Blit Vulkan CP output to the main window's swap chain
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@ -19,14 +19,14 @@
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#include "xenia/gpu/vulkan/vulkan_command_processor.h"
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#include "xenia/gpu/vulkan/vulkan_command_processor.h"
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#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
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#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
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#include "xenia/ui/vulkan/vulkan_provider.h"
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#include "xenia/ui/vulkan/vulkan_provider.h"
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#include "xenia/ui/vulkan/vulkan_swap_chain.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/window.h"
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namespace xe {
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namespace xe {
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namespace gpu {
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namespace gpu {
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namespace vulkan {
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namespace vulkan {
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VulkanGraphicsSystem::VulkanGraphicsSystem() = default;
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VulkanGraphicsSystem::VulkanGraphicsSystem() {}
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VulkanGraphicsSystem::~VulkanGraphicsSystem() = default;
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VulkanGraphicsSystem::~VulkanGraphicsSystem() = default;
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X_STATUS VulkanGraphicsSystem::Setup(cpu::Processor* processor,
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X_STATUS VulkanGraphicsSystem::Setup(cpu::Processor* processor,
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@ -74,12 +74,25 @@ void VulkanGraphicsSystem::Swap(xe::ui::UIEvent* e) {
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return;
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return;
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}
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}
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// Blit the frontbuffer.
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auto swap_chain = display_context_->swap_chain();
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// display_context_->blitter()->BlitTexture2D(
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auto copy_cmd_buffer = swap_chain->copy_cmd_buffer();
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// static_cast<GLuint>(swap_state.front_buffer_texture),
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// Rect2D(0, 0, swap_state.width, swap_state.height),
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VkImageBlit region;
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// Rect2D(0, 0, target_window_->width(), target_window_->height()),
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region.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
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// GL_LINEAR, false);
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region.srcOffsets[0] = {0, 0, 0};
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region.srcOffsets[1] = {static_cast<int32_t>(swap_state.width),
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static_cast<int32_t>(swap_state.height), 1};
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region.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
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region.dstOffsets[0] = {0, 0, 0};
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region.dstOffsets[1] = {static_cast<int32_t>(swap_chain->surface_width()),
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static_cast<int32_t>(swap_chain->surface_height()),
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1};
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vkCmdBlitImage(copy_cmd_buffer,
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reinterpret_cast<VkImage>(swap_state.front_buffer_texture),
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VK_IMAGE_LAYOUT_GENERAL, swap_chain->surface_image(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion,
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VK_FILTER_LINEAR);
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}
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}
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} // namespace vulkan
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} // namespace vulkan
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