Games seem to check if XamLoaderGetLaunchDataSize returns a non-zero, which maybe means no data/error.
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@ -92,7 +92,7 @@ SHIM_CALL XamLoaderGetLaunchDataSize_shim(PPCContext* ppc_state,
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SHIM_SET_MEM_32(size_ptr, 0);
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SHIM_SET_MEM_32(size_ptr, 0);
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SHIM_SET_RETURN_64(0);
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SHIM_SET_RETURN_32(1);
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}
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}
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SHIM_CALL XamLoaderGetLaunchData_shim(PPCContext* ppc_state,
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SHIM_CALL XamLoaderGetLaunchData_shim(PPCContext* ppc_state,
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@ -102,7 +102,7 @@ SHIM_CALL XamLoaderGetLaunchData_shim(PPCContext* ppc_state,
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XELOGD("XamLoaderGetLaunchData(%.8X, %d)", buffer_ptr, buffer_size);
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XELOGD("XamLoaderGetLaunchData(%.8X, %d)", buffer_ptr, buffer_size);
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SHIM_SET_RETURN_64(0);
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SHIM_SET_RETURN_32(0);
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}
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}
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SHIM_CALL XamLoaderLaunchTitle_shim(PPCContext* ppc_state, KernelState* state) {
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SHIM_CALL XamLoaderLaunchTitle_shim(PPCContext* ppc_state, KernelState* state) {
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