RenderCache: Account for MSAA when calculating tile sizes.
Add a new flag to enable native MSAA (this does not work properly at the moment)
This commit is contained in:
parent
aa038fbf23
commit
d18c99aab6
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@ -149,7 +149,8 @@ CachedTileView::CachedTileView(ui::vulkan::VulkanDevice* device,
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vulkan_format = DepthRenderTargetFormatToVkFormat(edram_format);
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}
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assert_true(vulkan_format != VK_FORMAT_UNDEFINED);
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assert_true(bpp == 4);
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// FIXME(DrChat): Was this check necessary?
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// assert_true(bpp == 4);
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// Create the image with the desired properties.
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VkImageCreateInfo image_info;
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@ -165,8 +166,7 @@ CachedTileView::CachedTileView(ui::vulkan::VulkanDevice* device,
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image_info.extent.depth = 1;
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image_info.mipLevels = 1;
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image_info.arrayLayers = 1;
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// image_info.samples = VK_SAMPLE_COUNT_1_BIT;
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//*
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if (FLAGS_vulkan_native_msaa) {
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auto msaa_samples = static_cast<MsaaSamples>(key.msaa_samples);
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switch (msaa_samples) {
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case MsaaSamples::k1X:
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@ -181,7 +181,10 @@ CachedTileView::CachedTileView(ui::vulkan::VulkanDevice* device,
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default:
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assert_unhandled_case(msaa_samples);
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}
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//*/
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} else {
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image_info.samples = VK_SAMPLE_COUNT_1_BIT;
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}
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sample_count = image_info.samples;
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image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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@ -243,7 +246,10 @@ CachedTileView::CachedTileView(ui::vulkan::VulkanDevice* device,
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image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.image = image;
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image_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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image_barrier.subresourceRange.aspectMask =
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key.color_or_depth
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? VK_IMAGE_ASPECT_COLOR_BIT
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: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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image_barrier.subresourceRange.baseMipLevel = 0;
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image_barrier.subresourceRange.levelCount = 1;
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image_barrier.subresourceRange.baseArrayLayer = 0;
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@ -338,6 +344,7 @@ CachedRenderPass::CachedRenderPass(VkDevice device,
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std::memcpy(&config, &desired_config, sizeof(config));
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VkSampleCountFlagBits sample_count;
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if (FLAGS_vulkan_native_msaa) {
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switch (desired_config.surface_msaa) {
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case MsaaSamples::k1X:
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sample_count = VK_SAMPLE_COUNT_1_BIT;
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@ -352,6 +359,9 @@ CachedRenderPass::CachedRenderPass(VkDevice device,
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assert_unhandled_case(desired_config.surface_msaa);
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break;
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}
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} else {
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sample_count = VK_SAMPLE_COUNT_1_BIT;
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}
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// Initialize all attachments to default unused.
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// As we set layout(location=RT) in shaders we must always provide 4.
