[D3D12] Remove SHM EnsureTilesResident declaration

This commit is contained in:
Triang3l 2020-10-03 16:15:25 +03:00
parent 9f404090d3
commit e0916be5cd
1 changed files with 0 additions and 4 deletions

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@ -114,10 +114,6 @@ class D3D12SharedMemory : public SharedMemory {
// Number of the heaps currently resident, for profiling.
uint32_t heap_count_ = 0;
// Ensures the buffer tiles backing the range are resident, but doesn't upload
// anything.
bool EnsureTilesResident(uint32_t start, uint32_t length);
// Non-shader-visible buffer descriptor heap for faster binding (via copying
// rather than creation).
enum class BufferDescriptorIndex : uint32_t {