[D3D12] Add max GPU virtual address bits to D3D12Provider
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@ -212,11 +212,22 @@ D3D12Provider::InitializationResult D3D12Provider::Initialize() {
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programmable_sample_positions_tier_ =
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uint32_t(options2.ProgrammableSamplePositionsTier);
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}
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XELOGD3D(
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"Direct3D 12 device supports tiled resources tier %u, programmable "
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"sample positions tier %u; rasterizer-ordered views %ssupported",
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tiled_resources_tier_, programmable_sample_positions_tier_,
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rasterizer_ordered_views_supported_ ? "" : "un");
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virtual_address_bits_per_resource_ = 0;
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D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT virtual_address_support;
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if (SUCCEEDED(device->CheckFeatureSupport(
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D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &virtual_address_support,
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sizeof(virtual_address_support)))) {
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virtual_address_bits_per_resource_ =
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virtual_address_support.MaxGPUVirtualAddressBitsPerResource;
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}
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XELOGD3D("Direct3D 12 device features:");
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XELOGD3D("* Max GPU virtual address bits per resource: %u",
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virtual_address_bits_per_resource_);
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XELOGD3D("* Programmable sample positions: tier %u",
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programmable_sample_positions_tier_);
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XELOGD3D("* Rasterizer-ordered views: %s",
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rasterizer_ordered_views_supported_ ? "yes" : "no");
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XELOGD3D("* Tiled resources: tier %u", tiled_resources_tier_);
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// Get the graphics analysis interface, will silently fail if PIX is not
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// attached.
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@ -62,12 +62,16 @@ class D3D12Provider : public GraphicsProvider {
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return start;
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}
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// Device features.
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uint32_t GetProgrammableSamplePositionsTier() const {
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return programmable_sample_positions_tier_;
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}
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bool AreRasterizerOrderedViewsSupported() const {
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return rasterizer_ordered_views_supported_;
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}
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uint32_t GetTiledResourcesTier() const { return tiled_resources_tier_; }
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uint32_t GetProgrammableSamplePositionsTier() const {
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return programmable_sample_positions_tier_;
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uint32_t GetVirtualAddressBitsPerResource() const {
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return virtual_address_bits_per_resource_;
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}
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// Proxies for Direct3D 12 functions since they are loaded dynamically.
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@ -122,9 +126,10 @@ class D3D12Provider : public GraphicsProvider {
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uint32_t descriptor_size_rtv_;
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uint32_t descriptor_size_dsv_;
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uint32_t programmable_sample_positions_tier_;
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bool rasterizer_ordered_views_supported_;
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uint32_t tiled_resources_tier_;
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uint32_t programmable_sample_positions_tier_;
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uint32_t virtual_address_bits_per_resource_;
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};
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} // namespace d3d12
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