Triang3l
8bd244f277
[GPU] Better explanation for exact texture memory extent calculation [ci skip]
2022-06-01 12:55:16 +03:00
Triang3l
d1ad10b98c
[GPU] Primitive reset comment typo correction [ci skip]
2022-05-31 23:23:53 +03:00
Triang3l
efd7ef212a
[D3D12] 128 megatexel limit explanation based on the spec [ci skip]
2022-05-31 23:23:10 +03:00
Triang3l
25594c918c
[GPU] Fix tiled texture memory extent calculation
2022-05-31 23:17:33 +03:00
Rick Gibbed
a3e5ea8575
[Base] Fix missing include in utf8.cc.
2022-05-27 17:56:14 -05:00
Triang3l
6c9a06b2da
[Vulkan] Texture loading
2022-05-24 22:42:22 +03:00
Triang3l
9c445d397b
[Vulkan] Fix single-type descriptor pool reuse
2022-05-24 22:37:49 +03:00
Triang3l
aac28f19d1
Merge branch 'master' into vulkan
2022-05-24 22:34:40 +03:00
Triang3l
a4840e1992
[GPU] FIXME comment for 1bpb/2bpb texture tiled extent
2022-05-24 22:33:27 +03:00
Triang3l
8701c9f24e
[D3D12] Texture load code cleanup and resolution scaling fixes
...
The resolution scale is now taken into account when copying from the mip tail.
2022-05-24 22:28:42 +03:00
Triang3l
75c185e759
[GPU] Move texture load shader info to common
2022-05-24 22:24:33 +03:00
Triang3l
f994d3ebb3
[Vulkan] Single block-compressed flag for host texture formats, not block sizes
2022-05-23 13:27:43 +03:00
Triang3l
f7b0edee6b
[Vulkan] GBGR/BGRG decompression
2022-05-23 13:18:47 +03:00
Triang3l
4c2f8764d6
Merge branch 'master' into vulkan
2022-05-23 12:36:35 +03:00
Triang3l
c1f15c86a3
[GPU] Decompress GBGR/BGRG into RGBB, not RGB1
...
While the alpha of the texture data is not used at all (replaced with blue using the view swizzle), still make the shader code state the intention more explicitly if the format is decompressed for use as signed. Unsigned 1.0 is 0xFF, while signed 1.0 is 0x7F.
2022-05-23 12:31:45 +03:00
Triang3l
cf3069eb13
[GPU] Signedness in Cr_Y1_Cb_Y0_REP/Y1_Cr_Y0_Cb_REP comment [ci skip]
2022-05-22 22:11:59 +03:00
Triang3l
ef808e9def
[GPU] _REP explanation in Cr_Y1_Cb_Y0_REP/Y1_Cr_Y0_Cb_REP comment [ci skip]
2022-05-22 21:46:11 +03:00
Triang3l
6735dbd941
[GPU] Calculate, not store, texture load host X blocks per thread
2022-05-22 21:21:54 +03:00
Triang3l
888d5044e0
[GPU] 2x1-subsampled texture RGBA8 conversion shader
2022-05-22 21:07:38 +03:00
Triang3l
d3561d2f47
[D3D12] Pre-swizzle 2x1-subsampled formats
2022-05-22 20:31:48 +03:00
Triang3l
5de825e3a0
[GPU] Prevent multiple evaluation of XE_TEXTURE_LOAD_TRANSFORM arguments
2022-05-22 19:48:23 +03:00
Triang3l
2f0a884438
[GPU] Add k prefix to texture load group size constants
2022-05-22 19:35:25 +03:00
Triang3l
8f06ba6f7d
[D3D12] Texture host BPB in LoadModeInfo
2022-05-22 19:28:05 +03:00
Triang3l
003c62ba73
[GPU] Correct rounding of texture load row size
...
