[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
This commit is contained in:
parent
372bdd3ec9
commit
fe3f0f26e4
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@ -76,3 +76,9 @@
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[submodule "third_party/premake-androidndk"]
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path = third_party/premake-androidndk
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url = https://github.com/Triang3l/premake-androidndk.git
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[submodule "third_party/FidelityFX-CAS"]
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path = third_party/FidelityFX-CAS
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url = https://github.com/GPUOpen-Effects/FidelityFX-CAS.git
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[submodule "third_party/FidelityFX-FSR"]
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path = third_party/FidelityFX-FSR
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url = https://github.com/GPUOpen-Effects/FidelityFX-FSR.git
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@ -2,13 +2,20 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/app/emulator_window.h"
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#include <filesystem>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <utility>
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#include "third_party/fmt/include/fmt/format.h"
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#include "third_party/imgui/imgui.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/profiling.h"
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#include "xenia/base/system.h"
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#include "xenia/base/threading.h"
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#include "xenia/cpu/processor.h"
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#include "xenia/emulator.h"
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#include "xenia/gpu/command_processor.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/ui/file_picker.h"
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#include "xenia/ui/graphics_provider.h"
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/imgui_drawer.h"
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#include "xenia/ui/immediate_drawer.h"
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#include "xenia/ui/presenter.h"
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#include "xenia/ui/ui_event.h"
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#include "xenia/ui/virtual_key.h"
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// Autogenerated by `xb premake`.
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@ -32,13 +45,91 @@
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DECLARE_bool(debug);
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DEFINE_bool(fullscreen, false, "Whether to launch the emulator in fullscreen.",
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"Display");
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DEFINE_string(
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postprocess_antialiasing, "",
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"Post-processing anti-aliasing effect to apply to the image output of the "
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"game.\n"
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"Using post-process anti-aliasing is heavily recommended when AMD "
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"FidelityFX Contrast Adaptive Sharpening or Super Resolution 1.0 is "
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"active.\n"
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"Use: [none, fxaa, fxaa_extreme]\n"
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" none (or any value not listed here):\n"
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" Don't alter the original image.\n"
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" fxaa:\n"
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" NVIDIA Fast Approximate Anti-Aliasing 3.11, normal quality preset (12)."
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"\n"
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" fxaa_extreme:\n"
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" NVIDIA Fast Approximate Anti-Aliasing 3.11, extreme quality preset "
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"(39).",
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"Display");
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DEFINE_string(
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postprocess_scaling_and_sharpening, "",
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"Post-processing effect to use for resampling and/or sharpening of the "
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"final display output.\n"
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"Use: [bilinear, cas, fsr]\n"
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" bilinear (or any value not listed here):\n"
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" Original image at 1:1, simple bilinear stretching for resampling.\n"
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" cas:\n"
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" Use AMD FidelityFX Contrast Adaptive Sharpening (CAS) for sharpening "
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"at scaling factors of up to 2x2, with additional bilinear stretching for "
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"larger factors.\n"
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" fsr:\n"
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" Use AMD FidelityFX Super Resolution 1.0 (FSR) for highest-quality "
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"upscaling, or AMD FidelityFX Contrast Adaptive Sharpening for sharpening "
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"while not scaling or downsampling.\n"
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" For scaling by factors of more than 2x2, multiple FSR passes are done.",
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"Display");
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DEFINE_double(
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postprocess_ffx_cas_additional_sharpness,
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xe::ui::Presenter::GuestOutputPaintConfig::kCasAdditionalSharpnessDefault,
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"Additional sharpness for AMD FidelityFX Contrast Adaptive Sharpening "
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"(CAS), from 0 to 1.\n"
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"Higher is sharper.",
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"Display");
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DEFINE_uint32(
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postprocess_ffx_fsr_max_upsampling_passes,
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xe::ui::Presenter::GuestOutputPaintConfig::kFsrMaxUpscalingPassesMax,
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"Maximum number of upsampling passes performed in AMD FidelityFX Super "
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"Resolution 1.0 (FSR) before falling back to bilinear stretching after the "
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"final pass.\n"
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"Each pass upscales only to up to 2x2 the previous size. If the game "
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"outputs a 1280x720 image, 1 pass will upscale it to up to 2560x1440 "
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"(below 4K), after 2 passes it will be upscaled to a maximum of 5120x2880 "
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"(including 3840x2160 for 4K), and so on.\n"
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"This variable has no effect if the display resolution isn't very high, "
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"but may be reduced on resolutions like 4K or 8K in case the performance "
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"impact of multiple FSR upsampling passes is too high, or if softer edges "
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"are desired.\n"
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"The default value is the maximum internally supported by Xenia.",
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"Display");
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DEFINE_double(
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postprocess_ffx_fsr_sharpness_reduction,
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xe::ui::Presenter::GuestOutputPaintConfig::kFsrSharpnessReductionDefault,
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"Sharpness reduction for AMD FidelityFX Super Resolution 1.0 (FSR), in "
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"stops.\n"
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"Lower is sharper.",
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"Display");
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// Dithering to 8bpc is enabled by default since the effect is minor, only
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// effects what can't be shown normally by host displays, and nothing is changed
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// by it for 8bpc source without resampling.
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DEFINE_bool(
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postprocess_dither, true,
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"Dither the final image output from the internal precision to 8 bits per "
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"channel so gradients are smoother.\n"
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"On a 10bpc display, the lower 2 bits will still be kept, but noise will "
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"be added to them - disabling may be recommended for 10bpc, but it "
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"depends on the 10bpc displaying capabilities of the actual display used.",
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"Display");
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namespace xe {
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namespace app {
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using xe::ui::FileDropEvent;
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using xe::ui::KeyEvent;
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using xe::ui::MenuItem;
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using xe::ui::MouseEvent;
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using xe::ui::UIEvent;
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const std::string kBaseTitle = "Xenia";
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ui::WindowedAppContext& app_context)
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: emulator_(emulator),
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app_context_(app_context),
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window_(ui::Window::Create(app_context, kBaseTitle)) {
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window_listener_(*this),
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window_(ui::Window::Create(app_context, kBaseTitle, 1280, 720)),
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imgui_drawer_(
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std::make_unique<ui::ImGuiDrawer>(window_.get(), kZOrderImGui)),
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display_config_game_config_load_callback_(
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new DisplayConfigGameConfigLoadCallback(*emulator, *this)) {
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base_title_ = kBaseTitle +
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#ifdef DEBUG
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#if _NO_DEBUG_HEAP == 1
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return emulator_window;
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}
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bool EmulatorWindow::Initialize() {
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if (!window_->Initialize()) {
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XELOGE("Failed to initialize platform window");
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return false;
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EmulatorWindow::~EmulatorWindow() {
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// Notify the ImGui drawer that the immediate drawer is being destroyed.
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ShutdownGraphicsSystemPresenterPainting();
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}
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ui::Presenter* EmulatorWindow::GetGraphicsSystemPresenter() const {
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gpu::GraphicsSystem* graphics_system = emulator_->graphics_system();
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return graphics_system ? graphics_system->presenter() : nullptr;
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}
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void EmulatorWindow::SetupGraphicsSystemPresenterPainting() {
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ShutdownGraphicsSystemPresenterPainting();
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if (!window_) {
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return;
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}
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UpdateTitle();
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ui::Presenter* presenter = GetGraphicsSystemPresenter();
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if (!presenter) {
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return;
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}
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window_->on_closed.AddListener(
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[this](UIEvent* e) { app_context_.QuitFromUIThread(); });
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ApplyDisplayConfigForCvars();
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window_->on_file_drop.AddListener(
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[this](FileDropEvent* e) { FileDrop(e->filename()); });
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window_->SetPresenter(presenter);
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window_->on_key_down.AddListener([this](KeyEvent* e) {
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bool handled = true;
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switch (e->virtual_key()) {
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case ui::VirtualKey::kO: {
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if (e->is_ctrl_pressed()) {
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FileOpen();
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}
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} break;
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case ui::VirtualKey::kMultiply: {
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CpuTimeScalarReset();
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} break;
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case ui::VirtualKey::kSubtract: {
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CpuTimeScalarSetHalf();
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} break;
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case ui::VirtualKey::kAdd: {
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CpuTimeScalarSetDouble();
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} break;
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immediate_drawer_ =
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emulator_->graphics_system()->provider()->CreateImmediateDrawer();
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if (immediate_drawer_) {
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immediate_drawer_->SetPresenter(presenter);
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imgui_drawer_->SetPresenterAndImmediateDrawer(presenter,
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immediate_drawer_.get());
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Profiler::SetUserIO(kZOrderProfiler, window_.get(), presenter,
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immediate_drawer_.get());
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}
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}
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case ui::VirtualKey::kF3: {
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Profiler::ToggleDisplay();
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} break;
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void EmulatorWindow::ShutdownGraphicsSystemPresenterPainting() {
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Profiler::SetUserIO(kZOrderProfiler, window_.get(), nullptr, nullptr);
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imgui_drawer_->SetPresenterAndImmediateDrawer(nullptr, nullptr);
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immediate_drawer_.reset();
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if (window_) {
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window_->SetPresenter(nullptr);
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}
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}
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case ui::VirtualKey::kF4: {
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GpuTraceFrame();
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} break;
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case ui::VirtualKey::kF5: {
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GpuClearCaches();
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} break;
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#ifdef DEBUG
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case ui::VirtualKey::kF7: {
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// Save to file
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// TODO: Choose path based on user input, or from options
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// TODO: Spawn a new thread to do this.
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emulator()->SaveToFile("test.sav");
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} break;
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case ui::VirtualKey::kF8: {
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// Restore from file
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// TODO: Choose path from user
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// TODO: Spawn a new thread to do this.
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emulator()->RestoreFromFile("test.sav");
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} break;
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#endif // #ifdef DEBUG
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case ui::VirtualKey::kF11: {
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ToggleFullscreen();
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} break;
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case ui::VirtualKey::kEscape: {
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// Allow users to escape fullscreen (but not enter it).
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if (window_->is_fullscreen()) {
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window_->ToggleFullscreen(false);
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} else {
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handled = false;
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}
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} break;
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void EmulatorWindow::OnEmulatorInitialized() {
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emulator_initialized_ = true;
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window_->SetMainMenuEnabled(true);
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// When the user can see that the emulator isn't initializing anymore (the
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// menu isn't disabled), enter fullscreen if requested.
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if (cvars::fullscreen) {
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window_->SetFullscreen(true);
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}
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}
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case ui::VirtualKey::kPause: {
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CpuBreakIntoDebugger();
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} break;
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case ui::VirtualKey::kCancel: {
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CpuBreakIntoHostDebugger();
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} break;
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void EmulatorWindow::EmulatorWindowListener::OnClosing(ui::UIEvent& e) {
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emulator_window_.app_context_.QuitFromUIThread();
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}
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case ui::VirtualKey::kF1: {
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ShowHelpWebsite();
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} break;
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void EmulatorWindow::EmulatorWindowListener::OnFileDrop(ui::FileDropEvent& e) {
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emulator_window_.FileDrop(e.filename());
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}
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case ui::VirtualKey::kF2: {
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ShowCommitID();
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} break;
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void EmulatorWindow::EmulatorWindowListener::OnKeyDown(ui::KeyEvent& e) {
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emulator_window_.OnKeyDown(e);
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}
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default: {
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handled = false;
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} break;
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}
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e->set_handled(handled);
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});
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void EmulatorWindow::DisplayConfigGameConfigLoadCallback::PostGameConfigLoad() {
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emulator_window_.ApplyDisplayConfigForCvars();
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}
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window_->on_mouse_move.AddListener([this](MouseEvent* e) {
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if (window_->is_fullscreen() && (e->dx() > 2 || e->dy() > 2)) {
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if (!window_->is_cursor_visible()) {
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window_->set_cursor_visible(true);
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void EmulatorWindow::DisplayConfigDialog::OnDraw(ImGuiIO& io) {
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gpu::GraphicsSystem* graphics_system =
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emulator_window_.emulator_->graphics_system();
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if (!graphics_system) {
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return;
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}
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// In the top-left corner so it's close to the menu bar from where it was
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// opened.
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// Origin Y coordinate 20 was taken from the Dear ImGui demo.
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ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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// Alpha from Dear ImGui tooltips (0.35 from the overlay provides too low
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// visibility). Translucent so some effect of the changes can still be seen
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// through it.
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ImGui::SetNextWindowBgAlpha(0.6f);
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bool dialog_open = true;
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if (!ImGui::Begin("Post-processing", &dialog_open,
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ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_HorizontalScrollbar)) {
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ImGui::End();
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return;
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}
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// Even if the close button has been pressed, still paint everything not to
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// have one frame with an empty window.
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gpu::CommandProcessor* command_processor =
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graphics_system->command_processor();
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if (command_processor) {
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if (ImGui::TreeNodeEx(
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"Anti-aliasing",
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ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_DefaultOpen)) {
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gpu::CommandProcessor::SwapPostEffect current_swap_post_effect =
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command_processor->GetDesiredSwapPostEffect();
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int new_swap_post_effect_index = int(current_swap_post_effect);
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ImGui::RadioButton("None", &new_swap_post_effect_index,
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int(gpu::CommandProcessor::SwapPostEffect::kNone));
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ImGui::RadioButton(
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"NVIDIA Fast Approximate Anti-Aliasing 3.11 (FXAA), normal quality",
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&new_swap_post_effect_index,
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int(gpu::CommandProcessor::SwapPostEffect::kFxaa));
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ImGui::RadioButton(
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"NVIDIA Fast Approximate Anti-Aliasing 3.11 (FXAA), extreme quality",
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&new_swap_post_effect_index,
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int(gpu::CommandProcessor::SwapPostEffect::kFxaaExtreme));
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gpu::CommandProcessor::SwapPostEffect new_swap_post_effect =
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gpu::CommandProcessor::SwapPostEffect(new_swap_post_effect_index);
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if (current_swap_post_effect != new_swap_post_effect) {
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command_processor->SetDesiredSwapPostEffect(new_swap_post_effect);
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}
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cursor_hide_time_ = Clock::QueryHostSystemTime() + 30000000;
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// Override the values in the cvars to save them to the config at exit if
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// the user has set them to anything new.
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if (GetSwapPostEffectForCvarValue(cvars::postprocess_antialiasing) !=
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new_swap_post_effect) {
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OVERRIDE_string(postprocess_antialiasing,
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GetCvarValueForSwapPostEffect(new_swap_post_effect));
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}
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ImGui::TreePop();
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}
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}
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|
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ui::Presenter* presenter = graphics_system->presenter();
|
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if (presenter) {
|
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const ui::Presenter::GuestOutputPaintConfig& current_presenter_config =
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presenter->GetGuestOutputPaintConfigFromUIThread();
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ui::Presenter::GuestOutputPaintConfig new_presenter_config =
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current_presenter_config;
|
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|
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if (ImGui::TreeNodeEx(
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||||
"Resampling and sharpening",
|
||||
ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_DefaultOpen)) {
|
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// Filtering effect.
|
||||
int new_effect_index = int(new_presenter_config.GetEffect());
|
||||
ImGui::RadioButton(
|
||||
"None / bilinear", &new_effect_index,
|
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int(ui::Presenter::GuestOutputPaintConfig::Effect::kBilinear));
|
||||
ImGui::RadioButton(
|
||||
"AMD FidelityFX Contrast Adaptive Sharpening (CAS)",
|
||||
&new_effect_index,
|
||||
int(ui::Presenter::GuestOutputPaintConfig::Effect::kCas));
|
||||
ImGui::RadioButton(
|
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"AMD FidelityFX Super Resolution 1.0 (FSR)", &new_effect_index,
|
||||
int(ui::Presenter::GuestOutputPaintConfig::Effect::kFsr));
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new_presenter_config.SetEffect(
|
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ui::Presenter::GuestOutputPaintConfig::Effect(new_effect_index));
|
||||
|
||||
// effect_description must be one complete, but short enough, sentence per
|
||||
// line, as TextWrapped doesn't work correctly in auto-resizing windows
|
||||
// (in the initial frames, the window becomes extremely tall, and widgets
|
||||
// added after the wrapped text have no effect on the width of the text).
|
||||
const char* effect_description = nullptr;
|
||||
switch (new_presenter_config.GetEffect()) {
|
||||
case ui::Presenter::GuestOutputPaintConfig::Effect::kBilinear:
|
||||
effect_description =
|
||||
"Simple bilinear filtering is done if resampling is needed.\n"
|
||||
"Otherwise, only anti-aliasing is done if enabled, or displaying "
|
||||
"as is.";
|
||||
break;
|
||||
case ui::Presenter::GuestOutputPaintConfig::Effect::kCas:
|
||||
effect_description =
|
||||
"Sharpening and resampling to up to 2x2 to improve the fidelity "
|
||||
"of details.\n"
|
||||
"For scaling by more than 2x2, bilinear stretching is done "
|
||||
"afterwards.";
|
||||
break;
|
||||
case ui::Presenter::GuestOutputPaintConfig::Effect::kFsr:
|
||||
effect_description =
|
||||
"High-quality edge-preserving upscaling to arbitrary target "
|
||||
"resolutions.\n"
|
||||
"For scaling by more than 2x2, multiple upsampling passes are "
|
||||
"done.\n"
|
||||
"If not upscaling, Contrast Adaptive Sharpening (CAS) is used "
|
||||
"instead.";
|
||||
break;
|
||||
}
|
||||
if (effect_description) {
|
||||
ImGui::TextUnformatted(effect_description);
|
||||
}
|
||||
|
||||
if (new_presenter_config.GetEffect() ==
|
||||
ui::Presenter::GuestOutputPaintConfig::Effect::kCas ||
|
||||
new_presenter_config.GetEffect() ==
|
||||
ui::Presenter::GuestOutputPaintConfig::Effect::kFsr) {
|
||||
if (effect_description) {
|
||||
ImGui::Spacing();
|
||||
}
|
||||
|
||||
ImGui::TextUnformatted(
|
||||
"FXAA is highly recommended when using CAS or FSR.");
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
// 2 decimal places is more or less enough precision for the sharpness
|
||||
// given the minor visual effect of small changes, the width of the
|
||||
// slider, and readability convenience (2 decimal places is like an
|
||||
// integer percentage). However, because Dear ImGui parses the string
|
||||
// representation of the number and snaps the value to it internally,
|
||||
// 2 decimal places actually offer less precision than the slider itself
|
||||
// does. This is especially prominent in the low range of the non-linear
|
||||
// FSR sharpness reduction slider. 3 decimal places are optimal in this
|
||||
// case.
|
||||
|
||||
if (new_presenter_config.GetEffect() ==
|
||||
ui::Presenter::GuestOutputPaintConfig::Effect::kFsr) {
|
||||
float fsr_sharpness_reduction =
|
||||
new_presenter_config.GetFsrSharpnessReduction();
|
||||
ImGui::TextUnformatted(
|
||||
"FSR sharpness reduction when upscaling (lower is sharper):");
|
||||
// Power 2.0 as the reduction is in stops, used in exp2.
|
||||
ImGui::SliderFloat(
|
||||
"##FSRSharpnessReduction", &fsr_sharpness_reduction,
|
||||
ui::Presenter::GuestOutputPaintConfig::kFsrSharpnessReductionMin,
|
||||
ui::Presenter::GuestOutputPaintConfig::kFsrSharpnessReductionMax,
|
||||
"%.3f stops", 2.0f);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##ResetFSRSharpnessReduction")) {
|
||||
fsr_sharpness_reduction = ui::Presenter::GuestOutputPaintConfig ::
|
||||
kFsrSharpnessReductionDefault;
|
||||
}
|
||||
new_presenter_config.SetFsrSharpnessReduction(
|
||||
fsr_sharpness_reduction);
|
||||
}
|
||||
|
||||
float cas_additional_sharpness =
|
||||
new_presenter_config.GetCasAdditionalSharpness();
|
||||
ImGui::TextUnformatted(
|
||||
new_presenter_config.GetEffect() ==
|
||||
ui::Presenter::GuestOutputPaintConfig::Effect::kFsr
|
||||
? "CAS additional sharpness when not upscaling (higher is "
|
||||
"sharper):"
|
||||
: "CAS additional sharpness (higher is sharper):");
|
||||
ImGui::SliderFloat(
|
||||
"##CASAdditionalSharpness", &cas_additional_sharpness,
|
||||
ui::Presenter::GuestOutputPaintConfig::kCasAdditionalSharpnessMin,
|
||||
ui::Presenter::GuestOutputPaintConfig::kCasAdditionalSharpnessMax,
|
||||
"%.3f");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##ResetCASAdditionalSharpness")) {
|
||||
cas_additional_sharpness = ui::Presenter::GuestOutputPaintConfig ::
|
||||
kCasAdditionalSharpnessDefault;
|
||||
}
|
||||
new_presenter_config.SetCasAdditionalSharpness(
|
||||
cas_additional_sharpness);
|
||||
|
||||
// There's no need to expose the setting for the maximum number of FSR
|
||||
// EASU passes as it's largely meaningless if the user doesn't have a
|
||||
// very high-resolution monitor compared to the original image size as
|
||||
// most of the values of the slider will have no effect, and that's just
|
||||
// very fine-grained performance control for a fixed-overhead pass only
|
||||
// for huge screen resolutions.
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
e->set_handled(false);
|
||||
});
|
||||
if (ImGui::TreeNodeEx("Dithering", ImGuiTreeNodeFlags_Framed |
|
||||
ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
bool dither = current_presenter_config.GetDither();
|
||||
ImGui::Checkbox(
|
||||
"Dither the final output to 8bpc to make gradients smoother",
|
||||
&dither);
|
||||
new_presenter_config.SetDither(dither);
|
||||
|
||||
window_->on_paint.AddListener([this](UIEvent* e) { CheckHideCursor(); });
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
presenter->SetGuestOutputPaintConfigFromUIThread(new_presenter_config);
|
||||
|
||||
// Override the values in the cvars to save them to the config at exit if
|
||||
// the user has set them to anything new.
|
||||
ui::Presenter::GuestOutputPaintConfig cvars_presenter_config =
|
||||
GetGuestOutputPaintConfigForCvars();
|
||||
if (cvars_presenter_config.GetEffect() !=
|
||||
new_presenter_config.GetEffect()) {
|
||||
OVERRIDE_string(postprocess_scaling_and_sharpening,
|
||||
GetCvarValueForGuestOutputPaintEffect(
|
||||
new_presenter_config.GetEffect()));
|
||||
}
|
||||
if (cvars_presenter_config.GetCasAdditionalSharpness() !=
|
||||
new_presenter_config.GetCasAdditionalSharpness()) {
|
||||
OVERRIDE_double(postprocess_ffx_cas_additional_sharpness,
|
||||
new_presenter_config.GetCasAdditionalSharpness());
|
||||
}
|
||||
if (cvars_presenter_config.GetFsrSharpnessReduction() !=
|
||||
new_presenter_config.GetFsrSharpnessReduction()) {
|
||||
OVERRIDE_double(postprocess_ffx_fsr_sharpness_reduction,
|
||||
new_presenter_config.GetFsrSharpnessReduction());
|
||||
}
|
||||
if (cvars_presenter_config.GetDither() !=
|
||||
new_presenter_config.GetDither()) {
|
||||
OVERRIDE_bool(postprocess_dither, new_presenter_config.GetDither());
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
|
||||
if (!dialog_open) {
|
||||
emulator_window_.ToggleDisplayConfigDialog();
|
||||
// `this` might have been destroyed by ToggleDisplayConfigDialog.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool EmulatorWindow::Initialize() {
|
||||
window_->AddListener(&window_listener_);
|
||||
window_->AddInputListener(&window_listener_, kZOrderEmulatorWindowInput);
|
||||
|
||||
// Main menu.
|
||||
// FIXME: This code is really messy.
|
||||
|
@ -198,9 +512,9 @@ bool EmulatorWindow::Initialize() {
|
|||
MenuItem::Type::kString, "Show content directory...",
|
||||
std::bind(&EmulatorWindow::ShowContentDirectory, this)));
|
||||
file_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
|
||||
file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, "E&xit",
|
||||
"Alt+F4",
|
||||
[this]() { window_->Close(); }));
|
||||
file_menu->AddChild(
|
||||
MenuItem::Create(MenuItem::Type::kString, "E&xit", "Alt+F4",
|
||||
[this]() { window_->RequestClose(); }));
|
||||
}
|
||||
main_menu->AddChild(std::move(file_menu));
|
||||
|
||||
|
@ -253,14 +567,20 @@ bool EmulatorWindow::Initialize() {
|
|||
}
|
||||
main_menu->AddChild(std::move(gpu_menu));
|
||||
|
||||
// Window menu.
|
||||
auto window_menu = MenuItem::Create(MenuItem::Type::kPopup, "&Window");
|
||||
// Display menu.
|
||||
auto display_menu = MenuItem::Create(MenuItem::Type::kPopup, "&Display");
|
||||
{
|
||||
window_menu->AddChild(
|
||||
display_menu->AddChild(MenuItem::Create(
|
||||
MenuItem::Type::kString, "&Post-processing settings", "F6",
|
||||
std::bind(&EmulatorWindow::ToggleDisplayConfigDialog, this)));
|
||||
}
|
||||
display_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
|
||||
{
|
||||
display_menu->AddChild(
|
||||
MenuItem::Create(MenuItem::Type::kString, "&Fullscreen", "F11",
|
||||
std::bind(&EmulatorWindow::ToggleFullscreen, this)));
|
||||
}
|
||||
main_menu->AddChild(std::move(window_menu));
|
||||
main_menu->AddChild(std::move(display_menu));
|
||||
|
||||
// Help menu.
|
||||
auto help_menu = MenuItem::Create(MenuItem::Type::kPopup, "&Help");
|
||||
|
@ -284,16 +604,196 @@ bool EmulatorWindow::Initialize() {
|
|||
}
|
||||
main_menu->AddChild(std::move(help_menu));
|
||||
|
||||
window_->set_main_menu(std::move(main_menu));
|
||||
window_->SetMainMenu(std::move(main_menu));
|
||||
|
||||
window_->Resize(1280, 720);
|
||||
window_->SetMainMenuEnabled(false);
|
||||
|
||||
window_->DisableMainMenu();
|
||||
UpdateTitle();
|
||||
|
||||
if (!window_->Open()) {
|
||||
XELOGE("Failed to open the platform window");
|
||||
return false;
|
||||
}
|
||||
|
||||
Profiler::SetUserIO(kZOrderProfiler, window_.get(), nullptr, nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const char* EmulatorWindow::GetCvarValueForSwapPostEffect(
|
||||
gpu::CommandProcessor::SwapPostEffect effect) {
|
||||
switch (effect) {
|
||||
case gpu::CommandProcessor::SwapPostEffect::kFxaa:
|
||||
return "fxaa";
|
||||
case gpu::CommandProcessor::SwapPostEffect::kFxaaExtreme:
|
||||
return "fxaa_extreme";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
gpu::CommandProcessor::SwapPostEffect
|
||||
EmulatorWindow::GetSwapPostEffectForCvarValue(const std::string& cvar_value) {
|
||||
if (cvar_value == GetCvarValueForSwapPostEffect(
|
||||
gpu::CommandProcessor::SwapPostEffect::kFxaa)) {
|
||||
return gpu::CommandProcessor::SwapPostEffect::kFxaa;
|
||||
}
|
||||
if (cvar_value == GetCvarValueForSwapPostEffect(
|
||||
gpu::CommandProcessor::SwapPostEffect::kFxaaExtreme)) {
|
||||
return gpu::CommandProcessor::SwapPostEffect::kFxaaExtreme;
|
||||
}
|
||||
return gpu::CommandProcessor::SwapPostEffect::kNone;
|
||||
}
|
||||
|
||||
const char* EmulatorWindow::GetCvarValueForGuestOutputPaintEffect(
|
||||
ui::Presenter::GuestOutputPaintConfig::Effect effect) {
|
||||
switch (effect) {
|
||||
case ui::Presenter::GuestOutputPaintConfig::Effect::kCas:
|
||||
return "cas";
|
||||
case ui::Presenter::GuestOutputPaintConfig::Effect::kFsr:
|
||||
return "fsr";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
ui::Presenter::GuestOutputPaintConfig::Effect
|
||||
EmulatorWindow::GetGuestOutputPaintEffectForCvarValue(
|
||||
const std::string& cvar_value) {
|
||||
if (cvar_value == GetCvarValueForGuestOutputPaintEffect(
|
||||
ui::Presenter::GuestOutputPaintConfig::Effect::kCas)) {
|
||||
return ui::Presenter::GuestOutputPaintConfig::Effect::kCas;
|
||||
}
|
||||
if (cvar_value == GetCvarValueForGuestOutputPaintEffect(
|
||||
ui::Presenter::GuestOutputPaintConfig::Effect::kFsr)) {
|
||||
return ui::Presenter::GuestOutputPaintConfig::Effect::kFsr;
|
||||
}
|
||||
return ui::Presenter::GuestOutputPaintConfig::Effect::kBilinear;
|
||||
}
|
||||
|
||||
ui::Presenter::GuestOutputPaintConfig
|
||||
EmulatorWindow::GetGuestOutputPaintConfigForCvars() {
|
||||
ui::Presenter::GuestOutputPaintConfig paint_config;
|
||||
paint_config.SetEffect(GetGuestOutputPaintEffectForCvarValue(
|
||||
cvars::postprocess_scaling_and_sharpening));
|
||||
paint_config.SetCasAdditionalSharpness(
|
||||
float(cvars::postprocess_ffx_cas_additional_sharpness));
|
||||
paint_config.SetFsrMaxUpsamplingPasses(
|
||||
cvars::postprocess_ffx_fsr_max_upsampling_passes);
|
||||
paint_config.SetFsrSharpnessReduction(
|
||||
float(cvars::postprocess_ffx_fsr_sharpness_reduction));
|
||||
paint_config.SetDither(cvars::postprocess_dither);
|
||||
return paint_config;
|
||||
}
|
||||
|
||||
void EmulatorWindow::ApplyDisplayConfigForCvars() {
|
||||
gpu::GraphicsSystem* graphics_system = emulator_->graphics_system();
|
||||
if (!graphics_system) {
|
||||
return;
|
||||
}
|
||||
|
||||
gpu::CommandProcessor* command_processor =
|
||||
graphics_system->command_processor();
|
||||
if (command_processor) {
|
||||
command_processor->SetDesiredSwapPostEffect(
|
||||
GetSwapPostEffectForCvarValue(cvars::postprocess_antialiasing));
|
||||
}
|
||||
|
||||
ui::Presenter* presenter = graphics_system->presenter();
|
||||
if (presenter) {
|
||||
presenter->SetGuestOutputPaintConfigFromUIThread(
|
||||
GetGuestOutputPaintConfigForCvars());
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatorWindow::OnKeyDown(ui::KeyEvent& e) {
|
||||
if (!emulator_initialized_) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (e.virtual_key()) {
|
||||
case ui::VirtualKey::kO: {
|
||||
if (!e.is_ctrl_pressed()) {
|
||||
return;
|
||||
}
|
||||
FileOpen();
|
||||
} break;
|
||||
case ui::VirtualKey::kMultiply: {
|
||||
CpuTimeScalarReset();
|
||||
} break;
|
||||
case ui::VirtualKey::kSubtract: {
|
||||
CpuTimeScalarSetHalf();
|
||||
} break;
|
||||
case ui::VirtualKey::kAdd: {
|
||||
CpuTimeScalarSetDouble();
|
||||
} break;
|
||||
|
||||
case ui::VirtualKey::kF3: {
|
||||
Profiler::ToggleDisplay();
|
||||
} break;
|
||||
|
||||
case ui::VirtualKey::kF4: {
|
||||
GpuTraceFrame();
|
||||
} break;
|
||||
case ui::VirtualKey::kF5: {
|
||||
GpuClearCaches();
|
||||
} break;
|
||||
|
||||
case ui::VirtualKey::kF6: {
|
||||
ToggleDisplayConfigDialog();
|
||||
} break;
|
||||
case ui::VirtualKey::kF11: {
|
||||
ToggleFullscreen();
|
||||
} break;
|
||||
case ui::VirtualKey::kEscape: {
|
||||
// Allow users to escape fullscreen (but not enter it).
|
||||
if (!window_->IsFullscreen()) {
|
||||
return;
|
||||
}
|
||||
SetFullscreen(false);
|
||||
} break;
|
||||
|
||||
#ifdef DEBUG
|
||||
case ui::VirtualKey::kF7: {
|
||||
// Save to file
|
||||
// TODO: Choose path based on user input, or from options
|
||||
// TODO: Spawn a new thread to do this.
|
||||
emulator()->SaveToFile("test.sav");
|
||||
} break;
|
||||
case ui::VirtualKey::kF8: {
|
||||
// Restore from file
|
||||
// TODO: Choose path from user
|
||||
// TODO: Spawn a new thread to do this.
|
||||
emulator()->RestoreFromFile("test.sav");
|
||||
} break;
|
||||
#endif // #ifdef DEBUG
|
||||
|
||||
case ui::VirtualKey::kPause: {
|
||||
CpuBreakIntoDebugger();
|
||||
} break;
|
||||
case ui::VirtualKey::kCancel: {
|
||||
CpuBreakIntoHostDebugger();
|
||||
} break;
|
||||
|
||||
case ui::VirtualKey::kF1: {
|
||||
ShowHelpWebsite();
|
||||
} break;
|
||||
|
||||
case ui::VirtualKey::kF2: {
|
||||
ShowCommitID();
|
||||
} break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
e.set_handled(true);
|
||||
}
|
||||
|
||||
void EmulatorWindow::FileDrop(const std::filesystem::path& filename) {
|
||||
if (!emulator_initialized_) {
|
||||
return;
|
||||
}
|
||||
auto result = emulator_->LaunchPath(filename);
|
||||
if (XFAILED(result)) {
|
||||
// TODO: Display a message box.
