Change kernel state's object mutex to a recursive mutex

KernelState::IsKernelModule
This commit is contained in:
Dr. Chat 2015-05-18 00:40:43 -05:00
parent f5f7d15366
commit f2ac2af8cd
3 changed files with 28 additions and 14 deletions

View File

@ -97,6 +97,19 @@ void KernelState::RegisterModule(XModule* module) {}
void KernelState::UnregisterModule(XModule* module) {}
bool KernelState::IsKernelModule(const char* name) {
if (!name) {
// executing module isn't a kernel module
return false;
} else if (strcasecmp(name, "xam.xex") == 0) {
return true;
} else if (strcasecmp(name, "xboxkrnl.exe") == 0) {
return true;
}
return false;
}
XModule* KernelState::GetModule(const char* name) {
if (!name) {
// NULL name = self.
@ -114,7 +127,7 @@ XModule* KernelState::GetModule(const char* name) {
// Some games request this, for some reason. wtf.
return nullptr;
} else {
std::lock_guard<std::mutex> lock(object_mutex_);
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
for (XUserModule* module : user_modules_) {
if ((strcasecmp(xe::find_name_from_path(module->path()).c_str(), name) ==
@ -163,7 +176,7 @@ XUserModule* KernelState::LoadUserModule(const char* raw_name) {
XUserModule* module = nullptr;
{
std::lock_guard<std::mutex> lock(object_mutex_);
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
// See if we've already loaded it
for (XUserModule* existing_module : user_modules_) {
@ -205,12 +218,12 @@ XUserModule* KernelState::LoadUserModule(const char* raw_name) {
}
void KernelState::RegisterThread(XThread* thread) {
std::lock_guard<std::mutex> lock(object_mutex_);
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
threads_by_id_[thread->thread_id()] = thread;
}
void KernelState::UnregisterThread(XThread* thread) {
std::lock_guard<std::mutex> lock(object_mutex_);
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
auto it = threads_by_id_.find(thread->thread_id());
if (it != threads_by_id_.end()) {
threads_by_id_.erase(it);
@ -218,7 +231,7 @@ void KernelState::UnregisterThread(XThread* thread) {
}
void KernelState::OnThreadExecute(XThread* thread) {
std::lock_guard<std::mutex> lock(object_mutex_);
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
// Must be called on executing thread.
assert_true(XThread::GetCurrentThread() == thread);
@ -241,7 +254,7 @@ void KernelState::OnThreadExecute(XThread* thread) {
}
void KernelState::OnThreadExit(XThread* thread) {
std::lock_guard<std::mutex> lock(object_mutex_);
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
// Must be called on executing thread.
assert_true(XThread::GetCurrentThread() == thread);
@ -264,7 +277,7 @@ void KernelState::OnThreadExit(XThread* thread) {
}
XThread* KernelState::GetThreadByID(uint32_t thread_id) {
std::lock_guard<std::mutex> lock(object_mutex_);
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
XThread* thread = nullptr;
auto it = threads_by_id_.find(thread_id);
if (it != threads_by_id_.end()) {
@ -276,7 +289,7 @@ XThread* KernelState::GetThreadByID(uint32_t thread_id) {
}
void KernelState::RegisterNotifyListener(XNotifyListener* listener) {
std::lock_guard<std::mutex> lock(object_mutex_);
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
notify_listeners_.push_back(listener);
// Games seem to expect a few notifications on startup, only for the first
@ -300,7 +313,7 @@ void KernelState::RegisterNotifyListener(XNotifyListener* listener) {
}
void KernelState::UnregisterNotifyListener(XNotifyListener* listener) {
std::lock_guard<std::mutex> lock(object_mutex_);
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
for (auto it = notify_listeners_.begin(); it != notify_listeners_.end();
++it) {
if (*it == listener) {
@ -311,7 +324,7 @@ void KernelState::UnregisterNotifyListener(XNotifyListener* listener) {
}
void KernelState::BroadcastNotification(XNotificationID id, uint32_t data) {
std::lock_guard<std::mutex> lock(object_mutex_);
std::lock_guard<std::recursive_mutex> lock(object_mutex_);
for (auto it = notify_listeners_.begin(); it != notify_listeners_.end();
++it) {
(*it)->EnqueueNotification(id, data);

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@ -63,13 +63,14 @@ class KernelState {
ContentManager* content_manager() const { return content_manager_.get(); }
ObjectTable* object_table() const { return object_table_; }
std::mutex& object_mutex() { return object_mutex_; }
std::recursive_mutex& object_mutex() { return object_mutex_; }
uint32_t process_type() const { return process_type_; }
void set_process_type(uint32_t value) { process_type_ = value; }
void RegisterModule(XModule* module);
void UnregisterModule(XModule* module);
bool IsKernelModule(const char* name);
XModule* GetModule(const char* name);
XUserModule* GetExecutableModule();
void SetExecutableModule(XUserModule* module);
@ -105,7 +106,7 @@ class KernelState {
std::unique_ptr<ContentManager> content_manager_;
ObjectTable* object_table_;
std::mutex object_mutex_;
std::recursive_mutex object_mutex_;
std::unordered_map<uint32_t, XThread*> threads_by_id_;
std::vector<XNotifyListener*> notify_listeners_;
bool has_notified_startup_;

View File

@ -153,7 +153,7 @@ X_STATUS XObject::WaitMultiple(uint32_t count, XObject** objects,
}
void XObject::SetNativePointer(uint32_t native_ptr, bool uninitialized) {
std::lock_guard<std::mutex> lock(kernel_state_->object_mutex());
std::lock_guard<std::recursive_mutex> lock(kernel_state_->object_mutex());
auto header =
kernel_state_->memory()->TranslateVirtual<DISPATCH_HEADER*>(native_ptr);
@ -181,7 +181,7 @@ XObject* XObject::GetObject(KernelState* kernel_state, void* native_ptr,
// We identify this by checking the low bit of wait_list_blink - if it's 1,
// we have already put our pointer in there.
std::lock_guard<std::mutex> lock(kernel_state->object_mutex());
std::lock_guard<std::recursive_mutex> lock(kernel_state->object_mutex());
auto header = reinterpret_cast<DISPATCH_HEADER*>(native_ptr);