Adding window demo.
This commit is contained in:
parent
fdf59fec5f
commit
f065872241
|
@ -71,9 +71,13 @@ project("xenia-gpu-gl4-trace-viewer")
|
|||
})
|
||||
|
||||
filter("platforms:Windows")
|
||||
-- Only create the .user file if it doesn't already exist.
|
||||
local user_file = project_root.."/build/xenia-gpu-gl4-trace-viewer.vcxproj.user"
|
||||
if not os.isfile(user_file) then
|
||||
debugdir(project_root)
|
||||
debugargs({
|
||||
"--flagfile=scratch/flags.txt",
|
||||
"2>&1",
|
||||
"1>scratch/stdout-trace-viewer.txt",
|
||||
})
|
||||
end
|
||||
|
|
|
@ -1,94 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Checked|x64">
|
||||
<Configuration>Checked</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{21DDCB81-68A3-4AB2-8CB0-C2B051B9FDDC}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>xegputraceviewer</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\build\Xenia.Cpp.x64.Common.props" />
|
||||
<Import Project="..\..\..\build\Xenia.Cpp.x64.Debug.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\build\Xenia.Cpp.x64.Common.props" />
|
||||
<Import Project="..\..\..\build\Xenia.Cpp.x64.Release.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>libgflags.lib;libglew.lib;libimgui.lib;libxenia.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PreprocessorDefinitions>_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>libgflags.lib;libglew.lib;libimgui.lib;libxenia.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Checked|x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>libgflags.lib;libglew.lib;libimgui.lib;libxenia.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\base\main_win.cc" />
|
||||
<ClCompile Include="trace_viewer_main.cc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\base\main.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,30 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="src">
|
||||
<UniqueIdentifier>{e3dfb6f1-ec4a-4b58-9a57-0d6eeadd01af}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\xenia">
|
||||
<UniqueIdentifier>{be07fbff-bc38-4314-9ba0-821ae4e46026}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\xenia\base">
|
||||
<UniqueIdentifier>{13989fe7-adab-418c-be97-298171bea0ec}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="src\xenia\gpu">
|
||||
<UniqueIdentifier>{06641461-811b-44ff-be49-f013a39eb662}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\base\main_win.cc">
|
||||
<Filter>src\xenia\base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="trace_viewer_main.cc">
|
||||
<Filter>src\xenia\gpu</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\base\main.h">
|
||||
<Filter>src\xenia\base</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -17,3 +17,41 @@ project("xenia-ui")
|
|||
project_root.."/build_tools/third_party/gflags/src",
|
||||
})
|
||||
local_platform_files()
|
||||
|
||||
group("demos")
|
||||
project("xenia-ui-window-demo")
|
||||
uuid("e0a687e5-d1f4-4c18-b2f7-012c53ec1ee4")
|
||||
kind("WindowedApp")
|
||||
language("C++")
|
||||
links({
|
||||
"elemental-forms",
|
||||
"gflags",
|
||||
"glew",
|
||||
"imgui",
|
||||
"xenia-base",
|
||||
"xenia-core",
|
||||
"xenia-ui",
|
||||
"xenia-ui-gl",
|
||||
})
|
||||
flags({
|
||||
"WinMain", -- Use WinMain instead of main.