|
||||
|
@ -316,7 +816,7 @@ void EmulatorWindow::FileOpen() {
|
|||
//{"Content Package (*.xcp)", "*.xcp" },
|
||||
{"All Files (*.*)", "*.*"},
|
||||
});
|
||||
if (file_picker->Show(window_->native_handle())) {
|
||||
if (file_picker->Show(window_.get())) {
|
||||
auto selected_files = file_picker->selected_files();
|
||||
if (!selected_files.empty()) {
|
||||
path = selected_files[0];
|
||||
|
@ -361,17 +861,6 @@ void EmulatorWindow::ShowContentDirectory() {
|
|||
LaunchFileExplorer(target_path);
|
||||
}
|
||||
|
||||
void EmulatorWindow::CheckHideCursor() {
|
||||
if (!window_->is_fullscreen()) {
|
||||
// Only hide when fullscreen.
|
||||
return;
|
||||
}
|
||||
|
||||
if (Clock::QueryHostSystemTime() > cursor_hide_time_) {
|
||||
window_->set_cursor_visible(false);
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatorWindow::CpuTimeScalarReset() {
|
||||
Clock::set_guest_time_scalar(1.0);
|
||||
UpdateTitle();
|
||||
|
@ -389,7 +878,7 @@ void EmulatorWindow::CpuTimeScalarSetDouble() {
|
|||
|
||||
void EmulatorWindow::CpuBreakIntoDebugger() {
|
||||
if (!cvars::debug) {
|
||||
xe::ui::ImGuiDialog::ShowMessageBox(window_.get(), "Xenia Debugger",
|
||||
xe::ui::ImGuiDialog::ShowMessageBox(imgui_drawer_.get(), "Xenia Debugger",
|
||||
"Xenia must be launched with the "
|
||||
"--debug flag in order to enable "
|
||||
"debugging.");
|
||||
|
@ -415,13 +904,26 @@ void EmulatorWindow::GpuClearCaches() {
|
|||
emulator()->graphics_system()->ClearCaches();
|
||||
}
|
||||
|
||||
void EmulatorWindow::ToggleFullscreen() {
|
||||
window_->ToggleFullscreen(!window_->is_fullscreen());
|
||||
void EmulatorWindow::SetFullscreen(bool fullscreen) {
|
||||
if (window_->IsFullscreen() == fullscreen) {
|
||||
return;
|
||||
}
|
||||
window_->SetFullscreen(fullscreen);
|
||||
window_->SetCursorVisibility(fullscreen
|
||||
? ui::Window::CursorVisibility::kAutoHidden
|
||||
: ui::Window::CursorVisibility::kVisible);
|
||||
}
|
||||
|
||||
// Hide the cursor after a second if we're going fullscreen
|
||||
cursor_hide_time_ = Clock::QueryHostSystemTime() + 30000000;
|
||||
if (!window_->is_fullscreen()) {
|
||||
window_->set_cursor_visible(true);
|
||||
void EmulatorWindow::ToggleFullscreen() {
|
||||
SetFullscreen(!window_->IsFullscreen());
|
||||
}
|
||||
|
||||
void EmulatorWindow::ToggleDisplayConfigDialog() {
|
||||
if (!display_config_dialog_) {
|
||||
display_config_dialog_ = std::unique_ptr<DisplayConfigDialog>(
|
||||
new DisplayConfigDialog(imgui_drawer_.get(), *this));
|
||||
} else {
|
||||
display_config_dialog_.reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -477,7 +979,7 @@ void EmulatorWindow::UpdateTitle() {
|
|||
sb.Append(u8" (Preloading shaders\u2026)");
|
||||
}
|
||||
|
||||
window_->set_title(sb.to_string_view());
|
||||
window_->SetTitle(sb.to_string_view());
|
||||
}
|
||||
|
||||
void EmulatorWindow::SetInitializingShaderStorage(bool initializing) {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -13,42 +13,124 @@
|
|||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "xenia/emulator.h"
|
||||
#include "xenia/gpu/command_processor.h"
|
||||
#include "xenia/ui/imgui_dialog.h"
|
||||
#include "xenia/ui/imgui_drawer.h"
|
||||
#include "xenia/ui/immediate_drawer.h"
|
||||
#include "xenia/ui/menu_item.h"
|
||||
#include "xenia/ui/presenter.h"
|
||||
#include "xenia/ui/window.h"
|
||||
#include "xenia/ui/window_listener.h"
|
||||
#include "xenia/ui/windowed_app_context.h"
|
||||
#include "xenia/xbox.h"
|
||||
|
||||
namespace xe {
|
||||
class Emulator;
|
||||
} // namespace xe
|
||||
|
||||
namespace xe {
|
||||
namespace app {
|
||||
|
||||
class EmulatorWindow {
|
||||
public:
|
||||
enum : size_t {
|
||||
// The UI is on top of the game and is open in special cases, so
|
||||
// lowest-priority.
|
||||
kZOrderHidInput,
|
||||
kZOrderImGui,
|
||||
kZOrderProfiler,
|
||||
// Emulator window controls are expected to be always accessible by the
|
||||
// user, so highest-priority.
|
||||
kZOrderEmulatorWindowInput,
|
||||
};
|
||||
|
||||
virtual ~EmulatorWindow();
|
||||
|
||||
static std::unique_ptr<EmulatorWindow> Create(
|
||||
Emulator* emulator, ui::WindowedAppContext& app_context);
|
||||
|
||||
Emulator* emulator() const { return emulator_; }
|
||||
ui::WindowedAppContext& app_context() const { return app_context_; }
|
||||
ui::Window* window() const { return window_.get(); }
|
||||
ui::ImGuiDrawer* imgui_drawer() const { return imgui_drawer_.get(); }
|
||||
|
||||
ui::Presenter* GetGraphicsSystemPresenter() const;
|
||||
void SetupGraphicsSystemPresenterPainting();
|
||||
void ShutdownGraphicsSystemPresenterPainting();
|
||||
|
||||
void OnEmulatorInitialized();
|
||||
|
||||
void UpdateTitle();
|
||||
void SetFullscreen(bool fullscreen);
|
||||
void ToggleFullscreen();
|
||||
void SetInitializingShaderStorage(bool initializing);
|
||||
|
||||
private:
|
||||
class EmulatorWindowListener final : public ui::WindowListener,
|
||||
public ui::WindowInputListener {
|
||||
public:
|
||||
explicit EmulatorWindowListener(EmulatorWindow& emulator_window)
|
||||
: emulator_window_(emulator_window) {}
|
||||
|
||||
void OnClosing(ui::UIEvent& e) override;
|
||||
void OnFileDrop(ui::FileDropEvent& e) override;
|
||||
|
||||
void OnKeyDown(ui::KeyEvent& e) override;
|
||||
|
||||
private:
|
||||
EmulatorWindow& emulator_window_;
|
||||
};
|
||||
|
||||
class DisplayConfigGameConfigLoadCallback
|
||||
: public Emulator::GameConfigLoadCallback {
|
||||
public:
|
||||
DisplayConfigGameConfigLoadCallback(Emulator& emulator,
|
||||
EmulatorWindow& emulator_window)
|
||||
: Emulator::GameConfigLoadCallback(emulator),
|
||||
emulator_window_(emulator_window) {}
|
||||
|
||||
void PostGameConfigLoad() override;
|
||||
|
||||
private:
|
||||
EmulatorWindow& emulator_window_;
|
||||
};
|
||||
|
||||
class DisplayConfigDialog final : public ui::ImGuiDialog {
|
||||
public:
|
||||
DisplayConfigDialog(ui::ImGuiDrawer* imgui_drawer,
|
||||
EmulatorWindow& emulator_window)
|
||||
: ui::ImGuiDialog(imgui_drawer), emulator_window_(emulator_window) {}
|
||||
|
||||
protected:
|
||||
void OnDraw(ImGuiIO& io) override;
|
||||
|
||||
private:
|
||||
EmulatorWindow& emulator_window_;
|
||||
};
|
||||
|
||||
explicit EmulatorWindow(Emulator* emulator,
|
||||
ui::WindowedAppContext& app_context);
|
||||
|
||||
bool Initialize();
|
||||
|
||||
// For comparisons, use GetSwapPostEffectForCvarValue instead as the default
|
||||
// fallback may be used for multiple values.
|
||||
static const char* GetCvarValueForSwapPostEffect(
|
||||
gpu::CommandProcessor::SwapPostEffect effect);
|
||||
static gpu::CommandProcessor::SwapPostEffect GetSwapPostEffectForCvarValue(
|
||||
const std::string& cvar_value);
|
||||
// For comparisons, use GetGuestOutputPaintEffectForCvarValue instead as the
|
||||
// default fallback may be used for multiple values.
|
||||
static const char* GetCvarValueForGuestOutputPaintEffect(
|
||||
ui::Presenter::GuestOutputPaintConfig::Effect effect);
|
||||
static ui::Presenter::GuestOutputPaintConfig::Effect
|
||||
GetGuestOutputPaintEffectForCvarValue(const std::string& cvar_value);
|
||||
static ui::Presenter::GuestOutputPaintConfig
|
||||
GetGuestOutputPaintConfigForCvars();
|
||||
void ApplyDisplayConfigForCvars();
|
||||
|
||||
void OnKeyDown(ui::KeyEvent& e);
|
||||
void FileDrop(const std::filesystem::path& filename);
|
||||
void FileOpen();
|
||||
void FileClose();
|
||||
void ShowContentDirectory();
|
||||
void CheckHideCursor();
|
||||
void CpuTimeScalarReset();
|
||||
void CpuTimeScalarSetHalf();
|
||||
void CpuTimeScalarSetDouble();
|
||||
|
@ -56,15 +138,26 @@ class EmulatorWindow {
|
|||
void CpuBreakIntoHostDebugger();
|
||||
void GpuTraceFrame();
|
||||
void GpuClearCaches();
|
||||
void ToggleDisplayConfigDialog();
|
||||
void ShowHelpWebsite();
|
||||
void ShowCommitID();
|
||||
|
||||
Emulator* emulator_;
|
||||
ui::WindowedAppContext& app_context_;
|
||||
EmulatorWindowListener window_listener_;
|
||||
std::unique_ptr<ui::Window> window_;
|
||||
std::unique_ptr<ui::ImGuiDrawer> imgui_drawer_;
|
||||
std::unique_ptr<DisplayConfigGameConfigLoadCallback>
|
||||
display_config_game_config_load_callback_;
|
||||
// Creation may fail, in this case immediate drawer UI must not be drawn.
|
||||
std::unique_ptr<ui::ImmediateDrawer> immediate_drawer_;
|
||||
|
||||
bool emulator_initialized_ = false;
|
||||
|
||||
std::string base_title_;
|
||||
uint64_t cursor_hide_time_ = 0;
|
||||
bool initializing_shader_storage_ = false;
|
||||
|
||||
std::unique_ptr<DisplayConfigDialog> display_config_dialog_;
|
||||
};
|
||||
|
||||
} // namespace app
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -28,6 +28,7 @@
|
|||
#include "xenia/emulator.h"
|
||||
#include "xenia/ui/file_picker.h"
|
||||
#include "xenia/ui/window.h"
|
||||
#include "xenia/ui/window_listener.h"
|
||||
#include "xenia/ui/windowed_app.h"
|
||||
#include "xenia/ui/windowed_app_context.h"
|
||||
#include "xenia/vfs/devices/host_path_device.h"
|
||||
|
@ -62,8 +63,6 @@ DEFINE_string(gpu, "any", "Graphics system. Use: [any, d3d12, vulkan, null]",
|
|||
DEFINE_string(hid, "any", "Input system. Use: [any, nop, sdl, winkey, xinput]",
|
||||
"HID");
|
||||
|
||||
DEFINE_bool(fullscreen, false, "Toggles fullscreen", "GPU");
|
||||
|
||||
DEFINE_path(
|
||||
storage_root, "",
|
||||
"Root path for persistent internal data storage (config, etc.), or empty "
|
||||
|
@ -192,6 +191,17 @@ class EmulatorApp final : public xe::ui::WindowedApp {
|
|||
}
|
||||
};
|
||||
|
||||
class DebugWindowClosedListener final : public xe::ui::WindowListener {
|
||||
public:
|
||||
explicit DebugWindowClosedListener(EmulatorApp& emulator_app)
|
||||
: emulator_app_(emulator_app) {}
|
||||
|
||||
void OnClosing(xe::ui::UIEvent& e) override;
|
||||
|
||||
private:
|
||||
EmulatorApp& emulator_app_;
|
||||
};
|
||||
|
||||
explicit EmulatorApp(xe::ui::WindowedAppContext& app_context);
|
||||
|
||||
static std::unique_ptr<apu::AudioSystem> CreateAudioSystem(
|
||||
|
@ -203,6 +213,8 @@ class EmulatorApp final : public xe::ui::WindowedApp {
|
|||
void EmulatorThread();
|
||||
void ShutdownEmulatorThreadFromUIThread();
|
||||
|
||||
DebugWindowClosedListener debug_window_closed_listener_;
|
||||
|
||||
std::unique_ptr<Emulator> emulator_;
|
||||
std::unique_ptr<EmulatorWindow> emulator_window_;
|
||||
|
||||
|
@ -215,8 +227,15 @@ class EmulatorApp final : public xe::ui::WindowedApp {
|
|||
std::thread emulator_thread_;
|
||||
};
|
||||
|
||||
void EmulatorApp::DebugWindowClosedListener::OnClosing(xe::ui::UIEvent& e) {
|
||||
EmulatorApp* emulator_app = &emulator_app_;
|
||||
emulator_app->emulator_->processor()->set_debug_listener(nullptr);
|
||||
emulator_app->debug_window_.reset();
|
||||
}
|
||||
|
||||
EmulatorApp::EmulatorApp(xe::ui::WindowedAppContext& app_context)
|
||||
: xe::ui::WindowedApp(app_context, "xenia", "[Path to .iso/.xex]") {
|
||||
: xe::ui::WindowedApp(app_context, "xenia", "[Path to .iso/.xex]"),
|
||||
debug_window_closed_listener_(*this) {
|
||||
AddPositionalOption("target");
|
||||
}
|
||||
|
||||
|
@ -252,9 +271,10 @@ std::vector<std::unique_ptr<hid::InputDriver>> EmulatorApp::CreateInputDrivers(
|
|||
ui::Window* window) {
|
||||
std::vector<std::unique_ptr<hid::InputDriver>> drivers;
|
||||
if (cvars::hid.compare("nop") == 0) {
|
||||
drivers.emplace_back(xe::hid::nop::Create(window));
|
||||
drivers.emplace_back(
|
||||
xe::hid::nop::Create(window, EmulatorWindow::kZOrderHidInput));
|
||||
} else {
|
||||
Factory<hid::InputDriver, ui::Window*> factory;
|
||||
Factory<hid::InputDriver, ui::Window*, size_t> factory;
|
||||
#if XE_PLATFORM_WIN32
|
||||
factory.Add("xinput", xe::hid::xinput::Create);
|
||||
#endif // XE_PLATFORM_WIN32
|
||||
|
@ -263,14 +283,16 @@ std::vector<std::unique_ptr<hid::InputDriver>> EmulatorApp::CreateInputDrivers(
|
|||
// WinKey input driver should always be the last input driver added!
|
||||
factory.Add("winkey", xe::hid::winkey::Create);
|
||||
#endif // XE_PLATFORM_WIN32
|
||||
for (auto& driver : factory.CreateAll(cvars::hid, window)) {
|
||||
for (auto& driver : factory.CreateAll(cvars::hid, window,
|
||||
EmulatorWindow::kZOrderHidInput)) {
|
||||
if (XSUCCEEDED(driver->Setup())) {
|
||||
drivers.emplace_back(std::move(driver));
|
||||
}
|
||||
}
|
||||
if (drivers.empty()) {
|
||||
// Fallback to nop if none created.
|
||||
drivers.emplace_back(xe::hid::nop::Create(window));
|
||||
drivers.emplace_back(
|
||||
xe::hid::nop::Create(window, EmulatorWindow::kZOrderHidInput));
|
||||
}
|
||||
}
|
||||
return drivers;
|
||||
|
@ -365,6 +387,9 @@ void EmulatorApp::OnDestroy() {
|
|||
// The profiler needs to shut down before the graphics context.
|
||||
Profiler::Shutdown();
|
||||
|
||||
// Write all cvar overrides to the config.
|
||||
config::SaveConfig();
|
||||
|
||||
// TODO(DrChat): Remove this code and do a proper exit.
|
||||
XELOGI("Cheap-skate exit!");
|
||||
std::quick_exit(EXIT_SUCCESS);
|
||||
|
@ -378,15 +403,18 @@ void EmulatorApp::EmulatorThread() {
|
|||
|
||||
// Setup and initialize all subsystems. If we can't do something
|
||||
// (unsupported system, memory issues, etc) this will fail early.
|
||||
X_STATUS result =
|
||||
emulator_->Setup(emulator_window_->window(), CreateAudioSystem,
|
||||
CreateGraphicsSystem, CreateInputDrivers);
|
||||
X_STATUS result = emulator_->Setup(
|
||||
emulator_window_->window(), emulator_window_->imgui_drawer(),
|
||||
CreateAudioSystem, CreateGraphicsSystem, CreateInputDrivers);
|
||||
if (XFAILED(result)) {
|
||||
XELOGE("Failed to setup emulator: {:08X}", result);
|
||||
app_context().RequestDeferredQuit();
|
||||
return;
|
||||
}
|
||||
|
||||
app_context().CallInUIThread(
|
||||
[this]() { emulator_window_->SetupGraphicsSystemPresenterPainting(); });
|
||||
|
||||
if (cvars::mount_scratch) {
|
||||
auto scratch_device = std::make_unique<xe::vfs::HostPathDevice>(
|
||||
"\\SCRATCH", "scratch", false);
|
||||
|
@ -455,12 +483,8 @@ void EmulatorApp::EmulatorThread() {
|
|||
app_context().CallInUIThreadSynchronous([this]() {
|
||||
debug_window_ = xe::debug::ui::DebugWindow::Create(emulator_.get(),
|
||||
app_context());
|
||||
debug_window_->window()->on_closed.AddListener(
|
||||
[this](xe::ui::UIEvent* e) {
|
||||
emulator_->processor()->set_debug_listener(nullptr);
|
||||
app_context().CallInUIThread(
|
||||
[this]() { debug_window_.reset(); });
|
||||
});
|
||||
debug_window_->window()->AddListener(
|
||||
&debug_window_closed_listener_);
|
||||
});
|
||||
// If failed to enqueue the UI thread call, this will just be null.
|
||||
return debug_window_.get();
|
||||
|
@ -489,9 +513,9 @@ void EmulatorApp::EmulatorThread() {
|
|||
}
|
||||
});
|
||||
|
||||
// Enable the main menu now that the emulator is properly loaded
|
||||
// Enable emulator input now that the emulator is properly loaded.
|
||||
app_context().CallInUIThread(
|
||||
[this]() { emulator_window_->window()->EnableMainMenu(); });
|
||||
[this]() { emulator_window_->OnEmulatorInitialized(); });
|
||||
|
||||
// Grab path from the flag or unnamed argument.
|
||||
std::filesystem::path path;
|
||||
|
@ -499,12 +523,6 @@ void EmulatorApp::EmulatorThread() {
|
|||
path = cvars::target;
|
||||
}
|
||||
|
||||
// Toggles fullscreen
|
||||
if (cvars::fullscreen) {
|
||||
app_context().CallInUIThread(
|
||||
[this]() { emulator_window_->ToggleFullscreen(); });
|
||||
}
|
||||
|
||||
if (!path.empty()) {
|
||||
// Normalize the path and make absolute.
|
||||
auto abs_path = std::filesystem::absolute(path);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -86,6 +86,10 @@ class ConfigVar : public CommandVar<T>, virtual public IConfigVar {
|
|||
void LoadGameConfigValue(std::shared_ptr<cpptoml::base> result) override;
|
||||
void SetConfigValue(T val);
|
||||
void SetGameConfigValue(T val);
|
||||
// Changes the actual value used to the one specified, and also makes it the
|
||||
// one that will be stored when the global config is written next time. After
|
||||
// overriding, however, the next game config loaded may still change it.
|
||||
void OverrideConfigValue(T val);
|
||||
|
||||
private:
|
||||
std::string category_;
|
||||
|
@ -260,6 +264,16 @@ void ConfigVar<T>::SetGameConfigValue(T val) {
|
|||
UpdateValue();
|
||||
}
|
||||
template <class T>
|
||||
void ConfigVar<T>::OverrideConfigValue(T val) {
|
||||
config_value_ = std::make_unique<T>(val);
|
||||
// The user explicitly changes the value at runtime and wants it to take
|
||||
// effect immediately. Drop everything with a higher priority. The next game
|
||||
// config load, however, may still change it.
|
||||
game_config_value_.reset();
|
||||
this->commandline_value_.reset();
|
||||
UpdateValue();
|
||||
}
|
||||
template <class T>
|
||||
void ConfigVar<T>::ResetConfigValueToDefault() {
|
||||
SetConfigValue(this->default_value_);
|
||||
}
|
||||
|
@ -373,6 +387,28 @@ ICommandVar* define_cmdvar(const char* name, T* default_value,
|
|||
extern type name; \
|
||||
}
|
||||
|
||||
#define ACCESS_CVar(name) (*cv::cv_##name)
|
||||
|
||||
// dynamic_cast is needed because of virtual inheritance.
|
||||
#define OVERRIDE_CVar(name, type, value) \
|
||||
dynamic_cast<cvar::ConfigVar<type>*>(&ACCESS_CVar(name)) \
|
||||
->OverrideConfigValue(value);
|
||||
|
||||
#define OVERRIDE_bool(name, value) OVERRIDE_CVar(name, bool, value)
|
||||
|
||||
#define OVERRIDE_int32(name, value) OVERRIDE_CVar(name, int32_t, value)
|
||||
|
||||
#define OVERRIDE_uint32(name, value) OVERRIDE_CVar(name, uint32_t, value)
|
||||
|
||||
#define OVERRIDE_uint64(name, value) OVERRIDE_CVar(name, uint64_t, value)
|
||||
|
||||
#define OVERRIDE_double(name, value) OVERRIDE_CVar(name, double, value)
|
||||
|
||||
#define OVERRIDE_string(name, value) OVERRIDE_CVar(name, std::string, value)
|
||||
|
||||
#define OVERRIDE_path(name, value) \
|
||||
OVERRIDE_CVar(name, std::filesystem::path, value)
|
||||
|
||||
// Interface for changing the default value of a variable with auto-upgrading of
|
||||
// users' configs (to distinguish between a leftover old default and an explicit
|
||||
// override), without having to rename the variable.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -41,8 +41,8 @@ std::filesystem::path GetUserFolder();
|
|||
// attempting to create it.
|
||||
bool CreateParentFolder(const std::filesystem::path& path);
|
||||
|
||||
// Creates an empty file at the given path.
|
||||
bool CreateFile(const std::filesystem::path& path);
|
||||
// Creates an empty file at the given path, overwriting if it exists.
|
||||
bool CreateEmptyFile(const std::filesystem::path& path);
|
||||
|
||||
// Opens the file at the given path with the specified mode.
|
||||
// This behaves like fopen and the returned handle can be used with stdio.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -122,7 +122,7 @@ static uint64_t convertUnixtimeToWinFiletime(time_t unixtime) {
|
|||
return filetime;
|
||||
}
|
||||
|
||||
bool CreateFile(const std::filesystem::path& path) {
|
||||
bool CreateEmptyFile(const std::filesystem::path& path) {
|
||||
int file = creat(path.c_str(), 0774);
|
||||
if (file >= 0) {
|
||||
close(file);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -60,7 +60,7 @@ std::filesystem::path GetUserFolder() {
|
|||
return result;
|
||||
}
|
||||
|
||||
bool CreateFile(const std::filesystem::path& path) {
|
||||
bool CreateEmptyFile(const std::filesystem::path& path) {
|
||||
auto handle = CreateFileW(path.c_str(), 0, 0, nullptr, CREATE_ALWAYS,
|
||||
FILE_ATTRIBUTE_NORMAL, nullptr);
|
||||
if (handle == INVALID_HANDLE_VALUE) {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2021 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -19,37 +19,64 @@
|
|||
// Autogenerated by `xb premake`.
|
||||
#include "build/version.h"
|
||||
|
||||
// For RequestHighPerformance.
|
||||
// For RequestWin32MMCSS.
|
||||
#include <dwmapi.h>
|
||||
// For RequestWin32HighResolutionTimer.
|
||||
#include <winternl.h>
|
||||
|
||||
DEFINE_bool(win32_high_freq, true,
|
||||
"Requests high performance from the NT kernel", "Kernel");
|
||||
DEFINE_bool(win32_high_resolution_timer, true,
|
||||
"Requests high-resolution timer from the NT kernel", "Win32");
|
||||
DEFINE_bool(
|
||||
win32_mmcss, true,
|
||||
"Opt in the Multimedia Class Scheduler Service (MMCSS) scheduling for "
|
||||
"prioritized access to CPU resources",
|
||||
"Win32");
|
||||
|
||||
namespace xe {
|
||||
|
||||
static void RequestHighPerformance() {
|
||||
#if XE_PLATFORM_WIN32
|
||||
NTSTATUS(*NtQueryTimerResolution)
|
||||
(OUT PULONG MinimumResolution, OUT PULONG MaximumResolution,
|
||||
OUT PULONG CurrentResolution);
|
||||
static void RequestWin32HighResolutionTimer() {
|
||||
HMODULE ntdll_module = GetModuleHandleW(L"ntdll.dll");
|
||||
if (!ntdll_module) {
|
||||
return;
|
||||
}
|
||||
|
||||
NTSTATUS(*NtSetTimerResolution)
|
||||
(IN ULONG DesiredResolution, IN BOOLEAN SetResolution,
|
||||
OUT PULONG CurrentResolution);
|
||||
|
||||
NtQueryTimerResolution = (decltype(NtQueryTimerResolution))GetProcAddress(
|
||||
GetModuleHandleW(L"ntdll.dll"), "NtQueryTimerResolution");
|
||||
NtSetTimerResolution = (decltype(NtSetTimerResolution))GetProcAddress(
|
||||
GetModuleHandleW(L"ntdll.dll"), "NtSetTimerResolution");
|
||||
if (!NtQueryTimerResolution || !NtSetTimerResolution) {
|
||||
// clang-format off
|
||||
NTSTATUS (NTAPI* nt_query_timer_resolution)(OUT PULONG MinimumResolution,
|
||||
OUT PULONG MaximumResolution,
|
||||
OUT PULONG CurrentResolution);
|
||||
NTSTATUS (NTAPI* nt_set_timer_resolution)(IN ULONG DesiredResolution,
|
||||
IN BOOLEAN SetResolution,
|
||||
OUT PULONG CurrentResolution);
|
||||
// clang-format on
|
||||
nt_query_timer_resolution =
|
||||
reinterpret_cast<decltype(nt_query_timer_resolution)>(
|
||||
GetProcAddress(ntdll_module, "NtQueryTimerResolution"));
|
||||
nt_set_timer_resolution = reinterpret_cast<decltype(nt_set_timer_resolution)>(
|
||||
GetProcAddress(ntdll_module, "NtSetTimerResolution"));
|
||||
if (!nt_query_timer_resolution || !nt_set_timer_resolution) {
|
||||
return;
|
||||
}
|
||||
|
||||
ULONG minimum_resolution, maximum_resolution, current_resolution;
|
||||
NtQueryTimerResolution(&minimum_resolution, &maximum_resolution,
|
||||
¤t_resolution);
|
||||
NtSetTimerResolution(maximum_resolution, TRUE, ¤t_resolution);
|
||||
#endif
|
||||
nt_query_timer_resolution(&minimum_resolution, &maximum_resolution,
|
||||
¤t_resolution);
|
||||
nt_set_timer_resolution(maximum_resolution, TRUE, ¤t_resolution);
|
||||
}
|
||||
|
||||
static void RequestWin32MMCSS() {
|
||||
HMODULE dwmapi_module = LoadLibraryW(L"dwmapi.dll");
|
||||
if (!dwmapi_module) {
|
||||
return;
|
||||
}
|
||||
// clang-format off
|
||||
HRESULT (STDAPICALLTYPE* dwm_enable_mmcss)(BOOL fEnableMMCSS);
|
||||
// clang-format on
|
||||
dwm_enable_mmcss = reinterpret_cast<decltype(dwm_enable_mmcss)>(
|
||||
GetProcAddress(dwmapi_module, "DwmEnableMMCSS"));
|
||||
if (dwm_enable_mmcss) {
|
||||
dwm_enable_mmcss(TRUE);
|
||||
}
|
||||
FreeLibrary(dwmapi_module);
|
||||
}
|
||||
|
||||
bool ParseWin32LaunchArguments(
|
||||
|
@ -103,9 +130,12 @@ int InitializeWin32App(const std::string_view app_name) {
|
|||
#endif
|
||||
XE_BUILD_BRANCH "@" XE_BUILD_COMMIT_SHORT " on " XE_BUILD_DATE);
|
||||
|
||||
// Request high performance timing.
|
||||
if (cvars::win32_high_freq) {
|
||||
RequestHighPerformance();
|
||||
// Request high-performance timing and scheduling.
|
||||
if (cvars::win32_high_resolution_timer) {
|
||||
RequestWin32HighResolutionTimer();
|
||||
}
|
||||
if (cvars::win32_mmcss) {
|
||||
RequestWin32MMCSS();
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -53,8 +53,11 @@ constexpr T align(T value, T alignment) {
|
|||
|
||||
// Rounds the given number up to the next highest multiple.
|
||||
template <typename T, typename V>
|
||||
constexpr T round_up(T value, V multiple) {
|
||||
return value ? (((value + multiple - 1) / multiple) * multiple) : multiple;
|
||||
constexpr T round_up(T value, V multiple, bool force_non_zero = true) {
|
||||
if (force_non_zero && !value) {
|
||||
return multiple;
|
||||
}
|
||||
return (value + multiple - 1) / multiple * multiple;
|
||||
}
|
||||
|
||||
// Using the same conventions as in shading languages, returning 0 for NaN.