The original multiplication was likely added early during the development of generic resolution scaling. Before generic resolution scaling, invocations were done for unscaled guest blocks, now they're done for scaled blocks, so with 3x1 scaling, an invocation for 8 blocks writes 8 host blocks, not 24.
2022-05-22 18:33:59 +03:00
Triang3l
6aa30ed074
[GPU] 128-thread groups in all texture load shaders
...
Vulkan's minimum requirement (maxComputeWorkGroupInvocations) is 128.
2022-05-22 18:03:09 +03:00
Triang3l
91c4e02e96
[Vulkan] Implement ClearCaches and don't do it for pipelines
2022-05-22 15:05:15 +03:00
Triang3l
35cfb07967
Merge branch 'master' into vulkan
2022-05-22 14:56:44 +03:00
Triang3l
88784101c8
[D3D12] Remove PipelineCache::ClearCache leftovers
2022-05-22 14:56:22 +03:00
Triang3l
68e7c56918
Merge branch 'master' into vulkan
2022-05-22 14:47:20 +03:00
Triang3l
d31ddd9b23
[GPU] Remove PipelineCache::ClearCache
2022-05-22 14:46:03 +03:00
Triang3l
08769de68b
[Vulkan] Texture object and view creation
2022-05-19 21:56:24 +03:00
Triang3l
b0e1916f75
Merge branch 'master' into vulkan
2022-05-19 21:46:21 +03:00
Triang3l
9aaf19a455
[Vulkan] Remove unused variable in VulkanPresenter::GuestOutputImage::Initialize
2022-05-19 21:45:48 +03:00
Triang3l
c85c2f5b79
Merge branch 'master' into vulkan
2022-05-19 21:43:19 +03:00
Triang3l
1dcc919a33
[GPU] Move k_Y1_Cr_Y0_Cb_REP usage example to xenos.h
2022-05-19 21:41:52 +03:00
Triang3l
7d63d6e1d3
[D3D12] Fix 2:1-subsampled format swizzle
2022-05-19 21:40:03 +03:00
Triang3l
825a5b176c
[D3D12] Fix frontbuffer resource state
2022-05-19 21:39:11 +03:00
Triang3l
46202dd27a
[Vulkan] Basic texture descriptor set allocation/binding
2022-05-17 22:42:28 +03:00
Triang3l
3381d679b4
Merge branch 'master' into vulkan
2022-05-17 22:31:34 +03:00
Triang3l
7675b6b140
[DXBC] Cleanup texture/sampler name setting
2022-05-17 22:30:55 +03:00
Triang3l
533de3b477
[D3D12] Remove unnecessary binding count uint32_t casts
2022-05-17 21:33:17 +03:00
Triang3l
5f2b0a899a
[Vulkan] Fix TransientDescriptorPool ignoring the descriptor type
2022-05-15 22:20:24 +03:00
Triang3l
f9261811a9
[D3D12] Fix layouts_mutex_ lock naming
2022-05-15 18:52:28 +03:00
Triang3l
0db94a700f
[Vulkan] Use pipeline layout key structures directly
2022-05-15 17:42:27 +03:00
Triang3l
b80361ee3c
[Vulkan] Texture cache: Maximum dimensions, null images
2022-05-15 16:59:27 +03:00
Triang3l
185c23dd50
[Vulkan] Gather shader stages that VS can be translated into
2022-05-15 16:31:24 +03:00
Triang3l
7d19a8c0e8
[Vulkan] Add missing <functional> include for std::hash
2022-05-15 16:20:12 +03:00
Triang3l
862c457761
[Vulkan] Use Shader::IsHostVertexShaderTypeDomain
2022-05-15 16:19:36 +03:00
Triang3l
05adfbc58d
Merge branch 'master' into vulkan
2022-05-15 16:18:41 +03:00
Triang3l
a65fd4f673
[GPU] Shader::IsHostVertexShaderTypeDomain
2022-05-15 16:13:05 +03:00