[GPU] Fix a typo in the tessellation patch types comment
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@ -53,9 +53,9 @@ enum class PrimitiveType : uint32_t {
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k2DTriStrip = 0x16,
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k2DTriStrip = 0x16,
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// Tessellation patches (D3DTPT) when VGT_OUTPUT_PATH_CNTL::path_select is
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// Tessellation patches (D3DTPT) when VGT_OUTPUT_PATH_CNTL::path_select is
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// xenos::VGTOutputPath::tess_mode. Seen being used with adaptive tessellation
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// xenos::VGTOutputPath::kTessellationEnable. Seen being used with adaptive
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// in Banjo-Kazooie: Nuts & Bolts, Halo 3 and Viva Pinata; discrete/continuous
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// tessellation in Banjo-Kazooie: Nuts & Bolts, Halo 3 and Viva Pinata;
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// uses kTriangleList in Call of Duty 3 and Viva Pinata.
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// discrete/continuous uses kTriangleList in Call of Duty 3 and Viva Pinata.
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kLinePatch = 0x10,
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kLinePatch = 0x10,
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kTrianglePatch = 0x11,
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kTrianglePatch = 0x11,
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kQuadPatch = 0x12,
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kQuadPatch = 0x12,
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