[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
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parent
3481f739a1
commit
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@ -20,7 +20,6 @@
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#include "xenia/base/ring_buffer.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/gpu/registers.h"
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#include "xenia/gpu/sampler_info.h"
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/xenos.h"
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@ -1142,8 +1142,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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auto enable_mode = static_cast<xenos::ModeControl>(
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regs[XE_GPU_REG_RB_MODECONTROL].u32 & 0x7);
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xenos::ModeControl enable_mode = regs.Get<reg::RB_MODECONTROL>().edram_mode;
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if (enable_mode == xenos::ModeControl::kIgnore) {
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// Ignored.
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return true;
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@ -1153,7 +1152,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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return IssueCopy();
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}
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if ((regs[XE_GPU_REG_RB_SURFACE_INFO].u32 & 0x3FFF) == 0) {
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if (regs.Get<reg::RB_SURFACE_INFO>().surface_pitch == 0) {
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// Doesn't actually draw.
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// TODO(Triang3l): Do something so memexport still works in this case maybe?
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// Unlikely that zero would even really be legal though.
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@ -1164,7 +1163,8 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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bool tessellated;
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if (uint32_t(primitive_type) >=
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uint32_t(PrimitiveType::kExplicitMajorModeForceStart)) {
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tessellated = (regs[XE_GPU_REG_VGT_OUTPUT_PATH_CNTL].u32 & 0x3) == 0x1;
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tessellated = regs.Get<reg::VGT_OUTPUT_PATH_CNTL>().path_select ==
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xenos::VGTOutputPath::kTessellationEnable;
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} else {
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tessellated = false;
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}
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@ -1202,8 +1202,9 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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bool memexport_used = memexport_used_vertex || memexport_used_pixel;
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bool primitive_two_faced = IsPrimitiveTwoFaced(tessellated, primitive_type);
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auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
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if (!memexport_used_vertex && primitive_two_faced &&
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(regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32 & 0x3) == 0x3) {
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pa_su_sc_mode_cntl.cull_front && pa_su_sc_mode_cntl.cull_back) {
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// Both sides are culled - can't be expressed in the pipeline state.
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return true;
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}
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@ -1223,9 +1224,10 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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// tessellation factors (as floats) instead of control point indices.
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bool adaptive_tessellation;
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if (tessellated) {
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TessellationMode tessellation_mode =
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TessellationMode(regs[XE_GPU_REG_VGT_HOS_CNTL].u32 & 0x3);
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adaptive_tessellation = tessellation_mode == TessellationMode::kAdaptive;
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xenos::TessellationMode tessellation_mode =
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regs.Get<reg::VGT_HOS_CNTL>().tess_mode;
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adaptive_tessellation =
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tessellation_mode == xenos::TessellationMode::kAdaptive;
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if (adaptive_tessellation &&
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(!indexed || index_buffer_info->format != IndexFormat::kInt32)) {
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return false;
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@ -1235,7 +1237,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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// passed to vertex shader registers, especially if patches are drawn with
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// an index buffer.
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// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
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if (tessellation_mode != TessellationMode::kAdaptive) {
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if (tessellation_mode != xenos::TessellationMode::kAdaptive) {
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XELOGE(
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"Tessellation mode %u is not implemented yet, only adaptive is "
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"partially available now - report the game to Xenia developers!",
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@ -1309,20 +1311,16 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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vertex_shader->GetUsedTextureMask(),
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pixel_shader != nullptr ? pixel_shader->GetUsedTextureMask() : 0);
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// Check if early depth/stencil can be enabled explicitly by RB_DEPTHCONTROL
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// or implicitly when alpha test and alpha to coverage are disabled.
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uint32_t rb_depthcontrol = regs[XE_GPU_REG_RB_DEPTHCONTROL].u32;
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uint32_t rb_colorcontrol = regs[XE_GPU_REG_RB_COLORCONTROL].u32;
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bool early_z = false;
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if (pixel_shader == nullptr) {
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// Check if early depth/stencil can be enabled.
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bool early_z;
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if (pixel_shader) {
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auto rb_colorcontrol = regs.Get<reg::RB_COLORCONTROL>();
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early_z = pixel_shader->implicit_early_z_allowed() &&
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(!rb_colorcontrol.alpha_test_enable ||
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rb_colorcontrol.alpha_func == CompareFunction::kAlways) &&
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!rb_colorcontrol.alpha_to_mask_enable;
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} else {
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early_z = true;
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} else if (!pixel_shader->writes_depth()) {
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if (rb_depthcontrol & 0x8) {
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early_z = true;
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} else if (pixel_shader->implicit_early_z_allowed()) {
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early_z = (!(rb_colorcontrol & 0x8) || (rb_colorcontrol & 0x7) == 0x7) &&
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!(rb_colorcontrol & 0x10);
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}
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}
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// Create the pipeline if needed and bind it.
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@ -1366,22 +1364,19 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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(1ull << (vfetch_index & 63))) {
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continue;
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}
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uint32_t vfetch_constant_index =
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + vfetch_index * 2;
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if ((regs[vfetch_constant_index].u32 & 0x3) != 3) {
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const auto& vfetch_constant = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + vfetch_index * 2);
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if (vfetch_constant.type != 3) {
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XELOGW("Vertex fetch type is not 3 (fetch constant %u is %.8X %.8X)!",
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vfetch_index, regs[vfetch_constant_index].u32,
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regs[vfetch_constant_index + 1].u32);
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vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1);
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return false;
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}
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if (!shared_memory_->RequestRange(
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regs[vfetch_constant_index].u32 & 0x1FFFFFFC,
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regs[vfetch_constant_index + 1].u32 & 0x3FFFFFC)) {
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if (!shared_memory_->RequestRange(vfetch_constant.address << 2,
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vfetch_constant.size << 2)) {
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XELOGE(
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"Failed to request vertex buffer at 0x%.8X (size %u) in the shared "
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"memory",
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regs[vfetch_constant_index].u32 & 0x1FFFFFFC,
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regs[vfetch_constant_index + 1].u32 & 0x3FFFFFC);
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vfetch_constant.address << 2, vfetch_constant.size << 2);
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return false;
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}
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vertex_buffers_resident[vfetch_index >> 6] |= 1ull << (vfetch_index & 63);
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@ -1400,31 +1395,29 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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const std::vector<uint32_t>& memexport_stream_constants_vertex =
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vertex_shader->memexport_stream_constants();
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for (uint32_t constant_index : memexport_stream_constants_vertex) {
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const xenos::xe_gpu_memexport_stream_t* memexport_stream =
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reinterpret_cast<const xenos::xe_gpu_memexport_stream_t*>(
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®s[XE_GPU_REG_SHADER_CONSTANT_000_X + constant_index * 4]);
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if (memexport_stream->index_count == 0) {
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const auto& memexport_stream = regs.Get<xenos::xe_gpu_memexport_stream_t>(
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XE_GPU_REG_SHADER_CONSTANT_000_X + constant_index * 4);
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if (memexport_stream.index_count == 0) {
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continue;
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}
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uint32_t memexport_format_size =
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GetSupportedMemExportFormatSize(memexport_stream->format);
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GetSupportedMemExportFormatSize(memexport_stream.format);
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if (memexport_format_size == 0) {
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XELOGE(
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"Unsupported memexport format %s",
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FormatInfo::Get(TextureFormat(uint32_t(memexport_stream->format)))
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->name);
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XELOGE("Unsupported memexport format %s",
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FormatInfo::Get(TextureFormat(uint32_t(memexport_stream.format)))
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->name);
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return false;
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}
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uint32_t memexport_base_address = memexport_stream->base_address;
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uint32_t memexport_size_dwords =
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memexport_stream->index_count * memexport_format_size;
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memexport_stream.index_count * memexport_format_size;
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// Try to reduce the number of shared memory operations when writing
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// different elements into the same buffer through different exports
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// (happens in Halo 3).
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bool memexport_range_reused = false;
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for (uint32_t i = 0; i < memexport_range_count; ++i) {
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MemExportRange& memexport_range = memexport_ranges[i];
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if (memexport_range.base_address_dwords == memexport_base_address) {
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if (memexport_range.base_address_dwords ==
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memexport_stream.base_address) {
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memexport_range.size_dwords =
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std::max(memexport_range.size_dwords, memexport_size_dwords);
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memexport_range_reused = true;
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@ -1435,7 +1428,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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if (!memexport_range_reused) {
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MemExportRange& memexport_range =
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memexport_ranges[memexport_range_count++];
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memexport_range.base_address_dwords = memexport_base_address;
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memexport_range.base_address_dwords = memexport_stream.base_address;
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memexport_range.size_dwords = memexport_size_dwords;
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}
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}
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@ -1444,28 +1437,26 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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const std::vector<uint32_t>& memexport_stream_constants_pixel =
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pixel_shader->memexport_stream_constants();
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for (uint32_t constant_index : memexport_stream_constants_pixel) {
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const xenos::xe_gpu_memexport_stream_t* memexport_stream =
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reinterpret_cast<const xenos::xe_gpu_memexport_stream_t*>(
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®s[XE_GPU_REG_SHADER_CONSTANT_256_X + constant_index * 4]);
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if (memexport_stream->index_count == 0) {
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const auto& memexport_stream = regs.Get<xenos::xe_gpu_memexport_stream_t>(
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XE_GPU_REG_SHADER_CONSTANT_256_X + constant_index * 4);
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if (memexport_stream.index_count == 0) {
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continue;
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}
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uint32_t memexport_format_size =
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GetSupportedMemExportFormatSize(memexport_stream->format);
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GetSupportedMemExportFormatSize(memexport_stream.format);
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if (memexport_format_size == 0) {
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XELOGE(
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"Unsupported memexport format %s",
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FormatInfo::Get(TextureFormat(uint32_t(memexport_stream->format)))
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->name);
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XELOGE("Unsupported memexport format %s",
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FormatInfo::Get(TextureFormat(uint32_t(memexport_stream.format)))
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->name);
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return false;
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}
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uint32_t memexport_base_address = memexport_stream->base_address;
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uint32_t memexport_size_dwords =
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memexport_stream->index_count * memexport_format_size;
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memexport_stream.index_count * memexport_format_size;
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bool memexport_range_reused = false;
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for (uint32_t i = 0; i < memexport_range_count; ++i) {
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MemExportRange& memexport_range = memexport_ranges[i];
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if (memexport_range.base_address_dwords == memexport_base_address) {
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if (memexport_range.base_address_dwords ==
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memexport_stream.base_address) {
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memexport_range.size_dwords =
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std::max(memexport_range.size_dwords, memexport_size_dwords);
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memexport_range_reused = true;
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@ -1475,7 +1466,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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if (!memexport_range_reused) {
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MemExportRange& memexport_range =
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memexport_ranges[memexport_range_count++];
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memexport_range.base_address_dwords = memexport_base_address;
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memexport_range.base_address_dwords = memexport_stream.base_address;
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memexport_range.size_dwords = memexport_size_dwords;
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}
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}
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@ -1850,15 +1841,7 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
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// http://ftp.tku.edu.tw/NetBSD/NetBSD-current/xsrc/external/mit/xf86-video-ati/dist/src/r600_reg_auto_r6xx.h
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// See r200UpdateWindow:
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// https://github.com/freedreno/mesa/blob/master/src/mesa/drivers/dri/r200/r200_state.c
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uint32_t pa_sc_window_offset = regs[XE_GPU_REG_PA_SC_WINDOW_OFFSET].u32;
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int16_t window_offset_x = pa_sc_window_offset & 0x7FFF;
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int16_t window_offset_y = (pa_sc_window_offset >> 16) & 0x7FFF;
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if (window_offset_x & 0x4000) {
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window_offset_x |= 0x8000;
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}
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if (window_offset_y & 0x4000) {
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window_offset_y |= 0x8000;
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}
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auto pa_sc_window_offset = regs.Get<reg::PA_SC_WINDOW_OFFSET>();
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// Supersampling replacing multisampling due to difficulties of emulating
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// EDRAM with multisampling with RTV/DSV (with ROV, there's MSAA), and also
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@ -1868,8 +1851,7 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
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pixel_size_x = 1;
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pixel_size_y = 1;
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} else {
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MsaaSamples msaa_samples =
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MsaaSamples((regs[XE_GPU_REG_RB_SURFACE_INFO].u32 >> 16) & 0x3);
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MsaaSamples msaa_samples = regs.Get<reg::RB_SURFACE_INFO>().msaa_samples;
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pixel_size_x = msaa_samples >= MsaaSamples::k4X ? 2 : 1;
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pixel_size_y = msaa_samples >= MsaaSamples::k2X ? 2 : 1;
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}
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@ -1889,30 +1871,30 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
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// box. If it's not, the position is in screen space. Since we can only use
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// the NDC in PC APIs, we use a viewport of the largest possible size, and
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// divide the position by it in translated shaders.
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uint32_t pa_cl_vte_cntl = regs[XE_GPU_REG_PA_CL_VTE_CNTL].u32;
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auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
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float viewport_scale_x =
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(pa_cl_vte_cntl & (1 << 0))
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pa_cl_vte_cntl.vport_x_scale_ena
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? std::abs(regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32)
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: 1280.0f;
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float viewport_scale_y =
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(pa_cl_vte_cntl & (1 << 2))
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pa_cl_vte_cntl.vport_y_scale_ena
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? std::abs(regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32)
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: 1280.0f;
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float viewport_scale_z = (pa_cl_vte_cntl & (1 << 4))
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float viewport_scale_z = pa_cl_vte_cntl.vport_z_scale_ena
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? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
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: 1.0f;
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float viewport_offset_x = (pa_cl_vte_cntl & (1 << 1))
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float viewport_offset_x = pa_cl_vte_cntl.vport_x_offset_ena
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? regs[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32
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: std::abs(viewport_scale_x);
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float viewport_offset_y = (pa_cl_vte_cntl & (1 << 3))
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float viewport_offset_y = pa_cl_vte_cntl.vport_y_offset_ena
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? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32
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: std::abs(viewport_scale_y);
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float viewport_offset_z = (pa_cl_vte_cntl & (1 << 5))
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float viewport_offset_z = pa_cl_vte_cntl.vport_z_offset_ena
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? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
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: 0.0f;
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if (regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32 & (1 << 16)) {
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viewport_offset_x += float(window_offset_x);
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viewport_offset_y += float(window_offset_y);
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if (regs.Get<reg::PA_SU_SC_MODE_CNTL>().vtx_window_offset_enable) {
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viewport_offset_x += float(pa_sc_window_offset.window_x_offset);
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viewport_offset_y += float(pa_sc_window_offset.window_y_offset);
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}
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D3D12_VIEWPORT viewport;
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viewport.TopLeftX =
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@ -1941,21 +1923,22 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
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}
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// Scissor.
