[D3D12] Fix typos in shader_compiler_main
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@ -115,11 +115,11 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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PrimitiveType patch_primitive_type = PrimitiveType::kNone;
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PrimitiveType patch_primitive_type = PrimitiveType::kNone;
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if (shader_type == ShaderType::kVertex) {
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if (shader_type == ShaderType::kVertex) {
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if (FLAGS_shader_output_patch == "line") {
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if (FLAGS_shader_output_patch == "line") {
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patch_primitive_type == PrimitiveType::kLinePatch;
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patch_primitive_type = PrimitiveType::kLinePatch;
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} else if (FLAGS_shader_output_patch == "triangle") {
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} else if (FLAGS_shader_output_patch == "triangle") {
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patch_primitive_type == PrimitiveType::kTrianglePatch;
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patch_primitive_type = PrimitiveType::kTrianglePatch;
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} else if (FLAGS_shader_output_patch == "quad") {
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} else if (FLAGS_shader_output_patch == "quad") {
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patch_primitive_type == PrimitiveType::kQuadPatch;
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patch_primitive_type = PrimitiveType::kQuadPatch;
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}
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}
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}
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}
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