Update comment on VGT_MIN/MAX_VTX_INDX.
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@ -2036,8 +2036,8 @@ CommandProcessor::UpdateStatus CommandProcessor::PopulateIndexBuffer() {
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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// Min/max index ranges. This is often [0g,FFFF|FFFFFF], but if it's not we
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// can use it to do a glDrawRangeElements.
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// Min/max index ranges for clamping. This is often [0g,FFFF|FFFFFF].
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// All indices should be clamped to [min,max]. May be a way to do this in GL.
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uint32_t min_index = regs[XE_GPU_REG_VGT_MIN_VTX_INDX].u32;
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uint32_t max_index = regs[XE_GPU_REG_VGT_MAX_VTX_INDX].u32;
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assert_true(min_index == 0);
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