[D3D12] Disable the proper D3D12 warning about render targets
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@ -252,7 +252,7 @@ bool D3D12Provider::Initialize() {
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D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT,
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D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT,
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// Render targets and shader exports don't have to match on the Xbox
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// Render targets and shader exports don't have to match on the Xbox
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// 360.
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// 360.
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D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH,
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D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET,
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};
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};
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D3D12_INFO_QUEUE_FILTER d3d12_info_queue_filter = {};
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D3D12_INFO_QUEUE_FILTER d3d12_info_queue_filter = {};
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d3d12_info_queue_filter.DenyList.NumSeverities =
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d3d12_info_queue_filter.DenyList.NumSeverities =
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