[D3D12] DXBC: Remove one TODO

This commit is contained in:
Triang3l 2018-09-02 16:25:05 +03:00
parent f90fa0cf33
commit eda0d31b8f
1 changed files with 1 additions and 1 deletions

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@ -594,7 +594,7 @@ void DxbcShaderTranslator::WriteResourceDefinitions() {
shader_object_.push_back(0);
// Bound resource count (CBV, SRV, UAV, samplers).
shader_object_.push_back(binding_count);
// TODO(Triang3l): Bound resource buffer offset (set later).
// Bound resource buffer offset (set later).
shader_object_.push_back(0);
if (is_vertex_shader()) {
// vs_5_1