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@ -538,7 +548,7 @@ bool RenderCache::dirty() const {
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regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL].u32;
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dirty |= cur_regs.pa_sc_window_scissor_br !=
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regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR].u32;
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dirty |= (cur_regs.rb_depthcontrol & (0x4 | 0x2)) !=
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dirty |= (cur_regs.rb_depthcontrol & (0x4 | 0x2)) <
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(regs[XE_GPU_REG_RB_DEPTHCONTROL].u32 & (0x4 | 0x2));
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return dirty;
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}
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@ -561,7 +571,6 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
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bool dirty = false;
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dirty |= SetShadowRegister(®s.rb_modecontrol, XE_GPU_REG_RB_MODECONTROL);
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dirty |= SetShadowRegister(®s.rb_surface_info, XE_GPU_REG_RB_SURFACE_INFO);
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dirty |= SetShadowRegister(®s.rb_color_mask, XE_GPU_REG_RB_COLOR_MASK);
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dirty |= SetShadowRegister(®s.rb_color_info, XE_GPU_REG_RB_COLOR_INFO);
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dirty |= SetShadowRegister(®s.rb_color1_info, XE_GPU_REG_RB_COLOR1_INFO);
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dirty |= SetShadowRegister(®s.rb_color2_info, XE_GPU_REG_RB_COLOR2_INFO);
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@ -572,7 +581,7 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
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dirty |= SetShadowRegister(®s.pa_sc_window_scissor_br,
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XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR);
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dirty |=
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(regs.rb_depthcontrol & (0x4 | 0x2)) !=
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(regs.rb_depthcontrol & (0x4 | 0x2)) <
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(register_file_->values[XE_GPU_REG_RB_DEPTHCONTROL].u32 & (0x4 | 0x2));
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regs.rb_depthcontrol =
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register_file_->values[XE_GPU_REG_RB_DEPTHCONTROL].u32 & (0x4 | 0x2);
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@ -593,14 +602,8 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
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return nullptr;
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}
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// Speculatively see if targets are actually used so we can skip copies
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for (int i = 0; i < 4; i++) {
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uint32_t color_mask = (regs.rb_color_mask >> (i * 4)) & 0xF;
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config->color[i].used =
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config->mode_control == xenos::ModeControl::kColorDepth &&
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color_mask != 0;
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}
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config->depth_stencil.used = !!(regs.rb_depthcontrol & (0x4 | 0x2));
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// Initial state update.
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UpdateState();
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current_state_.render_pass = render_pass;
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current_state_.render_pass_handle = render_pass->handle;
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@ -610,7 +613,7 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
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// Depth
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auto depth_target = current_state_.framebuffer->depth_stencil_attachment;
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if (depth_target && current_state_.config.depth_stencil.used) {
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UpdateTileView(command_buffer, depth_target, true);
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// UpdateTileView(command_buffer, depth_target, true);
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}
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// Color
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@ -620,7 +623,7 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
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continue;
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}
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UpdateTileView(command_buffer, target, true);
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// UpdateTileView(command_buffer, target, true);
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}
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}
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if (!render_pass) {
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@ -693,12 +696,23 @@ bool RenderCache::ParseConfiguration(RenderConfiguration* config) {
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case ColorRenderTargetFormat::k_8_8_8_8_GAMMA:
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config->color[i].format = ColorRenderTargetFormat::k_8_8_8_8;
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break;
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case ColorRenderTargetFormat::k_2_10_10_10_unknown:
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config->color[i].format = ColorRenderTargetFormat::k_2_10_10_10;
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break;
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case ColorRenderTargetFormat::k_2_10_10_10_FLOAT_unknown:
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config->color[i].format = ColorRenderTargetFormat::k_2_10_10_10_FLOAT;
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break;
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}
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// Make sure all unknown bits are unset.
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// RDR sets bit 0x00400000
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// assert_zero(color_info[i] & ~0x000F0FFF);
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}
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} else {
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for (int i = 0; i < 4; ++i) {
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config->color[i].edram_base = 0;
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config->color[i].format = ColorRenderTargetFormat::k_8_8_8_8;
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config->color[i].used = false;
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}
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}
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@ -708,9 +722,13 @@ bool RenderCache::ParseConfiguration(RenderConfiguration* config) {
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config->depth_stencil.edram_base = regs.rb_depth_info & 0xFFF;
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config->depth_stencil.format =
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static_cast<DepthRenderTargetFormat>((regs.rb_depth_info >> 16) & 0x1);
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// Make sure all unknown bits are unset.
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// assert_zero(regs.rb_depth_info & ~0x00010FFF);
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} else {
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config->depth_stencil.edram_base = 0;
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config->depth_stencil.format = DepthRenderTargetFormat::kD24S8;
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config->depth_stencil.used = false;
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}
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return true;
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@ -753,15 +771,22 @@ bool RenderCache::ConfigureRenderPass(VkCommandBuffer command_buffer,
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// If no framebuffer was found in the cache create a new one.