|
||||
})
|
||||
defines({
|
||||
"GLEW_STATIC=1",
|
||||
"GLEW_MX=1",
|
||||
})
|
||||
includedirs({
|
||||
project_root.."/third_party/elemental-forms/src",
|
||||
project_root.."/build_tools/third_party/gflags/src",
|
||||
})
|
||||
files({
|
||||
"window_demo.cc",
|
||||
"../base/main_"..platform_suffix..".cc",
|
||||
})
|
||||
files({
|
||||
project_root.."/third_party/elemental-forms/resources.rc",
|
||||
})
|
||||
resincludedirs({
|
||||
project_root,
|
||||
project_root.."/third_party/elemental-forms",
|
||||
})
|
||||
|
|
|
@ -144,7 +144,7 @@ bool Window::MakeReady() {
|
|||
root_element_->set_background_skin(TBIDC("background"));
|
||||
root_element_->set_rect({0, 0, width(), height()});
|
||||
|
||||
el::util::ShowDebugInfoSettingsForm(root_element_.get());
|
||||
// el::util::ShowDebugInfoSettingsForm(root_element_.get());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,205 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2015 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <gflags/gflags.h>
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "third_party/elemental-forms/src/el/util/debug.h"
|
||||
#include "third_party/imgui/imgui.h"
|
||||
#include "xenia/base/clock.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/main.h"
|
||||
#include "xenia/base/platform_win.h"
|
||||
#include "xenia/base/threading.h"
|
||||
#include "xenia/profiling.h"
|
||||
#include "xenia/ui/gl/gl_context.h"
|
||||
#include "xenia/ui/imgui_drawer.h"
|
||||
#include "xenia/ui/window.h"
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
|
||||
std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
|
||||
|
||||
int window_demo_main(const std::vector<std::wstring>& args) {
|
||||
Profiler::Initialize();
|
||||
Profiler::ThreadEnter("main");
|
||||
|
||||
// Create run loop and the window.
|
||||
auto loop = ui::Loop::Create();
|
||||
auto window = xe::ui::Window::Create(loop.get(), L"xenia-ui-window-demo");
|
||||
loop->PostSynchronous([&window]() {
|
||||
xe::threading::set_name("Win32 Loop");
|
||||
xe::Profiler::ThreadEnter("Win32 Loop");
|
||||
if (!window->Initialize()) {
|
||||
FatalError("Failed to initialize main window");
|
||||
return;
|
||||
}
|
||||
});
|
||||
window->on_closed.AddListener([&loop](xe::ui::UIEvent* e) {
|
||||
loop->Quit();
|
||||
XELOGI("User-initiated death!");
|
||||
imgui_drawer_.reset();
|
||||
exit(1);
|
||||
});
|
||||
loop->on_quit.AddListener([&window](xe::ui::UIEvent* e) { window.reset(); });
|
||||
|
||||
// Main menu.
|
||||
auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
|
||||
auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&File");
|
||||
{
|
||||
file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, L"&Close",
|
||||
L"Alt+F4",
|
||||
[&window]() { window->Close(); }));
|
||||
}
|
||||
main_menu->AddChild(std::move(file_menu));
|
||||
auto debug_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&Debug");
|
||||
{
|
||||
debug_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
|
||||
L"Toggle Profiler &Display", L"F3",
|
||||
[]() { Profiler::ToggleDisplay(); }));
|
||||
debug_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
|
||||
L"&Pause/Resume Profiler", L"`",
|
||||
[]() { Profiler::TogglePause(); }));
|
||||
}
|
||||
main_menu->AddChild(std::move(debug_menu));
|
||||
window->set_main_menu(std::move(main_menu));
|
||||
|
||||
// Initial size setting, done here so that it knows the menu exists.
|
||||
window->Resize(1920, 1200);
|
||||
|
||||
// Create the graphics context used for drawing and setup the window.
|
||||
loop->PostSynchronous([&window]() {
|
||||
// Create context and give it to the window.
|
||||
// The window will finish initialization wtih the context (loading
|
||||
// resources, etc).
|
||||
auto context = xe::ui::gl::GLContext::Create(window.get());
|
||||
window->set_context(std::move(context));
|
||||
|
||||
// Setup the profiler display.
|
||||
GraphicsContextLock context_lock(window->context());
|
||||
Profiler::set_window(window.get());
|
||||
|
||||
// Initialize the ImGui renderer we'll use.
|
||||
imgui_drawer_ = std::make_unique<xe::ui::ImGuiDrawer>(window.get());
|
||||
|
||||
// Show the elemental-forms debug UI so we can see it working.
