[D3D12] Fix wrong comment about adaptive tessellation
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@ -10,9 +10,10 @@ XeHSConstantDataOutput XePatchConstant(
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XeHSConstantDataOutput output = (XeHSConstantDataOutput)0;
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XeHSConstantDataOutput output = (XeHSConstantDataOutput)0;
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uint i;
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uint i;
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// 1.0 already added to the factor on the CPU, according to the images in
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// 1.0 added to the factors according to the images in
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// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
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// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
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// (fractional_even also requires a factor of at least 2.0).
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// (fractional_even also requires a factor of at least 2.0), to the min/max it
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// has already been added on the CPU.
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// Direct3D 12 (goes in a direction along the perimeter):
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// Direct3D 12 (goes in a direction along the perimeter):
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// [0] - between U0V1 and U0V0.
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// [0] - between U0V1 and U0V0.
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