Corrected comment.
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@ -35,9 +35,9 @@ SHIM_CALL XamContentGetLicenseMask_shim(PPCContext* ppc_context,
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XELOGD("XamContentGetLicenseMask(%.8X, %.8X)", mask_ptr, overlapped_ptr);
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XELOGD("XamContentGetLicenseMask(%.8X, %.8X)", mask_ptr, overlapped_ptr);
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// Arcade games seem to call this and check the result mask for random bits.
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// Each bit in the mask represents a granted license. Available licenses
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// If we fail, the games seem to use a hardcoded mask, which is likely trial.
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// seems to vary from game to game, but most appear to use bit 0 to indicate
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// To be clever, let's just try setting all the bits.
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// if the game is purchased or not.
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SHIM_SET_MEM_32(mask_ptr, 0);
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SHIM_SET_MEM_32(mask_ptr, 0);
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if (overlapped_ptr) {
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if (overlapped_ptr) {
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