[GPU] Move gamma ramp tracking to CommandProcessor.
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fb650ae024
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@ -288,6 +288,41 @@ void CommandProcessor::WriteRegister(uint32_t index, uint32_t value) {
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}
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}
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void CommandProcessor::UpdateGammaRampValue(GammaRampType type,
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uint32_t value) {
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RegisterFile* regs = register_file_;
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auto index = regs->values[XE_GPU_REG_DC_LUT_RW_INDEX].u32;
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auto mask = regs->values[XE_GPU_REG_DC_LUT_WRITE_EN_MASK].u32;
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auto mask_lo = (mask >> 0) & 0x7;
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auto mask_hi = (mask >> 3) & 0x7;
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// If games update individual components we're going to have a problem.
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assert_true(mask_lo == 0 || mask_lo == 7);
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assert_true(mask_hi == 0);
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auto subindex = gamma_ramp_rw_subindex_;
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if (mask_lo) {
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switch (type) {
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case GammaRampType::kNormal:
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assert_true(regs->values[XE_GPU_REG_DC_LUT_RW_MODE].u32 == 0);
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gamma_ramp_.normal[index].value = value;
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break;
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case GammaRampType::kPWL:
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assert_true(regs->values[XE_GPU_REG_DC_LUT_RW_MODE].u32 == 1);
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gamma_ramp_.pwl[index].values[subindex].value = value;
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break;
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default:
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assert_unhandled_case(type);
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}
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}
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gamma_ramp_rw_subindex_ = (subindex + 1) % 3;
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dirty_gamma_ramp_ = true;
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}
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void CommandProcessor::MakeCoherent() {
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SCOPE_profile_cpu_f("gpu");
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@ -58,6 +58,50 @@ enum class SwapMode {
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kIgnored,
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};
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enum class GammaRampType {
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kUnknown = 0,
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kNormal,
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kPWL,
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};
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struct GammaRamp {
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struct NormalEntry {
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union {
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struct {
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uint32_t r : 10;
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uint32_t g : 10;
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uint32_t b : 10;
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uint32_t : 2;
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};
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uint32_t value;
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};
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};
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struct PWLValue {
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union {
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struct {
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uint16_t base;
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uint16_t delta;
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};
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uint32_t value;
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};
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};
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struct PWLEntry {
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union {
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struct {
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PWLValue r;
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PWLValue g;
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PWLValue b;
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};
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PWLValue values[3];
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};
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};
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NormalEntry normal[256];
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PWLEntry pwl[256];
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};
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class CommandProcessor {
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public:
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CommandProcessor(GraphicsSystem* graphics_system,
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@ -119,6 +163,8 @@ class CommandProcessor {
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virtual void WriteRegister(uint32_t index, uint32_t value);
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void UpdateGammaRampValue(GammaRampType type, uint32_t value);
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virtual void MakeCoherent();
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virtual void PrepareForWait();
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virtual void ReturnFromWait();
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@ -237,6 +283,10 @@ class CommandProcessor {
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Shader* active_pixel_shader_ = nullptr;
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bool paused_ = false;
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GammaRamp gamma_ramp_ = {};
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int gamma_ramp_rw_subindex_ = 0;
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bool dirty_gamma_ramp_ = true;
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};
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} // namespace gpu
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@ -229,41 +229,6 @@ void VulkanCommandProcessor::WriteRegister(uint32_t index, uint32_t value) {
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}
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}
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void VulkanCommandProcessor::UpdateGammaRampValue(GammaRampType type,
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uint32_t value) {
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RegisterFile* regs = register_file_;
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auto index = regs->values[XE_GPU_REG_DC_LUT_RW_INDEX].u32;
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auto mask = regs->values[XE_GPU_REG_DC_LUT_WRITE_EN_MASK].u32;
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auto mask_lo = (mask >> 0) & 0x7;
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auto mask_hi = (mask >> 3) & 0x7;
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// If games update individual components we're going to have a problem.
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assert_true(mask_lo == 0 || mask_lo == 7);
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assert_true(mask_hi == 0);
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auto subindex = gamma_ramp_rw_subindex_;
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if (mask_lo) {
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switch (type) {
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case GammaRampType::kNormal:
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assert_true(regs->values[XE_GPU_REG_DC_LUT_RW_MODE].u32 == 0);
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gamma_ramp_.normal[index].value = value;
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break;
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case GammaRampType::kPWL:
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assert_true(regs->values[XE_GPU_REG_DC_LUT_RW_MODE].u32 == 1);
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gamma_ramp_.pwl[index].values[subindex].value = value;
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break;
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default:
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assert_unhandled_case(type);
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}
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}
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gamma_ramp_rw_subindex_ = (subindex + 1) % 3;
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dirty_gamma_ramp_ = true;
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}
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void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
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VkExtent2D extents) {
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VkImageCreateInfo image_info;
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@ -44,50 +44,6 @@ namespace vulkan {
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class VulkanGraphicsSystem;
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class TextureCache;
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enum class GammaRampType {
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kUnknown = 0,
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kNormal,
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kPWL,
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};
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struct GammaRamp {
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struct NormalEntry {
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union {
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struct {
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uint32_t r : 10;
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uint32_t g : 10;
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uint32_t b : 10;
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uint32_t : 2;
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};
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uint32_t value;
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};
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};
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struct PWLValue {
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union {
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struct {
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uint16_t base;
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uint16_t delta;
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};
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uint32_t value;
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};
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};
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struct PWLEntry {
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union {
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struct {
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PWLValue r;
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PWLValue g;
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PWLValue b;
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};
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PWLValue values[3];
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};
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};
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NormalEntry normal[256];
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PWLEntry pwl[256];
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};
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class VulkanCommandProcessor : public CommandProcessor {
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public:
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VulkanCommandProcessor(VulkanGraphicsSystem* graphics_system,
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@ -138,8 +94,6 @@ class VulkanCommandProcessor : public CommandProcessor {
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VulkanShader* pixel_shader);
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bool IssueCopy() override;
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void UpdateGammaRampValue(GammaRampType type, uint32_t value);
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xe::ui::vulkan::VulkanDevice* device_ = nullptr;
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// front buffer / back buffer memory
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@ -183,10 +137,6 @@ class VulkanCommandProcessor : public CommandProcessor {
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VkCommandBuffer current_command_buffer_ = nullptr;
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VkCommandBuffer current_setup_buffer_ = nullptr;
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VkFence current_batch_fence_;
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GammaRamp gamma_ramp_ = {};
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int gamma_ramp_rw_subindex_ = 0;
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bool dirty_gamma_ramp_ = true;
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};
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} // namespace vulkan
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