[Vulkan] Fix (non-mipmapped) linear 2D texture uploads
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@ -924,12 +924,17 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
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uint32_t bytes_per_block = src.format_info()->block_width *
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uint32_t bytes_per_block = src.format_info()->block_width *
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src.format_info()->block_height *
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src.format_info()->block_height *
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src.format_info()->bits_per_pixel / 8;
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src.format_info()->bits_per_pixel / 8;
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uint32_t src_pitch = xe::round_up(block_width * bytes_per_block, 256);
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uint32_t dst_pitch = input_width * src.format_info()->block_width *
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src.format_info()->bits_per_pixel / 8;
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const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
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const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
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src_mem += offset_y * src.size_2d.input_pitch;
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src_mem += offset_y * src_pitch;
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src_mem += offset_x * bytes_per_block;
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src_mem += offset_x * bytes_per_block;
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TextureSwap(src.endianness, dest, src_mem,
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for (uint32_t y = 0; y < src.size_2d.logical_height; y++) {
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src.size_2d.input_pitch * src.size_2d.logical_height);
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TextureSwap(src.endianness, dest + y * dst_pitch, src_mem + y * src_pitch,
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dst_pitch);
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}
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} else {
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} else {
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// Untile image.
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// Untile image.
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// We could do this in a shader to speed things up, as this is pretty
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// We could do this in a shader to speed things up, as this is pretty
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