Small cleanup.
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1ac84cf255
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c6642331fa
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@ -52,21 +52,21 @@ namespace ivm {
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#define VECF4(v,n) (v.f4[n])
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#define VECF4(v,n) (v.f4[n])
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#else
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#else
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static const uint8_t __vector_b16_table[16] = {
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static const uint8_t __vector_b16_table[16] = {
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3, 2, 1, 0,
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3, 2, 1, 0,
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7, 6, 5, 4,
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7, 6, 5, 4,
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11, 10, 9, 8,
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11, 10, 9, 8,
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15, 14, 13, 12,
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15, 14, 13, 12,
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};
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};
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#define VECB16(v,n) (v.b16[__vector_b16_table[n]])
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static const uint8_t __vector_s8_table[8] = {
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static const uint8_t __vector_s8_table[8] = {
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1, 0,
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1, 0,
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3, 2,
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3, 2,
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5, 4,
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5, 4,
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7, 6,
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7, 6,
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};
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};
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#define VECS8(v,n) (v.s8[__vector_s8_table[n]])
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#define VECB16(v,n) (v.b16[__vector_b16_table[(n)]])
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#define VECI4(v,n) (v.i4[n])
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#define VECS8(v,n) (v.s8[__vector_s8_table[(n)]])
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#define VECF4(v,n) (v.f4[n])
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#define VECI4(v,n) (v.i4[(n)])
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#define VECF4(v,n) (v.f4[(n)])
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#endif
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#endif
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uint32_t IntCode_INT_LOAD_CONSTANT(IntCodeState& ics, const IntCode* i) {
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uint32_t IntCode_INT_LOAD_CONSTANT(IntCodeState& ics, const IntCode* i) {
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