gpu: spirv_shader_translator: fix a number of missing VertexFormat cases
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091c196fc7
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@ -241,8 +241,8 @@ void SpirvShaderTranslator::StartTranslation() {
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case VertexFormat::k_32_32:
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if (is_integer) {
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attrib_type = is_signed ? vec2_int_type_ : vec2_uint_type_;
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break;
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}
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break;
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case VertexFormat::k_16_16_FLOAT:
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case VertexFormat::k_32_32_FLOAT:
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attrib_type = vec2_float_type_;
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@ -258,8 +258,8 @@ void SpirvShaderTranslator::StartTranslation() {
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case VertexFormat::k_32_32_32_32:
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if (is_integer) {
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attrib_type = is_signed ? vec4_int_type_ : vec4_uint_type_;
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break;
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}
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break;
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case VertexFormat::k_16_16_16_16_FLOAT:
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case VertexFormat::k_32_32_32_32_FLOAT:
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attrib_type = vec4_float_type_;
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@ -1123,8 +1123,10 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
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switch (instr.attributes.data_format) {
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case VertexFormat::k_8_8_8_8:
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case VertexFormat::k_2_10_10_10:
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case VertexFormat::k_16_16:
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case VertexFormat::k_16_16_16_16:
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case VertexFormat::k_16_16_FLOAT:
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case VertexFormat::k_16_16_16_16_FLOAT:
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case VertexFormat::k_32:
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case VertexFormat::k_32_32:
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@ -1211,6 +1213,9 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
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vec3_float_type_,
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std::vector<Id>({components[0], components[1], components[2]}));
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} break;
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case VertexFormat::kUndefined:
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break;
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}
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// Convert any integers to floats.
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