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if (!framebuffer) {
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uint32_t tile_width = config->surface_msaa == MsaaSamples::k4X ? 40 : 80;
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uint32_t tile_height = config->surface_msaa != MsaaSamples::k1X ? 8 : 16;
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CachedTileView* target_color_attachments[4] = {nullptr, nullptr, nullptr,
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nullptr};
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for (int i = 0; i < 4; ++i) {
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TileViewKey color_key;
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color_key.tile_offset = config->color[i].edram_base;
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color_key.tile_width = xe::round_up(config->surface_pitch_px, 80) / 80;
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color_key.tile_height = xe::round_up(config->surface_height_px, 16) / 16;
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color_key.tile_width =
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xe::round_up(config->surface_pitch_px, tile_width) / tile_width;
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color_key.tile_height = std::min(
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2560 / tile_height, 160u); // xe::round_up(config->surface_height_px,
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// tile_height) / tile_height;
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color_key.color_or_depth = 1;
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color_key.msaa_samples = static_cast<uint16_t>(config->surface_msaa);
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color_key.msaa_samples =
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0; // static_cast<uint16_t>(config->surface_msaa);
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color_key.edram_format = static_cast<uint16_t>(config->color[i].format);
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target_color_attachments[i] =
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FindOrCreateTileView(command_buffer, color_key);
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@ -774,12 +799,13 @@ bool RenderCache::ConfigureRenderPass(VkCommandBuffer command_buffer,
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TileViewKey depth_stencil_key;
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depth_stencil_key.tile_offset = config->depth_stencil.edram_base;
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depth_stencil_key.tile_width =
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xe::round_up(config->surface_pitch_px, 80) / 80;
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depth_stencil_key.tile_height =
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xe::round_up(config->surface_height_px, 16) / 16;
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xe::round_up(config->surface_pitch_px, tile_width) / tile_width;
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depth_stencil_key.tile_height = std::min(
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2560 / tile_height, 160u); // xe::round_up(config->surface_height_px,
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// tile_height) / tile_height;
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depth_stencil_key.color_or_depth = 0;
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depth_stencil_key.msaa_samples =
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static_cast<uint16_t>(config->surface_msaa);
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0; // static_cast<uint16_t>(config->surface_msaa);
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depth_stencil_key.edram_format =
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static_cast<uint16_t>(config->depth_stencil.format);
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auto target_depth_stencil_attachment =
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@ -819,6 +845,11 @@ CachedTileView* RenderCache::FindOrCreateTileView(
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void RenderCache::UpdateTileView(VkCommandBuffer command_buffer,
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CachedTileView* view, bool load,
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bool insert_barrier) {
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uint32_t tile_width =
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view->key.msaa_samples == uint16_t(MsaaSamples::k4X) ? 40 : 80;
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uint32_t tile_height =
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view->key.msaa_samples != uint16_t(MsaaSamples::k1X) ? 8 : 16;
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if (insert_barrier) {
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VkBufferMemoryBarrier barrier;
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barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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@ -834,7 +865,10 @@ void RenderCache::UpdateTileView(VkCommandBuffer command_buffer,
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.buffer = edram_buffer_;
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barrier.offset = view->key.tile_offset * 5120;
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barrier.size = view->key.tile_width * 80 * view->key.tile_height * 16 * 4;
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barrier.size = view->key.tile_width * tile_width * view->key.tile_height *
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tile_height * view->key.color_or_depth
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? 4
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: 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
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&barrier, 0, nullptr);
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@ -850,8 +884,8 @@ void RenderCache::UpdateTileView(VkCommandBuffer command_buffer,
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? VK_IMAGE_ASPECT_COLOR_BIT
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: VK_IMAGE_ASPECT_DEPTH_BIT;
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region.imageOffset = {0, 0, 0};
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region.imageExtent = {view->key.tile_width * 80u, view->key.tile_height * 16u,
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1};
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region.imageExtent = {view->key.tile_width * tile_width,
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view->key.tile_height * tile_height, 1};
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if (load) {
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vkCmdCopyBufferToImage(command_buffer, edram_buffer_, view->image,
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VK_IMAGE_LAYOUT_GENERAL, 1, ®ion);
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@ -912,12 +946,27 @@ void RenderCache::EndRenderPass() {
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[](CachedTileView const* a, CachedTileView const* b) { return *a < *b; });
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for (auto view : cached_views) {
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UpdateTileView(current_command_buffer_, view, false, false);
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// UpdateTileView(current_command_buffer_, view, false, false);
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}
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current_command_buffer_ = nullptr;
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}
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void RenderCache::UpdateState() {
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// Keep track of whether color attachments were used or not in this pass.
