[GPU] Make operator< const

This commit is contained in:
Triang3l 2022-07-05 20:47:53 +03:00
parent 536f14d94c
commit d263d508cd
2 changed files with 4 additions and 4 deletions

View File

@ -497,7 +497,7 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
TransferInvocation(const Transfer& transfer,
const TransferShaderKey& shader_key)
: transfer(transfer), shader_key(shader_key) {}
bool operator<(const TransferInvocation& other_invocation) {
bool operator<(const TransferInvocation& other_invocation) const {
// TODO(Triang3l): See if it may be better to sort by the source in the
// first place, especially when reading the same data multiple times (like
// to write the stencil bits after depth) for better read locality.
@ -639,7 +639,7 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
DumpInvocation(const ResolveCopyDumpRectangle& rectangle,
const DumpPipelineKey& pipeline_key)
: rectangle(rectangle), pipeline_key(pipeline_key) {}
bool operator<(const DumpInvocation& other_invocation) {
bool operator<(const DumpInvocation& other_invocation) const {
// Sort by the pipeline key primarily to reduce pipeline state (context)
// switches.
if (pipeline_key != other_invocation.pipeline_key) {

View File

@ -647,7 +647,7 @@ class VulkanRenderTargetCache final : public RenderTargetCache {
TransferInvocation(const Transfer& transfer,
const TransferShaderKey& shader_key)
: transfer(transfer), shader_key(shader_key) {}
bool operator<(const TransferInvocation& other_invocation) {
bool operator<(const TransferInvocation& other_invocation) const {
// TODO(Triang3l): See if it may be better to sort by the source in the
// first place, especially when reading the same data multiple times (like
// to write the stencil bits after depth) for better read locality.
@ -784,7 +784,7 @@ class VulkanRenderTargetCache final : public RenderTargetCache {
DumpInvocation(const ResolveCopyDumpRectangle& rectangle,
const DumpPipelineKey& pipeline_key)
: rectangle(rectangle), pipeline_key(pipeline_key) {}
bool operator<(const DumpInvocation& other_invocation) {
bool operator<(const DumpInvocation& other_invocation) const {
// Sort by the pipeline key primarily to reduce pipeline state (context)
// switches.
if (pipeline_key != other_invocation.pipeline_key) {