KernelState::TerminateTitle - Release the global lock in smaller regions / No need for an argument specifying if called from guest
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366f91e191
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@ -333,7 +333,7 @@ object_ref<UserModule> KernelState::LoadUserModule(const char* raw_name,
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return module;
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}
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void KernelState::TerminateTitle(bool from_guest_thread) {
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void KernelState::TerminateTitle() {
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XELOGD("KernelState::TerminateTitle");
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auto global_lock = global_critical_region_.Acquire();
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@ -352,13 +352,11 @@ void KernelState::TerminateTitle(bool from_guest_thread) {
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*/
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// Kill all guest threads.
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// Need to not be holding the lock to do this.
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global_lock.unlock();
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for (auto it = threads_by_id_.begin(); it != threads_by_id_.end();) {
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if (it->second->is_guest_thread()) {
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auto thread = it->second;
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if (from_guest_thread && XThread::IsInThread(thread)) {
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if (XThread::IsInThread(thread)) {
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// Don't terminate ourselves.
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++it;
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continue;
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@ -372,8 +370,10 @@ void KernelState::TerminateTitle(bool from_guest_thread) {
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thread->thread()->Suspend();
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}
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global_lock.unlock();
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thread->StepToSafePoint();
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thread->Terminate(0);
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global_lock.lock();
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}
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// Erase it from the thread list.
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@ -382,13 +382,12 @@ void KernelState::TerminateTitle(bool from_guest_thread) {
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++it;
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}
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}
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global_lock.lock();
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// Third: Unload all user modules (including the executable)
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for (int i = 0; i < user_modules_.size(); i++) {
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X_STATUS status = user_modules_[i]->Unload();
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assert_true(XSUCCEEDED(status));
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object_table_.RemoveHandle(user_modules_[i]->handle());
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}
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user_modules_.clear();
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@ -399,13 +398,11 @@ void KernelState::TerminateTitle(bool from_guest_thread) {
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// Unregister all notify listeners.
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notify_listeners_.clear();
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if (from_guest_thread) {
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if (XThread::IsInThread()) {
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threads_by_id_.erase(XThread::GetCurrentThread()->thread_id());
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// Now commit suicide (using Terminate, because we can't call into guest
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// code anymore)
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// Also, manually invoke the lock guard's destructor, because Terminate
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// does not return.
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global_lock.unlock();
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XThread::GetCurrentThread()->Terminate(0);
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}
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@ -624,7 +621,7 @@ bool KernelState::Save(ByteStream* stream) {
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}
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if (!thread->Save(stream)) {
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XELOGD("Did not save thread \"%s\"", thread->name().c_str());
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XELOGD("Failed to save thread \"%s\"", thread->name().c_str());
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num_threads--;
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}
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}
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@ -143,7 +143,7 @@ class KernelState {
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// Terminates a title: Unloads all modules, and kills all guest threads.
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// This DOES NOT RETURN if called from a guest thread!
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void TerminateTitle(bool from_guest_thread = false);
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void TerminateTitle();
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void RegisterThread(XThread* thread);
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void UnregisterThread(XThread* thread);
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@ -147,7 +147,9 @@ void XamLoaderLaunchTitle(lpstring_t raw_name, dword_t flags) {
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loader_data.launch_flags = flags;
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// Translate the launch path to a full path.
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if (raw_name) {
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if (raw_name && raw_name.value() == "") {
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loader_data.launch_path = "game:\\default.xex";
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} else if (raw_name) {
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std::string name = xe::find_name_from_path(std::string(raw_name));
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std::string path(raw_name);
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if (name == std::string(raw_name)) {
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@ -162,13 +164,13 @@ void XamLoaderLaunchTitle(lpstring_t raw_name, dword_t flags) {
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}
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// This function does not return.
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kernel_state()->TerminateTitle(true);
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kernel_state()->TerminateTitle();
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}
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DECLARE_XAM_EXPORT(XamLoaderLaunchTitle, ExportTag::kSketchy);
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void XamLoaderTerminateTitle() {
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// This function does not return.
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kernel_state()->TerminateTitle(true);
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kernel_state()->TerminateTitle();
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}
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DECLARE_XAM_EXPORT(XamLoaderTerminateTitle, ExportTag::kSketchy);
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