Implementing alpha testing.

This commit is contained in:
Ben Vanik 2015-03-20 20:12:27 -07:00
parent a82587f943
commit f7d0c427be
4 changed files with 56 additions and 24 deletions

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@ -1812,14 +1812,6 @@ CommandProcessor::UpdateStatus CommandProcessor::UpdateState() {
bool mismatch = false; bool mismatch = false;
// Alpha testing -- ALPHAREF, ALPHAFUNC, ALPHATESTENABLE
// Deprecated in GL, implemented in shader.
// if(ALPHATESTENABLE && frag_out.a [<=/ALPHAFUNC] ALPHAREF) discard;
uint32_t color_control = regs[XE_GPU_REG_RB_COLORCONTROL].u32;
draw_batcher_.set_alpha_test((color_control & 0x4) != 0, // ALPAHTESTENABLE
color_control & 0x3, // ALPHAFUNC
regs[XE_GPU_REG_RB_ALPHA_REF].f32);
#define CHECK_UPDATE_STATUS(status, mismatch, error_message) \ #define CHECK_UPDATE_STATUS(status, mismatch, error_message) \
{ \ { \
if (status == UpdateStatus::kError) { \ if (status == UpdateStatus::kError) { \
@ -2075,8 +2067,17 @@ CommandProcessor::UpdateStatus CommandProcessor::UpdateRasterizerState() {
} }
CommandProcessor::UpdateStatus CommandProcessor::UpdateBlendState() { CommandProcessor::UpdateStatus CommandProcessor::UpdateBlendState() {
auto& reg_file = *register_file_;
auto& regs = update_blend_state_regs_; auto& regs = update_blend_state_regs_;
// Alpha testing -- ALPHAREF, ALPHAFUNC, ALPHATESTENABLE
// Deprecated in GL, implemented in shader.
// if(ALPHATESTENABLE && frag_out.a [<=/ALPHAFUNC] ALPHAREF) discard;
uint32_t color_control = reg_file[XE_GPU_REG_RB_COLORCONTROL].u32;
draw_batcher_.set_alpha_test((color_control & 0x4) != 0, // ALPAHTESTENABLE
color_control & 0x3, // ALPHAFUNC
reg_file[XE_GPU_REG_RB_ALPHA_REF].f32);
bool dirty = false; bool dirty = false;
dirty |= dirty |=
SetShadowRegister(regs.rb_blendcontrol[0], XE_GPU_REG_RB_BLENDCONTROL_0); SetShadowRegister(regs.rb_blendcontrol[0], XE_GPU_REG_RB_BLENDCONTROL_0);

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@ -171,9 +171,9 @@ class DrawBatcher {
// This must match GL4Shader's header. // This must match GL4Shader's header.
struct CommonHeader { struct CommonHeader {
float4 window_scale; // sx,sy, ?, ? float4 window_scale; // sx,sy, ?, ?
float4 vtx_fmt; // float4 vtx_fmt; //
float4 alpha_test; // alpha test enable, func, ref, ? float4 alpha_test; // alpha test enable, func, ref, ?
// TODO(benvanik): pack tightly // TODO(benvanik): pack tightly
GLuint64 texture_samplers[32]; GLuint64 texture_samplers[32];

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@ -245,16 +245,32 @@ bool GL4Shader::PreparePixelShader(
} }
has_prepared_ = true; has_prepared_ = true;
std::string source = GetHeader() + std::string source =
"layout(origin_upper_left) in vec4 gl_FragCoord;\n" GetHeader() +
"layout(location = 0) flat in uint draw_id;\n" "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
"layout(location = 1) in VertexData vtx;\n" "layout(location = 0) flat in uint draw_id;\n"
"layout(location = 0) out vec4 oC[4];\n" "layout(location = 1) in VertexData vtx;\n"
"void processFragment(const in StateData state);\n" "layout(location = 0) out vec4 oC[4];\n"
"void main() {\n" + "void processFragment(const in StateData state);\n"
" const StateData state = states[draw_id];\n" "void applyAlphaTest(int alpha_func, float alpha_ref) {\n"
" processFragment(state);\n" " switch (alpha_func) {\n"
"}\n"; " case 0: discard;\n"
" case 1: if (oC[0].a < alpha_ref) discard; break;\n"
" case 2: if (oC[0].a == alpha_ref) discard; break;\n"
" case 3: if (oC[0].a <= alpha_ref) discard; break;\n"
" case 4: if (oC[0].a > alpha_ref) discard; break;\n"
" case 5: if (oC[0].a != alpha_ref) discard; break;\n"
" case 6: if (oC[0].a >= alpha_ref) discard; break;\n"
" case 7: break;\n"
" };\n"
"}\n"
"void main() {\n" +
" const StateData state = states[draw_id];\n"
" processFragment(state);\n"
" if (state.alpha_test.x != 0.0) {\n"
" applyAlphaTest(int(state.alpha_test.y), state.alpha_test.z);\n"
" }\n"
"}\n";
std::string translated_source = std::string translated_source =
shader_translator_.TranslatePixelShader(this, program_cntl); shader_translator_.TranslatePixelShader(this, program_cntl);

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@ -1166,6 +1166,10 @@ void DrawTextureInfo(TracePlayer& player, const Shader::SamplerDesc& desc) {
ImGui::Columns(1); ImGui::Columns(1);
} }
static const char* kCompareFuncNames[] = {
"<false>", "<", "==", "<=", ">", "!=", ">=", "<true>",
};
void DrawStateUI(xe::ui::MainWindow* window, TracePlayer& player, void DrawStateUI(xe::ui::MainWindow* window, TracePlayer& player,
uint8_t* membase) { uint8_t* membase) {
auto gs = static_cast<gl4::GL4GraphicsSystem*>(player.graphics_system()); auto gs = static_cast<gl4::GL4GraphicsSystem*>(player.graphics_system());
@ -1464,14 +1468,25 @@ void DrawStateUI(xe::ui::MainWindow* window, TracePlayer& player,
blend_color.y, blend_color.z, blend_color.w); blend_color.y, blend_color.z, blend_color.w);
ImGui::SameLine(); ImGui::SameLine();
ImGui::ColorButton(blend_color, true); ImGui::ColorButton(blend_color, true);
// Alpha testing -- ALPHAREF, ALPHAFUNC, ALPHATESTENABLE
// if(ALPHATESTENABLE && frag_out.a [<=/ALPHAFUNC] ALPHAREF) discard;
uint32_t color_control = regs[XE_GPU_REG_RB_COLORCONTROL].u32;
if ((color_control & 0x4) != 0) {
ImGui::BulletText("Alpha Test: discard if %s %.2f",
kCompareFuncNames[color_control & 0x3],
regs[XE_GPU_REG_RB_ALPHA_REF].f32);
} else {
ImGui::PushStyleColor(ImGuiCol_Text, kColorIgnored);
ImGui::BulletText("Alpha Test: disabled");
ImGui::PopStyleColor();
}
ImGui::TreePop(); ImGui::TreePop();
} }
if (ImGui::TreeNode("Depth-Stencil State")) { if (ImGui::TreeNode("Depth-Stencil State")) {
auto rb_depthcontrol = regs[XE_GPU_REG_RB_DEPTHCONTROL].u32; auto rb_depthcontrol = regs[XE_GPU_REG_RB_DEPTHCONTROL].u32;
auto rb_stencilrefmask = regs[XE_GPU_REG_RB_STENCILREFMASK].u32; auto rb_stencilrefmask = regs[XE_GPU_REG_RB_STENCILREFMASK].u32;
static const char* kCompareFuncNames[] = {
"<false>", "<", "==", "<=", ">", "!=", ">=", "<true>",
};
if (rb_depthcontrol & 0x00000002) { if (rb_depthcontrol & 0x00000002) {
ImGui::BulletText("Depth Test: enabled"); ImGui::BulletText("Depth Test: enabled");
} else { } else {