[APU] Proper register file for XMA.
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1dd15d4abc
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@ -109,18 +109,18 @@ X_STATUS XmaDecoder::Setup(kernel::KernelState* kernel_state) {
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sizeof(XMA_CONTEXT_DATA) * kContextCount, 256, kSystemHeapPhysical);
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context_data_last_ptr_ =
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context_data_first_ptr_ + (sizeof(XMA_CONTEXT_DATA) * kContextCount - 1);
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registers_.context_array_ptr = context_data_first_ptr_;
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register_file_[XE_XMA_REG_CONTEXT_ARRAY_ADDRESS].u32 =
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context_data_first_ptr_;
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// Setup XMA contexts.
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for (int i = 0; i < kContextCount; ++i) {
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uint32_t guest_ptr =
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registers_.context_array_ptr + i * sizeof(XMA_CONTEXT_DATA);
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uint32_t guest_ptr = context_data_first_ptr_ + i * sizeof(XMA_CONTEXT_DATA);
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XmaContext& context = contexts_[i];
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if (context.Setup(i, memory(), guest_ptr)) {
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assert_always();
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}
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}
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registers_.next_context = 1;
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register_file_[XE_XMA_REG_NEXT_CONTEXT_INDEX].u32 = 1;
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context_bitmap_.Resize(kContextCount);
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worker_running_ = true;
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@ -185,11 +185,16 @@ void XmaDecoder::Shutdown() {
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xe::threading::Wait(worker_thread_->thread(), false);
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worker_thread_.reset();
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memory()->SystemHeapFree(registers_.context_array_ptr);
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if (context_data_first_ptr_) {
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memory()->SystemHeapFree(context_data_first_ptr_);
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}
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context_data_first_ptr_ = 0;
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context_data_last_ptr_ = 0;
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}
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int XmaDecoder::GetContextId(uint32_t guest_ptr) {
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static_assert(sizeof(XMA_CONTEXT_DATA) == 64, "FIXME");
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static_assert_size(XMA_CONTEXT_DATA, 64);
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if (guest_ptr < context_data_first_ptr_ ||
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guest_ptr > context_data_last_ptr_) {
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return -1;
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@ -229,51 +234,70 @@ bool XmaDecoder::BlockOnContext(uint32_t guest_ptr, bool poll) {
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return context.Block(poll);
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}
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// free60 may be useful here, however it looks like it's using a different
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// piece of hardware:
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// https://github.com/Free60Project/libxenon/blob/master/libxenon/drivers/xenon_sound/sound.c
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uint32_t XmaDecoder::ReadRegister(uint32_t addr) {
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uint32_t r = addr & 0xFFFF;
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// 1800h is read on startup and stored -- context? buffers?
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// 1818h is read during a lock?
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uint32_t r = (addr & 0xFFFF) / 4;
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assert_true(r % 4 == 0);
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uint32_t value = register_file_[r / 4];
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// 1818 is rotating context processing # set to hardware ID of context being
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// processed.
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// If bit 200h is set, the locking code will possibly collide on hardware IDs
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// and error out, so we should never set it (I think?).
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if (r == 0x1818) {
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// To prevent games from seeing a stuck XMA context, return a rotating
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// number
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registers_.current_context = registers_.next_context;
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registers_.next_context = (registers_.next_context + 1) % kContextCount;
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switch (r) {
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default: {
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if (!register_file_.GetRegisterInfo(r)) {
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XELOGE("XMA: Read from unknown register (%.4X)", r);
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}
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}
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#pragma warning(suppress : 4065)
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}
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value = xe::byte_swap(value);
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return value;
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assert_true(r < XmaRegisterFile::kRegisterCount);
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// 0606h (1818h) is rotating context processing # set to hardware ID of
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// context being processed.
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// If bit 200h is set, the locking code will possibly collide on hardware IDs
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// and error out, so we should never set it (I think?).
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if (r == XE_XMA_REG_CURRENT_CONTEXT_INDEX) {
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// To prevent games from seeing a stuck XMA context, return a rotating
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// number
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uint32_t next_context_index =
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register_file_[XE_XMA_REG_NEXT_CONTEXT_INDEX].u32;
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register_file_[XE_XMA_REG_CURRENT_CONTEXT_INDEX].u32 = next_context_index;
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register_file_[XE_XMA_REG_NEXT_CONTEXT_INDEX].u32 =
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(next_context_index + 1) % kContextCount;
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}
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return xe::byte_swap(register_file_.values[r].u32);
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}
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void XmaDecoder::WriteRegister(uint32_t addr, uint32_t value) {
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SCOPE_profile_cpu_f("apu");
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uint32_t r = addr & 0xFFFF;
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uint32_t r = (addr & 0xFFFF) / 4;
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value = xe::byte_swap(value);
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// 1804h is written to with 0x02000000 and 0x03000000 around a lock operation
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assert_true(r % 4 == 0);
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register_file_[r / 4] = uint32_t(value);
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if ((r >= XE_XMA_REG_CONTEXT_KICK_0 && r <= XE_XMA_REG_CONTEXT_KICK_9) ||
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(r >= XE_XMA_REG_CONTEXT_LOCK_0 && r <= XE_XMA_REG_CONTEXT_LOCK_9) ||
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(r >= XE_XMA_REG_CONTEXT_CLEAR_0 && r <= XE_XMA_REG_CONTEXT_CLEAR_9)) {
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} else {
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switch (r) {
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default: {
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XELOGE("XMA: Write to unhandled register (%.4X): %.8X", r, value);
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break;
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}
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#pragma warning(suppress : 4065)
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}
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}
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if (r >= 0x1940 && r <= 0x1940 + 9 * 4) {
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// 0601h (1804h) is written to with 0x02000000 and 0x03000000 around a lock
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// operation
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assert_true(r < XmaRegisterFile::kRegisterCount);
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register_file_.values[r].u32 = value;
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if (r >= XE_XMA_REG_CONTEXT_KICK_0 && r <= XE_XMA_REG_CONTEXT_KICK_9) {
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// Context kick command.
