Merge branch 'master' into d3d12
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commit
dc0b468ea8
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@ -156,6 +156,15 @@ enum class IndexFormat : uint32_t {
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kInt32,
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};
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// GPUSURFACENUMBER from a game .pdb.
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enum class SurfaceNumFormat : uint32_t {
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kUnsignedRepeat = 0,
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kSignedRepeat = 1,
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kUnsignedInteger = 2,
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kSignedInteger = 3,
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kFloat = 7,
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};
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enum class MsaaSamples : uint32_t {
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k1X = 0,
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k2X = 1,
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@ -577,6 +586,40 @@ XEPACKEDUNION(xe_gpu_fetch_group_t, {
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});
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});
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// GPU_MEMEXPORT_STREAM_CONSTANT from a game .pdb - float constant for memexport
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// stream configuration.
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// This is used with the floating-point ALU in shaders (written to eA using
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// mad), so the dwords have a normalized exponent when reinterpreted as floats
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// (otherwise they would be flushed to zero), but actually these are packed
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// integers. dword_1 specifically is 2^23 because
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// powf(2.0f, 23.0f) + float(i) == 0x4B000000 | i
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// so mad can pack indices as integers in the lower bits.
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XEPACKEDUNION(xe_gpu_memexport_stream_t, {
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t base_address : 30; // +0 dword_0 physical address >> 2
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uint32_t const_0x1 : 2; // +30
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uint32_t const_0x4b000000; // +0 dword_1
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Endian128 endianness : 3; // +0 dword_2
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uint32_t unused_0 : 5; // +3
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ColorFormat format : 6; // +8
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uint32_t unused_1 : 2; // +14
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SurfaceNumFormat num_format : 3; // +16
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uint32_t red_blue_swap : 1; // +19
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uint32_t const_0x4b0 : 12; // +20
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uint32_t index_count : 23; // +0 dword_3
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uint32_t const_0x96 : 9; // +23
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});
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t dword_0;
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uint32_t dword_1;
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uint32_t dword_2;
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uint32_t dword_3;
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});
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});
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// Enum of event values used for VGT_EVENT_INITIATOR
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enum Event {
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VS_DEALLOC = 0,
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