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uint32_t rb_color_mask = register_file_->values[XE_GPU_REG_RB_COLOR_MASK].u32;
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uint32_t rb_depthcontrol =
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register_file_->values[XE_GPU_REG_RB_DEPTHCONTROL].u32;
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for (int i = 0; i < 4; i++) {
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uint32_t color_mask = (rb_color_mask >> (i * 4)) & 0xF;
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current_state_.config.color[i].used |=
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current_state_.config.mode_control == xenos::ModeControl::kColorDepth &&
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color_mask != 0;
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}
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current_state_.config.depth_stencil.used |= !!(rb_depthcontrol & (0x4 | 0x2));
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}
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void RenderCache::ClearCache() {
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// TODO(benvanik): caching.
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}
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@ -999,47 +1048,39 @@ void RenderCache::BlitToImage(VkCommandBuffer command_buffer,
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bool color_or_depth, uint32_t format,
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VkFilter filter, VkOffset3D offset,
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VkExtent3D extents) {
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if (color_or_depth) {
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// Adjust similar formats for easier matching.
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switch (static_cast<ColorRenderTargetFormat>(format)) {
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case ColorRenderTargetFormat::k_8_8_8_8_GAMMA:
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format = uint32_t(ColorRenderTargetFormat::k_8_8_8_8);
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break;
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case ColorRenderTargetFormat::k_2_10_10_10_unknown:
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format = uint32_t(ColorRenderTargetFormat::k_2_10_10_10);
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break;
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case ColorRenderTargetFormat::k_2_10_10_10_FLOAT_unknown:
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format = uint32_t(ColorRenderTargetFormat::k_2_10_10_10_FLOAT);
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break;
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}
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}
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uint32_t tile_width = num_samples == MsaaSamples::k4X ? 40 : 80;
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uint32_t tile_height = num_samples != MsaaSamples::k1X ? 8 : 16;
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// Grab a tile view that represents the source image.
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TileViewKey key;
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key.color_or_depth = color_or_depth ? 1 : 0;
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key.msaa_samples = static_cast<uint16_t>(num_samples);
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key.msaa_samples = 0; // static_cast<uint16_t>(num_samples);
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key.edram_format = format;
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key.tile_offset = edram_base;
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key.tile_width = xe::round_up(pitch, 80) / 80;
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key.tile_height = xe::round_up(height, 16) / 16;
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key.tile_width = xe::round_up(pitch, tile_width) / tile_width;
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key.tile_height =
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std::min(2560 / tile_height,
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160u); // xe::round_up(height, tile_height) / tile_height;
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auto tile_view = FindOrCreateTileView(command_buffer, key);
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assert_not_null(tile_view);
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// Issue a memory barrier before we update this tile view.
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VkBufferMemoryBarrier buffer_barrier;
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buffer_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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buffer_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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buffer_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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buffer_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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buffer_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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buffer_barrier.buffer = edram_buffer_;
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buffer_barrier.offset = edram_base * 5120;
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// TODO: Calculate this accurately (need texel size)
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buffer_barrier.size = extents.width * extents.height * 4;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
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&buffer_barrier, 0, nullptr);
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// Update the tile view with current EDRAM contents.
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// TODO: Heuristics to determine if this copy is avoidable.
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// TODO(DrChat): Stencil copies.
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VkBufferImageCopy buffer_copy;
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buffer_copy.bufferOffset = edram_base * 5120;
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buffer_copy.bufferImageHeight = 0;
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buffer_copy.bufferRowLength = 0;
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buffer_copy.imageSubresource = {0, 0, 0, 1};
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buffer_copy.imageSubresource.aspectMask =
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color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
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buffer_copy.imageExtent = {key.tile_width * 80u, key.tile_height * 16u, 1u};
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buffer_copy.imageOffset = {0, 0, 0};
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vkCmdCopyBufferToImage(command_buffer, edram_buffer_, tile_view->image,
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VK_IMAGE_LAYOUT_GENERAL, 1, &buffer_copy);
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// Update the view with the latest contents.
