[Vulkan] Fix FragStencilRef store type
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@ -3174,7 +3174,9 @@ VkShaderModule VulkanRenderTargetCache::GetTransferShader(
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source_stencil[0] != spv::NoResult) {
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// For the depth -> depth case, write the stencil directly to the output.
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assert_true(mode.output == TransferOutput::kDepth);
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builder.createStore(source_stencil[0], output_fragment_stencil_ref);
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builder.createStore(builder.createUnaryOp(spv::OpBitcast, type_int,
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source_stencil[0]),
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output_fragment_stencil_ref);
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}
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if (dest_is_64bpp) {
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@ -3518,13 +3520,15 @@ VkShaderModule VulkanRenderTargetCache::GetTransferShader(
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if (output_fragment_stencil_ref != spv::NoResult) {
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builder.createStore(
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builder.createUnaryOp(
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spv::OpConvertFToU, type_uint,
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builder.createBinOp(
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spv::OpFAdd, type_float,
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builder.createBinOp(spv::OpFMul, type_float,
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source_color[0][0],
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unorm_scale),
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unorm_round_offset)),
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spv::OpBitcast, type_int,
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builder.createUnaryOp(
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spv::OpConvertFToU, type_uint,
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builder.createBinOp(
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spv::OpFAdd, type_float,
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builder.createBinOp(spv::OpFMul, type_float,
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source_color[0][0],
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unorm_scale),
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unorm_round_offset))),
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output_fragment_stencil_ref);
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}
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}
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