[GPU] Fix a typo in the tessellation patch types comment

This commit is contained in:
Triang3l 2020-04-06 00:08:05 +03:00
parent 4b9f63cdf1
commit c4f47039eb
1 changed files with 3 additions and 3 deletions

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@ -53,9 +53,9 @@ enum class PrimitiveType : uint32_t {
k2DTriStrip = 0x16, k2DTriStrip = 0x16,
// Tessellation patches (D3DTPT) when VGT_OUTPUT_PATH_CNTL::path_select is // Tessellation patches (D3DTPT) when VGT_OUTPUT_PATH_CNTL::path_select is
// xenos::VGTOutputPath::tess_mode. Seen being used with adaptive tessellation // xenos::VGTOutputPath::kTessellationEnable. Seen being used with adaptive
// in Banjo-Kazooie: Nuts & Bolts, Halo 3 and Viva Pinata; discrete/continuous // tessellation in Banjo-Kazooie: Nuts & Bolts, Halo 3 and Viva Pinata;
// uses kTriangleList in Call of Duty 3 and Viva Pinata. // discrete/continuous uses kTriangleList in Call of Duty 3 and Viva Pinata.
kLinePatch = 0x10, kLinePatch = 0x10,
kTrianglePatch = 0x11, kTrianglePatch = 0x11,
kQuadPatch = 0x12, kQuadPatch = 0x12,