/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include #include #include using namespace xe; DEFINE_string(target, "", "Specifies the target .xex or .iso to execute."); int xenia_run(std::vector& args) { Profiler::Initialize(); Profiler::ThreadEnter("main"); // Grab path from the flag or unnamed argument. if (!FLAGS_target.size() && args.size() < 2) { google::ShowUsageWithFlags("xenia-run"); XEFATAL("Pass a file to launch."); return 1; } std::wstring path; if (FLAGS_target.size()) { // Passed as a named argument. // TODO(benvanik): find something better than gflags that supports unicode. path = poly::to_wstring(FLAGS_target); } else { // Passed as an unnamed argument. path = args[1]; } // Normalize the path and make absolute. std::wstring abs_path = poly::to_absolute_path(path); // Create the emulator. auto emulator = std::make_unique(L""); X_STATUS result = emulator->Setup(); if (XFAILED(result)) { XELOGE("Failed to setup emulator: %.8X", result); return 1; } // Launch based on file type. // This is a silly guess based on file extension. auto file_system_type = emulator->file_system()->InferType(abs_path); switch (file_system_type) { case kernel::fs::FileSystemType::STFS_TITLE: result = emulator->LaunchSTFSTitle(abs_path); break; case kernel::fs::FileSystemType::XEX_FILE: result = emulator->LaunchXexFile(abs_path); break; case kernel::fs::FileSystemType::DISC_IMAGE: result = emulator->LaunchDiscImage(abs_path); break; } if (XFAILED(result)) { XELOGE("Failed to launch target: %.8X", result); return 1; } emulator.reset(); Profiler::Dump(); Profiler::Shutdown(); return 0; } DEFINE_ENTRY_POINT(L"xenia-run", L"xenia-run some.xex", xenia_run);