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uint32_t pa_sc_window_scissor_tl =
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regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL].u32;
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uint32_t pa_sc_window_scissor_br =
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regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR].u32;
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auto pa_sc_window_scissor_tl = regs.Get<reg::PA_SC_WINDOW_SCISSOR_TL>();
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auto pa_sc_window_scissor_br = regs.Get<reg::PA_SC_WINDOW_SCISSOR_BR>();
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D3D12_RECT scissor;
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scissor.left = pa_sc_window_scissor_tl & 0x7FFF;
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scissor.top = (pa_sc_window_scissor_tl >> 16) & 0x7FFF;
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scissor.right = pa_sc_window_scissor_br & 0x7FFF;
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scissor.bottom = (pa_sc_window_scissor_br >> 16) & 0x7FFF;
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if (!(pa_sc_window_scissor_tl & (1u << 31))) {
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// !WINDOW_OFFSET_DISABLE.
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scissor.left = std::max(scissor.left + window_offset_x, LONG(0));
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scissor.top = std::max(scissor.top + window_offset_y, LONG(0));
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scissor.right = std::max(scissor.right + window_offset_x, LONG(0));
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scissor.bottom = std::max(scissor.bottom + window_offset_y, LONG(0));
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scissor.left = pa_sc_window_scissor_tl.tl_x;
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scissor.top = pa_sc_window_scissor_tl.tl_y;
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scissor.right = pa_sc_window_scissor_br.br_x;
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scissor.bottom = pa_sc_window_scissor_br.br_y;
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if (!pa_sc_window_scissor_tl.window_offset_disable) {
|
||||
scissor.left =
|
||||
std::max(scissor.left + pa_sc_window_offset.window_x_offset, LONG(0));
|
||||
scissor.top =
|
||||
std::max(scissor.top + pa_sc_window_offset.window_y_offset, LONG(0));
|
||||
scissor.right =
|
||||
std::max(scissor.right + pa_sc_window_offset.window_x_offset, LONG(0));
|
||||
scissor.bottom =
|
||||
std::max(scissor.bottom + pa_sc_window_offset.window_y_offset, LONG(0));
|
||||
}
|
||||
scissor.left *= pixel_size_x;
|
||||
scissor.top *= pixel_size_y;
|
||||
|
@ -1992,13 +1975,17 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
|
|||
|
||||
// Stencil reference value. Per-face reference not supported by Direct3D 12,
|
||||
// choose the back face one only if drawing only back faces.
|
||||
uint32_t stencil_ref;
|
||||
if (primitive_two_faced && (regs[XE_GPU_REG_RB_DEPTHCONTROL].u32 & 0x80) &&
|
||||
(regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32 & 0x3) == 1) {
|
||||
stencil_ref = regs[XE_GPU_REG_RB_STENCILREFMASK_BF].u32 & 0xFF;
|
||||
uint32_t stencil_ref_mask_reg;
|
||||
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
|
||||
if (primitive_two_faced &&
|
||||
regs.Get<reg::RB_DEPTHCONTROL>().backface_enable &&
|
||||
pa_su_sc_mode_cntl.cull_front && !pa_su_sc_mode_cntl.cull_back) {
|
||||
stencil_ref_mask_reg = XE_GPU_REG_RB_STENCILREFMASK_BF;
|
||||
} else {
|
||||
stencil_ref = regs[XE_GPU_REG_RB_STENCILREFMASK].u32 & 0xFF;
|
||||
stencil_ref_mask_reg = XE_GPU_REG_RB_STENCILREFMASK;
|
||||
}
|
||||
uint32_t stencil_ref =
|
||||
regs.Get<reg::RB_STENCILREFMASK>(stencil_ref_mask_reg).stencilref;
|
||||
ff_stencil_ref_update_needed_ |= ff_stencil_ref_ != stencil_ref;
|
||||
if (ff_stencil_ref_update_needed_) {
|
||||
ff_stencil_ref_ = stencil_ref;
|
||||
|
@ -2019,64 +2006,55 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
SCOPE_profile_cpu_f("gpu");
|
||||
#endif // FINE_GRAINED_DRAW_SCOPES
|
||||
|
||||
uint32_t pa_cl_clip_cntl = regs[XE_GPU_REG_PA_CL_CLIP_CNTL].u32;
|
||||
uint32_t pa_cl_vte_cntl = regs[XE_GPU_REG_PA_CL_VTE_CNTL].u32;
|
||||
uint32_t pa_su_point_minmax = regs[XE_GPU_REG_PA_SU_POINT_MINMAX].u32;
|
||||
uint32_t pa_su_point_size = regs[XE_GPU_REG_PA_SU_POINT_SIZE].u32;
|
||||
uint32_t pa_su_sc_mode_cntl = regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32;
|
||||
uint32_t pa_su_vtx_cntl = regs[XE_GPU_REG_PA_SU_VTX_CNTL].u32;
|
||||
auto pa_cl_clip_cntl = regs.Get<reg::PA_CL_CLIP_CNTL>();
|
||||
auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
|
||||
auto pa_su_point_minmax = regs.Get<reg::PA_SU_POINT_MINMAX>();
|
||||
auto pa_su_point_size = regs.Get<reg::PA_SU_POINT_SIZE>();
|
||||
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
|
||||
auto pa_su_vtx_cntl = regs.Get<reg::PA_SU_VTX_CNTL>();
|
||||
float rb_alpha_ref = regs[XE_GPU_REG_RB_ALPHA_REF].f32;
|
||||
uint32_t rb_colorcontrol = regs[XE_GPU_REG_RB_COLORCONTROL].u32;
|
||||
uint32_t rb_depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO].u32;
|
||||
uint32_t rb_depthcontrol = regs[XE_GPU_REG_RB_DEPTHCONTROL].u32;
|
||||
uint32_t rb_stencilrefmask = regs[XE_GPU_REG_RB_STENCILREFMASK].u32;
|
||||
uint32_t rb_stencilrefmask_bf = regs[XE_GPU_REG_RB_STENCILREFMASK_BF].u32;
|
||||
uint32_t rb_surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO].u32;
|
||||
uint32_t sq_context_misc = regs[XE_GPU_REG_SQ_CONTEXT_MISC].u32;
|
||||
uint32_t sq_program_cntl = regs[XE_GPU_REG_SQ_PROGRAM_CNTL].u32;
|
||||
auto rb_colorcontrol = regs.Get<reg::RB_COLORCONTROL>();
|
||||
auto rb_depth_info = regs.Get<reg::RB_DEPTH_INFO>();
|
||||
auto rb_depthcontrol = regs.Get<reg::RB_DEPTHCONTROL>();
|
||||
auto rb_stencilrefmask = regs.Get<reg::RB_STENCILREFMASK>();
|
||||
auto rb_stencilrefmask_bf =
|
||||
regs.Get<reg::RB_STENCILREFMASK>(XE_GPU_REG_RB_STENCILREFMASK_BF);
|
||||
auto rb_surface_info = regs.Get<reg::RB_SURFACE_INFO>();
|
||||
auto sq_context_misc = regs.Get<reg::SQ_CONTEXT_MISC>();
|
||||
auto sq_program_cntl = regs.Get<reg::SQ_PROGRAM_CNTL>();
|
||||
int32_t vgt_indx_offset = int32_t(regs[XE_GPU_REG_VGT_INDX_OFFSET].u32);
|
||||
|
||||
// Get the color info register values for each render target, and also put
|
||||
// some safety measures for the ROV path - disable fully aliased render
|
||||
// targets. Also, for ROV, exclude components that don't exist in the format
|
||||
// from the write mask.
|
||||
uint32_t color_infos[4];
|
||||
ColorRenderTargetFormat color_formats[4];
|
||||
reg::RB_COLOR_INFO color_infos[4];
|
||||
float rt_clamp[4][4];
|
||||
uint32_t rt_keep_masks[4][2];
|
||||
for (uint32_t i = 0; i < 4; ++i) {
|
||||
uint32_t color_info;
|
||||
switch (i) {
|
||||
case 1:
|
||||
color_info = regs[XE_GPU_REG_RB_COLOR1_INFO].u32;
|
||||
break;
|
||||
case 2:
|
||||
color_info = regs[XE_GPU_REG_RB_COLOR2_INFO].u32;
|
||||
break;
|
||||
case 3:
|
||||
color_info = regs[XE_GPU_REG_RB_COLOR3_INFO].u32;
|
||||
break;
|
||||
default:
|
||||
color_info = regs[XE_GPU_REG_RB_COLOR_INFO].u32;
|
||||
}
|
||||
static const uint32_t kColorInfoRegs[] = {
|
||||
XE_GPU_REG_RB_COLOR_INFO,
|
||||
XE_GPU_REG_RB_COLOR1_INFO,
|
||||
XE_GPU_REG_RB_COLOR2_INFO,
|
||||
XE_GPU_REG_RB_COLOR3_INFO,
|
||||
};
|
||||
auto color_info = regs.Get<reg::RB_COLOR_INFO>(kColorInfoRegs[i]);
|
||||
color_infos[i] = color_info;
|
||||
color_formats[i] = ColorRenderTargetFormat((color_info >> 16) & 0xF);
|
||||
|
||||
if (IsROVUsedForEDRAM()) {
|
||||
// Get the mask for keeping previous color's components unmodified,
|
||||
// or two UINT32_MAX if no colors actually existing in the RT are written.
|
||||
DxbcShaderTranslator::ROV_GetColorFormatSystemConstants(
|
||||
color_formats[i], (color_mask >> (i * 4)) & 0b1111, rt_clamp[i][0],
|
||||
rt_clamp[i][1], rt_clamp[i][2], rt_clamp[i][3], rt_keep_masks[i][0],
|
||||
rt_keep_masks[i][1]);
|
||||
color_info.color_format, (color_mask >> (i * 4)) & 0b1111,
|
||||
rt_clamp[i][0], rt_clamp[i][1], rt_clamp[i][2], rt_clamp[i][3],
|
||||
rt_keep_masks[i][0], rt_keep_masks[i][1]);
|
||||
|
||||
// Disable the render target if it has the same EDRAM base as another one
|
||||
// (with a smaller index - assume it's more important).
|
||||
if (rt_keep_masks[i][0] == UINT32_MAX &&
|
||||
rt_keep_masks[i][1] == UINT32_MAX) {
|
||||
uint32_t edram_base = color_info & 0xFFF;
|
||||
for (uint32_t j = 0; j < i; ++j) {
|
||||
if (edram_base == (color_infos[j] & 0xFFF) &&
|
||||
if (color_info.color_base == color_infos[j].color_base &&
|
||||
(rt_keep_masks[j][0] != UINT32_MAX ||
|
||||
rt_keep_masks[j][1] != UINT32_MAX)) {
|
||||
rt_keep_masks[i][0] = UINT32_MAX;
|
||||
|
@ -2091,20 +2069,21 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
// Disable depth and stencil if it aliases a color render target (for
|
||||
// instance, during the XBLA logo in Banjo-Kazooie, though depth writing is
|
||||
// already disabled there).
|
||||
if (IsROVUsedForEDRAM() && (rb_depthcontrol & (0x1 | 0x2))) {
|
||||
uint32_t edram_base_depth = rb_depth_info & 0xFFF;
|
||||
bool depth_stencil_enabled =
|
||||
rb_depthcontrol.stencil_enable || rb_depthcontrol.z_enable;
|
||||
if (IsROVUsedForEDRAM() && depth_stencil_enabled) {
|
||||
for (uint32_t i = 0; i < 4; ++i) {
|
||||
if (edram_base_depth == (color_infos[i] & 0xFFF) &&
|
||||
if (rb_depth_info.depth_base == color_infos[i].color_base &&
|
||||
(rt_keep_masks[i][0] != UINT32_MAX ||
|
||||
rt_keep_masks[i][1] != UINT32_MAX)) {
|
||||
rb_depthcontrol &= ~(uint32_t(0x1 | 0x2));
|
||||
depth_stencil_enabled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get viewport Z scale - needed for flags and ROV output.
|
||||
float viewport_scale_z = (pa_cl_vte_cntl & (1 << 4))
|
||||
float viewport_scale_z = pa_cl_vte_cntl.vport_z_scale_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
|
||||
: 1.0f;
|
||||
|
||||
|
@ -2126,18 +2105,18 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
// = false: multiply the Z coordinate by 1/W0.
|
||||
// 10: VTX_W0_FMT = true: the incoming W0 is not 1/W0. Perform the reciprocal
|
||||
// to get 1/W0.
|
||||
if (pa_cl_vte_cntl & (1 << 8)) {
|
||||
if (pa_cl_vte_cntl.vtx_xy_fmt) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_XYDividedByW;
|
||||
}
|
||||
if (pa_cl_vte_cntl & (1 << 9)) {
|
||||
if (pa_cl_vte_cntl.vtx_z_fmt) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_ZDividedByW;
|
||||
}
|
||||
if (pa_cl_vte_cntl & (1 << 10)) {
|
||||
if (pa_cl_vte_cntl.vtx_w0_fmt) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_WNotReciprocal;
|
||||
}
|
||||
// User clip planes (UCP_ENA_#), when not CLIP_DISABLE.
|
||||
if (!(pa_cl_clip_cntl & (1 << 16))) {
|
||||
flags |= (pa_cl_clip_cntl & 0b111111)
|
||||
if (!pa_cl_clip_cntl.clip_disable) {
|
||||
flags |= (pa_cl_clip_cntl.value & 0b111111)
|
||||
<< DxbcShaderTranslator::kSysFlag_UserClipPlane0_Shift;
|
||||
}
|
||||
// Reversed depth.
|
||||
|
@ -2145,8 +2124,8 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
flags |= DxbcShaderTranslator::kSysFlag_ReverseZ;
|
||||
}
|
||||
// Alpha test.
|
||||
if (rb_colorcontrol & 0x8) {
|
||||
flags |= (rb_colorcontrol & 0x7)
|
||||
if (rb_colorcontrol.alpha_test_enable) {
|
||||
flags |= uint32_t(rb_colorcontrol.alpha_func.value())
|
||||
<< DxbcShaderTranslator::kSysFlag_AlphaPassIfLess_Shift;
|
||||
} else {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_AlphaPassIfLess |
|
||||
|
@ -2154,25 +2133,25 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
DxbcShaderTranslator::kSysFlag_AlphaPassIfGreater;
|
||||
}
|
||||
// Alpha to coverage.
|
||||
if (rb_colorcontrol & 0x10) {
|
||||
if (rb_colorcontrol.alpha_to_mask_enable) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_AlphaToCoverage;
|
||||
}
|
||||
// Gamma writing.
|
||||
for (uint32_t i = 0; i < 4; ++i) {
|
||||
if (color_formats[i] == ColorRenderTargetFormat::k_8_8_8_8_GAMMA) {
|
||||
if (color_infos[i].color_format ==
|
||||
ColorRenderTargetFormat::k_8_8_8_8_GAMMA) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_Color0Gamma << i;
|
||||
}
|
||||
}
|
||||
if (IsROVUsedForEDRAM() && (rb_depthcontrol & (0x1 | 0x2))) {
|
||||
if (IsROVUsedForEDRAM() && depth_stencil_enabled) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_ROVDepthStencil;
|
||||
if (DepthRenderTargetFormat((rb_depth_info >> 16) & 0x1) ==
|
||||
DepthRenderTargetFormat::kD24FS8) {
|
||||
if (rb_depth_info.depth_format == DepthRenderTargetFormat::kD24FS8) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_ROVDepthFloat24;
|
||||
}
|
||||
if (rb_depthcontrol & 0x2) {
|
||||
flags |= ((rb_depthcontrol >> 4) & 0x7)
|
||||
if (rb_depthcontrol.z_enable) {
|
||||
flags |= uint32_t(rb_depthcontrol.zfunc.value())
|
||||
<< DxbcShaderTranslator::kSysFlag_ROVDepthPassIfLess_Shift;
|
||||
if (rb_depthcontrol & 0x4) {
|
||||
if (rb_depthcontrol.z_write_enable) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_ROVDepthWrite;
|
||||
}
|
||||
} else {
|
||||
|
@ -2182,7 +2161,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
DxbcShaderTranslator::kSysFlag_ROVDepthPassIfEqual |
|
||||
DxbcShaderTranslator::kSysFlag_ROVDepthPassIfGreater;
|
||||
}
|
||||
if (rb_depthcontrol & 0x1) {
|
||||
if (rb_depthcontrol.stencil_enable) {
|
||||
flags |= DxbcShaderTranslator::kSysFlag_ROVStencilTest;
|
||||
}
|
||||
if (early_z) {
|
||||
|
@ -2223,9 +2202,9 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
index_endian_and_edge_factors;
|
||||
|
||||
// User clip planes (UCP_ENA_#), when not CLIP_DISABLE.
|
||||
if (!(pa_cl_clip_cntl & (1 << 16))) {
|
||||
if (!pa_cl_clip_cntl.clip_disable) {
|
||||
for (uint32_t i = 0; i < 6; ++i) {
|
||||
if (!(pa_cl_clip_cntl & (1 << i))) {
|
||||
if (!(pa_cl_clip_cntl.value & (1 << i))) {
|
||||
continue;
|
||||
}
|
||||
const float* ucp = ®s[XE_GPU_REG_PA_CL_UCP_0_X + i * 4].f32;
|
||||
|
@ -2249,45 +2228,49 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
// different register (and if there's such register at all).
|
||||
float viewport_scale_x = regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32;
|
||||
float viewport_scale_y = regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32;
|
||||
// When VPORT_Z_SCALE_ENA is disabled, Z/W is directly what is expected to be
|
||||
// written to the depth buffer, and for some reason DX_CLIP_SPACE_DEF isn't
|
||||
// set in this case in draws in games.
|
||||
bool gl_clip_space_def =
|
||||
!(pa_cl_clip_cntl & (1 << 19)) && (pa_cl_vte_cntl & (1 << 4));
|
||||
!pa_cl_clip_cntl.dx_clip_space_def && pa_cl_vte_cntl.vport_z_scale_ena;
|
||||
float ndc_scale_x, ndc_scale_y, ndc_scale_z;
|
||||
if (primitive_two_faced && (pa_su_sc_mode_cntl & 0x3) == 0x3) {
|
||||
if (primitive_two_faced && pa_su_sc_mode_cntl.cull_front &&
|
||||
pa_su_sc_mode_cntl.cull_back) {
|
||||
// Kill all primitives if both faces are culled, but the vertex shader still
|
||||
// needs to do memexport (not NaN because of comparison for setting the
|
||||
// dirty flag).
|
||||
ndc_scale_x = ndc_scale_y = ndc_scale_z = 0;
|
||||
} else {
|
||||
if (pa_cl_vte_cntl & (1 << 0)) {
|
||||
if (pa_cl_vte_cntl.vport_x_scale_ena) {
|
||||
ndc_scale_x = viewport_scale_x >= 0.0f ? 1.0f : -1.0f;
|
||||
} else {
|
||||
ndc_scale_x = 1.0f / 1280.0f;
|
||||
}
|
||||
if (pa_cl_vte_cntl & (1 << 2)) {
|
||||
if (pa_cl_vte_cntl.vport_y_scale_ena) {
|
||||
ndc_scale_y = viewport_scale_y >= 0.0f ? -1.0f : 1.0f;
|
||||
} else {
|
||||
ndc_scale_y = -1.0f / 1280.0f;
|
||||
}
|
||||
ndc_scale_z = gl_clip_space_def ? 0.5f : 1.0f;
|
||||
}
|
||||
float ndc_offset_x = (pa_cl_vte_cntl & (1 << 1)) ? 0.0f : -1.0f;
|
||||
float ndc_offset_y = (pa_cl_vte_cntl & (1 << 3)) ? 0.0f : 1.0f;
|
||||
float ndc_offset_x = pa_cl_vte_cntl.vport_x_offset_ena ? 0.0f : -1.0f;
|
||||
float ndc_offset_y = pa_cl_vte_cntl.vport_y_offset_ena ? 0.0f : 1.0f;
|
||||
float ndc_offset_z = gl_clip_space_def ? 0.5f : 0.0f;
|
||||
// Like in OpenGL - VPOS giving pixel centers.
|
||||
// TODO(Triang3l): Check if ps_param_gen should give center positions in
|
||||
// OpenGL mode on the Xbox 360.
|
||||
float pixel_half_pixel_offset = 0.5f;
|
||||
if (cvars::d3d12_half_pixel_offset && !(pa_su_vtx_cntl & (1 << 0))) {
|
||||
if (cvars::d3d12_half_pixel_offset && !pa_su_vtx_cntl.pix_center) {
|
||||
// Signs are hopefully correct here, tested in GTA IV on both clearing
|
||||
// (without a viewport) and drawing things near the edges of the screen.
|
||||
if (pa_cl_vte_cntl & (1 << 0)) {
|
||||
if (pa_cl_vte_cntl.vport_x_scale_ena) {
|
||||
if (viewport_scale_x != 0.0f) {
|
||||
ndc_offset_x += 0.5f / viewport_scale_x;
|
||||
}
|
||||
} else {
|
||||
ndc_offset_x += 1.0f / 2560.0f;
|
||||
}
|
||||
if (pa_cl_vte_cntl & (1 << 2)) {
|
||||
if (pa_cl_vte_cntl.vport_y_scale_ena) {
|
||||
if (viewport_scale_y != 0.0f) {
|
||||
ndc_offset_y += 0.5f / viewport_scale_y;
|
||||
}
|
||||
|
@ -2313,10 +2296,10 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
system_constants_.pixel_half_pixel_offset = pixel_half_pixel_offset;
|
||||
|
||||
// Point size.
|
||||
float point_size_x = float(pa_su_point_size >> 16) * 0.125f;
|
||||
float point_size_y = float(pa_su_point_size & 0xFFFF) * 0.125f;
|
||||
float point_size_min = float(pa_su_point_minmax & 0xFFFF) * 0.125f;
|
||||
float point_size_max = float(pa_su_point_minmax >> 16) * 0.125f;
|
||||
float point_size_x = float(pa_su_point_size.width) * 0.125f;
|
||||
float point_size_y = float(pa_su_point_size.height) * 0.125f;
|
||||
float point_size_min = float(pa_su_point_minmax.min_size) * 0.125f;
|
||||
float point_size_max = float(pa_su_point_minmax.max_size) * 0.125f;
|
||||
dirty |= system_constants_.point_size[0] != point_size_x;
|
||||
dirty |= system_constants_.point_size[1] != point_size_y;
|
||||
dirty |= system_constants_.point_size_min_max[0] != point_size_min;
|
||||
|
@ -2326,13 +2309,13 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
system_constants_.point_size_min_max[0] = point_size_min;
|
||||
system_constants_.point_size_min_max[1] = point_size_max;
|
||||
float point_screen_to_ndc_x, point_screen_to_ndc_y;
|
||||
if (pa_cl_vte_cntl & (1 << 0)) {
|
||||
if (pa_cl_vte_cntl.vport_x_scale_ena) {
|
||||
point_screen_to_ndc_x =
|
||||
(viewport_scale_x != 0.0f) ? (0.5f / viewport_scale_x) : 0.0f;
|
||||
} else {
|
||||
point_screen_to_ndc_x = 1.0f / 2560.0f;
|
||||
}
|
||||
if (pa_cl_vte_cntl & (1 << 2)) {
|
||||
if (pa_cl_vte_cntl.vport_y_scale_ena) {
|
||||
point_screen_to_ndc_y =
|
||||
(viewport_scale_y != 0.0f) ? (-0.5f / viewport_scale_y) : 0.0f;
|
||||
} else {
|
||||
|
@ -2345,15 +2328,16 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
|
||||
// Pixel position register.
|
||||
uint32_t pixel_pos_reg =
|
||||
(sq_program_cntl & (1 << 18)) ? (sq_context_misc >> 8) & 0xFF : UINT_MAX;
|
||||
sq_program_cntl.param_gen ? sq_context_misc.param_gen_pos : UINT_MAX;
|
||||
dirty |= system_constants_.pixel_pos_reg != pixel_pos_reg;
|
||||
system_constants_.pixel_pos_reg = pixel_pos_reg;
|
||||
|
||||
// Log2 of sample count, for scaling VPOS with SSAA (without ROV) and for
|
||||
// EDRAM address calculation with MSAA (with ROV).
|
||||
MsaaSamples msaa_samples = MsaaSamples((rb_surface_info >> 16) & 0x3);
|
||||
uint32_t sample_count_log2_x = msaa_samples >= MsaaSamples::k4X ? 1 : 0;
|
||||
uint32_t sample_count_log2_y = msaa_samples >= MsaaSamples::k2X ? 1 : 0;
|
||||
uint32_t sample_count_log2_x =
|
||||
rb_surface_info.msaa_samples >= MsaaSamples::k4X ? 1 : 0;
|
||||
uint32_t sample_count_log2_y =
|
||||
rb_surface_info.msaa_samples >= MsaaSamples::k2X ? 1 : 0;
|
||||
dirty |= system_constants_.sample_count_log2[0] != sample_count_log2_x;
|
||||
dirty |= system_constants_.sample_count_log2[1] != sample_count_log2_y;
|
||||
system_constants_.sample_count_log2[0] = sample_count_log2_x;
|
||||
|
@ -2365,43 +2349,22 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
|
||||
// EDRAM pitch for ROV writing.
|
||||
if (IsROVUsedForEDRAM()) {
|
||||
uint32_t edram_pitch_tiles = ((std::min(rb_surface_info & 0x3FFFu, 2560u) *
|
||||
(msaa_samples >= MsaaSamples::k4X ? 2 : 1)) +
|
||||
79) /
|
||||
80;
|
||||
uint32_t edram_pitch_tiles =
|
||||
((std::min(rb_surface_info.surface_pitch.value(), 2560u) *
|
||||
(rb_surface_info.msaa_samples >= MsaaSamples::k4X ? 2 : 1)) +
|
||||
79) /
|
||||
80;
|
||||
dirty |= system_constants_.edram_pitch_tiles != edram_pitch_tiles;
|
||||
system_constants_.edram_pitch_tiles = edram_pitch_tiles;
|
||||
}
|
||||
|
||||
// Color exponent bias and output index mapping or ROV render target writing.
|
||||
bool colorcontrol_blend_enable = (rb_colorcontrol & 0x20) == 0;
|
||||
for (uint32_t i = 0; i < 4; ++i) {
|
||||
uint32_t color_info = color_infos[i];
|
||||
uint32_t blend_factors_ops;
|
||||
if (colorcontrol_blend_enable) {
|
||||
switch (i) {
|
||||
case 1:
|
||||
blend_factors_ops = regs[XE_GPU_REG_RB_BLENDCONTROL_1].u32;
|
||||
break;
|
||||
case 2:
|
||||
blend_factors_ops = regs[XE_GPU_REG_RB_BLENDCONTROL_2].u32;
|
||||
break;
|
||||
case 3:
|
||||
blend_factors_ops = regs[XE_GPU_REG_RB_BLENDCONTROL_3].u32;
|
||||
break;
|
||||
default:
|
||||
blend_factors_ops = regs[XE_GPU_REG_RB_BLENDCONTROL_0].u32;
|
||||
break;
|
||||
}
|
||||
blend_factors_ops &= 0x1FFF1FFF;
|
||||
} else {
|
||||
blend_factors_ops = 0x00010001;
|
||||
}
|
||||
reg::RB_COLOR_INFO color_info = color_infos[i];
|
||||
// Exponent bias is in bits 20:25 of RB_COLOR_INFO.
|
||||
int32_t color_exp_bias = int32_t(color_info << 6) >> 26;
|
||||
ColorRenderTargetFormat color_format = color_formats[i];
|
||||
if (color_format == ColorRenderTargetFormat::k_16_16 ||
|
||||
color_format == ColorRenderTargetFormat::k_16_16_16_16) {
|
||||
int32_t color_exp_bias = color_info.color_exp_bias;
|
||||
if (color_info.color_format == ColorRenderTargetFormat::k_16_16 ||
|
||||
color_info.color_format == ColorRenderTargetFormat::k_16_16_16_16) {
|
||||
// On the Xbox 360, k_16_16_EDRAM and k_16_16_16_16_EDRAM internally have
|
||||
// -32...32 range and expect shaders to give -32...32 values, but they're
|
||||
// emulated using normalized RG16/RGBA16 when not using the ROV, so the
|
||||
|
@ -2427,7 +2390,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
system_constants_.edram_rt_keep_mask[i][1] = rt_keep_masks[i][1];
|
||||
if (rt_keep_masks[i][0] != UINT32_MAX ||
|
||||
rt_keep_masks[i][1] != UINT32_MAX) {
|
||||
uint32_t rt_base_dwords_scaled = (color_info & 0xFFF) * 1280;
|
||||
uint32_t rt_base_dwords_scaled = color_info.color_base * 1280;
|
||||
if (texture_cache_->IsResolutionScale2X()) {
|
||||
rt_base_dwords_scaled <<= 2;
|
||||
}
|
||||
|
@ -2435,8 +2398,8 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
rt_base_dwords_scaled;
|
||||
system_constants_.edram_rt_base_dwords_scaled[i] =
|
||||
rt_base_dwords_scaled;
|
||||
uint32_t format_flags =
|
||||
DxbcShaderTranslator::ROV_AddColorFormatFlags(color_format);
|
||||
uint32_t format_flags = DxbcShaderTranslator::ROV_AddColorFormatFlags(
|
||||
color_info.color_format);
|
||||
dirty |= system_constants_.edram_rt_format_flags[i] != format_flags;
|
||||
system_constants_.edram_rt_format_flags[i] = format_flags;
|
||||
// Can't do float comparisons here because NaNs would result in always
|
||||
|
@ -2445,6 +2408,14 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
4 * sizeof(float)) != 0;
|
||||
std::memcpy(system_constants_.edram_rt_clamp[i], rt_clamp[i],
|
||||
4 * sizeof(float));
|
||||
static const uint32_t kBlendControlRegs[] = {
|
||||
XE_GPU_REG_RB_BLENDCONTROL_0,
|
||||
XE_GPU_REG_RB_BLENDCONTROL_1,
|
||||
XE_GPU_REG_RB_BLENDCONTROL_2,
|
||||
XE_GPU_REG_RB_BLENDCONTROL_3,
|
||||
};
|
||||
uint32_t blend_factors_ops =
|
||||
regs[kBlendControlRegs[i]].u32 & 0x1FFF1FFF;
|
||||
dirty |= system_constants_.edram_rt_blend_factors_ops[i] !=
|
||||
blend_factors_ops;
|
||||
system_constants_.edram_rt_blend_factors_ops[i] = blend_factors_ops;
|
||||
|
@ -2465,7 +2436,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
resolution_square_scale;
|
||||
system_constants_.edram_resolution_square_scale = resolution_square_scale;
|
||||
|
||||
uint32_t depth_base_dwords = (rb_depth_info & 0xFFF) * 1280;
|
||||
uint32_t depth_base_dwords = rb_depth_info.depth_base * 1280;
|
||||
dirty |= system_constants_.edram_depth_base_dwords != depth_base_dwords;
|
||||
system_constants_.edram_depth_base_dwords = depth_base_dwords;
|
||||
|
||||
|
@ -2474,7 +2445,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
float depth_range_scale = std::abs(viewport_scale_z);
|
||||
dirty |= system_constants_.edram_depth_range_scale != depth_range_scale;
|
||||
system_constants_.edram_depth_range_scale = depth_range_scale;
|
||||
float depth_range_offset = (pa_cl_vte_cntl & (1 << 5))
|
||||
float depth_range_offset = pa_cl_vte_cntl.vport_z_offset_ena
|
||||
? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
|
||||
: 0.0f;
|
||||
if (viewport_scale_z < 0.0f) {
|
||||
|
@ -2490,20 +2461,20 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
float poly_offset_front_scale = 0.0f, poly_offset_front_offset = 0.0f;
|
||||
float poly_offset_back_scale = 0.0f, poly_offset_back_offset = 0.0f;
|
||||
if (primitive_two_faced) {
|
||||
if (pa_su_sc_mode_cntl & (1 << 11)) {
|
||||
if (pa_su_sc_mode_cntl.poly_offset_front_enable) {
|
||||
poly_offset_front_scale =
|
||||
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
|
||||
poly_offset_front_offset =
|
||||
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
|
||||
}
|
||||
if (pa_su_sc_mode_cntl & (1 << 12)) {
|
||||
if (pa_su_sc_mode_cntl.poly_offset_back_enable) {
|
||||
poly_offset_back_scale =
|
||||
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE].f32;
|
||||
poly_offset_back_offset =
|
||||
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET].f32;
|
||||
}
|
||||
} else {
|
||||
if (pa_su_sc_mode_cntl & (1 << 13)) {
|
||||
if (pa_su_sc_mode_cntl.poly_offset_para_enable) {
|
||||
poly_offset_front_scale =
|
||||
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
|
||||
poly_offset_front_offset =
|
||||
|
@ -2533,39 +2504,43 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
|
|||
poly_offset_back_offset;
|
||||
system_constants_.edram_poly_offset_back_offset = poly_offset_back_offset;
|
||||
|
||||
if (rb_depthcontrol & 0x1) {
|
||||
uint32_t stencil_value;
|
||||
|
||||
stencil_value = rb_stencilrefmask & 0xFF;
|
||||
dirty |= system_constants_.edram_stencil_front_reference != stencil_value;
|
||||
system_constants_.edram_stencil_front_reference = stencil_value;
|
||||
stencil_value = (rb_stencilrefmask >> 8) & 0xFF;
|
||||
dirty |= system_constants_.edram_stencil_front_read_mask != stencil_value;
|
||||
system_constants_.edram_stencil_front_read_mask = stencil_value;
|
||||
stencil_value = (rb_stencilrefmask >> 16) & 0xFF;
|
||||
if (depth_stencil_enabled && rb_depthcontrol.stencil_enable) {
|
||||
dirty |= system_constants_.edram_stencil_front_reference !=
|
||||
rb_stencilrefmask.stencilref;
|
||||
system_constants_.edram_stencil_front_reference =
|
||||
rb_stencilrefmask.stencilref;
|
||||
dirty |= system_constants_.edram_stencil_front_read_mask !=
|
||||
rb_stencilrefmask.stencilmask;
|
||||
system_constants_.edram_stencil_front_read_mask =
|
||||
rb_stencilrefmask.stencilmask;
|
||||
dirty |= system_constants_.edram_stencil_front_write_mask !=
|
||||
rb_stencilrefmask.stencilwritemask;
|
||||
system_constants_.edram_stencil_front_write_mask =
|
||||
rb_stencilrefmask.stencilwritemask;
|
||||
uint32_t stencil_func_ops =
|
||||
(rb_depthcontrol.value >> 8) & ((1 << 12) - 1);
|
||||
dirty |=
|
||||
system_constants_.edram_stencil_front_write_mask != stencil_value;
|
||||
system_constants_.edram_stencil_front_write_mask = stencil_value;
|
||||
stencil_value = (rb_depthcontrol >> 8) & ((1 << 12) - 1);
|
||||
dirty |= system_constants_.edram_stencil_front_func_ops != stencil_value;
|
||||
system_constants_.edram_stencil_front_func_ops = stencil_value;
|
||||
system_constants_.edram_stencil_front_func_ops != stencil_func_ops;
|
||||
system_constants_.edram_stencil_front_func_ops = stencil_func_ops;
|
||||
|
||||
if (primitive_two_faced && (rb_depthcontrol & 0x80)) {
|
||||
stencil_value = rb_stencilrefmask_bf & 0xFF;
|
||||
dirty |=
|
||||
system_constants_.edram_stencil_back_reference != stencil_value;
|
||||
system_constants_.edram_stencil_back_reference = stencil_value;
|
||||
stencil_value = (rb_stencilrefmask_bf >> 8) & 0xFF;
|
||||
dirty |=
|
||||
system_constants_.edram_stencil_back_read_mask != stencil_value;
|
||||
system_constants_.edram_stencil_back_read_mask = stencil_value;
|
||||
stencil_value = (rb_stencilrefmask_bf >> 16) & 0xFF;
|
||||
dirty |=
|
||||
system_constants_.edram_stencil_back_write_mask != stencil_value;
|
||||
system_constants_.edram_stencil_back_write_mask = stencil_value;
|
||||
stencil_value = (rb_depthcontrol >> 20) & ((1 << 12) - 1);
|
||||
dirty |= system_constants_.edram_stencil_back_func_ops != stencil_value;
|
||||
system_constants_.edram_stencil_back_func_ops = stencil_value;
|
||||
if (primitive_two_faced && rb_depthcontrol.backface_enable) {
|
||||
dirty |= system_constants_.edram_stencil_back_reference !=
|
||||
rb_stencilrefmask_bf.stencilref;
|
||||
system_constants_.edram_stencil_back_reference =
|
||||
rb_stencilrefmask_bf.stencilref;
|
||||
dirty |= system_constants_.edram_stencil_back_read_mask !=
|
||||
rb_stencilrefmask_bf.stencilmask;
|
||||
system_constants_.edram_stencil_back_read_mask =
|
||||
rb_stencilrefmask_bf.stencilmask;
|
||||
dirty |= system_constants_.edram_stencil_back_write_mask !=
|
||||
rb_stencilrefmask_bf.stencilwritemask;
|
||||
system_constants_.edram_stencil_back_write_mask =
|
||||
rb_stencilrefmask_bf.stencilwritemask;
|
||||
uint32_t stencil_func_ops_bf =
|
||||
(rb_depthcontrol.value >> 8) & ((1 << 12) - 1);
|
||||
dirty |= system_constants_.edram_stencil_back_func_ops !=
|
||||
stencil_func_ops_bf;
|
||||
system_constants_.edram_stencil_back_func_ops = stencil_func_ops_bf;
|
||||
} else {
|
||||
dirty |= std::memcmp(system_constants_.edram_stencil_back,
|
||||
system_constants_.edram_stencil_front,
|
||||
|
|
|
@ -207,8 +207,17 @@ bool PipelineCache::EnsureShadersTranslated(D3D12Shader* vertex_shader,
|
|||
assert_true(regs[XE_GPU_REG_SQ_PS_CONST].u32 == 0x000FF100 ||
|
||||
regs[XE_GPU_REG_SQ_PS_CONST].u32 == 0x00000000);
|
||||
|
||||
xenos::xe_gpu_program_cntl_t sq_program_cntl;
|
||||
sq_program_cntl.dword_0 = regs[XE_GPU_REG_SQ_PROGRAM_CNTL].u32;
|
||||
auto sq_program_cntl = regs.Get<reg::SQ_PROGRAM_CNTL>();
|
||||
|
||||
// Normal vertex shaders only, for now.
|
||||
assert_true(sq_program_cntl.vs_export_mode ==
|
||||
xenos::VertexShaderExportMode::kPosition1Vector ||
|
||||
sq_program_cntl.vs_export_mode ==
|
||||
xenos::VertexShaderExportMode::kPosition2VectorsSprite ||
|
||||
sq_program_cntl.vs_export_mode ==
|
||||
xenos::VertexShaderExportMode::kMultipass);
|
||||
assert_false(sq_program_cntl.gen_index_vtx);
|
||||
|
||||
if (!vertex_shader->is_translated() &&
|
||||
!TranslateShader(vertex_shader, sq_program_cntl, tessellated,
|
||||
primitive_type)) {
|
||||
|
@ -294,8 +303,7 @@ bool PipelineCache::ConfigurePipeline(
|
|||
}
|
||||
|
||||
bool PipelineCache::TranslateShader(D3D12Shader* shader,
|
||||
xenos::xe_gpu_program_cntl_t cntl,
|
||||
bool tessellated,
|
||||
reg::SQ_PROGRAM_CNTL cntl, bool tessellated,
|
||||
PrimitiveType primitive_type) {
|
||||
// Perform translation.
|
||||
// If this fails the shader will be marked as invalid and ignored later.
|
||||
|
@ -385,12 +393,12 @@ bool PipelineCache::GetCurrentStateDescription(
|
|||
|
||||
// Primitive topology type, tessellation mode and geometry shader.
|
||||
if (tessellated) {
|
||||
switch (TessellationMode(regs[XE_GPU_REG_VGT_HOS_CNTL].u32 & 0x3)) {
|
||||
case TessellationMode::kContinuous:
|
||||
switch (regs.Get<reg::VGT_HOS_CNTL>().tess_mode) {
|
||||
case xenos::TessellationMode::kContinuous:
|
||||
description_out.tessellation_mode =
|
||||
PipelineTessellationMode::kContinuous;
|
||||
break;
|
||||
case TessellationMode::kAdaptive:
|
||||
case xenos::TessellationMode::kAdaptive:
|
||||
description_out.tessellation_mode =
|
||||
cvars::d3d12_tessellation_adaptive
|
||||
? PipelineTessellationMode::kAdaptive
|
||||
|
@ -559,20 +567,10 @@ bool PipelineCache::GetCurrentStateDescription(
|
|||
// CLIP_DISABLE
|
||||
description_out.depth_clip =
|
||||
(regs[XE_GPU_REG_PA_CL_CLIP_CNTL].u32 & (1 << 16)) == 0;
|
||||
// TODO(DrChat): This seem to differ. Need to examine this.
|
||||
// https://github.com/decaf-emu/decaf-emu/blob/c017a9ff8128852fb9a5da19466778a171cea6e1/src/libdecaf/src/gpu/latte_registers_pa.h#L11
|
||||
// ZCLIP_NEAR_DISABLE
|
||||
// description_out.depth_clip = (PA_CL_CLIP_CNTL & (1 << 26)) == 0;
|
||||
// RASTERIZER_DISABLE
|
||||
// Disable rendering in command processor if PA_CL_CLIP_CNTL & (1 << 22)?
|
||||
if (edram_rov_used_) {
|
||||
description_out.rov_msaa =
|
||||
((regs[XE_GPU_REG_RB_SURFACE_INFO].u32 >> 16) & 0x3) != 0;
|
||||
}
|
||||
|
||||
if (!edram_rov_used_) {
|
||||
uint32_t rb_colorcontrol = regs[XE_GPU_REG_RB_COLORCONTROL].u32;
|
||||
|
||||
} else {
|
||||
// Depth/stencil. No stencil, always passing depth test and no depth writing
|
||||
// means depth disabled.
|
||||
if (render_targets[4].format != DXGI_FORMAT_UNKNOWN) {
|
||||
|
@ -711,7 +709,7 @@ bool PipelineCache::GetCurrentStateDescription(
|
|||
rt.format = RenderTargetCache::GetBaseColorFormat(
|
||||
ColorRenderTargetFormat((color_info >> 16) & 0xF));
|
||||
rt.write_mask = (color_mask >> (guest_rt_index * 4)) & 0xF;
|
||||
if (!(rb_colorcontrol & 0x20) && rt.write_mask) {
|
||||
if (rt.write_mask) {
|
||||
rt.src_blend = kBlendFactorMap[blendcontrol & 0x1F];
|
||||
rt.dest_blend = kBlendFactorMap[(blendcontrol >> 8) & 0x1F];
|
||||
rt.blend_op = BlendOp((blendcontrol >> 5) & 0x7);
|
||||
|
|
|
@ -171,7 +171,7 @@ class PipelineCache {
|
|||
PipelineRenderTarget render_targets[4];
|
||||
};
|
||||
|
||||
bool TranslateShader(D3D12Shader* shader, xenos::xe_gpu_program_cntl_t cntl,
|
||||
bool TranslateShader(D3D12Shader* shader, reg::SQ_PROGRAM_CNTL cntl,
|
||||
bool tessellated, PrimitiveType primitive_type);
|
||||
|
||||
bool GetCurrentStateDescription(
|
||||
|
|
|
@ -34,7 +34,6 @@ namespace d3d12 {
|
|||
|
||||
constexpr uint32_t SharedMemory::kBufferSizeLog2;
|
||||
constexpr uint32_t SharedMemory::kBufferSize;
|
||||
constexpr uint32_t SharedMemory::kAddressMask;
|
||||
constexpr uint32_t SharedMemory::kHeapSizeLog2;
|
||||
constexpr uint32_t SharedMemory::kHeapSize;
|
||||
constexpr uint32_t SharedMemory::kWatchBucketSizeLog2;
|
||||
|
@ -198,10 +197,9 @@ void SharedMemory::UnregisterGlobalWatch(GlobalWatchHandle handle) {
|
|||
SharedMemory::WatchHandle SharedMemory::WatchMemoryRange(
|
||||
uint32_t start, uint32_t length, WatchCallback callback,
|
||||
void* callback_context, void* callback_data, uint64_t callback_argument) {
|
||||
if (length == 0) {
|
||||
if (length == 0 || start >= kBufferSize) {
|
||||
return nullptr;
|
||||
}
|
||||
start &= kAddressMask;
|
||||
length = std::min(length, kBufferSize - start);
|
||||
uint32_t watch_page_first = start >> page_size_log2_;
|
||||
uint32_t watch_page_last = (start + length - 1) >> page_size_log2_;
|
||||
|
@ -278,9 +276,7 @@ bool SharedMemory::MakeTilesResident(uint32_t start, uint32_t length) {
|
|||
// Some texture is empty, for example - safe to draw in this case.
|
||||
return true;
|
||||
}
|
||||
start &= kAddressMask;
|
||||
if ((kBufferSize - start) < length) {
|
||||
// Exceeds the physical address space.
|
||||
if (start > kBufferSize || (kBufferSize - start) < length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -343,9 +339,7 @@ bool SharedMemory::RequestRange(uint32_t start, uint32_t length) {
|
|||
// Some texture is empty, for example - safe to draw in this case.
|
||||
return true;
|
||||
}
|
||||
start &= kAddressMask;
|
||||
if ((kBufferSize - start) < length) {
|
||||
// Exceeds the physical address space.
|
||||
if (start > kBufferSize || (kBufferSize - start) < length) {
|
||||
return false;
|
||||
}
|
||||
uint32_t last = start + length - 1;
|
||||
|
@ -433,8 +427,7 @@ void SharedMemory::FireWatches(uint32_t page_first, uint32_t page_last,
|
|||
}
|
||||
|
||||
void SharedMemory::RangeWrittenByGPU(uint32_t start, uint32_t length) {
|
||||
start &= kAddressMask;
|
||||
if (length == 0) {
|
||||
if (length == 0 || start >= kBufferSize) {
|
||||
return;
|
||||
}
|
||||
length = std::min(length, kBufferSize - start);
|
||||
|
|
|
@ -138,7 +138,6 @@ class SharedMemory {
|
|||
// The 512 MB tiled buffer.
|
||||
static constexpr uint32_t kBufferSizeLog2 = 29;
|
||||
static constexpr uint32_t kBufferSize = 1 << kBufferSizeLog2;
|
||||
static constexpr uint32_t kAddressMask = kBufferSize - 1;
|
||||
ID3D12Resource* buffer_ = nullptr;
|
||||
D3D12_GPU_VIRTUAL_ADDRESS buffer_gpu_address_ = 0;
|
||||
D3D12_RESOURCE_STATES buffer_state_ = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
|
|
|
@ -416,9 +416,13 @@ void DxbcShaderTranslator::ConvertPWLGamma(
|
|||
}
|
||||
|
||||
void DxbcShaderTranslator::StartVertexShader_LoadVertexIndex() {
|
||||
if (register_count() < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Vertex index is in an input bound to SV_VertexID, byte swapped according to
|
||||
// xe_vertex_index_endian_and_edge_factors system constant and written to GPR
|
||||
// 0 (which is always present because register_count includes +1).
|
||||
// xe_vertex_index_endian_and_edge_factors system constant and written to
|
||||
// GPR 0.
|
||||
|
||||
// xe_vertex_index_endian_and_edge_factors & 0b11 is:
|
||||
// - 00 for no swap.
|
||||
|
@ -756,157 +760,161 @@ void DxbcShaderTranslator::StartVertexOrDomainShader() {
|
|||
// Write the vertex index to GPR 0.
|
||||
StartVertexShader_LoadVertexIndex();
|
||||
} else if (IsDxbcDomainShader()) {
|
||||
uint32_t temp_register_operand_length =
|
||||
uses_register_dynamic_addressing() ? 3 : 2;
|
||||
|
||||
// Copy the domain location to r0.yz (for quad patches) or r0.xyz (for
|
||||
// triangle patches), and also set the domain in STAT.
|
||||
uint32_t domain_location_mask, domain_location_swizzle;
|
||||
if (patch_primitive_type() == PrimitiveType::kTrianglePatch) {
|
||||
domain_location_mask = 0b0111;
|
||||
// ZYX swizzle with r1.y == 0, according to the water shader in
|
||||
// Banjo-Kazooie: Nuts & Bolts.
|
||||
domain_location_swizzle = 0b00000110;
|
||||
stat_.tessellator_domain = D3D11_SB_TESSELLATOR_DOMAIN_TRI;
|
||||
} else {
|
||||
// TODO(Triang3l): Support line patches.
|
||||
assert_true(patch_primitive_type() == PrimitiveType::kQuadPatch);
|
||||
// According to the ground shader in Viva Pinata, though it's impossible
|
||||
// (as of December 12th, 2018) to test there since it possibly requires
|
||||
// memexport for ground control points (the memory region with them is
|
||||
// filled with zeros).
|
||||
domain_location_mask = 0b0110;
|
||||
domain_location_swizzle = 0b00000100;
|
||||
stat_.tessellator_domain = D3D11_SB_TESSELLATOR_DOMAIN_QUAD;
|
||||
}
|
||||
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
|
||||
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(
|
||||
2 + temp_register_operand_length));
|
||||
if (uses_register_dynamic_addressing()) {
|
||||
shader_code_.push_back(EncodeVectorMaskedOperand(
|
||||
D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP, domain_location_mask, 2));
|
||||
shader_code_.push_back(0);
|
||||
} else {
|
||||
shader_code_.push_back(EncodeVectorMaskedOperand(
|
||||
D3D10_SB_OPERAND_TYPE_TEMP, domain_location_mask, 1));
|
||||
}
|
||||
shader_code_.push_back(0);
|
||||
shader_code_.push_back(EncodeVectorSwizzledOperand(
|
||||
D3D11_SB_OPERAND_TYPE_INPUT_DOMAIN_POINT, domain_location_swizzle, 0));
|
||||
++stat_.instruction_count;
|
||||
if (uses_register_dynamic_addressing()) {
|
||||
++stat_.array_instruction_count;
|
||||
} else {
|
||||
++stat_.mov_instruction_count;
|
||||
}
|
||||
|
||||
assert_true(register_count() >= 2);
|
||||
if (register_count() != 0) {
|
||||
uint32_t temp_register_operand_length =
|
||||
uses_register_dynamic_addressing() ? 3 : 2;
|
||||
|
||||
// Copy the primitive index to r0.x (for quad patches) or r1.x (for
|
||||
// triangle patches) as a float.
|
||||
// When using indexable temps, copy through a r# because x# are apparently
|
||||
// only accessible via mov.
|
||||
// TODO(Triang3l): Investigate what should be written for primitives (or
|
||||
// even control points) for non-adaptive tessellation modes (they may
|
||||
// possibly have an index buffer).
|
||||
// TODO(Triang3l): Support line patches.
|
||||
uint32_t primitive_id_gpr_index =
|
||||
patch_primitive_type() == PrimitiveType::kTrianglePatch ? 1 : 0;
|
||||
|
||||
if (register_count() > primitive_id_gpr_index) {
|
||||
uint32_t primitive_id_temp = uses_register_dynamic_addressing()
|
||||
? PushSystemTemp()
|
||||
: primitive_id_gpr_index;
|
||||
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_UTOF) |
|
||||
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(4));
|
||||
shader_code_.push_back(
|
||||
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b0001, 1));
|
||||
shader_code_.push_back(primitive_id_temp);
|
||||
shader_code_.push_back(
|
||||
EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_INPUT_PRIMITIVEID, 0));
|
||||
++stat_.instruction_count;
|
||||
++stat_.conversion_instruction_count;
|
||||
if (uses_register_dynamic_addressing()) {
|
||||
shader_code_.push_back(
|
||||
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
|
||||
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(6));
|
||||
shader_code_.push_back(EncodeVectorMaskedOperand(
|
||||
D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP, 0b0001, 2));
|
||||
shader_code_.push_back(0);
|
||||
shader_code_.push_back(primitive_id_gpr_index);
|
||||
shader_code_.push_back(
|
||||
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
|
||||
shader_code_.push_back(primitive_id_temp);
|
||||
++stat_.instruction_count;
|
||||
++stat_.array_instruction_count;
|
||||
// Release primitive_id_temp.
|
||||
PopSystemTemp();
|
||||
// Copy the domain location to r0.yz (for quad patches) or r0.xyz (for
|
||||
// triangle patches), and also set the domain in STAT.
|
||||
uint32_t domain_location_mask, domain_location_swizzle;
|
||||
if (patch_primitive_type() == PrimitiveType::kTrianglePatch) {
|
||||
domain_location_mask = 0b0111;
|
||||
// ZYX swizzle with r1.y == 0, according to the water shader in
|
||||
// Banjo-Kazooie: Nuts & Bolts.
|
||||
domain_location_swizzle = 0b00000110;
|
||||
stat_.tessellator_domain = D3D11_SB_TESSELLATOR_DOMAIN_TRI;
|
||||
} else {
|
||||
// TODO(Triang3l): Support line patches.
|
||||
assert_true(patch_primitive_type() == PrimitiveType::kQuadPatch);
|
||||
// According to the ground shader in Viva Pinata, though it's impossible
|
||||
// (as of December 12th, 2018) to test there since it possibly requires
|
||||
// memexport for ground control points (the memory region with them is
|
||||
// filled with zeros).
|
||||
domain_location_mask = 0b0110;
|
||||
domain_location_swizzle = 0b00000100;
|
||||
stat_.tessellator_domain = D3D11_SB_TESSELLATOR_DOMAIN_QUAD;
|
||||
}
|
||||
}
|
||||
|
||||
if (register_count() >= 2) {
|
||||
// Write the swizzle of the barycentric/UV coordinates to r1.x (for quad
|
||||
// patches) or r1.y (for triangle patches). It appears that the
|
||||
// tessellator offloads the reordering of coordinates for edges to game
|
||||
// shaders.
|
||||
//
|
||||
// In Banjo-Kazooie: Nuts & Bolts (triangle patches with per-edge
|
||||
// factors), the shader multiplies the first control point's position by
|
||||
// r0.z, the second CP's by r0.y, and the third CP's by r0.x. But before
|
||||
// doing that it swizzles r0.xyz the following way depending on the value
|
||||
// in r1.y:
|
||||
// - ZXY for 1.0.
|
||||
// - YZX for 2.0.
|
||||
// - XZY for 4.0.
|
||||
// - YXZ for 5.0.
|
||||
// - ZYX for 6.0.
|
||||
// Possibly, the logic here is that the value itself is the amount of
|
||||
// rotation of the swizzle to the right, and 1 << 2 is set when the
|
||||
// swizzle needs to be flipped before rotating.
|
||||
//
|
||||
// In Viva Pinata (quad patches with per-edge factors - not possible to
|
||||
// test however as of December 12th, 2018), if we assume that r0.y is V
|
||||
// and r0.z is U, the factors each control point value is multiplied by
|
||||
// are the following:
|
||||
// - (1-v)*(1-u), v*(1-u), (1-v)*u, v*u for 0.0 (base swizzle).
|
||||
// - v*(1-u), (1-v)*(1-u), v*u, (1-v)*u for 1.0 (YXWZ).
|
||||
// - v*u, (1-v)*u, v*(1-u), (1-v)*(1-u) for 2.0 (WZYX).
|
||||
// - (1-v)*u, v*u, (1-v)*(1-u), v*(1-u) for 3.0 (ZWXY).
|
||||
// According to the control point order at
|
||||
// https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_vertex_shader_tessellator.txt
|
||||
// the first is located at (0,0), the second at (0,1), the third at (1,0)
|
||||
// and the fourth at (1,1). So, swizzle index 0 appears to be the correct
|
||||
// one. But, this hasn't been tested yet.
|
||||
//
|
||||
// Direct3D 12 appears to be passing the coordinates in a consistent
|
||||
// order, so we can just use ZYX for triangle patches.
|
||||
//
|
||||
// TODO(Triang3l): Support line patches.
|
||||
uint32_t domain_location_swizzle_mask =
|
||||
patch_primitive_type() == PrimitiveType::kTrianglePatch ? 0b0010
|
||||
: 0b0001;
|
||||
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
|
||||
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(
|
||||
3 + temp_register_operand_length));
|
||||
2 + temp_register_operand_length));
|
||||
if (uses_register_dynamic_addressing()) {
|
||||
shader_code_.push_back(
|
||||
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP,
|
||||
domain_location_swizzle_mask, 2));
|
||||
shader_code_.push_back(EncodeVectorMaskedOperand(
|
||||
D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP, domain_location_mask, 2));
|
||||
shader_code_.push_back(0);
|
||||
} else {
|
||||
shader_code_.push_back(EncodeVectorMaskedOperand(
|
||||
D3D10_SB_OPERAND_TYPE_TEMP, domain_location_swizzle_mask, 1));
|
||||
D3D10_SB_OPERAND_TYPE_TEMP, domain_location_mask, 1));
|
||||
}
|
||||
shader_code_.push_back(1);
|
||||
shader_code_.push_back(
|
||||
EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_IMMEDIATE32, 0));
|
||||
shader_code_.push_back(0);
|
||||
shader_code_.push_back(
|
||||
EncodeVectorSwizzledOperand(D3D11_SB_OPERAND_TYPE_INPUT_DOMAIN_POINT,
|
||||
domain_location_swizzle, 0));
|
||||
++stat_.instruction_count;
|
||||
if (uses_register_dynamic_addressing()) {
|
||||
++stat_.array_instruction_count;
|
||||
} else {
|
||||
++stat_.mov_instruction_count;
|
||||
}
|
||||
|
||||
// Copy the primitive index to r0.x (for quad patches) or r1.x (for
|
||||
// triangle patches) as a float.
|
||||
// When using indexable temps, copy through a r# because x# are apparently
|
||||
// only accessible via mov.
|
||||
// TODO(Triang3l): Investigate what should be written for primitives (or
|
||||
// even control points) for non-adaptive tessellation modes (they may
|
||||
// possibly have an index buffer).
|
||||
// TODO(Triang3l): Support line patches.
|
||||
uint32_t primitive_id_gpr_index =
|
||||
patch_primitive_type() == PrimitiveType::kTrianglePatch ? 1 : 0;
|
||||
|
||||
if (register_count() > primitive_id_gpr_index) {
|
||||
uint32_t primitive_id_temp = uses_register_dynamic_addressing()
|
||||
? PushSystemTemp()
|
||||
: primitive_id_gpr_index;
|
||||
shader_code_.push_back(
|
||||
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_UTOF) |
|
||||
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(4));
|
||||
shader_code_.push_back(
|
||||
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b0001, 1));
|
||||
shader_code_.push_back(primitive_id_temp);
|
||||
shader_code_.push_back(
|
||||
EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_INPUT_PRIMITIVEID, 0));
|
||||
++stat_.instruction_count;
|
||||
++stat_.conversion_instruction_count;
|
||||
if (uses_register_dynamic_addressing()) {
|
||||
shader_code_.push_back(
|
||||
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
|
||||
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(6));
|
||||
shader_code_.push_back(EncodeVectorMaskedOperand(
|
||||
D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP, 0b0001, 2));
|
||||
shader_code_.push_back(0);
|
||||
shader_code_.push_back(primitive_id_gpr_index);
|
||||
shader_code_.push_back(
|
||||
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
|
||||
shader_code_.push_back(primitive_id_temp);
|
||||
++stat_.instruction_count;
|
||||
++stat_.array_instruction_count;
|
||||
// Release primitive_id_temp.
|
||||
PopSystemTemp();
|
||||
}
|
||||
}
|
||||
|
||||
if (register_count() >= 2) {
|
||||
// Write the swizzle of the barycentric/UV coordinates to r1.x (for quad
|
||||
// patches) or r1.y (for triangle patches). It appears that the
|
||||
// tessellator offloads the reordering of coordinates for edges to game
|
||||
// shaders.
|
||||
//
|
||||
// In Banjo-Kazooie: Nuts & Bolts (triangle patches with per-edge
|
||||
// factors), the shader multiplies the first control point's position by
|
||||
// r0.z, the second CP's by r0.y, and the third CP's by r0.x. But before
|
||||
// doing that it swizzles r0.xyz the following way depending on the
|
||||
// value in r1.y:
|
||||
// - ZXY for 1.0.
|
||||
// - YZX for 2.0.
|
||||
// - XZY for 4.0.
|
||||
// - YXZ for 5.0.
|
||||
// - ZYX for 6.0.
|
||||
// Possibly, the logic here is that the value itself is the amount of
|
||||
// rotation of the swizzle to the right, and 1 << 2 is set when the
|
||||
// swizzle needs to be flipped before rotating.
|
||||
//
|
||||
// In Viva Pinata (quad patches with per-edge factors - not possible to
|
||||
// test however as of December 12th, 2018), if we assume that r0.y is V
|
||||
// and r0.z is U, the factors each control point value is multiplied by
|
||||
// are the following:
|
||||
// - (1-v)*(1-u), v*(1-u), (1-v)*u, v*u for 0.0 (base swizzle).
|
||||
// - v*(1-u), (1-v)*(1-u), v*u, (1-v)*u for 1.0 (YXWZ).
|
||||
// - v*u, (1-v)*u, v*(1-u), (1-v)*(1-u) for 2.0 (WZYX).
|
||||
// - (1-v)*u, v*u, (1-v)*(1-u), v*(1-u) for 3.0 (ZWXY).
|
||||
// According to the control point order at
|
||||
// https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_vertex_shader_tessellator.txt
|
||||
// the first is located at (0,0), the second at (0,1), the third at
|
||||
// (1,0) and the fourth at (1,1). So, swizzle index 0 appears to be the
|
||||
// correct one. But, this hasn't been tested yet.
|
||||
//
|
||||
// Direct3D 12 appears to be passing the coordinates in a consistent
|
||||
// order, so we can just use ZYX for triangle patches.
|
||||
//
|
||||
// TODO(Triang3l): Support line patches.
|
||||
uint32_t domain_location_swizzle_mask =
|
||||
patch_primitive_type() == PrimitiveType::kTrianglePatch ? 0b0010
|
||||
: 0b0001;
|
||||
shader_code_.push_back(
|
||||
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
|
||||
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(
|
||||
3 + temp_register_operand_length));
|
||||
if (uses_register_dynamic_addressing()) {
|
||||
shader_code_.push_back(
|
||||
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP,
|
||||
domain_location_swizzle_mask, 2));
|
||||
shader_code_.push_back(0);
|
||||
} else {
|
||||
shader_code_.push_back(EncodeVectorMaskedOperand(
|
||||
D3D10_SB_OPERAND_TYPE_TEMP, domain_location_swizzle_mask, 1));
|
||||
}
|
||||
shader_code_.push_back(1);
|
||||
shader_code_.push_back(
|
||||
EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_IMMEDIATE32, 0));
|
||||
shader_code_.push_back(0);
|
||||
++stat_.instruction_count;
|
||||
if (uses_register_dynamic_addressing()) {
|
||||
++stat_.array_instruction_count;
|
||||
} else {
|
||||
++stat_.mov_instruction_count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4796,6 +4804,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
|
|||
|
||||
// General-purpose registers if using dynamic indexing (x0).
|
||||
if (!is_depth_only_pixel_shader_ && uses_register_dynamic_addressing()) {
|
||||
assert_true(register_count() != 0);
|
||||
shader_object_.push_back(
|
||||
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_DCL_INDEXABLE_TEMP) |
|
||||
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(4));
|
||||
|
|
|
@ -503,6 +503,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
|
|||
kVSOutPosition,
|
||||
kVSOutClipDistance0123,
|
||||
kVSOutClipDistance45,
|
||||
// TODO(Triang3l): Use SV_CullDistance instead for
|
||||
// PA_CL_CLIP_CNTL::UCP_CULL_ONLY_ENA, but can't have more than 8 clip and
|
||||
// cull distances in total.
|
||||
|
||||
kPSInInterpolators = 0,
|
||||
kPSInPointParameters = kPSInInterpolators + kInterpolatorCount,
|
||||
|
|
|
@ -13,15 +13,11 @@
|
|||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "xenia/gpu/registers.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
|
||||
enum Register {
|
||||
#define XE_GPU_REGISTER(index, type, name) XE_GPU_REG_##name = index,
|
||||
#include "xenia/gpu/register_table.inc"
|
||||
#undef XE_GPU_REGISTER
|
||||
};
|
||||
|
||||
struct RegisterInfo {
|
||||
enum class Type {
|
||||
kDword,
|
||||
|
@ -44,8 +40,20 @@ class RegisterFile {
|
|||
};
|
||||
RegisterValue values[kRegisterCount];
|
||||
|
||||
RegisterValue& operator[](int reg) { return values[reg]; }
|
||||
RegisterValue& operator[](uint32_t reg) { return values[reg]; }
|
||||
RegisterValue& operator[](Register reg) { return values[reg]; }
|
||||
template <typename T>
|
||||
T& Get(uint32_t reg) {
|
||||
return *reinterpret_cast<T*>(&values[reg]);
|
||||
}
|
||||
template <typename T>
|
||||
T& Get(Register reg) {
|
||||
return *reinterpret_cast<T*>(&values[reg]);
|
||||
}
|
||||
template <typename T>
|
||||
T& Get() {
|
||||
return *reinterpret_cast<T*>(&values[T::register_index]);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace gpu
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2019 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include "xenia/gpu/registers.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace reg {
|
||||
|
||||
constexpr uint32_t COHER_STATUS_HOST::register_index;
|
||||
constexpr uint32_t WAIT_UNTIL::register_index;
|
||||
|
||||
constexpr uint32_t SQ_PROGRAM_CNTL::register_index;
|
||||
constexpr uint32_t SQ_CONTEXT_MISC::register_index;
|
||||
|
||||
constexpr uint32_t VGT_OUTPUT_PATH_CNTL::register_index;
|
||||
constexpr uint32_t VGT_HOS_CNTL::register_index;
|
||||
|
||||
constexpr uint32_t PA_SU_POINT_MINMAX::register_index;
|
||||
constexpr uint32_t PA_SU_POINT_SIZE::register_index;
|
||||
constexpr uint32_t PA_SU_SC_MODE_CNTL::register_index;
|
||||
constexpr uint32_t PA_SU_VTX_CNTL::register_index;
|
||||
constexpr uint32_t PA_SC_MPASS_PS_CNTL::register_index;
|
||||
constexpr uint32_t PA_SC_VIZ_QUERY::register_index;
|
||||
constexpr uint32_t PA_CL_CLIP_CNTL::register_index;
|
||||
constexpr uint32_t PA_CL_VTE_CNTL::register_index;
|
||||
constexpr uint32_t PA_SC_WINDOW_OFFSET::register_index;
|
||||
constexpr uint32_t PA_SC_WINDOW_SCISSOR_TL::register_index;
|
||||
constexpr uint32_t PA_SC_WINDOW_SCISSOR_BR::register_index;
|
||||
|
||||
constexpr uint32_t RB_MODECONTROL::register_index;
|
||||
constexpr uint32_t RB_SURFACE_INFO::register_index;
|
||||
constexpr uint32_t RB_COLORCONTROL::register_index;
|
||||
constexpr uint32_t RB_COLOR_INFO::register_index;
|
||||
constexpr uint32_t RB_COLOR_MASK::register_index;
|
||||
constexpr uint32_t RB_DEPTHCONTROL::register_index;
|
||||
constexpr uint32_t RB_STENCILREFMASK::register_index;
|
||||
constexpr uint32_t RB_DEPTH_INFO::register_index;
|
||||
constexpr uint32_t RB_COPY_CONTROL::register_index;
|
||||
constexpr uint32_t RB_COPY_DEST_INFO::register_index;
|
||||
constexpr uint32_t RB_COPY_DEST_PITCH::register_index;
|
||||
|
||||
} // namespace reg
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
|
@ -20,15 +20,22 @@
|
|||
// https://github.com/UDOOboard/Kernel_Unico/blob/master/drivers/mxc/amd-gpu/include/reg/yamato/14/yamato_registers.h
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
|
||||
enum Register {
|
||||
#define XE_GPU_REGISTER(index, type, name) XE_GPU_REG_##name = index,
|
||||
#include "xenia/gpu/register_table.inc"
|
||||
#undef XE_GPU_REGISTER
|
||||
};
|
||||
|
||||
namespace reg {
|
||||
|
||||
/**************************************************
|
||||
/*******************************************************************************
|
||||
___ ___ _ _ _____ ___ ___ _
|
||||
/ __/ _ \| \| |_ _| _ \/ _ \| |
|
||||
| (_| (_) | .` | | | | / (_) | |__
|
||||
\___\___/|_|\_| |_| |_|_\\___/|____|
|
||||
|
||||
***************************************************/
|
||||
*******************************************************************************/
|
||||
|
||||
union COHER_STATUS_HOST {
|
||||
xe::bf<uint32_t, 0, 8> matching_contexts;
|
||||
|
@ -49,6 +56,7 @@ union COHER_STATUS_HOST {
|
|||
xe::bf<uint32_t, 31, 1> status;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_COHER_STATUS_HOST;
|
||||
};
|
||||
|
||||
union WAIT_UNTIL {
|
||||
|
@ -69,9 +77,82 @@ union WAIT_UNTIL {
|
|||
xe::bf<uint32_t, 20, 4> cmdfifo_entries;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_WAIT_UNTIL;
|
||||
};
|
||||
|
||||
/**************************************************
|
||||
/*******************************************************************************
|
||||
___ ___ ___ _ _ ___ _ _ ___ ___ ___
|
||||
/ __| __/ _ \| | | | __| \| |/ __| __| _ \
|
||||
\__ \ _| (_) | |_| | _|| .` | (__| _|| /
|
||||
|___/___\__\_\\___/|___|_|\_|\___|___|_|_\
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
union SQ_PROGRAM_CNTL {
|
||||
// Note from a2xx.xml:
|
||||
// Only 0x3F worth of valid register values for VS_NUM_REG and PS_NUM_REG, but
|
||||
// high bit is set to indicate "0 registers used".
|
||||
xe::bf<uint32_t, 0, 8> vs_num_reg;
|
||||
xe::bf<uint32_t, 8, 8> ps_num_reg;
|
||||
xe::bf<uint32_t, 16, 1> vs_resource;
|
||||
xe::bf<uint32_t, 17, 1> ps_resource;
|
||||
xe::bf<uint32_t, 18, 1> param_gen;
|
||||
xe::bf<uint32_t, 19, 1> gen_index_pix;
|
||||
xe::bf<uint32_t, 20, 4> vs_export_count;
|
||||
xe::bf<xenos::VertexShaderExportMode, 24, 3> vs_export_mode;
|
||||
xe::bf<uint32_t, 27, 4> ps_export_mode;
|
||||
xe::bf<uint32_t, 31, 1> gen_index_vtx;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_SQ_PROGRAM_CNTL;
|
||||
};
|
||||
|
||||
union SQ_CONTEXT_MISC {
|
||||
xe::bf<uint32_t, 0, 1> inst_pred_optimize;
|
||||
xe::bf<uint32_t, 1, 1> sc_output_screen_xy;
|
||||
xe::bf<xenos::SampleControl, 2, 2> sc_sample_cntl;
|
||||
xe::bf<uint32_t, 8, 8> param_gen_pos;
|
||||
xe::bf<uint32_t, 16, 1> perfcounter_ref;
|
||||
xe::bf<uint32_t, 17, 1> yeild_optimize; // sic
|
||||
xe::bf<uint32_t, 18, 1> tx_cache_sel;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_SQ_CONTEXT_MISC;
|
||||
};
|
||||
|
||||
/*******************************************************************************
|
||||
__ _____ ___ _____ _____ __
|
||||
\ \ / / __| _ \_ _| __\ \/ /
|
||||
\ V /| _|| / | | | _| > <
|
||||
\_/ |___|_|_\ |_| |___/_/\_\
|
||||
|
||||
___ ___ ___ _ _ ___ ___ ___ _ _ _ ___
|
||||
/ __| _ \/ _ \| | | | _ \ __| _ \ /_\ | \| | \
|
||||
| (_ | / (_) | |_| | _/ _|| / / _ \| .` | |) |
|
||||
\___|_|_\\___/ \___/|_| |___|_|_\ /_/ \_\_|\_|___/
|
||||
|
||||
_____ ___ ___ ___ ___ _ _ _ _____ ___ ___
|
||||
|_ _| __/ __/ __| __| | | | /_\_ _/ _ \| _ \
|
||||
| | | _|\__ \__ \ _|| |__| |__ / _ \| || (_) | /
|
||||
|_| |___|___/___/___|____|____/_/ \_\_| \___/|_|_\
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
union VGT_OUTPUT_PATH_CNTL {
|
||||
xe::bf<xenos::VGTOutputPath, 0, 2> path_select;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_VGT_OUTPUT_PATH_CNTL;
|
||||
};
|
||||
|
||||
union VGT_HOS_CNTL {
|
||||
xe::bf<xenos::TessellationMode, 0, 2> tess_mode;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_VGT_HOS_CNTL;
|
||||
};
|
||||
|
||||
/*******************************************************************************
|
||||
___ ___ ___ __ __ ___ _____ _____ _____
|
||||
| _ \ _ \_ _| \/ |_ _|_ _|_ _\ \ / / __|
|
||||
| _/ /| || |\/| || | | | | | \ V /| _|
|
||||
|
@ -82,7 +163,25 @@ union WAIT_UNTIL {
|
|||
/ _ \\__ \__ \ _|| |\/| | _ \ |__| _|| /
|
||||
/_/ \_\___/___/___|_| |_|___/____|___|_|_\
|
||||
|
||||
***************************************************/
|
||||
*******************************************************************************/
|
||||
|
||||
union PA_SU_POINT_MINMAX {
|
||||
// Radius, 12.4 fixed point.
|
||||
xe::bf<uint32_t, 0, 16> min_size;
|
||||
xe::bf<uint32_t, 16, 16> max_size;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_POINT_MINMAX;
|
||||
};
|
||||
|
||||
union PA_SU_POINT_SIZE {
|
||||
// 1/2 width or height, 12.4 fixed point.
|
||||
xe::bf<uint32_t, 0, 16> height;
|
||||
xe::bf<uint32_t, 16, 16> width;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_POINT_SIZE;
|
||||
};
|
||||
|
||||
// Setup Unit / Scanline Converter mode cntl
|
||||
union PA_SU_SC_MODE_CNTL {
|
||||
|
@ -110,6 +209,7 @@ union PA_SU_SC_MODE_CNTL {
|
|||
xe::bf<uint32_t, 26, 1> wait_rb_idle_first_tri_new_state;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_SC_MODE_CNTL;
|
||||
};
|
||||
|
||||
// Setup Unit Vertex Control
|
||||
|
@ -119,6 +219,7 @@ union PA_SU_VTX_CNTL {
|
|||
xe::bf<uint32_t, 3, 3> quant_mode;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_VTX_CNTL;
|
||||
};
|
||||
|
||||
union PA_SC_MPASS_PS_CNTL {
|
||||
|
@ -126,6 +227,7 @@ union PA_SC_MPASS_PS_CNTL {
|
|||
xe::bf<uint32_t, 31, 1> mpass_ps_ena;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_MPASS_PS_CNTL;
|
||||
};
|
||||
|
||||
// Scanline converter viz query
|
||||
|
@ -135,11 +237,10 @@ union PA_SC_VIZ_QUERY {
|
|||
xe::bf<uint32_t, 7, 1> kill_pix_post_early_z;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_VIZ_QUERY;
|
||||
};
|
||||
|
||||
// Clipper clip control
|
||||
// TODO(DrChat): This seem to differ. Need to examine this.
|
||||
// https://github.com/decaf-emu/decaf-emu/blob/c017a9ff8128852fb9a5da19466778a171cea6e1/src/libdecaf/src/gpu/latte_registers_pa.h#L11
|
||||
union PA_CL_CLIP_CNTL {
|
||||
xe::bf<uint32_t, 0, 1> ucp_ena_0;
|
||||
xe::bf<uint32_t, 1, 1> ucp_ena_1;
|
||||
|
@ -160,6 +261,7 @@ union PA_CL_CLIP_CNTL {
|
|||
xe::bf<uint32_t, 24, 1> w_nan_retain;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_CL_CLIP_CNTL;
|
||||
};
|
||||
|
||||
// Viewport transform engine control
|
||||
|
@ -177,6 +279,7 @@ union PA_CL_VTE_CNTL {
|
|||
xe::bf<uint32_t, 11, 1> perfcounter_ref;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_CL_VTE_CNTL;
|
||||
};
|
||||
|
||||
union PA_SC_WINDOW_OFFSET {
|
||||
|
@ -184,6 +287,7 @@ union PA_SC_WINDOW_OFFSET {
|
|||
xe::bf<int32_t, 16, 15> window_y_offset;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_WINDOW_OFFSET;
|
||||
};
|
||||
|
||||
union PA_SC_WINDOW_SCISSOR_TL {
|
||||
|
@ -192,6 +296,7 @@ union PA_SC_WINDOW_SCISSOR_TL {
|
|||
xe::bf<uint32_t, 31, 1> window_offset_disable;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL;
|
||||
};
|
||||
|
||||
union PA_SC_WINDOW_SCISSOR_BR {
|
||||
|
@ -199,20 +304,22 @@ union PA_SC_WINDOW_SCISSOR_BR {
|
|||
xe::bf<uint32_t, 16, 14> br_y;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR;
|
||||
};
|
||||
|
||||
/**************************************************
|
||||
/*******************************************************************************
|
||||
___ ___
|
||||
| _ \ _ )
|
||||
| / _ \
|
||||
|_|_\___/
|
||||
|
||||
***************************************************/
|
||||
*******************************************************************************/
|
||||
|
||||
union RB_MODECONTROL {
|
||||
xe::bf<xenos::ModeControl, 0, 3> edram_mode;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_MODECONTROL;
|
||||
};
|
||||
|
||||
union RB_SURFACE_INFO {
|
||||
|
@ -221,27 +328,83 @@ union RB_SURFACE_INFO {
|
|||
xe::bf<uint32_t, 18, 14> hiz_pitch;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_SURFACE_INFO;
|
||||
};
|
||||
|
||||
union RB_COLORCONTROL {
|
||||
xe::bf<uint32_t, 0, 3> alpha_func;
|
||||
xe::bf<CompareFunction, 0, 3> alpha_func;
|
||||
xe::bf<uint32_t, 3, 1> alpha_test_enable;
|
||||
xe::bf<uint32_t, 4, 1> alpha_to_mask_enable;
|
||||
|
||||
// Everything in between was added on Adreno, not in game PDBs and never set.
|
||||
xe::bf<uint32_t, 24, 2> alpha_to_mask_offset0;
|
||||
xe::bf<uint32_t, 26, 2> alpha_to_mask_offset1;
|
||||
xe::bf<uint32_t, 28, 2> alpha_to_mask_offset2;
|
||||
xe::bf<uint32_t, 30, 2> alpha_to_mask_offset3;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_COLORCONTROL;
|
||||
};
|
||||
|
||||
union RB_COLOR_INFO {
|
||||
xe::bf<uint32_t, 0, 12> color_base;
|
||||
xe::bf<ColorRenderTargetFormat, 16, 4> color_format;
|
||||
xe::bf<uint32_t, 20, 6> color_exp_bias;
|
||||
xe::bf<int32_t, 20, 6> color_exp_bias;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_COLOR_INFO;
|
||||
// RB_COLOR[1-3]_INFO also use this format.
|
||||
};
|
||||
|
||||
union RB_COLOR_MASK {
|
||||
xe::bf<uint32_t, 0, 1> write_red0;
|
||||
xe::bf<uint32_t, 1, 1> write_green0;
|
||||
xe::bf<uint32_t, 2, 1> write_blue0;
|
||||
xe::bf<uint32_t, 3, 1> write_alpha0;
|
||||
xe::bf<uint32_t, 4, 1> write_red1;
|
||||
xe::bf<uint32_t, 5, 1> write_green1;
|
||||
xe::bf<uint32_t, 6, 1> write_blue1;
|
||||
xe::bf<uint32_t, 7, 1> write_alpha1;
|
||||
xe::bf<uint32_t, 8, 1> write_red2;
|
||||
xe::bf<uint32_t, 9, 1> write_green2;
|
||||
xe::bf<uint32_t, 10, 1> write_blue2;
|
||||
xe::bf<uint32_t, 11, 1> write_alpha2;
|
||||
xe::bf<uint32_t, 12, 1> write_red3;
|
||||
xe::bf<uint32_t, 13, 1> write_green3;
|
||||
xe::bf<uint32_t, 14, 1> write_blue3;
|
||||
xe::bf<uint32_t, 15, 1> write_alpha3;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_COLOR_MASK;
|
||||
};
|
||||
|
||||
union RB_DEPTHCONTROL {
|
||||
xe::bf<uint32_t, 0, 1> stencil_enable;
|
||||
xe::bf<uint32_t, 1, 1> z_enable;
|
||||
xe::bf<uint32_t, 2, 1> z_write_enable;
|
||||
// EARLY_Z_ENABLE was added on Adreno.
|
||||
xe::bf<CompareFunction, 4, 3> zfunc;
|
||||
xe::bf<uint32_t, 7, 1> backface_enable;
|
||||
xe::bf<CompareFunction, 8, 3> stencilfunc;
|
||||
xe::bf<StencilOp, 11, 3> stencilfail;
|
||||
xe::bf<StencilOp, 14, 3> stencilzpass;
|
||||
xe::bf<StencilOp, 17, 3> stencilzfail;
|
||||
xe::bf<CompareFunction, 20, 3> stencilfunc_bf;
|
||||
xe::bf<StencilOp, 23, 3> stencilfail_bf;
|
||||
xe::bf<StencilOp, 26, 3> stencilzpass_bf;
|
||||
xe::bf<StencilOp, 29, 3> stencilzfail_bf;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_DEPTHCONTROL;
|
||||
};
|
||||
|
||||
union RB_STENCILREFMASK {
|
||||
xe::bf<uint32_t, 0, 8> stencilref;
|
||||
xe::bf<uint32_t, 8, 8> stencilmask;
|
||||
xe::bf<uint32_t, 16, 8> stencilwritemask;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_STENCILREFMASK;
|
||||
// RB_STENCILREFMASK_BF also uses this format.
|
||||
};
|
||||
|
||||
union RB_DEPTH_INFO {
|
||||
|
@ -249,6 +412,7 @@ union RB_DEPTH_INFO {
|
|||
xe::bf<DepthRenderTargetFormat, 16, 1> depth_format;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_DEPTH_INFO;
|
||||
};
|
||||
|
||||
union RB_COPY_CONTROL {
|
||||
|
@ -260,6 +424,7 @@ union RB_COPY_CONTROL {
|
|||
xe::bf<xenos::CopyCommand, 20, 2> copy_command;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_COPY_CONTROL;
|
||||
};
|
||||
|
||||
union RB_COPY_DEST_INFO {
|
||||
|
@ -268,10 +433,11 @@ union RB_COPY_DEST_INFO {
|
|||
xe::bf<uint32_t, 4, 3> copy_dest_slice;
|
||||
xe::bf<ColorFormat, 7, 6> copy_dest_format;
|
||||
xe::bf<uint32_t, 13, 3> copy_dest_number;
|
||||
xe::bf<uint32_t, 16, 6> copy_dest_exp_bias;
|
||||
xe::bf<int32_t, 16, 6> copy_dest_exp_bias;
|
||||
xe::bf<uint32_t, 24, 1> copy_dest_swap;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_COPY_DEST_INFO;
|
||||
};
|
||||
|
||||
union RB_COPY_DEST_PITCH {
|
||||
|
@ -279,9 +445,11 @@ union RB_COPY_DEST_PITCH {
|
|||
xe::bf<uint32_t, 16, 14> copy_dest_height;
|
||||
|
||||
uint32_t value;
|
||||
static constexpr uint32_t register_index = XE_GPU_REG_RB_COPY_DEST_PITCH;
|
||||
};
|
||||
|
||||
} // namespace reg
|
||||
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
||||
|
|
|
@ -108,10 +108,12 @@ bool ShaderTranslator::GatherAllBindingInformation(Shader* shader) {
|
|||
}
|
||||
|
||||
bool ShaderTranslator::Translate(Shader* shader, PrimitiveType patch_type,
|
||||
xenos::xe_gpu_program_cntl_t cntl) {
|
||||
reg::SQ_PROGRAM_CNTL cntl) {
|
||||
Reset();
|
||||
register_count_ = shader->type() == ShaderType::kVertex ? cntl.vs_regs + 1
|
||||
: cntl.ps_regs + 1;
|
||||
uint32_t cntl_num_reg = shader->type() == ShaderType::kVertex
|
||||
? cntl.vs_num_reg.value()
|
||||
: cntl.ps_num_reg.value();
|
||||
register_count_ = (cntl_num_reg & 0x80) ? 0 : (cntl_num_reg + 1);
|
||||
|
||||
return TranslateInternal(shader, patch_type);
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include "xenia/base/math.h"
|
||||
#include "xenia/base/string_buffer.h"
|
||||
#include "xenia/gpu/registers.h"
|
||||
#include "xenia/gpu/shader.h"
|
||||
#include "xenia/gpu/ucode.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
|
@ -33,7 +34,7 @@ class ShaderTranslator {
|
|||
bool GatherAllBindingInformation(Shader* shader);
|
||||
|
||||
bool Translate(Shader* shader, PrimitiveType patch_type,
|
||||
xenos::xe_gpu_program_cntl_t cntl);
|
||||
reg::SQ_PROGRAM_CNTL cntl);
|
||||
bool Translate(Shader* shader, PrimitiveType patch_type);
|
||||
|
||||
protected:
|
||||
|
@ -232,7 +233,7 @@ class ShaderTranslator {
|
|||
PrimitiveType patch_primitive_type_;
|
||||
const uint32_t* ucode_dwords_;
|
||||
size_t ucode_dword_count_;
|
||||
xenos::xe_gpu_program_cntl_t program_cntl_;
|
||||
reg::SQ_PROGRAM_CNTL program_cntl_;
|
||||
uint32_t register_count_;
|
||||
|
||||
// Accumulated translation errors.