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// UpdateTileView(command_buffer, tile_view, true, true);
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// Transition the image into a transfer destination layout, if needed.
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// TODO: Util function for this
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@ -1063,11 +1104,11 @@ void RenderCache::BlitToImage(VkCommandBuffer command_buffer,
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nullptr, 1, &image_barrier);
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// If we overflow we'll lose the device here.
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assert_true(extents.width <= key.tile_width * 80u);
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assert_true(extents.height <= key.tile_height * 16u);
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assert_true(extents.width <= key.tile_width * tile_width);
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assert_true(extents.height <= key.tile_height * tile_height);
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// Now issue the blit to the destination.
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if (num_samples == MsaaSamples::k1X) {
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if (tile_view->sample_count == VK_SAMPLE_COUNT_1_BIT) {
|
||||
VkImageBlit image_blit;
|
||||
image_blit.srcSubresource = {0, 0, 0, 1};
|
||||
image_blit.srcSubresource.aspectMask =
|
||||
|
@ -1127,14 +1168,32 @@ void RenderCache::ClearEDRAMColor(VkCommandBuffer command_buffer,
|
|||
// TODO: For formats <= 4 bpp, we can directly fill the EDRAM buffer. Just
|
||||
// need to detect this and calculate a value.
|
||||
|
||||
// Adjust similar formats for easier matching.
|
||||
switch (format) {
|
||||
case ColorRenderTargetFormat::k_8_8_8_8_GAMMA:
|
||||
format = ColorRenderTargetFormat::k_8_8_8_8;
|
||||
break;
|
||||
case ColorRenderTargetFormat::k_2_10_10_10_unknown:
|
||||
format = ColorRenderTargetFormat::k_2_10_10_10;
|
||||
break;
|
||||
case ColorRenderTargetFormat::k_2_10_10_10_FLOAT_unknown:
|
||||
format = ColorRenderTargetFormat::k_2_10_10_10_FLOAT;
|
||||
break;
|
||||
}
|
||||
|
||||
uint32_t tile_width = num_samples == MsaaSamples::k4X ? 40 : 80;
|
||||
uint32_t tile_height = num_samples != MsaaSamples::k1X ? 8 : 16;
|
||||
|
||||
// Grab a tile view (as we need to clear an image first)
|
||||
TileViewKey key;
|
||||
key.color_or_depth = 1;
|
||||
key.msaa_samples = static_cast<uint16_t>(num_samples);
|
||||
key.msaa_samples = 0; // static_cast<uint16_t>(num_samples);
|
||||
key.edram_format = static_cast<uint16_t>(format);
|
||||
key.tile_offset = edram_base;
|
||||
key.tile_width = xe::round_up(pitch, 80) / 80;
|
||||
key.tile_height = xe::round_up(height, 16) / 16;
|
||||
key.tile_width = xe::round_up(pitch, tile_width) / tile_width;
|
||||
key.tile_height =
|
||||
std::min(2560 / tile_height,
|
||||
160u); // xe::round_up(height, tile_height) / tile_height;
|
||||
auto tile_view = FindOrCreateTileView(command_buffer, key);
|
||||
assert_not_null(tile_view);
|
||||
|
||||
|
@ -1147,16 +1206,7 @@ void RenderCache::ClearEDRAMColor(VkCommandBuffer command_buffer,
|
|||
VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1, &range);
|
||||
|
||||
// Copy image back into EDRAM buffer
|
||||
VkBufferImageCopy copy_range;
|
||||
copy_range.bufferOffset = edram_base * 5120;
|
||||
copy_range.bufferImageHeight = 0;
|
||||
copy_range.bufferRowLength = 0;
|
||||
copy_range.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
|
||||
copy_range.imageExtent = {key.tile_width * 80u, key.tile_height * 16u, 1u};
|
||||
copy_range.imageOffset = {0, 0, 0};
|
||||
vkCmdCopyImageToBuffer(command_buffer, tile_view->image,
|
||||
VK_IMAGE_LAYOUT_GENERAL, edram_buffer_, 1,
|
||||
©_range);
|
||||
// UpdateTileView(command_buffer, tile_view, false, false);
|
||||
}
|
||||
|
||||
void RenderCache::ClearEDRAMDepthStencil(VkCommandBuffer command_buffer,
|
||||
|
@ -1168,14 +1218,19 @@ void RenderCache::ClearEDRAMDepthStencil(VkCommandBuffer command_buffer,
|
|||
// TODO: For formats <= 4 bpp, we can directly fill the EDRAM buffer. Just
|
||||
// need to detect this and calculate a value.