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// This will kick off the given hardware contexts.
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// Basically, this kicks the SPU and says "hey, decode that audio!"
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// XMAEnableContext
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// The context ID is a bit in the range of the entire context array.
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uint32_t base_context_id = (r - 0x1940) / 4 * 32;
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uint32_t base_context_id = (r - XE_XMA_REG_CONTEXT_KICK_0) * 32;
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for (int i = 0; value && i < 32; ++i, value >>= 1) {
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if (value & 1) {
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uint32_t context_id = base_context_id + i;
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@ -284,11 +308,11 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint32_t value) {
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// Signal the decoder thread to start processing.
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work_event_->Set();
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} else if (r >= 0x1A40 && r <= 0x1A40 + 9 * 4) {
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} else if (r >= XE_XMA_REG_CONTEXT_LOCK_0 && r <= XE_XMA_REG_CONTEXT_LOCK_9) {
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// Context lock command.
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// This requests a lock by flagging the context.
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// XMADisableContext
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uint32_t base_context_id = (r - 0x1A40) / 4 * 32;
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uint32_t base_context_id = (r - XE_XMA_REG_CONTEXT_LOCK_0) * 32;
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for (int i = 0; value && i < 32; ++i, value >>= 1) {
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if (value & 1) {
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uint32_t context_id = base_context_id + i;
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@ -299,10 +323,11 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint32_t value) {
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// Signal the decoder thread to start processing.
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work_event_->Set();
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} else if (r >= 0x1A80 && r <= 0x1A80 + 9 * 4) {
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} else if (r >= XE_XMA_REG_CONTEXT_CLEAR_0 &&
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r <= XE_XMA_REG_CONTEXT_CLEAR_9) {
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// Context clear command.
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// This will reset the given hardware contexts.
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uint32_t base_context_id = (r - 0x1A80) / 4 * 32;
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uint32_t base_context_id = (r - XE_XMA_REG_CONTEXT_CLEAR_0) * 32;
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for (int i = 0; value && i < 32; ++i, value >>= 1) {
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if (value & 1) {
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uint32_t context_id = base_context_id + i;
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@ -15,6 +15,7 @@
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#include <queue>
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#include "xenia/apu/xma_context.h"
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#include "xenia/apu/xma_register_file.h"
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#include "xenia/base/bit_map.h"
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#include "xenia/kernel/xthread.h"
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#include "xenia/xbox.h"
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@ -35,7 +36,9 @@ class XmaDecoder {
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X_STATUS Setup(kernel::KernelState* kernel_state);
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void Shutdown();
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uint32_t context_array_ptr() const { return registers_.context_array_ptr; }
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uint32_t context_array_ptr() const {
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return register_file_.values[XE_XMA_REG_CONTEXT_ARRAY_ADDRESS].u32;
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}
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uint32_t AllocateContext();
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void ReleaseContext(uint32_t guest_ptr);
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@ -75,26 +78,7 @@ class XmaDecoder {
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xe::threading::Fence pause_fence_; // Signaled when worker paused.
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xe::threading::Fence resume_fence_; // Signaled when resume requested.
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// Stored little endian, accessed through 0x7FEA....
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union {
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struct {
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union {
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struct {
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uint8_t ignored0[0x1800];
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// 1800h; points to guest-space physical block of 320 contexts.
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uint32_t context_array_ptr;
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};
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struct {
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uint8_t ignored1[0x1818];
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// 1818h; current context ID.
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uint32_t current_context;
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// 181Ch; next context ID to process.
