[D3D12] Disable the proper D3D12 warning about render targets

This commit is contained in:
Triang3l 2020-05-17 13:31:42 +03:00
parent 581646cff2
commit cf0ddc7549
1 changed files with 1 additions and 1 deletions

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@ -252,7 +252,7 @@ bool D3D12Provider::Initialize() {
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT, D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT,
// Render targets and shader exports don't have to match on the Xbox // Render targets and shader exports don't have to match on the Xbox
// 360. // 360.
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH, D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET,
}; };
D3D12_INFO_QUEUE_FILTER d3d12_info_queue_filter = {}; D3D12_INFO_QUEUE_FILTER d3d12_info_queue_filter = {};
d3d12_info_queue_filter.DenyList.NumSeverities = d3d12_info_queue_filter.DenyList.NumSeverities =