[GPU] Scale gradients by SSAA factor
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@ -17,6 +17,7 @@
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#include "xenia/base/math.h"
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#include "xenia/base/string.h"
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#include "xenia/gpu/dxbc_shader_translator.h"
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#include "xenia/gpu/gpu_flags.h"
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namespace xe {
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namespace gpu {
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@ -630,21 +631,44 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
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if (instr.opcode == FetchOpcode::kGetTextureGradients) {
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// Handle before doing anything that actually needs the texture.
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bool grad_operand_temp_pushed = false;
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DxbcSrc grad_operand =
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LoadOperand(instr.operands[0], 0b0011, grad_operand_temp_pushed);
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if (used_result_components & 0b0101) {
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DxbcOpDerivRTXFine(
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DxbcDest::R(system_temp_result_, used_result_components & 0b0101),
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DxbcSrc grad_operand = LoadOperand(
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instr.operands[0],
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((used_result_nonzero_components & 0b0011) ? 0b0001 : 0) |
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((used_result_nonzero_components & 0b1100) ? 0b0010 : 0),
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grad_operand_temp_pushed);
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if (used_result_nonzero_components & 0b0101) {
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DxbcOpDerivRTXCoarse(DxbcDest::R(system_temp_result_,
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used_result_nonzero_components & 0b0101),
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grad_operand.SwizzleSwizzled(0b010000));
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}
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if (used_result_components & 0b1010) {
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DxbcOpDerivRTYFine(
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DxbcDest::R(system_temp_result_, used_result_components & 0b1010),
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if (used_result_nonzero_components & 0b1010) {
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DxbcOpDerivRTYCoarse(DxbcDest::R(system_temp_result_,
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used_result_nonzero_components & 0b1010),
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grad_operand.SwizzleSwizzled(0b01000000));
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}
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if (grad_operand_temp_pushed) {
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PopSystemTemp();
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}
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if (!edram_rov_used_ && cvars::ssaa_scale_gradients) {
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// Scale the gradients to guest pixels with SSAA.
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uint32_t ssaa_scale_temp = PushSystemTemp();
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system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
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DxbcOpMovC(DxbcDest::R(ssaa_scale_temp,
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(used_result_nonzero_components & 0b0011) |
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(used_result_nonzero_components >> 2)),
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DxbcSrc::CB(cbuffer_index_system_constants_,
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uint32_t(CbufferRegister::kSystemConstants),
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kSysConst_SampleCountLog2_Vec,
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kSysConst_SampleCountLog2_Comp |
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((kSysConst_SampleCountLog2_Comp + 1) << 2)),
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DxbcSrc::LF(2.0f), DxbcSrc::LF(1.0f));
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DxbcOpMul(
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DxbcDest::R(system_temp_result_, used_result_nonzero_components),
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DxbcSrc::R(system_temp_result_),
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DxbcSrc::R(ssaa_scale_temp, 0b01000100));
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// Release ssaa_scale_temp.
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PopSystemTemp();
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}
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StoreResult(instr.result, DxbcSrc::R(system_temp_result_));
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return;
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}
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@ -1387,12 +1411,27 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
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DxbcOpExp(lod_dest, lod_src);
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// FIXME(Triang3l): Gradient exponent adjustment is currently not done
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// in getCompTexLOD, so don't do it here too.
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bool ssaa_scale_gradients =
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!instr.attributes.use_register_gradients && !edram_rov_used_ &&
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cvars::ssaa_scale_gradients;
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#if 0
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// Extract gradient exponent biases from the fetch constant and merge
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// them with the LOD bias.
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DxbcOpIBFE(DxbcDest::R(grad_h_lod_temp, 0b0011), DxbcSrc::LU(5),
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DxbcSrc::LU(22, 27, 0, 0),
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RequestTextureFetchConstantWord(tfetch_index, 4));
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if (ssaa_scale_gradients) {
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// Adjust the gradient scales to include the SSAA scale.
