Implementing ROUND.
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@ -1018,6 +1018,48 @@ int Translate_CONVERT(TranslationContext& ctx, Instr* i) {
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return DispatchToC(ctx, i, fn);
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}
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uint32_t IntCode_ROUND_F32(IntCodeState& ics, const IntCode* i) {
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if (i->flags == ROUND_TO_NEAREST) {
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ics.rf[i->dest_reg].f32 = round(ics.rf[i->src1_reg].f32);
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} else {
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ics.rf[i->dest_reg].f32 = floor(ics.rf[i->src1_reg].f32);
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}
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return IA_NEXT;
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}
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uint32_t IntCode_ROUND_F64(IntCodeState& ics, const IntCode* i) {
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if (i->flags == ROUND_TO_NEAREST) {
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ics.rf[i->dest_reg].f64 = round(ics.rf[i->src1_reg].f64);
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} else {
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ics.rf[i->dest_reg].f64 = floor(ics.rf[i->src1_reg].f64);
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}
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return IA_NEXT;
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}
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uint32_t IntCode_ROUND_V128(IntCodeState& ics, const IntCode* i) {
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const vec128_t& src1 = ics.rf[i->src1_reg].v128;
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vec128_t& dest = ics.rf[i->dest_reg].v128;
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if (i->flags == ROUND_TO_NEAREST) {
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for (size_t n = 0; n < 4; n++) {
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dest.f4[n] = round(src1.f4[n]);
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}
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} else {
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for (size_t n = 0; n < 4; n++) {
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dest.f4[n] = floor(src1.f4[n]);
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}
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}
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return IA_NEXT;
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}
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int Translate_ROUND(TranslationContext& ctx, Instr* i) {
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static IntCodeFn fns[] = {
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IntCode_INVALID_TYPE,
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IntCode_INVALID_TYPE,
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IntCode_INVALID_TYPE,
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IntCode_INVALID_TYPE,
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IntCode_ROUND_F32,
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IntCode_ROUND_F64,
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IntCode_ROUND_V128,
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};
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return DispatchToC(ctx, i, fns[i->dest->type]);
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}
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uint32_t IntCode_VECTOR_CONVERT_I2F(IntCodeState& ics, const IntCode* i) {
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const vec128_t& src1 = ics.rf[i->src1_reg].v128;
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@ -3109,7 +3151,7 @@ static const TranslateFn dispatch_table[] = {
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Translate_SIGN_EXTEND,
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Translate_TRUNCATE,
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Translate_CONVERT,
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TranslateInvalid, //Translate_ROUND,
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Translate_ROUND,
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Translate_VECTOR_CONVERT_I2F,
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TranslateInvalid, //Translate_VECTOR_CONVERT_F2I,
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