Minor fixes and fixing thread names.

This commit is contained in:
Ben Vanik 2015-05-25 21:10:28 -07:00
parent 7cabcad69e
commit e3ddcd44e7
6 changed files with 12 additions and 21 deletions

View File

@ -109,9 +109,10 @@ X_STATUS AudioSystem::Setup() {
worker_thread_ =
kernel::object_ref<kernel::XHostThread>(new kernel::XHostThread(
emulator()->kernel_state(), 128 * 1024, 0, [this]() {
this->WorkerThreadMain();
WorkerThreadMain();
return 0;
}));
worker_thread_->set_name("Audio Worker");
worker_thread_->Create();
decoder_running_ = true;
@ -121,14 +122,13 @@ X_STATUS AudioSystem::Setup() {
DecoderThreadMain();
return 0;
}));
decoder_thread_->set_name("Audio Decoder");
decoder_thread_->Create();
return X_STATUS_SUCCESS;
}
void AudioSystem::WorkerThreadMain() {
xe::threading::set_name("Audio Worker");
// Initialize driver and ringbuffer.
Initialize();
@ -182,8 +182,6 @@ void AudioSystem::WorkerThreadMain() {
}
void AudioSystem::DecoderThreadMain() {
xe::threading::set_name("Audio Decoder");
while (decoder_running_) {
// Wait for the fence
decoder_fence_.Wait();

View File

@ -71,8 +71,8 @@ class mutex {
private:
std::aligned_storage<_Mtx_internal_imp_size,
_Mtx_internal_imp_alignment>::type _Mtx_storage;
HANDLE holding_thread_;
bool debugger_waiting_;
HANDLE holding_thread_ = nullptr;
bool debugger_waiting_ = false;
_Mtx_t _Mymtx() noexcept { return (reinterpret_cast<_Mtx_t>(&_Mtx_storage)); }
};

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@ -20,7 +20,6 @@
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/xenos.h"
#include "xenia/emulator.h"
#include "xenia/kernel/objects/xthread.h"
#include "xenia/profiling.h"
#include "third_party/xxhash/xxhash.h"
@ -107,6 +106,7 @@ bool CommandProcessor::Initialize(std::unique_ptr<GLContext> context) {
WorkerThreadMain();
return 0;
}));
worker_thread_->set_name("GL4 Worker");
worker_thread_->Create();
return true;
@ -191,8 +191,6 @@ void CommandProcessor::ClearCaches() {
}
void CommandProcessor::WorkerThreadMain() {
xe::threading::set_name("GL4 Worker");
context_->MakeCurrent();
if (!SetupGL()) {
XEFATAL("Unable to setup command processor GL state");

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@ -241,11 +241,6 @@ void GL4GraphicsSystem::ClearCaches() {
}
void GL4GraphicsSystem::MarkVblank() {
static bool thread_name_set = false;
if (!thread_name_set) {
thread_name_set = true;
Profiler::ThreadEnter("GL4 Vsync Timer");
}
SCOPE_profile_cpu_f("gpu");
// Increment vblank counter (so the game sees us making progress).

View File

@ -66,6 +66,10 @@ XThread::XThread(KernelState* kernel_state, uint32_t stack_size,
event_ = object_ref<XEvent>(new XEvent(kernel_state));
event_->Initialize(true, false);
char thread_name[32];
snprintf(thread_name, xe::countof(thread_name), "XThread%04X", handle());
set_name(thread_name);
// The kernel does not take a reference. We must unregister in the dtor.
kernel_state_->RegisterThread(this);
}
@ -259,10 +263,6 @@ X_STATUS XThread::Create() {
return return_code;
}
char thread_name[32];
snprintf(thread_name, xe::countof(thread_name), "XThread%04X", handle());
set_name(thread_name);
uint32_t proc_mask = creation_params_.creation_flags >> 24;
if (proc_mask) {
SetAffinity(proc_mask);

View File

@ -639,7 +639,7 @@ bool BaseHeap::AllocRange(uint32_t low_address, uint32_t high_address,
uint32_t high_page_number = (high_address - heap_base_) / page_size_;
low_page_number = std::min(uint32_t(page_table_.size()) - 1, low_page_number);
high_page_number =
std::min(uint32_t(page_table_.size()) - 1, high_page_number) - page_count;
std::min(uint32_t(page_table_.size()) - 1, high_page_number);
std::lock_guard<xe::recursive_mutex> lock(heap_mutex_);
@ -683,7 +683,7 @@ bool BaseHeap::AllocRange(uint32_t low_address, uint32_t high_address,
}
} else {
for (uint32_t base_page_number = low_page_number;
base_page_number <= high_page_number;
base_page_number <= high_page_number - page_count;
base_page_number += page_scan_stride) {
bool is_free = page_table_[base_page_number].state == 0;
if (page_table_[base_page_number].state != 0) {