_KTX_buffer_region, glewIsSupported("GL_KTX_buffer_region"), glewGetExtension("GL_KTX_buffer_region")); glewInfoFunc("glBufferRegionEnabled", glBufferRegionEnabled == NULL); glewInfoFunc("glDeleteBufferRegion", glDeleteBufferRegion == NULL); glewInfoFunc("glDrawBufferRegion", glDrawBufferRegion == NULL); glewInfoFunc("glNewBufferRegion", glNewBufferRegion == NULL); glewInfoFunc("glReadBufferRegion", glReadBufferRegion == NULL); } #endif /* GL_KTX_buffer_region */ #ifdef GL_MESAX_texture_stack static void _glewInfo_GL_MESAX_texture_stack (void) { glewPrintExt("GL_MESAX_texture_stack", GLEW_MESAX_texture_stack, glewIsSupported("GL_MESAX_texture_stack"), glewGetExtension("GL_MESAX_texture_stack")); } #endif /* GL_MESAX_texture_stack */ #ifdef GL_MESA_pack_invert static void _glewInfo_GL_MESA_pack_invert (void) { glewPrintExt("GL_MESA_pack_invert", GLEW_MESA_pack_invert, glewIsSupported("GL_MESA_pack_invert"), glewGetExtension("GL_MESA_pack_invert")); } #endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers static void _glewInfo_GL_MESA_resize_buffers (void) { glewPrintExt("GL_MESA_resize_buffers", GLEW_MESA_resize_buffers, glewIsSupported("GL_MESA_resize_buffers"), glewGetExtension("GL_MESA_resize_buffers")); glewInfoFunc("glResizeBuffersMESA", glResizeBuffersMESA == NULL); } #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos static void _glewInfo_GL_MESA_window_pos (void) { glewPrintExt("GL_MESA_window_pos", GLEW_MESA_window_pos, glewIsSupported("GL_MESA_window_pos"), glewGetExtension("GL_MESA_window_pos")); glewInfoFunc("glWindowPos2dMESA", glWindowPos2dMESA == NULL); glewInfoFunc("glWindowPos2dvMESA", glWindowPos2dvMESA == NULL); glewInfoFunc("glWindowPos2fMESA", glWindowPos2fMESA == NULL); glewInfoFunc("glWindowPos2fvMESA", glWindowPos2fvMESA == NULL); glewInfoFunc("glWindowPos2iMESA", glWindowPos2iMESA == NULL); glewInfoFunc("glWindowPos2ivMESA", glWindowPos2ivMESA == NULL); glewInfoFunc("glWindowPos2sMESA", glWindowPos2sMESA == NULL); glewInfoFunc("glWindowPos2svMESA", glWindowPos2svMESA == NULL); glewInfoFunc("glWindowPos3dMESA", glWindowPos3dMESA == NULL); glewInfoFunc("glWindowPos3dvMESA", glWindowPos3dvMESA == NULL); glewInfoFunc("glWindowPos3fMESA", glWindowPos3fMESA == NULL); glewInfoFunc("glWindowPos3fvMESA", glWindowPos3fvMESA == NULL); glewInfoFunc("glWindowPos3iMESA", glWindowPos3iMESA == NULL); glewInfoFunc("glWindowPos3ivMESA", glWindowPos3ivMESA == NULL); glewInfoFunc("glWindowPos3sMESA", glWindowPos3sMESA == NULL); glewInfoFunc("glWindowPos3svMESA", glWindowPos3svMESA == NULL); glewInfoFunc("glWindowPos4dMESA", glWindowPos4dMESA == NULL); glewInfoFunc("glWindowPos4dvMESA", glWindowPos4dvMESA == NULL); glewInfoFunc("glWindowPos4fMESA", glWindowPos4fMESA == NULL); glewInfoFunc("glWindowPos4fvMESA", glWindowPos4fvMESA == NULL); glewInfoFunc("glWindowPos4iMESA", glWindowPos4iMESA == NULL); glewInfoFunc("glWindowPos4ivMESA", glWindowPos4ivMESA == NULL); glewInfoFunc("glWindowPos4sMESA", glWindowPos4sMESA == NULL); glewInfoFunc("glWindowPos4svMESA", glWindowPos4svMESA == NULL); } #endif /* GL_MESA_window_pos */ #ifdef GL_MESA_ycbcr_texture static void _glewInfo_GL_MESA_ycbcr_texture (void) { glewPrintExt("GL_MESA_ycbcr_texture", GLEW_MESA_ycbcr_texture, glewIsSupported("GL_MESA_ycbcr_texture"), glewGetExtension("GL_MESA_ycbcr_texture")); } #endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_conditional_render static void _glewInfo_GL_NVX_conditional_render (void) { glewPrintExt("GL_NVX_conditional_render", GLEW_NVX_conditional_render, glewIsSupported("GL_NVX_conditional_render"), glewGetExtension("GL_NVX_conditional_render")); glewInfoFunc("glBeginConditionalRenderNVX", glBeginConditionalRenderNVX == NULL); glewInfoFunc("glEndConditionalRenderNVX", glEndConditionalRenderNVX == NULL); } #endif /* GL_NVX_conditional_render */ #ifdef GL_NVX_gpu_memory_info static void _glewInfo_GL_NVX_gpu_memory_info (void) { glewPrintExt("GL_NVX_gpu_memory_info", GLEW_NVX_gpu_memory_info, glewIsSupported("GL_NVX_gpu_memory_info"), glewGetExtension("GL_NVX_gpu_memory_info")); } #endif /* GL_NVX_gpu_memory_info */ #ifdef GL_NV_bindless_multi_draw_indirect static void _glewInfo_GL_NV_bindless_multi_draw_indirect (void) { glewPrintExt("GL_NV_bindless_multi_draw_indirect", GLEW_NV_bindless_multi_draw_indirect, glewIsSupported("GL_NV_bindless_multi_draw_indirect"), glewGetExtension("GL_NV_bindless_multi_draw_indirect")); glewInfoFunc("glMultiDrawArraysIndirectBindlessNV", glMultiDrawArraysIndirectBindlessNV == NULL); glewInfoFunc("glMultiDrawElementsIndirectBindlessNV", glMultiDrawElementsIndirectBindlessNV == NULL); } #endif /* GL_NV_bindless_multi_draw_indirect */ #ifdef GL_NV_bindless_multi_draw_indirect_count static void _glewInfo_GL_NV_bindless_multi_draw_indirect_count (void) { glewPrintExt("GL_NV_bindless_multi_draw_indirect_count", GLEW_NV_bindless_multi_draw_indirect_count, glewIsSupported("GL_NV_bindless_multi_draw_indirect_count"), glewGetExtension("GL_NV_bindless_multi_draw_indirect_count")); glewInfoFunc("glMultiDrawArraysIndirectBindlessCountNV", glMultiDrawArraysIndirectBindlessCountNV == NULL); glewInfoFunc("glMultiDrawElementsIndirectBindlessCountNV", glMultiDrawElementsIndirectBindlessCountNV == NULL); } #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifdef GL_NV_bindless_texture static void _glewInfo_GL_NV_bindless_texture (void) { glewPrintExt("GL_NV_bindless_texture", GLEW_NV_bindless_texture, glewIsSupported("GL_NV_bindless_texture"), glewGetExtension("GL_NV_bindless_texture")); glewInfoFunc("glGetImageHandleNV", glGetImageHandleNV == NULL); glewInfoFunc("glGetTextureHandleNV", glGetTextureHandleNV == NULL); glewInfoFunc("glGetTextureSamplerHandleNV", glGetTextureSamplerHandleNV == NULL); glewInfoFunc("glIsImageHandleResidentNV", glIsImageHandleResidentNV == NULL); glewInfoFunc("glIsTextureHandleResidentNV", glIsTextureHandleResidentNV == NULL); glewInfoFunc("glMakeImageHandleNonResidentNV", glMakeImageHandleNonResidentNV == NULL); glewInfoFunc("glMakeImageHandleResidentNV", glMakeImageHandleResidentNV == NULL); glewInfoFunc("glMakeTextureHandleNonResidentNV", glMakeTextureHandleNonResidentNV == NULL); glewInfoFunc("glMakeTextureHandleResidentNV", glMakeTextureHandleResidentNV == NULL); glewInfoFunc("glProgramUniformHandleui64NV", glProgramUniformHandleui64NV == NULL); glewInfoFunc("glProgramUniformHandleui64vNV", glProgramUniformHandleui64vNV == NULL); glewInfoFunc("glUniformHandleui64NV", glUniformHandleui64NV == NULL); glewInfoFunc("glUniformHandleui64vNV", glUniformHandleui64vNV == NULL); } #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_equation_advanced static void _glewInfo_GL_NV_blend_equation_advanced (void) { glewPrintExt("GL_NV_blend_equation_advanced", GLEW_NV_blend_equation_advanced, glewIsSupported("GL_NV_blend_equation_advanced"), glewGetExtension("GL_NV_blend_equation_advanced")); glewInfoFunc("glBlendBarrierNV", glBlendBarrierNV == NULL); glewInfoFunc("glBlendParameteriNV", glBlendParameteriNV == NULL); } #endif /* GL_NV_blend_equation_advanced */ #ifdef GL_NV_blend_equation_advanced_coherent static void _glewInfo_GL_NV_blend_equation_advanced_coherent (void) { glewPrintExt("GL_NV_blend_equation_advanced_coherent", GLEW_NV_blend_equation_advanced_coherent, glewIsSupported("GL_NV_blend_equation_advanced_coherent"), glewGetExtension("GL_NV_blend_equation_advanced_coherent")); } #endif /* GL_NV_blend_equation_advanced_coherent */ #ifdef GL_NV_blend_square static void _glewInfo_GL_NV_blend_square (void) { glewPrintExt("GL_NV_blend_square", GLEW_NV_blend_square, glewIsSupported("GL_NV_blend_square"), glewGetExtension("GL_NV_blend_square")); } #endif /* GL_NV_blend_square */ #ifdef GL_NV_compute_program5 static void _glewInfo_GL_NV_compute_program5 (void) { glewPrintExt("GL_NV_compute_program5", GLEW_NV_compute_program5, glewIsSupported("GL_NV_compute_program5"), glewGetExtension("GL_NV_compute_program5")); } #endif /* GL_NV_compute_program5 */ #ifdef GL_NV_conditional_render static void _glewInfo_GL_NV_conditional_render (void) { glewPrintExt("GL_NV_conditional_render", GLEW_NV_conditional_render, glewIsSupported("GL_NV_conditional_render"), glewGetExtension("GL_NV_conditional_render")); glewInfoFunc("glBeginConditionalRenderNV", glBeginConditionalRenderNV == NULL); glewInfoFunc("glEndConditionalRenderNV", glEndConditionalRenderNV == NULL); } #endif /* GL_NV_conditional_render */ #ifdef GL_NV_copy_depth_to_color static void _glewInfo_GL_NV_copy_depth_to_color (void) { glewPrintExt("GL_NV_copy_depth_to_color", GLEW_NV_copy_depth_to_color, glewIsSupported("GL_NV_copy_depth_to_color"), glewGetExtension("GL_NV_copy_depth_to_color")); } #endif /* GL_NV_copy_depth_to_color */ #ifdef GL_NV_copy_image static void _glewInfo_GL_NV_copy_image (void) { glewPrintExt("GL_NV_copy_image", GLEW_NV_copy_image, glewIsSupported("GL_NV_copy_image"), glewGetExtension("GL_NV_copy_image")); glewInfoFunc("glCopyImageSubDataNV", glCopyImageSubDataNV == NULL); } #endif /* GL_NV_copy_image */ #ifdef GL_NV_deep_texture3D static void _glewInfo_GL_NV_deep_texture3D (void) { glewPrintExt("GL_NV_deep_texture3D", GLEW_NV_deep_texture3D, glewIsSupported("GL_NV_deep_texture3D"), glewGetExtension("GL_NV_deep_texture3D")); } #endif /* GL_NV_deep_texture3D */ #ifdef GL_NV_depth_buffer_float static void _glewInfo_GL_NV_depth_buffer_float (void) { glewPrintExt("GL_NV_depth_buffer_float", GLEW_NV_depth_buffer_float, glewIsSupported("GL_NV_depth_buffer_float"), glewGetExtension("GL_NV_depth_buffer_float")); glewInfoFunc("glClearDepthdNV", glClearDepthdNV == NULL); glewInfoFunc("glDepthBoundsdNV", glDepthBoundsdNV == NULL); glewInfoFunc("glDepthRangedNV", glDepthRangedNV == NULL); } #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_depth_clamp static void _glewInfo_GL_NV_depth_clamp (void) { glewPrintExt("GL_NV_depth_clamp", GLEW_NV_depth_clamp, glewIsSupported("GL_NV_depth_clamp"), glewGetExtension("GL_NV_depth_clamp")); } #endif /* GL_NV_depth_clamp */ #ifdef GL_NV_depth_range_unclamped static void _glewInfo_GL_NV_depth_range_unclamped (void) { glewPrintExt("GL_NV_depth_range_unclamped", GLEW_NV_depth_range_unclamped, glewIsSupported("GL_NV_depth_range_unclamped"), glewGetExtension("GL_NV_depth_range_unclamped")); } #endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_draw_texture static void _glewInfo_GL_NV_draw_texture (void) { glewPrintExt("GL_NV_draw_texture", GLEW_NV_draw_texture, glewIsSupported("GL_NV_draw_texture"), glewGetExtension("GL_NV_draw_texture")); glewInfoFunc("glDrawTextureNV", glDrawTextureNV == NULL); } #endif /* GL_NV_draw_texture */ #ifdef GL_NV_evaluators static void _glewInfo_GL_NV_evaluators (void) { glewPrintExt("GL_NV_evaluators", GLEW_NV_evaluators, glewIsSupported("GL_NV_evaluators"), glewGetExtension("GL_NV_evaluators")); glewInfoFunc("glEvalMapsNV", glEvalMapsNV == NULL); glewInfoFunc("glGetMapAttribParameterfvNV", glGetMapAttribParameterfvNV == NULL); glewInfoFunc("glGetMapAttribParameterivNV", glGetMapAttribParameterivNV == NULL); glewInfoFunc("glGetMapControlPointsNV", glGetMapControlPointsNV == NULL); glewInfoFunc("glGetMapParameterfvNV", glGetMapParameterfvNV == NULL); glewInfoFunc("glGetMapParameterivNV", glGetMapParameterivNV == NULL); glewInfoFunc("glMapControlPointsNV", glMapControlPointsNV == NULL); glewInfoFunc("glMapParameterfvNV", glMapParameterfvNV == NULL); glewInfoFunc("glMapParameterivNV", glMapParameterivNV == NULL); } #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample static void _glewInfo_GL_NV_explicit_multisample (void) { glewPrintExt("GL_NV_explicit_multisample", GLEW_NV_explicit_multisample, glewIsSupported("GL_NV_explicit_multisample"), glewGetExtension("GL_NV_explicit_multisample")); glewInfoFunc("glGetMultisamplefvNV", glGetMultisamplefvNV == NULL); glewInfoFunc("glSampleMaskIndexedNV", glSampleMaskIndexedNV == NULL); glewInfoFunc("glTexRenderbufferNV", glTexRenderbufferNV == NULL); } #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence static void _glewInfo_GL_NV_fence (void) { glewPrintExt("GL_NV_fence", GLEW_NV_fence, glewIsSupported("GL_NV_fence"), glewGetExtension("GL_NV_fence")); glewInfoFunc("glDeleteFencesNV", glDeleteFencesNV == NULL); glewInfoFunc("glFinishFenceNV", glFinishFenceNV == NULL); glewInfoFunc("glGenFencesNV", glGenFencesNV == NULL); glewInfoFunc("glGetFenceivNV", glGetFenceivNV == NULL); glewInfoFunc("glIsFenceNV", glIsFenceNV == NULL); glewInfoFunc("glSetFenceNV", glSetFenceNV == NULL); glewInfoFunc("glTestFenceNV", glTestFenceNV == NULL); } #endif /* GL_NV_fence */ #ifdef GL_NV_float_buffer static void _glewInfo_GL_NV_float_buffer (void) { glewPrintExt("GL_NV_float_buffer", GLEW_NV_float_buffer, glewIsSupported("GL_NV_float_buffer"), glewGetExtension("GL_NV_float_buffer")); } #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance static void _glewInfo_GL_NV_fog_distance (void) { glewPrintExt("GL_NV_fog_distance", GLEW_NV_fog_distance, glewIsSupported("GL_NV_fog_distance"), glewGetExtension("GL_NV_fog_distance")); } #endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_program static void _glewInfo_GL_NV_fragment_program (void) { glewPrintExt("GL_NV_fragment_program", GLEW_NV_fragment_program, glewIsSupported("GL_NV_fragment_program"), glewGetExtension("GL_NV_fragment_program")); glewInfoFunc("glGetProgramNamedParameterdvNV", glGetProgramNamedParameterdvNV == NULL); glewInfoFunc("glGetProgramNamedParameterfvNV", glGetProgramNamedParameterfvNV == NULL); glewInfoFunc("glProgramNamedParameter4dNV", glProgramNamedParameter4dNV == NULL); glewInfoFunc("glProgramNamedParameter4dvNV", glProgramNamedParameter4dvNV == NULL); glewInfoFunc("glProgramNamedParameter4fNV", glProgramNamedParameter4fNV == NULL); glewInfoFunc("glProgramNamedParameter4fvNV", glProgramNamedParameter4fvNV == NULL); } #endif /* GL_NV_fragment_program */ #ifdef GL_NV_fragment_program2 static void _glewInfo_GL_NV_fragment_program2 (void) { glewPrintExt("GL_NV_fragment_program2", GLEW_NV_fragment_program2, glewIsSupported("GL_NV_fragment_program2"), glewGetExtension("GL_NV_fragment_program2")); } #endif /* GL_NV_fragment_program2 */ #ifdef GL_NV_fragment_program4 static void _glewInfo_GL_NV_fragment_program4 (void) { glewPrintExt("GL_NV_fragment_program4", GLEW_NV_fragment_program4, glewIsSupported("GL_NV_fragment_program4"), glewGetExtension("GL_NV_gpu_program4")); } #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_fragment_program_option static void _glewInfo_GL_NV_fragment_program_option (void) { glewPrintExt("GL_NV_fragment_program_option", GLEW_NV_fragment_program_option, glewIsSupported("GL_NV_fragment_program_option"), glewGetExtension("GL_NV_fragment_program_option")); } #endif /* GL_NV_fragment_program_option */ #ifdef GL_NV_framebuffer_multisample_coverage static void _glewInfo_GL_NV_framebuffer_multisample_coverage (void) { glewPrintExt("GL_NV_framebuffer_multisample_coverage", GLEW_NV_framebuffer_multisample_coverage, glewIsSupported("GL_NV_framebuffer_multisample_coverage"), glewGetExtension("GL_NV_framebuffer_multisample_coverage")); glewInfoFunc("glRenderbufferStorageMultisampleCoverageNV", glRenderbufferStorageMultisampleCoverageNV == NULL); } #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 static void _glewInfo_GL_NV_geometry_program4 (void) { glewPrintExt("GL_NV_geometry_program4", GLEW_NV_geometry_program4, glewIsSupported("GL_NV_geometry_program4"), glewGetExtension("GL_NV_gpu_program4")); glewInfoFunc("glProgramVertexLimitNV", glProgramVertexLimitNV == NULL); } #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_geometry_shader4 static void _glewInfo_GL_NV_geometry_shader4 (void) { glewPrintExt("GL_NV_geometry_shader4", GLEW_NV_geometry_shader4, glewIsSupported("GL_NV_geometry_shader4"), glewGetExtension("GL_NV_geometry_shader4")); } #endif /* GL_NV_geometry_shader4 */ #ifdef GL_NV_gpu_program4 static void _glewInfo_GL_NV_gpu_program4 (void) { glewPrintExt("GL_NV_gpu_program4", GLEW_NV_gpu_program4, glewIsSupported("GL_NV_gpu_program4"), glewGetExtension("GL_NV_gpu_program4")); glewInfoFunc("glProgramEnvParameterI4iNV", glProgramEnvParameterI4iNV == NULL); glewInfoFunc("glProgramEnvParameterI4ivNV", glProgramEnvParameterI4ivNV == NULL); glewInfoFunc("glProgramEnvParameterI4uiNV", glProgramEnvParameterI4uiNV == NULL); glewInfoFunc("glProgramEnvParameterI4uivNV", glProgramEnvParameterI4uivNV == NULL); glewInfoFunc("glProgramEnvParametersI4ivNV", glProgramEnvParametersI4ivNV == NULL); glewInfoFunc("glProgramEnvParametersI4uivNV", glProgramEnvParametersI4uivNV == NULL); glewInfoFunc("glProgramLocalParameterI4iNV", glProgramLocalParameterI4iNV == NULL); glewInfoFunc("glProgramLocalParameterI4ivNV", glProgramLocalParameterI4ivNV == NULL); glewInfoFunc("glProgramLocalParameterI4uiNV", glProgramLocalParameterI4uiNV == NULL); glewInfoFunc("glProgramLocalParameterI4uivNV", glProgramLocalParameterI4uivNV == NULL); glewInfoFunc("glProgramLocalParametersI4ivNV", glProgramLocalParametersI4ivNV == NULL); glewInfoFunc("glProgramLocalParametersI4uivNV", glProgramLocalParametersI4uivNV == NULL); } #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_program5 static void _glewInfo_GL_NV_gpu_program5 (void) { glewPrintExt("GL_NV_gpu_program5", GLEW_NV_gpu_program5, glewIsSupported("GL_NV_gpu_program5"), glewGetExtension("GL_NV_gpu_program5")); } #endif /* GL_NV_gpu_program5 */ #ifdef GL_NV_gpu_program5_mem_extended static void _glewInfo_GL_NV_gpu_program5_mem_extended (void) { glewPrintExt("GL_NV_gpu_program5_mem_extended", GLEW_NV_gpu_program5_mem_extended, glewIsSupported("GL_NV_gpu_program5_mem_extended"), glewGetExtension("GL_NV_gpu_program5_mem_extended")); } #endif /* GL_NV_gpu_program5_mem_extended */ #ifdef GL_NV_gpu_program_fp64 static void _glewInfo_GL_NV_gpu_program_fp64 (void) { glewPrintExt("GL_NV_gpu_program_fp64", GLEW_NV_gpu_program_fp64, glewIsSupported("GL_NV_gpu_program_fp64"), glewGetExtension("GL_NV_gpu_program_fp64")); } #endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 static void _glewInfo_GL_NV_gpu_shader5 (void) { glewPrintExt("GL_NV_gpu_shader5", GLEW_NV_gpu_shader5, glewIsSupported("GL_NV_gpu_shader5"), glewGetExtension("GL_NV_gpu_shader5")); glewInfoFunc("glGetUniformi64vNV", glGetUniformi64vNV == NULL); glewInfoFunc("glGetUniformui64vNV", glGetUniformui64vNV == NULL); glewInfoFunc("glProgramUniform1i64NV", glProgramUniform1i64NV == NULL); glewInfoFunc("glProgramUniform1i64vNV", glProgramUniform1i64vNV == NULL); glewInfoFunc("glProgramUniform1ui64NV", glProgramUniform1ui64NV == NULL); glewInfoFunc("glProgramUniform1ui64vNV", glProgramUniform1ui64vNV == NULL); glewInfoFunc("glProgramUniform2i64NV", glProgramUniform2i64NV == NULL); glewInfoFunc("glProgramUniform2i64vNV", glProgramUniform2i64vNV == NULL); glewInfoFunc("glProgramUniform2ui64NV", glProgramUniform2ui64NV == NULL); glewInfoFunc("glProgramUniform2ui64vNV", glProgramUniform2ui64vNV == NULL); glewInfoFunc("glProgramUniform3i64NV", glProgramUniform3i64NV == NULL); glewInfoFunc("glProgramUniform3i64vNV", glProgramUniform3i64vNV == NULL); glewInfoFunc("glProgramUniform3ui64NV", glProgramUniform3ui64NV == NULL); glewInfoFunc("glProgramUniform3ui64vNV", glProgramUniform3ui64vNV == NULL); glewInfoFunc("glProgramUniform4i64NV", glProgramUniform4i64NV == NULL); glewInfoFunc("glProgramUniform4i64vNV", glProgramUniform4i64vNV == NULL); glewInfoFunc("glProgramUniform4ui64NV", glProgramUniform4ui64NV == NULL); glewInfoFunc("glProgramUniform4ui64vNV", glProgramUniform4ui64vNV == NULL); glewInfoFunc("glUniform1i64NV", glUniform1i64NV == NULL); glewInfoFunc("glUniform1i64vNV", glUniform1i64vNV == NULL); glewInfoFunc("glUniform1ui64NV", glUniform1ui64NV == NULL); glewInfoFunc("glUniform1ui64vNV", glUniform1ui64vNV == NULL); glewInfoFunc("glUniform2i64NV", glUniform2i64NV == NULL); glewInfoFunc("glUniform2i64vNV", glUniform2i64vNV == NULL); glewInfoFunc("glUniform2ui64NV", glUniform2ui64NV == NULL); glewInfoFunc("glUniform2ui64vNV", glUniform2ui64vNV == NULL); glewInfoFunc("glUniform3i64NV", glUniform3i64NV == NULL); glewInfoFunc("glUniform3i64vNV", glUniform3i64vNV == NULL); glewInfoFunc("glUniform3ui64NV", glUniform3ui64NV == NULL); glewInfoFunc("glUniform3ui64vNV", glUniform3ui64vNV == NULL); glewInfoFunc("glUniform4i64NV", glUniform4i64NV == NULL); glewInfoFunc("glUniform4i64vNV", glUniform4i64vNV == NULL); glewInfoFunc("glUniform4ui64NV", glUniform4ui64NV == NULL); glewInfoFunc("glUniform4ui64vNV", glUniform4ui64vNV == NULL); } #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float static void _glewInfo_GL_NV_half_float (void) { glewPrintExt("GL_NV_half_float", GLEW_NV_half_float, glewIsSupported("GL_NV_half_float"), glewGetExtension("GL_NV_half_float")); glewInfoFunc("glColor3hNV", glColor3hNV == NULL); glewInfoFunc("glColor3hvNV", glColor3hvNV == NULL); glewInfoFunc("glColor4hNV", glColor4hNV == NULL); glewInfoFunc("glColor4hvNV", glColor4hvNV == NULL); glewInfoFunc("glFogCoordhNV", glFogCoordhNV == NULL); glewInfoFunc("glFogCoordhvNV", glFogCoordhvNV == NULL); glewInfoFunc("glMultiTexCoord1hNV", glMultiTexCoord1hNV == NULL); glewInfoFunc("glMultiTexCoord1hvNV", glMultiTexCoord1hvNV == NULL); glewInfoFunc("glMultiTexCoord2hNV", glMultiTexCoord2hNV == NULL); glewInfoFunc("glMultiTexCoord2hvNV", glMultiTexCoord2hvNV == NULL); glewInfoFunc("glMultiTexCoord3hNV", glMultiTexCoord3hNV == NULL); glewInfoFunc("glMultiTexCoord3hvNV", glMultiTexCoord3hvNV == NULL); glewInfoFunc("glMultiTexCoord4hNV", glMultiTexCoord4hNV == NULL); glewInfoFunc("glMultiTexCoord4hvNV", glMultiTexCoord4hvNV == NULL); glewInfoFunc("glNormal3hNV", glNormal3hNV == NULL); glewInfoFunc("glNormal3hvNV", glNormal3hvNV == NULL); glewInfoFunc("glSecondaryColor3hNV", glSecondaryColor3hNV == NULL); glewInfoFunc("glSecondaryColor3hvNV", glSecondaryColor3hvNV == NULL); glewInfoFunc("glTexCoord1hNV", glTexCoord1hNV == NULL); glewInfoFunc("glTexCoord1hvNV", glTexCoord1hvNV == NULL); glewInfoFunc("glTexCoord2hNV", glTexCoord2hNV == NULL); glewInfoFunc("glTexCoord2hvNV", glTexCoord2hvNV == NULL); glewInfoFunc("glTexCoord3hNV", glTexCoord3hNV == NULL); glewInfoFunc("glTexCoord3hvNV", glTexCoord3hvNV == NULL); glewInfoFunc("glTexCoord4hNV", glTexCoord4hNV == NULL); glewInfoFunc("glTexCoord4hvNV", glTexCoord4hvNV == NULL); glewInfoFunc("glVertex2hNV", glVertex2hNV == NULL); glewInfoFunc("glVertex2hvNV", glVertex2hvNV == NULL); glewInfoFunc("glVertex3hNV", glVertex3hNV == NULL); glewInfoFunc("glVertex3hvNV", glVertex3hvNV == NULL); glewInfoFunc("glVertex4hNV", glVertex4hNV == NULL); glewInfoFunc("glVertex4hvNV", glVertex4hvNV == NULL); glewInfoFunc("glVertexAttrib1hNV", glVertexAttrib1hNV == NULL); glewInfoFunc("glVertexAttrib1hvNV", glVertexAttrib1hvNV == NULL); glewInfoFunc("glVertexAttrib2hNV", glVertexAttrib2hNV == NULL); glewInfoFunc("glVertexAttrib2hvNV", glVertexAttrib2hvNV == NULL); glewInfoFunc("glVertexAttrib3hNV", glVertexAttrib3hNV == NULL); glewInfoFunc("glVertexAttrib3hvNV", glVertexAttrib3hvNV == NULL); glewInfoFunc("glVertexAttrib4hNV", glVertexAttrib4hNV == NULL); glewInfoFunc("glVertexAttrib4hvNV", glVertexAttrib4hvNV == NULL); glewInfoFunc("glVertexAttribs1hvNV", glVertexAttribs1hvNV == NULL); glewInfoFunc("glVertexAttribs2hvNV", glVertexAttribs2hvNV == NULL); glewInfoFunc("glVertexAttribs3hvNV", glVertexAttribs3hvNV == NULL); glewInfoFunc("glVertexAttribs4hvNV", glVertexAttribs4hvNV == NULL); glewInfoFunc("glVertexWeighthNV", glVertexWeighthNV == NULL); glewInfoFunc("glVertexWeighthvNV", glVertexWeighthvNV == NULL); } #endif /* GL_NV_half_float */ #ifdef GL_NV_light_max_exponent static void _glewInfo_GL_NV_light_max_exponent (void) { glewPrintExt("GL_NV_light_max_exponent", GLEW_NV_light_max_exponent, glewIsSupported("GL_NV_light_max_exponent"), glewGetExtension("GL_NV_light_max_exponent")); } #endif /* GL_NV_light_max_exponent */ #ifdef GL_NV_multisample_coverage static void _glewInfo_GL_NV_multisample_coverage (void) { glewPrintExt("GL_NV_multisample_coverage", GLEW_NV_multisample_coverage, glewIsSupported("GL_NV_multisample_coverage"), glewGetExtension("GL_NV_multisample_coverage")); } #endif /* GL_NV_multisample_coverage */ #ifdef GL_NV_multisample_filter_hint static void _glewInfo_GL_NV_multisample_filter_hint (void) { glewPrintExt("GL_NV_multisample_filter_hint", GLEW_NV_multisample_filter_hint, glewIsSupported("GL_NV_multisample_filter_hint"), glewGetExtension("GL_NV_multisample_filter_hint")); } #endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query static void _glewInfo_GL_NV_occlusion_query (void) { glewPrintExt("GL_NV_occlusion_query", GLEW_NV_occlusion_query, glewIsSupported("GL_NV_occlusion_query"), glewGetExtension("GL_NV_occlusion_query")); glewInfoFunc("glBeginOcclusionQueryNV", glBeginOcclusionQueryNV == NULL); glewInfoFunc("glDeleteOcclusionQueriesNV", glDeleteOcclusionQueriesNV == NULL); glewInfoFunc("glEndOcclusionQueryNV", glEndOcclusionQueryNV == NULL); glewInfoFunc("glGenOcclusionQueriesNV", glGenOcclusionQueriesNV == NULL); glewInfoFunc("glGetOcclusionQueryivNV", glGetOcclusionQueryivNV == NULL); glewInfoFunc("glGetOcclusionQueryuivNV", glGetOcclusionQueryuivNV == NULL); glewInfoFunc("glIsOcclusionQueryNV", glIsOcclusionQueryNV == NULL); } #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_packed_depth_stencil static void _glewInfo_GL_NV_packed_depth_stencil (void) { glewPrintExt("GL_NV_packed_depth_stencil", GLEW_NV_packed_depth_stencil, glewIsSupported("GL_NV_packed_depth_stencil"), glewGetExtension("GL_NV_packed_depth_stencil")); } #endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object static void _glewInfo_GL_NV_parameter_buffer_object (void) { glewPrintExt("GL_NV_parameter_buffer_object", GLEW_NV_parameter_buffer_object, glewIsSupported("GL_NV_parameter_buffer_object"), glewGetExtension("GL_NV_parameter_buffer_object")); glewInfoFunc("glProgramBufferParametersIivNV", glProgramBufferParametersIivNV == NULL); glewInfoFunc("glProgramBufferParametersIuivNV", glProgramBufferParametersIuivNV == NULL); glewInfoFunc("glProgramBufferParametersfvNV", glProgramBufferParametersfvNV == NULL); } #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_parameter_buffer_object2 static void _glewInfo_GL_NV_parameter_buffer_object2 (void) { glewPrintExt("GL_NV_parameter_buffer_object2", GLEW_NV_parameter_buffer_object2, glewIsSupported("GL_NV_parameter_buffer_object2"), glewGetExtension("GL_NV_parameter_buffer_object2")); } #endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_path_rendering static void _glewInfo_GL_NV_path_rendering (void) { glewPrintExt("GL_NV_path_rendering", GLEW_NV_path_rendering, glewIsSupported("GL_NV_path_rendering"), glewGetExtension("GL_NV_path_rendering")); glewInfoFunc("glCopyPathNV", glCopyPathNV == NULL); glewInfoFunc("glCoverFillPathInstancedNV", glCoverFillPathInstancedNV == NULL); glewInfoFunc("glCoverFillPathNV", glCoverFillPathNV == NULL); glewInfoFunc("glCoverStrokePathInstancedNV", glCoverStrokePathInstancedNV == NULL); glewInfoFunc("glCoverStrokePathNV", glCoverStrokePathNV == NULL); glewInfoFunc("glDeletePathsNV", glDeletePathsNV == NULL); glewInfoFunc("glGenPathsNV", glGenPathsNV == NULL); glewInfoFunc("glGetPathColorGenfvNV", glGetPathColorGenfvNV == NULL); glewInfoFunc("glGetPathColorGenivNV", glGetPathColorGenivNV == NULL); glewInfoFunc("glGetPathCommandsNV", glGetPathCommandsNV == NULL); glewInfoFunc("glGetPathCoordsNV", glGetPathCoordsNV == NULL); glewInfoFunc("glGetPathDashArrayNV", glGetPathDashArrayNV == NULL); glewInfoFunc("glGetPathLengthNV", glGetPathLengthNV == NULL); glewInfoFunc("glGetPathMetricRangeNV", glGetPathMetricRangeNV == NULL); glewInfoFunc("glGetPathMetricsNV", glGetPathMetricsNV == NULL); glewInfoFunc("glGetPathParameterfvNV", glGetPathParameterfvNV == NULL); glewInfoFunc("glGetPathParameterivNV", glGetPathParameterivNV == NULL); glewInfoFunc("glGetPathSpacingNV", glGetPathSpacingNV == NULL); glewInfoFunc("glGetPathTexGenfvNV", glGetPathTexGenfvNV == NULL); glewInfoFunc("glGetPathTexGenivNV", glGetPathTexGenivNV == NULL); glewInfoFunc("glInterpolatePathsNV", glInterpolatePathsNV == NULL); glewInfoFunc("glIsPathNV", glIsPathNV == NULL); glewInfoFunc("glIsPointInFillPathNV", glIsPointInFillPathNV == NULL); glewInfoFunc("glIsPointInStrokePathNV", glIsPointInStrokePathNV == NULL); glewInfoFunc("glPathColorGenNV", glPathColorGenNV == NULL); glewInfoFunc("glPathCommandsNV", glPathCommandsNV == NULL); glewInfoFunc("glPathCoordsNV", glPathCoordsNV == NULL); glewInfoFunc("glPathCoverDepthFuncNV", glPathCoverDepthFuncNV == NULL); glewInfoFunc("glPathDashArrayNV", glPathDashArrayNV == NULL); glewInfoFunc("glPathFogGenNV", glPathFogGenNV == NULL); glewInfoFunc("glPathGlyphRangeNV", glPathGlyphRangeNV == NULL); glewInfoFunc("glPathGlyphsNV", glPathGlyphsNV == NULL); glewInfoFunc("glPathParameterfNV", glPathParameterfNV == NULL); glewInfoFunc("glPathParameterfvNV", glPathParameterfvNV == NULL); glewInfoFunc("glPathParameteriNV", glPathParameteriNV == NULL); glewInfoFunc("glPathParameterivNV", glPathParameterivNV == NULL); glewInfoFunc("glPathStencilDepthOffsetNV", glPathStencilDepthOffsetNV == NULL); glewInfoFunc("glPathStencilFuncNV", glPathStencilFuncNV == NULL); glewInfoFunc("glPathStringNV", glPathStringNV == NULL); glewInfoFunc("glPathSubCommandsNV", glPathSubCommandsNV == NULL); glewInfoFunc("glPathSubCoordsNV", glPathSubCoordsNV == NULL); glewInfoFunc("glPathTexGenNV", glPathTexGenNV == NULL); glewInfoFunc("glPointAlongPathNV", glPointAlongPathNV == NULL); glewInfoFunc("glStencilFillPathInstancedNV", glStencilFillPathInstancedNV == NULL); glewInfoFunc("glStencilFillPathNV", glStencilFillPathNV == NULL); glewInfoFunc("glStencilStrokePathInstancedNV", glStencilStrokePathInstancedNV == NULL); glewInfoFunc("glStencilStrokePathNV", glStencilStrokePathNV == NULL); glewInfoFunc("glTransformPathNV", glTransformPathNV == NULL); glewInfoFunc("glWeightPathsNV", glWeightPathsNV == NULL); } #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range static void _glewInfo_GL_NV_pixel_data_range (void) { glewPrintExt("GL_NV_pixel_data_range", GLEW_NV_pixel_data_range, glewIsSupported("GL_NV_pixel_data_range"), glewGetExtension("GL_NV_pixel_data_range")); glewInfoFunc("glFlushPixelDataRangeNV", glFlushPixelDataRangeNV == NULL); glewInfoFunc("glPixelDataRangeNV", glPixelDataRangeNV == NULL); } #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite static void _glewInfo_GL_NV_point_sprite (void) { glewPrintExt("GL_NV_point_sprite", GLEW_NV_point_sprite, glewIsSupported("GL_NV_point_sprite"), glewGetExtension("GL_NV_point_sprite")); glewInfoFunc("glPointParameteriNV", glPointParameteriNV == NULL); glewInfoFunc("glPointParameterivNV", glPointParameterivNV == NULL); } #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video static void _glewInfo_GL_NV_present_video (void) { glewPrintExt("GL_NV_present_video", GLEW_NV_present_video, glewIsSupported("GL_NV_present_video"), glewGetExtension("GL_NV_present_video")); glewInfoFunc("glGetVideoi64vNV", glGetVideoi64vNV == NULL); glewInfoFunc("glGetVideoivNV", glGetVideoivNV == NULL); glewInfoFunc("glGetVideoui64vNV", glGetVideoui64vNV == NULL); glewInfoFunc("glGetVideouivNV", glGetVideouivNV == NULL); glewInfoFunc("glPresentFrameDualFillNV", glPresentFrameDualFillNV == NULL); glewInfoFunc("glPresentFrameKeyedNV", glPresentFrameKeyedNV == NULL); } #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart static void _glewInfo_GL_NV_primitive_restart (void) { glewPrintExt("GL_NV_primitive_restart", GLEW_NV_primitive_restart, glewIsSupported("GL_NV_primitive_restart"), glewGetExtension("GL_NV_primitive_restart")); glewInfoFunc("glPrimitiveRestartIndexNV", glPrimitiveRestartIndexNV == NULL); glewInfoFunc("glPrimitiveRestartNV", glPrimitiveRestartNV == NULL); } #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners static void _glewInfo_GL_NV_register_combiners (void) { glewPrintExt("GL_NV_register_combiners", GLEW_NV_register_combiners, glewIsSupported("GL_NV_register_combiners"), glewGetExtension("GL_NV_register_combiners")); glewInfoFunc("glCombinerInputNV", glCombinerInputNV == NULL); glewInfoFunc("glCombinerOutputNV", glCombinerOutputNV == NULL); glewInfoFunc("glCombinerParameterfNV", glCombinerParameterfNV == NULL); glewInfoFunc("glCombinerParameterfvNV", glCombinerParameterfvNV == NULL); glewInfoFunc("glCombinerParameteriNV", glCombinerParameteriNV == NULL); glewInfoFunc("glCombinerParameterivNV", glCombinerParameterivNV == NULL); glewInfoFunc("glFinalCombinerInputNV", glFinalCombinerInputNV == NULL); glewInfoFunc("glGetCombinerInputParameterfvNV", glGetCombinerInputParameterfvNV == NULL); glewInfoFunc("glGetCombinerInputParameterivNV", glGetCombinerInputParameterivNV == NULL); glewInfoFunc("glGetCombinerOutputParameterfvNV", glGetCombinerOutputParameterfvNV == NULL); glewInfoFunc("glGetCombinerOutputParameterivNV", glGetCombinerOutputParameterivNV == NULL); glewInfoFunc("glGetFinalCombinerInputParameterfvNV", glGetFinalCombinerInputParameterfvNV == NULL); glewInfoFunc("glGetFinalCombinerInputParameterivNV", glGetFinalCombinerInputParameterivNV == NULL); } #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 static void _glewInfo_GL_NV_register_combiners2 (void) { glewPrintExt("GL_NV_register_combiners2", GLEW_NV_register_combiners2, glewIsSupported("GL_NV_register_combiners2"), glewGetExtension("GL_NV_register_combiners2")); glewInfoFunc("glCombinerStageParameterfvNV", glCombinerStageParameterfvNV == NULL); glewInfoFunc("glGetCombinerStageParameterfvNV", glGetCombinerStageParameterfvNV == NULL); } #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_shader_atomic_counters static void _glewInfo_GL_NV_shader_atomic_counters (void) { glewPrintExt("GL_NV_shader_atomic_counters", GLEW_NV_shader_atomic_counters, glewIsSupported("GL_NV_shader_atomic_counters"), glewGetExtension("GL_NV_shader_atomic_counters")); } #endif /* GL_NV_shader_atomic_counters */ #ifdef GL_NV_shader_atomic_float static void _glewInfo_GL_NV_shader_atomic_float (void) { glewPrintExt("GL_NV_shader_atomic_float", GLEW_NV_shader_atomic_float, glewIsSupported("GL_NV_shader_atomic_float"), glewGetExtension("GL_NV_shader_atomic_float")); } #endif /* GL_NV_shader_atomic_float */ #ifdef GL_NV_shader_atomic_int64 static void _glewInfo_GL_NV_shader_atomic_int64 (void) { glewPrintExt("GL_NV_shader_atomic_int64", GLEW_NV_shader_atomic_int64, glewIsSupported("GL_NV_shader_atomic_int64"), glewGetExtension("GL_NV_shader_atomic_int64")); } #endif /* GL_NV_shader_atomic_int64 */ #ifdef GL_NV_shader_buffer_load static void _glewInfo_GL_NV_shader_buffer_load (void) { glewPrintExt("GL_NV_shader_buffer_load", GLEW_NV_shader_buffer_load, glewIsSupported("GL_NV_shader_buffer_load"), glewGetExtension("GL_NV_shader_buffer_load")); glewInfoFunc("glGetBufferParameterui64vNV", glGetBufferParameterui64vNV == NULL); glewInfoFunc("glGetIntegerui64vNV", glGetIntegerui64vNV == NULL); glewInfoFunc("glGetNamedBufferParameterui64vNV", glGetNamedBufferParameterui64vNV == NULL); glewInfoFunc("glIsBufferResidentNV", glIsBufferResidentNV == NULL); glewInfoFunc("glIsNamedBufferResidentNV", glIsNamedBufferResidentNV == NULL); glewInfoFunc("glMakeBufferNonResidentNV", glMakeBufferNonResidentNV == NULL); glewInfoFunc("glMakeBufferResidentNV", glMakeBufferResidentNV == NULL); glewInfoFunc("glMakeNamedBufferNonResidentNV", glMakeNamedBufferNonResidentNV == NULL); glewInfoFunc("glMakeNamedBufferResidentNV", glMakeNamedBufferResidentNV == NULL); glewInfoFunc("glProgramUniformui64NV", glProgramUniformui64NV == NULL); glewInfoFunc("glProgramUniformui64vNV", glProgramUniformui64vNV == NULL); glewInfoFunc("glUniformui64NV", glUniformui64NV == NULL); glewInfoFunc("glUniformui64vNV", glUniformui64vNV == NULL); } #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_shader_storage_buffer_object static void _glewInfo_GL_NV_shader_storage_buffer_object (void) { glewPrintExt("GL_NV_shader_storage_buffer_object", GLEW_NV_shader_storage_buffer_object, glewIsSupported("GL_NV_shader_storage_buffer_object"), glewGetExtension("GL_NV_shader_storage_buffer_object")); } #endif /* GL_NV_shader_storage_buffer_object */ #ifdef GL_NV_shader_thread_group static void _glewInfo_GL_NV_shader_thread_group (void) { glewPrintExt("GL_NV_shader_thread_group", GLEW_NV_shader_thread_group, glewIsSupported("GL_NV_shader_thread_group"), glewGetExtension("GL_NV_shader_thread_group")); } #endif /* GL_NV_shader_thread_group */ #ifdef GL_NV_shader_thread_shuffle static void _glewInfo_GL_NV_shader_thread_shuffle (void) { glewPrintExt("GL_NV_shader_thread_shuffle", GLEW_NV_shader_thread_shuffle, glewIsSupported("GL_NV_shader_thread_shuffle"), glewGetExtension("GL_NV_shader_thread_shuffle")); } #endif /* GL_NV_shader_thread_shuffle */ #ifdef GL_NV_tessellation_program5 static void _glewInfo_GL_NV_tessellation_program5 (void) { glewPrintExt("GL_NV_tessellation_program5", GLEW_NV_tessellation_program5, glewIsSupported("GL_NV_tessellation_program5"), glewGetExtension("GL_NV_gpu_program5")); } #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_texgen_emboss static void _glewInfo_GL_NV_texgen_emboss (void) { glewPrintExt("GL_NV_texgen_emboss", GLEW_NV_texgen_emboss, glewIsSupported("GL_NV_texgen_emboss"), glewGetExtension("GL_NV_texgen_emboss")); } #endif /* GL_NV_texgen_emboss */ #ifdef GL_NV_texgen_reflection static void _glewInfo_GL_NV_texgen_reflection (void) { glewPrintExt("GL_NV_texgen_reflection", GLEW_NV_texgen_reflection, glewIsSupported("GL_NV_texgen_reflection"), glewGetExtension("GL_NV_texgen_reflection")); } #endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier static void _glewInfo_GL_NV_texture_barrier (void) { glewPrintExt("GL_NV_texture_barrier", GLEW_NV_texture_barrier, glewIsSupported("GL_NV_texture_barrier"), glewGetExtension("GL_NV_texture_barrier")); glewInfoFunc("glTextureBarrierNV", glTextureBarrierNV == NULL); } #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_compression_vtc static void _glewInfo_GL_NV_texture_compression_vtc (void) { glewPrintExt("GL_NV_texture_compression_vtc", GLEW_NV_texture_compression_vtc, glewIsSupported("GL_NV_texture_compression_vtc"), glewGetExtension("GL_NV_texture_compression_vtc")); } #endif /* GL_NV_texture_compression_vtc */ #ifdef GL_NV_texture_env_combine4 static void _glewInfo_GL_NV_texture_env_combine4 (void) { glewPrintExt("GL_NV_texture_env_combine4", GLEW_NV_texture_env_combine4, glewIsSupported("GL_NV_texture_env_combine4"), glewGetExtension("GL_NV_texture_env_combine4")); } #endif /* GL_NV_texture_env_combine4 */ #ifdef GL_NV_texture_expand_normal static void _glewInfo_GL_NV_texture_expand_normal (void) { glewPrintExt("GL_NV_texture_expand_normal", GLEW_NV_texture_expand_normal, glewIsSupported("GL_NV_texture_expand_normal"), glewGetExtension("GL_NV_texture_expand_normal")); } #endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_multisample static void _glewInfo_GL_NV_texture_multisample (void) { glewPrintExt("GL_NV_texture_multisample", GLEW_NV_texture_multisample, glewIsSupported("GL_NV_texture_multisample"), glewGetExtension("GL_NV_texture_multisample")); glewInfoFunc("glTexImage2DMultisampleCoverageNV", glTexImage2DMultisampleCoverageNV == NULL); glewInfoFunc("glTexImage3DMultisampleCoverageNV", glTexImage3DMultisampleCoverageNV == NULL); glewInfoFunc("glTextureImage2DMultisampleCoverageNV", glTextureImage2DMultisampleCoverageNV == NULL); glewInfoFunc("glTextureImage2DMultisampleNV", glTextureImage2DMultisampleNV == NULL); glewInfoFunc("glTextureImage3DMultisampleCoverageNV", glTextureImage3DMultisampleCoverageNV == NULL); glewInfoFunc("glTextureImage3DMultisampleNV", glTextureImage3DMultisampleNV == NULL); } #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_texture_rectangle static void _glewInfo_GL_NV_texture_rectangle (void) { glewPrintExt("GL_NV_texture_rectangle", GLEW_NV_texture_rectangle, glewIsSupported("GL_NV_texture_rectangle"), glewGetExtension("GL_NV_texture_rectangle")); } #endif /* GL_NV_texture_rectangle */ #ifdef GL_NV_texture_shader static void _glewInfo_GL_NV_texture_shader (void) { glewPrintExt("GL_NV_texture_shader", GLEW_NV_texture_shader, glewIsSupported("GL_NV_texture_shader"), glewGetExtension("GL_NV_texture_shader")); } #endif /* GL_NV_texture_shader */ #ifdef GL_NV_texture_shader2 static void _glewInfo_GL_NV_texture_shader2 (void) { glewPrintExt("GL_NV_texture_shader2", GLEW_NV_texture_shader2, glewIsSupported("GL_NV_texture_shader2"), glewGetExtension("GL_NV_texture_shader2")); } #endif /* GL_NV_texture_shader2 */ #ifdef GL_NV_texture_shader3 static void _glewInfo_GL_NV_texture_shader3 (void) { glewPrintExt("GL_NV_texture_shader3", GLEW_NV_texture_shader3, glewIsSupported("GL_NV_texture_shader3"), glewGetExtension("GL_NV_texture_shader3")); } #endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback static void _glewInfo_GL_NV_transform_feedback (void) { glewPrintExt("GL_NV_transform_feedback", GLEW_NV_transform_feedback, glewIsSupported("GL_NV_transform_feedback"), glewGetExtension("GL_NV_transform_feedback")); glewInfoFunc("glActiveVaryingNV", glActiveVaryingNV == NULL); glewInfoFunc("glBeginTransformFeedbackNV", glBeginTransformFeedbackNV == NULL); glewInfoFunc("glBindBufferBaseNV", glBindBufferBaseNV == NULL); glewInfoFunc("glBindBufferOffsetNV", glBindBufferOffsetNV == NULL); glewInfoFunc("glBindBufferRangeNV", glBindBufferRangeNV == NULL); glewInfoFunc("glEndTransformFeedbackNV", glEndTransformFeedbackNV == NULL); glewInfoFunc("glGetActiveVaryingNV", glGetActiveVaryingNV == NULL); glewInfoFunc("glGetTransformFeedbackVaryingNV", glGetTransformFeedbackVaryingNV == NULL); glewInfoFunc("glGetVaryingLocationNV", glGetVaryingLocationNV == NULL); glewInfoFunc("glTransformFeedbackAttribsNV", glTransformFeedbackAttribsNV == NULL); glewInfoFunc("glTransformFeedbackVaryingsNV", glTransformFeedbackVaryingsNV == NULL); } #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 static void _glewInfo_GL_NV_transform_feedback2 (void) { glewPrintExt("GL_NV_transform_feedback2", GLEW_NV_transform_feedback2, glewIsSupported("GL_NV_transform_feedback2"), glewGetExtension("GL_NV_transform_feedback2")); glewInfoFunc("glBindTransformFeedbackNV", glBindTransformFeedbackNV == NULL); glewInfoFunc("glDeleteTransformFeedbacksNV", glDeleteTransformFeedbacksNV == NULL); glewInfoFunc("glDrawTransformFeedbackNV", glDrawTransformFeedbackNV == NULL); glewInfoFunc("glGenTransformFeedbacksNV", glGenTransformFeedbacksNV == NULL); glewInfoFunc("glIsTransformFeedbackNV", glIsTransformFeedbackNV == NULL); glewInfoFunc("glPauseTransformFeedbackNV", glPauseTransformFeedbackNV == NULL); glewInfoFunc("glResumeTransformFeedbackNV", glResumeTransformFeedbackNV == NULL); } #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop static void _glewInfo_GL_NV_vdpau_interop (void) { glewPrintExt("GL_NV_vdpau_interop", GLEW_NV_vdpau_interop, glewIsSupported("GL_NV_vdpau_interop"), glewGetExtension("GL_NV_vdpau_interop")); glewInfoFunc("glVDPAUFiniNV", glVDPAUFiniNV == NULL); glewInfoFunc("glVDPAUGetSurfaceivNV", glVDPAUGetSurfaceivNV == NULL); glewInfoFunc("glVDPAUInitNV", glVDPAUInitNV == NULL); glewInfoFunc("glVDPAUIsSurfaceNV", glVDPAUIsSurfaceNV == NULL); glewInfoFunc("glVDPAUMapSurfacesNV", glVDPAUMapSurfacesNV == NULL); glewInfoFunc("glVDPAURegisterOutputSurfaceNV", glVDPAURegisterOutputSurfaceNV == NULL); glewInfoFunc("glVDPAURegisterVideoSurfaceNV", glVDPAURegisterVideoSurfaceNV == NULL); glewInfoFunc("glVDPAUSurfaceAccessNV", glVDPAUSurfaceAccessNV == NULL); glewInfoFunc("glVDPAUUnmapSurfacesNV", glVDPAUUnmapSurfacesNV == NULL); glewInfoFunc("glVDPAUUnregisterSurfaceNV", glVDPAUUnregisterSurfaceNV == NULL); } #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range static void _glewInfo_GL_NV_vertex_array_range (void) { glewPrintExt("GL_NV_vertex_array_range", GLEW_NV_vertex_array_range, glewIsSupported("GL_NV_vertex_array_range"), glewGetExtension("GL_NV_vertex_array_range")); glewInfoFunc("glFlushVertexArrayRangeNV", glFlushVertexArrayRangeNV == NULL); glewInfoFunc("glVertexArrayRangeNV", glVertexArrayRangeNV == NULL); } #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range2 static void _glewInfo_GL_NV_vertex_array_range2 (void) { glewPrintExt("GL_NV_vertex_array_range2", GLEW_NV_vertex_array_range2, glewIsSupported("GL_NV_vertex_array_range2"), glewGetExtension("GL_NV_vertex_array_range2")); } #endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit static void _glewInfo_GL_NV_vertex_attrib_integer_64bit (void) { glewPrintExt("GL_NV_vertex_attrib_integer_64bit", GLEW_NV_vertex_attrib_integer_64bit, glewIsSupported("GL_NV_vertex_attrib_integer_64bit"), glewGetExtension("GL_NV_vertex_attrib_integer_64bit")); glewInfoFunc("glGetVertexAttribLi64vNV", glGetVertexAttribLi64vNV == NULL); glewInfoFunc("glGetVertexAttribLui64vNV", glGetVertexAttribLui64vNV == NULL); glewInfoFunc("glVertexAttribL1i64NV", glVertexAttribL1i64NV == NULL); glewInfoFunc("glVertexAttribL1i64vNV", glVertexAttribL1i64vNV == NULL); glewInfoFunc("glVertexAttribL1ui64NV", glVertexAttribL1ui64NV == NULL); glewInfoFunc("glVertexAttribL1ui64vNV", glVertexAttribL1ui64vNV == NULL); glewInfoFunc("glVertexAttribL2i64NV", glVertexAttribL2i64NV == NULL); glewInfoFunc("glVertexAttribL2i64vNV", glVertexAttribL2i64vNV == NULL); glewInfoFunc("glVertexAttribL2ui64NV", glVertexAttribL2ui64NV == NULL); glewInfoFunc("glVertexAttribL2ui64vNV", glVertexAttribL2ui64vNV == NULL); glewInfoFunc("glVertexAttribL3i64NV", glVertexAttribL3i64NV == NULL); glewInfoFunc("glVertexAttribL3i64vNV", glVertexAttribL3i64vNV == NULL); glewInfoFunc("glVertexAttribL3ui64NV", glVertexAttribL3ui64NV == NULL); glewInfoFunc("glVertexAttribL3ui64vNV", glVertexAttribL3ui64vNV == NULL); glewInfoFunc("glVertexAttribL4i64NV", glVertexAttribL4i64NV == NULL); glewInfoFunc("glVertexAttribL4i64vNV", glVertexAttribL4i64vNV == NULL); glewInfoFunc("glVertexAttribL4ui64NV", glVertexAttribL4ui64NV == NULL); glewInfoFunc("glVertexAttribL4ui64vNV", glVertexAttribL4ui64vNV == NULL); glewInfoFunc("glVertexAttribLFormatNV", glVertexAttribLFormatNV == NULL); } #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory static void _glewInfo_GL_NV_vertex_buffer_unified_memory (void) { glewPrintExt("GL_NV_vertex_buffer_unified_memory", GLEW_NV_vertex_buffer_unified_memory, glewIsSupported("GL_NV_vertex_buffer_unified_memory"), glewGetExtension("GL_NV_vertex_buffer_unified_memory")); glewInfoFunc("glBufferAddressRangeNV", glBufferAddressRangeNV == NULL); glewInfoFunc("glColorFormatNV", glColorFormatNV == NULL); glewInfoFunc("glEdgeFlagFormatNV", glEdgeFlagFormatNV == NULL); glewInfoFunc("glFogCoordFormatNV", glFogCoordFormatNV == NULL); glewInfoFunc("glGetIntegerui64i_vNV", glGetIntegerui64i_vNV == NULL); glewInfoFunc("glIndexFormatNV", glIndexFormatNV == NULL); glewInfoFunc("glNormalFormatNV", glNormalFormatNV == NULL); glewInfoFunc("glSecondaryColorFormatNV", glSecondaryColorFormatNV == NULL); glewInfoFunc("glTexCoordFormatNV", glTexCoordFormatNV == NULL); glewInfoFunc("glVertexAttribFormatNV", glVertexAttribFormatNV == NULL); glewInfoFunc("glVertexAttribIFormatNV", glVertexAttribIFormatNV == NULL); glewInfoFunc("glVertexFormatNV", glVertexFormatNV == NULL); } #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program static void _glewInfo_GL_NV_vertex_program (void) { glewPrintExt("GL_NV_vertex_program", GLEW_NV_vertex_program, glewIsSupported("GL_NV_vertex_program"), glewGetExtension("GL_NV_vertex_program")); glewInfoFunc("glAreProgramsResidentNV", glAreProgramsResidentNV == NULL); glewInfoFunc("glBindProgramNV", glBindProgramNV == NULL); glewInfoFunc("glDeleteProgramsNV", glDeleteProgramsNV == NULL); glewInfoFunc("glExecuteProgramNV", glExecuteProgramNV == NULL); glewInfoFunc("glGenProgramsNV", glGenProgramsNV == NULL); glewInfoFunc("glGetProgramParameterdvNV", glGetProgramParameterdvNV == NULL); glewInfoFunc("glGetProgramParameterfvNV", glGetProgramParameterfvNV == NULL); glewInfoFunc("glGetProgramStringNV", glGetProgramStringNV == NULL); glewInfoFunc("glGetProgramivNV", glGetProgramivNV == NULL); glewInfoFunc("glGetTrackMatrixivNV", glGetTrackMatrixivNV == NULL); glewInfoFunc("glGetVertexAttribPointervNV", glGetVertexAttribPointervNV == NULL); glewInfoFunc("glGetVertexAttribdvNV", glGetVertexAttribdvNV == NULL); glewInfoFunc("glGetVertexAttribfvNV", glGetVertexAttribfvNV == NULL); glewInfoFunc("glGetVertexAttribivNV", glGetVertexAttribivNV == NULL); glewInfoFunc("glIsProgramNV", glIsProgramNV == NULL); glewInfoFunc("glLoadProgramNV", glLoadProgramNV == NULL); glewInfoFunc("glProgramParameter4dNV", glProgramParameter4dNV == NULL); glewInfoFunc("glProgramParameter4dvNV", glProgramParameter4dvNV == NULL); glewInfoFunc("glProgramParameter4fNV", glProgramParameter4fNV == NULL); glewInfoFunc("glProgramParameter4fvNV", glProgramParameter4fvNV == NULL); glewInfoFunc("glProgramParameters4dvNV", glProgramParameters4dvNV == NULL); glewInfoFunc("glProgramParameters4fvNV", glProgramParameters4fvNV == NULL); glewInfoFunc("glRequestResidentProgramsNV", glRequestResidentProgramsNV == NULL); glewInfoFunc("glTrackMatrixNV", glTrackMatrixNV == NULL); glewInfoFunc("glVertexAttrib1dNV", glVertexAttrib1dNV == NULL); glewInfoFunc("glVertexAttrib1dvNV", glVertexAttrib1dvNV == NULL); glewInfoFunc("glVertexAttrib1fNV", glVertexAttrib1fNV == NULL); glewInfoFunc("glVertexAttrib1fvNV", glVertexAttrib1fvNV == NULL); glewInfoFunc("glVertexAttrib1sNV", glVertexAttrib1sNV == NULL); glewInfoFunc("glVertexAttrib1svNV", glVertexAttrib1svNV == NULL); glewInfoFunc("glVertexAttrib2dNV", glVertexAttrib2dNV == NULL); glewInfoFunc("glVertexAttrib2dvNV", glVertexAttrib2dvNV == NULL); glewInfoFunc("glVertexAttrib2fNV", glVertexAttrib2fNV == NULL); glewInfoFunc("glVertexAttrib2fvNV", glVertexAttrib2fvNV == NULL); glewInfoFunc("glVertexAttrib2sNV", glVertexAttrib2sNV == NULL); glewInfoFunc("glVertexAttrib2svNV", glVertexAttrib2svNV == NULL); glewInfoFunc("glVertexAttrib3dNV", glVertexAttrib3dNV == NULL); glewInfoFunc("glVertexAttrib3dvNV", glVertexAttrib3dvNV == NULL); glewInfoFunc("glVertexAttrib3fNV", glVertexAttrib3fNV == NULL); glewInfoFunc("glVertexAttrib3fvNV", glVertexAttrib3fvNV == NULL); glewInfoFunc("glVertexAttrib3sNV", glVertexAttrib3sNV == NULL); glewInfoFunc("glVertexAttrib3svNV", glVertexAttrib3svNV == NULL); glewInfoFunc("glVertexAttrib4dNV", glVertexAttrib4dNV == NULL); glewInfoFunc("glVertexAttrib4dvNV", glVertexAttrib4dvNV == NULL); glewInfoFunc("glVertexAttrib4fNV", glVertexAttrib4fNV == NULL); glewInfoFunc("glVertexAttrib4fvNV", glVertexAttrib4fvNV == NULL); glewInfoFunc("glVertexAttrib4sNV", glVertexAttrib4sNV == NULL); glewInfoFunc("glVertexAttrib4svNV", glVertexAttrib4svNV == NULL); glewInfoFunc("glVertexAttrib4ubNV", glVertexAttrib4ubNV == NULL); glewInfoFunc("glVertexAttrib4ubvNV", glVertexAttrib4ubvNV == NULL); glewInfoFunc("glVertexAttribPointerNV", glVertexAttribPointerNV == NULL); glewInfoFunc("glVertexAttribs1dvNV", glVertexAttribs1dvNV == NULL); glewInfoFunc("glVertexAttribs1fvNV", glVertexAttribs1fvNV == NULL); glewInfoFunc("glVertexAttribs1svNV", glVertexAttribs1svNV == NULL); glewInfoFunc("glVertexAttribs2dvNV", glVertexAttribs2dvNV == NULL); glewInfoFunc("glVertexAttribs2fvNV", glVertexAttribs2fvNV == NULL); glewInfoFunc("glVertexAttribs2svNV", glVertexAttribs2svNV == NULL); glewInfoFunc("glVertexAttribs3dvNV", glVertexAttribs3dvNV == NULL); glewInfoFunc("glVertexAttribs3fvNV", glVertexAttribs3fvNV == NULL); glewInfoFunc("glVertexAttribs3svNV", glVertexAttribs3svNV == NULL); glewInfoFunc("glVertexAttribs4dvNV", glVertexAttribs4dvNV == NULL); glewInfoFunc("glVertexAttribs4fvNV", glVertexAttribs4fvNV == NULL); glewInfoFunc("glVertexAttribs4svNV", glVertexAttribs4svNV == NULL); glewInfoFunc("glVertexAttribs4ubvNV", glVertexAttribs4ubvNV == NULL); } #endif /* GL_NV_vertex_program */ #ifdef GL_NV_vertex_program1_1 static void _glewInfo_GL_NV_vertex_program1_1 (void) { glewPrintExt("GL_NV_vertex_program1_1", GLEW_NV_vertex_program1_1, glewIsSupported("GL_NV_vertex_program1_1"), glewGetExtension("GL_NV_vertex_program1_1")); } #endif /* GL_NV_vertex_program1_1 */ #ifdef GL_NV_vertex_program2 static void _glewInfo_GL_NV_vertex_program2 (void) { glewPrintExt("GL_NV_vertex_program2", GLEW_NV_vertex_program2, glewIsSupported("GL_NV_vertex_program2"), glewGetExtension("GL_NV_vertex_program2")); } #endif /* GL_NV_vertex_program2 */ #ifdef GL_NV_vertex_program2_option static void _glewInfo_GL_NV_vertex_program2_option (void) { glewPrintExt("GL_NV_vertex_program2_option", GLEW_NV_vertex_program2_option, glewIsSupported("GL_NV_vertex_program2_option"), glewGetExtension("GL_NV_vertex_program2_option")); } #endif /* GL_NV_vertex_program2_option */ #ifdef GL_NV_vertex_program3 static void _glewInfo_GL_NV_vertex_program3 (void) { glewPrintExt("GL_NV_vertex_program3", GLEW_NV_vertex_program3, glewIsSupported("GL_NV_vertex_program3"), glewGetExtension("GL_NV_vertex_program3")); } #endif /* GL_NV_vertex_program3 */ #ifdef GL_NV_vertex_program4 static void _glewInfo_GL_NV_vertex_program4 (void) { glewPrintExt("GL_NV_vertex_program4", GLEW_NV_vertex_program4, glewIsSupported("GL_NV_vertex_program4"), glewGetExtension("GL_NV_gpu_program4")); } #endif /* GL_NV_vertex_program4 */ #ifdef GL_NV_video_capture static void _glewInfo_GL_NV_video_capture (void) { glewPrintExt("GL_NV_video_capture", GLEW_NV_video_capture, glewIsSupported("GL_NV_video_capture"), glewGetExtension("GL_NV_video_capture")); glewInfoFunc("glBeginVideoCaptureNV", glBeginVideoCaptureNV == NULL); glewInfoFunc("glBindVideoCaptureStreamBufferNV", glBindVideoCaptureStreamBufferNV == NULL); glewInfoFunc("glBindVideoCaptureStreamTextureNV", glBindVideoCaptureStreamTextureNV == NULL); glewInfoFunc("glEndVideoCaptureNV", glEndVideoCaptureNV == NULL); glewInfoFunc("glGetVideoCaptureStreamdvNV", glGetVideoCaptureStreamdvNV == NULL); glewInfoFunc("glGetVideoCaptureStreamfvNV", glGetVideoCaptureStreamfvNV == NULL); glewInfoFunc("glGetVideoCaptureStreamivNV", glGetVideoCaptureStreamivNV == NULL); glewInfoFunc("glGetVideoCaptureivNV", glGetVideoCaptureivNV == NULL); glewInfoFunc("glVideoCaptureNV", glVideoCaptureNV == NULL); glewInfoFunc("glVideoCaptureStreamParameterdvNV", glVideoCaptureStreamParameterdvNV == NULL); glewInfoFunc("glVideoCaptureStreamParameterfvNV", glVideoCaptureStreamParameterfvNV == NULL); glewInfoFunc("glVideoCaptureStreamParameterivNV", glVideoCaptureStreamParameterivNV == NULL); } #endif /* GL_NV_video_capture */ #ifdef GL_OES_byte_coordinates static void _glewInfo_GL_OES_byte_coordinates (void) { glewPrintExt("GL_OES_byte_coordinates", GLEW_OES_byte_coordinates, glewIsSupported("GL_OES_byte_coordinates"), glewGetExtension("GL_OES_byte_coordinates")); } #endif /* GL_OES_byte_coordinates */ #ifdef GL_OES_compressed_paletted_texture static void _glewInfo_GL_OES_compressed_paletted_texture (void) { glewPrintExt("GL_OES_compressed_paletted_texture", GLEW_OES_compressed_paletted_texture, glewIsSupported("GL_OES_compressed_paletted_texture"), glewGetExtension("GL_OES_compressed_paletted_texture")); } #endif /* GL_OES_compressed_paletted_texture */ #ifdef GL_OES_read_format static void _glewInfo_GL_OES_read_format (void) { glewPrintExt("GL_OES_read_format", GLEW_OES_read_format, glewIsSupported("GL_OES_read_format"), glewGetExtension("GL_OES_read_format")); } #endif /* GL_OES_read_format */ #ifdef GL_OES_single_precision static void _glewInfo_GL_OES_single_precision (void) { glewPrintExt("GL_OES_single_precision", GLEW_OES_single_precision, glewIsSupported("GL_OES_single_precision"), glewGetExtension("GL_OES_single_precision")); glewInfoFunc("glClearDepthfOES", glClearDepthfOES == NULL); glewInfoFunc("glClipPlanefOES", glClipPlanefOES == NULL); glewInfoFunc("glDepthRangefOES", glDepthRangefOES == NULL); glewInfoFunc("glFrustumfOES", glFrustumfOES == NULL); glewInfoFunc("glGetClipPlanefOES", glGetClipPlanefOES == NULL); glewInfoFunc("glOrthofOES", glOrthofOES == NULL); } #endif /* GL_OES_single_precision */ #ifdef GL_OML_interlace static void _glewInfo_GL_OML_interlace (void) { glewPrintExt("GL_OML_interlace", GLEW_OML_interlace, glewIsSupported("GL_OML_interlace"), glewGetExtension("GL_OML_interlace")); } #endif /* GL_OML_interlace */ #ifdef GL_OML_resample static void _glewInfo_GL_OML_resample (void) { glewPrintExt("GL_OML_resample", GLEW_OML_resample, glewIsSupported("GL_OML_resample"), glewGetExtension("GL_OML_resample")); } #endif /* GL_OML_resample */ #ifdef GL_OML_subsample static void _glewInfo_GL_OML_subsample (void) { glewPrintExt("GL_OML_subsample", GLEW_OML_subsample, glewIsSupported("GL_OML_subsample"), glewGetExtension("GL_OML_subsample")); } #endif /* GL_OML_subsample */ #ifdef GL_PGI_misc_hints static void _glewInfo_GL_PGI_misc_hints (void) { glewPrintExt("GL_PGI_misc_hints", GLEW_PGI_misc_hints, glewIsSupported("GL_PGI_misc_hints"), glewGetExtension("GL_PGI_misc_hints")); } #endif /* GL_PGI_misc_hints */ #ifdef GL_PGI_vertex_hints static void _glewInfo_GL_PGI_vertex_hints (void) { glewPrintExt("GL_PGI_vertex_hints", GLEW_PGI_vertex_hints, glewIsSupported("GL_PGI_vertex_hints"), glewGetExtension("GL_PGI_vertex_hints")); } #endif /* GL_PGI_vertex_hints */ #ifdef GL_REGAL_ES1_0_compatibility static void _glewInfo_GL_REGAL_ES1_0_compatibility (void) { glewPrintExt("GL_REGAL_ES1_0_compatibility", GLEW_REGAL_ES1_0_compatibility, glewIsSupported("GL_REGAL_ES1_0_compatibility"), glewGetExtension("GL_REGAL_ES1_0_compatibility")); glewInfoFunc("glAlphaFuncx", glAlphaFuncx == NULL); glewInfoFunc("glClearColorx", glClearColorx == NULL); glewInfoFunc("glClearDepthx", glClearDepthx == NULL); glewInfoFunc("glColor4x", glColor4x == NULL); glewInfoFunc("glDepthRangex", glDepthRangex == NULL); glewInfoFunc("glFogx", glFogx == NULL); glewInfoFunc("glFogxv", glFogxv == NULL); glewInfoFunc("glFrustumf", glFrustumf == NULL); glewInfoFunc("glFrustumx", glFrustumx == NULL); glewInfoFunc("glLightModelx", glLightModelx == NULL); glewInfoFunc("glLightModelxv", glLightModelxv == NULL); glewInfoFunc("glLightx", glLightx == NULL); glewInfoFunc("glLightxv", glLightxv == NULL); glewInfoFunc("glLineWidthx", glLineWidthx == NULL); glewInfoFunc("glLoadMatrixx", glLoadMatrixx == NULL); glewInfoFunc("glMaterialx", glMaterialx == NULL); glewInfoFunc("glMaterialxv", glMaterialxv == NULL); glewInfoFunc("glMultMatrixx", glMultMatrixx == NULL); glewInfoFunc("glMultiTexCoord4x", glMultiTexCoord4x == NULL); glewInfoFunc("glNormal3x", glNormal3x == NULL); glewInfoFunc("glOrthof", glOrthof == NULL); glewInfoFunc("glOrthox", glOrthox == NULL); glewInfoFunc("glPointSizex", glPointSizex == NULL); glewInfoFunc("glPolygonOffsetx", glPolygonOffsetx == NULL); glewInfoFunc("glRotatex", glRotatex == NULL); glewInfoFunc("glSampleCoveragex", glSampleCoveragex == NULL); glewInfoFunc("glScalex", glScalex == NULL); glewInfoFunc("glTexEnvx", glTexEnvx == NULL); glewInfoFunc("glTexEnvxv", glTexEnvxv == NULL); glewInfoFunc("glTexParameterx", glTexParameterx == NULL); glewInfoFunc("glTranslatex", glTranslatex == NULL); } #endif /* GL_REGAL_ES1_0_compatibility */ #ifdef GL_REGAL_ES1_1_compatibility static void _glewInfo_GL_REGAL_ES1_1_compatibility (void) { glewPrintExt("GL_REGAL_ES1_1_compatibility", GLEW_REGAL_ES1_1_compatibility, glewIsSupported("GL_REGAL_ES1_1_compatibility"), glewGetExtension("GL_REGAL_ES1_1_compatibility")); glewInfoFunc("glClipPlanef", glClipPlanef == NULL); glewInfoFunc("glClipPlanex", glClipPlanex == NULL); glewInfoFunc("glGetClipPlanef", glGetClipPlanef == NULL); glewInfoFunc("glGetClipPlanex", glGetClipPlanex == NULL); glewInfoFunc("glGetFixedv", glGetFixedv == NULL); glewInfoFunc("glGetLightxv", glGetLightxv == NULL); glewInfoFunc("glGetMaterialxv", glGetMaterialxv == NULL); glewInfoFunc("glGetTexEnvxv", glGetTexEnvxv == NULL); glewInfoFunc("glGetTexParameterxv", glGetTexParameterxv == NULL); glewInfoFunc("glPointParameterx", glPointParameterx == NULL); glewInfoFunc("glPointParameterxv", glPointParameterxv == NULL); glewInfoFunc("glPointSizePointerOES", glPointSizePointerOES == NULL); glewInfoFunc("glTexParameterxv", glTexParameterxv == NULL); } #endif /* GL_REGAL_ES1_1_compatibility */ #ifdef GL_REGAL_enable static void _glewInfo_GL_REGAL_enable (void) { glewPrintExt("GL_REGAL_enable", GLEW_REGAL_enable, glewIsSupported("GL_REGAL_enable"), glewGetExtension("GL_REGAL_enable")); } #endif /* GL_REGAL_enable */ #ifdef GL_REGAL_error_string static void _glewInfo_GL_REGAL_error_string (void) { glewPrintExt("GL_REGAL_error_string", GLEW_REGAL_error_string, glewIsSupported("GL_REGAL_error_string"), glewGetExtension("GL_REGAL_error_string")); glewInfoFunc("glErrorStringREGAL", glErrorStringREGAL == NULL); } #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query static void _glewInfo_GL_REGAL_extension_query (void) { glewPrintExt("GL_REGAL_extension_query", GLEW_REGAL_extension_query, glewIsSupported("GL_REGAL_extension_query"), glewGetExtension("GL_REGAL_extension_query")); glewInfoFunc("glGetExtensionREGAL", glGetExtensionREGAL == NULL); glewInfoFunc("glIsSupportedREGAL", glIsSupportedREGAL == NULL); } #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log static void _glewInfo_GL_REGAL_log (void) { glewPrintExt("GL_REGAL_log", GLEW_REGAL_log, glewIsSupported("GL_REGAL_log"), glewGetExtension("GL_REGAL_log")); glewInfoFunc("glLogMessageCallbackREGAL", glLogMessageCallbackREGAL == NULL); } #endif /* GL_REGAL_log */ #ifdef GL_REGAL_proc_address static void _glewInfo_GL_REGAL_proc_address (void) { glewPrintExt("GL_REGAL_proc_address", GLEW_REGAL_proc_address, glewIsSupported("GL_REGAL_proc_address"), glewGetExtension("GL_REGAL_proc_address")); glewInfoFunc("glGetProcAddressREGAL", glGetProcAddressREGAL == NULL); } #endif /* GL_REGAL_proc_address */ #ifdef GL_REND_screen_coordinates static void _glewInfo_GL_REND_screen_coordinates (void) { glewPrintExt("GL_REND_screen_coordinates", GLEW_REND_screen_coordinates, glewIsSupported("GL_REND_screen_coordinates"), glewGetExtension("GL_REND_screen_coordinates")); } #endif /* GL_REND_screen_coordinates */ #ifdef GL_S3_s3tc static void _glewInfo_GL_S3_s3tc (void) { glewPrintExt("GL_S3_s3tc", GLEW_S3_s3tc, glewIsSupported("GL_S3_s3tc"), glewGetExtension("GL_S3_s3tc")); } #endif /* GL_S3_s3tc */ #ifdef GL_SGIS_color_range static void _glewInfo_GL_SGIS_color_range (void) { glewPrintExt("GL_SGIS_color_range", GLEW_SGIS_color_range, glewIsSupported("GL_SGIS_color_range"), glewGetExtension("GL_SGIS_color_range")); } #endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture static void _glewInfo_GL_SGIS_detail_texture (void) { glewPrintExt("GL_SGIS_detail_texture", GLEW_SGIS_detail_texture, glewIsSupported("GL_SGIS_detail_texture"), glewGetExtension("GL_SGIS_detail_texture")); glewInfoFunc("glDetailTexFuncSGIS", glDetailTexFuncSGIS == NULL); glewInfoFunc("glGetDetailTexFuncSGIS", glGetDetailTexFuncSGIS == NULL); } #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function static void _glewInfo_GL_SGIS_fog_function (void) { glewPrintExt("GL_SGIS_fog_function", GLEW_SGIS_fog_function, glewIsSupported("GL_SGIS_fog_function"), glewGetExtension("GL_SGIS_fog_function")); glewInfoFunc("glFogFuncSGIS", glFogFuncSGIS == NULL); glewInfoFunc("glGetFogFuncSGIS", glGetFogFuncSGIS == NULL); } #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_generate_mipmap static void _glewInfo_GL_SGIS_generate_mipmap (void) { glewPrintExt("GL_SGIS_generate_mipmap", GLEW_SGIS_generate_mipmap, glewIsSupported("GL_SGIS_generate_mipmap"), glewGetExtension("GL_SGIS_generate_mipmap")); } #endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample static void _glewInfo_GL_SGIS_multisample (void) { glewPrintExt("GL_SGIS_multisample", GLEW_SGIS_multisample, glewIsSupported("GL_SGIS_multisample"), glewGetExtension("GL_SGIS_multisample")); glewInfoFunc("glSampleMaskSGIS", glSampleMaskSGIS == NULL); glewInfoFunc("glSamplePatternSGIS", glSamplePatternSGIS == NULL); } #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_pixel_texture static void _glewInfo_GL_SGIS_pixel_texture (void) { glewPrintExt("GL_SGIS_pixel_texture", GLEW_SGIS_pixel_texture, glewIsSupported("GL_SGIS_pixel_texture"), glewGetExtension("GL_SGIS_pixel_texture")); } #endif /* GL_SGIS_pixel_texture */ #ifdef GL_SGIS_point_line_texgen static void _glewInfo_GL_SGIS_point_line_texgen (void) { glewPrintExt("GL_SGIS_point_line_texgen", GLEW_SGIS_point_line_texgen, glewIsSupported("GL_SGIS_point_line_texgen"), glewGetExtension("GL_SGIS_point_line_texgen")); } #endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture static void _glewInfo_GL_SGIS_sharpen_texture (void) { glewPrintExt("GL_SGIS_sharpen_texture", GLEW_SGIS_sharpen_texture, glewIsSupported("GL_SGIS_sharpen_texture"), glewGetExtension("GL_SGIS_sharpen_texture")); glewInfoFunc("glGetSharpenTexFuncSGIS", glGetSharpenTexFuncSGIS == NULL); glewInfoFunc("glSharpenTexFuncSGIS", glSharpenTexFuncSGIS == NULL); } #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D static void _glewInfo_GL_SGIS_texture4D (void) { glewPrintExt("GL_SGIS_texture4D", GLEW_SGIS_texture4D, glewIsSupported("GL_SGIS_texture4D"), glewGetExtension("GL_SGIS_texture4D")); glewInfoFunc("glTexImage4DSGIS", glTexImage4DSGIS == NULL); glewInfoFunc("glTexSubImage4DSGIS", glTexSubImage4DSGIS == NULL); } #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_border_clamp static void _glewInfo_GL_SGIS_texture_border_clamp (void) { glewPrintExt("GL_SGIS_texture_border_clamp", GLEW_SGIS_texture_border_clamp, glewIsSupported("GL_SGIS_texture_border_clamp"), glewGetExtension("GL_SGIS_texture_border_clamp")); } #endif /* GL_SGIS_texture_border_clamp */ #ifdef GL_SGIS_texture_edge_clamp static void _glewInfo_GL_SGIS_texture_edge_clamp (void) { glewPrintExt("GL_SGIS_texture_edge_clamp", GLEW_SGIS_texture_edge_clamp, glewIsSupported("GL_SGIS_texture_edge_clamp"), glewGetExtension("GL_SGIS_texture_edge_clamp")); } #endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 static void _glewInfo_GL_SGIS_texture_filter4 (void) { glewPrintExt("GL_SGIS_texture_filter4", GLEW_SGIS_texture_filter4, glewIsSupported("GL_SGIS_texture_filter4"), glewGetExtension("GL_SGIS_texture_filter4")); glewInfoFunc("glGetTexFilterFuncSGIS", glGetTexFilterFuncSGIS == NULL); glewInfoFunc("glTexFilterFuncSGIS", glTexFilterFuncSGIS == NULL); } #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIS_texture_lod static void _glewInfo_GL_SGIS_texture_lod (void) { glewPrintExt("GL_SGIS_texture_lod", GLEW_SGIS_texture_lod, glewIsSupported("GL_SGIS_texture_lod"), glewGetExtension("GL_SGIS_texture_lod")); } #endif /* GL_SGIS_texture_lod */ #ifdef GL_SGIS_texture_select static void _glewInfo_GL_SGIS_texture_select (void) { glewPrintExt("GL_SGIS_texture_select", GLEW_SGIS_texture_select, glewIsSupported("GL_SGIS_texture_select"), glewGetExtension("GL_SGIS_texture_select")); } #endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async static void _glewInfo_GL_SGIX_async (void) { glewPrintExt("GL_SGIX_async", GLEW_SGIX_async, glewIsSupported("GL_SGIX_async"), glewGetExtension("GL_SGIX_async")); glewInfoFunc("glAsyncMarkerSGIX", glAsyncMarkerSGIX == NULL); glewInfoFunc("glDeleteAsyncMarkersSGIX", glDeleteAsyncMarkersSGIX == NULL); glewInfoFunc("glFinishAsyncSGIX", glFinishAsyncSGIX == NULL); glewInfoFunc("glGenAsyncMarkersSGIX", glGenAsyncMarkersSGIX == NULL); glewInfoFunc("glIsAsyncMarkerSGIX", glIsAsyncMarkerSGIX == NULL); glewInfoFunc("glPollAsyncSGIX", glPollAsyncSGIX == NULL); } #endif /* GL_SGIX_async */ #ifdef GL_SGIX_async_histogram static void _glewInfo_GL_SGIX_async_histogram (void) { glewPrintExt("GL_SGIX_async_histogram", GLEW_SGIX_async_histogram, glewIsSupported("GL_SGIX_async_histogram"), glewGetExtension("GL_SGIX_async_histogram")); } #endif /* GL_SGIX_async_histogram */ #ifdef GL_SGIX_async_pixel static void _glewInfo_GL_SGIX_async_pixel (void) { glewPrintExt("GL_SGIX_async_pixel", GLEW_SGIX_async_pixel, glewIsSupported("GL_SGIX_async_pixel"), glewGetExtension("GL_SGIX_async_pixel")); } #endif /* GL_SGIX_async_pixel */ #ifdef GL_SGIX_blend_alpha_minmax static void _glewInfo_GL_SGIX_blend_alpha_minmax (void) { glewPrintExt("GL_SGIX_blend_alpha_minmax", GLEW_SGIX_blend_alpha_minmax, glewIsSupported("GL_SGIX_blend_alpha_minmax"), glewGetExtension("GL_SGIX_blend_alpha_minmax")); } #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef GL_SGIX_clipmap static void _glewInfo_GL_SGIX_clipmap (void) { glewPrintExt("GL_SGIX_clipmap", GLEW_SGIX_clipmap, glewIsSupported("GL_SGIX_clipmap"), glewGetExtension("GL_SGIX_clipmap")); } #endif /* GL_SGIX_clipmap */ #ifdef GL_SGIX_convolution_accuracy static void _glewInfo_GL_SGIX_convolution_accuracy (void) { glewPrintExt("GL_SGIX_convolution_accuracy", GLEW_SGIX_convolution_accuracy, glewIsSupported("GL_SGIX_convolution_accuracy"), glewGetExtension("GL_SGIX_convolution_accuracy")); } #endif /* GL_SGIX_convolution_accuracy */ #ifdef GL_SGIX_depth_texture static void _glewInfo_GL_SGIX_depth_texture (void) { glewPrintExt("GL_SGIX_depth_texture", GLEW_SGIX_depth_texture, glewIsSupported("GL_SGIX_depth_texture"), glewGetExtension("GL_SGIX_depth_texture")); } #endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster static void _glewInfo_GL_SGIX_flush_raster (void) { glewPrintExt("GL_SGIX_flush_raster", GLEW_SGIX_flush_raster, glewIsSupported("GL_SGIX_flush_raster"), glewGetExtension("GL_SGIX_flush_raster")); glewInfoFunc("glFlushRasterSGIX", glFlushRasterSGIX == NULL); } #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_offset static void _glewInfo_GL_SGIX_fog_offset (void) { glewPrintExt("GL_SGIX_fog_offset", GLEW_SGIX_fog_offset, glewIsSupported("GL_SGIX_fog_offset"), glewGetExtension("GL_SGIX_fog_offset")); } #endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture static void _glewInfo_GL_SGIX_fog_texture (void) { glewPrintExt("GL_SGIX_fog_texture", GLEW_SGIX_fog_texture, glewIsSupported("GL_SGIX_fog_texture"), glewGetExtension("GL_SGIX_fog_texture")); glewInfoFunc("glTextureFogSGIX", glTextureFogSGIX == NULL); } #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting static void _glewInfo_GL_SGIX_fragment_specular_lighting (void) { glewPrintExt("GL_SGIX_fragment_specular_lighting", GLEW_SGIX_fragment_specular_lighting, glewIsSupported("GL_SGIX_fragment_specular_lighting"), glewGetExtension("GL_SGIX_fragment_specular_lighting")); glewInfoFunc("glFragmentColorMaterialSGIX", glFragmentColorMaterialSGIX == NULL); glewInfoFunc("glFragmentLightModelfSGIX", glFragmentLightModelfSGIX == NULL); glewInfoFunc("glFragmentLightModelfvSGIX", glFragmentLightModelfvSGIX == NULL); glewInfoFunc("glFragmentLightModeliSGIX", glFragmentLightModeliSGIX == NULL); glewInfoFunc("glFragmentLightModelivSGIX", glFragmentLightModelivSGIX == NULL); glewInfoFunc("glFragmentLightfSGIX", glFragmentLightfSGIX == NULL); glewInfoFunc("glFragmentLightfvSGIX", glFragmentLightfvSGIX == NULL); glewInfoFunc("glFragmentLightiSGIX", glFragmentLightiSGIX == NULL); glewInfoFunc("glFragmentLightivSGIX", glFragmentLightivSGIX == NULL); glewInfoFunc("glFragmentMaterialfSGIX", glFragmentMaterialfSGIX == NULL); glewInfoFunc("glFragmentMaterialfvSGIX", glFragmentMaterialfvSGIX == NULL); glewInfoFunc("glFragmentMaterialiSGIX", glFragmentMaterialiSGIX == NULL); glewInfoFunc("glFragmentMaterialivSGIX", glFragmentMaterialivSGIX == NULL); glewInfoFunc("glGetFragmentLightfvSGIX", glGetFragmentLightfvSGIX == NULL); glewInfoFunc("glGetFragmentLightivSGIX", glGetFragmentLightivSGIX == NULL); glewInfoFunc("glGetFragmentMaterialfvSGIX", glGetFragmentMaterialfvSGIX == NULL); glewInfoFunc("glGetFragmentMaterialivSGIX", glGetFragmentMaterialivSGIX == NULL); } #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom static void _glewInfo_GL_SGIX_framezoom (void) { glewPrintExt("GL_SGIX_framezoom", GLEW_SGIX_framezoom, glewIsSupported("GL_SGIX_framezoom"), glewGetExtension("GL_SGIX_framezoom")); glewInfoFunc("glFrameZoomSGIX", glFrameZoomSGIX == NULL); } #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_interlace static void _glewInfo_GL_SGIX_interlace (void) { glewPrintExt("GL_SGIX_interlace", GLEW_SGIX_interlace, glewIsSupported("GL_SGIX_interlace"), glewGetExtension("GL_SGIX_interlace")); } #endif /* GL_SGIX_interlace */ #ifdef GL_SGIX_ir_instrument1 static void _glewInfo_GL_SGIX_ir_instrument1 (void) { glewPrintExt("GL_SGIX_ir_instrument1", GLEW_SGIX_ir_instrument1, glewIsSupported("GL_SGIX_ir_instrument1"), glewGetExtension("GL_SGIX_ir_instrument1")); } #endif /* GL_SGIX_ir_instrument1 */ #ifdef GL_SGIX_list_priority static void _glewInfo_GL_SGIX_list_priority (void) { glewPrintExt("GL_SGIX_list_priority", GLEW_SGIX_list_priority, glewIsSupported("GL_SGIX_list_priority"), glewGetExtension("GL_SGIX_list_priority")); } #endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture static void _glewInfo_GL_SGIX_pixel_texture (void) { glewPrintExt("GL_SGIX_pixel_texture", GLEW_SGIX_pixel_texture, glewIsSupported("GL_SGIX_pixel_texture"), glewGetExtension("GL_SGIX_pixel_texture")); glewInfoFunc("glPixelTexGenSGIX", glPixelTexGenSGIX == NULL); } #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_pixel_texture_bits static void _glewInfo_GL_SGIX_pixel_texture_bits (void) { glewPrintExt("GL_SGIX_pixel_texture_bits", GLEW_SGIX_pixel_texture_bits, glewIsSupported("GL_SGIX_pixel_texture_bits"), glewGetExtension("GL_SGIX_pixel_texture_bits")); } #endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane static void _glewInfo_GL_SGIX_reference_plane (void) { glewPrintExt("GL_SGIX_reference_plane", GLEW_SGIX_reference_plane, glewIsSupported("GL_SGIX_reference_plane"), glewGetExtension("GL_SGIX_reference_plane")); glewInfoFunc("glReferencePlaneSGIX", glReferencePlaneSGIX == NULL); } #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_resample static void _glewInfo_GL_SGIX_resample (void) { glewPrintExt("GL_SGIX_resample", GLEW_SGIX_resample, glewIsSupported("GL_SGIX_resample"), glewGetExtension("GL_SGIX_resample")); } #endif /* GL_SGIX_resample */ #ifdef GL_SGIX_shadow static void _glewInfo_GL_SGIX_shadow (void) { glewPrintExt("GL_SGIX_shadow", GLEW_SGIX_shadow, glewIsSupported("GL_SGIX_shadow"), glewGetExtension("GL_SGIX_shadow")); } #endif /* GL_SGIX_shadow */ #ifdef GL_SGIX_shadow_ambient static void _glewInfo_GL_SGIX_shadow_ambient (void) { glewPrintExt("GL_SGIX_shadow_ambient", GLEW_SGIX_shadow_ambient, glewIsSupported("GL_SGIX_shadow_ambient"), glewGetExtension("GL_SGIX_shadow_ambient")); } #endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite static void _glewInfo_GL_SGIX_sprite (void) { glewPrintExt("GL_SGIX_sprite", GLEW_SGIX_sprite, glewIsSupported("GL_SGIX_sprite"), glewGetExtension("GL_SGIX_sprite")); glewInfoFunc("glSpriteParameterfSGIX", glSpriteParameterfSGIX == NULL); glewInfoFunc("glSpriteParameterfvSGIX", glSpriteParameterfvSGIX == NULL); glewInfoFunc("glSpriteParameteriSGIX", glSpriteParameteriSGIX == NULL); glewInfoFunc("glSpriteParameterivSGIX", glSpriteParameterivSGIX == NULL); } #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer static void _glewInfo_GL_SGIX_tag_sample_buffer (void) { glewPrintExt("GL_SGIX_tag_sample_buffer", GLEW_SGIX_tag_sample_buffer, glewIsSupported("GL_SGIX_tag_sample_buffer"), glewGetExtension("GL_SGIX_tag_sample_buffer")); glewInfoFunc("glTagSampleBufferSGIX", glTagSampleBufferSGIX == NULL); } #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_texture_add_env static void _glewInfo_GL_SGIX_texture_add_env (void) { glewPrintExt("GL_SGIX_texture_add_env", GLEW_SGIX_texture_add_env, glewIsSupported("GL_SGIX_texture_add_env"), glewGetExtension("GL_SGIX_texture_add_env")); } #endif /* GL_SGIX_texture_add_env */ #ifdef GL_SGIX_texture_coordinate_clamp static void _glewInfo_GL_SGIX_texture_coordinate_clamp (void) { glewPrintExt("GL_SGIX_texture_coordinate_clamp", GLEW_SGIX_texture_coordinate_clamp, glewIsSupported("GL_SGIX_texture_coordinate_clamp"), glewGetExtension("GL_SGIX_texture_coordinate_clamp")); } #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef GL_SGIX_texture_lod_bias static void _glewInfo_GL_SGIX_texture_lod_bias (void) { glewPrintExt("GL_SGIX_texture_lod_bias", GLEW_SGIX_texture_lod_bias, glewIsSupported("GL_SGIX_texture_lod_bias"), glewGetExtension("GL_SGIX_texture_lod_bias")); } #endif /* GL_SGIX_texture_lod_bias */ #ifdef GL_SGIX_texture_multi_buffer static void _glewInfo_GL_SGIX_texture_multi_buffer (void) { glewPrintExt("GL_SGIX_texture_multi_buffer", GLEW_SGIX_texture_multi_buffer, glewIsSupported("GL_SGIX_texture_multi_buffer"), glewGetExtension("GL_SGIX_texture_multi_buffer")); } #endif /* GL_SGIX_texture_multi_buffer */ #ifdef GL_SGIX_texture_range static void _glewInfo_GL_SGIX_texture_range (void) { glewPrintExt("GL_SGIX_texture_range", GLEW_SGIX_texture_range, glewIsSupported("GL_SGIX_texture_range"), glewGetExtension("GL_SGIX_texture_range")); } #endif /* GL_SGIX_texture_range */ #ifdef GL_SGIX_texture_scale_bias static void _glewInfo_GL_SGIX_texture_scale_bias (void) { glewPrintExt("GL_SGIX_texture_scale_bias", GLEW_SGIX_texture_scale_bias, glewIsSupported("GL_SGIX_texture_scale_bias"), glewGetExtension("GL_SGIX_texture_scale_bias")); } #endif /* GL_SGIX_texture_scale_bias */ #ifdef GL_SGIX_vertex_preclip static void _glewInfo_GL_SGIX_vertex_preclip (void) { glewPrintExt("GL_SGIX_vertex_preclip", GLEW_SGIX_vertex_preclip, glewIsSupported("GL_SGIX_vertex_preclip"), glewGetExtension("GL_SGIX_vertex_preclip")); } #endif /* GL_SGIX_vertex_preclip */ #ifdef GL_SGIX_vertex_preclip_hint static void _glewInfo_GL_SGIX_vertex_preclip_hint (void) { glewPrintExt("GL_SGIX_vertex_preclip_hint", GLEW_SGIX_vertex_preclip_hint, glewIsSupported("GL_SGIX_vertex_preclip_hint"), glewGetExtension("GL_SGIX_vertex_preclip_hint")); } #endif /* GL_SGIX_vertex_preclip_hint */ #ifdef GL_SGIX_ycrcb static void _glewInfo_GL_SGIX_ycrcb (void) { glewPrintExt("GL_SGIX_ycrcb", GLEW_SGIX_ycrcb, glewIsSupported("GL_SGIX_ycrcb"), glewGetExtension("GL_SGIX_ycrcb")); } #endif /* GL_SGIX_ycrcb */ #ifdef GL_SGI_color_matrix static void _glewInfo_GL_SGI_color_matrix (void) { glewPrintExt("GL_SGI_color_matrix", GLEW_SGI_color_matrix, glewIsSupported("GL_SGI_color_matrix"), glewGetExtension("GL_SGI_color_matrix")); } #endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table static void _glewInfo_GL_SGI_color_table (void) { glewPrintExt("GL_SGI_color_table", GLEW_SGI_color_table, glewIsSupported("GL_SGI_color_table"), glewGetExtension("GL_SGI_color_table")); glewInfoFunc("glColorTableParameterfvSGI", glColorTableParameterfvSGI == NULL); glewInfoFunc("glColorTableParameterivSGI", glColorTableParameterivSGI == NULL); glewInfoFunc("glColorTableSGI", glColorTableSGI == NULL); glewInfoFunc("glCopyColorTableSGI", glCopyColorTableSGI == NULL); glewInfoFunc("glGetColorTableParameterfvSGI", glGetColorTableParameterfvSGI == NULL); glewInfoFunc("glGetColorTableParameterivSGI", glGetColorTableParameterivSGI == NULL); glewInfoFunc("glGetColorTableSGI", glGetColorTableSGI == NULL); } #endif /* GL_SGI_color_table */ #ifdef GL_SGI_texture_color_table static void _glewInfo_GL_SGI_texture_color_table (void) { glewPrintExt("GL_SGI_texture_color_table", GLEW_SGI_texture_color_table, glewIsSupported("GL_SGI_texture_color_table"), glewGetExtension("GL_SGI_texture_color_table")); } #endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data static void _glewInfo_GL_SUNX_constant_data (void) { glewPrintExt("GL_SUNX_constant_data", GLEW_SUNX_constant_data, glewIsSupported("GL_SUNX_constant_data"), glewGetExtension("GL_SUNX_constant_data")); glewInfoFunc("glFinishTextureSUNX", glFinishTextureSUNX == NULL); } #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_convolution_border_modes static void _glewInfo_GL_SUN_convolution_border_modes (void) { glewPrintExt("GL_SUN_convolution_border_modes", GLEW_SUN_convolution_border_modes, glewIsSupported("GL_SUN_convolution_border_modes"), glewGetExtension("GL_SUN_convolution_border_modes")); } #endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha static void _glewInfo_GL_SUN_global_alpha (void) { glewPrintExt("GL_SUN_global_alpha", GLEW_SUN_global_alpha, glewIsSupported("GL_SUN_global_alpha"), glewGetExtension("GL_SUN_global_alpha")); glewInfoFunc("glGlobalAlphaFactorbSUN", glGlobalAlphaFactorbSUN == NULL); glewInfoFunc("glGlobalAlphaFactordSUN", glGlobalAlphaFactordSUN == NULL); glewInfoFunc("glGlobalAlphaFactorfSUN", glGlobalAlphaFactorfSUN == NULL); glewInfoFunc("glGlobalAlphaFactoriSUN", glGlobalAlphaFactoriSUN == NULL); glewInfoFunc("glGlobalAlphaFactorsSUN", glGlobalAlphaFactorsSUN == NULL); glewInfoFunc("glGlobalAlphaFactorubSUN", glGlobalAlphaFactorubSUN == NULL); glewInfoFunc("glGlobalAlphaFactoruiSUN", glGlobalAlphaFactoruiSUN == NULL); glewInfoFunc("glGlobalAlphaFactorusSUN", glGlobalAlphaFactorusSUN == NULL); } #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_mesh_array static void _glewInfo_GL_SUN_mesh_array (void) { glewPrintExt("GL_SUN_mesh_array", GLEW_SUN_mesh_array, glewIsSupported("GL_SUN_mesh_array"), glewGetExtension("GL_SUN_mesh_array")); } #endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels static void _glewInfo_GL_SUN_read_video_pixels (void) { glewPrintExt("GL_SUN_read_video_pixels", GLEW_SUN_read_video_pixels, glewIsSupported("GL_SUN_read_video_pixels"), glewGetExtension("GL_SUN_read_video_pixels")); glewInfoFunc("glReadVideoPixelsSUN", glReadVideoPixelsSUN == NULL); } #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_slice_accum static void _glewInfo_GL_SUN_slice_accum (void) { glewPrintExt("GL_SUN_slice_accum", GLEW_SUN_slice_accum, glewIsSupported("GL_SUN_slice_accum"), glewGetExtension("GL_SUN_slice_accum")); } #endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list static void _glewInfo_GL_SUN_triangle_list (void) { glewPrintExt("GL_SUN_triangle_list", GLEW_SUN_triangle_list, glewIsSupported("GL_SUN_triangle_list"), glewGetExtension("GL_SUN_triangle_list")); glewInfoFunc("glReplacementCodePointerSUN", glReplacementCodePointerSUN == NULL); glewInfoFunc("glReplacementCodeubSUN", glReplacementCodeubSUN == NULL); glewInfoFunc("glReplacementCodeubvSUN", glReplacementCodeubvSUN == NULL); glewInfoFunc("glReplacementCodeuiSUN", glReplacementCodeuiSUN == NULL); glewInfoFunc("glReplacementCodeuivSUN", glReplacementCodeuivSUN == NULL); glewInfoFunc("glReplacementCodeusSUN", glReplacementCodeusSUN == NULL); glewInfoFunc("glReplacementCodeusvSUN", glReplacementCodeusvSUN == NULL); } #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex static void _glewInfo_GL_SUN_vertex (void) { glewPrintExt("GL_SUN_vertex", GLEW_SUN_vertex, glewIsSupported("GL_SUN_vertex"), glewGetExtension("GL_SUN_vertex")); glewInfoFunc("glColor3fVertex3fSUN", glColor3fVertex3fSUN == NULL); glewInfoFunc("glColor3fVertex3fvSUN", glColor3fVertex3fvSUN == NULL); glewInfoFunc("glColor4fNormal3fVertex3fSUN", glColor4fNormal3fVertex3fSUN == NULL); glewInfoFunc("glColor4fNormal3fVertex3fvSUN", glColor4fNormal3fVertex3fvSUN == NULL); glewInfoFunc("glColor4ubVertex2fSUN", glColor4ubVertex2fSUN == NULL); glewInfoFunc("glColor4ubVertex2fvSUN", glColor4ubVertex2fvSUN == NULL); glewInfoFunc("glColor4ubVertex3fSUN", glColor4ubVertex3fSUN == NULL); glewInfoFunc("glColor4ubVertex3fvSUN", glColor4ubVertex3fvSUN == NULL); glewInfoFunc("glNormal3fVertex3fSUN", glNormal3fVertex3fSUN == NULL); glewInfoFunc("glNormal3fVertex3fvSUN", glNormal3fVertex3fvSUN == NULL); glewInfoFunc("glReplacementCodeuiColor3fVertex3fSUN", glReplacementCodeuiColor3fVertex3fSUN == NULL); glewInfoFunc("glReplacementCodeuiColor3fVertex3fvSUN", glReplacementCodeuiColor3fVertex3fvSUN == NULL); glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fSUN", glReplacementCodeuiColor4fNormal3fVertex3fSUN == NULL); glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fvSUN", glReplacementCodeuiColor4fNormal3fVertex3fvSUN == NULL); glewInfoFunc("glReplacementCodeuiColor4ubVertex3fSUN", glReplacementCodeuiColor4ubVertex3fSUN == NULL); glewInfoFunc("glReplacementCodeuiColor4ubVertex3fvSUN", glReplacementCodeuiColor4ubVertex3fvSUN == NULL); glewInfoFunc("glReplacementCodeuiNormal3fVertex3fSUN", glReplacementCodeuiNormal3fVertex3fSUN == NULL); glewInfoFunc("glReplacementCodeuiNormal3fVertex3fvSUN", glReplacementCodeuiNormal3fVertex3fvSUN == NULL); glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN == NULL); glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN == NULL); glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN == NULL); glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN == NULL); glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fSUN", glReplacementCodeuiTexCoord2fVertex3fSUN == NULL); glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fvSUN", glReplacementCodeuiTexCoord2fVertex3fvSUN == NULL); glewInfoFunc("glReplacementCodeuiVertex3fSUN", glReplacementCodeuiVertex3fSUN == NULL); glewInfoFunc("glReplacementCodeuiVertex3fvSUN", glReplacementCodeuiVertex3fvSUN == NULL); glewInfoFunc("glTexCoord2fColor3fVertex3fSUN", glTexCoord2fColor3fVertex3fSUN == NULL); glewInfoFunc("glTexCoord2fColor3fVertex3fvSUN", glTexCoord2fColor3fVertex3fvSUN == NULL); glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fSUN", glTexCoord2fColor4fNormal3fVertex3fSUN == NULL); glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fvSUN", glTexCoord2fColor4fNormal3fVertex3fvSUN == NULL); glewInfoFunc("glTexCoord2fColor4ubVertex3fSUN", glTexCoord2fColor4ubVertex3fSUN == NULL); glewInfoFunc("glTexCoord2fColor4ubVertex3fvSUN", glTexCoord2fColor4ubVertex3fvSUN == NULL); glewInfoFunc("glTexCoord2fNormal3fVertex3fSUN", glTexCoord2fNormal3fVertex3fSUN == NULL); glewInfoFunc("glTexCoord2fNormal3fVertex3fvSUN", glTexCoord2fNormal3fVertex3fvSUN == NULL); glewInfoFunc("glTexCoord2fVertex3fSUN", glTexCoord2fVertex3fSUN == NULL); glewInfoFunc("glTexCoord2fVertex3fvSUN", glTexCoord2fVertex3fvSUN == NULL); glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fSUN", glTexCoord4fColor4fNormal3fVertex4fSUN == NULL); glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fvSUN", glTexCoord4fColor4fNormal3fVertex4fvSUN == NULL); glewInfoFunc("glTexCoord4fVertex4fSUN", glTexCoord4fVertex4fSUN == NULL); glewInfoFunc("glTexCoord4fVertex4fvSUN", glTexCoord4fVertex4fvSUN == NULL); } #endif /* GL_SUN_vertex */ #ifdef GL_WIN_phong_shading static void _glewInfo_GL_WIN_phong_shading (void) { glewPrintExt("GL_WIN_phong_shading", GLEW_WIN_phong_shading, glewIsSupported("GL_WIN_phong_shading"), glewGetExtension("GL_WIN_phong_shading")); } #endif /* GL_WIN_phong_shading */ #ifdef GL_WIN_specular_fog static void _glewInfo_GL_WIN_specular_fog (void) { glewPrintExt("GL_WIN_specular_fog", GLEW_WIN_specular_fog, glewIsSupported("GL_WIN_specular_fog"), glewGetExtension("GL_WIN_specular_fog")); } #endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint static void _glewInfo_GL_WIN_swap_hint (void) { glewPrintExt("GL_WIN_swap_hint", GLEW_WIN_swap_hint, glewIsSupported("GL_WIN_swap_hint"), glewGetExtension("GL_WIN_swap_hint")); glewInfoFunc("glAddSwapHintRectWIN", glAddSwapHintRectWIN == NULL); } #endif /* GL_WIN_swap_hint */ #ifdef _WIN32 #ifdef WGL_3DFX_multisample static void _glewInfo_WGL_3DFX_multisample (void) { glewPrintExt("WGL_3DFX_multisample", WGLEW_3DFX_multisample, wglewIsSupported("WGL_3DFX_multisample"), wglewGetExtension("WGL_3DFX_multisample")); } #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control static void _glewInfo_WGL_3DL_stereo_control (void) { glewPrintExt("WGL_3DL_stereo_control", WGLEW_3DL_stereo_control, wglewIsSupported("WGL_3DL_stereo_control"), wglewGetExtension("WGL_3DL_stereo_control")); glewInfoFunc("wglSetStereoEmitterState3DL", wglSetStereoEmitterState3DL == NULL); } #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association static void _glewInfo_WGL_AMD_gpu_association (void) { glewPrintExt("WGL_AMD_gpu_association", WGLEW_AMD_gpu_association, wglewIsSupported("WGL_AMD_gpu_association"), wglewGetExtension("WGL_AMD_gpu_association")); glewInfoFunc("wglBlitContextFramebufferAMD", wglBlitContextFramebufferAMD == NULL); glewInfoFunc("wglCreateAssociatedContextAMD", wglCreateAssociatedContextAMD == NULL); glewInfoFunc("wglCreateAssociatedContextAttribsAMD", wglCreateAssociatedContextAttribsAMD == NULL); glewInfoFunc("wglDeleteAssociatedContextAMD", wglDeleteAssociatedContextAMD == NULL); glewInfoFunc("wglGetContextGPUIDAMD", wglGetContextGPUIDAMD == NULL); glewInfoFunc("wglGetCurrentAssociatedContextAMD", wglGetCurrentAssociatedContextAMD == NULL); glewInfoFunc("wglGetGPUIDsAMD", wglGetGPUIDsAMD == NULL); glewInfoFunc("wglGetGPUInfoAMD", wglGetGPUInfoAMD == NULL); glewInfoFunc("wglMakeAssociatedContextCurrentAMD", wglMakeAssociatedContextCurrentAMD == NULL); } #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region static void _glewInfo_WGL_ARB_buffer_region (void) { glewPrintExt("WGL_ARB_buffer_region", WGLEW_ARB_buffer_region, wglewIsSupported("WGL_ARB_buffer_region"), wglewGetExtension("WGL_ARB_buffer_region")); glewInfoFunc("wglCreateBufferRegionARB", wglCreateBufferRegionARB == NULL); glewInfoFunc("wglDeleteBufferRegionARB", wglDeleteBufferRegionARB == NULL); glewInfoFunc("wglRestoreBufferRegionARB", wglRestoreBufferRegionARB == NULL); glewInfoFunc("wglSaveBufferRegionARB", wglSaveBufferRegionARB == NULL); } #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_context_flush_control static void _glewInfo_WGL_ARB_context_flush_control (void) { glewPrintExt("WGL_ARB_context_flush_control", WGLEW_ARB_context_flush_control, wglewIsSupported("WGL_ARB_context_flush_control"), wglewGetExtension("WGL_ARB_context_flush_control")); } #endif /* WGL_ARB_context_flush_control */ #ifdef WGL_ARB_create_context static void _glewInfo_WGL_ARB_create_context (void) { glewPrintExt("WGL_ARB_create_context", WGLEW_ARB_create_context, wglewIsSupported("WGL_ARB_create_context"), wglewGetExtension("WGL_ARB_create_context")); glewInfoFunc("wglCreateContextAttribsARB", wglCreateContextAttribsARB == NULL); } #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile static void _glewInfo_WGL_ARB_create_context_profile (void) { glewPrintExt("WGL_ARB_create_context_profile", WGLEW_ARB_create_context_profile, wglewIsSupported("WGL_ARB_create_context_profile"), wglewGetExtension("WGL_ARB_create_context_profile")); } #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness static void _glewInfo_WGL_ARB_create_context_robustness (void) { glewPrintExt("WGL_ARB_create_context_robustness", WGLEW_ARB_create_context_robustness, wglewIsSupported("WGL_ARB_create_context_robustness"), wglewGetExtension("WGL_ARB_create_context_robustness")); } #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string static void _glewInfo_WGL_ARB_extensions_string (void) { glewPrintExt("WGL_ARB_extensions_string", WGLEW_ARB_extensions_string, wglewIsSupported("WGL_ARB_extensions_string"), wglewGetExtension("WGL_ARB_extensions_string")); glewInfoFunc("wglGetExtensionsStringARB", wglGetExtensionsStringARB == NULL); } #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB static void _glewInfo_WGL_ARB_framebuffer_sRGB (void) { glewPrintExt("WGL_ARB_framebuffer_sRGB", WGLEW_ARB_framebuffer_sRGB, wglewIsSupported("WGL_ARB_framebuffer_sRGB"), wglewGetExtension("WGL_ARB_framebuffer_sRGB")); } #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read static void _glewInfo_WGL_ARB_make_current_read (void) { glewPrintExt("WGL_ARB_make_current_read", WGLEW_ARB_make_current_read, wglewIsSupported("WGL_ARB_make_current_read"), wglewGetExtension("WGL_ARB_make_current_read")); glewInfoFunc("wglGetCurrentReadDCARB", wglGetCurrentReadDCARB == NULL); glewInfoFunc("wglMakeContextCurrentARB", wglMakeContextCurrentARB == NULL); } #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample static void _glewInfo_WGL_ARB_multisample (void) { glewPrintExt("WGL_ARB_multisample", WGLEW_ARB_multisample, wglewIsSupported("WGL_ARB_multisample"), wglewGetExtension("WGL_ARB_multisample")); } #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer static void _glewInfo_WGL_ARB_pbuffer (void) { glewPrintExt("WGL_ARB_pbuffer", WGLEW_ARB_pbuffer, wglewIsSupported("WGL_ARB_pbuffer"), wglewGetExtension("WGL_ARB_pbuffer")); glewInfoFunc("wglCreatePbufferARB", wglCreatePbufferARB == NULL); glewInfoFunc("wglDestroyPbufferARB", wglDestroyPbufferARB == NULL); glewInfoFunc("wglGetPbufferDCARB", wglGetPbufferDCARB == NULL); glewInfoFunc("wglQueryPbufferARB", wglQueryPbufferARB == NULL); glewInfoFunc("wglReleasePbufferDCARB", wglReleasePbufferDCARB == NULL); } #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format static void _glewInfo_WGL_ARB_pixel_format (void) { glewPrintExt("WGL_ARB_pixel_format", WGLEW_ARB_pixel_format, wglewIsSupported("WGL_ARB_pixel_format"), wglewGetExtension("WGL_ARB_pixel_format")); glewInfoFunc("wglChoosePixelFormatARB", wglChoosePixelFormatARB == NULL); glewInfoFunc("wglGetPixelFormatAttribfvARB", wglGetPixelFormatAttribfvARB == NULL); glewInfoFunc("wglGetPixelFormatAttribivARB", wglGetPixelFormatAttribivARB == NULL); } #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float static void _glewInfo_WGL_ARB_pixel_format_float (void) { glewPrintExt("WGL_ARB_pixel_format_float", WGLEW_ARB_pixel_format_float, wglewIsSupported("WGL_ARB_pixel_format_float"), wglewGetExtension("WGL_ARB_pixel_format_float")); } #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture static void _glewInfo_WGL_ARB_render_texture (void) { glewPrintExt("WGL_ARB_render_texture", WGLEW_ARB_render_texture, wglewIsSupported("WGL_ARB_render_texture"), wglewGetExtension("WGL_ARB_render_texture")); glewInfoFunc("wglBindTexImageARB", wglBindTexImageARB == NULL); glewInfoFunc("wglReleaseTexImageARB", wglReleaseTexImageARB == NULL); glewInfoFunc("wglSetPbufferAttribARB", wglSetPbufferAttribARB == NULL); } #endif /* WGL_ARB_render_texture */ #ifdef WGL_ARB_robustness_application_isolation static void _glewInfo_WGL_ARB_robustness_application_isolation (void) { glewPrintExt("WGL_ARB_robustness_application_isolation", WGLEW_ARB_robustness_application_isolation, wglewIsSupported("WGL_ARB_robustness_application_isolation"), wglewGetExtension("WGL_ARB_robustness_application_isolation")); } #endif /* WGL_ARB_robustness_application_isolation */ #ifdef WGL_ARB_robustness_share_group_isolation static void _glewInfo_WGL_ARB_robustness_share_group_isolation (void) { glewPrintExt("WGL_ARB_robustness_share_group_isolation", WGLEW_ARB_robustness_share_group_isolation, wglewIsSupported("WGL_ARB_robustness_share_group_isolation"), wglewGetExtension("WGL_ARB_robustness_share_group_isolation")); } #endif /* WGL_ARB_robustness_share_group_isolation */ #ifdef WGL_ATI_pixel_format_float static void _glewInfo_WGL_ATI_pixel_format_float (void) { glewPrintExt("WGL_ATI_pixel_format_float", WGLEW_ATI_pixel_format_float, wglewIsSupported("WGL_ATI_pixel_format_float"), wglewGetExtension("WGL_ATI_pixel_format_float")); } #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle static void _glewInfo_WGL_ATI_render_texture_rectangle (void) { glewPrintExt("WGL_ATI_render_texture_rectangle", WGLEW_ATI_render_texture_rectangle, wglewIsSupported("WGL_ATI_render_texture_rectangle"), wglewGetExtension("WGL_ATI_render_texture_rectangle")); } #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_create_context_es2_profile static void _glewInfo_WGL_EXT_create_context_es2_profile (void) { glewPrintExt("WGL_EXT_create_context_es2_profile", WGLEW_EXT_create_context_es2_profile, wglewIsSupported("WGL_EXT_create_context_es2_profile"), wglewGetExtension("WGL_EXT_create_context_es2_profile")); } #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_create_context_es_profile static void _glewInfo_WGL_EXT_create_context_es_profile (void) { glewPrintExt("WGL_EXT_create_context_es_profile", WGLEW_EXT_create_context_es_profile, wglewIsSupported("WGL_EXT_create_context_es_profile"), wglewGetExtension("WGL_EXT_create_context_es_profile")); } #endif /* WGL_EXT_create_context_es_profile */ #ifdef WGL_EXT_depth_float static void _glewInfo_WGL_EXT_depth_float (void) { glewPrintExt("WGL_EXT_depth_float", WGLEW_EXT_depth_float, wglewIsSupported("WGL_EXT_depth_float"), wglewGetExtension("WGL_EXT_depth_float")); } #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table static void _glewInfo_WGL_EXT_display_color_table (void) { glewPrintExt("WGL_EXT_display_color_table", WGLEW_EXT_display_color_table, wglewIsSupported("WGL_EXT_display_color_table"), wglewGetExtension("WGL_EXT_display_color_table")); glewInfoFunc("wglBindDisplayColorTableEXT", wglBindDisplayColorTableEXT == NULL); glewInfoFunc("wglCreateDisplayColorTableEXT", wglCreateDisplayColorTableEXT == NULL); glewInfoFunc("wglDestroyDisplayColorTableEXT", wglDestroyDisplayColorTableEXT == NULL); glewInfoFunc("wglLoadDisplayColorTableEXT", wglLoadDisplayColorTableEXT == NULL); } #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string static void _glewInfo_WGL_EXT_extensions_string (void) { glewPrintExt("WGL_EXT_extensions_string", WGLEW_EXT_extensions_string, wglewIsSupported("WGL_EXT_extensions_string"), wglewGetExtension("WGL_EXT_extensions_string")); glewInfoFunc("wglGetExtensionsStringEXT", wglGetExtensionsStringEXT == NULL); } #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB static void _glewInfo_WGL_EXT_framebuffer_sRGB (void) { glewPrintExt("WGL_EXT_framebuffer_sRGB", WGLEW_EXT_framebuffer_sRGB, wglewIsSupported("WGL_EXT_framebuffer_sRGB"), wglewGetExtension("WGL_EXT_framebuffer_sRGB")); } #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read static void _glewInfo_WGL_EXT_make_current_read (void) { glewPrintExt("WGL_EXT_make_current_read", WGLEW_EXT_make_current_read, wglewIsSupported("WGL_EXT_make_current_read"), wglewGetExtension("WGL_EXT_make_current_read")); glewInfoFunc("wglGetCurrentReadDCEXT", wglGetCurrentReadDCEXT == NULL); glewInfoFunc("wglMakeContextCurrentEXT", wglMakeContextCurrentEXT == NULL); } #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample static void _glewInfo_WGL_EXT_multisample (void) { glewPrintExt("WGL_EXT_multisample", WGLEW_EXT_multisample, wglewIsSupported("WGL_EXT_multisample"), wglewGetExtension("WGL_EXT_multisample")); } #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer static void _glewInfo_WGL_EXT_pbuffer (void) { glewPrintExt("WGL_EXT_pbuffer", WGLEW_EXT_pbuffer, wglewIsSupported("WGL_EXT_pbuffer"), wglewGetExtension("WGL_EXT_pbuffer")); glewInfoFunc("wglCreatePbufferEXT", wglCreatePbufferEXT == NULL); glewInfoFunc("wglDestroyPbufferEXT", wglDestroyPbufferEXT == NULL); glewInfoFunc("wglGetPbufferDCEXT", wglGetPbufferDCEXT == NULL); glewInfoFunc("wglQueryPbufferEXT", wglQueryPbufferEXT == NULL); glewInfoFunc("wglReleasePbufferDCEXT", wglReleasePbufferDCEXT == NULL); } #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format static void _glewInfo_WGL_EXT_pixel_format (void) { glewPrintExt("WGL_EXT_pixel_format", WGLEW_EXT_pixel_format, wglewIsSupported("WGL_EXT_pixel_format"), wglewGetExtension("WGL_EXT_pixel_format")); glewInfoFunc("wglChoosePixelFormatEXT", wglChoosePixelFormatEXT == NULL); glewInfoFunc("wglGetPixelFormatAttribfvEXT", wglGetPixelFormatAttribfvEXT == NULL); glewInfoFunc("wglGetPixelFormatAttribivEXT", wglGetPixelFormatAttribivEXT == NULL); } #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float static void _glewInfo_WGL_EXT_pixel_format_packed_float (void) { glewPrintExt("WGL_EXT_pixel_format_packed_float", WGLEW_EXT_pixel_format_packed_float, wglewIsSupported("WGL_EXT_pixel_format_packed_float"), wglewGetExtension("WGL_EXT_pixel_format_packed_float")); } #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control static void _glewInfo_WGL_EXT_swap_control (void) { glewPrintExt("WGL_EXT_swap_control", WGLEW_EXT_swap_control, wglewIsSupported("WGL_EXT_swap_control"), wglewGetExtension("WGL_EXT_swap_control")); glewInfoFunc("wglGetSwapIntervalEXT", wglGetSwapIntervalEXT == NULL); glewInfoFunc("wglSwapIntervalEXT", wglSwapIntervalEXT == NULL); } #endif /* WGL_EXT_swap_control */ #ifdef WGL_EXT_swap_control_tear static void _glewInfo_WGL_EXT_swap_control_tear (void) { glewPrintExt("WGL_EXT_swap_control_tear", WGLEW_EXT_swap_control_tear, wglewIsSupported("WGL_EXT_swap_control_tear"), wglewGetExtension("WGL_EXT_swap_control_tear")); } #endif /* WGL_EXT_swap_control_tear */ #ifdef WGL_I3D_digital_video_control static void _glewInfo_WGL_I3D_digital_video_control (void) { glewPrintExt("WGL_I3D_digital_video_control", WGLEW_I3D_digital_video_control, wglewIsSupported("WGL_I3D_digital_video_control"), wglewGetExtension("WGL_I3D_digital_video_control")); glewInfoFunc("wglGetDigitalVideoParametersI3D", wglGetDigitalVideoParametersI3D == NULL); glewInfoFunc("wglSetDigitalVideoParametersI3D", wglSetDigitalVideoParametersI3D == NULL); } #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma static void _glewInfo_WGL_I3D_gamma (void) { glewPrintExt("WGL_I3D_gamma", WGLEW_I3D_gamma, wglewIsSupported("WGL_I3D_gamma"), wglewGetExtension("WGL_I3D_gamma")); glewInfoFunc("wglGetGammaTableI3D", wglGetGammaTableI3D == NULL); glewInfoFunc("wglGetGammaTableParametersI3D", wglGetGammaTableParametersI3D == NULL); glewInfoFunc("wglSetGammaTableI3D", wglSetGammaTableI3D == NULL); glewInfoFunc("wglSetGammaTableParametersI3D", wglSetGammaTableParametersI3D == NULL); } #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock static void _glewInfo_WGL_I3D_genlock (void) { glewPrintExt("WGL_I3D_genlock", WGLEW_I3D_genlock, wglewIsSupported("WGL_I3D_genlock"), wglewGetExtension("WGL_I3D_genlock")); glewInfoFunc("wglDisableGenlockI3D", wglDisableGenlockI3D == NULL); glewInfoFunc("wglEnableGenlockI3D", wglEnableGenlockI3D == NULL); glewInfoFunc("wglGenlockSampleRateI3D", wglGenlockSampleRateI3D == NULL); glewInfoFunc("wglGenlockSourceDelayI3D", wglGenlockSourceDelayI3D == NULL); glewInfoFunc("wglGenlockSourceEdgeI3D", wglGenlockSourceEdgeI3D == NULL); glewInfoFunc("wglGenlockSourceI3D", wglGenlockSourceI3D == NULL); glewInfoFunc("wglGetGenlockSampleRateI3D", wglGetGenlockSampleRateI3D == NULL); glewInfoFunc("wglGetGenlockSourceDelayI3D", wglGetGenlockSourceDelayI3D == NULL); glewInfoFunc("wglGetGenlockSourceEdgeI3D", wglGetGenlockSourceEdgeI3D == NULL); glewInfoFunc("wglGetGenlockSourceI3D", wglGetGenlockSourceI3D == NULL); glewInfoFunc("wglIsEnabledGenlockI3D", wglIsEnabledGenlockI3D == NULL); glewInfoFunc("wglQueryGenlockMaxSourceDelayI3D", wglQueryGenlockMaxSourceDelayI3D == NULL); } #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer static void _glewInfo_WGL_I3D_image_buffer (void) { glewPrintExt("WGL_I3D_image_buffer", WGLEW_I3D_image_buffer, wglewIsSupported("WGL_I3D_image_buffer"), wglewGetExtension("WGL_I3D_image_buffer")); glewInfoFunc("wglAssociateImageBufferEventsI3D", wglAssociateImageBufferEventsI3D == NULL); glewInfoFunc("wglCreateImageBufferI3D", wglCreateImageBufferI3D == NULL); glewInfoFunc("wglDestroyImageBufferI3D", wglDestroyImageBufferI3D == NULL); glewInfoFunc("wglReleaseImageBufferEventsI3D", wglReleaseImageBufferEventsI3D == NULL); } #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock static void _glewInfo_WGL_I3D_swap_frame_lock (void) { glewPrintExt("WGL_I3D_swap_frame_lock", WGLEW_I3D_swap_frame_lock, wglewIsSupported("WGL_I3D_swap_frame_lock"), wglewGetExtension("WGL_I3D_swap_frame_lock")); glewInfoFunc("wglDisableFrameLockI3D", wglDisableFrameLockI3D == NULL); glewInfoFunc("wglEnableFrameLockI3D", wglEnableFrameLockI3D == NULL); glewInfoFunc("wglIsEnabledFrameLockI3D", wglIsEnabledFrameLockI3D == NULL); glewInfoFunc("wglQueryFrameLockMasterI3D", wglQueryFrameLockMasterI3D == NULL); } #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage static void _glewInfo_WGL_I3D_swap_frame_usage (void) { glewPrintExt("WGL_I3D_swap_frame_usage", WGLEW_I3D_swap_frame_usage, wglewIsSupported("WGL_I3D_swap_frame_usage"), wglewGetExtension("WGL_I3D_swap_frame_usage")); glewInfoFunc("wglBeginFrameTrackingI3D", wglBeginFrameTrackingI3D == NULL); glewInfoFunc("wglEndFrameTrackingI3D", wglEndFrameTrackingI3D == NULL); glewInfoFunc("wglGetFrameUsageI3D", wglGetFrameUsageI3D == NULL); glewInfoFunc("wglQueryFrameTrackingI3D", wglQueryFrameTrackingI3D == NULL); } #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop static void _glewInfo_WGL_NV_DX_interop (void) { glewPrintExt("WGL_NV_DX_interop", WGLEW_NV_DX_interop, wglewIsSupported("WGL_NV_DX_interop"), wglewGetExtension("WGL_NV_DX_interop")); glewInfoFunc("wglDXCloseDeviceNV", wglDXCloseDeviceNV == NULL); glewInfoFunc("wglDXLockObjectsNV", wglDXLockObjectsNV == NULL); glewInfoFunc("wglDXObjectAccessNV", wglDXObjectAccessNV == NULL); glewInfoFunc("wglDXOpenDeviceNV", wglDXOpenDeviceNV == NULL); glewInfoFunc("wglDXRegisterObjectNV", wglDXRegisterObjectNV == NULL); glewInfoFunc("wglDXSetResourceShareHandleNV", wglDXSetResourceShareHandleNV == NULL); glewInfoFunc("wglDXUnlockObjectsNV", wglDXUnlockObjectsNV == NULL); glewInfoFunc("wglDXUnregisterObjectNV", wglDXUnregisterObjectNV == NULL); } #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_DX_interop2 static void _glewInfo_WGL_NV_DX_interop2 (void) { glewPrintExt("WGL_NV_DX_interop2", WGLEW_NV_DX_interop2, wglewIsSupported("WGL_NV_DX_interop2"), wglewGetExtension("WGL_NV_DX_interop2")); } #endif /* WGL_NV_DX_interop2 */ #ifdef WGL_NV_copy_image static void _glewInfo_WGL_NV_copy_image (void) { glewPrintExt("WGL_NV_copy_image", WGLEW_NV_copy_image, wglewIsSupported("WGL_NV_copy_image"), wglewGetExtension("WGL_NV_copy_image")); glewInfoFunc("wglCopyImageSubDataNV", wglCopyImageSubDataNV == NULL); } #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_delay_before_swap static void _glewInfo_WGL_NV_delay_before_swap (void) { glewPrintExt("WGL_NV_delay_before_swap", WGLEW_NV_delay_before_swap, wglewIsSupported("WGL_NV_delay_before_swap"), wglewGetExtension("WGL_NV_delay_before_swap")); glewInfoFunc("wglDelayBeforeSwapNV", wglDelayBeforeSwapNV == NULL); } #endif /* WGL_NV_delay_before_swap */ #ifdef WGL_NV_float_buffer static void _glewInfo_WGL_NV_float_buffer (void) { glewPrintExt("WGL_NV_float_buffer", WGLEW_NV_float_buffer, wglewIsSupported("WGL_NV_float_buffer"), wglewGetExtension("WGL_NV_float_buffer")); } #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity static void _glewInfo_WGL_NV_gpu_affinity (void) { glewPrintExt("WGL_NV_gpu_affinity", WGLEW_NV_gpu_affinity, wglewIsSupported("WGL_NV_gpu_affinity"), wglewGetExtension("WGL_NV_gpu_affinity")); glewInfoFunc("wglCreateAffinityDCNV", wglCreateAffinityDCNV == NULL); glewInfoFunc("wglDeleteDCNV", wglDeleteDCNV == NULL); glewInfoFunc("wglEnumGpuDevicesNV", wglEnumGpuDevicesNV == NULL); glewInfoFunc("wglEnumGpusFromAffinityDCNV", wglEnumGpusFromAffinityDCNV == NULL); glewInfoFunc("wglEnumGpusNV", wglEnumGpusNV == NULL); } #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage static void _glewInfo_WGL_NV_multisample_coverage (void) { glewPrintExt("WGL_NV_multisample_coverage", WGLEW_NV_multisample_coverage, wglewIsSupported("WGL_NV_multisample_coverage"), wglewGetExtension("WGL_NV_multisample_coverage")); } #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video static void _glewInfo_WGL_NV_present_video (void) { glewPrintExt("WGL_NV_present_video", WGLEW_NV_present_video, wglewIsSupported("WGL_NV_present_video"), wglewGetExtension("WGL_NV_present_video")); glewInfoFunc("wglBindVideoDeviceNV", wglBindVideoDeviceNV == NULL); glewInfoFunc("wglEnumerateVideoDevicesNV", wglEnumerateVideoDevicesNV == NULL); glewInfoFunc("wglQueryCurrentContextNV", wglQueryCurrentContextNV == NULL); } #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture static void _glewInfo_WGL_NV_render_depth_texture (void) { glewPrintExt("WGL_NV_render_depth_texture", WGLEW_NV_render_depth_texture, wglewIsSupported("WGL_NV_render_depth_texture"), wglewGetExtension("WGL_NV_render_depth_texture")); } #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle static void _glewInfo_WGL_NV_render_texture_rectangle (void) { glewPrintExt("WGL_NV_render_texture_rectangle", WGLEW_NV_render_texture_rectangle, wglewIsSupported("WGL_NV_render_texture_rectangle"), wglewGetExtension("WGL_NV_render_texture_rectangle")); } #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group static void _glewInfo_WGL_NV_swap_group (void) { glewPrintExt("WGL_NV_swap_group", WGLEW_NV_swap_group, wglewIsSupported("WGL_NV_swap_group"), wglewGetExtension("WGL_NV_swap_group")); glewInfoFunc("wglBindSwapBarrierNV", wglBindSwapBarrierNV == NULL); glewInfoFunc("wglJoinSwapGroupNV", wglJoinSwapGroupNV == NULL); glewInfoFunc("wglQueryFrameCountNV", wglQueryFrameCountNV == NULL); glewInfoFunc("wglQueryMaxSwapGroupsNV", wglQueryMaxSwapGroupsNV == NULL); glewInfoFunc("wglQuerySwapGroupNV", wglQuerySwapGroupNV == NULL); glewInfoFunc("wglResetFrameCountNV", wglResetFrameCountNV == NULL); } #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range static void _glewInfo_WGL_NV_vertex_array_range (void) { glewPrintExt("WGL_NV_vertex_array_range", WGLEW_NV_vertex_array_range, wglewIsSupported("WGL_NV_vertex_array_range"), wglewGetExtension("WGL_NV_vertex_array_range")); glewInfoFunc("wglAllocateMemoryNV", wglAllocateMemoryNV == NULL); glewInfoFunc("wglFreeMemoryNV", wglFreeMemoryNV == NULL); } #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture static void _glewInfo_WGL_NV_video_capture (void) { glewPrintExt("WGL_NV_video_capture", WGLEW_NV_video_capture, wglewIsSupported("WGL_NV_video_capture"), wglewGetExtension("WGL_NV_video_capture")); glewInfoFunc("wglBindVideoCaptureDeviceNV", wglBindVideoCaptureDeviceNV == NULL); glewInfoFunc("wglEnumerateVideoCaptureDevicesNV", wglEnumerateVideoCaptureDevicesNV == NULL); glewInfoFunc("wglLockVideoCaptureDeviceNV", wglLockVideoCaptureDeviceNV == NULL); glewInfoFunc("wglQueryVideoCaptureDeviceNV", wglQueryVideoCaptureDeviceNV == NULL); glewInfoFunc("wglReleaseVideoCaptureDeviceNV", wglReleaseVideoCaptureDeviceNV == NULL); } #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output static void _glewInfo_WGL_NV_video_output (void) { glewPrintExt("WGL_NV_video_output", WGLEW_NV_video_output, wglewIsSupported("WGL_NV_video_output"), wglewGetExtension("WGL_NV_video_output")); glewInfoFunc("wglBindVideoImageNV", wglBindVideoImageNV == NULL); glewInfoFunc("wglGetVideoDeviceNV", wglGetVideoDeviceNV == NULL); glewInfoFunc("wglGetVideoInfoNV", wglGetVideoInfoNV == NULL); glewInfoFunc("wglReleaseVideoDeviceNV", wglReleaseVideoDeviceNV == NULL); glewInfoFunc("wglReleaseVideoImageNV", wglReleaseVideoImageNV == NULL); glewInfoFunc("wglSendPbufferToVideoNV", wglSendPbufferToVideoNV == NULL); } #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control static void _glewInfo_WGL_OML_sync_control (void) { glewPrintExt("WGL_OML_sync_control", WGLEW_OML_sync_control, wglewIsSupported("WGL_OML_sync_control"), wglewGetExtension("WGL_OML_sync_control")); glewInfoFunc("wglGetMscRateOML", wglGetMscRateOML == NULL); glewInfoFunc("wglGetSyncValuesOML", wglGetSyncValuesOML == NULL); glewInfoFunc("wglSwapBuffersMscOML", wglSwapBuffersMscOML == NULL); glewInfoFunc("wglSwapLayerBuffersMscOML", wglSwapLayerBuffersMscOML == NULL); glewInfoFunc("wglWaitForMscOML", wglWaitForMscOML == NULL); glewInfoFunc("wglWaitForSbcOML", wglWaitForSbcOML == NULL); } #endif /* WGL_OML_sync_control */ #else /* _UNIX */ #ifdef GLX_VERSION_1_2 static void _glewInfo_GLX_VERSION_1_2 (void) { glewPrintExt("GLX_VERSION_1_2", GLXEW_VERSION_1_2, GLXEW_VERSION_1_2, GLXEW_VERSION_1_2); glewInfoFunc("glXGetCurrentDisplay", glXGetCurrentDisplay == NULL); } #endif /* GLX_VERSION_1_2 */ #ifdef GLX_VERSION_1_3 static void _glewInfo_GLX_VERSION_1_3 (void) { glewPrintExt("GLX_VERSION_1_3", GLXEW_VERSION_1_3, GLXEW_VERSION_1_3, GLXEW_VERSION_1_3); glewInfoFunc("glXChooseFBConfig", glXChooseFBConfig == NULL); glewInfoFunc("glXCreateNewContext", glXCreateNewContext == NULL); glewInfoFunc("glXCreatePbuffer", glXCreatePbuffer == NULL); glewInfoFunc("glXCreatePixmap", glXCreatePixmap == NULL); glewInfoFunc("glXCreateWindow", glXCreateWindow == NULL); glewInfoFunc("glXDestroyPbuffer", glXDestroyPbuffer == NULL); glewInfoFunc("glXDestroyPixmap", glXDestroyPixmap == NULL); glewInfoFunc("glXDestroyWindow", glXDestroyWindow == NULL); glewInfoFunc("glXGetCurrentReadDrawable", glXGetCurrentReadDrawable == NULL); glewInfoFunc("glXGetFBConfigAttrib", glXGetFBConfigAttrib == NULL); glewInfoFunc("glXGetFBConfigs", glXGetFBConfigs == NULL); glewInfoFunc("glXGetSelectedEvent", glXGetSelectedEvent == NULL); glewInfoFunc("glXGetVisualFromFBConfig", glXGetVisualFromFBConfig == NULL); glewInfoFunc("glXMakeContextCurrent", glXMakeContextCurrent == NULL); glewInfoFunc("glXQueryContext", glXQueryContext == NULL); glewInfoFunc("glXQueryDrawable", glXQueryDrawable == NULL); glewInfoFunc("glXSelectEvent", glXSelectEvent == NULL); } #endif /* GLX_VERSION_1_3 */ #ifdef GLX_VERSION_1_4 static void _glewInfo_GLX_VERSION_1_4 (void) { glewPrintExt("GLX_VERSION_1_4", GLXEW_VERSION_1_4, GLXEW_VERSION_1_4, GLXEW_VERSION_1_4); } #endif /* GLX_VERSION_1_4 */ #ifdef GLX_3DFX_multisample static void _glewInfo_GLX_3DFX_multisample (void) { glewPrintExt("GLX_3DFX_multisample", GLXEW_3DFX_multisample, glxewIsSupported("GLX_3DFX_multisample"), glxewGetExtension("GLX_3DFX_multisample")); } #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association static void _glewInfo_GLX_AMD_gpu_association (void) { glewPrintExt("GLX_AMD_gpu_association", GLXEW_AMD_gpu_association, glxewIsSupported("GLX_AMD_gpu_association"), glxewGetExtension("GLX_AMD_gpu_association")); glewInfoFunc("glXBlitContextFramebufferAMD", glXBlitContextFramebufferAMD == NULL); glewInfoFunc("glXCreateAssociatedContextAMD", glXCreateAssociatedContextAMD == NULL); glewInfoFunc("glXCreateAssociatedContextAttribsAMD", glXCreateAssociatedContextAttribsAMD == NULL); glewInfoFunc("glXDeleteAssociatedContextAMD", glXDeleteAssociatedContextAMD == NULL); glewInfoFunc("glXGetContextGPUIDAMD", glXGetContextGPUIDAMD == NULL); glewInfoFunc("glXGetCurrentAssociatedContextAMD", glXGetCurrentAssociatedContextAMD == NULL); glewInfoFunc("glXGetGPUIDsAMD", glXGetGPUIDsAMD == NULL); glewInfoFunc("glXGetGPUInfoAMD", glXGetGPUInfoAMD == NULL); glewInfoFunc("glXMakeAssociatedContextCurrentAMD", glXMakeAssociatedContextCurrentAMD == NULL); } #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_context_flush_control static void _glewInfo_GLX_ARB_context_flush_control (void) { glewPrintExt("GLX_ARB_context_flush_control", GLXEW_ARB_context_flush_control, glxewIsSupported("GLX_ARB_context_flush_control"), glxewGetExtension("GLX_ARB_context_flush_control")); } #endif /* GLX_ARB_context_flush_control */ #ifdef GLX_ARB_create_context static void _glewInfo_GLX_ARB_create_context (void) { glewPrintExt("GLX_ARB_create_context", GLXEW_ARB_create_context, glxewIsSupported("GLX_ARB_create_context"), glxewGetExtension("GLX_ARB_create_context")); glewInfoFunc("glXCreateContextAttribsARB", glXCreateContextAttribsARB == NULL); } #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile static void _glewInfo_GLX_ARB_create_context_profile (void) { glewPrintExt("GLX_ARB_create_context_profile", GLXEW_ARB_create_context_profile, glxewIsSupported("GLX_ARB_create_context_profile"), glxewGetExtension("GLX_ARB_create_context_profile")); } #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness static void _glewInfo_GLX_ARB_create_context_robustness (void) { glewPrintExt("GLX_ARB_create_context_robustness", GLXEW_ARB_create_context_robustness, glxewIsSupported("GLX_ARB_create_context_robustness"), glxewGetExtension("GLX_ARB_create_context_robustness")); } #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float static void _glewInfo_GLX_ARB_fbconfig_float (void) { glewPrintExt("GLX_ARB_fbconfig_float", GLXEW_ARB_fbconfig_float, glxewIsSupported("GLX_ARB_fbconfig_float"), glxewGetExtension("GLX_ARB_fbconfig_float")); } #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB static void _glewInfo_GLX_ARB_framebuffer_sRGB (void) { glewPrintExt("GLX_ARB_framebuffer_sRGB", GLXEW_ARB_framebuffer_sRGB, glxewIsSupported("GLX_ARB_framebuffer_sRGB"), glxewGetExtension("GLX_ARB_framebuffer_sRGB")); } #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address static void _glewInfo_GLX_ARB_get_proc_address (void) { glewPrintExt("GLX_ARB_get_proc_address", GLXEW_ARB_get_proc_address, glxewIsSupported("GLX_ARB_get_proc_address"), glxewGetExtension("GLX_ARB_get_proc_address")); } #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample static void _glewInfo_GLX_ARB_multisample (void) { glewPrintExt("GLX_ARB_multisample", GLXEW_ARB_multisample, glxewIsSupported("GLX_ARB_multisample"), glxewGetExtension("GLX_ARB_multisample")); } #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_robustness_application_isolation static void _glewInfo_GLX_ARB_robustness_application_isolation (void) { glewPrintExt("GLX_ARB_robustness_application_isolation", GLXEW_ARB_robustness_application_isolation, glxewIsSupported("GLX_ARB_robustness_application_isolation"), glxewGetExtension("GLX_ARB_robustness_application_isolation")); } #endif /* GLX_ARB_robustness_application_isolation */ #ifdef GLX_ARB_robustness_share_group_isolation static void _glewInfo_GLX_ARB_robustness_share_group_isolation (void) { glewPrintExt("GLX_ARB_robustness_share_group_isolation", GLXEW_ARB_robustness_share_group_isolation, glxewIsSupported("GLX_ARB_robustness_share_group_isolation"), glxewGetExtension("GLX_ARB_robustness_share_group_isolation")); } #endif /* GLX_ARB_robustness_share_group_isolation */ #ifdef GLX_ARB_vertex_buffer_object static void _glewInfo_GLX_ARB_vertex_buffer_object (void) { glewPrintExt("GLX_ARB_vertex_buffer_object", GLXEW_ARB_vertex_buffer_object, glxewIsSupported("GLX_ARB_vertex_buffer_object"), glxewGetExtension("GLX_ARB_vertex_buffer_object")); } #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float static void _glewInfo_GLX_ATI_pixel_format_float (void) { glewPrintExt("GLX_ATI_pixel_format_float", GLXEW_ATI_pixel_format_float, glxewIsSupported("GLX_ATI_pixel_format_float"), glxewGetExtension("GLX_ATI_pixel_format_float")); } #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture static void _glewInfo_GLX_ATI_render_texture (void) { glewPrintExt("GLX_ATI_render_texture", GLXEW_ATI_render_texture, glxewIsSupported("GLX_ATI_render_texture"), glxewGetExtension("GLX_ATI_render_texture")); glewInfoFunc("glXBindTexImageATI", glXBindTexImageATI == NULL); glewInfoFunc("glXDrawableAttribATI", glXDrawableAttribATI == NULL); glewInfoFunc("glXReleaseTexImageATI", glXReleaseTexImageATI == NULL); } #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_buffer_age static void _glewInfo_GLX_EXT_buffer_age (void) { glewPrintExt("GLX_EXT_buffer_age", GLXEW_EXT_buffer_age, glxewIsSupported("GLX_EXT_buffer_age"), glxewGetExtension("GLX_EXT_buffer_age")); } #endif /* GLX_EXT_buffer_age */ #ifdef GLX_EXT_create_context_es2_profile static void _glewInfo_GLX_EXT_create_context_es2_profile (void) { glewPrintExt("GLX_EXT_create_context_es2_profile", GLXEW_EXT_create_context_es2_profile, glxewIsSupported("GLX_EXT_create_context_es2_profile"), glxewGetExtension("GLX_EXT_create_context_es2_profile")); } #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_create_context_es_profile static void _glewInfo_GLX_EXT_create_context_es_profile (void) { glewPrintExt("GLX_EXT_create_context_es_profile", GLXEW_EXT_create_context_es_profile, glxewIsSupported("GLX_EXT_create_context_es_profile"), glxewGetExtension("GLX_EXT_create_context_es_profile")); } #endif /* GLX_EXT_create_context_es_profile */ #ifdef GLX_EXT_fbconfig_packed_float static void _glewInfo_GLX_EXT_fbconfig_packed_float (void) { glewPrintExt("GLX_EXT_fbconfig_packed_float", GLXEW_EXT_fbconfig_packed_float, glxewIsSupported("GLX_EXT_fbconfig_packed_float"), glxewGetExtension("GLX_EXT_fbconfig_packed_float")); } #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB static void _glewInfo_GLX_EXT_framebuffer_sRGB (void) { glewPrintExt("GLX_EXT_framebuffer_sRGB", GLXEW_EXT_framebuffer_sRGB, glxewIsSupported("GLX_EXT_framebuffer_sRGB"), glxewGetExtension("GLX_EXT_framebuffer_sRGB")); } #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context static void _glewInfo_GLX_EXT_import_context (void) { glewPrintExt("GLX_EXT_import_context", GLXEW_EXT_import_context, glxewIsSupported("GLX_EXT_import_context"), glxewGetExtension("GLX_EXT_import_context")); glewInfoFunc("glXFreeContextEXT", glXFreeContextEXT == NULL); glewInfoFunc("glXGetContextIDEXT", glXGetContextIDEXT == NULL); glewInfoFunc("glXImportContextEXT", glXImportContextEXT == NULL); glewInfoFunc("glXQueryContextInfoEXT", glXQueryContextInfoEXT == NULL); } #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_scene_marker static void _glewInfo_GLX_EXT_scene_marker (void) { glewPrintExt("GLX_EXT_scene_marker", GLXEW_EXT_scene_marker, glxewIsSupported("GLX_EXT_scene_marker"), glxewGetExtension("GLX_EXT_scene_marker")); } #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_stereo_tree static void _glewInfo_GLX_EXT_stereo_tree (void) { glewPrintExt("GLX_EXT_stereo_tree", GLXEW_EXT_stereo_tree, glxewIsSupported("GLX_EXT_stereo_tree"), glxewGetExtension("GLX_EXT_stereo_tree")); } #endif /* GLX_EXT_stereo_tree */ #ifdef GLX_EXT_swap_control static void _glewInfo_GLX_EXT_swap_control (void) { glewPrintExt("GLX_EXT_swap_control", GLXEW_EXT_swap_control, glxewIsSupported("GLX_EXT_swap_control"), glxewGetExtension("GLX_EXT_swap_control")); glewInfoFunc("glXSwapIntervalEXT", glXSwapIntervalEXT == NULL); } #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_swap_control_tear static void _glewInfo_GLX_EXT_swap_control_tear (void) { glewPrintExt("GLX_EXT_swap_control_tear", GLXEW_EXT_swap_control_tear, glxewIsSupported("GLX_EXT_swap_control_tear"), glxewGetExtension("GLX_EXT_swap_control_tear")); } #endif /* GLX_EXT_swap_control_tear */ #ifdef GLX_EXT_texture_from_pixmap static void _glewInfo_GLX_EXT_texture_from_pixmap (void) { glewPrintExt("GLX_EXT_texture_from_pixmap", GLXEW_EXT_texture_from_pixmap, glxewIsSupported("GLX_EXT_texture_from_pixmap"), glxewGetExtension("GLX_EXT_texture_from_pixmap")); glewInfoFunc("glXBindTexImageEXT", glXBindTexImageEXT == NULL); glewInfoFunc("glXReleaseTexImageEXT", glXReleaseTexImageEXT == NULL); } #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info static void _glewInfo_GLX_EXT_visual_info (void) { glewPrintExt("GLX_EXT_visual_info", GLXEW_EXT_visual_info, glxewIsSupported("GLX_EXT_visual_info"), glxewGetExtension("GLX_EXT_visual_info")); } #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating static void _glewInfo_GLX_EXT_visual_rating (void) { glewPrintExt("GLX_EXT_visual_rating", GLXEW_EXT_visual_rating, glxewIsSupported("GLX_EXT_visual_rating"), glxewGetExtension("GLX_EXT_visual_rating")); } #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event static void _glewInfo_GLX_INTEL_swap_event (void) { glewPrintExt("GLX_INTEL_swap_event", GLXEW_INTEL_swap_event, glxewIsSupported("GLX_INTEL_swap_event"), glxewGetExtension("GLX_INTEL_swap_event")); } #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset static void _glewInfo_GLX_MESA_agp_offset (void) { glewPrintExt("GLX_MESA_agp_offset", GLXEW_MESA_agp_offset, glxewIsSupported("GLX_MESA_agp_offset"), glxewGetExtension("GLX_MESA_agp_offset")); glewInfoFunc("glXGetAGPOffsetMESA", glXGetAGPOffsetMESA == NULL); } #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer static void _glewInfo_GLX_MESA_copy_sub_buffer (void) { glewPrintExt("GLX_MESA_copy_sub_buffer", GLXEW_MESA_copy_sub_buffer, glxewIsSupported("GLX_MESA_copy_sub_buffer"), glxewGetExtension("GLX_MESA_copy_sub_buffer")); glewInfoFunc("glXCopySubBufferMESA", glXCopySubBufferMESA == NULL); } #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap static void _glewInfo_GLX_MESA_pixmap_colormap (void) { glewPrintExt("GLX_MESA_pixmap_colormap", GLXEW_MESA_pixmap_colormap, glxewIsSupported("GLX_MESA_pixmap_colormap"), glxewGetExtension("GLX_MESA_pixmap_colormap")); glewInfoFunc("glXCreateGLXPixmapMESA", glXCreateGLXPixmapMESA == NULL); } #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_query_renderer static void _glewInfo_GLX_MESA_query_renderer (void) { glewPrintExt("GLX_MESA_query_renderer", GLXEW_MESA_query_renderer, glxewIsSupported("GLX_MESA_query_renderer"), glxewGetExtension("GLX_MESA_query_renderer")); glewInfoFunc("glXQueryCurrentRendererIntegerMESA", glXQueryCurrentRendererIntegerMESA == NULL); glewInfoFunc("glXQueryCurrentRendererStringMESA", glXQueryCurrentRendererStringMESA == NULL); glewInfoFunc("glXQueryRendererIntegerMESA", glXQueryRendererIntegerMESA == NULL); glewInfoFunc("glXQueryRendererStringMESA", glXQueryRendererStringMESA == NULL); } #endif /* GLX_MESA_query_renderer */ #ifdef GLX_MESA_release_buffers static void _glewInfo_GLX_MESA_release_buffers (void) { glewPrintExt("GLX_MESA_release_buffers", GLXEW_MESA_release_buffers, glxewIsSupported("GLX_MESA_release_buffers"), glxewGetExtension("GLX_MESA_release_buffers")); glewInfoFunc("glXReleaseBuffersMESA", glXReleaseBuffersMESA == NULL); } #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode static void _glewInfo_GLX_MESA_set_3dfx_mode (void) { glewPrintExt("GLX_MESA_set_3dfx_mode", GLXEW_MESA_set_3dfx_mode, glxewIsSupported("GLX_MESA_set_3dfx_mode"), glxewGetExtension("GLX_MESA_set_3dfx_mode")); glewInfoFunc("glXSet3DfxModeMESA", glXSet3DfxModeMESA == NULL); } #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control static void _glewInfo_GLX_MESA_swap_control (void) { glewPrintExt("GLX_MESA_swap_control", GLXEW_MESA_swap_control, glxewIsSupported("GLX_MESA_swap_control"), glxewGetExtension("GLX_MESA_swap_control")); glewInfoFunc("glXGetSwapIntervalMESA", glXGetSwapIntervalMESA == NULL); glewInfoFunc("glXSwapIntervalMESA", glXSwapIntervalMESA == NULL); } #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_buffer static void _glewInfo_GLX_NV_copy_buffer (void) { glewPrintExt("GLX_NV_copy_buffer", GLXEW_NV_copy_buffer, glxewIsSupported("GLX_NV_copy_buffer"), glxewGetExtension("GLX_NV_copy_buffer")); glewInfoFunc("glXCopyBufferSubDataNV", glXCopyBufferSubDataNV == NULL); glewInfoFunc("glXNamedCopyBufferSubDataNV", glXNamedCopyBufferSubDataNV == NULL); } #endif /* GLX_NV_copy_buffer */ #ifdef GLX_NV_copy_image static void _glewInfo_GLX_NV_copy_image (void) { glewPrintExt("GLX_NV_copy_image", GLXEW_NV_copy_image, glxewIsSupported("GLX_NV_copy_image"), glxewGetExtension("GLX_NV_copy_image")); glewInfoFunc("glXCopyImageSubDataNV", glXCopyImageSubDataNV == NULL); } #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_delay_before_swap static void _glewInfo_GLX_NV_delay_before_swap (void) { glewPrintExt("GLX_NV_delay_before_swap", GLXEW_NV_delay_before_swap, glxewIsSupported("GLX_NV_delay_before_swap"), glxewGetExtension("GLX_NV_delay_before_swap")); glewInfoFunc("glXDelayBeforeSwapNV", glXDelayBeforeSwapNV == NULL); } #endif /* GLX_NV_delay_before_swap */ #ifdef GLX_NV_float_buffer static void _glewInfo_GLX_NV_float_buffer (void) { glewPrintExt("GLX_NV_float_buffer", GLXEW_NV_float_buffer, glxewIsSupported("GLX_NV_float_buffer"), glxewGetExtension("GLX_NV_float_buffer")); } #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage static void _glewInfo_GLX_NV_multisample_coverage (void) { glewPrintExt("GLX_NV_multisample_coverage", GLXEW_NV_multisample_coverage, glxewIsSupported("GLX_NV_multisample_coverage"), glxewGetExtension("GLX_NV_multisample_coverage")); } #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video static void _glewInfo_GLX_NV_present_video (void) { glewPrintExt("GLX_NV_present_video", GLXEW_NV_present_video, glxewIsSupported("GLX_NV_present_video"), glxewGetExtension("GLX_NV_present_video")); glewInfoFunc("glXBindVideoDeviceNV", glXBindVideoDeviceNV == NULL); glewInfoFunc("glXEnumerateVideoDevicesNV", glXEnumerateVideoDevicesNV == NULL); } #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group static void _glewInfo_GLX_NV_swap_group (void) { glewPrintExt("GLX_NV_swap_group", GLXEW_NV_swap_group, glxewIsSupported("GLX_NV_swap_group"), glxewGetExtension("GLX_NV_swap_group")); glewInfoFunc("glXBindSwapBarrierNV", glXBindSwapBarrierNV == NULL); glewInfoFunc("glXJoinSwapGroupNV", glXJoinSwapGroupNV == NULL); glewInfoFunc("glXQueryFrameCountNV", glXQueryFrameCountNV == NULL); glewInfoFunc("glXQueryMaxSwapGroupsNV", glXQueryMaxSwapGroupsNV == NULL); glewInfoFunc("glXQuerySwapGroupNV", glXQuerySwapGroupNV == NULL); glewInfoFunc("glXResetFrameCountNV", glXResetFrameCountNV == NULL); } #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range static void _glewInfo_GLX_NV_vertex_array_range (void) { glewPrintExt("GLX_NV_vertex_array_range", GLXEW_NV_vertex_array_range, glxewIsSupported("GLX_NV_vertex_array_range"), glxewGetExtension("GLX_NV_vertex_array_range")); glewInfoFunc("glXAllocateMemoryNV", glXAllocateMemoryNV == NULL); glewInfoFunc("glXFreeMemoryNV", glXFreeMemoryNV == NULL); } #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture static void _glewInfo_GLX_NV_video_capture (void) { glewPrintExt("GLX_NV_video_capture", GLXEW_NV_video_capture, glxewIsSupported("GLX_NV_video_capture"), glxewGetExtension("GLX_NV_video_capture")); glewInfoFunc("glXBindVideoCaptureDeviceNV", glXBindVideoCaptureDeviceNV == NULL); glewInfoFunc("glXEnumerateVideoCaptureDevicesNV", glXEnumerateVideoCaptureDevicesNV == NULL); glewInfoFunc("glXLockVideoCaptureDeviceNV", glXLockVideoCaptureDeviceNV == NULL); glewInfoFunc("glXQueryVideoCaptureDeviceNV", glXQueryVideoCaptureDeviceNV == NULL); glewInfoFunc("glXReleaseVideoCaptureDeviceNV", glXReleaseVideoCaptureDeviceNV == NULL); } #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out static void _glewInfo_GLX_NV_video_out (void) { glewPrintExt("GLX_NV_video_out", GLXEW_NV_video_out, glxewIsSupported("GLX_NV_video_out"), glxewGetExtension("GLX_NV_video_out")); glewInfoFunc("glXBindVideoImageNV", glXBindVideoImageNV == NULL); glewInfoFunc("glXGetVideoDeviceNV", glXGetVideoDeviceNV == NULL); glewInfoFunc("glXGetVideoInfoNV", glXGetVideoInfoNV == NULL); glewInfoFunc("glXReleaseVideoDeviceNV", glXReleaseVideoDeviceNV == NULL); glewInfoFunc("glXReleaseVideoImageNV", glXReleaseVideoImageNV == NULL); glewInfoFunc("glXSendPbufferToVideoNV", glXSendPbufferToVideoNV == NULL); } #endif /* GLX_NV_video_out */ #ifdef GLX_OML_swap_method static void _glewInfo_GLX_OML_swap_method (void) { glewPrintExt("GLX_OML_swap_method", GLXEW_OML_swap_method, glxewIsSupported("GLX_OML_swap_method"), glxewGetExtension("GLX_OML_swap_method")); } #endif /* GLX_OML_swap_method */ #ifdef GLX_OML_sync_control static void _glewInfo_GLX_OML_sync_control (void) { glewPrintExt("GLX_OML_sync_control", GLXEW_OML_sync_control, glxewIsSupported("GLX_OML_sync_control"), glxewGetExtension("GLX_OML_sync_control")); glewInfoFunc("glXGetMscRateOML", glXGetMscRateOML == NULL); glewInfoFunc("glXGetSyncValuesOML", glXGetSyncValuesOML == NULL); glewInfoFunc("glXSwapBuffersMscOML", glXSwapBuffersMscOML == NULL); glewInfoFunc("glXWaitForMscOML", glXWaitForMscOML == NULL); glewInfoFunc("glXWaitForSbcOML", glXWaitForSbcOML == NULL); } #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay static void _glewInfo_GLX_SGIS_blended_overlay (void) { glewPrintExt("GLX_SGIS_blended_overlay", GLXEW_SGIS_blended_overlay, glxewIsSupported("GLX_SGIS_blended_overlay"), glxewGetExtension("GLX_SGIS_blended_overlay")); } #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range static void _glewInfo_GLX_SGIS_color_range (void) { glewPrintExt("GLX_SGIS_color_range", GLXEW_SGIS_color_range, glxewIsSupported("GLX_SGIS_color_range"), glxewGetExtension("GLX_SGIS_color_range")); } #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample static void _glewInfo_GLX_SGIS_multisample (void) { glewPrintExt("GLX_SGIS_multisample", GLXEW_SGIS_multisample, glxewIsSupported("GLX_SGIS_multisample"), glxewGetExtension("GLX_SGIS_multisample")); } #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample static void _glewInfo_GLX_SGIS_shared_multisample (void) { glewPrintExt("GLX_SGIS_shared_multisample", GLXEW_SGIS_shared_multisample, glxewIsSupported("GLX_SGIS_shared_multisample"), glxewGetExtension("GLX_SGIS_shared_multisample")); } #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig static void _glewInfo_GLX_SGIX_fbconfig (void) { glewPrintExt("GLX_SGIX_fbconfig", GLXEW_SGIX_fbconfig, glxewIsSupported("GLX_SGIX_fbconfig"), glxewGetExtension("GLX_SGIX_fbconfig")); glewInfoFunc("glXChooseFBConfigSGIX", glXChooseFBConfigSGIX == NULL); glewInfoFunc("glXCreateContextWithConfigSGIX", glXCreateContextWithConfigSGIX == NULL); glewInfoFunc("glXCreateGLXPixmapWithConfigSGIX", glXCreateGLXPixmapWithConfigSGIX == NULL); glewInfoFunc("glXGetFBConfigAttribSGIX", glXGetFBConfigAttribSGIX == NULL); glewInfoFunc("glXGetFBConfigFromVisualSGIX", glXGetFBConfigFromVisualSGIX == NULL); glewInfoFunc("glXGetVisualFromFBConfigSGIX", glXGetVisualFromFBConfigSGIX == NULL); } #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe static void _glewInfo_GLX_SGIX_hyperpipe (void) { glewPrintExt("GLX_SGIX_hyperpipe", GLXEW_SGIX_hyperpipe, glxewIsSupported("GLX_SGIX_hyperpipe"), glxewGetExtension("GLX_SGIX_hyperpipe")); glewInfoFunc("glXBindHyperpipeSGIX", glXBindHyperpipeSGIX == NULL); glewInfoFunc("glXDestroyHyperpipeConfigSGIX", glXDestroyHyperpipeConfigSGIX == NULL); glewInfoFunc("glXHyperpipeAttribSGIX", glXHyperpipeAttribSGIX == NULL); glewInfoFunc("glXHyperpipeConfigSGIX", glXHyperpipeConfigSGIX == NULL); glewInfoFunc("glXQueryHyperpipeAttribSGIX", glXQueryHyperpipeAttribSGIX == NULL); glewInfoFunc("glXQueryHyperpipeBestAttribSGIX", glXQueryHyperpipeBestAttribSGIX == NULL); glewInfoFunc("glXQueryHyperpipeConfigSGIX", glXQueryHyperpipeConfigSGIX == NULL); glewInfoFunc("glXQueryHyperpipeNetworkSGIX", glXQueryHyperpipeNetworkSGIX == NULL); } #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer static void _glewInfo_GLX_SGIX_pbuffer (void) { glewPrintExt("GLX_SGIX_pbuffer", GLXEW_SGIX_pbuffer, glxewIsSupported("GLX_SGIX_pbuffer"), glxewGetExtension("GLX_SGIX_pbuffer")); glewInfoFunc("glXCreateGLXPbufferSGIX", glXCreateGLXPbufferSGIX == NULL); glewInfoFunc("glXDestroyGLXPbufferSGIX", glXDestroyGLXPbufferSGIX == NULL); glewInfoFunc("glXGetSelectedEventSGIX", glXGetSelectedEventSGIX == NULL); glewInfoFunc("glXQueryGLXPbufferSGIX", glXQueryGLXPbufferSGIX == NULL); glewInfoFunc("glXSelectEventSGIX", glXSelectEventSGIX == NULL); } #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier static void _glewInfo_GLX_SGIX_swap_barrier (void) { glewPrintExt("GLX_SGIX_swap_barrier", GLXEW_SGIX_swap_barrier, glxewIsSupported("GLX_SGIX_swap_barrier"), glxewGetExtension("GLX_SGIX_swap_barrier")); glewInfoFunc("glXBindSwapBarrierSGIX", glXBindSwapBarrierSGIX == NULL); glewInfoFunc("glXQueryMaxSwapBarriersSGIX", glXQueryMaxSwapBarriersSGIX == NULL); } #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group static void _glewInfo_GLX_SGIX_swap_group (void) { glewPrintExt("GLX_SGIX_swap_group", GLXEW_SGIX_swap_group, glxewIsSupported("GLX_SGIX_swap_group"), glxewGetExtension("GLX_SGIX_swap_group")); glewInfoFunc("glXJoinSwapGroupSGIX", glXJoinSwapGroupSGIX == NULL); } #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize static void _glewInfo_GLX_SGIX_video_resize (void) { glewPrintExt("GLX_SGIX_video_resize", GLXEW_SGIX_video_resize, glxewIsSupported("GLX_SGIX_video_resize"), glxewGetExtension("GLX_SGIX_video_resize")); glewInfoFunc("glXBindChannelToWindowSGIX", glXBindChannelToWindowSGIX == NULL); glewInfoFunc("glXChannelRectSGIX", glXChannelRectSGIX == NULL); glewInfoFunc("glXChannelRectSyncSGIX", glXChannelRectSyncSGIX == NULL); glewInfoFunc("glXQueryChannelDeltasSGIX", glXQueryChannelDeltasSGIX == NULL); glewInfoFunc("glXQueryChannelRectSGIX", glXQueryChannelRectSGIX == NULL); } #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group static void _glewInfo_GLX_SGIX_visual_select_group (void) { glewPrintExt("GLX_SGIX_visual_select_group", GLXEW_SGIX_visual_select_group, glxewIsSupported("GLX_SGIX_visual_select_group"), glxewGetExtension("GLX_SGIX_visual_select_group")); } #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion static void _glewInfo_GLX_SGI_cushion (void) { glewPrintExt("GLX_SGI_cushion", GLXEW_SGI_cushion, glxewIsSupported("GLX_SGI_cushion"), glxewGetExtension("GLX_SGI_cushion")); glewInfoFunc("glXCushionSGI", glXCushionSGI == NULL); } #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read static void _glewInfo_GLX_SGI_make_current_read (void) { glewPrintExt("GLX_SGI_make_current_read", GLXEW_SGI_make_current_read, glxewIsSupported("GLX_SGI_make_current_read"), glxewGetExtension("GLX_SGI_make_current_read")); glewInfoFunc("glXGetCurrentReadDrawableSGI", glXGetCurrentReadDrawableSGI == NULL); glewInfoFunc("glXMakeCurrentReadSGI", glXMakeCurrentReadSGI == NULL); } #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control static void _glewInfo_GLX_SGI_swap_control (void) { glewPrintExt("GLX_SGI_swap_control", GLXEW_SGI_swap_control, glxewIsSupported("GLX_SGI_swap_control"), glxewGetExtension("GLX_SGI_swap_control")); glewInfoFunc("glXSwapIntervalSGI", glXSwapIntervalSGI == NULL); } #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync static void _glewInfo_GLX_SGI_video_sync (void) { glewPrintExt("GLX_SGI_video_sync", GLXEW_SGI_video_sync, glxewIsSupported("GLX_SGI_video_sync"), glxewGetExtension("GLX_SGI_video_sync")); glewInfoFunc("glXGetVideoSyncSGI", glXGetVideoSyncSGI == NULL); glewInfoFunc("glXWaitVideoSyncSGI", glXWaitVideoSyncSGI == NULL); } #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index static void _glewInfo_GLX_SUN_get_transparent_index (void) { glewPrintExt("GLX_SUN_get_transparent_index", GLXEW_SUN_get_transparent_index, glxewIsSupported("GLX_SUN_get_transparent_index"), glxewGetExtension("GLX_SUN_get_transparent_index")); glewInfoFunc("glXGetTransparentIndexSUN", glXGetTransparentIndexSUN == NULL); } #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize static void _glewInfo_GLX_SUN_video_resize (void) { glewPrintExt("GLX_SUN_video_resize", GLXEW_SUN_video_resize, glxewIsSupported("GLX_SUN_video_resize"), glxewGetExtension("GLX_SUN_video_resize")); glewInfoFunc("glXGetVideoResizeSUN", glXGetVideoResizeSUN == NULL); glewInfoFunc("glXVideoResizeSUN", glXVideoResizeSUN == NULL); } #endif /* GLX_SUN_video_resize */ #endif /* _WIN32 */ /* ------------------------------------------------------------------------ */ static void glewInfo (void) { #ifdef GL_VERSION_1_1 _glewInfo_GL_VERSION_1_1(); #endif /* GL_VERSION_1_1 */ #ifdef GL_VERSION_1_2 _glewInfo_GL_VERSION_1_2(); #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_2_1 _glewInfo_GL_VERSION_1_2_1(); #endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 _glewInfo_GL_VERSION_1_3(); #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 _glewInfo_GL_VERSION_1_4(); #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 _glewInfo_GL_VERSION_1_5(); #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 _glewInfo_GL_VERSION_2_0(); #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 _glewInfo_GL_VERSION_2_1(); #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 _glewInfo_GL_VERSION_3_0(); #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 _glewInfo_GL_VERSION_3_1(); #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 _glewInfo_GL_VERSION_3_2(); #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 _glewInfo_GL_VERSION_3_3(); #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 _glewInfo_GL_VERSION_4_0(); #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_1 _glewInfo_GL_VERSION_4_1(); #endif /* GL_VERSION_4_1 */ #ifdef GL_VERSION_4_2 _glewInfo_GL_VERSION_4_2(); #endif /* GL_VERSION_4_2 */ #ifdef GL_VERSION_4_3 _glewInfo_GL_VERSION_4_3(); #endif /* GL_VERSION_4_3 */ #ifdef GL_VERSION_4_4 _glewInfo_GL_VERSION_4_4(); #endif /* GL_VERSION_4_4 */ #ifdef GL_VERSION_4_5 _glewInfo_GL_VERSION_4_5(); #endif /* GL_VERSION_4_5 */ #ifdef GL_3DFX_multisample _glewInfo_GL_3DFX_multisample(); #endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer _glewInfo_GL_3DFX_tbuffer(); #endif /* GL_3DFX_tbuffer */ #ifdef GL_3DFX_texture_compression_FXT1 _glewInfo_GL_3DFX_texture_compression_FXT1(); #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef GL_AMD_blend_minmax_factor _glewInfo_GL_AMD_blend_minmax_factor(); #endif /* GL_AMD_blend_minmax_factor */ #ifdef GL_AMD_conservative_depth _glewInfo_GL_AMD_conservative_depth(); #endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output _glewInfo_GL_AMD_debug_output(); #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_depth_clamp_separate _glewInfo_GL_AMD_depth_clamp_separate(); #endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend _glewInfo_GL_AMD_draw_buffers_blend(); #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_gcn_shader _glewInfo_GL_AMD_gcn_shader(); #endif /* GL_AMD_gcn_shader */ #ifdef GL_AMD_gpu_shader_int64 _glewInfo_GL_AMD_gpu_shader_int64(); #endif /* GL_AMD_gpu_shader_int64 */ #ifdef GL_AMD_interleaved_elements _glewInfo_GL_AMD_interleaved_elements(); #endif /* GL_AMD_interleaved_elements */ #ifdef GL_AMD_multi_draw_indirect _glewInfo_GL_AMD_multi_draw_indirect(); #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete _glewInfo_GL_AMD_name_gen_delete(); #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_occlusion_query_event _glewInfo_GL_AMD_occlusion_query_event(); #endif /* GL_AMD_occlusion_query_event */ #ifdef GL_AMD_performance_monitor _glewInfo_GL_AMD_performance_monitor(); #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_pinned_memory _glewInfo_GL_AMD_pinned_memory(); #endif /* GL_AMD_pinned_memory */ #ifdef GL_AMD_query_buffer_object _glewInfo_GL_AMD_query_buffer_object(); #endif /* GL_AMD_query_buffer_object */ #ifdef GL_AMD_sample_positions _glewInfo_GL_AMD_sample_positions(); #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_seamless_cubemap_per_texture _glewInfo_GL_AMD_seamless_cubemap_per_texture(); #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef GL_AMD_shader_atomic_counter_ops _glewInfo_GL_AMD_shader_atomic_counter_ops(); #endif /* GL_AMD_shader_atomic_counter_ops */ #ifdef GL_AMD_shader_stencil_export _glewInfo_GL_AMD_shader_stencil_export(); #endif /* GL_AMD_shader_stencil_export */ #ifdef GL_AMD_shader_stencil_value_export _glewInfo_GL_AMD_shader_stencil_value_export(); #endif /* GL_AMD_shader_stencil_value_export */ #ifdef GL_AMD_shader_trinary_minmax _glewInfo_GL_AMD_shader_trinary_minmax(); #endif /* GL_AMD_shader_trinary_minmax */ #ifdef GL_AMD_sparse_texture _glewInfo_GL_AMD_sparse_texture(); #endif /* GL_AMD_sparse_texture */ #ifdef GL_AMD_stencil_operation_extended _glewInfo_GL_AMD_stencil_operation_extended(); #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_texture_texture4 _glewInfo_GL_AMD_texture_texture4(); #endif /* GL_AMD_texture_texture4 */ #ifdef GL_AMD_transform_feedback3_lines_triangles _glewInfo_GL_AMD_transform_feedback3_lines_triangles(); #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef GL_AMD_transform_feedback4 _glewInfo_GL_AMD_transform_feedback4(); #endif /* GL_AMD_transform_feedback4 */ #ifdef GL_AMD_vertex_shader_layer _glewInfo_GL_AMD_vertex_shader_layer(); #endif /* GL_AMD_vertex_shader_layer */ #ifdef GL_AMD_vertex_shader_tessellator _glewInfo_GL_AMD_vertex_shader_tessellator(); #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_AMD_vertex_shader_viewport_index _glewInfo_GL_AMD_vertex_shader_viewport_index(); #endif /* GL_AMD_vertex_shader_viewport_index */ #ifdef GL_ANGLE_depth_texture _glewInfo_GL_ANGLE_depth_texture(); #endif /* GL_ANGLE_depth_texture */ #ifdef GL_ANGLE_framebuffer_blit _glewInfo_GL_ANGLE_framebuffer_blit(); #endif /* GL_ANGLE_framebuffer_blit */ #ifdef GL_ANGLE_framebuffer_multisample _glewInfo_GL_ANGLE_framebuffer_multisample(); #endif /* GL_ANGLE_framebuffer_multisample */ #ifdef GL_ANGLE_instanced_arrays _glewInfo_GL_ANGLE_instanced_arrays(); #endif /* GL_ANGLE_instanced_arrays */ #ifdef GL_ANGLE_pack_reverse_row_order _glewInfo_GL_ANGLE_pack_reverse_row_order(); #endif /* GL_ANGLE_pack_reverse_row_order */ #ifdef GL_ANGLE_program_binary _glewInfo_GL_ANGLE_program_binary(); #endif /* GL_ANGLE_program_binary */ #ifdef GL_ANGLE_texture_compression_dxt1 _glewInfo_GL_ANGLE_texture_compression_dxt1(); #endif /* GL_ANGLE_texture_compression_dxt1 */ #ifdef GL_ANGLE_texture_compression_dxt3 _glewInfo_GL_ANGLE_texture_compression_dxt3(); #endif /* GL_ANGLE_texture_compression_dxt3 */ #ifdef GL_ANGLE_texture_compression_dxt5 _glewInfo_GL_ANGLE_texture_compression_dxt5(); #endif /* GL_ANGLE_texture_compression_dxt5 */ #ifdef GL_ANGLE_texture_usage _glewInfo_GL_ANGLE_texture_usage(); #endif /* GL_ANGLE_texture_usage */ #ifdef GL_ANGLE_timer_query _glewInfo_GL_ANGLE_timer_query(); #endif /* GL_ANGLE_timer_query */ #ifdef GL_ANGLE_translated_shader_source _glewInfo_GL_ANGLE_translated_shader_source(); #endif /* GL_ANGLE_translated_shader_source */ #ifdef GL_APPLE_aux_depth_stencil _glewInfo_GL_APPLE_aux_depth_stencil(); #endif /* GL_APPLE_aux_depth_stencil */ #ifdef GL_APPLE_client_storage _glewInfo_GL_APPLE_client_storage(); #endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array _glewInfo_GL_APPLE_element_array(); #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence _glewInfo_GL_APPLE_fence(); #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_float_pixels _glewInfo_GL_APPLE_float_pixels(); #endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range _glewInfo_GL_APPLE_flush_buffer_range(); #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable _glewInfo_GL_APPLE_object_purgeable(); #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_pixel_buffer _glewInfo_GL_APPLE_pixel_buffer(); #endif /* GL_APPLE_pixel_buffer */ #ifdef GL_APPLE_rgb_422 _glewInfo_GL_APPLE_rgb_422(); #endif /* GL_APPLE_rgb_422 */ #ifdef GL_APPLE_row_bytes _glewInfo_GL_APPLE_row_bytes(); #endif /* GL_APPLE_row_bytes */ #ifdef GL_APPLE_specular_vector _glewInfo_GL_APPLE_specular_vector(); #endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range _glewInfo_GL_APPLE_texture_range(); #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_transform_hint _glewInfo_GL_APPLE_transform_hint(); #endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object _glewInfo_GL_APPLE_vertex_array_object(); #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range _glewInfo_GL_APPLE_vertex_array_range(); #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators _glewInfo_GL_APPLE_vertex_program_evaluators(); #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_APPLE_ycbcr_422 _glewInfo_GL_APPLE_ycbcr_422(); #endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility _glewInfo_GL_ARB_ES2_compatibility(); #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_1_compatibility _glewInfo_GL_ARB_ES3_1_compatibility(); #endif /* GL_ARB_ES3_1_compatibility */ #ifdef GL_ARB_ES3_compatibility _glewInfo_GL_ARB_ES3_compatibility(); #endif /* GL_ARB_ES3_compatibility */ #ifdef GL_ARB_arrays_of_arrays _glewInfo_GL_ARB_arrays_of_arrays(); #endif /* GL_ARB_arrays_of_arrays */ #ifdef GL_ARB_base_instance _glewInfo_GL_ARB_base_instance(); #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_bindless_texture _glewInfo_GL_ARB_bindless_texture(); #endif /* GL_ARB_bindless_texture */ #ifdef GL_ARB_blend_func_extended _glewInfo_GL_ARB_blend_func_extended(); #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_buffer_storage _glewInfo_GL_ARB_buffer_storage(); #endif /* GL_ARB_buffer_storage */ #ifdef GL_ARB_cl_event _glewInfo_GL_ARB_cl_event(); #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object _glewInfo_GL_ARB_clear_buffer_object(); #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_clear_texture _glewInfo_GL_ARB_clear_texture(); #endif /* GL_ARB_clear_texture */ #ifdef GL_ARB_clip_control _glewInfo_GL_ARB_clip_control(); #endif /* GL_ARB_clip_control */ #ifdef GL_ARB_color_buffer_float _glewInfo_GL_ARB_color_buffer_float(); #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compatibility _glewInfo_GL_ARB_compatibility(); #endif /* GL_ARB_compatibility */ #ifdef GL_ARB_compressed_texture_pixel_storage _glewInfo_GL_ARB_compressed_texture_pixel_storage(); #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifdef GL_ARB_compute_shader _glewInfo_GL_ARB_compute_shader(); #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_compute_variable_group_size _glewInfo_GL_ARB_compute_variable_group_size(); #endif /* GL_ARB_compute_variable_group_size */ #ifdef GL_ARB_conditional_render_inverted _glewInfo_GL_ARB_conditional_render_inverted(); #endif /* GL_ARB_conditional_render_inverted */ #ifdef GL_ARB_conservative_depth _glewInfo_GL_ARB_conservative_depth(); #endif /* GL_ARB_conservative_depth */ #ifdef GL_ARB_copy_buffer _glewInfo_GL_ARB_copy_buffer(); #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image _glewInfo_GL_ARB_copy_image(); #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_cull_distance _glewInfo_GL_ARB_cull_distance(); #endif /* GL_ARB_cull_distance */ #ifdef GL_ARB_debug_output _glewInfo_GL_ARB_debug_output(); #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_depth_buffer_float _glewInfo_GL_ARB_depth_buffer_float(); #endif /* GL_ARB_depth_buffer_float */ #ifdef GL_ARB_depth_clamp _glewInfo_GL_ARB_depth_clamp(); #endif /* GL_ARB_depth_clamp */ #ifdef GL_ARB_depth_texture _glewInfo_GL_ARB_depth_texture(); #endif /* GL_ARB_depth_texture */ #ifdef GL_ARB_derivative_control _glewInfo_GL_ARB_derivative_control(); #endif /* GL_ARB_derivative_control */ #ifdef GL_ARB_direct_state_access _glewInfo_GL_ARB_direct_state_access(); #endif /* GL_ARB_direct_state_access */ #ifdef GL_ARB_draw_buffers _glewInfo_GL_ARB_draw_buffers(); #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend _glewInfo_GL_ARB_draw_buffers_blend(); #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex _glewInfo_GL_ARB_draw_elements_base_vertex(); #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect _glewInfo_GL_ARB_draw_indirect(); #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_draw_instanced _glewInfo_GL_ARB_draw_instanced(); #endif /* GL_ARB_draw_instanced */ #ifdef GL_ARB_enhanced_layouts _glewInfo_GL_ARB_enhanced_layouts(); #endif /* GL_ARB_enhanced_layouts */ #ifdef GL_ARB_explicit_attrib_location _glewInfo_GL_ARB_explicit_attrib_location(); #endif /* GL_ARB_explicit_attrib_location */ #ifdef GL_ARB_explicit_uniform_location _glewInfo_GL_ARB_explicit_uniform_location(); #endif /* GL_ARB_explicit_uniform_location */ #ifdef GL_ARB_fragment_coord_conventions _glewInfo_GL_ARB_fragment_coord_conventions(); #endif /* GL_ARB_fragment_coord_conventions */ #ifdef GL_ARB_fragment_layer_viewport _glewInfo_GL_ARB_fragment_layer_viewport(); #endif /* GL_ARB_fragment_layer_viewport */ #ifdef GL_ARB_fragment_program _glewInfo_GL_ARB_fragment_program(); #endif /* GL_ARB_fragment_program */ #ifdef GL_ARB_fragment_program_shadow _glewInfo_GL_ARB_fragment_program_shadow(); #endif /* GL_ARB_fragment_program_shadow */ #ifdef GL_ARB_fragment_shader _glewInfo_GL_ARB_fragment_shader(); #endif /* GL_ARB_fragment_shader */ #ifdef GL_ARB_framebuffer_no_attachments _glewInfo_GL_ARB_framebuffer_no_attachments(); #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object _glewInfo_GL_ARB_framebuffer_object(); #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_framebuffer_sRGB _glewInfo_GL_ARB_framebuffer_sRGB(); #endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 _glewInfo_GL_ARB_geometry_shader4(); #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary _glewInfo_GL_ARB_get_program_binary(); #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_get_texture_sub_image _glewInfo_GL_ARB_get_texture_sub_image(); #endif /* GL_ARB_get_texture_sub_image */ #ifdef GL_ARB_gpu_shader5 _glewInfo_GL_ARB_gpu_shader5(); #endif /* GL_ARB_gpu_shader5 */ #ifdef GL_ARB_gpu_shader_fp64 _glewInfo_GL_ARB_gpu_shader_fp64(); #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_half_float_pixel _glewInfo_GL_ARB_half_float_pixel(); #endif /* GL_ARB_half_float_pixel */ #ifdef GL_ARB_half_float_vertex _glewInfo_GL_ARB_half_float_vertex(); #endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging _glewInfo_GL_ARB_imaging(); #endif /* GL_ARB_imaging */ #ifdef GL_ARB_indirect_parameters _glewInfo_GL_ARB_indirect_parameters(); #endif /* GL_ARB_indirect_parameters */ #ifdef GL_ARB_instanced_arrays _glewInfo_GL_ARB_instanced_arrays(); #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query _glewInfo_GL_ARB_internalformat_query(); #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 _glewInfo_GL_ARB_internalformat_query2(); #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata _glewInfo_GL_ARB_invalidate_subdata(); #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_alignment _glewInfo_GL_ARB_map_buffer_alignment(); #endif /* GL_ARB_map_buffer_alignment */ #ifdef GL_ARB_map_buffer_range _glewInfo_GL_ARB_map_buffer_range(); #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette _glewInfo_GL_ARB_matrix_palette(); #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_bind _glewInfo_GL_ARB_multi_bind(); #endif /* GL_ARB_multi_bind */ #ifdef GL_ARB_multi_draw_indirect _glewInfo_GL_ARB_multi_draw_indirect(); #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample _glewInfo_GL_ARB_multisample(); #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture _glewInfo_GL_ARB_multitexture(); #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query _glewInfo_GL_ARB_occlusion_query(); #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_occlusion_query2 _glewInfo_GL_ARB_occlusion_query2(); #endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_pipeline_statistics_query _glewInfo_GL_ARB_pipeline_statistics_query(); #endif /* GL_ARB_pipeline_statistics_query */ #ifdef GL_ARB_pixel_buffer_object _glewInfo_GL_ARB_pixel_buffer_object(); #endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters _glewInfo_GL_ARB_point_parameters(); #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_point_sprite _glewInfo_GL_ARB_point_sprite(); #endif /* GL_ARB_point_sprite */ #ifdef GL_ARB_program_interface_query _glewInfo_GL_ARB_program_interface_query(); #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex _glewInfo_GL_ARB_provoking_vertex(); #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_query_buffer_object _glewInfo_GL_ARB_query_buffer_object(); #endif /* GL_ARB_query_buffer_object */ #ifdef GL_ARB_robust_buffer_access_behavior _glewInfo_GL_ARB_robust_buffer_access_behavior(); #endif /* GL_ARB_robust_buffer_access_behavior */ #ifdef GL_ARB_robustness _glewInfo_GL_ARB_robustness(); #endif /* GL_ARB_robustness */ #ifdef GL_ARB_robustness_application_isolation _glewInfo_GL_ARB_robustness_application_isolation(); #endif /* GL_ARB_robustness_application_isolation */ #ifdef GL_ARB_robustness_share_group_isolation _glewInfo_GL_ARB_robustness_share_group_isolation(); #endif /* GL_ARB_robustness_share_group_isolation */ #ifdef GL_ARB_sample_shading _glewInfo_GL_ARB_sample_shading(); #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects _glewInfo_GL_ARB_sampler_objects(); #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_seamless_cube_map _glewInfo_GL_ARB_seamless_cube_map(); #endif /* GL_ARB_seamless_cube_map */ #ifdef GL_ARB_seamless_cubemap_per_texture _glewInfo_GL_ARB_seamless_cubemap_per_texture(); #endif /* GL_ARB_seamless_cubemap_per_texture */ #ifdef GL_ARB_separate_shader_objects _glewInfo_GL_ARB_separate_shader_objects(); #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters _glewInfo_GL_ARB_shader_atomic_counters(); #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_bit_encoding _glewInfo_GL_ARB_shader_bit_encoding(); #endif /* GL_ARB_shader_bit_encoding */ #ifdef GL_ARB_shader_draw_parameters _glewInfo_GL_ARB_shader_draw_parameters(); #endif /* GL_ARB_shader_draw_parameters */ #ifdef GL_ARB_shader_group_vote _glewInfo_GL_ARB_shader_group_vote(); #endif /* GL_ARB_shader_group_vote */ #ifdef GL_ARB_shader_image_load_store _glewInfo_GL_ARB_shader_image_load_store(); #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_image_size _glewInfo_GL_ARB_shader_image_size(); #endif /* GL_ARB_shader_image_size */ #ifdef GL_ARB_shader_objects _glewInfo_GL_ARB_shader_objects(); #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_precision _glewInfo_GL_ARB_shader_precision(); #endif /* GL_ARB_shader_precision */ #ifdef GL_ARB_shader_stencil_export _glewInfo_GL_ARB_shader_stencil_export(); #endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_storage_buffer_object _glewInfo_GL_ARB_shader_storage_buffer_object(); #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine _glewInfo_GL_ARB_shader_subroutine(); #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shader_texture_image_samples _glewInfo_GL_ARB_shader_texture_image_samples(); #endif /* GL_ARB_shader_texture_image_samples */ #ifdef GL_ARB_shader_texture_lod _glewInfo_GL_ARB_shader_texture_lod(); #endif /* GL_ARB_shader_texture_lod */ #ifdef GL_ARB_shading_language_100 _glewInfo_GL_ARB_shading_language_100(); #endif /* GL_ARB_shading_language_100 */ #ifdef GL_ARB_shading_language_420pack _glewInfo_GL_ARB_shading_language_420pack(); #endif /* GL_ARB_shading_language_420pack */ #ifdef GL_ARB_shading_language_include _glewInfo_GL_ARB_shading_language_include(); #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_shading_language_packing _glewInfo_GL_ARB_shading_language_packing(); #endif /* GL_ARB_shading_language_packing */ #ifdef GL_ARB_shadow _glewInfo_GL_ARB_shadow(); #endif /* GL_ARB_shadow */ #ifdef GL_ARB_shadow_ambient _glewInfo_GL_ARB_shadow_ambient(); #endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_sparse_buffer _glewInfo_GL_ARB_sparse_buffer(); #endif /* GL_ARB_sparse_buffer */ #ifdef GL_ARB_sparse_texture _glewInfo_GL_ARB_sparse_texture(); #endif /* GL_ARB_sparse_texture */ #ifdef GL_ARB_stencil_texturing _glewInfo_GL_ARB_stencil_texturing(); #endif /* GL_ARB_stencil_texturing */ #ifdef GL_ARB_sync _glewInfo_GL_ARB_sync(); #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader _glewInfo_GL_ARB_tessellation_shader(); #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_barrier _glewInfo_GL_ARB_texture_barrier(); #endif /* GL_ARB_texture_barrier */ #ifdef GL_ARB_texture_border_clamp _glewInfo_GL_ARB_texture_border_clamp(); #endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object _glewInfo_GL_ARB_texture_buffer_object(); #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_object_rgb32 _glewInfo_GL_ARB_texture_buffer_object_rgb32(); #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_buffer_range _glewInfo_GL_ARB_texture_buffer_range(); #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression _glewInfo_GL_ARB_texture_compression(); #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_compression_bptc _glewInfo_GL_ARB_texture_compression_bptc(); #endif /* GL_ARB_texture_compression_bptc */ #ifdef GL_ARB_texture_compression_rgtc _glewInfo_GL_ARB_texture_compression_rgtc(); #endif /* GL_ARB_texture_compression_rgtc */ #ifdef GL_ARB_texture_cube_map _glewInfo_GL_ARB_texture_cube_map(); #endif /* GL_ARB_texture_cube_map */ #ifdef GL_ARB_texture_cube_map_array _glewInfo_GL_ARB_texture_cube_map_array(); #endif /* GL_ARB_texture_cube_map_array */ #ifdef GL_ARB_texture_env_add _glewInfo_GL_ARB_texture_env_add(); #endif /* GL_ARB_texture_env_add */ #ifdef GL_ARB_texture_env_combine _glewInfo_GL_ARB_texture_env_combine(); #endif /* GL_ARB_texture_env_combine */ #ifdef GL_ARB_texture_env_crossbar _glewInfo_GL_ARB_texture_env_crossbar(); #endif /* GL_ARB_texture_env_crossbar */ #ifdef GL_ARB_texture_env_dot3 _glewInfo_GL_ARB_texture_env_dot3(); #endif /* GL_ARB_texture_env_dot3 */ #ifdef GL_ARB_texture_float _glewInfo_GL_ARB_texture_float(); #endif /* GL_ARB_texture_float */ #ifdef GL_ARB_texture_gather _glewInfo_GL_ARB_texture_gather(); #endif /* GL_ARB_texture_gather */ #ifdef GL_ARB_texture_mirror_clamp_to_edge _glewInfo_GL_ARB_texture_mirror_clamp_to_edge(); #endif /* GL_ARB_texture_mirror_clamp_to_edge */ #ifdef GL_ARB_texture_mirrored_repeat _glewInfo_GL_ARB_texture_mirrored_repeat(); #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample _glewInfo_GL_ARB_texture_multisample(); #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_non_power_of_two _glewInfo_GL_ARB_texture_non_power_of_two(); #endif /* GL_ARB_texture_non_power_of_two */ #ifdef GL_ARB_texture_query_levels _glewInfo_GL_ARB_texture_query_levels(); #endif /* GL_ARB_texture_query_levels */ #ifdef GL_ARB_texture_query_lod _glewInfo_GL_ARB_texture_query_lod(); #endif /* GL_ARB_texture_query_lod */ #ifdef GL_ARB_texture_rectangle _glewInfo_GL_ARB_texture_rectangle(); #endif /* GL_ARB_texture_rectangle */ #ifdef GL_ARB_texture_rg _glewInfo_GL_ARB_texture_rg(); #endif /* GL_ARB_texture_rg */ #ifdef GL_ARB_texture_rgb10_a2ui _glewInfo_GL_ARB_texture_rgb10_a2ui(); #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef GL_ARB_texture_stencil8 _glewInfo_GL_ARB_texture_stencil8(); #endif /* GL_ARB_texture_stencil8 */ #ifdef GL_ARB_texture_storage _glewInfo_GL_ARB_texture_storage(); #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample _glewInfo_GL_ARB_texture_storage_multisample(); #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_swizzle _glewInfo_GL_ARB_texture_swizzle(); #endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_texture_view _glewInfo_GL_ARB_texture_view(); #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query _glewInfo_GL_ARB_timer_query(); #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 _glewInfo_GL_ARB_transform_feedback2(); #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 _glewInfo_GL_ARB_transform_feedback3(); #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced _glewInfo_GL_ARB_transform_feedback_instanced(); #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transform_feedback_overflow_query _glewInfo_GL_ARB_transform_feedback_overflow_query(); #endif /* GL_ARB_transform_feedback_overflow_query */ #ifdef GL_ARB_transpose_matrix _glewInfo_GL_ARB_transpose_matrix(); #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object _glewInfo_GL_ARB_uniform_buffer_object(); #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_bgra _glewInfo_GL_ARB_vertex_array_bgra(); #endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object _glewInfo_GL_ARB_vertex_array_object(); #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit _glewInfo_GL_ARB_vertex_attrib_64bit(); #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding _glewInfo_GL_ARB_vertex_attrib_binding(); #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend _glewInfo_GL_ARB_vertex_blend(); #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object _glewInfo_GL_ARB_vertex_buffer_object(); #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program _glewInfo_GL_ARB_vertex_program(); #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader _glewInfo_GL_ARB_vertex_shader(); #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_10f_11f_11f_rev _glewInfo_GL_ARB_vertex_type_10f_11f_11f_rev(); #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev _glewInfo_GL_ARB_vertex_type_2_10_10_10_rev(); #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array _glewInfo_GL_ARB_viewport_array(); #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos _glewInfo_GL_ARB_window_pos(); #endif /* GL_ARB_window_pos */ #ifdef GL_ATIX_point_sprites _glewInfo_GL_ATIX_point_sprites(); #endif /* GL_ATIX_point_sprites */ #ifdef GL_ATIX_texture_env_combine3 _glewInfo_GL_ATIX_texture_env_combine3(); #endif /* GL_ATIX_texture_env_combine3 */ #ifdef GL_ATIX_texture_env_route _glewInfo_GL_ATIX_texture_env_route(); #endif /* GL_ATIX_texture_env_route */ #ifdef GL_ATIX_vertex_shader_output_point_size _glewInfo_GL_ATIX_vertex_shader_output_point_size(); #endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers _glewInfo_GL_ATI_draw_buffers(); #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array _glewInfo_GL_ATI_element_array(); #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap _glewInfo_GL_ATI_envmap_bumpmap(); #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader _glewInfo_GL_ATI_fragment_shader(); #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer _glewInfo_GL_ATI_map_object_buffer(); #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_meminfo _glewInfo_GL_ATI_meminfo(); #endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles _glewInfo_GL_ATI_pn_triangles(); #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil _glewInfo_GL_ATI_separate_stencil(); #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_shader_texture_lod _glewInfo_GL_ATI_shader_texture_lod(); #endif /* GL_ATI_shader_texture_lod */ #ifdef GL_ATI_text_fragment_shader _glewInfo_GL_ATI_text_fragment_shader(); #endif /* GL_ATI_text_fragment_shader */ #ifdef GL_ATI_texture_compression_3dc _glewInfo_GL_ATI_texture_compression_3dc(); #endif /* GL_ATI_texture_compression_3dc */ #ifdef GL_ATI_texture_env_combine3 _glewInfo_GL_ATI_texture_env_combine3(); #endif /* GL_ATI_texture_env_combine3 */ #ifdef GL_ATI_texture_float _glewInfo_GL_ATI_texture_float(); #endif /* GL_ATI_texture_float */ #ifdef GL_ATI_texture_mirror_once _glewInfo_GL_ATI_texture_mirror_once(); #endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object _glewInfo_GL_ATI_vertex_array_object(); #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object _glewInfo_GL_ATI_vertex_attrib_array_object(); #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams _glewInfo_GL_ATI_vertex_streams(); #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_422_pixels _glewInfo_GL_EXT_422_pixels(); #endif /* GL_EXT_422_pixels */ #ifdef GL_EXT_Cg_shader _glewInfo_GL_EXT_Cg_shader(); #endif /* GL_EXT_Cg_shader */ #ifdef GL_EXT_abgr _glewInfo_GL_EXT_abgr(); #endif /* GL_EXT_abgr */ #ifdef GL_EXT_bgra _glewInfo_GL_EXT_bgra(); #endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform _glewInfo_GL_EXT_bindable_uniform(); #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color _glewInfo_GL_EXT_blend_color(); #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate _glewInfo_GL_EXT_blend_equation_separate(); #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate _glewInfo_GL_EXT_blend_func_separate(); #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_logic_op _glewInfo_GL_EXT_blend_logic_op(); #endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax _glewInfo_GL_EXT_blend_minmax(); #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_subtract _glewInfo_GL_EXT_blend_subtract(); #endif /* GL_EXT_blend_subtract */ #ifdef GL_EXT_clip_volume_hint _glewInfo_GL_EXT_clip_volume_hint(); #endif /* GL_EXT_clip_volume_hint */ #ifdef GL_EXT_cmyka _glewInfo_GL_EXT_cmyka(); #endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable _glewInfo_GL_EXT_color_subtable(); #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array _glewInfo_GL_EXT_compiled_vertex_array(); #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution _glewInfo_GL_EXT_convolution(); #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame _glewInfo_GL_EXT_coordinate_frame(); #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture _glewInfo_GL_EXT_copy_texture(); #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex _glewInfo_GL_EXT_cull_vertex(); #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_label _glewInfo_GL_EXT_debug_label(); #endif /* GL_EXT_debug_label */ #ifdef GL_EXT_debug_marker _glewInfo_GL_EXT_debug_marker(); #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test _glewInfo_GL_EXT_depth_bounds_test(); #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access _glewInfo_GL_EXT_direct_state_access(); #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 _glewInfo_GL_EXT_draw_buffers2(); #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced _glewInfo_GL_EXT_draw_instanced(); #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements _glewInfo_GL_EXT_draw_range_elements(); #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord _glewInfo_GL_EXT_fog_coord(); #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting _glewInfo_GL_EXT_fragment_lighting(); #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit _glewInfo_GL_EXT_framebuffer_blit(); #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample _glewInfo_GL_EXT_framebuffer_multisample(); #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_multisample_blit_scaled _glewInfo_GL_EXT_framebuffer_multisample_blit_scaled(); #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifdef GL_EXT_framebuffer_object _glewInfo_GL_EXT_framebuffer_object(); #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_framebuffer_sRGB _glewInfo_GL_EXT_framebuffer_sRGB(); #endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 _glewInfo_GL_EXT_geometry_shader4(); #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters _glewInfo_GL_EXT_gpu_program_parameters(); #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 _glewInfo_GL_EXT_gpu_shader4(); #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram _glewInfo_GL_EXT_histogram(); #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_array_formats _glewInfo_GL_EXT_index_array_formats(); #endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func _glewInfo_GL_EXT_index_func(); #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material _glewInfo_GL_EXT_index_material(); #endif /* GL_EXT_index_material */ #ifdef GL_EXT_index_texture _glewInfo_GL_EXT_index_texture(); #endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture _glewInfo_GL_EXT_light_texture(); #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_misc_attribute _glewInfo_GL_EXT_misc_attribute(); #endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays _glewInfo_GL_EXT_multi_draw_arrays(); #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample _glewInfo_GL_EXT_multisample(); #endif /* GL_EXT_multisample */ #ifdef GL_EXT_packed_depth_stencil _glewInfo_GL_EXT_packed_depth_stencil(); #endif /* GL_EXT_packed_depth_stencil */ #ifdef GL_EXT_packed_float _glewInfo_GL_EXT_packed_float(); #endif /* GL_EXT_packed_float */ #ifdef GL_EXT_packed_pixels _glewInfo_GL_EXT_packed_pixels(); #endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture _glewInfo_GL_EXT_paletted_texture(); #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_buffer_object _glewInfo_GL_EXT_pixel_buffer_object(); #endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform _glewInfo_GL_EXT_pixel_transform(); #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_pixel_transform_color_table _glewInfo_GL_EXT_pixel_transform_color_table(); #endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters _glewInfo_GL_EXT_point_parameters(); #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset _glewInfo_GL_EXT_polygon_offset(); #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_provoking_vertex _glewInfo_GL_EXT_provoking_vertex(); #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_rescale_normal _glewInfo_GL_EXT_rescale_normal(); #endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker _glewInfo_GL_EXT_scene_marker(); #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color _glewInfo_GL_EXT_secondary_color(); #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects _glewInfo_GL_EXT_separate_shader_objects(); #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color _glewInfo_GL_EXT_separate_specular_color(); #endif /* GL_EXT_separate_specular_color */ #ifdef GL_EXT_shader_image_load_formatted _glewInfo_GL_EXT_shader_image_load_formatted(); #endif /* GL_EXT_shader_image_load_formatted */ #ifdef GL_EXT_shader_image_load_store _glewInfo_GL_EXT_shader_image_load_store(); #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shader_integer_mix _glewInfo_GL_EXT_shader_integer_mix(); #endif /* GL_EXT_shader_integer_mix */ #ifdef GL_EXT_shadow_funcs _glewInfo_GL_EXT_shadow_funcs(); #endif /* GL_EXT_shadow_funcs */ #ifdef GL_EXT_shared_texture_palette _glewInfo_GL_EXT_shared_texture_palette(); #endif /* GL_EXT_shared_texture_palette */ #ifdef GL_EXT_stencil_clear_tag _glewInfo_GL_EXT_stencil_clear_tag(); #endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side _glewInfo_GL_EXT_stencil_two_side(); #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_stencil_wrap _glewInfo_GL_EXT_stencil_wrap(); #endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture _glewInfo_GL_EXT_subtexture(); #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture _glewInfo_GL_EXT_texture(); #endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D _glewInfo_GL_EXT_texture3D(); #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array _glewInfo_GL_EXT_texture_array(); #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object _glewInfo_GL_EXT_texture_buffer_object(); #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_compression_dxt1 _glewInfo_GL_EXT_texture_compression_dxt1(); #endif /* GL_EXT_texture_compression_dxt1 */ #ifdef GL_EXT_texture_compression_latc _glewInfo_GL_EXT_texture_compression_latc(); #endif /* GL_EXT_texture_compression_latc */ #ifdef GL_EXT_texture_compression_rgtc _glewInfo_GL_EXT_texture_compression_rgtc(); #endif /* GL_EXT_texture_compression_rgtc */ #ifdef GL_EXT_texture_compression_s3tc _glewInfo_GL_EXT_texture_compression_s3tc(); #endif /* GL_EXT_texture_compression_s3tc */ #ifdef GL_EXT_texture_cube_map _glewInfo_GL_EXT_texture_cube_map(); #endif /* GL_EXT_texture_cube_map */ #ifdef GL_EXT_texture_edge_clamp _glewInfo_GL_EXT_texture_edge_clamp(); #endif /* GL_EXT_texture_edge_clamp */ #ifdef GL_EXT_texture_env _glewInfo_GL_EXT_texture_env(); #endif /* GL_EXT_texture_env */ #ifdef GL_EXT_texture_env_add _glewInfo_GL_EXT_texture_env_add(); #endif /* GL_EXT_texture_env_add */ #ifdef GL_EXT_texture_env_combine _glewInfo_GL_EXT_texture_env_combine(); #endif /* GL_EXT_texture_env_combine */ #ifdef GL_EXT_texture_env_dot3 _glewInfo_GL_EXT_texture_env_dot3(); #endif /* GL_EXT_texture_env_dot3 */ #ifdef GL_EXT_texture_filter_anisotropic _glewInfo_GL_EXT_texture_filter_anisotropic(); #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef GL_EXT_texture_integer _glewInfo_GL_EXT_texture_integer(); #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_lod_bias _glewInfo_GL_EXT_texture_lod_bias(); #endif /* GL_EXT_texture_lod_bias */ #ifdef GL_EXT_texture_mirror_clamp _glewInfo_GL_EXT_texture_mirror_clamp(); #endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object _glewInfo_GL_EXT_texture_object(); #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal _glewInfo_GL_EXT_texture_perturb_normal(); #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_rectangle _glewInfo_GL_EXT_texture_rectangle(); #endif /* GL_EXT_texture_rectangle */ #ifdef GL_EXT_texture_sRGB _glewInfo_GL_EXT_texture_sRGB(); #endif /* GL_EXT_texture_sRGB */ #ifdef GL_EXT_texture_sRGB_decode _glewInfo_GL_EXT_texture_sRGB_decode(); #endif /* GL_EXT_texture_sRGB_decode */ #ifdef GL_EXT_texture_shared_exponent _glewInfo_GL_EXT_texture_shared_exponent(); #endif /* GL_EXT_texture_shared_exponent */ #ifdef GL_EXT_texture_snorm _glewInfo_GL_EXT_texture_snorm(); #endif /* GL_EXT_texture_snorm */ #ifdef GL_EXT_texture_swizzle _glewInfo_GL_EXT_texture_swizzle(); #endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query _glewInfo_GL_EXT_timer_query(); #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback _glewInfo_GL_EXT_transform_feedback(); #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array _glewInfo_GL_EXT_vertex_array(); #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_bgra _glewInfo_GL_EXT_vertex_array_bgra(); #endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit _glewInfo_GL_EXT_vertex_attrib_64bit(); #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader _glewInfo_GL_EXT_vertex_shader(); #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting _glewInfo_GL_EXT_vertex_weighting(); #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_x11_sync_object _glewInfo_GL_EXT_x11_sync_object(); #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator _glewInfo_GL_GREMEDY_frame_terminator(); #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker _glewInfo_GL_GREMEDY_string_marker(); #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_convolution_border_modes _glewInfo_GL_HP_convolution_border_modes(); #endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform _glewInfo_GL_HP_image_transform(); #endif /* GL_HP_image_transform */ #ifdef GL_HP_occlusion_test _glewInfo_GL_HP_occlusion_test(); #endif /* GL_HP_occlusion_test */ #ifdef GL_HP_texture_lighting _glewInfo_GL_HP_texture_lighting(); #endif /* GL_HP_texture_lighting */ #ifdef GL_IBM_cull_vertex _glewInfo_GL_IBM_cull_vertex(); #endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays _glewInfo_GL_IBM_multimode_draw_arrays(); #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_rasterpos_clip _glewInfo_GL_IBM_rasterpos_clip(); #endif /* GL_IBM_rasterpos_clip */ #ifdef GL_IBM_static_data _glewInfo_GL_IBM_static_data(); #endif /* GL_IBM_static_data */ #ifdef GL_IBM_texture_mirrored_repeat _glewInfo_GL_IBM_texture_mirrored_repeat(); #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists _glewInfo_GL_IBM_vertex_array_lists(); #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INGR_color_clamp _glewInfo_GL_INGR_color_clamp(); #endif /* GL_INGR_color_clamp */ #ifdef GL_INGR_interlace_read _glewInfo_GL_INGR_interlace_read(); #endif /* GL_INGR_interlace_read */ #ifdef GL_INTEL_fragment_shader_ordering _glewInfo_GL_INTEL_fragment_shader_ordering(); #endif /* GL_INTEL_fragment_shader_ordering */ #ifdef GL_INTEL_map_texture _glewInfo_GL_INTEL_map_texture(); #endif /* GL_INTEL_map_texture */ #ifdef GL_INTEL_parallel_arrays _glewInfo_GL_INTEL_parallel_arrays(); #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_performance_query _glewInfo_GL_INTEL_performance_query(); #endif /* GL_INTEL_performance_query */ #ifdef GL_INTEL_texture_scissor _glewInfo_GL_INTEL_texture_scissor(); #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_blend_equation_advanced _glewInfo_GL_KHR_blend_equation_advanced(); #endif /* GL_KHR_blend_equation_advanced */ #ifdef GL_KHR_blend_equation_advanced_coherent _glewInfo_GL_KHR_blend_equation_advanced_coherent(); #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifdef GL_KHR_context_flush_control _glewInfo_GL_KHR_context_flush_control(); #endif /* GL_KHR_context_flush_control */ #ifdef GL_KHR_debug _glewInfo_GL_KHR_debug(); #endif /* GL_KHR_debug */ #ifdef GL_KHR_robust_buffer_access_behavior _glewInfo_GL_KHR_robust_buffer_access_behavior(); #endif /* GL_KHR_robust_buffer_access_behavior */ #ifdef GL_KHR_robustness _glewInfo_GL_KHR_robustness(); #endif /* GL_KHR_robustness */ #ifdef GL_KHR_texture_compression_astc_hdr _glewInfo_GL_KHR_texture_compression_astc_hdr(); #endif /* GL_KHR_texture_compression_astc_hdr */ #ifdef GL_KHR_texture_compression_astc_ldr _glewInfo_GL_KHR_texture_compression_astc_ldr(); #endif /* GL_KHR_texture_compression_astc_ldr */ #ifdef GL_KTX_buffer_region _glewInfo_GL_KTX_buffer_region(); #endif /* GL_KTX_buffer_region */ #ifdef GL_MESAX_texture_stack _glewInfo_GL_MESAX_texture_stack(); #endif /* GL_MESAX_texture_stack */ #ifdef GL_MESA_pack_invert _glewInfo_GL_MESA_pack_invert(); #endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers _glewInfo_GL_MESA_resize_buffers(); #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos _glewInfo_GL_MESA_window_pos(); #endif /* GL_MESA_window_pos */ #ifdef GL_MESA_ycbcr_texture _glewInfo_GL_MESA_ycbcr_texture(); #endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_conditional_render _glewInfo_GL_NVX_conditional_render(); #endif /* GL_NVX_conditional_render */ #ifdef GL_NVX_gpu_memory_info _glewInfo_GL_NVX_gpu_memory_info(); #endif /* GL_NVX_gpu_memory_info */ #ifdef GL_NV_bindless_multi_draw_indirect _glewInfo_GL_NV_bindless_multi_draw_indirect(); #endif /* GL_NV_bindless_multi_draw_indirect */ #ifdef GL_NV_bindless_multi_draw_indirect_count _glewInfo_GL_NV_bindless_multi_draw_indirect_count(); #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifdef GL_NV_bindless_texture _glewInfo_GL_NV_bindless_texture(); #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_equation_advanced _glewInfo_GL_NV_blend_equation_advanced(); #endif /* GL_NV_blend_equation_advanced */ #ifdef GL_NV_blend_equation_advanced_coherent _glewInfo_GL_NV_blend_equation_advanced_coherent(); #endif /* GL_NV_blend_equation_advanced_coherent */ #ifdef GL_NV_blend_square _glewInfo_GL_NV_blend_square(); #endif /* GL_NV_blend_square */ #ifdef GL_NV_compute_program5 _glewInfo_GL_NV_compute_program5(); #endif /* GL_NV_compute_program5 */ #ifdef GL_NV_conditional_render _glewInfo_GL_NV_conditional_render(); #endif /* GL_NV_conditional_render */ #ifdef GL_NV_copy_depth_to_color _glewInfo_GL_NV_copy_depth_to_color(); #endif /* GL_NV_copy_depth_to_color */ #ifdef GL_NV_copy_image _glewInfo_GL_NV_copy_image(); #endif /* GL_NV_copy_image */ #ifdef GL_NV_deep_texture3D _glewInfo_GL_NV_deep_texture3D(); #endif /* GL_NV_deep_texture3D */ #ifdef GL_NV_depth_buffer_float _glewInfo_GL_NV_depth_buffer_float(); #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_depth_clamp _glewInfo_GL_NV_depth_clamp(); #endif /* GL_NV_depth_clamp */ #ifdef GL_NV_depth_range_unclamped _glewInfo_GL_NV_depth_range_unclamped(); #endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_draw_texture _glewInfo_GL_NV_draw_texture(); #endif /* GL_NV_draw_texture */ #ifdef GL_NV_evaluators _glewInfo_GL_NV_evaluators(); #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample _glewInfo_GL_NV_explicit_multisample(); #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence _glewInfo_GL_NV_fence(); #endif /* GL_NV_fence */ #ifdef GL_NV_float_buffer _glewInfo_GL_NV_float_buffer(); #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance _glewInfo_GL_NV_fog_distance(); #endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_program _glewInfo_GL_NV_fragment_program(); #endif /* GL_NV_fragment_program */ #ifdef GL_NV_fragment_program2 _glewInfo_GL_NV_fragment_program2(); #endif /* GL_NV_fragment_program2 */ #ifdef GL_NV_fragment_program4 _glewInfo_GL_NV_fragment_program4(); #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_fragment_program_option _glewInfo_GL_NV_fragment_program_option(); #endif /* GL_NV_fragment_program_option */ #ifdef GL_NV_framebuffer_multisample_coverage _glewInfo_GL_NV_framebuffer_multisample_coverage(); #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 _glewInfo_GL_NV_geometry_program4(); #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_geometry_shader4 _glewInfo_GL_NV_geometry_shader4(); #endif /* GL_NV_geometry_shader4 */ #ifdef GL_NV_gpu_program4 _glewInfo_GL_NV_gpu_program4(); #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_program5 _glewInfo_GL_NV_gpu_program5(); #endif /* GL_NV_gpu_program5 */ #ifdef GL_NV_gpu_program5_mem_extended _glewInfo_GL_NV_gpu_program5_mem_extended(); #endif /* GL_NV_gpu_program5_mem_extended */ #ifdef GL_NV_gpu_program_fp64 _glewInfo_GL_NV_gpu_program_fp64(); #endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 _glewInfo_GL_NV_gpu_shader5(); #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float _glewInfo_GL_NV_half_float(); #endif /* GL_NV_half_float */ #ifdef GL_NV_light_max_exponent _glewInfo_GL_NV_light_max_exponent(); #endif /* GL_NV_light_max_exponent */ #ifdef GL_NV_multisample_coverage _glewInfo_GL_NV_multisample_coverage(); #endif /* GL_NV_multisample_coverage */ #ifdef GL_NV_multisample_filter_hint _glewInfo_GL_NV_multisample_filter_hint(); #endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query _glewInfo_GL_NV_occlusion_query(); #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_packed_depth_stencil _glewInfo_GL_NV_packed_depth_stencil(); #endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object _glewInfo_GL_NV_parameter_buffer_object(); #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_parameter_buffer_object2 _glewInfo_GL_NV_parameter_buffer_object2(); #endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_path_rendering _glewInfo_GL_NV_path_rendering(); #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range _glewInfo_GL_NV_pixel_data_range(); #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite _glewInfo_GL_NV_point_sprite(); #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video _glewInfo_GL_NV_present_video(); #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart _glewInfo_GL_NV_primitive_restart(); #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners _glewInfo_GL_NV_register_combiners(); #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 _glewInfo_GL_NV_register_combiners2(); #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_shader_atomic_counters _glewInfo_GL_NV_shader_atomic_counters(); #endif /* GL_NV_shader_atomic_counters */ #ifdef GL_NV_shader_atomic_float _glewInfo_GL_NV_shader_atomic_float(); #endif /* GL_NV_shader_atomic_float */ #ifdef GL_NV_shader_atomic_int64 _glewInfo_GL_NV_shader_atomic_int64(); #endif /* GL_NV_shader_atomic_int64 */ #ifdef GL_NV_shader_buffer_load _glewInfo_GL_NV_shader_buffer_load(); #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_shader_storage_buffer_object _glewInfo_GL_NV_shader_storage_buffer_object(); #endif /* GL_NV_shader_storage_buffer_object */ #ifdef GL_NV_shader_thread_group _glewInfo_GL_NV_shader_thread_group(); #endif /* GL_NV_shader_thread_group */ #ifdef GL_NV_shader_thread_shuffle _glewInfo_GL_NV_shader_thread_shuffle(); #endif /* GL_NV_shader_thread_shuffle */ #ifdef GL_NV_tessellation_program5 _glewInfo_GL_NV_tessellation_program5(); #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_texgen_emboss _glewInfo_GL_NV_texgen_emboss(); #endif /* GL_NV_texgen_emboss */ #ifdef GL_NV_texgen_reflection _glewInfo_GL_NV_texgen_reflection(); #endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier _glewInfo_GL_NV_texture_barrier(); #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_compression_vtc _glewInfo_GL_NV_texture_compression_vtc(); #endif /* GL_NV_texture_compression_vtc */ #ifdef GL_NV_texture_env_combine4 _glewInfo_GL_NV_texture_env_combine4(); #endif /* GL_NV_texture_env_combine4 */ #ifdef GL_NV_texture_expand_normal _glewInfo_GL_NV_texture_expand_normal(); #endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_multisample _glewInfo_GL_NV_texture_multisample(); #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_texture_rectangle _glewInfo_GL_NV_texture_rectangle(); #endif /* GL_NV_texture_rectangle */ #ifdef GL_NV_texture_shader _glewInfo_GL_NV_texture_shader(); #endif /* GL_NV_texture_shader */ #ifdef GL_NV_texture_shader2 _glewInfo_GL_NV_texture_shader2(); #endif /* GL_NV_texture_shader2 */ #ifdef GL_NV_texture_shader3 _glewInfo_GL_NV_texture_shader3(); #endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback _glewInfo_GL_NV_transform_feedback(); #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 _glewInfo_GL_NV_transform_feedback2(); #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop _glewInfo_GL_NV_vdpau_interop(); #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range _glewInfo_GL_NV_vertex_array_range(); #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range2 _glewInfo_GL_NV_vertex_array_range2(); #endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit _glewInfo_GL_NV_vertex_attrib_integer_64bit(); #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory _glewInfo_GL_NV_vertex_buffer_unified_memory(); #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program _glewInfo_GL_NV_vertex_program(); #endif /* GL_NV_vertex_program */ #ifdef GL_NV_vertex_program1_1 _glewInfo_GL_NV_vertex_program1_1(); #endif /* GL_NV_vertex_program1_1 */ #ifdef GL_NV_vertex_program2 _glewInfo_GL_NV_vertex_program2(); #endif /* GL_NV_vertex_program2 */ #ifdef GL_NV_vertex_program2_option _glewInfo_GL_NV_vertex_program2_option(); #endif /* GL_NV_vertex_program2_option */ #ifdef GL_NV_vertex_program3 _glewInfo_GL_NV_vertex_program3(); #endif /* GL_NV_vertex_program3 */ #ifdef GL_NV_vertex_program4 _glewInfo_GL_NV_vertex_program4(); #endif /* GL_NV_vertex_program4 */ #ifdef GL_NV_video_capture _glewInfo_GL_NV_video_capture(); #endif /* GL_NV_video_capture */ #ifdef GL_OES_byte_coordinates _glewInfo_GL_OES_byte_coordinates(); #endif /* GL_OES_byte_coordinates */ #ifdef GL_OES_compressed_paletted_texture _glewInfo_GL_OES_compressed_paletted_texture(); #endif /* GL_OES_compressed_paletted_texture */ #ifdef GL_OES_read_format _glewInfo_GL_OES_read_format(); #endif /* GL_OES_read_format */ #ifdef GL_OES_single_precision _glewInfo_GL_OES_single_precision(); #endif /* GL_OES_single_precision */ #ifdef GL_OML_interlace _glewInfo_GL_OML_interlace(); #endif /* GL_OML_interlace */ #ifdef GL_OML_resample _glewInfo_GL_OML_resample(); #endif /* GL_OML_resample */ #ifdef GL_OML_subsample _glewInfo_GL_OML_subsample(); #endif /* GL_OML_subsample */ #ifdef GL_PGI_misc_hints _glewInfo_GL_PGI_misc_hints(); #endif /* GL_PGI_misc_hints */ #ifdef GL_PGI_vertex_hints _glewInfo_GL_PGI_vertex_hints(); #endif /* GL_PGI_vertex_hints */ #ifdef GL_REGAL_ES1_0_compatibility _glewInfo_GL_REGAL_ES1_0_compatibility(); #endif /* GL_REGAL_ES1_0_compatibility */ #ifdef GL_REGAL_ES1_1_compatibility _glewInfo_GL_REGAL_ES1_1_compatibility(); #endif /* GL_REGAL_ES1_1_compatibility */ #ifdef GL_REGAL_enable _glewInfo_GL_REGAL_enable(); #endif /* GL_REGAL_enable */ #ifdef GL_REGAL_error_string _glewInfo_GL_REGAL_error_string(); #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query _glewInfo_GL_REGAL_extension_query(); #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log _glewInfo_GL_REGAL_log(); #endif /* GL_REGAL_log */ #ifdef GL_REGAL_proc_address _glewInfo_GL_REGAL_proc_address(); #endif /* GL_REGAL_proc_address */ #ifdef GL_REND_screen_coordinates _glewInfo_GL_REND_screen_coordinates(); #endif /* GL_REND_screen_coordinates */ #ifdef GL_S3_s3tc _glewInfo_GL_S3_s3tc(); #endif /* GL_S3_s3tc */ #ifdef GL_SGIS_color_range _glewInfo_GL_SGIS_color_range(); #endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture _glewInfo_GL_SGIS_detail_texture(); #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function _glewInfo_GL_SGIS_fog_function(); #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_generate_mipmap _glewInfo_GL_SGIS_generate_mipmap(); #endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample _glewInfo_GL_SGIS_multisample(); #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_pixel_texture _glewInfo_GL_SGIS_pixel_texture(); #endif /* GL_SGIS_pixel_texture */ #ifdef GL_SGIS_point_line_texgen _glewInfo_GL_SGIS_point_line_texgen(); #endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture _glewInfo_GL_SGIS_sharpen_texture(); #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D _glewInfo_GL_SGIS_texture4D(); #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_border_clamp _glewInfo_GL_SGIS_texture_border_clamp(); #endif /* GL_SGIS_texture_border_clamp */ #ifdef GL_SGIS_texture_edge_clamp _glewInfo_GL_SGIS_texture_edge_clamp(); #endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 _glewInfo_GL_SGIS_texture_filter4(); #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIS_texture_lod _glewInfo_GL_SGIS_texture_lod(); #endif /* GL_SGIS_texture_lod */ #ifdef GL_SGIS_texture_select _glewInfo_GL_SGIS_texture_select(); #endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async _glewInfo_GL_SGIX_async(); #endif /* GL_SGIX_async */ #ifdef GL_SGIX_async_histogram _glewInfo_GL_SGIX_async_histogram(); #endif /* GL_SGIX_async_histogram */ #ifdef GL_SGIX_async_pixel _glewInfo_GL_SGIX_async_pixel(); #endif /* GL_SGIX_async_pixel */ #ifdef GL_SGIX_blend_alpha_minmax _glewInfo_GL_SGIX_blend_alpha_minmax(); #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef GL_SGIX_clipmap _glewInfo_GL_SGIX_clipmap(); #endif /* GL_SGIX_clipmap */ #ifdef GL_SGIX_convolution_accuracy _glewInfo_GL_SGIX_convolution_accuracy(); #endif /* GL_SGIX_convolution_accuracy */ #ifdef GL_SGIX_depth_texture _glewInfo_GL_SGIX_depth_texture(); #endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster _glewInfo_GL_SGIX_flush_raster(); #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_offset _glewInfo_GL_SGIX_fog_offset(); #endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture _glewInfo_GL_SGIX_fog_texture(); #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting _glewInfo_GL_SGIX_fragment_specular_lighting(); #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom _glewInfo_GL_SGIX_framezoom(); #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_interlace _glewInfo_GL_SGIX_interlace(); #endif /* GL_SGIX_interlace */ #ifdef GL_SGIX_ir_instrument1 _glewInfo_GL_SGIX_ir_instrument1(); #endif /* GL_SGIX_ir_instrument1 */ #ifdef GL_SGIX_list_priority _glewInfo_GL_SGIX_list_priority(); #endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture _glewInfo_GL_SGIX_pixel_texture(); #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_pixel_texture_bits _glewInfo_GL_SGIX_pixel_texture_bits(); #endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane _glewInfo_GL_SGIX_reference_plane(); #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_resample _glewInfo_GL_SGIX_resample(); #endif /* GL_SGIX_resample */ #ifdef GL_SGIX_shadow _glewInfo_GL_SGIX_shadow(); #endif /* GL_SGIX_shadow */ #ifdef GL_SGIX_shadow_ambient _glewInfo_GL_SGIX_shadow_ambient(); #endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite _glewInfo_GL_SGIX_sprite(); #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer _glewInfo_GL_SGIX_tag_sample_buffer(); #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_texture_add_env _glewInfo_GL_SGIX_texture_add_env(); #endif /* GL_SGIX_texture_add_env */ #ifdef GL_SGIX_texture_coordinate_clamp _glewInfo_GL_SGIX_texture_coordinate_clamp(); #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef GL_SGIX_texture_lod_bias _glewInfo_GL_SGIX_texture_lod_bias(); #endif /* GL_SGIX_texture_lod_bias */ #ifdef GL_SGIX_texture_multi_buffer _glewInfo_GL_SGIX_texture_multi_buffer(); #endif /* GL_SGIX_texture_multi_buffer */ #ifdef GL_SGIX_texture_range _glewInfo_GL_SGIX_texture_range(); #endif /* GL_SGIX_texture_range */ #ifdef GL_SGIX_texture_scale_bias _glewInfo_GL_SGIX_texture_scale_bias(); #endif /* GL_SGIX_texture_scale_bias */ #ifdef GL_SGIX_vertex_preclip _glewInfo_GL_SGIX_vertex_preclip(); #endif /* GL_SGIX_vertex_preclip */ #ifdef GL_SGIX_vertex_preclip_hint _glewInfo_GL_SGIX_vertex_preclip_hint(); #endif /* GL_SGIX_vertex_preclip_hint */ #ifdef GL_SGIX_ycrcb _glewInfo_GL_SGIX_ycrcb(); #endif /* GL_SGIX_ycrcb */ #ifdef GL_SGI_color_matrix _glewInfo_GL_SGI_color_matrix(); #endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table _glewInfo_GL_SGI_color_table(); #endif /* GL_SGI_color_table */ #ifdef GL_SGI_texture_color_table _glewInfo_GL_SGI_texture_color_table(); #endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data _glewInfo_GL_SUNX_constant_data(); #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_convolution_border_modes _glewInfo_GL_SUN_convolution_border_modes(); #endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha _glewInfo_GL_SUN_global_alpha(); #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_mesh_array _glewInfo_GL_SUN_mesh_array(); #endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels _glewInfo_GL_SUN_read_video_pixels(); #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_slice_accum _glewInfo_GL_SUN_slice_accum(); #endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list _glewInfo_GL_SUN_triangle_list(); #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex _glewInfo_GL_SUN_vertex(); #endif /* GL_SUN_vertex */ #ifdef GL_WIN_phong_shading _glewInfo_GL_WIN_phong_shading(); #endif /* GL_WIN_phong_shading */ #ifdef GL_WIN_specular_fog _glewInfo_GL_WIN_specular_fog(); #endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint _glewInfo_GL_WIN_swap_hint(); #endif /* GL_WIN_swap_hint */ } /* ------------------------------------------------------------------------ */ #ifdef _WIN32 static void wglewInfo () { #ifdef WGL_3DFX_multisample _glewInfo_WGL_3DFX_multisample(); #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control _glewInfo_WGL_3DL_stereo_control(); #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association _glewInfo_WGL_AMD_gpu_association(); #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region _glewInfo_WGL_ARB_buffer_region(); #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_context_flush_control _glewInfo_WGL_ARB_context_flush_control(); #endif /* WGL_ARB_context_flush_control */ #ifdef WGL_ARB_create_context _glewInfo_WGL_ARB_create_context(); #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile _glewInfo_WGL_ARB_create_context_profile(); #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness _glewInfo_WGL_ARB_create_context_robustness(); #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string _glewInfo_WGL_ARB_extensions_string(); #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB _glewInfo_WGL_ARB_framebuffer_sRGB(); #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read _glewInfo_WGL_ARB_make_current_read(); #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample _glewInfo_WGL_ARB_multisample(); #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer _glewInfo_WGL_ARB_pbuffer(); #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format _glewInfo_WGL_ARB_pixel_format(); #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float _glewInfo_WGL_ARB_pixel_format_float(); #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture _glewInfo_WGL_ARB_render_texture(); #endif /* WGL_ARB_render_texture */ #ifdef WGL_ARB_robustness_application_isolation _glewInfo_WGL_ARB_robustness_application_isolation(); #endif /* WGL_ARB_robustness_application_isolation */ #ifdef WGL_ARB_robustness_share_group_isolation _glewInfo_WGL_ARB_robustness_share_group_isolation(); #endif /* WGL_ARB_robustness_share_group_isolation */ #ifdef WGL_ATI_pixel_format_float _glewInfo_WGL_ATI_pixel_format_float(); #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle _glewInfo_WGL_ATI_render_texture_rectangle(); #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_create_context_es2_profile _glewInfo_WGL_EXT_create_context_es2_profile(); #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_create_context_es_profile _glewInfo_WGL_EXT_create_context_es_profile(); #endif /* WGL_EXT_create_context_es_profile */ #ifdef WGL_EXT_depth_float _glewInfo_WGL_EXT_depth_float(); #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table _glewInfo_WGL_EXT_display_color_table(); #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string _glewInfo_WGL_EXT_extensions_string(); #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB _glewInfo_WGL_EXT_framebuffer_sRGB(); #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read _glewInfo_WGL_EXT_make_current_read(); #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample _glewInfo_WGL_EXT_multisample(); #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer _glewInfo_WGL_EXT_pbuffer(); #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format _glewInfo_WGL_EXT_pixel_format(); #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float _glewInfo_WGL_EXT_pixel_format_packed_float(); #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control _glewInfo_WGL_EXT_swap_control(); #endif /* WGL_EXT_swap_control */ #ifdef WGL_EXT_swap_control_tear _glewInfo_WGL_EXT_swap_control_tear(); #endif /* WGL_EXT_swap_control_tear */ #ifdef WGL_I3D_digital_video_control _glewInfo_WGL_I3D_digital_video_control(); #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma _glewInfo_WGL_I3D_gamma(); #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock _glewInfo_WGL_I3D_genlock(); #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer _glewInfo_WGL_I3D_image_buffer(); #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock _glewInfo_WGL_I3D_swap_frame_lock(); #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage _glewInfo_WGL_I3D_swap_frame_usage(); #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop _glewInfo_WGL_NV_DX_interop(); #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_DX_interop2 _glewInfo_WGL_NV_DX_interop2(); #endif /* WGL_NV_DX_interop2 */ #ifdef WGL_NV_copy_image _glewInfo_WGL_NV_copy_image(); #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_delay_before_swap _glewInfo_WGL_NV_delay_before_swap(); #endif /* WGL_NV_delay_before_swap */ #ifdef WGL_NV_float_buffer _glewInfo_WGL_NV_float_buffer(); #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity _glewInfo_WGL_NV_gpu_affinity(); #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage _glewInfo_WGL_NV_multisample_coverage(); #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video _glewInfo_WGL_NV_present_video(); #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture _glewInfo_WGL_NV_render_depth_texture(); #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle _glewInfo_WGL_NV_render_texture_rectangle(); #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group _glewInfo_WGL_NV_swap_group(); #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range _glewInfo_WGL_NV_vertex_array_range(); #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture _glewInfo_WGL_NV_video_capture(); #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output _glewInfo_WGL_NV_video_output(); #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control _glewInfo_WGL_OML_sync_control(); #endif /* WGL_OML_sync_control */ } #else /* _UNIX */ static void glxewInfo () { #ifdef GLX_VERSION_1_2 _glewInfo_GLX_VERSION_1_2(); #endif /* GLX_VERSION_1_2 */ #ifdef GLX_VERSION_1_3 _glewInfo_GLX_VERSION_1_3(); #endif /* GLX_VERSION_1_3 */ #ifdef GLX_VERSION_1_4 _glewInfo_GLX_VERSION_1_4(); #endif /* GLX_VERSION_1_4 */ #ifdef GLX_3DFX_multisample _glewInfo_GLX_3DFX_multisample(); #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association _glewInfo_GLX_AMD_gpu_association(); #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_context_flush_control _glewInfo_GLX_ARB_context_flush_control(); #endif /* GLX_ARB_context_flush_control */ #ifdef GLX_ARB_create_context _glewInfo_GLX_ARB_create_context(); #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile _glewInfo_GLX_ARB_create_context_profile(); #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness _glewInfo_GLX_ARB_create_context_robustness(); #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float _glewInfo_GLX_ARB_fbconfig_float(); #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB _glewInfo_GLX_ARB_framebuffer_sRGB(); #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address _glewInfo_GLX_ARB_get_proc_address(); #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample _glewInfo_GLX_ARB_multisample(); #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_robustness_application_isolation _glewInfo_GLX_ARB_robustness_application_isolation(); #endif /* GLX_ARB_robustness_application_isolation */ #ifdef GLX_ARB_robustness_share_group_isolation _glewInfo_GLX_ARB_robustness_share_group_isolation(); #endif /* GLX_ARB_robustness_share_group_isolation */ #ifdef GLX_ARB_vertex_buffer_object _glewInfo_GLX_ARB_vertex_buffer_object(); #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float _glewInfo_GLX_ATI_pixel_format_float(); #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture _glewInfo_GLX_ATI_render_texture(); #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_buffer_age _glewInfo_GLX_EXT_buffer_age(); #endif /* GLX_EXT_buffer_age */ #ifdef GLX_EXT_create_context_es2_profile _glewInfo_GLX_EXT_create_context_es2_profile(); #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_create_context_es_profile _glewInfo_GLX_EXT_create_context_es_profile(); #endif /* GLX_EXT_create_context_es_profile */ #ifdef GLX_EXT_fbconfig_packed_float _glewInfo_GLX_EXT_fbconfig_packed_float(); #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB _glewInfo_GLX_EXT_framebuffer_sRGB(); #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context _glewInfo_GLX_EXT_import_context(); #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_scene_marker _glewInfo_GLX_EXT_scene_marker(); #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_stereo_tree _glewInfo_GLX_EXT_stereo_tree(); #endif /* GLX_EXT_stereo_tree */ #ifdef GLX_EXT_swap_control _glewInfo_GLX_EXT_swap_control(); #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_swap_control_tear _glewInfo_GLX_EXT_swap_control_tear(); #endif /* GLX_EXT_swap_control_tear */ #ifdef GLX_EXT_texture_from_pixmap _glewInfo_GLX_EXT_texture_from_pixmap(); #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info _glewInfo_GLX_EXT_visual_info(); #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating _glewInfo_GLX_EXT_visual_rating(); #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event _glewInfo_GLX_INTEL_swap_event(); #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset _glewInfo_GLX_MESA_agp_offset(); #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer _glewInfo_GLX_MESA_copy_sub_buffer(); #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap _glewInfo_GLX_MESA_pixmap_colormap(); #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_query_renderer _glewInfo_GLX_MESA_query_renderer(); #endif /* GLX_MESA_query_renderer */ #ifdef GLX_MESA_release_buffers _glewInfo_GLX_MESA_release_buffers(); #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode _glewInfo_GLX_MESA_set_3dfx_mode(); #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control _glewInfo_GLX_MESA_swap_control(); #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_buffer _glewInfo_GLX_NV_copy_buffer(); #endif /* GLX_NV_copy_buffer */ #ifdef GLX_NV_copy_image _glewInfo_GLX_NV_copy_image(); #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_delay_before_swap _glewInfo_GLX_NV_delay_before_swap(); #endif /* GLX_NV_delay_before_swap */ #ifdef GLX_NV_float_buffer _glewInfo_GLX_NV_float_buffer(); #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage _glewInfo_GLX_NV_multisample_coverage(); #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video _glewInfo_GLX_NV_present_video(); #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group _glewInfo_GLX_NV_swap_group(); #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range _glewInfo_GLX_NV_vertex_array_range(); #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture _glewInfo_GLX_NV_video_capture(); #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out _glewInfo_GLX_NV_video_out(); #endif /* GLX_NV_video_out */ #ifdef GLX_OML_swap_method _glewInfo_GLX_OML_swap_method(); #endif /* GLX_OML_swap_method */ #ifdef GLX_OML_sync_control _glewInfo_GLX_OML_sync_control(); #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay _glewInfo_GLX_SGIS_blended_overlay(); #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range _glewInfo_GLX_SGIS_color_range(); #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample _glewInfo_GLX_SGIS_multisample(); #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample _glewInfo_GLX_SGIS_shared_multisample(); #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig _glewInfo_GLX_SGIX_fbconfig(); #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe _glewInfo_GLX_SGIX_hyperpipe(); #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer _glewInfo_GLX_SGIX_pbuffer(); #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier _glewInfo_GLX_SGIX_swap_barrier(); #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group _glewInfo_GLX_SGIX_swap_group(); #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize _glewInfo_GLX_SGIX_video_resize(); #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group _glewInfo_GLX_SGIX_visual_select_group(); #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion _glewInfo_GLX_SGI_cushion(); #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read _glewInfo_GLX_SGI_make_current_read(); #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control _glewInfo_GLX_SGI_swap_control(); #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync _glewInfo_GLX_SGI_video_sync(); #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index _glewInfo_GLX_SUN_get_transparent_index(); #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize _glewInfo_GLX_SUN_video_resize(); #endif /* GLX_SUN_video_resize */ } #endif /* _WIN32 */ /* ------------------------------------------------------------------------ */ #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) int main (int argc, char** argv) #else int main (void) #endif { GLuint err; #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) char* display = NULL; int visual = -1; if (glewParseArgs(argc-1, argv+1, &display, &visual)) { #if defined(_WIN32) fprintf(stderr, "Usage: glewinfo [-pf <id>]\n"); #else fprintf(stderr, "Usage: glewinfo [-display <display>] [-visual <id>]\n"); #endif return 1; } #endif #if defined(_WIN32) if (GL_TRUE == glewCreateContext(&visual)) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) if (GL_TRUE == glewCreateContext()) #else if (GL_TRUE == glewCreateContext(display, &visual)) #endif { fprintf(stderr, "Error: glewCreateContext failed\n"); glewDestroyContext(); return 1; } glewExperimental = GL_TRUE; #ifdef GLEW_MX err = glewContextInit(glewGetContext()); #ifdef _WIN32 err = err || wglewContextInit(wglewGetContext()); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) err = err || glxewContextInit(glxewGetContext()); #endif #else err = glewInit(); #endif if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); glewDestroyContext(); return 1; } #if defined(_WIN32) #if defined(_MSC_VER) && (_MSC_VER >= 1400) if (fopen_s(&f, "glewinfo.txt", "w") != 0) f = stdout; #else f = fopen("glewinfo.txt", "w"); #endif if (f == NULL) f = stdout; #else f = stdout; #endif fprintf(f, "---------------------------\n"); fprintf(f, " GLEW Extension Info\n"); fprintf(f, "---------------------------\n\n"); fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); #if defined(_WIN32) fprintf(f, "Reporting capabilities of pixelformat %d\n", visual); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", display == NULL ? getenv("DISPLAY") : display, visual); #endif fprintf(f, "Running on a %s from %s\n", glGetString(GL_RENDERER), glGetString(GL_VENDOR)); fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); glewInfo(); #if defined(_WIN32) wglewInfo(); #else glxewInfo(); #endif if (f != stdout) fclose(f); glewDestroyContext(); return 0; } /* ------------------------------------------------------------------------ */ #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual) { int p = 0; while (p < argc) { #if defined(_WIN32) if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) { if (++p >= argc) return GL_TRUE; *display = 0; *visual = strtol(argv[p++], NULL, 0); } else return GL_TRUE; #else if (!strcmp(argv[p], "-display")) { if (++p >= argc) return GL_TRUE; *display = argv[p++]; } else if (!strcmp(argv[p], "-visual")) { if (++p >= argc) return GL_TRUE; *visual = (int)strtol(argv[p++], NULL, 0); } else return GL_TRUE; #endif } return GL_FALSE; } #endif /* ------------------------------------------------------------------------ */ #if defined(_WIN32) HWND wnd = NULL; HDC dc = NULL; HGLRC rc = NULL; GLboolean glewCreateContext (int* pixelformat) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == wnd) return GL_TRUE; /* get the device context */ dc = GetDC(wnd); if (NULL == dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (*pixelformat == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; *pixelformat = ChoosePixelFormat(dc, &pfd); if (*pixelformat == 0) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE; /* create rendering context */ rc = wglCreateContext(dc); if (NULL == rc) return GL_TRUE; if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != rc) wglMakeCurrent(NULL, NULL); if (NULL != rc) wglDeleteContext(rc); if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); if (NULL != wnd) DestroyWindow(wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include <AGL/agl.h> AGLContext ctx, octx; GLboolean glewCreateContext () { int attrib[] = { AGL_RGBA, AGL_NONE }; AGLPixelFormat pf; /*int major, minor; SetPortWindowPort(wnd); aglGetVersion(&major, &minor); fprintf(stderr, "GL %d.%d\n", major, minor);*/ pf = aglChoosePixelFormat(NULL, 0, attrib); if (NULL == pf) return GL_TRUE; ctx = aglCreateContext(pf, NULL); if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; aglDestroyPixelFormat(pf); /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ octx = aglGetCurrentContext(); if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE; /* Needed for Regal on the Mac */ #if defined(GLEW_REGAL) && defined(__APPLE__) RegalMakeCurrent(ctx); #endif return GL_FALSE; } void glewDestroyContext () { aglSetCurrentContext(octx); if (NULL != ctx) aglDestroyContext(ctx); } /* ------------------------------------------------------------------------ */ #elif defined(__HAIKU__) GLboolean glewCreateContext () { /* TODO: Haiku: We need to call C++ code here */ return GL_FALSE; } void glewDestroyContext () { /* TODO: Haiku: We need to call C++ code here */ } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ Display* dpy = NULL; XVisualInfo* vi = NULL; XVisualInfo* vis = NULL; GLXContext ctx = NULL; Window wnd = 0; Colormap cmap = 0; GLboolean glewCreateContext (const char* display, int* visual) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* open display */ dpy = XOpenDisplay(display); if (NULL == dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ if (*visual == -1) { vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); if (NULL == vi) return GL_TRUE; *visual = (int)XVisualIDFromVisual(vi->visual); } else { int n_vis, i; vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); for (i=0; i<n_vis; i++) { if ((int)XVisualIDFromVisual(vis[i].visual) == *visual) vi = &vis[i]; } if (vi == NULL) return GL_TRUE; } /* create context */ ctx = glXCreateContext(dpy, vi, None, True); if (NULL == ctx) return GL_TRUE; /* create window */ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = cmap; wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); if (NULL != vis) XFree(vis); else if (NULL != vi) XFree(vi); if (NULL != dpy) XCloseDisplay(dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */