XMA: Use a threadsafe bitmap to acquire/release contexts
Support Pausing/Resuming
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@ -301,6 +301,8 @@ void AudioSystem::Pause() {
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// Kind of a hack, but it works.
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shutdown_event_->Set();
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pause_fence_.Wait();
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xma_decoder_->Pause();
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}
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void AudioSystem::Resume() {
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@ -310,6 +312,8 @@ void AudioSystem::Resume() {
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paused_ = false;
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resume_event_->Set();
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xma_decoder_->Resume();
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}
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} // namespace apu
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@ -115,6 +115,7 @@ X_STATUS XmaDecoder::Setup(kernel::KernelState* kernel_state) {
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}
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}
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registers_.next_context = 1;
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context_bitmap_.Resize(kContextCount);
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worker_running_ = true;
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worker_thread_ = kernel::object_ref<kernel::XHostThread>(
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@ -141,6 +142,12 @@ void XmaDecoder::WorkerThreadMain() {
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// registers_.current_context = n;
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// registers_.next_context = (n + 1) % kContextCount;
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}
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if (paused_) {
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pause_fence_.Signal();
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resume_fence_.Wait();
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}
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xe::threading::MaybeYield();
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}
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}
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@ -150,6 +157,10 @@ void XmaDecoder::Shutdown() {
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worker_fence_.Signal();
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worker_thread_.reset();
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if (paused_) {
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Resume();
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}
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memory()->SystemHeapFree(registers_.context_array_ptr);
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}
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@ -164,32 +175,29 @@ int XmaDecoder::GetContextId(uint32_t guest_ptr) {
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}
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uint32_t XmaDecoder::AllocateContext() {
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std::lock_guard<std::mutex> lock(lock_);
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for (uint32_t n = 0; n < kContextCount; n++) {
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XmaContext& context = contexts_[n];
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if (!context.is_allocated()) {
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context.set_is_allocated(true);
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return context.guest_ptr();
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}
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size_t index = context_bitmap_.Acquire();
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if (index == -1) {
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// Out of contexts.
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return 0;
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}
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return 0;
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XmaContext& context = contexts_[index];
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assert_false(context.is_allocated());
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context.set_is_allocated(true);
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return context.guest_ptr();
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}
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void XmaDecoder::ReleaseContext(uint32_t guest_ptr) {
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std::lock_guard<std::mutex> lock(lock_);
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auto context_id = GetContextId(guest_ptr);
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assert_true(context_id >= 0);
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XmaContext& context = contexts_[context_id];
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assert_true(context.is_allocated());
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context.Release();
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context_bitmap_.Release(context_id);
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}
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bool XmaDecoder::BlockOnContext(uint32_t guest_ptr, bool poll) {
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std::lock_guard<std::mutex> lock(lock_);
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auto context_id = GetContextId(guest_ptr);
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assert_true(context_id >= 0);
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@ -283,5 +291,23 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint32_t value) {
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}
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}
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void XmaDecoder::Pause() {
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if (paused_) {
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return;
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}
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paused_ = true;
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pause_fence_.Wait();
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}
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void XmaDecoder::Resume() {
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if (!paused_) {
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return;
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}
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paused_ = false;
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resume_fence_.Signal();
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}
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} // namespace apu
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} // namespace xe
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@ -15,6 +15,7 @@
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#include <queue>
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#include "xenia/apu/xma_context.h"
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#include "xenia/base/bit_map.h"
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#include "xenia/kernel/xthread.h"
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#include "xenia/xbox.h"
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@ -43,6 +44,10 @@ class XmaDecoder {
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uint32_t ReadRegister(uint32_t addr);
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void WriteRegister(uint32_t addr, uint32_t value);
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bool is_paused() const { return paused_; }
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void Pause();
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void Resume();
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protected:
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int GetContextId(uint32_t guest_ptr);
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@ -66,7 +71,9 @@ class XmaDecoder {
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kernel::object_ref<kernel::XHostThread> worker_thread_;
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xe::threading::Fence worker_fence_;
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std::mutex lock_;
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bool paused_ = false;
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xe::threading::Fence pause_fence_; // Signaled when worker paused.
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xe::threading::Fence resume_fence_; // Signaled when resume requested.
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// Stored little endian, accessed through 0x7FEA....
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union {
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@ -91,6 +98,7 @@ class XmaDecoder {
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static const uint32_t kContextCount = 320;
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XmaContext contexts_[kContextCount];
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BitMap context_bitmap_;
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uint32_t context_data_first_ptr_ = 0;
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uint32_t context_data_last_ptr_ = 0;
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