[D3D12] Remove SHM EnsureTilesResident declaration
This commit is contained in:
parent
9f404090d3
commit
e0916be5cd
|
@ -114,10 +114,6 @@ class D3D12SharedMemory : public SharedMemory {
|
|||
// Number of the heaps currently resident, for profiling.
|
||||
uint32_t heap_count_ = 0;
|
||||
|
||||
// Ensures the buffer tiles backing the range are resident, but doesn't upload
|
||||
// anything.
|
||||
bool EnsureTilesResident(uint32_t start, uint32_t length);
|
||||
|
||||
// Non-shader-visible buffer descriptor heap for faster binding (via copying
|
||||
// rather than creation).
|
||||
enum class BufferDescriptorIndex : uint32_t {
|
||||
|
|
Loading…
Reference in New Issue