[Vulkan] Destroy all RTs before VulkanRenderTargetCache is destroyed

This commit is contained in:
Triang3l 2022-07-04 11:27:51 +03:00
parent 2621dabf0f
commit feaad639fb
3 changed files with 19 additions and 1 deletions

View File

@ -374,8 +374,14 @@ void RenderTargetCache::InitializeCommon() {
RenderTargetKey(), RenderTargetKey()));
}
void RenderTargetCache::ShutdownCommon() {
void RenderTargetCache::DestroyAllRenderTargets(bool shutting_down) {
ownership_ranges_.clear();
if (!shutting_down) {
ownership_ranges_.emplace(
std::piecewise_construct, std::forward_as_tuple(uint32_t(0)),
std::forward_as_tuple(xenos::kEdramTileCount, RenderTargetKey(),
RenderTargetKey(), RenderTargetKey()));
}
for (const auto& render_target_pair : render_targets_) {
if (render_target_pair.second) {
@ -385,6 +391,8 @@ void RenderTargetCache::ShutdownCommon() {
render_targets_.clear();
}
void RenderTargetCache::ShutdownCommon() { DestroyAllRenderTargets(true); }
void RenderTargetCache::ClearCache() {
// Keep only render targets currently owning any EDRAM data.
if (!render_targets_.empty()) {

View File

@ -193,6 +193,10 @@ class RenderTargetCache {
// Call last in implementation-specific initialization (when things like path
// are initialized by the implementation).
void InitializeCommon();
// May be called from the destructor, or from the implementation shutdown to
// destroy all render targets before destroying what they depend on in the
// implementation.
void DestroyAllRenderTargets(bool shutting_down);
// Call last in implementation-specific shutdown, also callable from the
// destructor.
void ShutdownCommon();

View File

@ -661,6 +661,12 @@ void VulkanRenderTargetCache::Shutdown(bool from_destructor) {
const ui::vulkan::VulkanProvider::DeviceFunctions& dfn = provider.dfn();
VkDevice device = provider.device();
// Destroy all render targets before the descriptor set pool is destroyed -
// may happen if shutting down the VulkanRenderTargetCache by destroying it,
// so ShutdownCommon is called by the RenderTargetCache destructor, when it's
// already too late.
DestroyAllRenderTargets(true);
for (const auto& dump_pipeline_pair : dump_pipelines_) {
// May be null to prevent recreation attempts.
if (dump_pipeline_pair.second != VK_NULL_HANDLE) {