|
||||
|
|
|
@ -2,11 +2,12 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
|
||||
// NOTE: this must be included before microprofile as macro expansion needs
|
||||
|
@ -36,6 +37,7 @@
|
|||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/cvar.h"
|
||||
#include "xenia/base/profiling.h"
|
||||
#include "xenia/ui/ui_event.h"
|
||||
#include "xenia/ui/virtual_key.h"
|
||||
#include "xenia/ui/window.h"
|
||||
|
||||
|
@ -44,21 +46,27 @@
|
|||
#endif // XE_OPTION_PROFILING
|
||||
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
#undef DrawText
|
||||
#include "xenia/ui/microprofile_drawer.h"
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
|
||||
DEFINE_bool(profiler_dpi_scaling, false,
|
||||
"Apply window DPI scaling to the profiler.", "UI");
|
||||
DEFINE_bool(show_profiler, false, "Show profiling UI by default.", "UI");
|
||||
|
||||
namespace xe {
|
||||
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
ui::Window* Profiler::window_ = nullptr;
|
||||
std::unique_ptr<ui::MicroprofileDrawer> Profiler::drawer_ = nullptr;
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
|
||||
#if XE_OPTION_PROFILING
|
||||
|
||||
Profiler::ProfilerWindowInputListener Profiler::input_listener_;
|
||||
size_t Profiler::z_order_ = 0;
|
||||
ui::Window* Profiler::window_ = nullptr;
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
Profiler::ProfilerUIDrawer Profiler::ui_drawer_;
|
||||
ui::Presenter* Profiler::presenter_ = nullptr;
|
||||
std::unique_ptr<ui::MicroprofileDrawer> Profiler::drawer_;
|
||||
bool Profiler::dpi_scaling_ = false;
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
|
||||
bool Profiler::is_enabled() { return true; }
|
||||
|
||||
bool Profiler::is_visible() { return is_enabled() && MicroProfileIsDrawing(); }
|
||||
|
@ -79,6 +87,7 @@ void Profiler::Initialize() {
|
|||
g_MicroProfile.nActiveBars |= 0x1 | 0x2;
|
||||
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
dpi_scaling_ = cvars::profiler_dpi_scaling;
|
||||
MicroProfileInitUI();
|
||||
g_MicroProfileUI.bShowSpikes = true;
|
||||
g_MicroProfileUI.nOpacityBackground = 0x40u << 24;
|
||||
|
@ -102,7 +111,7 @@ void Profiler::Dump() {
|
|||
}
|
||||
|
||||
void Profiler::Shutdown() {
|
||||
drawer_.reset();
|
||||
SetUserIO(0, nullptr, nullptr, nullptr);
|
||||
window_ = nullptr;
|
||||
MicroProfileShutdown();
|
||||
}
|
||||
|
@ -119,144 +128,208 @@ void Profiler::ThreadEnter(const char* name) {
|
|||
|
||||
void Profiler::ThreadExit() { MicroProfileOnThreadExit(); }
|
||||
|
||||
bool Profiler::OnKeyDown(ui::VirtualKey virtual_key) {
|
||||
void Profiler::ProfilerWindowInputListener::OnKeyDown(ui::KeyEvent& e) {
|
||||
// https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
|
||||
switch (virtual_key) {
|
||||
bool handled = true;
|
||||
switch (e.virtual_key()) {
|
||||
case ui::VirtualKey::kOem3: // `
|
||||
MicroProfileTogglePause();
|
||||
return true;
|
||||
break;
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
case ui::VirtualKey::kTab:
|
||||
MicroProfileToggleDisplayMode();
|
||||
return true;
|
||||
ToggleDisplay();
|
||||
break;
|
||||
case ui::VirtualKey::k1:
|
||||
MicroProfileModKey(1);
|
||||
return true;
|
||||
break;
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
default:
|
||||
handled = false;
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
if (handled) {
|
||||
e.set_handled(true);
|
||||
}
|
||||
PostInputEvent();
|
||||
}
|
||||
|
||||
bool Profiler::OnKeyUp(ui::VirtualKey virtual_key) {
|
||||
switch (virtual_key) {
|
||||
void Profiler::ProfilerWindowInputListener::OnKeyUp(ui::KeyEvent& e) {
|
||||
bool handled = true;
|
||||
switch (e.virtual_key()) {
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
case ui::VirtualKey::k1:
|
||||
MicroProfileModKey(0);
|
||||
return true;
|
||||
break;
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
default:
|
||||
handled = false;
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
if (handled) {
|
||||
e.set_handled(true);
|
||||
}
|
||||
PostInputEvent();
|
||||
}
|
||||
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
|
||||
void Profiler::OnMouseDown(bool left_button, bool right_button) {
|
||||
MicroProfileMouseButton(left_button, right_button);
|
||||
void Profiler::ProfilerWindowInputListener::OnMouseDown(ui::MouseEvent& e) {
|
||||
Profiler::SetMousePosition(e.x(), e.y(), 0);
|
||||
MicroProfileMouseButton(e.button() == ui::MouseEvent::Button::kLeft,
|
||||
e.button() == ui::MouseEvent::Button::kRight);
|
||||
e.set_handled(true);
|
||||
PostInputEvent();
|
||||
}
|
||||
|
||||
void Profiler::OnMouseUp() { MicroProfileMouseButton(0, 0); }
|
||||
|
||||
void Profiler::OnMouseMove(int x, int y) { MicroProfileMousePosition(x, y, 0); }
|
||||
|
||||
void Profiler::OnMouseWheel(int x, int y, int dy) {
|
||||
MicroProfileMousePosition(x, y, dy);
|
||||
void Profiler::ProfilerWindowInputListener::OnMouseUp(ui::MouseEvent& e) {
|
||||
Profiler::SetMousePosition(e.x(), e.y(), 0);
|
||||
MicroProfileMouseButton(0, 0);
|
||||
e.set_handled(true);
|
||||
PostInputEvent();
|
||||
}
|
||||
|
||||
void Profiler::ToggleDisplay() { MicroProfileToggleDisplayMode(); }
|
||||
void Profiler::ProfilerWindowInputListener::OnMouseMove(ui::MouseEvent& e) {
|
||||
Profiler::SetMousePosition(e.x(), e.y(), 0);
|
||||
e.set_handled(true);
|
||||
PostInputEvent();
|
||||
}
|
||||
|
||||
void Profiler::ProfilerWindowInputListener::OnMouseWheel(ui::MouseEvent& e) {
|
||||
Profiler::SetMousePosition(e.x(), e.y(), e.scroll_y());
|
||||
e.set_handled(true);
|
||||
PostInputEvent();
|
||||
}
|
||||
|
||||
void Profiler::TogglePause() { MicroProfileTogglePause(); }
|
||||
|
||||
#else
|
||||
|
||||
void Profiler::OnMouseDown(bool left_button, bool right_button) {}
|
||||
|
||||
void Profiler::OnMouseUp() {}
|
||||
|
||||
void Profiler::OnMouseMove(int x, int y) {}
|
||||
|
||||
void Profiler::OnMouseWheel(int x, int y, int dy) {}
|
||||
|
||||
void Profiler::ToggleDisplay() {}
|
||||
|
||||
void Profiler::TogglePause() {}
|
||||
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
|
||||
void Profiler::set_window(ui::Window* window) {
|
||||
assert_null(window_);
|
||||
void Profiler::ToggleDisplay() {
|
||||
bool was_visible = is_visible();
|
||||
MicroProfileToggleDisplayMode();
|
||||
if (is_visible() != was_visible) {
|
||||
if (window_) {
|
||||
if (was_visible) {
|
||||
window_->RemoveInputListener(&input_listener_);
|
||||
} else {
|
||||
window_->AddInputListener(&input_listener_, z_order_);
|
||||
}
|
||||
}
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
if (presenter_) {
|
||||
if (was_visible) {
|
||||
presenter_->RemoveUIDrawerFromUIThread(&ui_drawer_);
|
||||
} else {
|
||||
presenter_->AddUIDrawerFromUIThread(&ui_drawer_, z_order_);
|
||||
}
|
||||
}
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
}
|
||||
}
|
||||
|
||||
void Profiler::SetUserIO(size_t z_order, ui::Window* window,
|
||||
ui::Presenter* presenter,
|
||||
ui::ImmediateDrawer* immediate_drawer) {
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
if (presenter_ && is_visible()) {
|
||||
presenter_->RemoveUIDrawerFromUIThread(&ui_drawer_);
|
||||
}
|
||||
drawer_.reset();
|
||||
presenter_ = nullptr;
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
|
||||
if (window_) {
|
||||
if (is_visible()) {
|
||||
window_->RemoveInputListener(&input_listener_);
|
||||
}
|
||||
window_ = nullptr;
|
||||
}
|
||||
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
|
||||
z_order_ = z_order;
|
||||
window_ = window;
|
||||
drawer_ = std::make_unique<ui::MicroprofileDrawer>(window);
|
||||
|
||||
window_->on_painted.AddListener([](ui::UIEvent* e) { Profiler::Present(); });
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
if (presenter && immediate_drawer) {
|
||||
presenter_ = presenter;
|
||||
drawer_ = std::make_unique<ui::MicroprofileDrawer>(immediate_drawer);
|
||||
}
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
|
||||
// Pass through mouse events.
|
||||
window_->on_mouse_down.AddListener([](ui::MouseEvent* e) {
|
||||
if (Profiler::is_visible()) {
|
||||
Profiler::OnMouseDown(e->button() == ui::MouseEvent::Button::kLeft,
|
||||
e->button() == ui::MouseEvent::Button::kRight);
|
||||
e->set_handled(true);
|
||||
window_->Invalidate();
|
||||
if (is_visible()) {
|
||||
window_->AddInputListener(&input_listener_, z_order_);
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
if (presenter_) {
|
||||
presenter_->AddUIDrawerFromUIThread(&ui_drawer_, z_order_);
|
||||
}
|
||||
});
|
||||
window_->on_mouse_up.AddListener([](ui::MouseEvent* e) {
|
||||
if (Profiler::is_visible()) {
|
||||
Profiler::OnMouseUp();
|
||||
e->set_handled(true);
|
||||
window_->Invalidate();
|
||||
}
|
||||
});
|
||||
window_->on_mouse_move.AddListener([](ui::MouseEvent* e) {
|
||||
if (Profiler::is_visible()) {
|
||||
Profiler::OnMouseMove(e->x(), e->y());
|
||||
e->set_handled(true);
|
||||
window_->Invalidate();
|
||||
}
|
||||
});
|
||||
window_->on_mouse_wheel.AddListener([](ui::MouseEvent* e) {
|
||||
if (Profiler::is_visible()) {
|
||||
Profiler::OnMouseWheel(e->x(), e->y(), -e->dy());
|
||||
e->set_handled(true);
|
||||
window_->Invalidate();
|
||||
}
|
||||
});
|
||||
|
||||
// Watch for toggle/mode keys and such.
|
||||
window_->on_key_down.AddListener([](ui::KeyEvent* e) {
|
||||
if (Profiler::is_visible()) {
|
||||
Profiler::OnKeyDown(e->virtual_key());
|
||||
e->set_handled(true);
|
||||
window_->Invalidate();
|
||||
}
|
||||
});
|
||||
window_->on_key_up.AddListener([](ui::KeyEvent* e) {
|
||||
if (Profiler::is_visible()) {
|
||||
Profiler::OnKeyUp(e->virtual_key());
|
||||
e->set_handled(true);
|
||||
window_->Invalidate();
|
||||
}
|
||||
});
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
}
|
||||
}
|
||||
|
||||
void Profiler::Flip() {
|
||||
MicroProfileFlip();
|
||||
// This can be called from non-UI threads, so not trying to access the drawer
|
||||
// to trigger redraw here as it's owned and managed exclusively by the UI
|
||||
// thread. Relying on continuous painting currently.
|
||||
}
|
||||
|
||||
void Profiler::Present() {
|
||||
SCOPE_profile_cpu_f("internal");
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
if (!window_ || !drawer_) {
|
||||
void Profiler::ProfilerUIDrawer::Draw(ui::UIDrawContext& ui_draw_context) {
|
||||
if (!window_ || !presenter_ || !drawer_) {
|
||||
return;
|
||||
}
|
||||
drawer_->Begin();
|
||||
MicroProfileDraw(window_->scaled_width(), window_->scaled_height());
|
||||
SCOPE_profile_cpu_f("internal");
|
||||
uint32_t coordinate_space_width = dpi_scaling_
|
||||
? window_->GetActualLogicalWidth()
|
||||
: window_->GetActualPhysicalWidth();
|
||||
uint32_t coordinate_space_height = dpi_scaling_
|
||||
? window_->GetActualLogicalHeight()
|
||||
: window_->GetActualPhysicalHeight();
|
||||
drawer_->Begin(ui_draw_context, coordinate_space_width,
|
||||
coordinate_space_height);
|
||||
MicroProfileDraw(coordinate_space_width, coordinate_space_height);
|
||||
drawer_->End();
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
// Continuous repaint.
|
||||
if (is_visible()) {
|
||||
presenter_->RequestUIPaintFromUIThread();
|
||||
}
|
||||
}
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
|
||||
void Profiler::Flip() { MicroProfileFlip(); }
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
void Profiler::SetMousePosition(int32_t x, int32_t y, int32_t wheel_delta) {
|
||||
if (!window_) {
|
||||
return;
|
||||
}
|
||||
if (dpi_scaling_) {
|
||||
x = window_->PositionToLogical(x);
|
||||
y = window_->PositionToLogical(y);
|
||||
}
|
||||
MicroProfileMousePosition(uint32_t(std::max(int32_t(0), x)),
|
||||
uint32_t(std::max(int32_t(0), y)), wheel_delta);
|
||||
}
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
|
||||
void Profiler::PostInputEvent() {
|
||||
// The profiler can be hidden from within the profiler (Mode > Off).
|
||||
if (!is_visible()) {
|
||||
window_->RemoveInputListener(&input_listener_);
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
if (presenter_) {
|
||||
presenter_->RemoveUIDrawerFromUIThread(&ui_drawer_);
|
||||
}
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
return;
|
||||
}
|
||||
// Relying on continuous painting currently, no need to request drawing.
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
|
@ -268,16 +341,11 @@ void Profiler::Shutdown() {}
|
|||
uint32_t Profiler::GetColor(const char* str) { return 0; }
|
||||
void Profiler::ThreadEnter(const char* name) {}
|
||||
void Profiler::ThreadExit() {}
|
||||
bool Profiler::OnKeyDown(ui::VirtualKey virtual_key) { return false; }
|
||||
bool Profiler::OnKeyUp(ui::VirtualKey virtual_key) { return false; }
|
||||
void Profiler::OnMouseDown(bool left_button, bool right_button) {}
|
||||
void Profiler::OnMouseUp() {}
|
||||
void Profiler::OnMouseMove(int x, int y) {}
|
||||
void Profiler::OnMouseWheel(int x, int y, int dy) {}
|
||||
void Profiler::ToggleDisplay() {}
|
||||
void Profiler::TogglePause() {}
|
||||
void Profiler::set_window(ui::Window* window) {}
|
||||
void Profiler::Present() {}
|
||||
void Profiler::SetUserIO(size_t z_order, ui::Window* window,
|
||||
ui::Presenter* presenter,
|
||||
ui::ImmediateDrawer* immediate_drawer) {}
|
||||
void Profiler::Flip() {}
|
||||
|
||||
#endif // XE_OPTION_PROFILING
|
||||
|
@ -316,7 +384,7 @@ void MicroProfileDrawText(int nX, int nY, uint32_t nColor, const char* pText,
|
|||
if (!drawer) {
|
||||
return;
|
||||
}
|
||||
drawer->DrawText(nX, nY, nColor, pText, nLen);
|
||||
drawer->DrawTextString(nX, nY, nColor, pText, nLen);
|
||||
}
|
||||
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -10,10 +10,15 @@
|
|||
#ifndef XENIA_BASE_PROFILING_H_
|
||||
#define XENIA_BASE_PROFILING_H_
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
#include "xenia/base/platform.h"
|
||||
#include "xenia/base/string.h"
|
||||
#include "xenia/ui/ui_drawer.h"
|
||||
#include "xenia/ui/virtual_key.h"
|
||||
#include "xenia/ui/window_listener.h"
|
||||
|
||||
#if XE_PLATFORM_WIN32
|
||||
#define XE_OPTION_PROFILING 1
|
||||
|
@ -30,7 +35,9 @@
|
|||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
class ImmediateDrawer;
|
||||
class MicroprofileDrawer;
|
||||
class Presenter;
|
||||
class Window;
|
||||
} // namespace ui
|
||||
} // namespace xe
|
||||
|
@ -172,27 +179,65 @@ class Profiler {
|
|||
// Deactivates the calling thread for profiling.
|
||||
static void ThreadExit();
|
||||
|
||||
static bool OnKeyDown(ui::VirtualKey virtual_key);
|
||||
static bool OnKeyUp(ui::VirtualKey virtual_key);
|
||||
static void OnMouseDown(bool left_button, bool right_button);
|
||||
static void OnMouseUp();
|
||||
static void OnMouseMove(int x, int y);
|
||||
static void OnMouseWheel(int x, int y, int dy);
|
||||
static void ToggleDisplay();
|
||||
static void TogglePause();
|
||||
|
||||
// Initializes input and drawing with the given display.
|
||||
static void set_window(ui::Window* window);
|
||||
// Gets the current display, if any.
|
||||
static ui::MicroprofileDrawer* drawer() { return drawer_.get(); }
|
||||
// Initializes input for the given window and drawing for the given presenter
|
||||
// and immediate drawer.
|
||||
static void SetUserIO(size_t z_order, ui::Window* window,
|
||||
ui::Presenter* presenter,
|
||||
ui::ImmediateDrawer* immediate_drawer);
|
||||
// Gets the current drawer, if any.
|
||||
static ui::MicroprofileDrawer* drawer() {
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
return drawer_.get();
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
}
|
||||
// Presents the profiler to the bound display, if any.
|
||||
static void Present();
|
||||
static void Present(ui::UIDrawContext& ui_draw_context);
|
||||
// Starts a new frame on the profiler
|
||||
static void Flip();
|
||||
|
||||
private:
|
||||
#if XE_OPTION_PROFILING
|
||||
class ProfilerWindowInputListener final : public ui::WindowInputListener {
|
||||
public:
|
||||
void OnKeyDown(ui::KeyEvent& e) override;
|
||||
void OnKeyUp(ui::KeyEvent& e) override;
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
void OnMouseDown(ui::MouseEvent& e) override;
|
||||
void OnMouseMove(ui::MouseEvent& e) override;
|
||||
void OnMouseUp(ui::MouseEvent& e) override;
|
||||
void OnMouseWheel(ui::MouseEvent& e) override;
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
};
|
||||
// For now, no need for OnDpiChanged in a WindowListener because redrawing is
|
||||
// done continuously.
|
||||
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
class ProfilerUIDrawer final : public ui::UIDrawer {
|
||||
public:
|
||||
void Draw(ui::UIDrawContext& context) override;
|
||||
};
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
static void SetMousePosition(int32_t x, int32_t y, int32_t wheel_delta);
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
static void PostInputEvent();
|
||||
|
||||
static ProfilerWindowInputListener input_listener_;
|
||||
static size_t z_order_;
|
||||
static ui::Window* window_;
|
||||
#if XE_OPTION_PROFILING_UI
|
||||
static ProfilerUIDrawer ui_drawer_;
|
||||
static ui::Presenter* presenter_;
|
||||
static std::unique_ptr<ui::MicroprofileDrawer> drawer_;
|
||||
static bool dpi_scaling_;
|
||||
#endif // XE_OPTION_PROFILING_UI
|
||||
#endif // XE_OPTION_PROFILING
|
||||
};
|
||||
|
||||
} // namespace xe
|
||||
|
|
|
@ -105,6 +105,10 @@ void ReadGameConfig(const std::filesystem::path& file_path) {
|
|||
}
|
||||
|
||||
void SaveConfig() {
|
||||
if (config_path.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// All cvar defaults have been updated on loading - store the current date.
|
||||
auto defaults_date_cvar =
|
||||
dynamic_cast<cvar::ConfigVar<uint32_t>*>(cv::cv_defaults_date);
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
namespace config {
|
||||
void SetupConfig(const std::filesystem::path& config_folder);
|
||||
void LoadGameConfig(const std::string_view title_id);
|
||||
void SaveConfig();
|
||||
} // namespace config
|
||||
|
||||
#endif // XENIA_CONFIG_H_
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -32,6 +32,8 @@
|
|||
#include "xenia/kernel/xthread.h"
|
||||
#include "xenia/ui/graphics_provider.h"
|
||||
#include "xenia/ui/imgui_drawer.h"
|
||||
#include "xenia/ui/immediate_drawer.h"
|
||||
#include "xenia/ui/presenter.h"
|
||||
#include "xenia/ui/windowed_app_context.h"
|
||||
|
||||
DEFINE_bool(imgui_debug, false, "Show ImGui debugging tools.", "UI");
|
||||
|
@ -49,14 +51,18 @@ using xe::ui::MenuItem;
|
|||
using xe::ui::MouseEvent;
|
||||
using xe::ui::UIEvent;
|
||||
|
||||
const std::string kBaseTitle = "Xenia Debugger";
|
||||
void DebugWindow::DebugDialog::OnDraw(ImGuiIO& io) {
|
||||
debug_window_.DrawFrame(io);
|
||||
}
|
||||
|
||||
static const std::string kBaseTitle = "Xenia Debugger";
|
||||
|
||||
DebugWindow::DebugWindow(Emulator* emulator,
|
||||
xe::ui::WindowedAppContext& app_context)
|
||||
: emulator_(emulator),
|
||||
processor_(emulator->processor()),
|
||||
app_context_(app_context),
|
||||
window_(xe::ui::Window::Create(app_context_, kBaseTitle)) {
|
||||
window_(xe::ui::Window::Create(app_context_, kBaseTitle, 1500, 1000)) {
|
||||
if (cs_open(CS_ARCH_X86, CS_MODE_64, &capstone_handle_) != CS_ERR_OK) {
|
||||
assert_always("Failed to initialize capstone");
|
||||
}
|
||||
|
@ -86,44 +92,57 @@ std::unique_ptr<DebugWindow> DebugWindow::Create(
|
|||
}
|
||||
|
||||
bool DebugWindow::Initialize() {
|
||||
if (!window_->Initialize()) {
|
||||
XELOGE("Failed to initialize platform window");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Main menu.
|
||||
auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
|
||||
auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, "&File");
|
||||
{
|
||||
file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, "&Close",
|
||||
"Alt+F4",
|
||||
[this]() { window_->Close(); }));
|
||||
file_menu->AddChild(
|
||||
MenuItem::Create(MenuItem::Type::kString, "&Close", "Alt+F4",
|
||||
[this]() { window_->RequestClose(); }));
|
||||
}
|
||||
main_menu->AddChild(std::move(file_menu));
|
||||
window_->set_main_menu(std::move(main_menu));
|
||||
window_->SetMainMenu(std::move(main_menu));
|
||||
|
||||
window_->Resize(1500, 1000);
|
||||
// Open the window once it's configured.
|
||||
if (!window_->Open()) {
|
||||
XELOGE("Failed to open the platform window for the debugger");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the graphics context used for drawing.
|
||||
auto provider = emulator_->display_window()->context()->provider();
|
||||
window_->set_context(provider->CreateContext(window_.get()));
|
||||
// Setup drawing to the window.
|
||||
|
||||
// Enable imgui input.
|
||||
window_->set_imgui_input_enabled(true);
|
||||
xe::ui::GraphicsProvider& graphics_provider =
|
||||
*emulator_->graphics_system()->provider();
|
||||
|
||||
window_->on_painting.AddListener([this](UIEvent* e) { DrawFrame(); });
|
||||
presenter_ = graphics_provider.CreatePresenter();
|
||||
if (!presenter_) {
|
||||
XELOGE("Failed to initialize the presenter for the debugger");
|
||||
return false;
|
||||
}
|
||||
|
||||
immediate_drawer_ = graphics_provider.CreateImmediateDrawer();
|
||||
if (!immediate_drawer_) {
|
||||
XELOGE("Failed to initialize the immediate drawer for the debugger");
|
||||
return false;
|
||||
}
|
||||
immediate_drawer_->SetPresenter(presenter_.get());
|
||||
|
||||
imgui_drawer_ = std::make_unique<xe::ui::ImGuiDrawer>(window_.get(), 0);
|
||||
imgui_drawer_->SetPresenterAndImmediateDrawer(presenter_.get(),
|
||||
immediate_drawer_.get());
|
||||
debug_dialog_ =
|
||||
std::unique_ptr<DebugDialog>(new DebugDialog(imgui_drawer_.get(), *this));
|
||||
|
||||
// Update the cache before the first frame.
|
||||
UpdateCache();
|
||||
window_->Invalidate();
|
||||
|
||||
// Begin drawing.
|
||||
window_->SetPresenter(presenter_.get());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DebugWindow::DrawFrame() {
|
||||
xe::ui::GraphicsContextLock lock(window_->context());
|
||||
|
||||
auto& io = window_->imgui_drawer()->GetIO();
|
||||
|
||||
void DebugWindow::DrawFrame(ImGuiIO& io) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(-1, 0));
|
||||
ImGui::Begin("main_window", nullptr,
|
||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize |
|
||||
|
@ -242,9 +261,6 @@ void DebugWindow::DrawFrame() {
|
|||
ImGui::ShowDemoWindow();
|
||||
ImGui::ShowMetricsWindow();
|
||||
}
|
||||
|
||||
// Continuous paint.
|
||||
window_->Invalidate();
|
||||
}
|
||||
|
||||
void DebugWindow::DrawToolbar() {
|
||||
|
@ -1443,7 +1459,7 @@ void DebugWindow::UpdateCache() {
|
|||
title += " (stepping)";
|
||||
break;
|
||||
}
|
||||
window_->set_title(title);
|
||||
window_->SetTitle(title);
|
||||
});
|
||||
|
||||
cache_.is_running =
|
||||
|
@ -1573,7 +1589,7 @@ void DebugWindow::OnBreakpointHit(Breakpoint* breakpoint,
|
|||
}
|
||||
|
||||
void DebugWindow::Focus() const {
|
||||
app_context_.CallInUIThread([this]() { window_->set_focus(true); });
|
||||
app_context_.CallInUIThread([this]() { window_->Focus(); });
|
||||
}
|
||||
|
||||
} // namespace ui
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2015 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -18,7 +18,11 @@
|
|||
#include "xenia/cpu/debug_listener.h"
|
||||
#include "xenia/cpu/processor.h"
|
||||
#include "xenia/emulator.h"
|
||||
#include "xenia/ui/imgui_dialog.h"
|
||||
#include "xenia/ui/imgui_drawer.h"
|
||||
#include "xenia/ui/immediate_drawer.h"
|
||||
#include "xenia/ui/menu_item.h"
|
||||
#include "xenia/ui/presenter.h"
|
||||
#include "xenia/ui/window.h"
|
||||
#include "xenia/ui/windowed_app_context.h"
|
||||
#include "xenia/xbox.h"
|
||||
|
@ -48,11 +52,24 @@ class DebugWindow : public cpu::DebugListener {
|
|||
cpu::ThreadDebugInfo* thread_info) override;
|
||||
|
||||
private:
|
||||
class DebugDialog final : public xe::ui::ImGuiDialog {
|
||||
public:
|
||||
explicit DebugDialog(xe::ui::ImGuiDrawer* imgui_drawer,
|
||||
DebugWindow& debug_window)
|
||||
: xe::ui::ImGuiDialog(imgui_drawer), debug_window_(debug_window) {}
|
||||
|
||||
protected:
|
||||
void OnDraw(ImGuiIO& io) override;
|
||||
|
||||
private:
|
||||
DebugWindow& debug_window_;
|
||||
};
|
||||
|
||||
explicit DebugWindow(Emulator* emulator,
|
||||
xe::ui::WindowedAppContext& app_context);
|
||||
bool Initialize();
|
||||
|
||||
void DrawFrame();
|
||||
void DrawFrame(ImGuiIO& io);
|
||||
void DrawToolbar();
|
||||
void DrawFunctionsPane();
|
||||
void DrawSourcePane();
|
||||
|
@ -93,7 +110,10 @@ class DebugWindow : public cpu::DebugListener {
|
|||
cpu::Processor* processor_ = nullptr;
|
||||
xe::ui::WindowedAppContext& app_context_;
|
||||
std::unique_ptr<xe::ui::Window> window_;
|
||||
uint64_t last_draw_tick_count_ = 0;
|
||||
std::unique_ptr<xe::ui::Presenter> presenter_;
|
||||
std::unique_ptr<xe::ui::ImmediateDrawer> immediate_drawer_;
|
||||
std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
|
||||
std::unique_ptr<DebugDialog> debug_dialog_;
|
||||
|
||||
uintptr_t capstone_handle_ = 0;
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "xenia/emulator.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cinttypes>
|
||||
|
||||
#include "config.h"
|
||||
|
@ -23,7 +24,6 @@
|
|||
#include "xenia/base/literals.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/mapped_memory.h"
|
||||
#include "xenia/base/profiling.h"
|
||||
#include "xenia/base/string.h"
|
||||
#include "xenia/cpu/backend/code_cache.h"
|
||||
#include "xenia/cpu/backend/x64/x64_backend.h"
|
||||
|
@ -41,6 +41,7 @@
|
|||
#include "xenia/kernel/xboxkrnl/xboxkrnl_module.h"
|
||||
#include "xenia/memory.h"
|
||||
#include "xenia/ui/imgui_dialog.h"
|
||||
#include "xenia/ui/imgui_drawer.h"
|
||||
#include "xenia/ui/window.h"
|
||||
#include "xenia/ui/windowed_app_context.h"
|
||||
#include "xenia/vfs/devices/disc_image_device.h"
|
||||
|
@ -63,6 +64,15 @@ namespace xe {
|
|||
|
||||
using namespace xe::literals;
|
||||
|
||||
Emulator::GameConfigLoadCallback::GameConfigLoadCallback(Emulator& emulator)
|
||||
: emulator_(emulator) {
|
||||
emulator_.AddGameConfigLoadCallback(this);
|
||||
}
|
||||
|
||||
Emulator::GameConfigLoadCallback::~GameConfigLoadCallback() {
|
||||
emulator_.RemoveGameConfigLoadCallback(this);
|
||||
}
|
||||
|
||||
Emulator::Emulator(const std::filesystem::path& command_line,
|
||||
const std::filesystem::path& storage_root,
|
||||
const std::filesystem::path& content_root,
|
||||
|
@ -116,7 +126,7 @@ Emulator::~Emulator() {
|
|||
}
|
||||
|
||||
X_STATUS Emulator::Setup(
|
||||
ui::Window* display_window,
|
||||
ui::Window* display_window, ui::ImGuiDrawer* imgui_drawer,
|
||||
std::function<std::unique_ptr<apu::AudioSystem>(cpu::Processor*)>
|
||||
audio_system_factory,
|
||||
std::function<std::unique_ptr<gpu::GraphicsSystem>()>
|
||||
|
@ -126,6 +136,7 @@ X_STATUS Emulator::Setup(
|
|||
X_STATUS result = X_STATUS_UNSUCCESSFUL;
|
||||
|
||||
display_window_ = display_window;
|
||||
imgui_drawer_ = imgui_drawer;
|
||||
|
||||
// Initialize clock.
|
||||
// 360 uses a 50MHz clock.
|
||||
|
@ -212,8 +223,10 @@ X_STATUS Emulator::Setup(
|
|||
kernel_state_ = std::make_unique<xe::kernel::KernelState>(this);
|
||||
|
||||
// Setup the core components.
|
||||
result = graphics_system_->Setup(processor_.get(), kernel_state_.get(),
|
||||
display_window_);
|
||||
result = graphics_system_->Setup(
|
||||
processor_.get(), kernel_state_.get(),
|
||||
display_window_ ? &display_window_->app_context() : nullptr,
|
||||
display_window_ != nullptr);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
|
@ -236,14 +249,6 @@ X_STATUS Emulator::Setup(
|
|||
// Initialize emulator fallback exception handling last.
|
||||
ExceptionHandler::Install(Emulator::ExceptionCallbackThunk, this);
|
||||
|
||||
if (display_window_) {
|
||||
// Finish initializing the display.
|
||||
display_window_->app_context().CallInUIThreadSynchronous([this]() {
|
||||
xe::ui::GraphicsContextLock context_lock(display_window_->context());
|
||||
Profiler::set_window(display_window_);
|
||||
});
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -417,7 +422,7 @@ void Emulator::Resume() {
|
|||
bool Emulator::SaveToFile(const std::filesystem::path& path) {
|
||||
Pause();
|
||||
|
||||
filesystem::CreateFile(path);
|
||||
filesystem::CreateEmptyFile(path);
|
||||
auto map = MappedMemory::Open(path, MappedMemory::Mode::kReadWrite, 0, 2_GiB);
|
||||
if (!map) {
|
||||
return false;
|
||||
|
@ -587,14 +592,16 @@ bool Emulator::ExceptionCallback(Exception* ex) {
|
|||
}
|
||||
|
||||
// Display a dialog telling the user the guest has crashed.
|
||||
display_window()->app_context().CallInUIThreadSynchronous([this]() {
|
||||
xe::ui::ImGuiDialog::ShowMessageBox(
|
||||
display_window(), "Uh-oh!",
|
||||
"The guest has crashed.\n\n"
|
||||
""
|
||||
"Xenia has now paused itself.\n"
|
||||
"A crash dump has been written into the log.");
|
||||
});
|
||||
if (display_window_ && imgui_drawer_) {
|
||||
display_window_->app_context().CallInUIThreadSynchronous([this]() {
|
||||
xe::ui::ImGuiDialog::ShowMessageBox(
|
||||
imgui_drawer_, "Uh-oh!",
|
||||
"The guest has crashed.\n\n"
|
||||
""
|
||||
"Xenia has now paused itself.\n"
|
||||
"A crash dump has been written into the log.");
|
||||
});
|
||||
}
|
||||
|
||||
// Now suspend ourself (we should be a guest thread).
|
||||
current_thread->Suspend(nullptr);
|
||||
|
@ -621,6 +628,41 @@ void Emulator::WaitUntilExit() {
|
|||
on_exit();
|
||||
}
|
||||
|
||||
void Emulator::AddGameConfigLoadCallback(GameConfigLoadCallback* callback) {
|
||||
assert_not_null(callback);
|
||||
// Game config load callbacks handling is entirely in the UI thread.
|
||||
assert_true(!display_window_ ||
|
||||
display_window_->app_context().IsInUIThread());
|
||||
// Check if already added.
|
||||
if (std::find(game_config_load_callbacks_.cbegin(),
|
||||
game_config_load_callbacks_.cend(),
|
||||
callback) != game_config_load_callbacks_.cend()) {
|
||||
return;
|
||||
}
|
||||
game_config_load_callbacks_.push_back(callback);
|
||||
}
|
||||
|
||||
void Emulator::RemoveGameConfigLoadCallback(GameConfigLoadCallback* callback) {
|
||||
assert_not_null(callback);
|
||||
// Game config load callbacks handling is entirely in the UI thread.
|
||||
assert_true(!display_window_ ||
|
||||
display_window_->app_context().IsInUIThread());
|
||||
auto it = std::find(game_config_load_callbacks_.cbegin(),
|
||||
game_config_load_callbacks_.cend(), callback);
|
||||
if (it == game_config_load_callbacks_.cend()) {
|
||||
return;
|
||||
}
|
||||
if (game_config_load_callback_loop_next_index_ != SIZE_MAX) {
|
||||
// Actualize the next callback index after the erasure from the vector.
|
||||
size_t existing_index =
|
||||
size_t(std::distance(game_config_load_callbacks_.cbegin(), it));
|
||||
if (game_config_load_callback_loop_next_index_ > existing_index) {
|
||||
--game_config_load_callback_loop_next_index_;
|
||||
}
|
||||
}
|
||||
game_config_load_callbacks_.erase(it);
|
||||
}
|
||||
|
||||
std::string Emulator::FindLaunchModule() {
|
||||
std::string path("game:\\");
|
||||
|
||||
|
@ -677,6 +719,10 @@ static std::string format_version(xex2_version version) {
|
|||
|
||||
X_STATUS Emulator::CompleteLaunch(const std::filesystem::path& path,
|
||||
const std::string_view module_path) {
|
||||
// Making changes to the UI (setting the icon) and executing game config load
|
||||
// callbacks which expect to be called from the UI thread.
|
||||
assert_true(display_window_->app_context().IsInUIThread());
|
||||
|
||||
// Setup NullDevices for raw HDD partition accesses
|
||||
// Cache/STFC code baked into games tries reading/writing to these
|
||||
// By using a NullDevice that just returns success to all IO requests it
|
||||
|
@ -729,7 +775,19 @@ X_STATUS Emulator::CompleteLaunch(const std::filesystem::path& path,
|
|||
// Try and load the resource database (xex only).
|
||||
if (module->title_id()) {
|
||||
auto title_id = fmt::format("{:08X}", module->title_id());
|
||||
|
||||
// Load the per-game configuration file and make sure updates are handled by
|
||||
// the callbacks.
|
||||
config::LoadGameConfig(title_id);
|
||||
assert_true(game_config_load_callback_loop_next_index_ == SIZE_MAX);
|
||||
game_config_load_callback_loop_next_index_ = 0;
|
||||
while (game_config_load_callback_loop_next_index_ <
|
||||
game_config_load_callbacks_.size()) {
|
||||
game_config_load_callbacks_[game_config_load_callback_loop_next_index_++]
|
||||
->PostGameConfigLoad();
|
||||
}
|
||||
game_config_load_callback_loop_next_index_ = SIZE_MAX;
|
||||
|
||||
uint32_t resource_data = 0;
|
||||
uint32_t resource_size = 0;
|
||||
if (XSUCCEEDED(module->GetSection(title_id.c_str(), &resource_data,
|
||||
|
|
|
@ -10,9 +10,12 @@
|
|||
#ifndef XENIA_EMULATOR_H_
|
||||
#define XENIA_EMULATOR_H_
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "xenia/base/delegate.h"
|
||||
#include "xenia/base/exception_handler.h"
|
||||
|
@ -38,6 +41,7 @@ class InputDriver;
|
|||
class InputSystem;
|
||||
} // namespace hid
|
||||
namespace ui {
|
||||
class ImGuiDrawer;
|
||||
class Window;
|
||||
} // namespace ui
|
||||
} // namespace xe
|
||||
|
@ -50,6 +54,37 @@ constexpr fourcc_t kEmulatorSaveSignature = make_fourcc("XSAV");
|
|||
// This is responsible for initializing and managing all the various subsystems.