|
||||
el::util::ShowDebugInfoSettingsForm(window->root_element());
|
||||
});
|
||||
|
||||
window->on_key_char.AddListener([](xe::ui::KeyEvent* e) {
|
||||
auto& io = ImGui::GetIO();
|
||||
if (e->key_code() > 0 && e->key_code() < 0x10000) {
|
||||
io.AddInputCharacter(e->key_code());
|
||||
}
|
||||
e->set_handled(true);
|
||||
});
|
||||
window->on_key_down.AddListener([](xe::ui::KeyEvent* e) {
|
||||
auto& io = ImGui::GetIO();
|
||||
io.KeysDown[e->key_code()] = true;
|
||||
switch (e->key_code()) {
|
||||
case 0x72: { // F3
|
||||
Profiler::ToggleDisplay();
|
||||
} break;
|
||||
case 16: {
|
||||
io.KeyShift = true;
|
||||
} break;
|
||||
case 17: {
|
||||
io.KeyCtrl = true;
|
||||
} break;
|
||||
}
|
||||
});
|
||||
window->on_key_up.AddListener([](xe::ui::KeyEvent* e) {
|
||||
auto& io = ImGui::GetIO();
|
||||
io.KeysDown[e->key_code()] = false;
|
||||
switch (e->key_code()) {
|
||||
case 16: {
|
||||
io.KeyShift = false;
|
||||
} break;
|
||||
case 17: {
|
||||
io.KeyCtrl = false;
|
||||
} break;
|
||||
}
|
||||
});
|
||||
window->on_mouse_down.AddListener([](xe::ui::MouseEvent* e) {
|
||||
auto& io = ImGui::GetIO();
|
||||
io.MousePos = ImVec2(float(e->x()), float(e->y()));
|
||||
switch (e->button()) {
|
||||
case xe::ui::MouseEvent::Button::kLeft: {
|
||||
io.MouseDown[0] = true;
|
||||
} break;
|
||||
case xe::ui::MouseEvent::Button::kRight: {
|
||||
io.MouseDown[1] = true;
|
||||
} break;
|
||||
}
|
||||
});
|
||||
window->on_mouse_move.AddListener([](xe::ui::MouseEvent* e) {
|
||||
auto& io = ImGui::GetIO();
|
||||
io.MousePos = ImVec2(float(e->x()), float(e->y()));
|
||||
});
|
||||
window->on_mouse_up.AddListener([](xe::ui::MouseEvent* e) {
|
||||
auto& io = ImGui::GetIO();
|
||||
io.MousePos = ImVec2(float(e->x()), float(e->y()));
|
||||
switch (e->button()) {
|
||||
case xe::ui::MouseEvent::Button::kLeft: {
|
||||
io.MouseDown[0] = false;
|
||||
} break;
|
||||
case xe::ui::MouseEvent::Button::kRight: {
|
||||
io.MouseDown[1] = false;
|
||||
} break;
|
||||
}
|
||||
});
|
||||
window->on_mouse_wheel.AddListener([](xe::ui::MouseEvent* e) {
|
||||
auto& io = ImGui::GetIO();
|
||||
io.MousePos = ImVec2(float(e->x()), float(e->y()));
|
||||
io.MouseWheel += float(e->dy() / 120.0f);
|
||||
});
|
||||
|
||||
window->on_painting.AddListener([&](xe::ui::UIEvent* e) {
|
||||
auto& io = ImGui::GetIO();
|
||||
auto current_tick_count = Clock::QueryHostTickCount();
|
||||
static uint64_t last_draw_tick_count = 0;
|
||||
io.DeltaTime = (current_tick_count - last_draw_tick_count) /
|
||||
static_cast<float>(Clock::host_tick_frequency());
|
||||
last_draw_tick_count = current_tick_count;
|
||||
|
||||
io.DisplaySize = ImVec2(static_cast<float>(window->width()),
|
||||
static_cast<float>(window->height()));
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGui::ShowTestWindow();
|
||||
ImGui::ShowMetricsWindow();
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
// Continuous paint.
|
||||
window->Invalidate();
|
||||
});
|
||||
|
||||
window->Invalidate();
|
||||
|
||||
// Wait until we are exited.
|
||||
loop->AwaitQuit();
|
||||
|
||||
imgui_drawer_.reset();
|
||||
|
||||
window.reset();
|
||||
loop.reset();
|
||||
Profiler::Dump();
|
||||
Profiler::Shutdown();
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace ui
|
||||
} // namespace xe
|
||||
|
||||
DEFINE_ENTRY_POINT(L"xenia-ui-window-demo", L"xenia-ui-window-demo",
|
||||
xe::ui::window_demo_main);
|
Loading…
Reference in New Issue