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uint32_t next_context;
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};
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};
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} registers_;
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uint32_t register_file_[0xFFFF / 4];
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};
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XmaRegisterFile register_file_;
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static const uint32_t kContextCount = 320;
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XmaContext contexts_[kContextCount];
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@ -0,0 +1,39 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/apu/xma_register_file.h"
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#include <cstring>
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#include "xenia/base/math.h"
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namespace xe {
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namespace apu {
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XmaRegisterFile::XmaRegisterFile() { std::memset(values, 0, sizeof(values)); }
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const XmaRegisterInfo* XmaRegisterFile::GetRegisterInfo(uint32_t index) {
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switch (index) {
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#define XE_XMA_REGISTER(index, type, name) \
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case index: { \
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static const XmaRegisterInfo reg_info = { \
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XmaRegisterInfo::Type::type, \
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#name, \
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}; \
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return ®_info; \
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}
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#include "xenia/apu/xma_register_table.inc"
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#undef XE_XMA_REGISTER
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default:
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return nullptr;
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}
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}
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} // namespace apu
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} // namespace xe
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@ -0,0 +1,54 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_APU_XMA_REGISTER_FILE_H_
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#define XENIA_APU_XMA_REGISTER_FILE_H_
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#include <cstdint>
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#include <cstdlib>
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namespace xe {
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namespace apu {
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enum XmaRegister {
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#define XE_XMA_REGISTER(index, type, name) XE_XMA_REG_##name = index,
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#include "xenia/apu/xma_register_table.inc"
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#undef XE_XMA_REGISTER
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};
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struct XmaRegisterInfo {
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enum class Type {
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kDword,
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kFloat,
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};
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Type type;
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const char* name;
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};
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class XmaRegisterFile {
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public:
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XmaRegisterFile();
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static const XmaRegisterInfo* GetRegisterInfo(uint32_t index);
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static const size_t kRegisterCount = (0xFFFF + 1) / 4;
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union RegisterValue {
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uint32_t u32;
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float f32;
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};
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RegisterValue values[kRegisterCount];
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RegisterValue& operator[](int reg) { return values[reg]; }
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RegisterValue& operator[](XmaRegister reg) { return values[reg]; }
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};
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} // namespace apu
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} // namespace xe
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#endif // XENIA_APU_XMA_REGISTER_FILE_H_
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@ -0,0 +1,51 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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// This is a partial file designed to be included by other files when
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// constructing various tables.
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//#define XE_XMA_REGISTER(index, type, name)
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XE_XMA_REGISTER(0x0600, kDword, CONTEXT_ARRAY_ADDRESS)
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XE_XMA_REGISTER(0x0606, kDword, CURRENT_CONTEXT_INDEX)
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XE_XMA_REGISTER(0x0607, kDword, NEXT_CONTEXT_INDEX)
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XE_XMA_REGISTER(0x0650, kDword, CONTEXT_KICK_0)
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XE_XMA_REGISTER(0x0651, kDword, CONTEXT_KICK_1)
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XE_XMA_REGISTER(0x0652, kDword, CONTEXT_KICK_2)
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XE_XMA_REGISTER(0x0653, kDword, CONTEXT_KICK_3)
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XE_XMA_REGISTER(0x0654, kDword, CONTEXT_KICK_4)
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XE_XMA_REGISTER(0x0655, kDword, CONTEXT_KICK_5)
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XE_XMA_REGISTER(0x0656, kDword, CONTEXT_KICK_6)
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XE_XMA_REGISTER(0x0657, kDword, CONTEXT_KICK_7)
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XE_XMA_REGISTER(0x0658, kDword, CONTEXT_KICK_8)
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XE_XMA_REGISTER(0x0659, kDword, CONTEXT_KICK_9)
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XE_XMA_REGISTER(0x0690, kDword, CONTEXT_LOCK_0)
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XE_XMA_REGISTER(0x0691, kDword, CONTEXT_LOCK_1)
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XE_XMA_REGISTER(0x0692, kDword, CONTEXT_LOCK_2)
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XE_XMA_REGISTER(0x0693, kDword, CONTEXT_LOCK_3)
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XE_XMA_REGISTER(0x0694, kDword, CONTEXT_LOCK_4)
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XE_XMA_REGISTER(0x0695, kDword, CONTEXT_LOCK_5)
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XE_XMA_REGISTER(0x0696, kDword, CONTEXT_LOCK_6)
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XE_XMA_REGISTER(0x0697, kDword, CONTEXT_LOCK_7)
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XE_XMA_REGISTER(0x0698, kDword, CONTEXT_LOCK_8)
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XE_XMA_REGISTER(0x0699, kDword, CONTEXT_LOCK_9)
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XE_XMA_REGISTER(0x06A0, kDword, CONTEXT_CLEAR_0)
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XE_XMA_REGISTER(0x06A1, kDword, CONTEXT_CLEAR_1)
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XE_XMA_REGISTER(0x06A2, kDword, CONTEXT_CLEAR_2)
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XE_XMA_REGISTER(0x06A3, kDword, CONTEXT_CLEAR_3)
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XE_XMA_REGISTER(0x06A4, kDword, CONTEXT_CLEAR_4)
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XE_XMA_REGISTER(0x06A5, kDword, CONTEXT_CLEAR_5)
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XE_XMA_REGISTER(0x06A6, kDword, CONTEXT_CLEAR_6)
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XE_XMA_REGISTER(0x06A7, kDword, CONTEXT_CLEAR_7)
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XE_XMA_REGISTER(0x06A8, kDword, CONTEXT_CLEAR_8)
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XE_XMA_REGISTER(0x06A9, kDword, CONTEXT_CLEAR_9)
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