[D3D12] Partially implement tfetch in HLSL
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@ -333,9 +333,17 @@ std::vector<uint8_t> HlslShaderTranslator::CompleteTranslation() {
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// Represents number of times remaining to loop.
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// Represents number of times remaining to loop.
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" uint4 xe_loop_count = uint4(0u, 0u, 0u, 0u);\n"
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" uint4 xe_loop_count = uint4(0u, 0u, 0u, 0u);\n"
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// Coordinates for texture fetches.
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// Coordinates for texture fetches.
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" float3 xe_texture_coords = float3(0.0, 0.0, 0.0);\n"
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" float3 xe_texture_coords;\n"
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// LOD for UseRegisterLOD texture fetches.
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// In 3D texture fetch instructions, whether the current texture is 3D as
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" float xe_texture_lod = 0.0f;\n"
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// opposed to a 2D array.
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" bool xe_texture_is_3d;\n"
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// Size shift and offset for 3D or array textures.
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" uint4 xe_tfetch3d_size_bits;\n"
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// Explicit LOD for texture fetches.
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" float xe_texture_lod = 0.0;\n"
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// Explicit gradients for texture fetches.
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" float3 xe_texture_grad_h = float3(0.0, 0.0, 0.0);\n"
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" float3 xe_texture_grad_v = float3(0.0, 0.0, 0.0);\n"
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// Master loop and switch for flow control.
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// Master loop and switch for flow control.
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" uint xe_pc = 0u;\n"
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" uint xe_pc = 0u;\n"
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"\n"
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"\n"
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@ -1182,23 +1190,253 @@ void HlslShaderTranslator::ProcessTextureFetchInstruction(
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bool conditional_emitted = BeginPredicatedInstruction(
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bool conditional_emitted = BeginPredicatedInstruction(
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instr.is_predicated, instr.predicate_condition);
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instr.is_predicated, instr.predicate_condition);
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if (instr.opcode == FetchOpcode::kSetTextureLod) {
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for (size_t i = 0; i < instr.operand_count; ++i) {
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// TODO(Triang3l): Set xe_lod to the src1.
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if (instr.operands[i].storage_source !=
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} else {
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InstructionStorageSource::kTextureFetchConstant) {
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EmitLoadOperand(i, instr.operands[i]);
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}
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}
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bool store_result = true;
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uint32_t tfetch_index = instr.operands[1].storage_index;
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uint32_t tfetch_index = instr.operands[1].storage_index;
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// Fetch constants are laid out like:
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// tf0[0] tf0[1] tf0[2] tf0[3]
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// tf0[4] tf0[5] tf1[0] tf1[1]
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// tf1[2] tf1[3] tf1[4] tf1[5]
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uint32_t tfetch_pair_offset = (tfetch_index >> 1) * 3;
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if (instr.opcode == FetchOpcode::kGetTextureGradients) {
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EmitSourceDepth("xe_pv = float4(ddx(xe_src0.xy), ddy(xe_src0.xy)).xzyw;\n");
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// Exponent bias is in dword 4 bits 22:26 and 27:31.
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char tfetch_grad_exp_component = (tfetch_index & 1) ? 'z' : 'x';
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EmitSourceDepth("xe_pv *= exp2(float(int(xe_fetch[%uu].%c%c <<\n",
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tfetch_pair_offset + 1 + (tfetch_index & 1),
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tfetch_grad_exp_component, tfetch_grad_exp_component);
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EmitSourceDepth(" uint2(5u, 0u)) >> 27)).xyxy;\n");
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} else if (instr.opcode == FetchOpcode::kSetTextureLod) {
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EmitSourceDepth("xe_texture_lod = xe_src0.x;\n");
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store_result = false;
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} else if (instr.opcode == FetchOpcode::kSetTextureGradientsHorz) {
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EmitSourceDepth("xe_texture_grad_h = xe_src0.xyz;\n");
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store_result = false;
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} else if (instr.opcode == FetchOpcode::kSetTextureGradientsVert) {
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EmitSourceDepth("xe_texture_grad_v = xe_src0.xyz;\n");
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store_result = false;
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} else if (instr.opcode == FetchOpcode::kGetTextureBorderColorFrac) {
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EmitUnimplementedTranslationError();
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EmitSourceDepth("xe_pv = (0.0).xxxx;\n");
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} else {
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AddTextureSRV(tfetch_index, instr.dimension);
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AddTextureSRV(tfetch_index, instr.dimension);
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if (instr.dimension == TextureDimension::k3D) {
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// TODO(Triang3l): Filter and LOD bias overrides.
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// tfetch3D is used for both 3D textures and 2D texture arrays, this is
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// chosen dynamically.
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AddTextureSRV(tfetch_index, TextureDimension::k2D);
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}
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AddSampler(tfetch_index);
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AddSampler(tfetch_index);
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// Treat 1D and 2D textures as 2D arrays, also make unnormalized and, if
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// needed, apply the offset. Size is in dword 2.
