filesystem: use std for PathExists
Remove custom platform implementation of `PathExists` and replace uses with `std::filesystem::exists`.
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@ -351,7 +351,7 @@ void EmulatorWindow::ShowContentDirectory() {
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target_path = package_root;
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}
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if (!xe::filesystem::PathExists(target_path)) {
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if (!std::filesystem::exists(target_path)) {
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xe::filesystem::CreateFolder(target_path);
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}
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@ -215,7 +215,7 @@ int xenia_main(const std::vector<std::string>& args) {
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std::filesystem::path storage_root = cvars::storage_root;
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if (storage_root.empty()) {
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storage_root = xe::filesystem::GetExecutableFolder();
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if (!xe::filesystem::PathExists(storage_root / "portable.txt")) {
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if (!std::filesystem::exists(storage_root / "portable.txt")) {
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storage_root = xe::filesystem::GetUserFolder();
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#if defined(XE_PLATFORM_WIN32) || defined(XE_PLATFORM_LINUX)
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storage_root = storage_root / "Xenia";
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@ -17,7 +17,7 @@ namespace filesystem {
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bool CreateParentFolder(const std::filesystem::path& path) {
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if (path.has_parent_path()) {
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auto parent_path = path.parent_path();
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if (!PathExists(parent_path)) {
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if (!std::filesystem::exists(parent_path)) {
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return CreateFolder(parent_path);
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}
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}
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@ -36,9 +36,6 @@ std::filesystem::path GetExecutableFolder();
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// Get user folder.
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std::filesystem::path GetUserFolder();
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// Returns true of the specified path exists as either a directory or file.
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bool PathExists(const std::filesystem::path& path);
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// Creates the parent folder of the specified path if needed.
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// This can be used to ensure the destination path for a new file exists before
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// attempting to create it.
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@ -77,11 +77,6 @@ std::filesystem::path GetUserFolder() {
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return std::filesystem::path(home) / ".local" / "share";
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}
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bool PathExists(const std::filesystem::path& path) {
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struct stat st;
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return stat(path.c_str(), &st) == 0;
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}
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FILE* OpenFile(const std::filesystem::path& path, const std::string_view mode) {
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return fopen(path.c_str(), std::string(mode).c_str());
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}
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@ -61,18 +61,13 @@ std::filesystem::path GetUserFolder() {
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return result;
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}
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bool PathExists(const std::filesystem::path& path) {
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DWORD attrib = GetFileAttributes(path.c_str());
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return attrib != INVALID_FILE_ATTRIBUTES;
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}
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bool CreateFolder(const std::filesystem::path& path) {
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std::filesystem::path create_path;
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for (auto it = path.begin(); it != path.end(); ++it) {
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create_path /= *it;
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CreateDirectoryW(create_path.c_str(), nullptr);
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}
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return PathExists(path);
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return std::filesystem::exists(path);
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}
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bool DeleteFolder(const std::filesystem::path& path) {
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@ -114,7 +114,7 @@ void SaveConfig() {
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output << fmt::format("\t# {}\n", config_var->description());
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}
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if (xe::filesystem::PathExists(config_path)) {
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if (std::filesystem::exists(config_path)) {
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std::ifstream existingConfigStream(config_path);
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const std::string existingConfig(
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(std::istreambuf_iterator<char>(existingConfigStream)),
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@ -136,7 +136,7 @@ void SetupConfig(const std::filesystem::path& config_folder) {
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// check if the user specified a specific config to load
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if (!cvars::config.empty()) {
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config_path = xe::to_path(cvars::config);
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if (xe::filesystem::PathExists(config_path)) {
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if (std::filesystem::exists(config_path)) {
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ReadConfig(config_path);
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return;
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}
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@ -145,7 +145,7 @@ void SetupConfig(const std::filesystem::path& config_folder) {
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// let's also load the default config
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if (!config_folder.empty()) {
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config_path = config_folder / config_name;
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if (xe::filesystem::PathExists(config_path)) {
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if (std::filesystem::exists(config_path)) {
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ReadConfig(config_path);
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}
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// we only want to save the config if the user is using the default
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@ -158,7 +158,7 @@ void LoadGameConfig(const std::string_view title_id) {
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const auto game_config_folder = config_folder / "config";
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const auto game_config_path =
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game_config_folder / (std::string(title_id) + game_config_suffix);
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if (xe::filesystem::PathExists(game_config_path)) {
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if (std::filesystem::exists(game_config_path)) {
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ReadGameConfig(game_config_path);
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}
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}
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@ -121,7 +121,7 @@ X_STATUS SDLInputDriver::Setup() {
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sdl_gamecontroller_initialized_ = true;
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if (!cvars::mappings_file.empty()) {
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if (!filesystem::PathExists(cvars::mappings_file)) {
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if (!std::filesystem::exists(cvars::mappings_file)) {
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XELOGW("SDL GameControllerDB: file '{}' does not exist.",
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xe::path_to_utf8(cvars::mappings_file));
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} else {
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@ -122,7 +122,7 @@ std::vector<XCONTENT_DATA> ContentManager::ListContent(uint32_t device_id,
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std::unique_ptr<ContentPackage> ContentManager::ResolvePackage(
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const std::string_view root_name, const XCONTENT_DATA& data) {
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auto package_path = ResolvePackagePath(data);
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if (!xe::filesystem::PathExists(package_path)) {
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if (!std::filesystem::exists(package_path)) {
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return nullptr;
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}
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@ -135,7 +135,7 @@ std::unique_ptr<ContentPackage> ContentManager::ResolvePackage(
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bool ContentManager::ContentExists(const XCONTENT_DATA& data) {
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auto path = ResolvePackagePath(data);
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return xe::filesystem::PathExists(path);
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return std::filesystem::exists(path);
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}
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X_RESULT ContentManager::CreateContent(const std::string_view root_name,
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@ -148,7 +148,7 @@ X_RESULT ContentManager::CreateContent(const std::string_view root_name,
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}
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auto package_path = ResolvePackagePath(data);
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if (xe::filesystem::PathExists(package_path)) {
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if (std::filesystem::exists(package_path)) {
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// Exists, must not!
