[Base] Use the original XEPACKEDSTRUCT/UNION names on MSVC

This commit is contained in:
Triang3l 2020-11-08 19:41:34 +03:00
parent 6ac4d3e0c9
commit e196edc989
1 changed files with 4 additions and 6 deletions

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@ -77,13 +77,11 @@
#if XE_COMPILER_MSVC #if XE_COMPILER_MSVC
#define XEPACKEDSTRUCT(name, value) \ #define XEPACKEDSTRUCT(name, value) \
__pragma(pack(push, 1)) struct name##_s value __pragma(pack(pop)); \ __pragma(pack(push, 1)) struct name value __pragma(pack(pop));
typedef struct name##_s name;
#define XEPACKEDSTRUCTANONYMOUS(value) \ #define XEPACKEDSTRUCTANONYMOUS(value) \
__pragma(pack(push, 1)) struct value __pragma(pack(pop)); __pragma(pack(push, 1)) struct value __pragma(pack(pop));
#define XEPACKEDUNION(name, value) \ #define XEPACKEDUNION(name, value) \
__pragma(pack(push, 1)) union name##_s value __pragma(pack(pop)); \ __pragma(pack(push, 1)) union name value __pragma(pack(pop));
typedef union name##_s name;
#else #else
#define XEPACKEDSTRUCT(name, value) struct __attribute__((packed)) name value; #define XEPACKEDSTRUCT(name, value) struct __attribute__((packed)) name value;
#define XEPACKEDSTRUCTANONYMOUS(value) struct __attribute__((packed)) value; #define XEPACKEDSTRUCTANONYMOUS(value) struct __attribute__((packed)) value;