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uint32_t tfetch_size_index = tfetch_pair_offset + (tfetch_index & 1) * 2;
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char tfetch_size_component = (tfetch_index & 1) ? 'x' : 'z';
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switch (instr.dimension) {
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case TextureDimension::k1D:
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EmitSourceDepth("xe_texture_coords = float3(xe_src0.x, 0.0, 0.0);\n");
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if (instr.attributes.unnormalized_coordinates) {
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if (instr.attributes.offset_x != 0.0f) {
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EmitSourceDepth("xe_texture_coords.x += %.1f;\n",
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instr.attributes.offset_x);
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}
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EmitSourceDepth("xe_texture_coords.x /=\n");
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EmitSourceDepth(" float((xe_fetch[%uu].%c & 8191u) + 1u);\n",
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tfetch_size_index, tfetch_size_component);
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} else if (instr.attributes.offset_x != 0.0f) {
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EmitSourceDepth("xe_texture_coords.x += %.1f /\n",
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instr.attributes.offset_x);
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EmitSourceDepth(" float((xe_fetch[%uu].%c & 8191u) + 1u);\n",
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tfetch_size_index, tfetch_size_component);
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}
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break;
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case TextureDimension::k2D:
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case TextureDimension::kCube:
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// Cubemap coordinates are similar to array texture coordinates on the
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// Xbox 360, not a 3D direction, so offset is applied on a plane.
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if (instr.dimension == TextureDimension::kCube) {
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EmitSourceDepth("xe_texture_coords = xe_src0;\n");
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} else {
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EmitSourceDepth("xe_texture_coords = float3(xe_src0.xy, 0.0);\n");
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}
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if (instr.attributes.unnormalized_coordinates) {
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if (instr.attributes.offset_x != 0.0f ||
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instr.attributes.offset_y != 0.0f) {
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EmitSourceDepth("xe_texture_coords.xy += float2(%.1f, %.1f);\n",
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instr.attributes.offset_x,
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instr.attributes.offset_y);
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}
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EmitSourceDepth("xe_texture_coords.xy /=\n");
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EmitSourceDepth(" float2(((xe_fetch[%uu].%c%c >>\n",
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tfetch_size_index, tfetch_size_component,
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tfetch_size_component);
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EmitSourceDepth(" uint2(0u, 13u)) & 8191u) + 1u);\n");
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} else if (instr.attributes.offset_x != 0.0f ||
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instr.attributes.offset_y != 0.0f) {
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EmitSourceDepth("xe_texture_coords.xy += float2(%.1f, %.1f) /\n",
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instr.attributes.offset_x, instr.attributes.offset_y);
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EmitSourceDepth(" float2(((xe_fetch[%uu].%c%c >>\n",
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tfetch_size_index, tfetch_size_component,
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tfetch_size_component);
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EmitSourceDepth(" uint2(0u, 13u)) & 8191u) + 1u);\n");
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}
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if (instr.dimension == TextureDimension::kCube) {
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// Convert to 3D direction.
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EmitSourceDepth(
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"xe_texture_coords = XeCubeTo3D(xe_texture_coords);\n");
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}
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break;
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case TextureDimension::k3D:
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// Both 3D textures and 2D arrays have their Z coordinate normalized
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// according to the "Next-Generation Graphics Programming on Xbox 360"
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// presentation, however, on PC, array elements have unnormalized
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// indices. We first take the normalized coordinates, but then multiply
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// Z by the number of array slices.
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EmitSourceDepth(
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"xe_texture_is_3d = (xe_fetch[%uu].%c & 0x600u) == 0x400u;\n",
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tfetch_pair_offset + 1 + (tfetch_index & 1),
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(tfetch_index & 1) ? 'w' : 'y');
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EmitSourceDepth("xe_texture_coords = xe_src0;\n");
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if (instr.attributes.unnormalized_coordinates) {
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if (instr.attributes.offset_x != 0.0f ||
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instr.attributes.offset_y != 0.0f ||
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instr.attributes.offset_z != 0.0f) {
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EmitSourceDepth("xe_texture_coords += float3(%.1f, %.1f, %.1f);\n",
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instr.attributes.offset_x,
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instr.attributes.offset_y,
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instr.attributes.offset_z);
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}
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EmitSourceDepth("xe_tfetch3d_size_bits = xe_texture_is_3d ?\n");
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EmitSourceDepth(
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" uint4(0u, 11u, 22u, 2047u) : uint4(0u, 13u, 26u, 8191u);\n");
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EmitSourceDepth("xe_texture_coords /=\n");
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EmitSourceDepth(" float3(((xe_fetch[%uu].%c%c%c >>\n",
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tfetch_size_index, tfetch_size_component,
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tfetch_size_component, tfetch_size_component);
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EmitSourceDepth(" xe_tfetch3d_size_bits.xyz) &\n");
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EmitSourceDepth(" xe_tfetch3d_size_bits.w) + 1u);\n");
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} else if (instr.attributes.offset_x != 0.0f ||
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instr.attributes.offset_y != 0.0f ||
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instr.attributes.offset_z != 0.0f) {
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EmitSourceDepth("xe_tfetch3d_size_bits = xe_texture_is_3d ?\n");
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EmitSourceDepth(
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" uint4(0u, 11u, 22u, 2047u) : uint4(0u, 13u, 26u, 8191u);\n");
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EmitSourceDepth("xe_texture_coords += float3(%.1f, %.1f, %.1f) /\n",
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instr.attributes.offset_x, instr.attributes.offset_y,
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instr.attributes.offset_z);
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EmitSourceDepth(" float3(((xe_fetch[%uu].%c%c%c >>\n",
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tfetch_size_index, tfetch_size_component,
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tfetch_size_component, tfetch_size_component);
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EmitSourceDepth(" xe_tfetch3d_size_bits.xyz) &\n");
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EmitSourceDepth(" xe_tfetch3d_size_bits.w) + 1u);\n");
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}
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// Unnormalize Z if sampling an array.
