include("tools/build") require("third_party/premake-export-compile-commands/export-compile-commands") require("third_party/premake-cmake/cmake") -- gmake required for androidmk. require("gmake") require("third_party/premake-androidmk/androidmk") location(build_root) targetdir(build_bin) objdir(build_obj) -- Define an ARCH variable -- Only use this to enable architecture-specific functionality. if os.istarget("linux") then ARCH = os.outputof("uname -p") else ARCH = "unknown" end includedirs({ ".", "src", "third_party", }) defines({ "_UNICODE", "UNICODE", }) cppdialect("C++17") exceptionhandling("On") rtti("On") symbols("On") -- TODO(DrChat): Find a way to disable this on other architectures. if ARCH ~= "ppc64" then filter("architecture:x86_64") vectorextensions("AVX") filter({}) end characterset("Unicode") flags({ --"ExtraWarnings", -- Sets the compiler's maximum warning level. "FatalWarnings", -- Treat warnings as errors. }) filter("kind:StaticLib") defines({ "_LIB", }) filter("configurations:Checked") runtime("Debug") optimize("Off") defines({ "DEBUG", }) filter({"configurations:Checked", "platforms:Windows"}) buildoptions({ "/RTCsu", -- Full Run-Time Checks. }) filter({"configurations:Checked", "platforms:Linux"}) defines({ "_GLIBCXX_DEBUG", -- libstdc++ debug mode }) filter("configurations:Debug") runtime("Release") optimize("Off") defines({ "DEBUG", "_NO_DEBUG_HEAP=1", }) filter({"configurations:Debug", "platforms:Linux"}) defines({ "_GLIBCXX_DEBUG", -- make dbg symbols work on some distros }) filter("configurations:Release") runtime("Release") defines({ "NDEBUG", "_NO_DEBUG_HEAP=1", }) optimize("Speed") inlining("Auto") flags({ "LinkTimeOptimization", }) -- Not using floatingpoint("Fast") - NaN checks are used in some places -- (though rarely), overall preferable to avoid any functional differences -- between debug and release builds, and to have calculations involved in GPU -- (especially anything that may affect vertex position invariance) and CPU -- (such as constant propagation) emulation as predictable as possible, -- including handling of specials since games make assumptions about them. filter("platforms:Linux") system("linux") toolset("clang") buildoptions({ -- "-mlzcnt", -- (don't) Assume lzcnt is supported. ({os.outputof("pkg-config --cflags gtk+-x11-3.0")})[1], }) links({ "stdc++fs", "dl", "lz4", "pthread", "rt", }) linkoptions({ ({os.outputof("pkg-config --libs gtk+-3.0")})[1], }) filter({"platforms:Linux", "kind:*App"}) linkgroups("On") filter({"platforms:Linux", "language:C++", "toolset:gcc"}) links({ }) disablewarnings({ "unused-result" }) filter({"platforms:Linux", "toolset:gcc"}) if ARCH == "ppc64" then buildoptions({ "-m32", "-mpowerpc64" }) linkoptions({ "-m32", "-mpowerpc64" }) end filter({"platforms:Linux", "language:C++", "toolset:clang"}) links({ "c++", "c++abi" }) disablewarnings({ "deprecated-register" }) filter({"platforms:Linux", "language:C++", "toolset:clang", "files:*.cc or *.cpp"}) buildoptions({ "-stdlib=libstdc++", }) filter("platforms:Android") system("android") links({ "android", "dl", }) filter("platforms:Windows") system("windows") toolset("msc") buildoptions({ "/utf-8", -- 'build correctly on systems with non-Latin codepages'. -- Mark warnings as severe "/w14839", -- non-standard use of class 'type' as an argument to a variadic function "/w14840", -- non-portable use of class 'type' as an argument to a variadic function -- Disable warnings "/wd4100", -- Unreferenced parameters are ok. "/wd4201", -- Nameless struct/unions are ok. "/wd4512", -- 'assignment operator was implicitly defined as deleted'. "/wd4127", -- 'conditional expression is constant'. "/wd4324", -- 'structure was padded due to alignment specifier'. "/wd4189", -- 'local variable is initialized but not referenced'. }) flags({ "MultiProcessorCompile", -- Multiprocessor compilation. "NoMinimalRebuild", -- Required for /MP above. }) defines({ "_CRT_NONSTDC_NO_DEPRECATE", "_CRT_SECURE_NO_WARNINGS", "WIN32", "_WIN64=1", "_AMD64=1", }) linkoptions({ "/ignore:4006", -- Ignores complaints about empty obj files. "/ignore:4221", }) links({ "ntdll", "wsock32", "ws2_32", "xinput", "comctl32", "shcore", "shlwapi", "dxguid", }) -- Create scratch/ path if not os.isdir("scratch") then os.mkdir("scratch") end solution("xenia") uuid("931ef4b0-6170-4f7a-aaf2-0fece7632747") startproject("xenia-app") if os.istarget("android") then -- Not setting architecture as that's handled by ndk-build itself. platforms({"Android"}) ndkstl("c++_static") else architecture("x86_64") if os.istarget("linux") then platforms({"Linux"}) elseif os.istarget("windows") then platforms({"Windows"}) -- 10.0.15063.0: ID3D12GraphicsCommandList1::SetSamplePositions. -- 10.0.19041.0: D3D12_HEAP_FLAG_CREATE_NOT_ZEROED. filter("action:vs2017") systemversion("10.0.19041.0") filter("action:vs2019") systemversion("10.0") filter({}) end end configurations({"Checked", "Debug", "Release"}) include("third_party/aes_128.lua") include("third_party/capstone.lua") include("third_party/dxbc.lua") include("third_party/discord-rpc.lua") include("third_party/cxxopts.lua") include("third_party/cpptoml.lua") include("third_party/fmt.lua") include("third_party/glslang-spirv.lua") include("third_party/imgui.lua") include("third_party/libav.lua") include("third_party/mspack.lua") include("third_party/snappy.lua") include("third_party/spirv-tools.lua") include("third_party/volk.lua") include("third_party/xxhash.lua") include("src/xenia") include("src/xenia/app/discord") include("src/xenia/apu") include("src/xenia/apu/nop") include("src/xenia/base") include("src/xenia/cpu") include("src/xenia/cpu/backend/x64") include("src/xenia/debug/ui") include("src/xenia/gpu") include("src/xenia/gpu/null") include("src/xenia/gpu/vulkan") include("src/xenia/hid") include("src/xenia/hid/nop") include("src/xenia/kernel") include("src/xenia/ui") include("src/xenia/ui/spirv") include("src/xenia/ui/vulkan") include("src/xenia/vfs") if not os.istarget("android") then -- SDL2 requires sdl2-config, and as of November 2020 isn't high-quality on -- Android yet, most importantly in game controllers - the keycode and axis -- enums are being ruined during conversion to SDL2 enums resulting in only -- one controller (Nvidia Shield) being supported, digital triggers are also -- not supported; lifecycle management (especially surface loss) is also -- complicated. include("third_party/SDL2.lua") include("src/xenia/apu/sdl") include("src/xenia/helper/sdl") include("src/xenia/hid/sdl") -- TODO(Triang3l): src/xenia/app has a dependency on xenia-helper-sdl, bring -- it back later. include("src/xenia/app") end if os.istarget("windows") then include("src/xenia/apu/xaudio2") include("src/xenia/gpu/d3d12") include("src/xenia/hid/winkey") include("src/xenia/hid/xinput") include("src/xenia/ui/d3d12") end