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return X_ERROR_ALREADY_EXISTS;
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}
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@ -175,7 +175,7 @@ X_RESULT ContentManager::OpenContent(const std::string_view root_name,
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}
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auto package_path = ResolvePackagePath(data);
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if (!xe::filesystem::PathExists(package_path)) {
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if (!std::filesystem::exists(package_path)) {
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// Does not exist, must be created.
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return X_ERROR_FILE_NOT_FOUND;
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}
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@ -209,7 +209,7 @@ X_RESULT ContentManager::GetContentThumbnail(const XCONTENT_DATA& data,
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auto global_lock = global_critical_region_.Acquire();
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auto package_path = ResolvePackagePath(data);
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auto thumb_path = package_path / kThumbnailFileName;
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if (xe::filesystem::PathExists(thumb_path)) {
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if (std::filesystem::exists(thumb_path)) {
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auto file = xe::filesystem::OpenFile(thumb_path, "rb");
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fseek(file, 0, SEEK_END);
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size_t file_len = ftell(file);
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@ -228,7 +228,7 @@ X_RESULT ContentManager::SetContentThumbnail(const XCONTENT_DATA& data,
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auto global_lock = global_critical_region_.Acquire();
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auto package_path = ResolvePackagePath(data);
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xe::filesystem::CreateFolder(package_path);
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if (xe::filesystem::PathExists(package_path)) {
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if (std::filesystem::exists(package_path)) {
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auto thumb_path = package_path / kThumbnailFileName;
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auto file = xe::filesystem::OpenFile(thumb_path, "wb");
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fwrite(buffer.data(), 1, buffer.size(), file);
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@ -243,7 +243,7 @@ X_RESULT ContentManager::DeleteContent(const XCONTENT_DATA& data) {
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auto global_lock = global_critical_region_.Acquire();
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auto package_path = ResolvePackagePath(data);
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if (xe::filesystem::PathExists(package_path)) {
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if (std::filesystem::exists(package_path)) {
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xe::filesystem::DeleteFolder(package_path);
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return X_ERROR_SUCCESS;
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} else {
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@ -11,7 +11,6 @@
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#include "third_party/imgui/imgui.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/filesystem.h"
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#include "xenia/base/logging.h"
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#include "xenia/ui/window.h"
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@ -136,7 +135,7 @@ void ImGuiDrawer::SetupFont() {
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// TODO(benvanik): jp font on other platforms?
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// https://github.com/Koruri/kibitaki looks really good, but is 1.5MiB.
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const char* jp_font_path = "C:\\Windows\\Fonts\\msgothic.ttc";
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if (xe::filesystem::PathExists(jp_font_path)) {
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if (std::filesystem::exists(jp_font_path)) {
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ImFontConfig jp_font_config;
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jp_font_config.MergeMode = true;
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jp_font_config.OversampleH = jp_font_config.OversampleV = 1;
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@ -26,7 +26,7 @@ HostPathDevice::HostPathDevice(const std::string_view mount_path,
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HostPathDevice::~HostPathDevice() = default;
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bool HostPathDevice::Initialize() {
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if (!xe::filesystem::PathExists(host_path_)) {
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if (!std::filesystem::exists(host_path_)) {
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if (!read_only_) {
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// Create the path.
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xe::filesystem::CreateFolder(host_path_);
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@ -61,13 +61,14 @@ StfsContainerDevice::~StfsContainerDevice() = default;
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bool StfsContainerDevice::Initialize() {
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// Resolve a valid STFS file if a directory is given.
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if (std::filesystem::is_directory(host_path_) && !ResolveFromFolder(host_path_)) {
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if (std::filesystem::is_directory(host_path_) &&
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!ResolveFromFolder(host_path_)) {
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XELOGE("Could not resolve an STFS container given path {}",
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xe::path_to_utf8(host_path_));
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return false;
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}
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if (!filesystem::PathExists(host_path_)) {
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if (!std::filesystem::exists(host_path_)) {
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XELOGE("Path to STFS container does not exist: {}",
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xe::path_to_utf8(host_path_));
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return false;
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@ -120,7 +121,7 @@ StfsContainerDevice::Error StfsContainerDevice::MapFiles() {
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// If the STFS package is multi-file, it is an SVOD system. We need to map
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// the files in the .data folder and can discard the header.
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auto data_fragment_path = host_path_ / ".data";
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if (!filesystem::PathExists(data_fragment_path)) {
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if (!std::filesystem::exists(data_fragment_path)) {
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XELOGE("STFS container is multi-file, but path {} does not exist.",
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xe::path_to_utf8(data_fragment_path));
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return Error::kErrorFileMismatch;
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