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EmitSourceDepth("if (!xe_texture_is_3d) {\n");
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EmitSourceDepth(
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" xe_texture_coords.z *= float((xe_fetch[%uu].%c >> 26u) + 1u);\n",
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tfetch_size_index, tfetch_size_component);
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EmitSourceDepth("};\n");
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break;
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default:
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assert_unhandled_case(instr.dimension);
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}
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}
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// TODO(Triang3l): Texture fetch when textures are added.
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if (instr.opcode == FetchOpcode::kTextureFetch) {
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EmitSourceDepth("xe_pv = (1.0).xxxx;\n");
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switch (instr.dimension) {
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case TextureDimension::k3D:
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EmitSourceDepth("[branch] if (xe_texture_is_3d) {\n");
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if (instr.attributes.use_register_lod) {
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EmitSourceDepth(
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" xe_pv = xe_texture%u_3d.SampleLevel(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords, xe_texture_lod);\n");
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} else if (instr.attributes.use_register_gradients) {
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EmitSourceDepth(
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" xe_pv = xe_texture%u_3d.SampleGrad(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords, xe_texture_grad_h,\n");
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EmitSourceDepth(" xe_texture_grad_v);\n");
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} else {
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EmitSourceDepth(" xe_pv = xe_texture%u_3d.Sample(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords);\n");
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}
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EmitSourceDepth("} else {\n");
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if (instr.attributes.use_register_lod) {
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EmitSourceDepth(
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" xe_pv = xe_texture%u_2d.SampleLevel(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords, xe_texture_lod);\n");
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} else if (instr.attributes.use_register_gradients) {
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EmitSourceDepth(
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" xe_pv = xe_texture%u_2d.SampleGrad(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords, xe_texture_grad_h.xy,\n");
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EmitSourceDepth(" xe_texture_grad_v.xy);\n");
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} else {
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EmitSourceDepth(" xe_pv = xe_texture%u_2d.Sample(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords);\n");
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}
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EmitSourceDepth("}\n");
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break;
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case TextureDimension::kCube:
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// TODO(Triang3l): Investigate how explicit gradients should work with
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// cubemaps (if they should work at all) because due to 2D->3D
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// coordinate conversion, you probably can't just sent the gradients
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// to SampleGrad.
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if (instr.attributes.use_register_lod) {
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EmitSourceDepth(
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"xe_pv = xe_texture%u_cube.SampleLevel(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords, xe_texture_lod);\n");
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} else {
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EmitSourceDepth("xe_pv = xe_texture%u_cube.Sample(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords);\n");
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}
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break;
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default:
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if (instr.attributes.use_register_lod) {
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EmitSourceDepth(
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"xe_pv = xe_texture%u_2d.SampleLevel(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords, xe_texture_lod);\n");
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} else if (instr.attributes.use_register_gradients) {
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EmitSourceDepth(
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"xe_pv = xe_texture%u_2d.SampleGrad(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords, xe_texture_grad_h.xy,\n");
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EmitSourceDepth(" xe_texture_grad_v.xy);\n");
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} else {
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EmitSourceDepth("xe_pv = xe_texture%u_2d.Sample(xe_sampler%u,\n",
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tfetch_index, tfetch_index);
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EmitSourceDepth(" xe_texture_coords);\n");
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}
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break;
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}
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// Apply exponent bias from dword 3.
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EmitSourceDepth(
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"xe_pv *= exp2(float(int(xe_fetch[%uu].%c << 13u) >> 26));\n",
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tfetch_pair_offset + (tfetch_index & 1) * 2,
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(tfetch_index & 1) ? 'y' : 'w');
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} else if (instr.opcode == FetchOpcode::kGetTextureComputedLod) {
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// TODO(Triang3l): Add FetchOpcode::kGetTextureComputedLod via
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// CalculateLevelOfDetail.
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EmitUnimplementedTranslationError();
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EmitSourceDepth("xe_pv = (0.0).xxxx;\n");
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} else if (instr.opcode == FetchOpcode::kGetTextureWeights) {
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// TODO(Triang3l): Add FetchOpcode::kGetTextureWeights.
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EmitUnimplementedTranslationError();
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EmitSourceDepth("xe_pv = (0.0).xxxx;\n");
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}
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}
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if (store_result) {
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EmitStoreResult(instr.result, false);
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EmitStoreResult(instr.result, false);
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}
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EndPredicatedInstruction(conditional_emitted);
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EndPredicatedInstruction(conditional_emitted);
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}
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}
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