[D3D12] Use ByteSwap64 in 64bpp raw resolve
This commit is contained in:
parent
5997ec6668
commit
f8506d6b62
|
@ -47,8 +47,8 @@ void main(uint3 xe_group_id : SV_GroupID,
|
|||
}
|
||||
|
||||
// Tile the pixels to the shared memory.
|
||||
pixels_01 = XeByteSwap(pixels_01, xe_edram_tile_sample_dest_info >> 18u);
|
||||
pixels_23 = XeByteSwap(pixels_23, xe_edram_tile_sample_dest_info >> 18u);
|
||||
pixels_01 = XeByteSwap64(pixels_01, xe_edram_tile_sample_dest_info >> 18u);
|
||||
pixels_23 = XeByteSwap64(pixels_23, xe_edram_tile_sample_dest_info >> 18u);
|
||||
uint4 texel_addresses =
|
||||
xe_edram_tile_sample_dest_base +
|
||||
XeTextureTiledOffset2D(texel_index - copy_rect.xy,
|
||||
|
|
Loading…
Reference in New Issue