|
||||
class Emulator {
|
||||
public:
|
||||
// This is the class for the top-level callbacks. They may be called in an
|
||||
// undefined order, so among them there must be no dependencies on each other,
|
||||
// especially hierarchical ones. If hierarchical handling is needed, for
|
||||
// instance, if a specific implementation of a subsystem needs to handle
|
||||
// changes, but the entire implementation must be reloaded, the implementation
|
||||
// in this example _must not_ register / unregister its own callback - rather,
|
||||
// the proper ordering and hierarchy should be constructed in a single
|
||||
// callback (in this example, for the whole subsystem).
|
||||
//
|
||||
// All callbacks must be created and destroyed in the UI thread only (or the
|
||||
// thread that takes its place in the architecture of the specific app if
|
||||
// there's no UI), as they are invoked in the UI thread.
|
||||
class GameConfigLoadCallback {
|
||||
public:
|
||||
GameConfigLoadCallback(Emulator& emulator);
|
||||
GameConfigLoadCallback(const GameConfigLoadCallback& callback) = delete;
|
||||
GameConfigLoadCallback& operator=(const GameConfigLoadCallback& callback) =
|
||||
delete;
|
||||
virtual ~GameConfigLoadCallback();
|
||||
|
||||
// The callback is invoked in the UI thread (or the thread that takes its
|
||||
// place in the architecture of the specific app if there's no UI).
|
||||
virtual void PostGameConfigLoad() = 0;
|
||||
|
||||
protected:
|
||||
Emulator& emulator() const { return emulator_; }
|
||||
|
||||
private:
|
||||
Emulator& emulator_;
|
||||
};
|
||||
|
||||
explicit Emulator(const std::filesystem::path& command_line,
|
||||
const std::filesystem::path& storage_root,
|
||||
const std::filesystem::path& content_root,
|
||||
|
@ -82,9 +117,13 @@ class Emulator {
|
|||
// Are we currently running a title?
|
||||
bool is_title_open() const { return title_id_.has_value(); }
|
||||
|
||||
// Window used for displaying graphical output.
|
||||
// Window used for displaying graphical output. Can be null.
|
||||
ui::Window* display_window() const { return display_window_; }
|
||||
|
||||
// ImGui drawer for various kinds of dialogs requested by the guest. Can be
|
||||
// null.
|
||||
ui::ImGuiDrawer* imgui_drawer() const { return imgui_drawer_; }
|
||||
|
||||
// Guest memory system modelling the RAM (both virtual and physical) of the
|
||||
// system.
|
||||
Memory* memory() const { return memory_.get(); }
|
||||
|
@ -121,7 +160,7 @@ class Emulator {
|
|||
// Once this function returns a game can be launched using one of the Launch
|
||||
// functions.
|
||||
X_STATUS Setup(
|
||||
ui::Window* display_window,
|
||||
ui::Window* display_window, ui::ImGuiDrawer* imgui_drawer,
|
||||
std::function<std::unique_ptr<apu::AudioSystem>(cpu::Processor*)>
|
||||
audio_system_factory,
|
||||
std::function<std::unique_ptr<gpu::GraphicsSystem>()>
|
||||
|
@ -170,6 +209,9 @@ class Emulator {
|
|||
static bool ExceptionCallbackThunk(Exception* ex, void* data);
|
||||
bool ExceptionCallback(Exception* ex);
|
||||
|
||||
void AddGameConfigLoadCallback(GameConfigLoadCallback* callback);
|
||||
void RemoveGameConfigLoadCallback(GameConfigLoadCallback* callback);
|
||||
|
||||
std::string FindLaunchModule();
|
||||
|
||||
X_STATUS CompleteLaunch(const std::filesystem::path& path,
|
||||
|
@ -183,7 +225,8 @@ class Emulator {
|
|||
std::string title_name_;
|
||||
std::string title_version_;
|
||||
|
||||
ui::Window* display_window_;
|
||||
ui::Window* display_window_ = nullptr;
|
||||
ui::ImGuiDrawer* imgui_drawer_ = nullptr;
|
||||
|
||||
std::unique_ptr<Memory> memory_;
|
||||
|
||||
|
@ -196,6 +239,16 @@ class Emulator {
|
|||
std::unique_ptr<vfs::VirtualFileSystem> file_system_;
|
||||
|
||||
std::unique_ptr<kernel::KernelState> kernel_state_;
|
||||
|
||||
// Accessible only from the thread that invokes those callbacks (the UI thread
|
||||
// if the UI is available).
|
||||
std::vector<GameConfigLoadCallback*> game_config_load_callbacks_;
|
||||
// Using an index, not an iterator, because after the erasure, the adjustment
|
||||
// must be done for the vector element indices that would be in the iterator
|
||||
// range that would be invalidated.
|
||||
// SIZE_MAX if not currently in the game config load callback loop.
|
||||
size_t game_config_load_callback_loop_next_index_ = SIZE_MAX;
|
||||
|
||||
kernel::object_ref<kernel::XThread> main_thread_;
|
||||
std::optional<uint32_t> title_id_; // Currently running title ID
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -45,15 +45,12 @@ CommandProcessor::CommandProcessor(GraphicsSystem* graphics_system,
|
|||
|
||||
CommandProcessor::~CommandProcessor() = default;
|
||||
|
||||
bool CommandProcessor::Initialize(
|
||||
std::unique_ptr<xe::ui::GraphicsContext> context) {
|
||||
context_ = std::move(context);
|
||||
|
||||
bool CommandProcessor::Initialize() {
|
||||
// Initialize the gamma ramps to their default (linear) values - taken from
|
||||
// what games set when starting.
|
||||
for (uint32_t i = 0; i < 256; ++i) {
|
||||
uint32_t value = i * 1023 / 255;
|
||||
gamma_ramp_.normal[i].value = value | (value << 10) | (value << 20);
|
||||
gamma_ramp_.table[i].value = value | (value << 10) | (value << 20);
|
||||
}
|
||||
for (uint32_t i = 0; i < 128; ++i) {
|
||||
uint32_t value = (i * 65535 / 127) & ~63;
|
||||
|
@ -64,7 +61,7 @@ bool CommandProcessor::Initialize(
|
|||
gamma_ramp_.pwl[i].values[j].value = value;
|
||||
}
|
||||
}
|
||||
dirty_gamma_ramp_normal_ = true;
|
||||
dirty_gamma_ramp_table_ = true;
|
||||
dirty_gamma_ramp_pwl_ = true;
|
||||
|
||||
worker_running_ = true;
|
||||
|
@ -140,8 +137,18 @@ void CommandProcessor::CallInThread(std::function<void()> fn) {
|
|||
|
||||
void CommandProcessor::ClearCaches() {}
|
||||
|
||||
void CommandProcessor::SetDesiredSwapPostEffect(
|
||||
SwapPostEffect swap_post_effect) {
|
||||
if (swap_post_effect_desired_ == swap_post_effect) {
|
||||
return;
|
||||
}
|
||||
swap_post_effect_desired_ = swap_post_effect;
|
||||
CallInThread([this, swap_post_effect]() {
|
||||
swap_post_effect_actual_ = swap_post_effect;
|
||||
});
|
||||
}
|
||||
|
||||
void CommandProcessor::WorkerThreadMain() {
|
||||
context_->MakeCurrent();
|
||||
if (!SetupContext()) {
|
||||
xe::FatalError("Unable to setup command processor internal state");
|
||||
return;
|
||||
|
@ -212,9 +219,6 @@ void CommandProcessor::Pause() {
|
|||
threading::Thread::GetCurrentThread()->Suspend();
|
||||
});
|
||||
|
||||
// HACK - Prevents a hang in IssueSwap()
|
||||
swap_state_.pending = false;
|
||||
|
||||
fence.Wait();
|
||||
}
|
||||
|
||||
|
@ -255,7 +259,7 @@ bool CommandProcessor::Restore(ByteStream* stream) {
|
|||
|
||||
bool CommandProcessor::SetupContext() { return true; }
|
||||
|
||||
void CommandProcessor::ShutdownContext() { context_.reset(); }
|
||||
void CommandProcessor::ShutdownContext() {}
|
||||
|
||||
void CommandProcessor::InitializeRingBuffer(uint32_t ptr, uint32_t size_log2) {
|
||||
read_ptr_index_ = 0;
|
||||
|
@ -326,14 +330,17 @@ void CommandProcessor::UpdateGammaRampValue(GammaRampType type,
|
|||
|
||||
if (mask_lo) {
|
||||
switch (type) {
|
||||
case GammaRampType::kNormal:
|
||||
case GammaRampType::kTable:
|
||||
assert_true(regs->values[XE_GPU_REG_DC_LUT_RW_MODE].u32 == 0);
|
||||
gamma_ramp_.normal[index].value = value;
|
||||
dirty_gamma_ramp_normal_ = true;
|
||||
gamma_ramp_.table[index].value = value;
|
||||
dirty_gamma_ramp_table_ = true;
|
||||
break;
|
||||
case GammaRampType::kPWL:
|
||||
assert_true(regs->values[XE_GPU_REG_DC_LUT_RW_MODE].u32 == 1);
|
||||
gamma_ramp_.pwl[index].values[gamma_ramp_rw_subindex_].value = value;
|
||||
// The lower 6 bits are hardwired to 0.
|
||||
// https://developer.amd.com/wordpress/media/2012/10/RRG-216M56-03oOEM.pdf
|
||||
gamma_ramp_.pwl[index].values[gamma_ramp_rw_subindex_].value =
|
||||
value & ~(uint32_t(63) | (uint32_t(63) << 16));
|
||||
gamma_ramp_rw_subindex_ = (gamma_ramp_rw_subindex_ + 1) % 3;
|
||||
dirty_gamma_ramp_pwl_ = true;
|
||||
break;
|
||||
|
@ -385,51 +392,6 @@ void CommandProcessor::PrepareForWait() { trace_writer_.Flush(); }
|
|||
|
||||
void CommandProcessor::ReturnFromWait() {}
|
||||
|
||||
void CommandProcessor::IssueSwap(uint32_t frontbuffer_ptr,
|
||||
uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) {
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
if (!swap_request_handler_) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If there was a swap pending we drop it on the floor.
|
||||
// This prevents the display from pulling the backbuffer out from under us.
|
||||
// If we skip a lot then we may need to buffer more, but as the display
|
||||
// thread should be fairly idle that shouldn't happen.
|
||||
if (!cvars::vsync) {
|
||||
std::lock_guard<std::mutex> lock(swap_state_.mutex);
|
||||
if (swap_state_.pending) {
|
||||
swap_state_.pending = false;
|
||||
// TODO(benvanik): frame skip counter.
|
||||
XELOGW("Skipped frame!");
|
||||
}
|
||||
} else {
|
||||
// Spin until no more pending swap.
|
||||
while (worker_running_) {
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(swap_state_.mutex);
|
||||
if (!swap_state_.pending) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
xe::threading::MaybeYield();
|
||||
}
|
||||
}
|
||||
|
||||
PerformSwap(frontbuffer_ptr, frontbuffer_width, frontbuffer_height);
|
||||
|
||||
{
|
||||
// Set pending so that the display will swap the next time it can.
|
||||
std::lock_guard<std::mutex> lock(swap_state_.mutex);
|
||||
swap_state_.pending = true;
|
||||
}
|
||||
|
||||
// Notify the display a swap is pending so that our changes are picked up.
|
||||
// It does the actual front/back buffer swap.
|
||||
swap_request_handler_();
|
||||
}
|
||||
|
||||
uint32_t CommandProcessor::ExecutePrimaryBuffer(uint32_t read_index,
|
||||
uint32_t write_index) {
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
|
@ -837,7 +799,7 @@ bool CommandProcessor::ExecutePacketType3_XE_SWAP(RingBuffer* reader,
|
|||
uint32_t frontbuffer_height = reader->ReadAndSwap<uint32_t>();
|
||||
reader->AdvanceRead((count - 4) * sizeof(uint32_t));
|
||||
|
||||
if (swap_mode_ == SwapMode::kNormal) {
|
||||
if (!ignore_swap_) {
|
||||
IssueSwap(frontbuffer_ptr, frontbuffer_width, frontbuffer_height);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -26,7 +26,7 @@
|
|||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/kernel/xthread.h"
|
||||
#include "xenia/memory.h"
|
||||
#include "xenia/ui/graphics_context.h"
|
||||
#include "xenia/ui/presenter.h"
|
||||
|
||||
namespace xe {
|
||||
|
||||
|
@ -60,12 +60,20 @@ enum class SwapMode {
|
|||
|
||||
enum class GammaRampType {
|
||||
kUnknown = 0,
|
||||
kNormal,
|
||||
kTable,
|
||||
kPWL,
|
||||
};
|
||||
|
||||
struct GammaRamp {
|
||||
struct NormalEntry {
|
||||
// A lot of gamma ramp (DC_LUT) documentation:
|
||||
// https://developer.amd.com/wordpress/media/2012/10/RRG-216M56-03oOEM.pdf
|
||||
// The ramps entries are BGR, not RGB.
|
||||
// For the 256-entry table (used by Direct3D 9 for a 8bpc front buffer),
|
||||
// 535107D4 has in-game settings allowing separate configuration.
|
||||
// The component order of the PWL table is untested, however, it's likely BGR
|
||||
// too, since DC_LUTA/B registers have values for blue first, and for red
|
||||
// last.
|
||||
struct TableEntry {
|
||||
union {
|
||||
uint32_t value;
|
||||
struct {
|
||||
|
@ -81,6 +89,15 @@ struct GammaRamp {
|
|||
union {
|
||||
uint32_t value;
|
||||
struct {
|
||||
// The lower 6 bits are always zero (these are 10-bit in the upper bits
|
||||
// thus, not fully 16-bit).
|
||||
// See DC_LUTA/B_CONTROL for information about the way they should be
|
||||
// interpreted (`output = base + (multiplier * delta) / 2^increment`,
|
||||
// where the increment is the value specified in DC_LUTA/B_CONTROL for
|
||||
// the specific color channel, the base is 7 bits of the front buffer
|
||||
// value above `increment` bits, the multiplier is the lower `increment`
|
||||
// bits of it; the increment is nonzero, otherwise the 256-entry table
|
||||
// should be used instead).
|
||||
uint16_t base;
|
||||
uint16_t delta;
|
||||
};
|
||||
|
@ -91,19 +108,25 @@ struct GammaRamp {
|
|||
union {
|
||||
PWLValue values[3];
|
||||
struct {
|
||||
PWLValue r;
|
||||
PWLValue g;
|
||||
PWLValue b;
|
||||
PWLValue g;
|
||||
PWLValue r;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
NormalEntry normal[256];
|
||||
TableEntry table[256];
|
||||
PWLEntry pwl[128];
|
||||
};
|
||||
|
||||
class CommandProcessor {
|
||||
public:
|
||||
enum class SwapPostEffect {
|
||||
kNone,
|
||||
kFxaa,
|
||||
kFxaaExtreme,
|
||||
};
|
||||
|
||||
CommandProcessor(GraphicsSystem* graphics_system,
|
||||
kernel::KernelState* kernel_state);
|
||||
virtual ~CommandProcessor();
|
||||
|
@ -114,21 +137,26 @@ class CommandProcessor {
|
|||
Shader* active_vertex_shader() const { return active_vertex_shader_; }
|
||||
Shader* active_pixel_shader() const { return active_pixel_shader_; }
|
||||
|
||||
virtual bool Initialize(std::unique_ptr<xe::ui::GraphicsContext> context);
|
||||
virtual bool Initialize();
|
||||
virtual void Shutdown();
|
||||
|
||||
void CallInThread(std::function<void()> fn);
|
||||
|
||||
virtual void ClearCaches();
|
||||
|
||||
SwapState& swap_state() { return swap_state_; }
|
||||
void set_swap_mode(SwapMode swap_mode) { swap_mode_ = swap_mode; }
|
||||
void IssueSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height);
|
||||
|
||||
void set_swap_request_handler(std::function<void()> fn) {
|
||||
swap_request_handler_ = fn;
|
||||
void SetIgnoreSwap(bool ignore_swap) { ignore_swap_ = ignore_swap; }
|
||||
// "Desired" is for the external thread managing the post-processing effect.
|
||||
SwapPostEffect GetDesiredSwapPostEffect() const {
|
||||
return swap_post_effect_desired_;
|
||||
}
|
||||
void SetDesiredSwapPostEffect(SwapPostEffect swap_post_effect);
|
||||
// Implementations must not make assumptions that the front buffer will
|
||||
// necessarily be a resolve destination - it may be a texture generated by any
|
||||
// means like written to by the CPU or loaded from a file (the disclaimer
|
||||
// screen right in the beginning of 4D530AA4 is not a resolved render target,
|
||||
// for instance).
|
||||
virtual void IssueSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) = 0;
|
||||
|
||||
// May be called not only from the command processor thread when the command
|
||||
// processor is paused, and the termination of this function may be explicitly
|
||||
|
@ -179,9 +207,6 @@ class CommandProcessor {
|
|||
virtual void PrepareForWait();
|
||||
virtual void ReturnFromWait();
|
||||
|
||||
virtual void PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) = 0;
|
||||
|
||||
uint32_t ExecutePrimaryBuffer(uint32_t start_index, uint32_t end_index);
|
||||
virtual void OnPrimaryBufferEnd() {}
|
||||
void ExecuteIndirectBuffer(uint32_t ptr, uint32_t length);
|
||||
|
@ -254,6 +279,14 @@ class CommandProcessor {
|
|||
bool major_mode_explicit) = 0;
|
||||
virtual bool IssueCopy() = 0;
|
||||
|
||||
// "Actual" is for the command processor thread, to be read by the
|
||||
// implementations.
|
||||
SwapPostEffect GetActualSwapPostEffect() const {
|
||||
return swap_post_effect_actual_;
|
||||
}
|
||||
|
||||
// TODO(Triang3l): Write the gamma ramp (including the display controller
|
||||
// write pointers) in the common code.
|
||||
virtual void InitializeTrace() = 0;
|
||||
|
||||
Memory* memory_ = nullptr;
|
||||
|
@ -274,10 +307,8 @@ class CommandProcessor {
|
|||
std::atomic<bool> worker_running_;
|
||||
kernel::object_ref<kernel::XHostThread> worker_thread_;
|
||||
|
||||
std::unique_ptr<xe::ui::GraphicsContext> context_;
|
||||
SwapMode swap_mode_ = SwapMode::kNormal;
|
||||
SwapState swap_state_;
|
||||
std::function<void()> swap_request_handler_;
|
||||
bool ignore_swap_ = false;
|
||||
|
||||
std::queue<std::function<void()>> pending_fns_;
|
||||
|
||||
// MicroEngine binary from PM4_ME_INIT
|
||||
|
@ -305,8 +336,13 @@ class CommandProcessor {
|
|||
|
||||
GammaRamp gamma_ramp_ = {};
|
||||
int gamma_ramp_rw_subindex_ = 0;
|
||||
bool dirty_gamma_ramp_normal_ = true;
|
||||
bool dirty_gamma_ramp_table_ = true;
|
||||
bool dirty_gamma_ramp_pwl_ = true;
|
||||
|
||||
// By default (such as for tools), post-processing is disabled.
|
||||
// "Desired" is for the external thread managing the post-processing effect.
|
||||
SwapPostEffect swap_post_effect_desired_ = SwapPostEffect::kNone;
|
||||
SwapPostEffect swap_post_effect_actual_ = SwapPostEffect::kNone;
|
||||
};
|
||||
|
||||
} // namespace gpu
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -32,8 +32,8 @@
|
|||
#include "xenia/gpu/dxbc_shader_translator.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/kernel/kernel_state.h"
|
||||
#include "xenia/ui/d3d12/d3d12_context.h"
|
||||
#include "xenia/ui/d3d12/d3d12_descriptor_heap_pool.h"
|
||||
#include "xenia/ui/d3d12/d3d12_provider.h"
|
||||
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
|
||||
#include "xenia/ui/d3d12/d3d12_util.h"
|
||||
|
||||
|
@ -58,8 +58,9 @@ class D3D12CommandProcessor : public CommandProcessor {
|
|||
|
||||
void RestoreEdramSnapshot(const void* snapshot) override;
|
||||
|
||||
ui::d3d12::D3D12Context& GetD3D12Context() const {
|
||||
return static_cast<ui::d3d12::D3D12Context&>(*context_);
|
||||
ui::d3d12::D3D12Provider& GetD3D12Provider() const {
|
||||
return *static_cast<ui::d3d12::D3D12Provider*>(
|
||||
graphics_system_->provider());
|
||||
}
|
||||
|
||||
// Returns the deferred drawing command list for the currently open
|
||||
|
@ -153,7 +154,7 @@ class D3D12CommandProcessor : public CommandProcessor {
|
|||
kEdramR32G32UintUAV,
|
||||
kEdramR32G32B32A32UintUAV,
|
||||
|
||||
kGammaRampNormalSRV,
|
||||
kGammaRampTableSRV,
|
||||
kGammaRampPWLSRV,
|
||||
|
||||
// Beyond this point, SRVs are accessible to shaders through an unbounded
|
||||
|
@ -210,16 +211,14 @@ class D3D12CommandProcessor : public CommandProcessor {
|
|||
// Returns the text to display in the GPU backend name in the window title.
|
||||
std::string GetWindowTitleText() const;
|
||||
|
||||
std::unique_ptr<xe::ui::RawImage> Capture();
|
||||
|
||||
protected:
|
||||
bool SetupContext() override;
|
||||
void ShutdownContext() override;
|
||||
|
||||
void WriteRegister(uint32_t index, uint32_t value) override;
|
||||
|
||||
void PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) override;
|
||||
void IssueSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) override;
|
||||
|
||||
void OnPrimaryBufferEnd() override;
|
||||
|
||||
|
@ -321,8 +320,9 @@ class D3D12CommandProcessor : public CommandProcessor {
|
|||
void CheckSubmissionFence(uint64_t await_submission);
|
||||
// If is_guest_command is true, a new full frame - with full cleanup of
|
||||
// resources and, if needed, starting capturing - is opened if pending (as
|
||||
// opposed to simply resuming after mid-frame synchronization).
|
||||
void BeginSubmission(bool is_guest_command);
|
||||
// opposed to simply resuming after mid-frame synchronization). Returns
|
||||
// whether a submission is open currently and the device is not removed.
|
||||
bool BeginSubmission(bool is_guest_command);
|
||||
// If is_swap is true, a full frame is closed - with, if needed, cache
|
||||
// clearing and stopping capturing. Returns whether the submission was done
|
||||
// successfully, if it has failed, leaves it open.
|
||||
|
@ -380,6 +380,8 @@ class D3D12CommandProcessor : public CommandProcessor {
|
|||
|
||||
void WriteGammaRampSRV(bool is_pwl, D3D12_CPU_DESCRIPTOR_HANDLE handle) const;
|
||||
|
||||
bool device_removed_ = false;
|
||||
|
||||
bool cache_clear_requested_ = false;
|
||||
|
||||
HANDLE fence_completion_event_ = nullptr;
|
||||
|
@ -497,42 +499,73 @@ class D3D12CommandProcessor : public CommandProcessor {
|
|||
|
||||
std::unique_ptr<TextureCache> texture_cache_;
|
||||
|
||||
// Mip 0 contains the normal gamma ramp (256 entries), mip 1 contains the PWL
|
||||
// ramp (128 entries). DXGI_FORMAT_R10G10B10A2_UNORM 1D.
|
||||
ID3D12Resource* gamma_ramp_texture_ = nullptr;
|
||||
D3D12_RESOURCE_STATES gamma_ramp_texture_state_;
|
||||
// Bytes 0x0...0x3FF - 256-entry R10G10B10X2 gamma ramp (red and blue must be
|
||||
// read as swapped - 535107D4 has settings allowing separate configuration).
|
||||
// Bytes 0x400...0x9FF - 128-entry PWL R16G16 gamma ramp (R - base, G - delta,
|
||||
// low 6 bits of each are zero, 3 elements per entry).
|
||||
// https://www.x.org/docs/AMD/old/42590_m76_rrg_1.01o.pdf
|
||||
Microsoft::WRL::ComPtr<ID3D12Resource> gamma_ramp_buffer_;
|
||||
D3D12_RESOURCE_STATES gamma_ramp_buffer_state_;
|
||||
// Upload buffer for an image that is the same as gamma_ramp_, but with
|
||||
// kQueueFrames array layers.
|
||||
ID3D12Resource* gamma_ramp_upload_ = nullptr;
|
||||
uint8_t* gamma_ramp_upload_mapping_ = nullptr;
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT gamma_ramp_footprints_[kQueueFrames * 2];
|
||||
Microsoft::WRL::ComPtr<ID3D12Resource> gamma_ramp_upload_buffer_;
|
||||
uint8_t* gamma_ramp_upload_buffer_mapping_ = nullptr;
|
||||
|
||||
static constexpr uint32_t kSwapTextureWidth = 1280;
|
||||
static constexpr uint32_t kSwapTextureHeight = 720;
|
||||
std::pair<uint32_t, uint32_t> GetSwapTextureSize() const {
|
||||
return std::make_pair(
|
||||
kSwapTextureWidth * texture_cache_->GetDrawResolutionScaleX(),
|
||||
kSwapTextureHeight * texture_cache_->GetDrawResolutionScaleY());
|
||||
}
|
||||
std::pair<uint32_t, uint32_t> GetSwapScreenSize() const {
|
||||
uint32_t resolution_scale =
|
||||
std::max(texture_cache_->GetDrawResolutionScaleX(),
|
||||
texture_cache_->GetDrawResolutionScaleY());
|
||||
return std::make_pair(kSwapTextureWidth * resolution_scale,
|
||||
kSwapTextureHeight * resolution_scale);
|
||||
}
|
||||
ID3D12Resource* swap_texture_ = nullptr;
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT swap_texture_copy_footprint_;
|
||||
UINT64 swap_texture_copy_size_;
|
||||
ID3D12DescriptorHeap* swap_texture_rtv_descriptor_heap_ = nullptr;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE swap_texture_rtv_;
|
||||
ID3D12DescriptorHeap* swap_texture_srv_descriptor_heap_ = nullptr;
|
||||
struct ApplyGammaConstants {
|
||||
uint32_t size[2];
|
||||
};
|
||||
enum class ApplyGammaRootParameter : UINT {
|
||||
kConstants,
|
||||
kDestination,
|
||||
kSource,
|
||||
kRamp,
|
||||
|
||||
kCount,
|
||||
};
|
||||
Microsoft::WRL::ComPtr<ID3D12RootSignature> apply_gamma_root_signature_;
|
||||
Microsoft::WRL::ComPtr<ID3D12PipelineState> apply_gamma_table_pipeline_;
|
||||
Microsoft::WRL::ComPtr<ID3D12PipelineState>
|
||||
apply_gamma_table_fxaa_luma_pipeline_;
|
||||
Microsoft::WRL::ComPtr<ID3D12PipelineState> apply_gamma_pwl_pipeline_;
|
||||
Microsoft::WRL::ComPtr<ID3D12PipelineState>
|
||||
apply_gamma_pwl_fxaa_luma_pipeline_;
|
||||
|
||||
struct FxaaConstants {
|
||||
uint32_t size[2];
|
||||
float size_inv[2];
|
||||
};
|
||||
enum class FxaaRootParameter : UINT {
|
||||
kConstants,
|
||||
kDestination,
|
||||
kSource,
|
||||
|
||||
kCount,
|
||||
};
|
||||
Microsoft::WRL::ComPtr<ID3D12RootSignature> fxaa_root_signature_;
|
||||
Microsoft::WRL::ComPtr<ID3D12PipelineState> fxaa_pipeline_;
|
||||
Microsoft::WRL::ComPtr<ID3D12PipelineState> fxaa_extreme_pipeline_;
|
||||
|
||||
// PWL gamma ramp can result in values with more precision than 10bpc. Though
|
||||
// those sub-10bpc bits don't have any noticeable visual effect, so normally
|
||||
// R10G10B10A2_UNORM is enough. But what's the most important is that for the
|
||||
// original FXAA shader, the luma needs to be written to the alpha channel.
|
||||
// For simplicity (to avoid modifying the FXAA shader and adding more texture
|
||||
// fetches into it), and for the highest quality (preserving all 13 bits that
|
||||
// may be generated by applying the PWL gamma ramp with an increment of 2^3,
|
||||
// and also leaving some space for the result of applying fractional weights
|
||||
// to calculate the luma), using R16G16B16A16_UNORM instead of
|
||||
// R10G10B10X2_UNORM with a separate alpha texture.
|
||||
static constexpr DXGI_FORMAT kFxaaSourceTextureFormat =
|
||||
DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
// Kept in NON_PIXEL_SHADER_RESOURCE state.
|
||||
Microsoft::WRL::ComPtr<ID3D12Resource> fxaa_source_texture_;
|
||||
uint64_t fxaa_source_texture_submission_ = 0;
|
||||
|
||||
// Unsubmitted barrier batch.
|
||||
std::vector<D3D12_RESOURCE_BARRIER> barriers_;
|
||||
|
||||
// <Resource, submission where requested>, sorted by the submission number.
|
||||
std::deque<std::pair<ID3D12Resource*, uint64_t>> buffers_for_deletion_;
|
||||
std::deque<std::pair<uint64_t, ID3D12Resource*>> resources_for_deletion_;
|
||||
|
||||
static constexpr uint32_t kScratchBufferSizeIncrement = 16 * 1024 * 1024;
|
||||
ID3D12Resource* scratch_buffer_ = nullptr;
|
||||
|
|
|
@ -22,13 +22,6 @@ namespace xe {
|
|||
namespace gpu {
|
||||
namespace d3d12 {
|
||||
|
||||
// Generated with `xb buildshaders`.
|
||||
namespace shaders {
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/fullscreen_tc_vs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/stretch_gamma_ps.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/stretch_ps.h"
|
||||
} // namespace shaders
|
||||
|
||||
D3D12GraphicsSystem::D3D12GraphicsSystem() {}
|
||||
|
||||
D3D12GraphicsSystem::~D3D12GraphicsSystem() {}
|
||||
|
@ -48,198 +41,11 @@ std::string D3D12GraphicsSystem::name() const {
|
|||
|
||||
X_STATUS D3D12GraphicsSystem::Setup(cpu::Processor* processor,
|
||||
kernel::KernelState* kernel_state,
|
||||
ui::Window* target_window) {
|
||||
ui::WindowedAppContext* app_context,
|
||||
bool is_surface_required) {
|
||||
provider_ = xe::ui::d3d12::D3D12Provider::Create();
|
||||
auto d3d12_provider = static_cast<xe::ui::d3d12::D3D12Provider*>(provider());
|
||||
auto device = d3d12_provider->GetDevice();
|
||||
|
||||
auto result = GraphicsSystem::Setup(processor, kernel_state, target_window);
|
||||
if (result != X_STATUS_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (target_window) {
|
||||
display_context_ = reinterpret_cast<xe::ui::d3d12::D3D12Context*>(
|
||||
target_window->context());
|
||||
}
|
||||
|
||||
// Create the stretch pipeline root signature, with 1 parameter (source
|
||||
// texture) for raw stretch and 3 parameters (source texture, gamma ramp LUT,
|
||||
// inverse of the size of the gamma ramp LUT) for gamma-correcting stretch.
|
||||
// Raw.
|
||||
D3D12_ROOT_PARAMETER stretch_root_parameters[3];
|
||||
stretch_root_parameters[0].ParameterType =
|
||||
D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
||||
stretch_root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
||||
D3D12_DESCRIPTOR_RANGE stretch_root_texture_range;
|
||||
stretch_root_texture_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
||||
stretch_root_texture_range.NumDescriptors = 1;
|
||||
stretch_root_texture_range.BaseShaderRegister = 0;
|
||||
stretch_root_texture_range.RegisterSpace = 0;
|
||||
stretch_root_texture_range.OffsetInDescriptorsFromTableStart = 0;
|
||||
stretch_root_parameters[0].DescriptorTable.pDescriptorRanges =
|
||||
&stretch_root_texture_range;
|
||||
stretch_root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
||||
D3D12_STATIC_SAMPLER_DESC stretch_sampler_desc;
|
||||
stretch_sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
stretch_sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
||||
stretch_sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
||||
stretch_sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
||||
stretch_sampler_desc.MipLODBias = 0.0f;
|
||||
stretch_sampler_desc.MaxAnisotropy = 1;
|
||||
stretch_sampler_desc.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER;
|
||||
stretch_sampler_desc.BorderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK;
|
||||
stretch_sampler_desc.MinLOD = 0.0f;
|
||||
stretch_sampler_desc.MaxLOD = 0.0f;
|
||||
stretch_sampler_desc.ShaderRegister = 0;
|
||||
stretch_sampler_desc.RegisterSpace = 0;
|
||||
stretch_sampler_desc.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
||||
D3D12_ROOT_SIGNATURE_DESC stretch_root_desc;
|
||||
stretch_root_desc.NumParameters = 1;
|
||||
stretch_root_desc.pParameters = stretch_root_parameters;
|
||||
stretch_root_desc.NumStaticSamplers = 1;
|
||||
stretch_root_desc.pStaticSamplers = &stretch_sampler_desc;
|
||||
stretch_root_desc.Flags =
|
||||
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS;
|
||||
stretch_root_signature_ =
|
||||
ui::d3d12::util::CreateRootSignature(*d3d12_provider, stretch_root_desc);
|
||||
if (stretch_root_signature_ == nullptr) {
|
||||
XELOGE("Failed to create the front buffer stretch root signature");
|
||||
return X_STATUS_UNSUCCESSFUL;
|
||||
}
|
||||
// Gamma.
|
||||
stretch_root_parameters[1].ParameterType =
|
||||
D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
||||
stretch_root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
|
||||
D3D12_DESCRIPTOR_RANGE stretch_root_gamma_ramp_range;
|
||||
stretch_root_gamma_ramp_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
||||
stretch_root_gamma_ramp_range.NumDescriptors = 1;
|
||||
stretch_root_gamma_ramp_range.BaseShaderRegister = 1;
|
||||
stretch_root_gamma_ramp_range.RegisterSpace = 0;
|
||||
stretch_root_gamma_ramp_range.OffsetInDescriptorsFromTableStart = 0;
|
||||
stretch_root_parameters[1].DescriptorTable.pDescriptorRanges =
|
||||
&stretch_root_gamma_ramp_range;
|
||||
stretch_root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
||||
stretch_root_parameters[2].ParameterType =
|
||||
D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
||||
stretch_root_parameters[2].Constants.ShaderRegister = 0;
|
||||
stretch_root_parameters[2].Constants.RegisterSpace = 0;
|
||||
stretch_root_parameters[2].Constants.Num32BitValues = 1;
|
||||
stretch_root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
||||
stretch_root_desc.NumParameters = 3;
|
||||
stretch_root_desc.pParameters = stretch_root_parameters;
|
||||
stretch_gamma_root_signature_ =
|
||||
ui::d3d12::util::CreateRootSignature(*d3d12_provider, stretch_root_desc);
|
||||
if (stretch_gamma_root_signature_ == nullptr) {
|
||||
XELOGE(
|
||||
"Failed to create the gamma-correcting front buffer stretch root "
|
||||
"signature");
|
||||
stretch_root_signature_->Release();
|
||||
stretch_root_signature_ = nullptr;
|
||||
return X_STATUS_UNSUCCESSFUL;
|
||||
}
|
||||
|
||||
// Create the stretch pipelines.
