Then I broke DXT3. Fixed DXT3 and DXT5. For real this time.
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@ -1095,7 +1095,7 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
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break;
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break;
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case FMT_DXT2_3:
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case FMT_DXT2_3:
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case FMT_DXT4_5:
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case FMT_DXT4_5:
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info.format = DXGI_FORMAT_BC3_UNORM;
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info.format = (fetch.format == FMT_DXT4_5 ? DXGI_FORMAT_BC3_UNORM : DXGI_FORMAT_BC2_UNORM);
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info.block_size = 4;
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info.block_size = 4;
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info.pitch = 16;
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info.pitch = 16;
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info.needs_power_of_two = true;
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info.needs_power_of_two = true;
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