/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ 'use strict'; var module = angular.module('xe.router', [ 'ui.router', ]); module.config(function($stateProvider, $urlRouterProvider) { $urlRouterProvider.otherwise('/'); $stateProvider.state('/', { template: 'empty' }); $stateProvider.state('session', { url: '/:sessionId', templateUrl: 'assets/ui/session.html', resolve: { app: 'app', session: function($stateParams, $state, $q, Session, app) { // If we are given a session we assume the user is trying to connect to // it. Attempt that now. If we fail we redirect to home, otherwise we // check whether it's the same game down below. var d = $q.defer(); if ($stateParams.sessionId) { if (!app.session || app.session.id != $stateParams.sessionId) { Session.query().then(function(infos) { var id = (infos[0].titleId == '00000000') ? infos[0].name : infos[0].titleId; if (!app.session || app.session.id == id) { // Same session, continue. var p = app.connect(); p.then(function(session) { d.resolve(session); }, function(e) { $state.go('session', { 'sessionId': session.id }, { notify: true }); d.reject(e); }) } else { // Different session. Create without connection. var p = app.open(id); p.then(function(session) { d.resolve(session); }, function(e) { d.reject(e); }); } }, function(e) { var p = app.open($stateParams.sessionId); p.then(function(session) { d.resolve(session); }, function(e) { d.reject(e); }); }); } else { var p = app.open($stateParams.sessionId); p.then(function(session) { d.resolve(session); }, function(e) { d.reject(e); }); } } else { d.resolve(null); } return d.promise; } }, controller: function($scope, $stateParams, $q, app, session) { }, onEnter: function() { }, onExit: function() {} }); $stateProvider.state('session.code', { url: '/code', templateUrl: 'assets/ui/code/code-tab.html', controller: function($stateParams) { }, onEnter: function() {}, onExit: function() {} }); $stateProvider.state('session.code.function', { url: '/:module/:function', templateUrl: 'assets/ui/code/function-view.html', controller: function($scope, $stateParams) { $scope.moduleName = $stateParams.module; $scope.functionAddress = parseInt($stateParams.function, 16); $scope.$emit('xxx'); $scope.$broadcast('yyy'); }, onEnter: function() {}, onExit: function() {} }); $stateProvider.state('session.memory', { url: '/memory', templateUrl: 'assets/ui/memory/memory-tab.html', controller: function($stateParams) { }, onEnter: function() {}, onExit: function() {} }); $stateProvider.state('session.kernel', { url: '/kernel', templateUrl: 'assets/ui/kernel/kernel-tab.html', controller: function($stateParams) { }, onEnter: function() {}, onExit: function() {} }); $stateProvider.state('session.gpu', { url: '/gpu', templateUrl: 'assets/ui/gpu/gpu-tab.html', controller: function($stateParams) { }, onEnter: function() {}, onExit: function() {} }); $stateProvider.state('session.apu', { url: '/apu', templateUrl: 'assets/ui/apu/apu-tab.html', controller: function($stateParams) { }, onEnter: function() {}, onExit: function() {} }); });