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC stretch_pipeline_desc = {};
|
||||
stretch_pipeline_desc.pRootSignature = stretch_root_signature_;
|
||||
stretch_pipeline_desc.VS.pShaderBytecode = shaders::fullscreen_tc_vs;
|
||||
stretch_pipeline_desc.VS.BytecodeLength = sizeof(shaders::fullscreen_tc_vs);
|
||||
stretch_pipeline_desc.PS.pShaderBytecode = shaders::stretch_ps;
|
||||
stretch_pipeline_desc.PS.BytecodeLength = sizeof(shaders::stretch_ps);
|
||||
// The shader will set alpha to 1, don't use output-merger to preserve it.
|
||||
stretch_pipeline_desc.BlendState.RenderTarget[0].RenderTargetWriteMask =
|
||||
D3D12_COLOR_WRITE_ENABLE_ALL;
|
||||
stretch_pipeline_desc.SampleMask = UINT_MAX;
|
||||
stretch_pipeline_desc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
|
||||
stretch_pipeline_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
|
||||
stretch_pipeline_desc.RasterizerState.DepthClipEnable = TRUE;
|
||||
stretch_pipeline_desc.PrimitiveTopologyType =
|
||||
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
stretch_pipeline_desc.NumRenderTargets = 1;
|
||||
stretch_pipeline_desc.RTVFormats[0] =
|
||||
ui::d3d12::D3D12Context::kSwapChainFormat;
|
||||
stretch_pipeline_desc.SampleDesc.Count = 1;
|
||||
if (FAILED(device->CreateGraphicsPipelineState(
|
||||
&stretch_pipeline_desc, IID_PPV_ARGS(&stretch_pipeline_)))) {
|
||||
XELOGE("Failed to create the front buffer stretch pipeline");
|
||||
stretch_gamma_root_signature_->Release();
|
||||
stretch_gamma_root_signature_ = nullptr;
|
||||
stretch_root_signature_->Release();
|
||||
stretch_root_signature_ = nullptr;
|
||||
return X_STATUS_UNSUCCESSFUL;
|
||||
}
|
||||
stretch_pipeline_desc.pRootSignature = stretch_gamma_root_signature_;
|
||||
stretch_pipeline_desc.PS.pShaderBytecode = shaders::stretch_gamma_ps;
|
||||
stretch_pipeline_desc.PS.BytecodeLength = sizeof(shaders::stretch_gamma_ps);
|
||||
if (FAILED(device->CreateGraphicsPipelineState(
|
||||
&stretch_pipeline_desc, IID_PPV_ARGS(&stretch_gamma_pipeline_)))) {
|
||||
XELOGE(
|
||||
"Failed to create the gamma-correcting front buffer stretch pipeline");
|
||||
stretch_pipeline_->Release();
|
||||
stretch_pipeline_ = nullptr;
|
||||
stretch_gamma_root_signature_->Release();
|
||||
stretch_gamma_root_signature_ = nullptr;
|
||||
stretch_root_signature_->Release();
|
||||
stretch_root_signature_ = nullptr;
|
||||
return X_STATUS_UNSUCCESSFUL;
|
||||
}
|
||||
|
||||
return X_STATUS_SUCCESS;
|
||||
}
|
||||
|
||||
void D3D12GraphicsSystem::Shutdown() {
|
||||
ui::d3d12::util::ReleaseAndNull(stretch_gamma_pipeline_);
|
||||
ui::d3d12::util::ReleaseAndNull(stretch_pipeline_);
|
||||
ui::d3d12::util::ReleaseAndNull(stretch_gamma_root_signature_);
|
||||
ui::d3d12::util::ReleaseAndNull(stretch_root_signature_);
|
||||
|
||||
GraphicsSystem::Shutdown();
|
||||
}
|
||||
|
||||
std::unique_ptr<xe::ui::RawImage> D3D12GraphicsSystem::Capture() {
|
||||
auto d3d12_command_processor =
|
||||
static_cast<D3D12CommandProcessor*>(command_processor());
|
||||
if (!d3d12_command_processor) {
|
||||
return nullptr;
|
||||
}
|
||||
return d3d12_command_processor->Capture();
|
||||
}
|
||||
|
||||
void D3D12GraphicsSystem::StretchTextureToFrontBuffer(
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE handle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE* gamma_ramp_handle, float gamma_ramp_inv_size,
|
||||
ID3D12GraphicsCommandList* command_list) {
|
||||
if (gamma_ramp_handle != nullptr) {
|
||||
command_list->SetPipelineState(stretch_gamma_pipeline_);
|
||||
command_list->SetGraphicsRootSignature(stretch_gamma_root_signature_);
|
||||
command_list->SetGraphicsRootDescriptorTable(1, *gamma_ramp_handle);
|
||||
command_list->SetGraphicsRoot32BitConstants(2, 1, &gamma_ramp_inv_size, 0);
|
||||
} else {
|
||||
command_list->SetPipelineState(stretch_pipeline_);
|
||||
command_list->SetGraphicsRootSignature(stretch_root_signature_);
|
||||
}
|
||||
command_list->SetGraphicsRootDescriptorTable(0, handle);
|
||||
command_list->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
command_list->DrawInstanced(3, 1, 0, 0);
|
||||
}
|
||||
|
||||
void D3D12GraphicsSystem::StretchTextureToFrontBuffer(
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE handle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE* gamma_ramp_handle, float gamma_ramp_inv_size,
|
||||
DeferredCommandList& command_list) {
|
||||
if (gamma_ramp_handle != nullptr) {
|
||||
command_list.D3DSetPipelineState(stretch_gamma_pipeline_);
|
||||
command_list.D3DSetGraphicsRootSignature(stretch_gamma_root_signature_);
|
||||
command_list.D3DSetGraphicsRootDescriptorTable(1, *gamma_ramp_handle);
|
||||
command_list.D3DSetGraphicsRoot32BitConstants(2, 1, &gamma_ramp_inv_size,
|
||||
0);
|
||||
} else {
|
||||
command_list.D3DSetPipelineState(stretch_pipeline_);
|
||||
command_list.D3DSetGraphicsRootSignature(stretch_root_signature_);
|
||||
}
|
||||
command_list.D3DSetGraphicsRootDescriptorTable(0, handle);
|
||||
command_list.D3DIASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
command_list.D3DDrawInstanced(3, 1, 0, 0);
|
||||
return GraphicsSystem::Setup(processor, kernel_state, app_context,
|
||||
is_surface_required);
|
||||
}
|
||||
|
||||
std::unique_ptr<CommandProcessor>
|
||||
|
@ -248,69 +54,6 @@ D3D12GraphicsSystem::CreateCommandProcessor() {
|
|||
new D3D12CommandProcessor(this, kernel_state_));
|
||||
}
|
||||
|
||||
void D3D12GraphicsSystem::Swap(xe::ui::UIEvent* e) {
|
||||
if (display_context_->WasLost()) {
|
||||
// We're crashing. Cheese it.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!command_processor_) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& swap_state = command_processor_->swap_state();
|
||||
ID3D12DescriptorHeap* swap_srv_heap;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(swap_state.mutex);
|
||||
swap_state.pending = false;
|
||||
swap_srv_heap = reinterpret_cast<ID3D12DescriptorHeap*>(
|
||||
swap_state.front_buffer_texture);
|
||||
}
|
||||
if (swap_srv_heap == nullptr) {
|
||||
// Not ready yet.
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t window_width, window_height;
|
||||
display_context_->GetSwapChainSize(window_width, window_height);
|
||||
|
||||
int32_t target_x, target_y;
|
||||
uint32_t target_width, target_height;
|
||||
draw_util::GetPresentArea(swap_state.width, swap_state.height, window_width,
|
||||
window_height, target_x, target_y, target_width,
|
||||
target_height);
|
||||
// For safety.
|
||||
target_x = clamp(target_x, int32_t(D3D12_VIEWPORT_BOUNDS_MIN),
|
||||
int32_t(D3D12_VIEWPORT_BOUNDS_MAX));
|
||||
target_y = clamp(target_y, int32_t(D3D12_VIEWPORT_BOUNDS_MIN),
|
||||
int32_t(D3D12_VIEWPORT_BOUNDS_MAX));
|
||||
target_width = std::min(
|
||||
target_width, uint32_t(int32_t(D3D12_VIEWPORT_BOUNDS_MAX) - target_x));
|
||||
target_height = std::min(
|
||||
target_height, uint32_t(int32_t(D3D12_VIEWPORT_BOUNDS_MAX) - target_y));
|
||||
|
||||
auto command_list = display_context_->GetSwapCommandList();
|
||||
// Assuming the window has already been cleared to the needed letterbox color.
|
||||
D3D12_VIEWPORT viewport;
|
||||
viewport.TopLeftX = float(target_x);
|
||||
viewport.TopLeftY = float(target_y);
|
||||
viewport.Width = float(target_width);
|
||||
viewport.Height = float(target_height);
|
||||
viewport.MinDepth = 0.0f;
|
||||
viewport.MaxDepth = 0.0f;
|
||||
command_list->RSSetViewports(1, &viewport);
|
||||
D3D12_RECT scissor;
|
||||
scissor.left = 0;
|
||||
scissor.top = 0;
|
||||
scissor.right = window_width;
|
||||
scissor.bottom = window_height;
|
||||
command_list->RSSetScissorRects(1, &scissor);
|
||||
command_list->SetDescriptorHeaps(1, &swap_srv_heap);
|
||||
StretchTextureToFrontBuffer(
|
||||
swap_srv_heap->GetGPUDescriptorHandleForHeapStart(), nullptr, 0.0f,
|
||||
command_list);
|
||||
}
|
||||
|
||||
} // namespace d3d12
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
#include "xenia/gpu/command_processor.h"
|
||||
#include "xenia/gpu/d3d12/deferred_command_list.h"
|
||||
#include "xenia/gpu/graphics_system.h"
|
||||
#include "xenia/ui/d3d12/d3d12_context.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
|
@ -31,37 +30,11 @@ class D3D12GraphicsSystem : public GraphicsSystem {
|
|||
std::string name() const override;
|
||||
|
||||
X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
|
||||
ui::Window* target_window) override;
|
||||
void Shutdown() override;
|
||||
|
||||
std::unique_ptr<xe::ui::RawImage> Capture() override;
|
||||
|
||||
// Draws a texture covering the entire viewport to the render target currently
|
||||
// bound on the specified command list (in D3D12Context::kSwapChainFormat).
|
||||
// This changes the current pipeline, graphics root signature and primitive
|
||||
// topology. The gamma ramp texture must be 1D if present at all, for linear
|
||||
// space, pass nullptr as the gamma ramp.
|
||||
void StretchTextureToFrontBuffer(
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE handle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE* gamma_ramp_handle, float gamma_ramp_inv_size,
|
||||
ID3D12GraphicsCommandList* command_list);
|
||||
void StretchTextureToFrontBuffer(
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE handle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE* gamma_ramp_handle, float gamma_ramp_inv_size,
|
||||
DeferredCommandList& command_list);
|
||||
ui::WindowedAppContext* app_context,
|
||||
bool is_surface_required) override;
|
||||
|
||||
protected:
|
||||
std::unique_ptr<CommandProcessor> CreateCommandProcessor() override;
|
||||
|
||||
void Swap(xe::ui::UIEvent* e) override;
|
||||
|
||||
private:
|
||||
ui::d3d12::D3D12Context* display_context_ = nullptr;
|
||||
|
||||
ID3D12RootSignature* stretch_root_signature_ = nullptr;
|
||||
ID3D12RootSignature* stretch_gamma_root_signature_ = nullptr;
|
||||
ID3D12PipelineState* stretch_pipeline_ = nullptr;
|
||||
ID3D12PipelineState* stretch_gamma_pipeline_ = nullptr;
|
||||
};
|
||||
|
||||
} // namespace d3d12
|
||||
|
|
|
@ -33,7 +33,7 @@ bool D3D12PrimitiveProcessor::Initialize() {
|
|||
return false;
|
||||
}
|
||||
frame_index_buffer_pool_ = std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider(),
|
||||
command_processor_.GetD3D12Provider(),
|
||||
std::max(size_t(kMinRequiredConvertedIndexBufferSize),
|
||||
ui::GraphicsUploadBufferPool::kDefaultPageSize));
|
||||
return true;
|
||||
|
@ -90,7 +90,7 @@ bool D3D12PrimitiveProcessor::InitializeBuiltin16BitIndexBuffer(
|
|||
assert_null(builtin_index_buffer_upload_);
|
||||
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
|
|
|
@ -215,7 +215,7 @@ D3D12RenderTargetCache::~D3D12RenderTargetCache() { Shutdown(true); }
|
|||
|
||||
bool D3D12RenderTargetCache::Initialize() {
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
|
||||
if (cvars::render_target_path_d3d12 == "rtv") {
|
||||
|
@ -1298,7 +1298,7 @@ bool D3D12RenderTargetCache::Update(bool is_rasterization_done,
|
|||
void D3D12RenderTargetCache::WriteEdramRawSRVDescriptor(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle) {
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
device->CopyDescriptorsSimple(
|
||||
1, handle,
|
||||
|
@ -1311,7 +1311,7 @@ void D3D12RenderTargetCache::WriteEdramRawSRVDescriptor(
|
|||
void D3D12RenderTargetCache::WriteEdramRawUAVDescriptor(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle) {
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
device->CopyDescriptorsSimple(
|
||||
1, handle,
|
||||
|
@ -1339,7 +1339,7 @@ void D3D12RenderTargetCache::WriteEdramUintPow2SRVDescriptor(
|
|||
return;
|
||||
}
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
device->CopyDescriptorsSimple(
|
||||
1, handle,
|
||||
|
@ -1366,7 +1366,7 @@ void D3D12RenderTargetCache::WriteEdramUintPow2UAVDescriptor(
|
|||
return;
|
||||
}
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
device->CopyDescriptorsSimple(
|
||||
1, handle,
|
||||
|
@ -1668,8 +1668,9 @@ bool D3D12RenderTargetCache::InitializeTraceSubmitDownloads() {
|
|||
ui::d3d12::util::FillBufferResourceDesc(edram_snapshot_download_buffer_desc,
|
||||
xenos::kEdramSizeBytes,
|
||||
D3D12_RESOURCE_FLAG_NONE);
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&ui::d3d12::util::kHeapPropertiesReadback,
|
||||
provider.GetHeapFlagCreateNotZeroed(),
|
||||
|
@ -1721,7 +1722,8 @@ void D3D12RenderTargetCache::RestoreEdramSnapshot(const void* snapshot) {
|
|||
|
||||
// Create the buffer - will be used for copying to either a 32-bit 1280x2048
|
||||
// render target or the EDRAM buffer.
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
if (!edram_snapshot_restore_pool_) {
|
||||
edram_snapshot_restore_pool_ =
|
||||
std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
|
||||
|
@ -1966,8 +1968,7 @@ DXGI_FORMAT D3D12RenderTargetCache::GetDepthSRVStencilDXGIFormat(
|
|||
|
||||
RenderTargetCache::RenderTarget* D3D12RenderTargetCache::CreateRenderTarget(
|
||||
RenderTargetKey key) {
|
||||
ID3D12Device* device =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
|
||||
ID3D12Device* device = command_processor_.GetD3D12Provider().GetDevice();
|
||||
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
|
@ -4345,8 +4346,7 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
|
|||
// ***************************************************************************
|
||||
|
||||
ID3D12PipelineState* const* pipelines;
|
||||
ID3D12Device* device =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
|
||||
ID3D12Device* device = command_processor_.GetD3D12Provider().GetDevice();
|
||||
D3D12_INPUT_ELEMENT_DESC pipeline_input_element_desc;
|
||||
pipeline_input_element_desc.SemanticName = "POSITION";
|
||||
pipeline_input_element_desc.SemanticIndex = 0;
|
||||
|
@ -4516,7 +4516,7 @@ void D3D12RenderTargetCache::PerformTransfersAndResolveClears(
|
|||
assert_true(GetPath() == Path::kHostRenderTargets);
|
||||
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
uint64_t current_submission = command_processor_.GetCurrentSubmission();
|
||||
DeferredCommandList& command_list =
|
||||
|
@ -6476,8 +6476,8 @@ ID3D12PipelineState* D3D12RenderTargetCache::GetOrCreateDumpPipeline(
|
|||
// Pipeline
|
||||
// ***************************************************************************
|
||||
ID3D12PipelineState* pipeline = ui::d3d12::util::CreateComputePipeline(
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice(),
|
||||
built_shader_.data(), built_shader_size_bytes,
|
||||
command_processor_.GetD3D12Provider().GetDevice(), built_shader_.data(),
|
||||
built_shader_size_bytes,
|
||||
key.is_depth ? dump_root_signature_depth_ : dump_root_signature_color_);
|
||||
const char* format_name =
|
||||
key.is_depth
|
||||
|
@ -6561,7 +6561,7 @@ void D3D12RenderTargetCache::DumpRenderTargets(uint32_t dump_base,
|
|||
// 32bpp and 64bpp.
|
||||
size_t edram_uav_indices[2] = {SIZE_MAX, SIZE_MAX};
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
command_processor_.GetD3D12Provider();
|
||||
if (!bindless_resources_used_) {
|
||||
if (any_sources_32bpp_64bpp[0]) {
|
||||
edram_uav_indices[0] = current_temporary_descriptors_cpu_.size();
|
||||
|
|
|
@ -43,7 +43,7 @@ bool D3D12SharedMemory::Initialize() {
|
|||
InitializeCommon();
|
||||
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
|
||||
D3D12_RESOURCE_DESC buffer_desc;
|
||||
|
@ -215,8 +215,9 @@ void D3D12SharedMemory::CommitUAVWritesAndTransitionBuffer(
|
|||
|
||||
void D3D12SharedMemory::WriteRawSRVDescriptor(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle) {
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
device->CopyDescriptorsSimple(
|
||||
1, handle,
|
||||
provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
|
||||
|
@ -226,8 +227,9 @@ void D3D12SharedMemory::WriteRawSRVDescriptor(
|
|||
|
||||
void D3D12SharedMemory::WriteRawUAVDescriptor(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle) {
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
device->CopyDescriptorsSimple(
|
||||
1, handle,
|
||||
provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
|
||||
|
@ -252,8 +254,9 @@ void D3D12SharedMemory::WriteUintPow2SRVDescriptor(
|
|||
assert_unhandled_case(element_size_bytes_pow2);
|
||||
return;
|
||||
}
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
device->CopyDescriptorsSimple(
|
||||
1, handle,
|
||||
provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
|
||||
|
@ -278,8 +281,9 @@ void D3D12SharedMemory::WriteUintPow2UAVDescriptor(
|
|||
assert_unhandled_case(element_size_bytes_pow2);
|
||||
return;
|
||||
}
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
device->CopyDescriptorsSimple(
|
||||
1, handle,
|
||||
provider.OffsetViewDescriptor(buffer_descriptor_heap_start_,
|
||||
|
@ -298,8 +302,9 @@ bool D3D12SharedMemory::InitializeTraceSubmitDownloads() {
|
|||
ui::d3d12::util::FillBufferResourceDesc(
|
||||
download_buffer_desc, download_page_count << page_size_log2(),
|
||||
D3D12_RESOURCE_FLAG_NONE);
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&ui::d3d12::util::kHeapPropertiesReadback,
|
||||
provider.GetHeapFlagCreateNotZeroed(), &download_buffer_desc,
|
||||
|
@ -365,7 +370,7 @@ bool D3D12SharedMemory::AllocateSparseHostGpuMemoryRange(
|
|||
<< host_gpu_memory_sparse_granularity_log2();
|
||||
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
ID3D12CommandQueue* direct_queue = provider.GetDirectQueue();
|
||||
|
||||
|
|
|
@ -87,7 +87,8 @@ PipelineCache::PipelineCache(D3D12CommandProcessor& command_processor,
|
|||
register_file_(register_file),
|
||||
render_target_cache_(render_target_cache),
|
||||
bindless_resources_used_(bindless_resources_used) {
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
|
||||
bool edram_rov_used = render_target_cache.GetPath() ==
|
||||
RenderTargetCache::Path::kPixelShaderInterlock;
|
||||
|
@ -109,7 +110,8 @@ PipelineCache::PipelineCache(D3D12CommandProcessor& command_processor,
|
|||
PipelineCache::~PipelineCache() { Shutdown(); }
|
||||
|
||||
bool PipelineCache::Initialize() {
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
|
||||
// Initialize the command processor thread DXIL objects.
|
||||
dxbc_converter_ = nullptr;
|
||||
|
@ -414,7 +416,8 @@ void PipelineCache::InitializeShaderStorage(
|
|||
std::mutex shaders_failed_to_translate_mutex;
|
||||
std::vector<D3D12Shader::D3D12Translation*> shaders_failed_to_translate;
|
||||
auto shader_translation_thread_function = [&]() {
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
StringBuffer ucode_disasm_buffer;
|
||||
DxbcShaderTranslator translator(
|
||||
provider.GetAdapterVendorID(), bindless_resources_used_,
|
||||
|
@ -1241,7 +1244,8 @@ bool PipelineCache::TranslateAnalyzedShader(
|
|||
}
|
||||
|
||||
// Disassemble the shader for dumping.
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
if (cvars::d3d12_dxbc_disasm_dxilconv) {
|
||||
translation.DisassembleDxbcAndDxil(provider, cvars::d3d12_dxbc_disasm,
|
||||
dxbc_converter, dxc_utils, dxc_compiler);
|
||||
|
@ -2052,8 +2056,7 @@ ID3D12PipelineState* PipelineCache::CreateD3D12Pipeline(
|
|||
}
|
||||
|
||||
// Create the D3D12 pipeline state object.
|
||||
auto device =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
|
||||
ID3D12Device* device = command_processor_.GetD3D12Provider().GetDevice();
|
||||
ID3D12PipelineState* state;
|
||||
if (FAILED(device->CreateGraphicsPipelineState(&state_desc,
|
||||
IID_PPV_ARGS(&state)))) {
|
||||
|
|
|
@ -869,8 +869,9 @@ TextureCache::TextureCache(D3D12CommandProcessor& command_processor,
|
|||
TextureCache::~TextureCache() { Shutdown(); }
|
||||
|
||||
bool TextureCache::Initialize() {
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
|
||||
if (IsDrawResolutionScaled()) {
|
||||
// Buffers not used yet - no need aliasing barriers to change ownership of
|
||||
|
@ -1444,7 +1445,8 @@ void TextureCache::WriteActiveTextureBindfulSRV(
|
|||
}
|
||||
}
|
||||
}
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE source_handle;
|
||||
if (descriptor_index != UINT32_MAX) {
|
||||
assert_not_null(texture);
|
||||
|
@ -1622,8 +1624,7 @@ void TextureCache::WriteSampler(SamplerParameters parameters,
|
|||
desc.MinLOD = float(parameters.mip_min_level);
|
||||
// Maximum mip level is in the texture resource itself.
|
||||
desc.MaxLOD = FLT_MAX;
|
||||
auto device =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
|
||||
ID3D12Device* device = command_processor_.GetD3D12Provider().GetDevice();
|
||||
device->CreateSampler(&desc, handle);
|
||||
}
|
||||
|
||||
|
@ -1712,8 +1713,9 @@ bool TextureCache::EnsureScaledResolveMemoryCommitted(
|
|||
uint64_t last_scaled = uint64_t(start_unscaled + (length_unscaled - 1)) *
|
||||
draw_resolution_scale_area;
|
||||
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
|
||||
// Ensure GPU virtual memory for buffers that may be used to access the range
|
||||
// is allocated - buffers are created. Always creating both buffers for all
|
||||
|
@ -1943,8 +1945,8 @@ void TextureCache::CreateCurrentScaledResolveRangeUintPow2SRV(
|
|||
scaled_resolve_2gb_buffers_[buffer_index];
|
||||
assert_not_null(buffer);
|
||||
ui::d3d12::util::CreateBufferTypedSRV(
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice(),
|
||||
handle, buffer->resource(),
|
||||
command_processor_.GetD3D12Provider().GetDevice(), handle,
|
||||
buffer->resource(),
|
||||
ui::d3d12::util::GetUintPow2DXGIFormat(element_size_bytes_pow2),
|
||||
uint32_t(scaled_resolve_current_range_length_scaled_ >>
|
||||
element_size_bytes_pow2),
|
||||
|
@ -1961,8 +1963,8 @@ void TextureCache::CreateCurrentScaledResolveRangeUintPow2UAV(
|
|||
scaled_resolve_2gb_buffers_[buffer_index];
|
||||
assert_not_null(buffer);
|
||||
ui::d3d12::util::CreateBufferTypedUAV(
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice(),
|
||||
handle, buffer->resource(),
|
||||
command_processor_.GetD3D12Provider().GetDevice(), handle,
|
||||
buffer->resource(),
|
||||
ui::d3d12::util::GetUintPow2DXGIFormat(element_size_bytes_pow2),
|
||||
uint32_t(scaled_resolve_current_range_length_scaled_ >>
|
||||
element_size_bytes_pow2),
|
||||
|
@ -2254,8 +2256,9 @@ TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) {
|
|||
// Untiling through a buffer instead of using unordered access because copying
|
||||
// is not done that often.
|
||||
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
auto device = provider.GetDevice();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
ID3D12Device* device = provider.GetDevice();
|
||||
// Assuming untiling will be the next operation.
|
||||
D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
ID3D12Resource* resource;
|
||||
|
@ -2317,9 +2320,9 @@ bool TextureCache::LoadTextureData(Texture* texture) {
|
|||
return true;
|
||||
}
|
||||
|
||||
auto& command_list = command_processor_.GetDeferredCommandList();
|
||||
auto device =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
|
||||
DeferredCommandList& command_list =
|
||||
command_processor_.GetDeferredCommandList();
|
||||
ID3D12Device* device = command_processor_.GetD3D12Provider().GetDevice();
|
||||
|
||||
// Get the pipeline.
|
||||
LoadMode load_mode = GetLoadMode(texture->key);
|
||||
|
@ -2875,8 +2878,7 @@ uint32_t TextureCache::FindOrCreateTextureDescriptor(Texture& texture,
|
|||
host_swizzle |
|
||||
D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES;
|
||||
|
||||
auto device =
|
||||
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
|
||||
ID3D12Device* device = command_processor_.GetD3D12Provider().GetDevice();
|
||||
uint32_t descriptor_index;
|
||||
if (bindless_resources_used_) {
|
||||
descriptor_index =
|
||||
|
@ -2928,7 +2930,8 @@ uint32_t TextureCache::FindOrCreateTextureDescriptor(Texture& texture,
|
|||
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE TextureCache::GetTextureDescriptorCPUHandle(
|
||||
uint32_t descriptor_index) const {
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
const ui::d3d12::D3D12Provider& provider =
|
||||
command_processor_.GetD3D12Provider();
|
||||
if (bindless_resources_used_) {
|
||||
return provider.OffsetViewDescriptor(
|
||||
command_processor_.GetViewBindlessHeapCPUStart(), descriptor_index);
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "xenia/gpu/texture_info.h"
|
||||
#include "xenia/gpu/texture_util.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/ui/graphics_util.h"
|
||||
|
||||
// Very prominent in 545407F2.
|
||||
DEFINE_bool(
|
||||
|
@ -33,85 +34,10 @@ DEFINE_bool(
|
|||
"for certain games to display the scene graphics).",
|
||||
"GPU");
|
||||
|
||||
DEFINE_bool(
|
||||
present_rescale, true,
|
||||
"Whether to rescale the image, instead of maintaining the original pixel "
|
||||
"size, when presenting to the window. When this is disabled, other "
|
||||
"positioning options are ignored.",
|
||||
"GPU");
|
||||
DEFINE_bool(
|
||||
present_letterbox, true,
|
||||
"Maintain aspect ratio when stretching by displaying bars around the image "
|
||||
"when there's no more overscan area to crop out.",
|
||||
"GPU");
|
||||
// https://github.com/MonoGame/MonoGame/issues/4697#issuecomment-217779403
|
||||
// Using the value from DirectXTK (5% cropped out from each side, thus 90%),
|
||||
// which is not exactly the Xbox One title-safe area, but close, and within the
|
||||
// action-safe area:
|
||||
// https://github.com/microsoft/DirectXTK/blob/1e80a465c6960b457ef9ab6716672c1443a45024/Src/SimpleMath.cpp#L144
|
||||
// XNA TitleSafeArea is 80%, but it's very conservative, designed for CRT, and
|
||||
// is the title-safe area rather than the action-safe area.
|
||||
// 90% is also exactly the fraction of 16:9 height in 16:10.
|
||||
DEFINE_int32(
|
||||
present_safe_area_x, 90,
|
||||
"Percentage of the image width that can be kept when presenting to "
|
||||
"maintain aspect ratio without letterboxing or stretching.",
|
||||
"GPU");
|
||||
DEFINE_int32(
|
||||
present_safe_area_y, 90,
|
||||
"Percentage of the image height that can be kept when presenting to "
|
||||
"maintain aspect ratio without letterboxing or stretching.",
|
||||
"GPU");
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace draw_util {
|
||||
|
||||
int32_t FloatToD3D11Fixed16p8(float f32) {
|
||||
// https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#3.2.4.1%20FLOAT%20-%3E%20Fixed%20Point%20Integer
|
||||
// Early exit tests.
|
||||
// n == NaN || n.unbiasedExponent < -f-1 -> 0 . 0
|
||||
if (!(std::abs(f32) >= 1.0f / 512.0f)) {
|
||||
return 0;
|
||||
}
|
||||
// n >= (2^(i-1)-2^-f) -> 2^(i-1)-1 . 2^f-1
|
||||
if (f32 >= 32768.0f - 1.0f / 256.0f) {
|
||||
return (1 << 23) - 1;
|
||||
}
|
||||
// n <= -2^(i-1) -> -2^(i-1) . 0
|
||||
if (f32 <= -32768.0f) {
|
||||
return -32768 * 256;
|
||||
}
|
||||
uint32_t f32_bits = *reinterpret_cast<const uint32_t*>(&f32);
|
||||
// Copy float32 mantissa bits [22:0] into corresponding bits [22:0] of a
|
||||
// result buffer that has at least 24 bits total storage (before reaching
|
||||
// rounding step further below). This includes one bit for the hidden 1.
|
||||
// Set bit [23] (float32 hidden bit).
|
||||
// Clear bits [31:24].
|
||||
union {
|
||||
int32_t s;
|
||||
uint32_t u;
|
||||
} result;
|
||||
result.u = (f32_bits & ((1 << 23) - 1)) | (1 << 23);
|
||||
// If the sign bit is set in the float32 number (negative), then take the 2's
|
||||
// component of the entire set of bits.
|
||||
if ((f32_bits >> 31) != 0) {
|
||||
result.s = -result.s;
|
||||
}
|
||||
// Final calculation: extraBits = (mantissa - f) - n.unbiasedExponent
|
||||
// (guaranteed to be >= 0).
|
||||
int32_t exponent = int32_t((f32_bits >> 23) & 255) - 127;
|
||||
uint32_t extra_bits = uint32_t(15 - exponent);
|
||||
if (extra_bits) {
|
||||
// Round the 32-bit value to a decimal that is extraBits to the left of
|
||||
// the LSB end, using nearest-even.
|
||||
result.u += (1 << (extra_bits - 1)) - 1 + ((result.u >> extra_bits) & 1);
|
||||
// Shift right by extraBits (sign extending).
|
||||
result.s >>= extra_bits;
|
||||
}
|
||||
return result.s;
|
||||
}
|
||||
|
||||
bool IsRasterizationPotentiallyDone(const RegisterFile& regs,
|
||||
bool primitive_polygonal) {
|
||||
// TODO(Triang3l): Investigate ModeControl::kIgnore better, with respect to
|
||||
|
@ -746,7 +672,7 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
|
|||
regs.Get<reg::PA_SU_VTX_CNTL>().pix_center ? 0.0f : 0.5f;
|
||||
int32_t vertices_fixed[6];
|
||||
for (size_t i = 0; i < xe::countof(vertices_fixed); ++i) {
|
||||
vertices_fixed[i] = FloatToD3D11Fixed16p8(
|
||||
vertices_fixed[i] = ui::FloatToD3D11Fixed16p8(
|
||||
xenos::GpuSwap(vertices_guest[i], fetch.endian) + half_pixel_offset);
|
||||
}
|
||||
// Inclusive.
|
||||
|
@ -1151,87 +1077,6 @@ ResolveCopyShaderIndex ResolveInfo::GetCopyShader(
|
|||
return shader;
|
||||
}
|
||||
|
||||
void GetPresentArea(uint32_t source_width, uint32_t source_height,
|
||||
uint32_t window_width, uint32_t window_height,
|
||||
int32_t& target_x_out, int32_t& target_y_out,
|
||||
uint32_t& target_width_out, uint32_t& target_height_out) {
|
||||
if (!cvars::present_rescale) {
|
||||
target_x_out = (int32_t(window_width) - int32_t(source_width)) / 2;
|
||||
target_y_out = (int32_t(window_height) - int32_t(source_height)) / 2;
|
||||
target_width_out = source_width;
|
||||
target_height_out = source_height;
|
||||
return;
|
||||
}
|
||||
// Prevent division by zero.