|
||||
|
||||
uint32_t tile_width = num_samples == MsaaSamples::k4X ? 40 : 80;
|
||||
uint32_t tile_height = num_samples != MsaaSamples::k1X ? 8 : 16;
|
||||
|
||||
// Grab a tile view (as we need to clear an image first)
|
||||
TileViewKey key;
|
||||
key.color_or_depth = 0;
|
||||
key.msaa_samples = static_cast<uint16_t>(num_samples);
|
||||
key.msaa_samples = 0; // static_cast<uint16_t>(num_samples);
|
||||
key.edram_format = static_cast<uint16_t>(format);
|
||||
key.tile_offset = edram_base;
|
||||
key.tile_width = xe::round_up(pitch, 80) / 80;
|
||||
key.tile_height = xe::round_up(height, 16) / 16;
|
||||
key.tile_width = xe::round_up(pitch, tile_width) / tile_width;
|
||||
key.tile_height =
|
||||
std::min(2560 / tile_height,
|
||||
160u); // xe::round_up(height, tile_height) / tile_height;
|
||||
auto tile_view = FindOrCreateTileView(command_buffer, key);
|
||||
assert_not_null(tile_view);
|
||||
|
||||
|
@ -1191,19 +1246,7 @@ void RenderCache::ClearEDRAMDepthStencil(VkCommandBuffer command_buffer,
|
|||
VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1, &range);
|
||||
|
||||
// Copy image back into EDRAM buffer
|
||||
// TODO(DrChat): Stencil copies.
|
||||
VkBufferImageCopy copy_range;
|
||||
copy_range.bufferOffset = edram_base * 5120;
|
||||
copy_range.bufferImageHeight = 0;
|
||||
copy_range.bufferRowLength = 0;
|
||||
copy_range.imageSubresource = {
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT, 0, 0, 1,
|
||||
};
|
||||
copy_range.imageExtent = {key.tile_width * 80u, key.tile_height * 16u, 1u};
|
||||
copy_range.imageOffset = {0, 0, 0};
|
||||
vkCmdCopyImageToBuffer(command_buffer, tile_view->image,
|
||||
VK_IMAGE_LAYOUT_GENERAL, edram_buffer_, 1,
|
||||
©_range);
|
||||
// UpdateTileView(command_buffer, tile_view, false, false);
|
||||
}
|
||||
|
||||
void RenderCache::FillEDRAM(VkCommandBuffer command_buffer, uint32_t value) {
|
||||
|
|
|
@ -57,6 +57,8 @@ class CachedTileView {
|
|||
VkImageView image_view = nullptr;
|
||||
// Memory buffer
|
||||
VkDeviceMemory memory = nullptr;
|
||||
// Image sample count
|
||||
VkSampleCountFlagBits sample_count = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
CachedTileView(ui::vulkan::VulkanDevice* device,
|
||||
VkCommandBuffer command_buffer, VkDeviceMemory edram_memory,
|
||||
|
@ -81,9 +83,9 @@ class CachedTileView {
|
|||
struct RenderConfiguration {
|
||||
// Render mode (color+depth, depth-only, etc).
|
||||
xenos::ModeControl mode_control;
|
||||
// Target surface pitch, in pixels.
