[SPIR-V] 2_10_10_10 is actually 10_10_10_2
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@ -1558,14 +1558,14 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
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}
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}
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spv::Id components[4] = {0};
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spv::Id components[4] = {0};
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components[3] =
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BitfieldExtract(comp_type, vertex_data, is_signed, 00, 02);
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components[0] =
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components[0] =
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BitfieldExtract(comp_type, vertex_data, is_signed, 02, 10);
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BitfieldExtract(comp_type, vertex_data, is_signed, 00, 10);
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components[1] =
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components[1] =
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BitfieldExtract(comp_type, vertex_data, is_signed, 12, 10);
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BitfieldExtract(comp_type, vertex_data, is_signed, 10, 10);
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components[2] =
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components[2] =
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BitfieldExtract(comp_type, vertex_data, is_signed, 22, 10);
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BitfieldExtract(comp_type, vertex_data, is_signed, 20, 10);
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components[3] =
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BitfieldExtract(comp_type, vertex_data, is_signed, 30, 02);
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auto op = is_signed ? spv::Op::OpConvertSToF : spv::Op::OpConvertUToF;
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auto op = is_signed ? spv::Op::OpConvertSToF : spv::Op::OpConvertUToF;
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for (int i = 0; i < xe::countof(components); i++) {
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for (int i = 0; i < xe::countof(components); i++) {
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@ -1573,14 +1573,14 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
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}
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}
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if (!is_integer) {
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if (!is_integer) {
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components[3] =
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ConvertNormVar(components[3], float_type_, 02, is_signed);
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components[0] =
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components[0] =
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ConvertNormVar(components[0], float_type_, 10, is_signed);
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ConvertNormVar(components[0], float_type_, 10, is_signed);
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components[1] =
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components[1] =
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ConvertNormVar(components[1], float_type_, 10, is_signed);
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ConvertNormVar(components[1], float_type_, 10, is_signed);
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components[2] =
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components[2] =
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ConvertNormVar(components[2], float_type_, 10, is_signed);
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ConvertNormVar(components[2], float_type_, 10, is_signed);
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components[3] =
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ConvertNormVar(components[3], float_type_, 02, is_signed);
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}
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}
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vertex = b.createCompositeConstruct(
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vertex = b.createCompositeConstruct(
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