|
||||
if (!source_width || !source_height) {
|
||||
target_x_out = 0;
|
||||
target_y_out = 0;
|
||||
target_width_out = 0;
|
||||
target_height_out = 0;
|
||||
return;
|
||||
}
|
||||
if (uint64_t(window_width) * source_height >
|
||||
uint64_t(source_width) * window_height) {
|
||||
// The window is wider that the source - crop along Y, then letterbox or
|
||||
// stretch along X.
|
||||
uint32_t present_safe_area;
|
||||
if (cvars::present_safe_area_y > 0 && cvars::present_safe_area_y < 100) {
|
||||
present_safe_area = uint32_t(cvars::present_safe_area_y);
|
||||
} else {
|
||||
present_safe_area = 100;
|
||||
}
|
||||
uint32_t target_height =
|
||||
uint32_t(uint64_t(window_width) * source_height / source_width);
|
||||
bool letterbox = false;
|
||||
if (target_height * present_safe_area > window_height * 100) {
|
||||
// Don't crop out more than the safe area margin - letterbox or stretch.
|
||||
target_height = window_height * 100 / present_safe_area;
|
||||
letterbox = true;
|
||||
}
|
||||
if (letterbox && cvars::present_letterbox) {
|
||||
uint32_t target_width =
|
||||
uint32_t(uint64_t(source_width) * window_height * 100 /
|
||||
(source_height * present_safe_area));
|
||||
target_x_out = (int32_t(window_width) - int32_t(target_width)) / 2;
|
||||
target_width_out = target_width;
|
||||
} else {
|
||||
target_x_out = 0;
|
||||
target_width_out = window_width;
|
||||
}
|
||||
target_y_out = (int32_t(window_height) - int32_t(target_height)) / 2;
|
||||
target_height_out = target_height;
|
||||
} else {
|
||||
// The window is taller than the source - crop along X, then letterbox or
|
||||
// stretch along Y.
|
||||
uint32_t present_safe_area;
|
||||
if (cvars::present_safe_area_x > 0 && cvars::present_safe_area_x < 100) {
|
||||
present_safe_area = uint32_t(cvars::present_safe_area_x);
|
||||
} else {
|
||||
present_safe_area = 100;
|
||||
}
|
||||
uint32_t target_width =
|
||||
uint32_t(uint64_t(window_height) * source_width / source_height);
|
||||
bool letterbox = false;
|
||||
if (target_width * present_safe_area > window_width * 100) {
|
||||
// Don't crop out more than the safe area margin - letterbox or stretch.
|
||||
target_width = window_width * 100 / present_safe_area;
|
||||
letterbox = true;
|
||||
}
|
||||
if (letterbox && cvars::present_letterbox) {
|
||||
uint32_t target_height =
|
||||
uint32_t(uint64_t(source_height) * window_width * 100 /
|
||||
(source_width * present_safe_area));
|
||||
target_y_out = (int32_t(window_height) - int32_t(target_height)) / 2;
|
||||
target_height_out = target_height;
|
||||
} else {
|
||||
target_y_out = 0;
|
||||
target_height_out = window_height;
|
||||
}
|
||||
target_x_out = (int32_t(window_width) - int32_t(target_width)) / 2;
|
||||
target_width_out = target_width;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace draw_util
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
|
|
@ -25,15 +25,6 @@ namespace xe {
|
|||
namespace gpu {
|
||||
namespace draw_util {
|
||||
|
||||
// For estimating coverage extents from vertices. This may give results that are
|
||||
// different than what the host GPU will actually draw (this is the reference
|
||||
// conversion with 1/2 ULP accuracy, but Direct3D 11 permits 0.6 ULP tolerance
|
||||
// in floating point to fixed point conversion), but is enough to tie-break
|
||||
// vertices at pixel centers (due to the half-pixel offset applied to integer
|
||||
// coordinates incorrectly, for instance) with some error tolerance near 0.5,
|
||||
// for use with the top-left rasterization rule later.
|
||||
int32_t FloatToD3D11Fixed16p8(float f32);
|
||||
|
||||
// Polygonal primitive types (not including points and lines) are rasterized as
|
||||
// triangles, have front and back faces, and also support face culling and fill
|
||||
// modes (polymode_front_ptype, polymode_back_ptype). Other primitive types are
|
||||
|
|
|
@ -2,13 +2,19 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include "xenia/gpu/graphics_system.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
|
||||
#include "xenia/base/byte_stream.h"
|
||||
#include "xenia/base/clock.h"
|
||||
#include "xenia/base/logging.h"
|
||||
|
@ -48,70 +54,40 @@ GraphicsSystem::~GraphicsSystem() = default;
|
|||
|
||||
X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
|
||||
kernel::KernelState* kernel_state,
|
||||
ui::Window* target_window) {
|
||||
ui::WindowedAppContext* app_context,
|
||||
[[maybe_unused]] bool is_surface_required) {
|
||||
memory_ = processor->memory();
|
||||
processor_ = processor;
|
||||
kernel_state_ = kernel_state;
|
||||
target_window_ = target_window;
|
||||
app_context_ = app_context;
|
||||
|
||||
// Initialize display and rendering context.
|
||||
// This must happen on the UI thread.
|
||||
std::unique_ptr<xe::ui::GraphicsContext> processor_context = nullptr;
|
||||
if (provider_) {
|
||||
// Setup the context the command processor will do all its drawing in.
|
||||
bool contexts_initialized = true;
|
||||
processor_context = provider()->CreateOffscreenContext();
|
||||
if (processor_context) {
|
||||
if (target_window_) {
|
||||
if (!target_window_->app_context().CallInUIThreadSynchronous([&]() {
|
||||
// Create the context used for presentation.
|
||||
assert_null(target_window->context());
|
||||
target_window_->set_context(
|
||||
provider_->CreateContext(target_window_));
|
||||
})) {
|
||||
contexts_initialized = false;
|
||||
}
|
||||
}
|
||||
// Safe if either the UI thread call or the presenter creation fails.
|
||||
if (app_context_) {
|
||||
app_context_->CallInUIThreadSynchronous([this]() {
|
||||
presenter_ = provider_->CreatePresenter(
|
||||
[this](bool is_responsible, bool statically_from_ui_thread) {
|
||||
OnHostGpuLossFromAnyThread(is_responsible);
|
||||
});
|
||||
});
|
||||
} else {
|
||||
contexts_initialized = false;
|
||||
}
|
||||
if (!contexts_initialized) {
|
||||
xe::FatalError(
|
||||
"Unable to initialize graphics context. Xenia requires Vulkan "
|
||||
"support.\n"
|
||||
"\n"
|
||||
"Ensure you have the latest drivers for your GPU and "
|
||||
"that it supports Vulkan.\n"
|
||||
"\n"
|
||||
"See https://xenia.jp/faq/ for more information and a list of "
|
||||
"supported GPUs.");
|
||||
return X_STATUS_UNSUCCESSFUL;
|
||||
// May be needed for offscreen use, such as capturing the guest output
|
||||
// image.
|
||||
presenter_ = provider_->CreatePresenter(
|
||||
[this](bool is_responsible, bool statically_from_ui_thread) {
|
||||
OnHostGpuLossFromAnyThread(is_responsible);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Create command processor. This will spin up a thread to process all
|
||||
// incoming ringbuffer packets.
|
||||
command_processor_ = CreateCommandProcessor();
|
||||
if (!command_processor_->Initialize(std::move(processor_context))) {
|
||||
if (!command_processor_->Initialize()) {
|
||||
XELOGE("Unable to initialize command processor");
|
||||
return X_STATUS_UNSUCCESSFUL;
|
||||
}
|
||||
|
||||
if (target_window) {
|
||||
command_processor_->set_swap_request_handler(
|
||||
[this]() { target_window_->Invalidate(); });
|
||||
|
||||
// Watch for paint requests to do our swap.
|
||||
target_window->on_painting.AddListener(
|
||||
[this](xe::ui::UIEvent* e) { Swap(e); });
|
||||
|
||||
// Watch for context lost events.
|
||||
target_window->on_context_lost.AddListener(
|
||||
[this](xe::ui::UIEvent* e) { Reset(); });
|
||||
} else {
|
||||
command_processor_->set_swap_request_handler([]() {});
|
||||
}
|
||||
|
||||
// Let the processor know we want register access callbacks.
|
||||
memory_->AddVirtualMappedRange(
|
||||
0x7FC80000, 0xFFFF0000, 0x0000FFFF, this,
|
||||
|
@ -152,6 +128,7 @@ void GraphicsSystem::Shutdown() {
|
|||
if (command_processor_) {
|
||||
EndTracing();
|
||||
command_processor_->Shutdown();
|
||||
command_processor_.reset();
|
||||
}
|
||||
|
||||
if (vsync_worker_thread_) {
|
||||
|
@ -159,13 +136,35 @@ void GraphicsSystem::Shutdown() {
|
|||
vsync_worker_thread_->Wait(0, 0, 0, nullptr);
|
||||
vsync_worker_thread_.reset();
|
||||
}
|
||||
|
||||
if (presenter_) {
|
||||
if (app_context_) {
|
||||
app_context_->CallInUIThreadSynchronous([this]() { presenter_.reset(); });
|
||||
}
|
||||
// If there's no app context (thus the presenter is owned by the thread that
|
||||
// initialized the GraphicsSystem) or can't be queueing UI thread calls
|
||||
// anymore, shutdown anyway.
|
||||
presenter_.reset();
|
||||
}
|
||||
|
||||
provider_.reset();
|
||||
}
|
||||
|
||||
void GraphicsSystem::Reset() {
|
||||
// TODO(DrChat): Reset the system.
|
||||
XELOGI("Context lost; Reset invoked");
|
||||
Shutdown();
|
||||
|
||||
void GraphicsSystem::OnHostGpuLossFromAnyThread(
|
||||
[[maybe_unused]] bool is_responsible) {
|
||||
// TODO(Triang3l): Somehow gain exclusive ownership of the Provider (may be
|
||||
// used by the command processor, the presenter, and possibly anything else,
|
||||
// it's considered free-threaded, except for lifetime management which will be
|
||||
// involved in this case) and reset it so a new host GPU API device is
|
||||
// created. Then ask the command processor to reset itself in its thread, and
|
||||
// ask the UI thread to reset the Presenter (the UI thread manages its
|
||||
// lifetime - but if there's no WindowedAppContext, either don't reset it as
|
||||
// in this case there's no user who needs uninterrupted gameplay, or somehow
|
||||
// protect it with a mutex so any thread can be considered a UI thread and
|
||||
// reset).
|
||||
if (host_gpu_loss_reported_.test_and_set(std::memory_order_relaxed)) {
|
||||
return;
|
||||
}
|
||||
xe::FatalError("Graphics device lost (probably due to an internal error)");
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -11,7 +11,10 @@
|
|||
#define XENIA_GPU_GRAPHICS_SYSTEM_H_
|
||||
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
|
@ -19,7 +22,9 @@
|
|||
#include "xenia/gpu/register_file.h"
|
||||
#include "xenia/kernel/xthread.h"
|
||||
#include "xenia/memory.h"
|
||||
#include "xenia/ui/window.h"
|
||||
#include "xenia/ui/graphics_provider.h"
|
||||
#include "xenia/ui/presenter.h"
|
||||
#include "xenia/ui/windowed_app_context.h"
|
||||
#include "xenia/xbox.h"
|
||||
|
||||
namespace xe {
|
||||
|
@ -41,14 +46,17 @@ class GraphicsSystem {
|
|||
cpu::Processor* processor() const { return processor_; }
|
||||
kernel::KernelState* kernel_state() const { return kernel_state_; }
|
||||
ui::GraphicsProvider* provider() const { return provider_.get(); }
|
||||
ui::Presenter* presenter() const { return presenter_.get(); }
|
||||
|
||||
virtual X_STATUS Setup(cpu::Processor* processor,
|
||||
kernel::KernelState* kernel_state,
|
||||
ui::Window* target_window);
|
||||
ui::WindowedAppContext* app_context,
|
||||
bool is_surface_required);
|
||||
virtual void Shutdown();
|
||||
virtual void Reset();
|
||||
|
||||
virtual std::unique_ptr<xe::ui::RawImage> Capture() { return nullptr; }
|
||||
// May be called from any thread any number of times, even during recovery
|
||||
// from a device loss.
|
||||
void OnHostGpuLossFromAnyThread(bool is_responsible);
|
||||
|
||||
RegisterFile* register_file() { return ®ister_file_; }
|
||||
CommandProcessor* command_processor() const {
|
||||
|
@ -91,12 +99,11 @@ class GraphicsSystem {
|
|||
void WriteRegister(uint32_t addr, uint32_t value);
|
||||
|
||||
void MarkVblank();
|
||||
virtual void Swap(xe::ui::UIEvent* e) = 0;
|
||||
|
||||
Memory* memory_ = nullptr;
|
||||
cpu::Processor* processor_ = nullptr;
|
||||
kernel::KernelState* kernel_state_ = nullptr;
|
||||
ui::Window* target_window_ = nullptr;
|
||||
ui::WindowedAppContext* app_context_ = nullptr;
|
||||
std::unique_ptr<ui::GraphicsProvider> provider_;
|
||||
|
||||
uint32_t interrupt_callback_ = 0;
|
||||
|
@ -109,6 +116,11 @@ class GraphicsSystem {
|
|||
std::unique_ptr<CommandProcessor> command_processor_;
|
||||
|
||||
bool paused_ = false;
|
||||
|
||||
private:
|
||||
std::unique_ptr<ui::Presenter> presenter_;
|
||||
|
||||
std::atomic_flag host_gpu_loss_reported_;
|
||||
};
|
||||
|
||||
} // namespace gpu
|
||||
|
|
|
@ -31,9 +31,9 @@ void NullCommandProcessor::ShutdownContext() {
|
|||
return CommandProcessor::ShutdownContext();
|
||||
}
|
||||
|
||||
void NullCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
|
||||
uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) {}
|
||||
void NullCommandProcessor::IssueSwap(uint32_t frontbuffer_ptr,
|
||||
uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) {}
|
||||
|
||||
Shader* NullCommandProcessor::LoadShader(xenos::ShaderType shader_type,
|
||||
uint32_t guest_address,
|
||||
|
|
|
@ -33,8 +33,8 @@ class NullCommandProcessor : public CommandProcessor {
|
|||
bool SetupContext() override;
|
||||
void ShutdownContext() override;
|
||||
|
||||
void PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) override;
|
||||
void IssueSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
|
||||
uint32_t frontbuffer_height) override;
|
||||
|
||||
Shader* LoadShader(xenos::ShaderType shader_type, uint32_t guest_address,
|
||||
const uint32_t* host_address,
|
||||
|
|
|
@ -23,31 +23,20 @@ NullGraphicsSystem::~NullGraphicsSystem() {}
|
|||
|
||||
X_STATUS NullGraphicsSystem::Setup(cpu::Processor* processor,
|
||||
kernel::KernelState* kernel_state,
|
||||
ui::Window* target_window) {
|
||||
ui::WindowedAppContext* app_context,
|
||||
bool is_surface_required) {
|
||||
// This is a null graphics system, but we still setup vulkan because UI needs
|
||||
// it through us :|
|
||||
provider_ = xe::ui::vulkan::VulkanProvider::Create();
|
||||
|
||||
return GraphicsSystem::Setup(processor, kernel_state, target_window);
|
||||
provider_ = xe::ui::vulkan::VulkanProvider::Create(is_surface_required);
|
||||
return GraphicsSystem::Setup(processor, kernel_state, app_context,
|
||||
is_surface_required);
|
||||
}
|
||||
|
||||
void NullGraphicsSystem::Shutdown() { GraphicsSystem::Shutdown(); }
|
||||
|
||||
std::unique_ptr<CommandProcessor> NullGraphicsSystem::CreateCommandProcessor() {
|
||||
return std::unique_ptr<CommandProcessor>(
|
||||
new NullCommandProcessor(this, kernel_state_));
|
||||
}
|
||||
|
||||
void NullGraphicsSystem::Swap(xe::ui::UIEvent* e) {
|
||||
if (!command_processor_) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& swap_state = command_processor_->swap_state();
|
||||
std::lock_guard<std::mutex> lock(swap_state.mutex);
|
||||
swap_state.pending = false;
|
||||
}
|
||||
|
||||
} // namespace null
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
|
@ -29,13 +29,11 @@ class NullGraphicsSystem : public GraphicsSystem {
|
|||
std::string name() const override { return "null"; }
|
||||
|
||||
X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
|
||||
ui::Window* target_window) override;
|
||||
void Shutdown() override;
|
||||
ui::WindowedAppContext* app_context,
|
||||
bool is_surface_required) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<CommandProcessor> CreateCommandProcessor() override;
|
||||
|
||||
void Swap(xe::ui::UIEvent* e) override;
|
||||
};
|
||||
|
||||
} // namespace null
|
||||
|
|
|
@ -39,6 +39,7 @@ project("xenia-gpu-shader-compiler")
|
|||
"spirv-tools",
|
||||
"xenia-base",
|
||||
"xenia-gpu",
|
||||
"xenia-ui",
|
||||
"xenia-ui-spirv",
|
||||
})
|
||||
defines({
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
float XeApplyGammaGetAlpha(float3 color) { return 1.0f; }
|
||||
#include "apply_gamma_pwl.hlsli"
|
|
@ -0,0 +1,41 @@
|
|||
// float XeApplyGammaGetAlpha(float3 color) needs to be specified externally.
|
||||
|
||||
cbuffer XeApplyGammaRampConstants : register(b0) {
|
||||
uint2 xe_apply_gamma_size;
|
||||
};
|
||||
RWTexture2D<unorm float4> xe_apply_gamma_dest : register(u0);
|
||||
Texture2D<float3> xe_apply_gamma_source : register(t0);
|
||||
Buffer<uint2> xe_apply_gamma_ramp : register(t1);
|
||||
|
||||
float XeApplyPWLGamma(uint input, uint component) {
|
||||
// TODO(Triang3l): If this is ever used for gamma other than 128 entries for a
|
||||
// 10bpc front buffer, handle the increment from DC_LUTA/B_CONTROL. Currently
|
||||
// assuming it's 2^3 = 8, or 1024 / 128.
|
||||
// output = base + (multiplier * delta) / increment
|
||||
// https://developer.amd.com/wordpress/media/2012/10/RRG-216M56-03oOEM.pdf
|
||||
// The lower 6 bits of the base and the delta are 0 (though enforcing that in
|
||||
// the shader is not necessary).
|
||||
// The `(multiplier * delta) / increment` part may result in a nonzero value
|
||||
// in the lower 6 bits of the result, however, so doing `* (1.0f / 64.0f)`
|
||||
// instead of `>> 6` to preserve them (if the render target is 16bpc rather
|
||||
// than 10bpc, for instance).
|
||||
uint2 ramp_value = xe_apply_gamma_ramp[(input >> 3u) * 3u + component];
|
||||
return saturate((float(ramp_value.x) +
|
||||
float((input & 7u) * ramp_value.y) * (1.0f / 8.0f)) *
|
||||
(1.0f / (64.0f * 1023.0f)));
|
||||
}
|
||||
|
||||
[numthreads(8, 8, 1)]
|
||||
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
|
||||
[branch] if (any(xe_thread_id.xy >= xe_apply_gamma_size)) {
|
||||
return;
|
||||
}
|
||||
// UNORM conversion according to the Direct3D 10+ rules.
|
||||
uint3 input = uint3(xe_apply_gamma_source[xe_thread_id.xy] * 1023.0f + 0.5f);
|
||||
// The ramp is BGR, not RGB.
|
||||
float3 output = float3(XeApplyPWLGamma(input.r, 2u),
|
||||
XeApplyPWLGamma(input.g, 1u),
|
||||
XeApplyPWLGamma(input.b, 0u));
|
||||
xe_apply_gamma_dest[xe_thread_id.xy] =
|
||||
float4(output, XeApplyGammaGetAlpha(output));
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
// Perceptual luminance for FXAA.
|
||||
float XeApplyGammaGetAlpha(float3 color) {
|
||||
return dot(color, float3(0.299, 0.587, 0.114));
|
||||
}
|
||||
#include "apply_gamma_pwl.hlsli"
|
|
@ -0,0 +1,2 @@
|
|||
float XeApplyGammaGetAlpha(float3 color) { return 1.0f; }
|
||||
#include "apply_gamma_table.hlsli"
|
|
@ -0,0 +1,23 @@
|
|||
// float XeApplyGammaGetAlpha(float3 color) needs to be specified externally.
|
||||
|
||||
cbuffer XeApplyGammaRampConstants : register(b0) {
|
||||
uint2 xe_apply_gamma_size;
|
||||
};
|
||||
RWTexture2D<unorm float4> xe_apply_gamma_dest : register(u0);
|
||||
Texture2D<float3> xe_apply_gamma_source : register(t0);
|
||||
Buffer<float3> xe_apply_gamma_ramp : register(t1);
|
||||
|
||||
[numthreads(8, 8, 1)]
|
||||
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
|
||||
[branch] if (any(xe_thread_id.xy >= xe_apply_gamma_size)) {
|
||||
return;
|
||||
}
|
||||
// UNORM conversion according to the Direct3D 10+ rules.
|
||||
uint3 input = uint3(xe_apply_gamma_source[xe_thread_id.xy] * 255.0f + 0.5f);
|
||||
// The ramp is BGR, not RGB.
|
||||
float3 output = float3(xe_apply_gamma_ramp[input.r].b,
|
||||
xe_apply_gamma_ramp[input.g].g,
|
||||
xe_apply_gamma_ramp[input.b].r);
|
||||
xe_apply_gamma_dest[xe_thread_id.xy] =
|
||||
float4(output, XeApplyGammaGetAlpha(output));
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
// Perceptual luminance for FXAA.
|
||||
float XeApplyGammaGetAlpha(float3 color) {
|
||||
return dot(color, float3(0.299, 0.587, 0.114));
|
||||
}
|
||||
#include "apply_gamma_table.hlsli"
|
|
@ -1 +1,2 @@
|
|||
DisableFormat: true
|
||||
SortIncludes: false
|
||||
|
|
|
@ -84,10 +84,10 @@ ret
|
|||
|
||||
const BYTE adaptive_quad_hs[] =
|
||||
{
|
||||
68, 88, 66, 67, 94, 229,
|
||||
104, 122, 195, 92, 144, 36,
|
||||
252, 149, 235, 210, 131, 205,
|
||||
139, 42, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 91, 114,
|
||||
196, 93, 35, 195, 210, 49,
|
||||
154, 70, 168, 244, 8, 132,
|
||||
25, 246, 1, 0, 0, 0,
|
||||
176, 4, 0, 0, 6, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
164, 0, 0, 0, 220, 0,
|
||||
|
@ -98,7 +98,7 @@ const BYTE adaptive_quad_hs[] =
|
|||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 60, 0,
|
||||
0, 0, 1, 5, 83, 72,
|
||||
0, 5, 4, 0, 60, 0,
|
||||
0, 5, 0, 0, 60, 0,
|
||||
0, 0, 19, 19, 68, 37,
|
||||
60, 0, 0, 0, 24, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
|
|
|
@ -73,10 +73,10 @@ ret
|
|||
|
||||
const BYTE adaptive_triangle_hs[] =
|
||||
{
|
||||
68, 88, 66, 67, 86, 168,
|
||||
189, 119, 111, 17, 238, 147,
|
||||
225, 129, 174, 39, 170, 24,
|
||||
24, 225, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 10, 165,
|
||||
117, 176, 19, 12, 130, 108,
|
||||
171, 104, 195, 161, 52, 251,
|
||||
99, 193, 1, 0, 0, 0,
|
||||
224, 3, 0, 0, 6, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
164, 0, 0, 0, 220, 0,
|
||||
|
@ -87,7 +87,7 @@ const BYTE adaptive_triangle_hs[] =
|
|||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 60, 0,
|
||||
0, 0, 1, 5, 83, 72,
|
||||
0, 5, 4, 0, 60, 0,
|
||||
0, 5, 0, 0, 60, 0,
|
||||
0, 0, 19, 19, 68, 37,
|
||||
60, 0, 0, 0, 24, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
|
|
|
@ -0,0 +1,409 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer XeApplyGammaRampConstants
|
||||
// {
|
||||
//
|
||||
// uint2 xe_apply_gamma_size; // Offset: 0 Size: 8
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim ID HLSL Bind Count
|
||||
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
|
||||
// xe_apply_gamma_source texture float3 2d T0 t0 1
|
||||
// xe_apply_gamma_ramp texture uint2 buf T1 t1 1
|
||||
// xe_apply_gamma_dest UAV unorm4 2d U0 u0 1
|
||||
// XeApplyGammaRampConstants cbuffer NA NA CB0 cb0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// no Input
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// no Output
|
||||
cs_5_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer CB0[0:0][1], immediateIndexed, space=0
|
||||
dcl_resource_texture2d (float,float,float,float) T0[0:0], space=0
|
||||
dcl_resource_buffer (uint,uint,uint,uint) T1[1:1], space=0
|
||||
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) U0[0:0], space=0
|
||||
dcl_input vThreadID.xy
|
||||
dcl_temps 3
|
||||
dcl_thread_group 8, 8, 1
|
||||
uge r0.xy, vThreadID.xyxx, CB0[0][0].xyxx
|
||||
or r0.x, r0.y, r0.x
|
||||
if_nz r0.x
|
||||
ret
|
||||
endif
|
||||
mov r0.xy, vThreadID.xyxx
|
||||
mov r0.zw, l(0,0,0,0)
|
||||
ld r0.xyz, r0.xyzw, T0[0].xyzw
|
||||
mad r0.xyz, r0.xyzx, l(1023.000000, 1023.000000, 1023.000000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
|
||||
ftou r0.xyz, r0.xyzx
|
||||
ushr r1.xyz, r0.xyzx, l(3, 3, 3, 0)
|
||||
imul null, r0.w, r1.z, l(3)
|
||||
imad r1.xy, r1.xyxx, l(3, 3, 0, 0), l(2, 1, 0, 0)
|
||||
ld r1.xz, r1.xxxx, T1[1].xzyw
|
||||
utof r1.x, r1.x
|
||||
and r0.xyz, r0.xyzx, l(7, 7, 7, 0)
|
||||
imul null, r0.x, r1.z, r0.x
|
||||
utof r0.x, r0.x
|
||||
mad r0.x, r0.x, l(0.125000), r1.x
|
||||
mul r0.x, r0.x, l(0.000015)
|
||||
min r2.x, r0.x, l(1.000000)
|
||||
ld r1.xy, r1.yyyy, T1[1].xyzw
|
||||
utof r0.x, r1.x
|
||||
imul null, r0.y, r0.y, r1.y
|
||||
utof r0.y, r0.y
|
||||
mad r0.x, r0.y, l(0.125000), r0.x
|
||||
mul r0.x, r0.x, l(0.000015)
|
||||
min r2.y, r0.x, l(1.000000)
|
||||
ld r0.xy, r0.wwww, T1[1].xyzw
|
||||
imul null, r0.y, r0.y, r0.z
|
||||
utof r0.xy, r0.xyxx
|
||||
mad r0.x, r0.y, l(0.125000), r0.x
|
||||
mul r0.x, r0.x, l(0.000015)
|
||||
min r2.z, r0.x, l(1.000000)
|
||||
mov r2.w, l(1.000000)
|
||||
store_uav_typed U0[0].xyzw, vThreadID.xyyy, r2.xyzw
|
||||
ret
|
||||
// Approximately 37 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE apply_gamma_pwl_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 180, 180,
|
||||
222, 28, 4, 138, 188, 113,
|
||||
52, 97, 214, 88, 116, 106,
|
||||
105, 240, 1, 0, 0, 0,
|
||||
128, 7, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
24, 2, 0, 0, 40, 2,
|
||||
0, 0, 56, 2, 0, 0,
|
||||
228, 6, 0, 0, 82, 68,
|
||||
69, 70, 220, 1, 0, 0,
|
||||
1, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
180, 1, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
36, 0, 0, 0, 12, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
220, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
4, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 8, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 242, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 255, 255, 255, 255,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 6, 1, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
255, 255, 255, 255, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
12, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
26, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 120, 101,
|
||||
95, 97, 112, 112, 108, 121,
|
||||
95, 103, 97, 109, 109, 97,
|
||||
95, 115, 111, 117, 114, 99,
|
||||
101, 0, 120, 101, 95, 97,
|
||||
112, 112, 108, 121, 95, 103,
|
||||
97, 109, 109, 97, 95, 114,
|
||||
97, 109, 112, 0, 120, 101,
|
||||
95, 97, 112, 112, 108, 121,
|
||||
95, 103, 97, 109, 109, 97,
|
||||
95, 100, 101, 115, 116, 0,
|
||||
88, 101, 65, 112, 112, 108,
|
||||
121, 71, 97, 109, 109, 97,
|
||||
82, 97, 109, 112, 67, 111,
|
||||
110, 115, 116, 97, 110, 116,
|
||||
115, 0, 26, 1, 0, 0,
|
||||
1, 0, 0, 0, 76, 1,
|
||||
0, 0, 16, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 116, 1, 0, 0,
|
||||
0, 0, 0, 0, 8, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
144, 1, 0, 0, 0, 0,
|
||||
0, 0, 255, 255, 255, 255,
|
||||
0, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
120, 101, 95, 97, 112, 112,
|
||||
108, 121, 95, 103, 97, 109,
|
||||
109, 97, 95, 115, 105, 122,
|
||||
101, 0, 117, 105, 110, 116,
|
||||
50, 0, 171, 171, 1, 0,
|
||||
19, 0, 1, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
136, 1, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 49, 48, 46,
|
||||
49, 0, 73, 83, 71, 78,
|
||||
8, 0, 0, 0, 0, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
79, 83, 71, 78, 8, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
8, 0, 0, 0, 83, 72,
|
||||
69, 88, 164, 4, 0, 0,
|
||||
81, 0, 5, 0, 41, 1,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
89, 0, 0, 7, 70, 142,
|
||||
48, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 88, 24,
|
||||
0, 7, 70, 126, 48, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
85, 85, 0, 0, 0, 0,
|
||||
0, 0, 88, 8, 0, 7,
|
||||
70, 126, 48, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 68, 68,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
156, 24, 0, 7, 70, 238,
|
||||
49, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 17, 17, 0, 0,
|
||||
0, 0, 0, 0, 95, 0,
|
||||
0, 2, 50, 0, 2, 0,
|
||||
104, 0, 0, 2, 3, 0,
|
||||
0, 0, 155, 0, 0, 4,
|
||||
8, 0, 0, 0, 8, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
80, 0, 0, 8, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 0, 2, 0, 70, 128,
|
||||
48, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 60, 0, 0, 7,
|
||||
18, 0, 16, 0, 0, 0,
|
||||
0, 0, 26, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
31, 0, 4, 3, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
62, 0, 0, 1, 21, 0,
|
||||
0, 1, 54, 0, 0, 4,
|
||||
50, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 0, 2, 0,
|
||||
54, 0, 0, 8, 194, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 45, 0, 0, 8,
|
||||
114, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 14, 16, 0,
|
||||
0, 0, 0, 0, 70, 126,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 50, 0,
|
||||
0, 15, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 192,
|
||||
127, 68, 0, 192, 127, 68,
|
||||
0, 192, 127, 68, 0, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
0, 0, 0, 63, 0, 0,
|
||||
0, 63, 0, 0, 0, 63,
|
||||
0, 0, 0, 0, 28, 0,
|
||||
0, 5, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
85, 0, 0, 10, 114, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 2, 16, 0, 0, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
3, 0, 0, 0, 3, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 38, 0,
|
||||
0, 8, 0, 208, 0, 0,
|
||||
130, 0, 16, 0, 0, 0,
|
||||
0, 0, 42, 0, 16, 0,
|
||||
1, 0, 0, 0, 1, 64,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
35, 0, 0, 15, 50, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 0, 16, 0, 1, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
3, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 64,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
45, 0, 0, 8, 82, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
6, 0, 16, 0, 1, 0,
|
||||
0, 0, 134, 125, 32, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 86, 0, 0, 5,
|
||||
18, 0, 16, 0, 1, 0,
|
||||
0, 0, 10, 0, 16, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 10, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 7, 0,
|
||||
0, 0, 7, 0, 0, 0,
|
||||
7, 0, 0, 0, 0, 0,
|
||||
0, 0, 38, 0, 0, 8,
|
||||
0, 208, 0, 0, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
42, 0, 16, 0, 1, 0,
|
||||
0, 0, 10, 0, 16, 0,
|
||||
0, 0, 0, 0, 86, 0,
|
||||
0, 5, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
50, 0, 0, 9, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 0, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
0, 0, 0, 62, 10, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
56, 0, 0, 7, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 0, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
8, 32, 128, 55, 51, 0,
|
||||
0, 7, 18, 0, 16, 0,
|
||||
2, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 0, 0,
|
||||
128, 63, 45, 0, 0, 8,
|
||||
50, 0, 16, 0, 1, 0,
|
||||
0, 0, 86, 5, 16, 0,
|
||||
1, 0, 0, 0, 70, 126,
|
||||
32, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 86, 0,
|
||||
0, 5, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
38, 0, 0, 8, 0, 208,
|
||||
0, 0, 34, 0, 16, 0,
|
||||
0, 0, 0, 0, 26, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
26, 0, 16, 0, 1, 0,
|
||||
0, 0, 86, 0, 0, 5,
|
||||
34, 0, 16, 0, 0, 0,
|
||||
0, 0, 26, 0, 16, 0,
|
||||
0, 0, 0, 0, 50, 0,
|
||||
0, 9, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 26, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 0, 0,
|
||||
0, 62, 10, 0, 16, 0,
|
||||
0, 0, 0, 0, 56, 0,
|
||||
0, 7, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 8, 32,
|
||||
128, 55, 51, 0, 0, 7,
|
||||
34, 0, 16, 0, 2, 0,
|
||||
0, 0, 10, 0, 16, 0,
|
||||
0, 0, 0, 0, 1, 64,
|
||||
0, 0, 0, 0, 128, 63,
|
||||
45, 0, 0, 8, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
246, 15, 16, 0, 0, 0,
|
||||
0, 0, 70, 126, 32, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 38, 0, 0, 8,
|
||||
0, 208, 0, 0, 34, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
26, 0, 16, 0, 0, 0,
|
||||
0, 0, 42, 0, 16, 0,
|
||||
0, 0, 0, 0, 86, 0,
|
||||
0, 5, 50, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
50, 0, 0, 9, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
26, 0, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
0, 0, 0, 62, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
56, 0, 0, 7, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 0, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
8, 32, 128, 55, 51, 0,
|
||||
0, 7, 66, 0, 16, 0,
|
||||
2, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 0, 0,
|
||||
128, 63, 54, 0, 0, 5,
|
||||
130, 0, 16, 0, 2, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
0, 0, 128, 63, 164, 0,
|
||||
0, 7, 242, 224, 33, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 70, 5, 2, 0,
|
||||
70, 14, 16, 0, 2, 0,
|
||||
0, 0, 62, 0, 0, 1,
|
||||
83, 84, 65, 84, 148, 0,
|
||||
0, 0, 37, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
10, 0, 0, 0, 5, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
2, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 6, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0
|
||||
};
|
|
@ -0,0 +1,413 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer XeApplyGammaRampConstants
|
||||
// {
|
||||
//
|
||||
// uint2 xe_apply_gamma_size; // Offset: 0 Size: 8
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim ID HLSL Bind Count
|
||||
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
|
||||
// xe_apply_gamma_source texture float3 2d T0 t0 1
|
||||
// xe_apply_gamma_ramp texture uint2 buf T1 t1 1
|
||||
// xe_apply_gamma_dest UAV unorm4 2d U0 u0 1
|
||||
// XeApplyGammaRampConstants cbuffer NA NA CB0 cb0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// no Input
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// no Output
|
||||
cs_5_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer CB0[0:0][1], immediateIndexed, space=0
|
||||
dcl_resource_texture2d (float,float,float,float) T0[0:0], space=0
|
||||
dcl_resource_buffer (uint,uint,uint,uint) T1[1:1], space=0
|
||||
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) U0[0:0], space=0
|
||||
dcl_input vThreadID.xy
|
||||
dcl_temps 3
|
||||
dcl_thread_group 8, 8, 1
|
||||
uge r0.xy, vThreadID.xyxx, CB0[0][0].xyxx
|
||||
or r0.x, r0.y, r0.x
|
||||
if_nz r0.x
|
||||
ret
|
||||
endif
|
||||
mov r0.xy, vThreadID.xyxx
|
||||
mov r0.zw, l(0,0,0,0)
|
||||
ld r0.xyz, r0.xyzw, T0[0].xyzw
|
||||
mad r0.xyz, r0.xyzx, l(1023.000000, 1023.000000, 1023.000000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
|
||||
ftou r0.xyz, r0.xyzx
|
||||
ushr r1.xyz, r0.xyzx, l(3, 3, 3, 0)
|
||||
imul null, r0.w, r1.z, l(3)
|
||||
imad r1.xy, r1.xyxx, l(3, 3, 0, 0), l(2, 1, 0, 0)
|
||||
ld r1.xz, r1.xxxx, T1[1].xzyw
|
||||
utof r1.x, r1.x
|
||||
and r0.xyz, r0.xyzx, l(7, 7, 7, 0)
|
||||
imul null, r0.x, r1.z, r0.x
|
||||
utof r0.x, r0.x
|
||||
mad r0.x, r0.x, l(0.125000), r1.x
|
||||
mul r0.x, r0.x, l(0.000015)
|
||||
min r2.x, r0.x, l(1.000000)
|
||||
ld r1.xy, r1.yyyy, T1[1].xyzw
|
||||
utof r0.x, r1.x
|
||||
imul null, r0.y, r0.y, r1.y
|
||||
utof r0.y, r0.y
|
||||
mad r0.x, r0.y, l(0.125000), r0.x
|
||||
mul r0.x, r0.x, l(0.000015)
|
||||
min r2.y, r0.x, l(1.000000)
|
||||
ld r0.xy, r0.wwww, T1[1].xyzw
|
||||
imul null, r0.y, r0.y, r0.z
|
||||
utof r0.xy, r0.xyxx
|
||||
mad r0.x, r0.y, l(0.125000), r0.x
|
||||
mul r0.x, r0.x, l(0.000015)
|
||||
min r2.z, r0.x, l(1.000000)
|
||||
dp3 r2.w, r2.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
|
||||
store_uav_typed U0[0].xyzw, vThreadID.xyyy, r2.xyzw
|
||||
ret
|
||||
// Approximately 37 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE apply_gamma_pwl_fxaa_luma_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 165, 122,
|
||||
242, 36, 160, 218, 193, 67,
|
||||
37, 43, 138, 45, 109, 219,
|
||||
226, 109, 1, 0, 0, 0,
|
||||
148, 7, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
24, 2, 0, 0, 40, 2,
|
||||
0, 0, 56, 2, 0, 0,
|
||||
248, 6, 0, 0, 82, 68,
|
||||
69, 70, 220, 1, 0, 0,
|
||||
1, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
180, 1, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
36, 0, 0, 0, 12, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
220, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
4, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 8, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 242, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 255, 255, 255, 255,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 6, 1, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
255, 255, 255, 255, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
12, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
26, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 120, 101,
|
||||
95, 97, 112, 112, 108, 121,
|
||||
95, 103, 97, 109, 109, 97,
|
||||
95, 115, 111, 117, 114, 99,
|
||||
101, 0, 120, 101, 95, 97,
|
||||
112, 112, 108, 121, 95, 103,
|
||||
97, 109, 109, 97, 95, 114,
|
||||
97, 109, 112, 0, 120, 101,
|
||||
95, 97, 112, 112, 108, 121,
|
||||
95, 103, 97, 109, 109, 97,
|
||||
95, 100, 101, 115, 116, 0,
|
||||
88, 101, 65, 112, 112, 108,
|
||||
121, 71, 97, 109, 109, 97,
|
||||
82, 97, 109, 112, 67, 111,
|
||||
110, 115, 116, 97, 110, 116,
|
||||
115, 0, 26, 1, 0, 0,
|
||||
1, 0, 0, 0, 76, 1,
|
||||
0, 0, 16, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 116, 1, 0, 0,
|
||||
0, 0, 0, 0, 8, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
144, 1, 0, 0, 0, 0,
|
||||
0, 0, 255, 255, 255, 255,
|
||||
0, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
120, 101, 95, 97, 112, 112,
|
||||
108, 121, 95, 103, 97, 109,
|
||||
109, 97, 95, 115, 105, 122,
|
||||
101, 0, 117, 105, 110, 116,
|
||||
50, 0, 171, 171, 1, 0,
|
||||
19, 0, 1, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
136, 1, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 49, 48, 46,
|
||||
49, 0, 73, 83, 71, 78,
|
||||
8, 0, 0, 0, 0, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
79, 83, 71, 78, 8, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
8, 0, 0, 0, 83, 72,
|
||||
69, 88, 184, 4, 0, 0,
|
||||
81, 0, 5, 0, 46, 1,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
89, 0, 0, 7, 70, 142,
|
||||
48, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 88, 24,
|
||||
0, 7, 70, 126, 48, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
85, 85, 0, 0, 0, 0,
|
||||
0, 0, 88, 8, 0, 7,
|
||||
70, 126, 48, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 68, 68,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
156, 24, 0, 7, 70, 238,
|
||||
49, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 17, 17, 0, 0,
|
||||
0, 0, 0, 0, 95, 0,
|
||||
0, 2, 50, 0, 2, 0,
|
||||
104, 0, 0, 2, 3, 0,
|
||||
0, 0, 155, 0, 0, 4,
|
||||
8, 0, 0, 0, 8, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
80, 0, 0, 8, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 0, 2, 0, 70, 128,
|
||||
48, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 60, 0, 0, 7,
|
||||
18, 0, 16, 0, 0, 0,
|
||||
0, 0, 26, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
31, 0, 4, 3, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
62, 0, 0, 1, 21, 0,
|
||||
0, 1, 54, 0, 0, 4,
|
||||
50, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 0, 2, 0,
|
||||
54, 0, 0, 8, 194, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 45, 0, 0, 8,
|
||||
114, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 14, 16, 0,
|
||||
0, 0, 0, 0, 70, 126,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 50, 0,
|
||||
0, 15, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 192,
|
||||
127, 68, 0, 192, 127, 68,
|
||||
0, 192, 127, 68, 0, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
0, 0, 0, 63, 0, 0,
|
||||
0, 63, 0, 0, 0, 63,
|
||||
0, 0, 0, 0, 28, 0,
|
||||
0, 5, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
85, 0, 0, 10, 114, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 2, 16, 0, 0, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
3, 0, 0, 0, 3, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 38, 0,
|
||||
0, 8, 0, 208, 0, 0,
|
||||
130, 0, 16, 0, 0, 0,
|
||||
0, 0, 42, 0, 16, 0,
|
||||
1, 0, 0, 0, 1, 64,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
35, 0, 0, 15, 50, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 0, 16, 0, 1, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
3, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 64,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
45, 0, 0, 8, 82, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
6, 0, 16, 0, 1, 0,
|
||||
0, 0, 134, 125, 32, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 86, 0, 0, 5,
|
||||
18, 0, 16, 0, 1, 0,
|
||||
0, 0, 10, 0, 16, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 10, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 7, 0,
|
||||
0, 0, 7, 0, 0, 0,
|
||||
7, 0, 0, 0, 0, 0,
|
||||
0, 0, 38, 0, 0, 8,
|
||||
0, 208, 0, 0, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
42, 0, 16, 0, 1, 0,
|
||||
0, 0, 10, 0, 16, 0,
|
||||
0, 0, 0, 0, 86, 0,
|
||||
0, 5, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
50, 0, 0, 9, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 0, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
0, 0, 0, 62, 10, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
56, 0, 0, 7, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 0, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
8, 32, 128, 55, 51, 0,
|
||||
0, 7, 18, 0, 16, 0,
|
||||
2, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 0, 0,
|
||||
128, 63, 45, 0, 0, 8,
|
||||
50, 0, 16, 0, 1, 0,
|
||||
0, 0, 86, 5, 16, 0,
|
||||
1, 0, 0, 0, 70, 126,
|
||||
32, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 86, 0,
|
||||
0, 5, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
38, 0, 0, 8, 0, 208,
|
||||
0, 0, 34, 0, 16, 0,
|
||||
0, 0, 0, 0, 26, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
26, 0, 16, 0, 1, 0,
|
||||
0, 0, 86, 0, 0, 5,
|
||||
34, 0, 16, 0, 0, 0,
|
||||
0, 0, 26, 0, 16, 0,
|
||||
0, 0, 0, 0, 50, 0,
|
||||
0, 9, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 26, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 0, 0,
|
||||
0, 62, 10, 0, 16, 0,
|
||||
0, 0, 0, 0, 56, 0,
|
||||
0, 7, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 8, 32,
|
||||
128, 55, 51, 0, 0, 7,
|
||||
34, 0, 16, 0, 2, 0,
|
||||
0, 0, 10, 0, 16, 0,
|
||||
0, 0, 0, 0, 1, 64,
|
||||
0, 0, 0, 0, 128, 63,
|
||||
45, 0, 0, 8, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
246, 15, 16, 0, 0, 0,
|
||||
0, 0, 70, 126, 32, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 38, 0, 0, 8,
|
||||
0, 208, 0, 0, 34, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
26, 0, 16, 0, 0, 0,
|
||||
0, 0, 42, 0, 16, 0,
|
||||
0, 0, 0, 0, 86, 0,
|
||||
0, 5, 50, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
50, 0, 0, 9, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
26, 0, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
0, 0, 0, 62, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
56, 0, 0, 7, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 0, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
8, 32, 128, 55, 51, 0,
|
||||
0, 7, 66, 0, 16, 0,
|
||||
2, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 0, 0,
|
||||
128, 63, 16, 0, 0, 10,
|
||||
130, 0, 16, 0, 2, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
2, 0, 0, 0, 2, 64,
|
||||
0, 0, 135, 22, 153, 62,
|
||||
162, 69, 22, 63, 213, 120,
|
||||
233, 61, 0, 0, 0, 0,
|
||||
164, 0, 0, 7, 242, 224,
|
||||
33, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 70, 5,
|
||||
2, 0, 70, 14, 16, 0,
|
||||
2, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84,
|
||||
148, 0, 0, 0, 37, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 11, 0, 0, 0,
|
||||
5, 0, 0, 0, 4, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 4, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
0, 0, 0, 0, 6, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0
|
||||
};
|
|
@ -0,0 +1,281 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer XeApplyGammaRampConstants
|
||||
// {
|
||||
//
|
||||
// uint2 xe_apply_gamma_size; // Offset: 0 Size: 8
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim ID HLSL Bind Count
|
||||
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
|
||||
// xe_apply_gamma_source texture float3 2d T0 t0 1
|
||||
// xe_apply_gamma_ramp texture float3 buf T1 t1 1
|
||||
// xe_apply_gamma_dest UAV unorm4 2d U0 u0 1
|
||||
// XeApplyGammaRampConstants cbuffer NA NA CB0 cb0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// no Input
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// no Output
|
||||
cs_5_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer CB0[0:0][1], immediateIndexed, space=0
|
||||
dcl_resource_texture2d (float,float,float,float) T0[0:0], space=0
|
||||
dcl_resource_buffer (float,float,float,float) T1[1:1], space=0
|
||||
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) U0[0:0], space=0
|
||||
dcl_input vThreadID.xy
|
||||
dcl_temps 2
|
||||
dcl_thread_group 8, 8, 1
|
||||
uge r0.xy, vThreadID.xyxx, CB0[0][0].xyxx
|
||||
or r0.x, r0.y, r0.x
|
||||
if_nz r0.x
|
||||
ret
|
||||
endif
|
||||
mov r0.xy, vThreadID.xyxx
|
||||
mov r0.zw, l(0,0,0,0)
|
||||
ld r0.xyz, r0.xyzw, T0[0].xyzw
|
||||
mad r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
|
||||
ftou r0.xyz, r0.xyzx
|
||||
ld r1.x, r0.xxxx, T1[1].zxyw
|
||||
ld r1.y, r0.yyyy, T1[1].xyzw
|
||||
ld r1.z, r0.zzzz, T1[1].yzxw
|
||||
mov r1.w, l(1.000000)
|
||||
store_uav_typed U0[0].xyzw, vThreadID.xyyy, r1.xyzw
|
||||
ret
|
||||
// Approximately 16 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE apply_gamma_table_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 20, 63,
|
||||
31, 100, 63, 232, 227, 64,
|
||||
21, 8, 34, 27, 205, 36,
|
||||
202, 71, 1, 0, 0, 0,
|
||||
252, 4, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
24, 2, 0, 0, 40, 2,
|
||||
0, 0, 56, 2, 0, 0,
|
||||
96, 4, 0, 0, 82, 68,
|
||||
69, 70, 220, 1, 0, 0,
|
||||
1, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
180, 1, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
36, 0, 0, 0, 12, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
220, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
4, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 8, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 242, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
5, 0, 0, 0, 1, 0,
|
||||
0, 0, 255, 255, 255, 255,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 6, 1, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
255, 255, 255, 255, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
12, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
26, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 120, 101,
|
||||
95, 97, 112, 112, 108, 121,
|
||||
95, 103, 97, 109, 109, 97,
|
||||
95, 115, 111, 117, 114, 99,
|
||||
101, 0, 120, 101, 95, 97,
|
||||
112, 112, 108, 121, 95, 103,
|
||||
97, 109, 109, 97, 95, 114,
|
||||
97, 109, 112, 0, 120, 101,
|
||||
95, 97, 112, 112, 108, 121,
|
||||
95, 103, 97, 109, 109, 97,
|
||||
95, 100, 101, 115, 116, 0,
|
||||
88, 101, 65, 112, 112, 108,
|
||||
121, 71, 97, 109, 109, 97,
|
||||
82, 97, 109, 112, 67, 111,
|
||||
110, 115, 116, 97, 110, 116,
|
||||
115, 0, 26, 1, 0, 0,
|
||||
1, 0, 0, 0, 76, 1,
|
||||
0, 0, 16, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 116, 1, 0, 0,
|
||||
0, 0, 0, 0, 8, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
144, 1, 0, 0, 0, 0,
|
||||
0, 0, 255, 255, 255, 255,
|
||||
0, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
120, 101, 95, 97, 112, 112,
|
||||
108, 121, 95, 103, 97, 109,
|
||||
109, 97, 95, 115, 105, 122,
|
||||
101, 0, 117, 105, 110, 116,
|
||||
50, 0, 171, 171, 1, 0,
|
||||
19, 0, 1, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
136, 1, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 49, 48, 46,
|
||||
49, 0, 73, 83, 71, 78,
|
||||
8, 0, 0, 0, 0, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
79, 83, 71, 78, 8, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
8, 0, 0, 0, 83, 72,
|
||||
69, 88, 32, 2, 0, 0,
|
||||
81, 0, 5, 0, 136, 0,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
89, 0, 0, 7, 70, 142,
|
||||
48, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 88, 24,
|
||||
0, 7, 70, 126, 48, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
85, 85, 0, 0, 0, 0,
|
||||
0, 0, 88, 8, 0, 7,
|
||||
70, 126, 48, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 85, 85,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
156, 24, 0, 7, 70, 238,
|
||||
49, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 17, 17, 0, 0,
|
||||
0, 0, 0, 0, 95, 0,
|
||||
0, 2, 50, 0, 2, 0,
|
||||
104, 0, 0, 2, 2, 0,
|
||||
0, 0, 155, 0, 0, 4,
|
||||
8, 0, 0, 0, 8, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
80, 0, 0, 8, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 0, 2, 0, 70, 128,
|
||||
48, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 60, 0, 0, 7,
|
||||
18, 0, 16, 0, 0, 0,
|
||||
0, 0, 26, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
31, 0, 4, 3, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
62, 0, 0, 1, 21, 0,
|
||||
0, 1, 54, 0, 0, 4,
|
||||
50, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 0, 2, 0,
|
||||
54, 0, 0, 8, 194, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 45, 0, 0, 8,
|
||||
114, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 14, 16, 0,
|
||||
0, 0, 0, 0, 70, 126,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 50, 0,
|
||||
0, 15, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 0,
|
||||
127, 67, 0, 0, 127, 67,
|
||||
0, 0, 127, 67, 0, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
0, 0, 0, 63, 0, 0,
|
||||
0, 63, 0, 0, 0, 63,
|
||||
0, 0, 0, 0, 28, 0,
|
||||
0, 5, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
45, 0, 0, 8, 18, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
6, 0, 16, 0, 0, 0,
|
||||
0, 0, 38, 125, 32, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 45, 0, 0, 8,
|
||||
34, 0, 16, 0, 1, 0,
|
||||
0, 0, 86, 5, 16, 0,
|
||||
0, 0, 0, 0, 70, 126,
|
||||
32, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 45, 0,
|
||||
0, 8, 66, 0, 16, 0,
|
||||
1, 0, 0, 0, 166, 10,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
150, 124, 32, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
54, 0, 0, 5, 130, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
1, 64, 0, 0, 0, 0,
|
||||
128, 63, 164, 0, 0, 7,
|
||||
242, 224, 33, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
70, 5, 2, 0, 70, 14,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
62, 0, 0, 1, 83, 84,
|
||||
65, 84, 148, 0, 0, 0,
|
||||
16, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 2, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
4, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0
|
||||
};
|
|
@ -0,0 +1,284 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer XeApplyGammaRampConstants
|
||||
// {
|
||||
//
|
||||
// uint2 xe_apply_gamma_size; // Offset: 0 Size: 8
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim ID HLSL Bind Count
|
||||
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
|
||||
// xe_apply_gamma_source texture float3 2d T0 t0 1
|
||||
// xe_apply_gamma_ramp texture float3 buf T1 t1 1
|
||||
// xe_apply_gamma_dest UAV unorm4 2d U0 u0 1
|
||||
// XeApplyGammaRampConstants cbuffer NA NA CB0 cb0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// no Input
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// no Output
|
||||
cs_5_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer CB0[0:0][1], immediateIndexed, space=0
|
||||
dcl_resource_texture2d (float,float,float,float) T0[0:0], space=0
|
||||
dcl_resource_buffer (float,float,float,float) T1[1:1], space=0
|
||||
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) U0[0:0], space=0
|
||||
dcl_input vThreadID.xy
|
||||
dcl_temps 2
|
||||
dcl_thread_group 8, 8, 1
|
||||
uge r0.xy, vThreadID.xyxx, CB0[0][0].xyxx
|
||||
or r0.x, r0.y, r0.x
|
||||
if_nz r0.x
|
||||
ret
|
||||
endif
|
||||
mov r0.xy, vThreadID.xyxx
|
||||
mov r0.zw, l(0,0,0,0)
|
||||
ld r0.xyz, r0.xyzw, T0[0].xyzw
|
||||
mad r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
|
||||
ftou r0.xyz, r0.xyzx
|
||||
ld r1.x, r0.xxxx, T1[1].zxyw
|
||||
ld r1.y, r0.yyyy, T1[1].xyzw
|
||||
ld r1.z, r0.zzzz, T1[1].yzxw
|
||||
dp3 r1.w, r1.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
|
||||
store_uav_typed U0[0].xyzw, vThreadID.xyyy, r1.xyzw
|
||||
ret
|
||||
// Approximately 16 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE apply_gamma_table_fxaa_luma_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 148, 92,
|
||||
39, 196, 202, 33, 41, 82,
|
||||
77, 137, 192, 188, 150, 218,
|
||||
30, 64, 1, 0, 0, 0,
|
||||
16, 5, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
24, 2, 0, 0, 40, 2,
|
||||
0, 0, 56, 2, 0, 0,
|
||||
116, 4, 0, 0, 82, 68,
|
||||
69, 70, 220, 1, 0, 0,
|
||||
1, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
180, 1, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
36, 0, 0, 0, 12, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
220, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
4, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 8, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 242, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
5, 0, 0, 0, 1, 0,
|
||||
0, 0, 255, 255, 255, 255,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 6, 1, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
255, 255, 255, 255, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
12, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
26, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 120, 101,
|
||||
95, 97, 112, 112, 108, 121,
|
||||
95, 103, 97, 109, 109, 97,
|
||||
95, 115, 111, 117, 114, 99,
|
||||
101, 0, 120, 101, 95, 97,
|
||||
112, 112, 108, 121, 95, 103,
|
||||
97, 109, 109, 97, 95, 114,
|
||||
97, 109, 112, 0, 120, 101,
|
||||
95, 97, 112, 112, 108, 121,
|
||||
95, 103, 97, 109, 109, 97,
|
||||
95, 100, 101, 115, 116, 0,
|
||||
88, 101, 65, 112, 112, 108,
|
||||
121, 71, 97, 109, 109, 97,
|
||||
82, 97, 109, 112, 67, 111,
|
||||
110, 115, 116, 97, 110, 116,
|
||||
115, 0, 26, 1, 0, 0,
|
||||
1, 0, 0, 0, 76, 1,
|
||||
0, 0, 16, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 116, 1, 0, 0,
|
||||
0, 0, 0, 0, 8, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
144, 1, 0, 0, 0, 0,
|
||||
0, 0, 255, 255, 255, 255,
|
||||
0, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
120, 101, 95, 97, 112, 112,
|
||||
108, 121, 95, 103, 97, 109,
|
||||
109, 97, 95, 115, 105, 122,
|
||||
101, 0, 117, 105, 110, 116,
|
||||
50, 0, 171, 171, 1, 0,
|
||||
19, 0, 1, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
136, 1, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 49, 48, 46,
|
||||
49, 0, 73, 83, 71, 78,
|
||||
8, 0, 0, 0, 0, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
79, 83, 71, 78, 8, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
8, 0, 0, 0, 83, 72,
|
||||
69, 88, 52, 2, 0, 0,
|
||||
81, 0, 5, 0, 141, 0,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
89, 0, 0, 7, 70, 142,
|
||||
48, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 88, 24,
|
||||
0, 7, 70, 126, 48, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
85, 85, 0, 0, 0, 0,
|
||||
0, 0, 88, 8, 0, 7,
|
||||
70, 126, 48, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 85, 85,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
156, 24, 0, 7, 70, 238,
|
||||
49, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 17, 17, 0, 0,
|
||||
0, 0, 0, 0, 95, 0,
|
||||
0, 2, 50, 0, 2, 0,
|
||||
104, 0, 0, 2, 2, 0,
|
||||
0, 0, 155, 0, 0, 4,
|
||||
8, 0, 0, 0, 8, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
80, 0, 0, 8, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 0, 2, 0, 70, 128,
|
||||
48, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 60, 0, 0, 7,
|
||||
18, 0, 16, 0, 0, 0,
|
||||
0, 0, 26, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
31, 0, 4, 3, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
62, 0, 0, 1, 21, 0,
|
||||
0, 1, 54, 0, 0, 4,
|
||||
50, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 0, 2, 0,
|
||||
54, 0, 0, 8, 194, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 45, 0, 0, 8,
|
||||
114, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 14, 16, 0,
|
||||
0, 0, 0, 0, 70, 126,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 50, 0,
|
||||
0, 15, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 0,
|
||||
127, 67, 0, 0, 127, 67,
|
||||
0, 0, 127, 67, 0, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
0, 0, 0, 63, 0, 0,
|
||||
0, 63, 0, 0, 0, 63,
|
||||
0, 0, 0, 0, 28, 0,
|
||||
0, 5, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
45, 0, 0, 8, 18, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
6, 0, 16, 0, 0, 0,
|
||||
0, 0, 38, 125, 32, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 45, 0, 0, 8,
|
||||
34, 0, 16, 0, 1, 0,
|
||||
0, 0, 86, 5, 16, 0,
|
||||
0, 0, 0, 0, 70, 126,
|
||||
32, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 45, 0,
|
||||
0, 8, 66, 0, 16, 0,
|
||||
1, 0, 0, 0, 166, 10,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
150, 124, 32, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
16, 0, 0, 10, 130, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 2, 16, 0, 1, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
135, 22, 153, 62, 162, 69,
|
||||
22, 63, 213, 120, 233, 61,
|
||||
0, 0, 0, 0, 164, 0,
|
||||
0, 7, 242, 224, 33, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 70, 5, 2, 0,
|
||||
70, 14, 16, 0, 1, 0,
|
||||
0, 0, 62, 0, 0, 1,
|
||||
83, 84, 65, 84, 148, 0,
|
||||
0, 0, 16, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
2, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0
|
||||
};
|
|
@ -44,10 +44,10 @@ ret
|
|||
|
||||
const BYTE clear_uint2_ps[] =
|
||||
{
|
||||
68, 88, 66, 67, 37, 23,
|
||||
17, 1, 102, 148, 181, 42,
|
||||
241, 102, 112, 167, 142, 147,
|
||||
73, 7, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 90, 79,
|
||||
67, 15, 17, 175, 210, 170,
|
||||
189, 222, 209, 228, 62, 31,
|
||||
153, 246, 1, 0, 0, 0,
|
||||
148, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
88, 1, 0, 0, 104, 1,
|
||||
|
@ -57,7 +57,7 @@ const BYTE clear_uint2_ps[] =
|
|||
1, 0, 0, 0, 120, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
255, 255, 0, 5, 4, 0,
|
||||
255, 255, 0, 5, 0, 0,
|
||||
244, 0, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -121,10 +121,10 @@ ret
|
|||
|
||||
const BYTE continuous_quad_hs[] =
|
||||
{
|
||||
68, 88, 66, 67, 109, 174,
|
||||
137, 67, 82, 213, 246, 48,
|
||||
97, 232, 232, 104, 109, 96,
|
||||
97, 35, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 38, 148,
|
||||
187, 235, 226, 45, 172, 116,
|
||||
78, 244, 151, 91, 91, 131,
|
||||
203, 9, 1, 0, 0, 0,
|
||||
240, 13, 0, 0, 6, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
188, 10, 0, 0, 240, 10,
|
||||
|
@ -135,7 +135,7 @@ const BYTE continuous_quad_hs[] =
|
|||
0, 0, 120, 0, 0, 0,
|
||||
1, 0, 0, 0, 60, 0,
|
||||
0, 0, 1, 5, 83, 72,
|
||||
0, 5, 4, 0, 82, 10,
|
||||
0, 5, 0, 0, 82, 10,
|
||||
0, 0, 19, 19, 68, 37,
|
||||
60, 0, 0, 0, 24, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
|
|
|
@ -112,10 +112,10 @@ ret
|
|||
|
||||
const BYTE continuous_triangle_hs[] =
|
||||
{
|
||||
68, 88, 66, 67, 150, 55,
|
||||
56, 98, 126, 111, 114, 179,
|
||||
197, 7, 10, 15, 70, 32,
|
||||
249, 93, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 73, 225,
|
||||
250, 199, 94, 238, 81, 135,
|
||||
38, 37, 240, 107, 243, 39,
|
||||
228, 138, 1, 0, 0, 0,
|
||||
96, 13, 0, 0, 6, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
188, 10, 0, 0, 240, 10,
|
||||
|
@ -126,7 +126,7 @@ const BYTE continuous_triangle_hs[] =
|
|||
0, 0, 120, 0, 0, 0,
|
||||
1, 0, 0, 0, 60, 0,
|
||||
0, 0, 1, 5, 83, 72,
|
||||
0, 5, 4, 0, 82, 10,
|
||||
0, 5, 0, 0, 82, 10,
|
||||
0, 0, 19, 19, 68, 37,
|
||||
60, 0, 0, 0, 24, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
|
|
|
@ -121,10 +121,10 @@ ret
|
|||
|
||||
const BYTE discrete_quad_hs[] =
|
||||
{
|
||||
68, 88, 66, 67, 174, 141,
|
||||
75, 94, 70, 108, 133, 212,
|
||||
18, 161, 84, 115, 238, 199,
|
||||
1, 25, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 30, 187,
|
||||
71, 171, 142, 3, 72, 194,
|
||||
131, 236, 131, 25, 126, 147,
|
||||
165, 207, 1, 0, 0, 0,
|
||||
240, 13, 0, 0, 6, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
188, 10, 0, 0, 240, 10,
|
||||
|
@ -135,7 +135,7 @@ const BYTE discrete_quad_hs[] =
|
|||
0, 0, 120, 0, 0, 0,
|
||||
1, 0, 0, 0, 60, 0,
|
||||
0, 0, 1, 5, 83, 72,
|
||||
0, 5, 4, 0, 82, 10,
|
||||
0, 5, 0, 0, 82, 10,
|
||||
0, 0, 19, 19, 68, 37,
|
||||
60, 0, 0, 0, 24, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
|
|
|
@ -112,10 +112,10 @@ ret
|
|||
|
||||
const BYTE discrete_triangle_hs[] =
|
||||
{
|
||||
68, 88, 66, 67, 100, 231,
|
||||
203, 227, 24, 0, 204, 209,
|
||||
145, 54, 166, 75, 102, 255,
|
||||
190, 98, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 59, 166,
|
||||
23, 194, 170, 244, 84, 16,
|
||||
156, 139, 156, 141, 147, 143,
|
||||
102, 19, 1, 0, 0, 0,
|
||||
96, 13, 0, 0, 6, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
188, 10, 0, 0, 240, 10,
|
||||
|
@ -126,7 +126,7 @@ const BYTE discrete_triangle_hs[] =
|
|||
0, 0, 120, 0, 0, 0,
|
||||
1, 0, 0, 0, 60, 0,
|
||||
0, 0, 1, 5, 83, 72,
|
||||
0, 5, 4, 0, 82, 10,
|
||||
0, 5, 0, 0, 82, 10,
|
||||
0, 0, 19, 19, 68, 37,
|
||||
60, 0, 0, 0, 24, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
|
|
|
@ -76,10 +76,10 @@ ret
|
|||
|
||||
const BYTE float24_round_ps[] =
|
||||
{
|
||||
68, 88, 66, 67, 23, 65,
|
||||
158, 4, 125, 87, 131, 240,
|
||||
183, 241, 233, 246, 170, 100,
|
||||
46, 3, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 229, 54,
|
||||
46, 1, 194, 31, 164, 202,
|
||||
193, 71, 175, 129, 44, 52,
|
||||
218, 154, 1, 0, 0, 0,
|
||||
8, 7, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
160, 0, 0, 0, 120, 2,
|
||||
|
@ -89,7 +89,7 @@ const BYTE float24_round_ps[] =
|
|||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
255, 255, 0, 5, 4, 0,
|
||||
255, 255, 0, 5, 0, 0,
|
||||
60, 0, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -58,10 +58,10 @@ ret
|
|||
|
||||
const BYTE float24_truncate_ps[] =
|
||||
{
|
||||
68, 88, 66, 67, 73, 81,
|
||||
190, 30, 130, 230, 10, 4,
|
||||
35, 6, 194, 2, 204, 207,
|
||||
200, 64, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 234, 72,
|
||||
187, 196, 185, 155, 10, 179,
|
||||
119, 204, 17, 88, 131, 142,
|
||||
107, 205, 1, 0, 0, 0,
|
||||
140, 4, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
160, 0, 0, 0, 120, 2,
|
||||
|
@ -71,7 +71,7 @@ const BYTE float24_truncate_ps[] =
|
|||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
255, 255, 0, 5, 4, 0,
|
||||
255, 255, 0, 5, 0, 0,
|
||||
60, 0, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -1,166 +0,0 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_VertexID 0 x 0 VERTID uint x
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// TEXCOORD 0 xy 0 NONE float xy
|
||||
// SV_Position 0 xyzw 1 POS float xyzw
|
||||
//
|
||||
vs_5_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_input_sgv v0.x, vertex_id
|
||||
dcl_output o0.xy
|
||||
dcl_output_siv o1.xyzw, position
|
||||
dcl_temps 1
|
||||
ishl r0.y, v0.x, l(1)
|
||||
mov r0.x, v0.x
|
||||
and r0.xy, r0.xyxx, l(2, 2, 0, 0)
|
||||
utof r0.xy, r0.xyxx
|
||||
mad o1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
|
||||
mov o1.zw, l(0,0,0,1.000000)
|
||||
mov o0.xy, r0.xyxx
|
||||
ret
|
||||
// Approximately 8 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE fullscreen_tc_vs[] =
|
||||
{
|
||||
68, 88, 66, 67, 194, 19,
|
||||
91, 0, 93, 21, 209, 27,
|
||||
252, 153, 187, 171, 84, 80,
|
||||
251, 138, 1, 0, 0, 0,
|
||||
240, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
160, 0, 0, 0, 212, 0,
|
||||
0, 0, 44, 1, 0, 0,
|
||||
84, 2, 0, 0, 82, 68,
|
||||
69, 70, 100, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
254, 255, 0, 5, 4, 0,
|
||||
60, 0, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
36, 0, 0, 0, 12, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
77, 105, 99, 114, 111, 115,
|
||||
111, 102, 116, 32, 40, 82,
|
||||
41, 32, 72, 76, 83, 76,
|
||||
32, 83, 104, 97, 100, 101,