|
||||
// Target surface pitch multiplied by MSAA, in pixels.
|
||||
uint32_t surface_pitch_px;
|
||||
// ESTIMATED target surface height, in pixels.
|
||||
// ESTIMATED target surface height multiplied by MSAA, in pixels.
|
||||
uint32_t surface_height_px;
|
||||
// Surface MSAA setting.
|
||||
MsaaSamples surface_msaa;
|
||||
|
@ -111,6 +113,9 @@ struct RenderState {
|
|||
// Target framebuffer bound to the render pass.
|
||||
CachedFramebuffer* framebuffer = nullptr;
|
||||
VkFramebuffer framebuffer_handle = nullptr;
|
||||
|
||||
bool color_attachment_written[4] = {false};
|
||||
bool depth_attachment_written = false;
|
||||
};
|
||||
|
||||
// Manages the virtualized EDRAM and the render target cache.
|
||||
|
@ -135,9 +140,13 @@ struct RenderState {
|
|||
// 320px by rounding up to the next tile.
|
||||
//
|
||||
// MSAA and other settings will modify the exact pixel sizes, like 4X makes
|
||||
// each tile effectively 40x8px, but they are still all 5120b. As we try to
|
||||
// emulate this we adjust our viewport when rendering to stretch pixels as
|
||||
// needed.
|
||||
// each tile effectively 40x8px / 2X makes each tile 80x8px, but they are still
|
||||
// all 5120b. As we try to emulate this we adjust our viewport when rendering to
|
||||
// stretch pixels as needed.
|
||||
//
|
||||
// It appears that games also take advantage of MSAA stretching tiles when doing
|
||||
// clears. Games will clear a view with 1/2X pitch/height and 4X MSAA and then
|
||||
// later draw to that view with 1X pitch/height and 1X MSAA.
|
||||
//
|
||||
// The good news is that games cannot read EDRAM directly but must use a copy
|
||||
// operation to get the data out. That gives us a chance to do whatever we
|
||||
|
@ -269,6 +278,9 @@ class RenderCache {
|
|||
// The command buffer will be transitioned out of the render pass phase.
|
||||
void EndRenderPass();
|
||||
|
||||
// Updates current render state. Call this every draw with an open render pass
|
||||
void UpdateState();
|
||||
|
||||
// Clears all cached content.
|
||||
void ClearCache();
|
||||
|
||||
|
@ -346,13 +358,12 @@ class RenderCache {
|
|||
struct ShadowRegisters {
|
||||
uint32_t rb_modecontrol;
|
||||
uint32_t rb_surface_info;
|
||||
uint32_t rb_color_mask;
|
||||
uint32_t rb_color_info;
|
||||
uint32_t rb_color1_info;
|
||||
uint32_t rb_color2_info;
|
||||
uint32_t rb_color3_info;
|
||||
uint32_t rb_depthcontrol;
|
||||
uint32_t rb_depth_info;
|
||||
uint32_t rb_depthcontrol;
|
||||
uint32_t pa_sc_window_scissor_tl;
|
||||
uint32_t pa_sc_window_scissor_br;
|
||||
|
||||
|
|
|
@ -11,3 +11,6 @@
|
|||
|
||||
DEFINE_bool(vulkan_renderdoc_capture_all, false,
|
||||
"Capture everything with RenderDoc.");
|
||||
DEFINE_bool(vulkan_native_msaa, true, "Use native MSAA");
|
||||
DEFINE_bool(vulkan_dump_disasm, false,
|
||||
"Dump shader disassembly. NVIDIA only supported.");
|
||||
|
|
|
@ -15,5 +15,7 @@
|
|||
#define FINE_GRAINED_DRAW_SCOPES 1
|
||||
|
||||
DECLARE_bool(vulkan_renderdoc_capture_all);
|
||||
DECLARE_bool(vulkan_native_msaa);
|
||||
DECLARE_bool(vulkan_dump_disasm);
|
||||
|
||||
#endif // XENIA_GPU_VULKAN_VULKAN_GPU_FLAGS_H_
|
||||
|
|
Loading…
Reference in New Issue