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@ -64,7 +64,8 @@ void GLContext::AssertExtensionsPresent() {
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auto glsl_version_raw =
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reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
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std::string glsl_version(glsl_version_raw);
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if (glsl_version.find("4.5") == std::string::npos && glsl_version.find("4.6") == std::string::npos) {
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if (glsl_version.find("4.5") == std::string::npos &&
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glsl_version.find("4.6") == std::string::npos) {
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FatalGLError("OpenGL GLSL version 4.50 or higher is required.");
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return;
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}
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