[D3D12] DXBC: Remove one TODO
This commit is contained in:
parent
f90fa0cf33
commit
eda0d31b8f
|
@ -594,7 +594,7 @@ void DxbcShaderTranslator::WriteResourceDefinitions() {
|
|||
shader_object_.push_back(0);
|
||||
// Bound resource count (CBV, SRV, UAV, samplers).
|
||||
shader_object_.push_back(binding_count);
|
||||
// TODO(Triang3l): Bound resource buffer offset (set later).
|
||||
// Bound resource buffer offset (set later).
|
||||
shader_object_.push_back(0);
|
||||
if (is_vertex_shader()) {
|
||||
// vs_5_1
|
||||
|
|
Loading…
Reference in New Issue