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system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
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DxbcOpIAdd(DxbcDest::R(grad_h_lod_temp, 0b0011),
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DxbcSrc::R(grad_h_lod_temp),
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DxbcSrc::CB(
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cbuffer_index_system_constants_,
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uint32_t(CbufferRegister::kSystemConstants),
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kSysConst_SampleCountLog2_Vec,
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kSysConst_SampleCountLog2_Comp |
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((kSysConst_SampleCountLog2_Comp + 1) << 2)));
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}
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DxbcOpIMAd(DxbcDest::R(grad_h_lod_temp, 0b0011),
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DxbcSrc::R(grad_h_lod_temp), DxbcSrc::LI(int32_t(1) << 23),
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DxbcSrc::LF(1.0f));
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@ -1400,6 +1439,32 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
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DxbcSrc::R(grad_h_lod_temp, DxbcSrc::kYYYY));
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DxbcOpMul(lod_dest, lod_src,
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DxbcSrc::R(grad_h_lod_temp, DxbcSrc::kXXXX));
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#else
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if (ssaa_scale_gradients) {
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// Adjust the gradient scales in each direction to include the SSAA
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// scale - for ddy scale, grad_v_temp.w, not grad_h_lod_temp.w, must
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// be used.
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// ddy.
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system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
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DxbcOpMovC(DxbcDest::R(grad_v_temp, 0b1000),
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DxbcSrc::CB(cbuffer_index_system_constants_,
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uint32_t(CbufferRegister::kSystemConstants),
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kSysConst_SampleCountLog2_Vec)
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.Select(kSysConst_SampleCountLog2_Comp + 1),
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DxbcSrc::LF(2.0f), DxbcSrc::LF(1.0f));
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DxbcOpMul(DxbcDest::R(grad_v_temp, 0b1000), lod_src,
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DxbcSrc::R(grad_v_temp, DxbcSrc::kWWWW));
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// ddx (after ddy handling, because the ddy code uses lod_src, and
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// it's being overwritten now).
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system_constants_used_ |= 1ull << kSysConst_SampleCountLog2_Index;
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DxbcOpIf(true,
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DxbcSrc::CB(cbuffer_index_system_constants_,
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uint32_t(CbufferRegister::kSystemConstants),
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kSysConst_SampleCountLog2_Vec)
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.Select(kSysConst_SampleCountLog2_Comp));
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DxbcOpMul(lod_dest, lod_src, DxbcSrc::LF(2.0f));
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DxbcOpEndIf();
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}
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#endif
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// Obtain the gradients and apply biases to them.
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if (instr.attributes.use_register_gradients) {
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@ -1458,8 +1523,12 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
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DxbcSrc::R(grad_v_temp),
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DxbcSrc::R(grad_v_temp, DxbcSrc::kWWWW));
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#else
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DxbcOpMul(DxbcDest::R(grad_v_temp, grad_mask),
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DxbcSrc::R(grad_v_temp), lod_src);
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// With SSAA gradient scaling, the scale is separate in each
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// direction.
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DxbcOpMul(
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DxbcDest::R(grad_v_temp, grad_mask), DxbcSrc::R(grad_v_temp),
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ssaa_scale_gradients ? DxbcSrc::R(grad_v_temp, DxbcSrc::kWWWW)
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: lod_src);
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#endif
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}
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if (instr.dimension == xenos::FetchOpDimension::k1D) {
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@ -40,6 +40,14 @@ DEFINE_bool(
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"be fully covered when MSAA is used with fullscreen passes.",
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"GPU");
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DEFINE_bool(
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ssaa_scale_gradients, true,
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"When using SSAA instead of native MSAA, adjust texture coordinate "
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"derivatives used for mipmap selection, and getGradients results, to guest "
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"pixels as if true MSAA rather than SSAA was used.\n"
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"Reduces bandwidth usage of texture fetching.",
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"GPU");
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DEFINE_string(
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depth_float24_conversion, "",
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"Method for converting 32-bit Z values to 20e4 floating point when using "
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@ -22,6 +22,8 @@ DECLARE_bool(gpu_allow_invalid_fetch_constants);
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DECLARE_bool(half_pixel_offset);
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DECLARE_bool(ssaa_scale_gradients);
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DECLARE_string(depth_float24_conversion);
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DECLARE_int32(query_occlusion_fake_sample_count);
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@ -551,6 +551,12 @@ enum class FetchOpcode : uint32_t {
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kGetTextureComputedLod = 17,
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// Source is 2-component. XZ = ddx(source.xy), YW = ddy(source.xy).
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// TODO(Triang3l): Verify whether it's coarse or fine (on Adreno 200, for
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// instance). This is using the texture unit, where the LOD is computed for
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// the whole quad (according to the Direct3D 11.3 specification), so likely
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// coarse; ddx / ddy from the Shader Model 4 era is also compiled by FXC to
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// deriv_rtx/rty_coarse when targeting Shader Model 5, and on TeraScale,
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// coarse / fine selection only appeared on Direct3D 11 GPUs.
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kGetTextureGradients = 18,
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// Gets the weights used in a bilinear fetch.
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