Corrected comment.

This commit is contained in:
gibbed 2015-06-05 16:49:28 -05:00
parent c1d3d62e2a
commit edf8d1a74d
1 changed files with 3 additions and 3 deletions

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@ -35,9 +35,9 @@ SHIM_CALL XamContentGetLicenseMask_shim(PPCContext* ppc_context,
XELOGD("XamContentGetLicenseMask(%.8X, %.8X)", mask_ptr, overlapped_ptr); XELOGD("XamContentGetLicenseMask(%.8X, %.8X)", mask_ptr, overlapped_ptr);
// Arcade games seem to call this and check the result mask for random bits. // Each bit in the mask represents a granted license. Available licenses
// If we fail, the games seem to use a hardcoded mask, which is likely trial. // seems to vary from game to game, but most appear to use bit 0 to indicate
// To be clever, let's just try setting all the bits. // if the game is purchased or not.
SHIM_SET_MEM_32(mask_ptr, 0); SHIM_SET_MEM_32(mask_ptr, 0);
if (overlapped_ptr) { if (overlapped_ptr) {