Bigger textures in trace viewer.
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@ -1043,13 +1043,14 @@ void DrawTextureInfo(TracePlayer& player, const Shader::SamplerDesc& desc) {
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}
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auto texture = entry_view->texture;
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ImGui::Columns(4);
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ImVec2 button_size(64, 64);
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ImGui::Columns(2);
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ImVec2 button_size(256, 256);
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if (ImGui::ImageButton(ImTextureID(GLuint64(texture->handle)), button_size,
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ImVec2(0, 0), ImVec2(1, 1))) {
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// show viewer
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}
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ImGui::NextColumn();
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ImGui::Text("Fetch Slot: %d", desc.fetch_slot);
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switch (texture_info.dimension) {
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case Dimension::k1D:
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ImGui::Text("1D: %dpx", texture_info.width + 1);
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@ -1066,10 +1067,6 @@ void DrawTextureInfo(TracePlayer& player, const Shader::SamplerDesc& desc) {
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ImGui::Text("Cube: ?");
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break;
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}
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ImGui::NextColumn();
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//
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ImGui::NextColumn();
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//
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ImGui::Columns(1);
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}
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