|
||||
|
|
|
@ -93,6 +93,7 @@ void SpirvShaderTranslator::StartTranslation() {
|
|||
b.makeFunctionEntry(spv::NoPrecision, b.makeVoidType(), "translated_main",
|
||||
{}, {}, &function_block);
|
||||
|
||||
assert_not_zero(register_count());
|
||||
registers_type_ = b.makeArrayType(vec4_float_type_,
|
||||
b.makeUintConstant(register_count()), 0);
|
||||
registers_ptr_ = b.createVariable(spv::StorageClass::StorageClassFunction,
|
||||
|
|
|
@ -364,7 +364,7 @@ VkPipeline PipelineCache::GetPipeline(const RenderState* render_state,
|
|||
}
|
||||
|
||||
bool PipelineCache::TranslateShader(VulkanShader* shader,
|
||||
xenos::xe_gpu_program_cntl_t cntl) {
|
||||
reg::SQ_PROGRAM_CNTL cntl) {
|
||||
// Perform translation.
|
||||
// If this fails the shader will be marked as invalid and ignored later.
|
||||
if (!shader_translator_->Translate(shader, PrimitiveType::kNone, cntl)) {
|
||||
|
@ -808,8 +808,8 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
|
|||
}
|
||||
|
||||
bool push_constants_dirty = full_update || viewport_state_dirty;
|
||||
push_constants_dirty |=
|
||||
SetShadowRegister(®s.sq_program_cntl, XE_GPU_REG_SQ_PROGRAM_CNTL);
|
||||
push_constants_dirty |= SetShadowRegister(®s.sq_program_cntl.value,
|
||||
XE_GPU_REG_SQ_PROGRAM_CNTL);
|
||||
push_constants_dirty |=
|
||||
SetShadowRegister(®s.sq_context_misc, XE_GPU_REG_SQ_CONTEXT_MISC);
|
||||
push_constants_dirty |=
|
||||
|
@ -827,25 +827,14 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
|
|||
push_constants_dirty |=
|
||||
SetShadowRegister(®s.pa_su_point_size, XE_GPU_REG_PA_SU_POINT_SIZE);
|
||||
if (push_constants_dirty) {
|
||||
xenos::xe_gpu_program_cntl_t program_cntl;
|
||||
program_cntl.dword_0 = regs.sq_program_cntl;
|
||||
|
||||
// Normal vertex shaders only, for now.
|
||||
// TODO(benvanik): transform feedback/memexport.
|
||||
// https://github.com/freedreno/freedreno/blob/master/includes/a2xx.xml.h
|
||||
// Draw calls skipped if they have unsupported export modes.
|
||||
// 0 = positionOnly
|
||||
// 1 = unused
|
||||
// 2 = sprite
|
||||
// 3 = edge
|
||||
// 4 = kill
|
||||
// 5 = spriteKill
|
||||
// 6 = edgeKill
|
||||
// 7 = multipass
|
||||
assert_true(program_cntl.vs_export_mode == 0 ||
|
||||
program_cntl.vs_export_mode == 2 ||
|
||||
program_cntl.vs_export_mode == 7);
|
||||
assert_false(program_cntl.gen_index_vtx);
|
||||
assert_true(regs.sq_program_cntl.vs_export_mode ==
|
||||
xenos::VertexShaderExportMode::kPosition1Vector ||
|
||||
regs.sq_program_cntl.vs_export_mode ==
|
||||
xenos::VertexShaderExportMode::kPosition2VectorsSprite ||
|
||||
regs.sq_program_cntl.vs_export_mode ==
|
||||
xenos::VertexShaderExportMode::kMultipass);
|
||||
assert_false(regs.sq_program_cntl.gen_index_vtx);
|
||||
|
||||
SpirvPushConstants push_constants = {};
|
||||
|
||||
|
@ -909,7 +898,8 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
|
|||
|
||||
// Whether to populate a register in the pixel shader with frag coord.
|
||||
int ps_param_gen = (regs.sq_context_misc >> 8) & 0xFF;
|
||||
push_constants.ps_param_gen = program_cntl.param_gen ? ps_param_gen : -1;
|
||||
push_constants.ps_param_gen =
|
||||
regs.sq_program_cntl.param_gen ? ps_param_gen : -1;
|
||||
|
||||
vkCmdPushConstants(command_buffer, pipeline_layout_,
|
||||
VK_SHADER_STAGE_VERTEX_BIT |
|
||||
|
@ -1061,7 +1051,8 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
|
|||
bool dirty = false;
|
||||
dirty |= SetShadowRegister(®s.pa_su_sc_mode_cntl,
|
||||
XE_GPU_REG_PA_SU_SC_MODE_CNTL);
|
||||
dirty |= SetShadowRegister(®s.sq_program_cntl, XE_GPU_REG_SQ_PROGRAM_CNTL);
|
||||
dirty |= SetShadowRegister(®s.sq_program_cntl.value,
|
||||
XE_GPU_REG_SQ_PROGRAM_CNTL);
|
||||
dirty |= regs.vertex_shader != vertex_shader;
|
||||
dirty |= regs.pixel_shader != pixel_shader;
|
||||
dirty |= regs.primitive_type != primitive_type;
|
||||
|
@ -1073,17 +1064,14 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
|
|||
return UpdateStatus::kCompatible;
|
||||
}
|
||||
|
||||
xenos::xe_gpu_program_cntl_t sq_program_cntl;
|
||||
sq_program_cntl.dword_0 = regs.sq_program_cntl;
|
||||
|
||||
if (!vertex_shader->is_translated() &&
|
||||
!TranslateShader(vertex_shader, sq_program_cntl)) {
|
||||
!TranslateShader(vertex_shader, regs.sq_program_cntl)) {
|
||||
XELOGE("Failed to translate the vertex shader!");
|
||||
return UpdateStatus::kError;
|
||||
}
|
||||
|
||||
if (pixel_shader && !pixel_shader->is_translated() &&
|
||||
!TranslateShader(pixel_shader, sq_program_cntl)) {
|
||||
!TranslateShader(pixel_shader, regs.sq_program_cntl)) {
|
||||
XELOGE("Failed to translate the pixel shader!");
|
||||
return UpdateStatus::kError;
|
||||
}
|
||||
|
@ -1513,7 +1501,6 @@ PipelineCache::UpdateStatus PipelineCache::UpdateColorBlendState() {
|
|||
auto& state_info = update_color_blend_state_info_;
|
||||
|
||||
bool dirty = false;
|
||||
dirty |= SetShadowRegister(®s.rb_colorcontrol, XE_GPU_REG_RB_COLORCONTROL);
|
||||
dirty |= SetShadowRegister(®s.rb_color_mask, XE_GPU_REG_RB_COLOR_MASK);
|
||||
dirty |=
|
||||
SetShadowRegister(®s.rb_blendcontrol[0], XE_GPU_REG_RB_BLENDCONTROL_0);
|
||||
|
@ -1568,7 +1555,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateColorBlendState() {
|
|||
for (int i = 0; i < 4; ++i) {
|
||||
uint32_t blend_control = regs.rb_blendcontrol[i];
|
||||
auto& attachment_state = attachment_states[i];
|
||||
attachment_state.blendEnable = !(regs.rb_colorcontrol & 0x20);
|
||||
attachment_state.blendEnable = (blend_control & 0x1FFF1FFF) != 0x00010001;
|
||||
// A2XX_RB_BLEND_CONTROL_COLOR_SRCBLEND
|
||||
attachment_state.srcColorBlendFactor =
|
||||
kBlendFactorMap[(blend_control & 0x0000001F) >> 0];
|
||||
|
|
|
@ -79,7 +79,7 @@ class PipelineCache {
|
|||
// state.
|
||||
VkPipeline GetPipeline(const RenderState* render_state, uint64_t hash_key);
|
||||
|
||||
bool TranslateShader(VulkanShader* shader, xenos::xe_gpu_program_cntl_t cntl);
|
||||
bool TranslateShader(VulkanShader* shader, reg::SQ_PROGRAM_CNTL cntl);
|
||||
|
||||
void DumpShaderDisasmAMD(VkPipeline pipeline);
|
||||
void DumpShaderDisasmNV(const VkGraphicsPipelineCreateInfo& info);
|
||||
|
@ -170,7 +170,7 @@ class PipelineCache {
|
|||
struct UpdateShaderStagesRegisters {
|
||||
PrimitiveType primitive_type;
|
||||
uint32_t pa_su_sc_mode_cntl;
|
||||
uint32_t sq_program_cntl;
|
||||
reg::SQ_PROGRAM_CNTL sq_program_cntl;
|
||||
VulkanShader* vertex_shader;
|
||||
VulkanShader* pixel_shader;
|
||||
|
||||
|
@ -256,7 +256,6 @@ class PipelineCache {
|
|||
VkPipelineDepthStencilStateCreateInfo update_depth_stencil_state_info_;
|
||||
|
||||
struct UpdateColorBlendStateRegisters {
|
||||
uint32_t rb_colorcontrol;
|
||||
uint32_t rb_color_mask;
|
||||
uint32_t rb_blendcontrol[4];
|
||||
uint32_t rb_modecontrol;
|
||||
|
@ -290,7 +289,7 @@ class PipelineCache {
|
|||
float rb_blend_rgba[4];
|
||||
uint32_t rb_stencilrefmask;
|
||||
|
||||
uint32_t sq_program_cntl;
|
||||
reg::SQ_PROGRAM_CNTL sq_program_cntl;
|
||||
uint32_t sq_context_misc;
|
||||
uint32_t rb_colorcontrol;
|
||||
uint32_t rb_color_info;
|
||||
|
|
|
@ -80,12 +80,6 @@ inline bool IsPrimitiveTwoFaced(bool tessellated, PrimitiveType type) {
|
|||
return false;
|
||||
}
|
||||
|
||||
enum class TessellationMode : uint32_t {
|
||||
kDiscrete = 0,
|
||||
kContinuous = 1,
|
||||
kAdaptive = 2,
|
||||
};
|
||||
|
||||
enum class Dimension : uint32_t {
|
||||
k1D = 0,
|
||||
k2D = 1,
|
||||
|
@ -334,6 +328,28 @@ inline int GetVertexFormatSizeInWords(VertexFormat format) {
|
|||
}
|
||||
}
|
||||
|
||||
enum class CompareFunction : uint32_t {
|
||||
kNever = 0b000,
|
||||
kLess = 0b001,
|
||||
kEqual = 0b010,
|
||||
kLessEqual = 0b011,
|
||||
kGreater = 0b100,
|
||||
kNotEqual = 0b101,
|
||||
kGreaterEqual = 0b110,
|
||||
kAlways = 0b111,
|
||||
};
|
||||
|
||||
enum class StencilOp : uint32_t {
|
||||
kKeep = 0,
|
||||
kZero = 1,
|
||||
kReplace = 2,
|
||||
kIncrementClamp = 3,
|
||||
kDecrementClamp = 4,
|
||||
kInvert = 5,
|
||||
kIncrementWrap = 6,
|
||||
kDecrementWrap = 7,
|
||||
};
|
||||
|
||||
// adreno_rb_blend_factor
|
||||
enum class BlendFactor : uint32_t {
|
||||
kZero = 0,
|
||||
|
@ -375,6 +391,35 @@ typedef enum {
|
|||
XE_GPU_INVALIDATE_MASK_ALL = 0x7FFF,
|
||||
} XE_GPU_INVALIDATE_MASK;
|
||||
|
||||
// a2xx_sq_ps_vtx_mode
|
||||
enum class VertexShaderExportMode : uint32_t {
|
||||
kPosition1Vector = 0,
|
||||
kPosition2VectorsSprite = 2,
|
||||
kPosition2VectorsEdge = 3,
|
||||
kPosition2VectorsKill = 4,
|
||||
kPosition2VectorsSpriteKill = 5,
|
||||
kPosition2VectorsEdgeKill = 6,
|
||||
kMultipass = 7,
|
||||
};
|
||||
|
||||
enum class SampleControl : uint32_t {
|
||||
kCentroidsOnly = 0,
|
||||
kCentersOnly = 1,
|
||||
kCentroidsAndCenters = 2,
|
||||
};
|
||||
|
||||
enum class VGTOutputPath : uint32_t {
|
||||
kVertexReuse = 0,
|
||||
kTessellationEnable = 1,
|
||||
kPassthru = 2,
|
||||
};
|
||||
|
||||
enum class TessellationMode : uint32_t {
|
||||
kDiscrete = 0,
|
||||
kContinuous = 1,
|
||||
kAdaptive = 2,
|
||||
};
|
||||
|
||||
enum class ModeControl : uint32_t {
|
||||
kIgnore = 0,
|
||||
kColorDepth = 4,
|
||||
|
@ -471,26 +516,6 @@ inline uint32_t GpuToCpu(uint32_t p) { return p; }
|
|||
|
||||
inline uint32_t CpuToGpu(uint32_t p) { return p & 0x1FFFFFFF; }
|
||||
|
||||
// XE_GPU_REG_SQ_PROGRAM_CNTL
|
||||
typedef union {
|
||||
XEPACKEDSTRUCTANONYMOUS({
|
||||
uint32_t vs_regs : 6;
|
||||
uint32_t unk_0 : 2;
|
||||
uint32_t ps_regs : 6;
|
||||
uint32_t unk_1 : 2;
|
||||
uint32_t vs_resource : 1;
|
||||
uint32_t ps_resource : 1;
|
||||
uint32_t param_gen : 1;
|
||||
uint32_t gen_index_pix : 1;
|
||||
uint32_t vs_export_count : 4;
|
||||
uint32_t vs_export_mode : 3;
|
||||
uint32_t ps_export_depth : 1;
|
||||
uint32_t ps_export_count : 3;
|
||||
uint32_t gen_index_vtx : 1;
|
||||
});
|
||||
XEPACKEDSTRUCTANONYMOUS({ uint32_t dword_0; });
|
||||
} xe_gpu_program_cntl_t;
|
||||
|
||||
// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
|
||||
XEPACKEDUNION(xe_gpu_vertex_fetch_t, {
|
||||
XEPACKEDSTRUCTANONYMOUS({
|
||||
|
|
Loading…
Reference in New Issue