[D3D12] Add a missing new line to the shader translator

This commit is contained in:
Triang3l 2018-08-10 19:21:18 +03:00
parent fe5ec61b51
commit e5eb6636a7
1 changed files with 1 additions and 1 deletions

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@ -394,7 +394,7 @@ void HlslShaderTranslator::ProcessLabel(uint32_t cf_index) {
if (cf_index != 0) { if (cf_index != 0) {
if (!cf_wrote_pc_) { if (!cf_wrote_pc_) {
EmitSourceDepth("xe_pc = %uu;\n", cf_index); EmitSourceDepth("xe_pc = %uu;\n", cf_index);
EmitSourceDepth("break;"); EmitSourceDepth("break;\n");
} }
EmitSourceDepth("case %uu:\n", cf_index); EmitSourceDepth("case %uu:\n", cf_index);
} }