|
||||
114, 32, 67, 111, 109, 112,
|
||||
105, 108, 101, 114, 32, 49,
|
||||
48, 46, 49, 0, 73, 83,
|
||||
71, 78, 44, 0, 0, 0,
|
||||
1, 0, 0, 0, 8, 0,
|
||||
0, 0, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 6, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 1,
|
||||
0, 0, 83, 86, 95, 86,
|
||||
101, 114, 116, 101, 120, 73,
|
||||
68, 0, 79, 83, 71, 78,
|
||||
80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 12, 0, 0,
|
||||
65, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
84, 69, 88, 67, 79, 79,
|
||||
82, 68, 0, 83, 86, 95,
|
||||
80, 111, 115, 105, 116, 105,
|
||||
111, 110, 0, 171, 171, 171,
|
||||
83, 72, 69, 88, 32, 1,
|
||||
0, 0, 81, 0, 1, 0,
|
||||
72, 0, 0, 0, 106, 8,
|
||||
0, 1, 96, 0, 0, 4,
|
||||
18, 16, 16, 0, 0, 0,
|
||||
0, 0, 6, 0, 0, 0,
|
||||
101, 0, 0, 3, 50, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
103, 0, 0, 4, 242, 32,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 104, 0,
|
||||
0, 2, 1, 0, 0, 0,
|
||||
41, 0, 0, 7, 34, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 16, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
1, 0, 0, 0, 54, 0,
|
||||
0, 5, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 16,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 10, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 0, 16, 0, 0, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
2, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 86, 0,
|
||||
0, 5, 50, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
50, 0, 0, 15, 50, 32,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 0, 16, 0, 0, 0,
|
||||
0, 0, 2, 64, 0, 0,
|
||||
0, 0, 0, 64, 0, 0,
|
||||
0, 192, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 64,
|
||||
0, 0, 0, 0, 128, 191,
|
||||
0, 0, 128, 63, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
54, 0, 0, 8, 194, 32,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
128, 63, 54, 0, 0, 5,
|
||||
50, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 0, 16, 0,
|
||||
0, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84,
|
||||
148, 0, 0, 0, 8, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0
|
||||
};
|
|
@ -34,10 +34,10 @@ ret
|
|||
|
||||
const BYTE fullscreen_vs[] =
|
||||
{
|
||||
68, 88, 66, 67, 11, 43,
|
||||
171, 43, 233, 188, 20, 107,
|
||||
115, 148, 0, 215, 116, 165,
|
||||
194, 26, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 111, 71,
|
||||
234, 43, 238, 70, 168, 114,
|
||||
17, 145, 139, 145, 152, 124,
|
||||
190, 180, 1, 0, 0, 0,
|
||||
172, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
160, 0, 0, 0, 212, 0,
|
||||
|
@ -47,7 +47,7 @@ const BYTE fullscreen_vs[] =
|
|||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
254, 255, 0, 5, 4, 0,
|
||||
254, 255, 0, 5, 0, 0,
|
||||
60, 0, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -100,10 +100,10 @@ ret
|
|||
|
||||
const BYTE host_depth_store_1xmsaa_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 40, 219,
|
||||
237, 83, 207, 54, 217, 154,
|
||||
183, 72, 124, 224, 242, 47,
|
||||
153, 1, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 240, 197,
|
||||
52, 115, 102, 12, 206, 220,
|
||||
26, 47, 204, 31, 163, 187,
|
||||
103, 82, 1, 0, 0, 0,
|
||||
196, 9, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
172, 2, 0, 0, 188, 2,
|
||||
|
@ -113,7 +113,7 @@ const BYTE host_depth_store_1xmsaa_cs[] =
|
|||
2, 0, 0, 0, 92, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
70, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -113,10 +113,10 @@ ret
|
|||
|
||||
const BYTE host_depth_store_2xmsaa_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 238, 111,
|
||||
30, 240, 147, 73, 122, 32,
|
||||
177, 28, 116, 35, 239, 195,
|
||||
44, 205, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 220, 153,
|
||||
96, 168, 160, 176, 100, 61,
|
||||
221, 246, 187, 57, 87, 53,
|
||||
74, 27, 1, 0, 0, 0,
|
||||
104, 11, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
172, 2, 0, 0, 188, 2,
|
||||
|
@ -126,7 +126,7 @@ const BYTE host_depth_store_2xmsaa_cs[] =
|
|||
2, 0, 0, 0, 92, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
70, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -102,10 +102,10 @@ ret
|
|||
|
||||
const BYTE host_depth_store_4xmsaa_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 2, 59,
|
||||
173, 180, 27, 122, 26, 189,
|
||||
176, 122, 66, 167, 148, 57,
|
||||
133, 176, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 255, 93,
|
||||
213, 231, 110, 151, 46, 65,
|
||||
140, 74, 54, 254, 196, 135,
|
||||
241, 89, 1, 0, 0, 0,
|
||||
72, 10, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
172, 2, 0, 0, 188, 2,
|
||||
|
@ -115,7 +115,7 @@ const BYTE host_depth_store_4xmsaa_cs[] =
|
|||
2, 0, 0, 0, 92, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
70, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -29,10 +29,10 @@ ret
|
|||
|
||||
const BYTE passthrough_position_xy_vs[] =
|
||||
{
|
||||
68, 88, 66, 67, 228, 252,
|
||||
150, 103, 204, 200, 35, 231,
|
||||
157, 180, 182, 79, 123, 204,
|
||||
157, 78, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 92, 220,
|
||||
0, 199, 190, 67, 183, 153,
|
||||
171, 192, 4, 39, 67, 55,
|
||||
215, 255, 1, 0, 0, 0,
|
||||
12, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
160, 0, 0, 0, 212, 0,
|
||||
|
@ -42,7 +42,7 @@ const BYTE passthrough_position_xy_vs[] =
|
|||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
254, 255, 0, 5, 4, 0,
|
||||
254, 255, 0, 5, 0, 0,
|
||||
60, 0, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -273,10 +273,10 @@ ret
|
|||
|
||||
const BYTE primitive_point_list_gs[] =
|
||||
{
|
||||
68, 88, 66, 67, 22, 253,
|
||||
167, 182, 60, 53, 75, 37,
|
||||
178, 38, 230, 182, 97, 141,
|
||||
160, 120, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 6, 119,
|
||||
40, 99, 120, 121, 153, 224,
|
||||
111, 77, 187, 15, 15, 245,
|
||||
37, 128, 1, 0, 0, 0,
|
||||
136, 29, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
184, 10, 0, 0, 248, 12,
|
||||
|
@ -286,7 +286,7 @@ const BYTE primitive_point_list_gs[] =
|
|||
1, 0, 0, 0, 120, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 71, 0, 5, 4, 0,
|
||||
83, 71, 0, 5, 0, 0,
|
||||
82, 10, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -194,10 +194,10 @@ ret
|
|||
|
||||
const BYTE primitive_quad_list_gs[] =
|
||||
{
|
||||
68, 88, 66, 67, 60, 29,
|
||||
113, 120, 166, 105, 127, 75,
|
||||
174, 160, 2, 184, 182, 91,
|
||||
66, 12, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 26, 143,
|
||||
179, 72, 238, 147, 43, 130,
|
||||
37, 11, 116, 191, 138, 68,
|
||||
255, 76, 1, 0, 0, 0,
|
||||
36, 16, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
160, 0, 0, 0, 224, 2,
|
||||
|
@ -207,7 +207,7 @@ const BYTE primitive_quad_list_gs[] =
|
|||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 71, 0, 5, 4, 0,
|
||||
83, 71, 0, 5, 0, 0,
|
||||
60, 0, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -424,10 +424,10 @@ ret
|
|||
|
||||
const BYTE primitive_rectangle_list_gs[] =
|
||||
{
|
||||
68, 88, 66, 67, 8, 81,
|
||||
101, 117, 123, 39, 249, 189,
|
||||
184, 94, 218, 115, 216, 148,
|
||||
125, 96, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 84, 207,
|
||||
1, 11, 213, 109, 28, 213,
|
||||
94, 110, 135, 167, 112, 243,
|
||||
154, 30, 1, 0, 0, 0,
|
||||
68, 40, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
160, 0, 0, 0, 224, 2,
|
||||
|
@ -437,7 +437,7 @@ const BYTE primitive_rectangle_list_gs[] =
|
|||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 71, 0, 5, 4, 0,
|
||||
83, 71, 0, 5, 0, 0,
|
||||
60, 0, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -80,10 +80,10 @@ ret
|
|||
|
||||
const BYTE resolve_clear_32bpp_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 212, 33,
|
||||
57, 169, 71, 99, 28, 75,
|
||||
202, 138, 254, 170, 245, 39,
|
||||
113, 44, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 226, 247,
|
||||
125, 160, 57, 195, 118, 226,
|
||||
52, 138, 250, 148, 103, 90,
|
||||
91, 213, 1, 0, 0, 0,
|
||||
120, 7, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
64, 2, 0, 0, 80, 2,
|
||||
|
@ -93,7 +93,7 @@ const BYTE resolve_clear_32bpp_cs[] =
|
|||
1, 0, 0, 0, 176, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
220, 1, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -100,10 +100,10 @@ ret
|
|||
|
||||
const BYTE resolve_clear_32bpp_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 151, 173,
|
||||
156, 244, 183, 241, 226, 31,
|
||||
214, 214, 54, 114, 10, 217,
|
||||
153, 194, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 205, 174,
|
||||
123, 5, 98, 198, 38, 143,
|
||||
98, 109, 190, 150, 214, 170,
|
||||
216, 92, 1, 0, 0, 0,
|
||||
104, 9, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
228, 2, 0, 0, 244, 2,
|
||||
|
@ -113,7 +113,7 @@ const BYTE resolve_clear_32bpp_scaled_cs[] =
|
|||
2, 0, 0, 0, 248, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
128, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -79,10 +79,10 @@ ret
|
|||
|
||||
const BYTE resolve_clear_64bpp_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 11, 134,
|
||||
106, 112, 85, 206, 144, 113,
|
||||
121, 69, 237, 199, 49, 129,
|
||||
4, 62, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 16, 5,
|
||||
27, 66, 247, 175, 170, 221,
|
||||
90, 253, 80, 46, 104, 119,
|
||||
87, 139, 1, 0, 0, 0,
|
||||
148, 7, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
64, 2, 0, 0, 80, 2,
|
||||
|
@ -92,7 +92,7 @@ const BYTE resolve_clear_64bpp_cs[] =
|
|||
1, 0, 0, 0, 176, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
220, 1, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -98,10 +98,10 @@ ret
|
|||
|
||||
const BYTE resolve_clear_64bpp_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 226, 249,
|
||||
231, 177, 11, 141, 42, 153,
|
||||
99, 45, 131, 104, 152, 194,
|
||||
26, 176, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 246, 14,
|
||||
132, 223, 204, 44, 6, 28,
|
||||
86, 181, 216, 251, 242, 62,
|
||||
34, 31, 1, 0, 0, 0,
|
||||
112, 9, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
228, 2, 0, 0, 244, 2,
|
||||
|
@ -111,7 +111,7 @@ const BYTE resolve_clear_64bpp_scaled_cs[] =
|
|||
2, 0, 0, 0, 248, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
128, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -214,10 +214,10 @@ ret
|
|||
|
||||
const BYTE resolve_fast_32bpp_1x2xmsaa_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 155, 144,
|
||||
108, 102, 32, 219, 74, 112,
|
||||
191, 128, 193, 179, 111, 166,
|
||||
110, 225, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 239, 168,
|
||||
103, 4, 189, 160, 141, 83,
|
||||
16, 65, 33, 184, 201, 9,
|
||||
185, 83, 1, 0, 0, 0,
|
||||
156, 24, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
208, 2, 0, 0, 224, 2,
|
||||
|
@ -227,7 +227,7 @@ const BYTE resolve_fast_32bpp_1x2xmsaa_cs[] =
|
|||
1, 0, 0, 0, 236, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
108, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -278,10 +278,10 @@ ret
|
|||
|
||||
const BYTE resolve_fast_32bpp_1x2xmsaa_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 145, 228,
|
||||
65, 128, 86, 250, 142, 70,
|
||||
190, 88, 12, 69, 154, 111,
|
||||
98, 110, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 33, 171,
|
||||
235, 222, 88, 49, 17, 196,
|
||||
69, 254, 64, 92, 43, 122,
|
||||
25, 15, 1, 0, 0, 0,
|
||||
40, 31, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
56, 3, 0, 0, 72, 3,
|
||||
|
@ -291,7 +291,7 @@ const BYTE resolve_fast_32bpp_1x2xmsaa_scaled_cs[] =
|
|||
2, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
212, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -225,10 +225,10 @@ ret
|
|||
|
||||
const BYTE resolve_fast_32bpp_4xmsaa_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 83, 123,
|
||||
16, 172, 13, 23, 165, 181,
|
||||
111, 176, 230, 199, 227, 113,
|
||||
202, 160, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 170, 85,
|
||||
205, 145, 228, 207, 40, 6,
|
||||
92, 178, 101, 253, 108, 144,
|
||||
148, 218, 1, 0, 0, 0,
|
||||
196, 25, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
208, 2, 0, 0, 224, 2,
|
||||
|
@ -238,7 +238,7 @@ const BYTE resolve_fast_32bpp_4xmsaa_cs[] =
|
|||
1, 0, 0, 0, 236, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
108, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -290,10 +290,10 @@ ret
|
|||
|
||||
const BYTE resolve_fast_32bpp_4xmsaa_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 31, 111,
|
||||
219, 218, 202, 212, 228, 164,
|
||||
35, 4, 215, 208, 98, 172,
|
||||
195, 246, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 228, 200,
|
||||
92, 46, 175, 37, 210, 169,
|
||||
116, 188, 100, 167, 120, 186,
|
||||
226, 184, 1, 0, 0, 0,
|
||||
100, 32, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
56, 3, 0, 0, 72, 3,
|
||||
|
@ -303,7 +303,7 @@ const BYTE resolve_fast_32bpp_4xmsaa_scaled_cs[] =
|
|||
2, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
212, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -203,10 +203,10 @@ ret
|
|||
|
||||
const BYTE resolve_fast_64bpp_1x2xmsaa_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 148, 119,
|
||||
138, 27, 157, 3, 164, 49,
|
||||
44, 31, 102, 96, 70, 236,
|
||||
100, 146, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 6, 88,
|
||||
245, 144, 16, 3, 175, 59,
|
||||
111, 160, 2, 183, 105, 216,
|
||||
39, 35, 1, 0, 0, 0,
|
||||
16, 23, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
208, 2, 0, 0, 224, 2,
|
||||
|
@ -216,7 +216,7 @@ const BYTE resolve_fast_64bpp_1x2xmsaa_cs[] =
|
|||
1, 0, 0, 0, 236, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
108, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -265,10 +265,10 @@ ret
|
|||
|
||||
const BYTE resolve_fast_64bpp_1x2xmsaa_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 146, 74,
|
||||
159, 181, 129, 209, 232, 153,
|
||||
8, 178, 69, 215, 5, 127,
|
||||
187, 119, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 217, 58,
|
||||
225, 5, 83, 76, 76, 76,
|
||||
41, 4, 184, 58, 64, 138,
|
||||
164, 215, 1, 0, 0, 0,
|
||||
24, 29, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
56, 3, 0, 0, 72, 3,
|
||||
|
@ -278,7 +278,7 @@ const BYTE resolve_fast_64bpp_1x2xmsaa_scaled_cs[] =
|
|||
2, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
212, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -204,10 +204,10 @@ ret
|
|||
|
||||
const BYTE resolve_fast_64bpp_4xmsaa_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 103, 127,
|
||||
24, 191, 130, 242, 189, 20,
|
||||
38, 18, 213, 75, 35, 175,
|
||||
132, 194, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 219, 212,
|
||||
228, 165, 45, 17, 135, 148,
|
||||
112, 245, 209, 7, 35, 133,
|
||||
189, 71, 1, 0, 0, 0,
|
||||
40, 23, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
208, 2, 0, 0, 224, 2,
|
||||
|
@ -217,7 +217,7 @@ const BYTE resolve_fast_64bpp_4xmsaa_cs[] =
|
|||
1, 0, 0, 0, 236, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
108, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -263,10 +263,10 @@ ret
|
|||
|
||||
const BYTE resolve_fast_64bpp_4xmsaa_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 175, 243,
|
||||
135, 222, 141, 148, 29, 126,
|
||||
11, 2, 155, 131, 194, 117,
|
||||
96, 179, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 128, 163,
|
||||
164, 187, 116, 154, 133, 40,
|
||||
143, 38, 115, 1, 152, 118,
|
||||
125, 200, 1, 0, 0, 0,
|
||||
36, 29, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
56, 3, 0, 0, 72, 3,
|
||||
|
@ -276,7 +276,7 @@ const BYTE resolve_fast_64bpp_4xmsaa_scaled_cs[] =
|
|||
2, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
212, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -797,10 +797,10 @@ ret
|
|||
|
||||
const BYTE resolve_full_128bpp_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 138, 187,
|
||||
29, 190, 119, 248, 103, 130,
|
||||
145, 38, 138, 150, 199, 99,
|
||||
88, 186, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 21, 9,
|
||||
61, 18, 132, 97, 176, 57,
|
||||
19, 100, 60, 248, 43, 42,
|
||||
194, 237, 1, 0, 0, 0,
|
||||
156, 86, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
208, 2, 0, 0, 224, 2,
|
||||
|
@ -810,7 +810,7 @@ const BYTE resolve_full_128bpp_cs[] =
|
|||
1, 0, 0, 0, 236, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
108, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -858,10 +858,10 @@ ret
|
|||
|
||||
const BYTE resolve_full_128bpp_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 252, 54,
|
||||
64, 236, 181, 3, 56, 102,
|
||||
51, 248, 62, 205, 28, 164,
|
||||
215, 11, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 0, 197,
|
||||
108, 112, 31, 221, 155, 150,
|
||||
192, 148, 203, 210, 205, 214,
|
||||
112, 66, 1, 0, 0, 0,
|
||||
220, 91, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
56, 3, 0, 0, 72, 3,
|
||||
|
@ -871,7 +871,7 @@ const BYTE resolve_full_128bpp_scaled_cs[] =
|
|||
2, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
212, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -1350,10 +1350,10 @@ ret
|
|||
|
||||
const BYTE resolve_full_16bpp_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 85, 89,
|
||||
112, 166, 132, 95, 159, 158,
|
||||
148, 255, 182, 126, 49, 65,
|
||||
238, 68, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 122, 248,
|
||||
161, 239, 38, 34, 59, 122,
|
||||
64, 201, 159, 30, 45, 236,
|
||||
145, 6, 1, 0, 0, 0,
|
||||
112, 158, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
208, 2, 0, 0, 224, 2,
|
||||
|
@ -1363,7 +1363,7 @@ const BYTE resolve_full_16bpp_cs[] =
|
|||
1, 0, 0, 0, 236, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
108, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -1382,10 +1382,10 @@ ret
|
|||
|
||||
const BYTE resolve_full_16bpp_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 24, 35,
|
||||
27, 103, 137, 85, 99, 31,
|
||||
248, 119, 100, 82, 1, 5,
|
||||
211, 65, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 17, 196,
|
||||
248, 162, 148, 187, 123, 170,
|
||||
150, 149, 87, 23, 157, 34,
|
||||
89, 51, 1, 0, 0, 0,
|
||||
188, 160, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
56, 3, 0, 0, 72, 3,
|
||||
|
@ -1395,7 +1395,7 @@ const BYTE resolve_full_16bpp_scaled_cs[] =
|
|||
2, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
212, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -1354,10 +1354,10 @@ ret
|
|||
|
||||
const BYTE resolve_full_32bpp_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 191, 202,
|
||||
187, 105, 122, 172, 254, 124,
|
||||
230, 42, 42, 152, 112, 61,
|
||||
118, 194, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 6, 223,
|
||||
221, 81, 201, 228, 242, 38,
|
||||
30, 228, 108, 198, 29, 216,
|
||||
108, 219, 1, 0, 0, 0,
|
||||
220, 157, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
208, 2, 0, 0, 224, 2,
|
||||
|
@ -1367,7 +1367,7 @@ const BYTE resolve_full_32bpp_cs[] =
|
|||
1, 0, 0, 0, 236, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
108, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -1397,10 +1397,10 @@ ret
|
|||
|
||||
const BYTE resolve_full_32bpp_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 159, 80,
|
||||
95, 78, 198, 213, 86, 238,
|
||||
93, 9, 250, 90, 57, 206,
|
||||
56, 203, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 19, 170,
|
||||
1, 90, 249, 15, 80, 164,
|
||||
255, 208, 31, 117, 114, 147,
|
||||
62, 94, 1, 0, 0, 0,
|
||||
4, 162, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
56, 3, 0, 0, 72, 3,
|
||||
|
@ -1410,7 +1410,7 @@ const BYTE resolve_full_32bpp_scaled_cs[] =
|
|||
2, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
212, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -1275,10 +1275,10 @@ ret
|
|||
|
||||
const BYTE resolve_full_64bpp_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 123, 61,
|
||||
63, 178, 155, 115, 88, 68,
|
||||
202, 19, 87, 198, 58, 252,
|
||||
174, 110, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 87, 220,
|
||||
183, 187, 206, 232, 244, 147,
|
||||
255, 195, 21, 134, 69, 222,
|
||||
224, 255, 1, 0, 0, 0,
|
||||
232, 147, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
208, 2, 0, 0, 224, 2,
|
||||
|
@ -1288,7 +1288,7 @@ const BYTE resolve_full_64bpp_cs[] =
|
|||
1, 0, 0, 0, 236, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
108, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -1338,10 +1338,10 @@ ret
|
|||
|
||||
const BYTE resolve_full_64bpp_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 192, 10,
|
||||
30, 169, 238, 27, 64, 245,
|
||||
27, 79, 191, 206, 88, 74,
|
||||
18, 223, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 60, 118,
|
||||
161, 100, 5, 152, 135, 130,
|
||||
31, 41, 169, 237, 170, 21,
|
||||
198, 182, 1, 0, 0, 0,
|
||||
216, 153, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
56, 3, 0, 0, 72, 3,
|
||||
|
@ -1351,7 +1351,7 @@ const BYTE resolve_full_64bpp_scaled_cs[] =
|
|||
2, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
212, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -678,10 +678,10 @@ ret
|
|||
|
||||
const BYTE resolve_full_8bpp_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 253, 28,
|
||||
166, 242, 173, 99, 18, 102,
|
||||
240, 221, 130, 124, 127, 224,
|
||||
31, 30, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 160, 163,
|
||||
233, 191, 143, 128, 203, 231,
|
||||
48, 167, 197, 167, 225, 27,
|
||||
77, 108, 1, 0, 0, 0,
|
||||
196, 76, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
208, 2, 0, 0, 224, 2,
|
||||
|
@ -691,7 +691,7 @@ const BYTE resolve_full_8bpp_cs[] =
|
|||
1, 0, 0, 0, 236, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
108, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -720,10 +720,10 @@ ret
|
|||
|
||||
const BYTE resolve_full_8bpp_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 162, 175,
|
||||
232, 246, 251, 37, 158, 3,
|
||||
20, 94, 73, 161, 62, 53,
|
||||
31, 163, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 143, 238,
|
||||
173, 2, 246, 240, 28, 191,
|
||||
52, 72, 53, 243, 190, 87,
|
||||
239, 146, 1, 0, 0, 0,
|
||||
200, 80, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
56, 3, 0, 0, 72, 3,
|
||||
|
@ -733,7 +733,7 @@ const BYTE resolve_full_8bpp_scaled_cs[] =
|
|||
2, 0, 0, 0, 52, 1,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
212, 2, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -1,167 +0,0 @@
|
|||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim ID HLSL Bind Count
|
||||
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
|
||||
// xe_sampler_linear_clamp sampler NA NA S0 s0 1
|
||||
// xe_texture texture float3 2d T0 t0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// TEXCOORD 0 xy 0 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_5_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_sampler S0[0:0], mode_default, space=0
|
||||
dcl_resource_texture2d (float,float,float,float) T0[0:0], space=0
|
||||
dcl_input_ps linear v0.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
sample_l r0.xyz, v0.xyxx, T0[0].xyzw, S0[0], l(0.000000)
|
||||
mov o0.xyz, r0.xyzx
|
||||
mov o0.w, l(1.000000)
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE stretch_ps[] =
|
||||
{
|
||||
68, 88, 66, 67, 42, 105,
|
||||
40, 75, 32, 223, 178, 162,
|
||||
221, 190, 237, 193, 82, 219,
|
||||
83, 57, 1, 0, 0, 0,
|
||||
224, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
20, 1, 0, 0, 72, 1,
|
||||
0, 0, 124, 1, 0, 0,
|
||||
68, 2, 0, 0, 82, 68,
|
||||
69, 70, 216, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
255, 255, 0, 5, 4, 0,
|
||||
175, 0, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
0, 0, 40, 0, 0, 0,
|
||||
36, 0, 0, 0, 12, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
140, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 164, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
5, 0, 0, 0, 4, 0,
|
||||
0, 0, 255, 255, 255, 255,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 120, 101, 95, 115,
|
||||
97, 109, 112, 108, 101, 114,
|
||||
95, 108, 105, 110, 101, 97,
|
||||
114, 95, 99, 108, 97, 109,
|
||||
112, 0, 120, 101, 95, 116,
|
||||
101, 120, 116, 117, 114, 101,
|
||||
0, 77, 105, 99, 114, 111,
|
||||
115, 111, 102, 116, 32, 40,
|
||||
82, 41, 32, 72, 76, 83,
|
||||
76, 32, 83, 104, 97, 100,
|
||||
101, 114, 32, 67, 111, 109,
|
||||
112, 105, 108, 101, 114, 32,
|
||||
49, 48, 46, 49, 0, 171,
|
||||
73, 83, 71, 78, 44, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
8, 0, 0, 0, 32, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 3, 0, 0, 84, 69,
|
||||
88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83,
|
||||
71, 78, 44, 0, 0, 0,
|
||||
1, 0, 0, 0, 8, 0,
|
||||
0, 0, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 15, 0,
|
||||
0, 0, 83, 86, 95, 84,
|
||||
97, 114, 103, 101, 116, 0,
|
||||
171, 171, 83, 72, 69, 88,
|
||||
192, 0, 0, 0, 81, 0,
|
||||
0, 0, 48, 0, 0, 0,
|
||||
106, 8, 0, 1, 90, 0,
|
||||
0, 6, 70, 110, 48, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 88, 24,
|
||||
0, 7, 70, 126, 48, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
85, 85, 0, 0, 0, 0,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
50, 16, 16, 0, 0, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 104, 0, 0, 2,
|
||||
1, 0, 0, 0, 72, 0,
|
||||
0, 13, 114, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 16,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 126, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 96, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 0, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
114, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
0, 0, 0, 0, 54, 0,
|
||||
0, 5, 130, 32, 16, 0,
|
||||
0, 0, 0, 0, 1, 64,
|
||||
0, 0, 0, 0, 128, 63,
|
||||
62, 0, 0, 1, 83, 84,
|
||||
65, 84, 148, 0, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0
|
||||
};
|
|
@ -94,10 +94,10 @@ ret
|
|||
|
||||
const BYTE tessellation_adaptive_vs[] =
|
||||
{
|
||||
68, 88, 66, 67, 223, 69,
|
||||
21, 252, 96, 81, 180, 155,
|
||||
11, 146, 181, 238, 118, 211,
|
||||
188, 154, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 75, 49,
|
||||
78, 76, 10, 94, 91, 100,
|
||||
187, 17, 145, 80, 196, 255,
|
||||
224, 35, 1, 0, 0, 0,
|
||||
196, 13, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
184, 10, 0, 0, 236, 10,
|
||||
|
@ -107,7 +107,7 @@ const BYTE tessellation_adaptive_vs[] =
|
|||
1, 0, 0, 0, 120, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
254, 255, 0, 5, 4, 0,
|
||||
254, 255, 0, 5, 0, 0,
|
||||
82, 10, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -96,10 +96,10 @@ ret
|
|||
|
||||
const BYTE tessellation_indexed_vs[] =
|
||||
{
|
||||
68, 88, 66, 67, 6, 210,
|
||||
5, 58, 145, 186, 106, 71,
|
||||
191, 85, 65, 89, 187, 76,
|
||||
25, 50, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 126, 143,
|
||||
61, 16, 42, 166, 147, 123,
|
||||
54, 196, 251, 250, 225, 235,
|
||||
160, 249, 1, 0, 0, 0,
|
||||
248, 13, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
184, 10, 0, 0, 236, 10,
|
||||
|
@ -109,7 +109,7 @@ const BYTE tessellation_indexed_vs[] =
|
|||
1, 0, 0, 0, 120, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
254, 255, 0, 5, 4, 0,
|
||||
254, 255, 0, 5, 0, 0,
|
||||
82, 10, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -164,10 +164,10 @@ ret
|
|||
|
||||
const BYTE texture_load_128bpb_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 69, 109,
|
||||
54, 62, 246, 252, 13, 179,
|
||||
61, 140, 108, 218, 151, 23,
|
||||
217, 10, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 202, 63,
|
||||
252, 201, 70, 118, 107, 252,
|
||||
56, 217, 121, 32, 214, 118,
|
||||
48, 42, 1, 0, 0, 0,
|
||||
92, 19, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
28, 4, 0, 0, 44, 4,
|
||||
|
@ -177,7 +177,7 @@ const BYTE texture_load_128bpb_cs[] =
|
|||
1, 0, 0, 0, 248, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
181, 3, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -175,10 +175,10 @@ ret
|
|||
|
||||
const BYTE texture_load_128bpb_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 152, 21,
|
||||
0, 244, 101, 90, 251, 167,
|
||||
33, 145, 108, 252, 235, 186,
|
||||
133, 5, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 0, 151,
|
||||
15, 173, 246, 165, 135, 120,
|
||||
79, 233, 110, 0, 24, 192,
|
||||
65, 142, 1, 0, 0, 0,
|
||||
160, 20, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
28, 4, 0, 0, 44, 4,
|
||||
|
@ -188,7 +188,7 @@ const BYTE texture_load_128bpb_scaled_cs[] =
|
|||
1, 0, 0, 0, 248, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
181, 3, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -150,10 +150,10 @@ ret
|
|||
|
||||
const BYTE texture_load_16bpb_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 174, 93,
|
||||
70, 99, 109, 104, 7, 76,
|
||||
197, 223, 164, 98, 22, 191,
|
||||
35, 145, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 241, 108,
|
||||
80, 210, 39, 187, 91, 178,
|
||||
204, 21, 81, 58, 61, 11,
|
||||
55, 221, 1, 0, 0, 0,
|
||||
28, 17, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
28, 4, 0, 0, 44, 4,
|
||||
|
@ -163,7 +163,7 @@ const BYTE texture_load_16bpb_cs[] =
|
|||
1, 0, 0, 0, 248, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
181, 3, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -163,10 +163,10 @@ ret
|
|||
|
||||
const BYTE texture_load_16bpb_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 81, 210,
|
||||
211, 210, 188, 152, 146, 59,
|
||||
242, 122, 231, 17, 215, 172,
|
||||
246, 100, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 194, 117,
|
||||
247, 194, 178, 87, 120, 28,
|
||||
79, 25, 94, 189, 238, 128,
|
||||
139, 128, 1, 0, 0, 0,
|
||||
0, 19, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
28, 4, 0, 0, 44, 4,
|
||||
|
@ -176,7 +176,7 @@ const BYTE texture_load_16bpb_scaled_cs[] =
|
|||
1, 0, 0, 0, 248, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
181, 3, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -161,10 +161,10 @@ ret
|
|||
|
||||
const BYTE texture_load_32bpb_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 127, 41,
|
||||
115, 152, 37, 92, 49, 26,
|
||||
80, 31, 185, 102, 249, 41,
|
||||
197, 36, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 147, 100,
|
||||
112, 89, 242, 160, 225, 236,
|
||||
154, 215, 131, 75, 212, 235,
|
||||
15, 182, 1, 0, 0, 0,
|
||||
204, 18, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
28, 4, 0, 0, 44, 4,
|
||||
|
@ -174,7 +174,7 @@ const BYTE texture_load_32bpb_cs[] =
|
|||
1, 0, 0, 0, 248, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
181, 3, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
|
@ -180,10 +180,10 @@ ret
|
|||
|
||||
const BYTE texture_load_32bpb_scaled_cs[] =
|
||||
{
|
||||
68, 88, 66, 67, 213, 122,
|
||||
184, 211, 188, 144, 40, 184,
|
||||
157, 227, 165, 48, 220, 115,
|
||||
140, 200, 1, 0, 0, 0,
|
||||
68, 88, 66, 67, 218, 190,
|
||||
24, 130, 153, 203, 104, 119,
|
||||
33, 181, 7, 206, 254, 211,
|
||||
212, 77, 1, 0, 0, 0,
|
||||
108, 21, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
28, 4, 0, 0, 44, 4,
|
||||
|
@ -193,7 +193,7 @@ const BYTE texture_load_32bpb_scaled_cs[] =
|
|||
1, 0, 0, 0, 248, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
60, 0, 0, 0, 1, 5,
|
||||
83, 67, 0, 5, 4, 0,
|
||||
83, 67, 0, 5, 0, 0,
|
||||
181, 3, 0, 0, 19, 19,
|
||||
68, 37, 60, 0, 0, 0,
|
||||
24, 0, 0, 0, 40, 0,
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue